
Damn I like this thread idea already. Haven't read through all of it so here is my proposal:
Let's have an "Inverse Target Skeleton" for healers like my Heals-your-Paws. You know, a skeleteon that hurts itself and you heal it.
Or as an alternative let us healers join a group with the target skeleton and try to heal it while your DPS is hurting it badlyAnd you can use your DPS-guy to put a nice Ele drain on him while you are at it
vamp_emily wrote: »I would like to have a magical chain that will yank DPS out of the red circle and bring them to me. Then I can spank him with my healing staff for being bad.
Almost the afternoon right, so let me sit down here again
What about quests where you have to heal. I don't quest a lot, but are there such quests for healers or tanks? Would be fun if you had to bring materials for lore related medicines or have to protect mutliple npcs on some psuedo battlefield. Think fungal grotto where allied npcs follow you allow to the end ...if they live.
Vercingetorix wrote: »I wish there was more incentive for support roles in ESO. It seems a great deal of achievements are designed for DPS roles. Perhaps adding in some special rewards/achievements for Trial/Dungeon/Cyrodiil support milestones?
Here's some quick examples:
- Clearing a HM trial with no deaths, while preventing at least X amount of total damage for the group during the trial.
Unlocks: A glowing aura skin with Aedric runes across your character's body.
- Revive X amount of players, who then got their "revenge kill" on their attacker shortly after.
Unlocks: A new golden skin that shows your character slowly radiating bright flames from their body.
A set of achievements and rewards like this are something that makes being a support build special and it's a way to show off how well you do your job! Maybe not these exact examples listed above, but something similar would be nice instead of the constant "kill X things" and "deal X damage in this place" achievements. Perhaps a whole set of "support role" AP ranks (and skill points) based on a new list of achievements for support actions while in Cyrodiil?
I think if you are queued up as a tank, than taunt should work on everything with no exceptions. If not queued as tank then the mechanics should stay as they are now.
I think that if you are queued up as a healer that you should slightly glow so you are easily identified as the healer in the group. Even if you are dead. As a tank, I hate running around looking for the dead healer while getting agro from the boss because I'm the only one still standing.
disintegr8 wrote: »I'd just like them to make it so that tanks are more necessary in dungeons - too many can be steamrolled without the need for a tank. There are also too many dungeon bosses that don't need a tank or cannot be taunted.
disintegr8 wrote: »I'd just like them to make it so that tanks are more necessary in dungeons - too many can be steamrolled without the need for a tank. There are also too many dungeon bosses that don't need a tank or cannot be taunted.
We were talking in group tonight about role specific achievements for Heals and Tanks; the 50 kills for Midyear Mayhem was the catalyst. For heals, do 50 rez's, for tanks, do 50 assists for kills like chains or talons or something. Almost all achieves are either super simple (run here, chat with her, drink out of bowl, chat with other person, boom achieve) or geared towards DPS (win a battleground match, deliver 50 killing blows to players in PVP).
I would like to see a little diversity going forward.
Hey all you dps who clicked on this thread go away!
Those of you who are dual specced can participate too, I won't contribute to bi-role erasure.
This game, and most games in general, reward "phat deeps" in all aspects and damage dealing is important no doubt, but there are those of us who like support roles.
Let's brainstorm improvements or additions to content that rewards support players.
Some of my ideas:
1. Make the "block" and "heal" dungeon achievements count for even more Undaunted rep.
2. Award ranked titles for healing in pvp. Like "Field Medic", "Surgeon", "Surgeon General"
3. Add a 1 skill point passive to the Restoration staff skill line that unlocks a conversation tree to "heal" npcs. Finding all the npcs in all the zones that need your healing help gives a similar achievement to donating to all the beggars. Maybe a title/ costume/ dye color.
What are your ideas?
Then you queue up for veteran dungeons as a healer, tank and dd. For Mara's sake, NO! You wanna tank? Tank! You wanna take care of people? Be a healer! You wanna take care of people and be super sexy? Be a Breton girl healer! You wanna kill stuff? Be a DD.I would like for all classes to have tank and healing tools that make them viable as end game tanks or healers.
jaschacasadiob16_ESO wrote: »Then you queue up for veteran dungeons as a healer, tank and dd. For Mara's sake, NO! You wanna tank? Tank! You wanna take care of people? Be a healer! You wanna take care of people and be super sexy? Be a Breton girl healer! You wanna kill stuff? Be a DD.I would like for all classes to have tank and healing tools that make them viable as end game tanks or healers.
You can't be everything.
DonWalking wrote: »Am I only one that read this and thought someone was whispering this to me
newtinmpls wrote: »disintegr8 wrote: »I'd just like them to make it so that tanks are more necessary in dungeons - too many can be steamrolled without the need for a tank. There are also too many dungeon bosses that don't need a tank or cannot be taunted.
I find the whole "cannot be taunted" thing irritating. Need a tank - but wait, no benefit to having one - [insert slap to ZoS person who made that call].
jaschacasadiob16_ESO wrote: »Surgeon? Medic Field? You probably played too much The Division.
I'd rather have some title like The sexy beacon of light or The sexy last hope of Tamriel.
On the other hand those fake tanks and healers should be marked for good, so that we all know they are liars.
phileunderx2 wrote: »Got in a fake tank group yesterday in crypt of hearts. I drew 100 per cent of the aggro on the first boss and left group before the guy trying to rez me could finish.
Unfortunately I am not. I usually speak in the zone channel about sweetrolls and snuggling.Insomnia rex wrote: »Just curious. Are you the guy on PC EU, who tells everyone which keep to attack because that particular keep is sexy and we need it to be sexy again?
Then why having classes at all? You have the option to use and specialize in specific weapons, including the Restoration Staff. This gives any class the chance to heal, even if less than a Templar. If all classes had a specialization for tanking, damaging and healing then remove all classes and that's pretty much it.You misunderstood.
I don't want all classes to be able to be all 3 at once. That would be absurd.
I want all classes to be able to have tools at their disposal which would allow them to specialize in any of the 3 roles.
jaschacasadiob16_ESO wrote: »Then you queue up for veteran dungeons as a healer, tank and dd. For Mara's sake, NO! You wanna tank? Tank! You wanna take care of people? Be a healer! You wanna take care of people and be super sexy? Be a Breton girl healer! You wanna kill stuff? Be a DD.I would like for all classes to have tank and healing tools that make them viable as end game tanks or healers.
You can't be everything.
You misunderstood.
I don't want all classes to be able to be all 3 at once. That would be absurd.
I want all classes to be able to have tools at their disposal which would allow them to specialize in any of the 3 roles.
From your point of view if I want to talk I should be FORCED into being a DK in order to be viable for end game content? This seems fair to you?
jaschacasadiob16_ESO wrote: »Then you queue up for veteran dungeons as a healer, tank and dd. For Mara's sake, NO! You wanna tank? Tank! You wanna take care of people? Be a healer! You wanna take care of people and be super sexy? Be a Breton girl healer! You wanna kill stuff? Be a DD.I would like for all classes to have tank and healing tools that make them viable as end game tanks or healers.
You can't be everything.
We were talking in group tonight about role specific achievements for Heals and Tanks; the 50 kills for Midyear Mayhem was the catalyst. For heals, do 50 rez's, for tanks, do 50 assists for kills like chains or talons or something. Almost all achieves are either super simple (run here, chat with her, drink out of bowl, chat with other person, boom achieve) or geared towards DPS (win a battleground match, deliver 50 killing blows to players in PVP).
I would like to see a little diversity going forward.
some titles related to roles we be interesting. Also I do feel tanks roles have diminished ...let a lone the off tank. Especially at higher levels. I know that I can cover as healer, 3 dps in most dungeons.
I think if you are queued up as a tank, than taunt should work on everything with no exceptions. If not queued as tank then the mechanics should stay as they are now.
I think that if you are queued up as a healer that you should slightly glow so you are easily identified as the healer in the group. Even if you are dead. As a tank, I hate running around looking for the dead healer while getting agro from the boss because I'm the only one still standing.