vamp_emily wrote: »I would like to have a magical chain that will yank DPS out of the red circle and bring them to me. Then I can spank him with my healing staff for being bad.
IronCrystal wrote: »You guys make it sound like every enemy in this game is untauntable...
Start naming enemies that are untauntable. The list isn't as long as you think.
Also,some titles related to roles we be interesting. Also I do feel tanks roles have diminished ...let a lone the off tank. Especially at higher levels. I know that I can cover as healer, 3 dps in most dungeons.
There is no such thing as an off-tank in 4 man dungeons.I think if you are queued up as a tank, than taunt should work on everything with no exceptions. If not queued as tank then the mechanics should stay as they are now.
I think that if you are queued up as a healer that you should slightly glow so you are easily identified as the healer in the group. Even if you are dead. As a tank, I hate running around looking for the dead healer while getting agro from the boss because I'm the only one still standing.
WTF you feel like you are so special you wanna glow? How absurd.
You guys think you are so "humble" by healing and tanking and that you should be treated with more respect than the DPS.
Get off your high horses.
Hey all you dps who clicked on this thread go away!
Those of you who are dual specced can participate too, I won't contribute to bi-role erasure.
This game, and most games in general, reward "phat deeps" in all aspects and damage dealing is important no doubt, but there are those of us who like support roles.
Let's brainstorm improvements or additions to content that rewards support players.
Some of my ideas:
1. Make the "block" and "heal" dungeon achievements count for even more Undaunted rep.
2. Award ranked titles for healing in pvp. Like "Field Medic", "Surgeon", "Surgeon General"
3. Add a 1 skill point passive to the Restoration staff skill line that unlocks a conversation tree to "heal" npcs. Finding all the npcs in all the zones that need your healing help gives a similar achievement to donating to all the beggars. Maybe a title/ costume/ dye color.
What are your ideas?
phileunderx2 wrote: »Got in a fake tank group yesterday in crypt of hearts. I drew 100 per cent of the aggro on the first boss and left group before the guy trying to rez me could finish.
Hmmmm not knocking you but how do you die to that boss?.. and really you should be blaming the healer if you died. This is one of the prime examples of a dungeon that really is easy enough to complete with no tank (presuming CoH1)..
disintegr8 wrote: »I'd just like them to make it so that tanks are more necessary in dungeons - too many can be steamrolled without the need for a tank. There are also too many dungeon bosses that don't need a tank or cannot be taunted.
jaschacasadiob16_ESO wrote: »Surgeon? Medic Field? You probably played too much The Division.
I'd rather have some title like The sexy beacon of light or The sexy last hope of Tamriel.
On the other hand those fake tanks and healers should be marked for good, so that we all know they are liars.
dodgehopper_ESO wrote: »We were talking in group tonight about role specific achievements for Heals and Tanks; the 50 kills for Midyear Mayhem was the catalyst. For heals, do 50 rez's, for tanks, do 50 assists for kills like chains or talons or something. Almost all achieves are either super simple (run here, chat with her, drink out of bowl, chat with other person, boom achieve) or geared towards DPS (win a battleground match, deliver 50 killing blows to players in PVP).
I would like to see a little diversity going forward.
The sad thing here in your suggestion is that generally speaking the DPS are supposed to be the ones doing the rezzing in dungeons and trials and such.
Hey all you dps who clicked on this thread go away!
Those of you who are dual specced can participate too, I won't contribute to bi-role erasure.
This game, and most games in general, reward "phat deeps" in all aspects and damage dealing is important no doubt, but there are those of us who like support roles.
Let's brainstorm improvements or additions to content that rewards support players.
Some of my ideas:
1. Make the "block" and "heal" dungeon achievements count for even more Undaunted rep.
2. Award ranked titles for healing in pvp. Like "Field Medic", "Surgeon", "Surgeon General"
3. Add a 1 skill point passive to the Restoration staff skill line that unlocks a conversation tree to "heal" npcs. Finding all the npcs in all the zones that need your healing help gives a similar achievement to donating to all the beggars. Maybe a title/ costume/ dye color.
What are your ideas?
MLGProPlayer wrote: »disintegr8 wrote: »I'd just like them to make it so that tanks are more necessary in dungeons - too many can be steamrolled without the need for a tank. There are also too many dungeon bosses that don't need a tank or cannot be taunted.
I'd say a tank is still more valuable than a healer in dungeons.
newtinmpls wrote: »disintegr8 wrote: »I'd just like them to make it so that tanks are more necessary in dungeons - too many can be steamrolled without the need for a tank. There are also too many dungeon bosses that don't need a tank or cannot be taunted.
I find the whole "cannot be taunted" thing irritating. Need a tank - but wait, no benefit to having one - [insert slap to ZoS person who made that call].
chainlink01 wrote: ». Healers rolling with 2hd swords, dps who feel the need to get to the mobs before anyone else and pull everything and not to mention the dps who que as healers or tanks.
QuebraRegra wrote: »MLGProPlayer wrote: »disintegr8 wrote: »I'd just like them to make it so that tanks are more necessary in dungeons - too many can be steamrolled without the need for a tank. There are also too many dungeon bosses that don't need a tank or cannot be taunted.
I'd say a tank is still more valuable than a healer in dungeons.
Maybe it's because I've never tanked, but I'm almost always awed by some of the great tanks I have been in a group with. I got heals, debuffs, buffs and whatnots for days, but MUCH RESPECT to those in the community who tank well. A good tank makes it sooo much easier.
QuebraRegra wrote: »newtinmpls wrote: »disintegr8 wrote: »I'd just like them to make it so that tanks are more necessary in dungeons - too many can be steamrolled without the need for a tank. There are also too many dungeon bosses that don't need a tank or cannot be taunted.
I find the whole "cannot be taunted" thing irritating. Need a tank - but wait, no benefit to having one - [insert slap to ZoS person who made that call].
I'd like to see ALL the things be changed to be tauntable.
QuebraRegra wrote: »MLGProPlayer wrote: »disintegr8 wrote: »I'd just like them to make it so that tanks are more necessary in dungeons - too many can be steamrolled without the need for a tank. There are also too many dungeon bosses that don't need a tank or cannot be taunted.
I'd say a tank is still more valuable than a healer in dungeons.
Maybe it's because I've never tanked, but I'm almost always awed by some of the great tanks I have been in a group with. I got heals, debuffs, buffs and whatnots for days, but MUCH RESPECT to those in the community who tank well. A good tank makes it sooo much easier.
A have the highest respect of those tanks who lead allies or control the battlefield. You can really tell these guys apart for they position themselves well and allies well. Also it's so nice to get attacked while healing... makes me have glowing eyes across the screen at you "that's a boss" (all the enemies coming and doesn't even finch)
note: A good test if you are a great tank is to do vDSA - This when I knew... I had much to learn >.> as tank and am a far better healer than tank.
vamp_emily wrote: »I would like to have a magical chain that will yank DPS out of the red circle and bring them to me. Then I can spank him with my healing staff for being bad.
newtinmpls wrote: »disintegr8 wrote: »I'd just like them to make it so that tanks are more necessary in dungeons - too many can be steamrolled without the need for a tank. There are also too many dungeon bosses that don't need a tank or cannot be taunted.
I find the whole "cannot be taunted" thing irritating. Need a tank - but wait, no benefit to having one - [insert slap to ZoS person who made that call].
Same here. I would love to taunt all the bosses, but there are a few who just insist on chasing the squishy group members (and some will then blame me for not taking the boss away)
QuebraRegra wrote: »newtinmpls wrote: »disintegr8 wrote: »I'd just like them to make it so that tanks are more necessary in dungeons - too many can be steamrolled without the need for a tank. There are also too many dungeon bosses that don't need a tank or cannot be taunted.
I find the whole "cannot be taunted" thing irritating. Need a tank - but wait, no benefit to having one - [insert slap to ZoS person who made that call].
I'd like to see ALL the things be changed to be tauntable.
This is really not an issue in many dungeons, Aside from Quintus(whom the tank can STILL hold aggro the entire fight without a taunting if he damages Quintus first) in Volenfell along with some of the modes of the various Dwemer centurion bosses Volenfell/DSC 1(which don't require taunting because they can just be kited around, called mechanics). Aside from those bosses all the others can be taunted, though some have random attacks at other group members. I like to tank, but in general its a pretty thankless job with the game ultra focused on DPS.
newtinmpls wrote: »disintegr8 wrote: »I'd just like them to make it so that tanks are more necessary in dungeons - too many can be steamrolled without the need for a tank. There are also too many dungeon bosses that don't need a tank or cannot be taunted.
I find the whole "cannot be taunted" thing irritating. Need a tank - but wait, no benefit to having one - [insert slap to ZoS person who made that call].
Same here. I would love to taunt all the bosses, but there are a few who just insist on chasing the squishy group members (and some will then blame me for not taking the boss away)
QuebraRegra wrote: »newtinmpls wrote: »disintegr8 wrote: »I'd just like them to make it so that tanks are more necessary in dungeons - too many can be steamrolled without the need for a tank. There are also too many dungeon bosses that don't need a tank or cannot be taunted.
I find the whole "cannot be taunted" thing irritating. Need a tank - but wait, no benefit to having one - [insert slap to ZoS person who made that call].
I'd like to see ALL the things be changed to be tauntable.
This is really not an issue in many dungeons, Aside from Quintus(whom the tank can STILL hold aggro the entire fight without a taunting if he damages Quintus first) in Volenfell along with some of the modes of the various Dwemer centurion bosses Volenfell/DSC 1(which don't require taunting because they can just be kited around, called mechanics). Aside from those bosses all the others can be taunted, though some have random attacks at other group members. I like to tank, but in general its a pretty thankless job with the game ultra focused on DPS.
I am sure the bolded part is what inspired this entire thread. On that thought can you imagine if healer and tanks didn't get experience in PvE dugeons, because they can't kill. It takes a more diverse skill set to support others than some people realize. It's not simply healing but supporting and assisting depending on the needs of others.
P.S untauntable boss in wayrest 1, undauntable boss in wgt, untauntable boss in arx corruim, untauntable boss in direfrost, untuantble boss in darkshade 1 and 2.
Special note: Some things that can't be pulled with chains can be with frozen gate... some things that can't be taunted with punture or aggro fire are being taunted with the frost staff. Also heard the same about the monster helm that pulls enemies
IronCrystal wrote: »You guys make it sound like every enemy in this game is untauntable...
Start naming enemies that are untauntable. The list isn't as long as you think.
Also,some titles related to roles we be interesting. Also I do feel tanks roles have diminished ...let a lone the off tank. Especially at higher levels. I know that I can cover as healer, 3 dps in most dungeons.
There is no such thing as an off-tank in 4 man dungeons.I think if you are queued up as a tank, than taunt should work on everything with no exceptions. If not queued as tank then the mechanics should stay as they are now.
I think that if you are queued up as a healer that you should slightly glow so you are easily identified as the healer in the group. Even if you are dead. As a tank, I hate running around looking for the dead healer while getting agro from the boss because I'm the only one still standing.
WTF you feel like you are so special you wanna glow? How absurd.
You guys think you are so "humble" by healing and tanking and that you should be treated with more respect than the DPS.
Get off your high horses.
Almost the afternoon right, so let me sit down here again
What about quests where you have to heal. I don't quest a lot, but are there such quests for healers or tanks? Would be fun if you had to bring materials for lore related medicines or have to protect mutliple npcs on some psuedo battlefield. Think fungal grotto where allied npcs follow you allow to the end ...if they live.
jaschacasadiob16_ESO wrote: »Then why having classes at all? You have the option to use and specialize in specific weapons, including the Restoration Staff. This gives any class the chance to heal, even if less than a Templar. If all classes had a specialization for tanking, damaging and healing then remove all classes and that's pretty much it.You misunderstood.
I don't want all classes to be able to be all 3 at once. That would be absurd.
I want all classes to be able to have tools at their disposal which would allow them to specialize in any of the 3 roles.
QuebraRegra wrote: »vamp_emily wrote: »I would like to have a magical chain that will yank DPS out of the red circle and bring them to me. Then I can spank him with my healing staff for being bad.
those naught DPSers! Along that line of thought, has anyone messed with the "BOND" SUPPORT skill on a healer?