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Will Craglorn ever be Soloable?

  • mewcatus
    mewcatus
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    All Craglorn quests can be soloed, including all group dailies and world bosses. I did that as a personal challenge. Takes a bit of time and a few failures, but totally doable. Just keep trying. I don't recall any cheesy "2 players required" type of mechanics, just the need for good battle sense.

    Even the group daily "Shada's Tears" final boss with the 4 charging mages can be soloed. you just need to get used to the projectile timing and dodge when appropriate. And Shada's Tears is arguably the hardest boss I faced in Craglorn, even those WBs found at Points of Interest are easier.
    Edited by mewcatus on July 25, 2017 5:45AM
  • Aisle9
    Aisle9
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    Linaleah wrote: »
    I guess I'm just not as leet as the rest of you are. because even catacombs give me quite a bit of trouble. like.. I can do the trash solo for the most part, but I have yet to manage a chest, and having done the full thing once, with guildies on a whim.. i'm never even attempting lower levels as we actualy had a bit of trouble, the 4 of us with downstairs.

    we have also didn't manage to do the priest world bosses. and no, i cannot farm the scar, its constantly recommended as something to grind, but those things squish the hell out of me. that requires stronger reflexes and possibly also far better gear then what I have.

    meh. as much as I would love to have that tapestry, and every once in a while that desire rears its ugly head? I'll just have to live with tapestry of heroes in my "dirty dirty casual who cannot solo *** marked for groups" corner

    Ok, let me clarify, because there seems to be a misunderstanding.

    The content is doable solo, meaning there are no mechanics that forces you to go in group (such as multiple levers to push at the same time or multiple pressure plates to open the doors, etc), like it used to be before One Tamriel.

    Skyreach catacombs is a 4 ppl content, so, if you can do it solo, you are good.

    If you can't, get a group, because the content is like dungeons. You can solo them, but it's group content, so it requires extra skill.

    Same for world bosses, you can solo them, meaning there is no mechanic that forces you to do it in group, but it's not like they are designed to be solo content.

    It's not like you're a "dirty casual that cannot solo group content", it's more like "group content is not designed to be soloed casually" and, I'm sorry it causes you grief, but players like me find the challenge very enjoyable.

    I really don't understand how that could've caused a misunderstanding, but I do hope this clarifies.

    Have a good day.
    Edited by Aisle9 on July 25, 2017 5:49AM
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

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  • jaschacasadiob16_ESO
    jaschacasadiob16_ESO
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    As a Healer I can solo practically everything, unless they can one shot me. I also did some world boss in Alikr Desert, since I was tired to wait for people to come. It took some good time but if you roll dodge and have a little patience, you can do it.

    Of course, use attacks that heal you and always be well fed. Just because you are not in a dungeon/trial does not mean you should die of starvation.

    More often than not I find other people failing to solo the content, following me like a doggy just to get through it. Not sure if it's because I can keep them alive or because my little girl looks so damn cute with that white and black Balmora dress.

    Have Faith.
    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

    Protect the weak. Heal the sick.
    Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love.
    Honor the Earth, its creatures, and the spirits. Use Nature's gifts wisely. Respect her power. Fear her fury.
  • MLGProPlayer
    MLGProPlayer
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    Aisle9 wrote: »
    lolwut ?

    since when Craglorn is not soloable ?

    You're, like, almost a year late, mate

    OP wants to solo it as a healer...

    Apparently everything in this game should be so easy that a healer can complete it.
    Edited by MLGProPlayer on July 25, 2017 6:52AM
  • MLGProPlayer
    MLGProPlayer
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    Linaleah wrote: »
    I guess I'm just not as leet as the rest of you are. because even catacombs give me quite a bit of trouble. like.. I can do the trash solo for the most part, but I have yet to manage a chest, and having done the full thing once, with guildies on a whim.. i'm never even attempting lower levels as we actualy had a bit of trouble, the 4 of us with downstairs.

    we have also didn't manage to do the priest world bosses. and no, i cannot farm the scar, its constantly recommended as something to grind, but those things squish the hell out of me. that requires stronger reflexes and possibly also far better gear then what I have.

    meh. as much as I would love to have that tapestry, and every once in a while that desire rears its ugly head? I'll just have to live with tapestry of heroes in my "dirty dirty casual who cannot solo *** marked for groups" corner

    http://elderscrollsonline.wiki.fextralife.com/Annulment

    That's literally all you need to solo anything in this game as a magicka character.
    Edited by MLGProPlayer on July 25, 2017 6:55AM
  • Aisle9
    Aisle9
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    Aisle9 wrote: »
    lolwut ?

    since when Craglorn is not soloable ?

    You're, like, almost a year late, mate

    OP wants to solo it as a healer...

    Apparently everything in this game should be so easy that a healer can complete it.

    Ok, I didn't get that...

    You can't, use a different build.

    Have a good day
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • aToken
    aToken
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    Almost all the group dungeons in craglorn are weak as ***. They were intended as group dungeons. Not sure why u would ask for them to be soloable. I understand the pain of trying to find group members but at this time and day I'd say that most eso players avoid craglorn as it's so easy. Maybe just spec ur healer into dps or more survivability. The health of the monsters r pretty low for the most part.
  • Linaleah
    Linaleah
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    Aisle9 wrote: »
    Linaleah wrote: »
    I guess I'm just not as leet as the rest of you are. because even catacombs give me quite a bit of trouble. like.. I can do the trash solo for the most part, but I have yet to manage a chest, and having done the full thing once, with guildies on a whim.. i'm never even attempting lower levels as we actualy had a bit of trouble, the 4 of us with downstairs.

    we have also didn't manage to do the priest world bosses. and no, i cannot farm the scar, its constantly recommended as something to grind, but those things squish the hell out of me. that requires stronger reflexes and possibly also far better gear then what I have.

    meh. as much as I would love to have that tapestry, and every once in a while that desire rears its ugly head? I'll just have to live with tapestry of heroes in my "dirty dirty casual who cannot solo *** marked for groups" corner

    Ok, let me clarify, because there seems to be a misunderstanding.

    The content is doable solo, meaning there are no mechanics that forces you to go in group (such as multiple levers to push at the same time or multiple pressure plates to open the doors, etc), like it used to be before One Tamriel.

    Skyreach catacombs is a 4 ppl content, so, if you can do it solo, you are good.

    If you can't, get a group, because the content is like dungeons. You can solo them, but it's group content, so it requires extra skill.

    Same for world bosses, you can solo them, meaning there is no mechanic that forces you to do it in group, but it's not like they are designed to be solo content.

    It's not like you're a "dirty casual that cannot solo group content", it's more like "group content is not designed to be soloed casually" and, I'm sorry it causes you grief, but players like me find the challenge very enjoyable.

    I really don't understand how that could've caused a misunderstanding, but I do hope this clarifies.

    Have a good day.

    literally the post above your reply is an example of what I'm talking about. there are a few more earlier on and a few more afterwards.

    the point of whether there are group only mechanics is MOOT if you still need a group as an average player to get through something. can be soloed in theory is not the same thing as oh its totally soloable, which tends to me - you should be able to solo it, right now.

    and btw? not asking for everything to be soloable. but even 2+ delves in Craglorn feel harder then public dungeons in the rest of the game. I can actualy solo group events in overworld public dungeons. i can NOT solo most group delves in Craglorn, let alone world bosses, or those gigantic overworld group area pulls. I clicked on one of those portals before I knew what they were. mobs spawned and squished me dead. I managed to kill.. one of them I think? before that happened.

    its nice that some of you like a challenge. good for you. maybe they should make two versions of Craglorn then, or offer hirelings or npc giving a temp buff or something to those of us who just want to get it done and be done with it.

    I love how you suggest "get a group" as if its so easy at a drop of the hat. that's the problem, getting a group for these quests is damn near impossible nowadays. even stuff like Skyreach, all I see is people selling carry's or buying carry's.

    P.S. my main is a stamblade. but even on my magika sorc who is far FAR easier to play, I cannot FUNCTIONALLY solo group stuff in craglorn.

    have a good day.

    Edited by Linaleah on July 25, 2017 8:48AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • MLGProPlayer
    MLGProPlayer
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    Linaleah wrote: »
    Aisle9 wrote: »
    Linaleah wrote: »
    I guess I'm just not as leet as the rest of you are. because even catacombs give me quite a bit of trouble. like.. I can do the trash solo for the most part, but I have yet to manage a chest, and having done the full thing once, with guildies on a whim.. i'm never even attempting lower levels as we actualy had a bit of trouble, the 4 of us with downstairs.

    we have also didn't manage to do the priest world bosses. and no, i cannot farm the scar, its constantly recommended as something to grind, but those things squish the hell out of me. that requires stronger reflexes and possibly also far better gear then what I have.

    meh. as much as I would love to have that tapestry, and every once in a while that desire rears its ugly head? I'll just have to live with tapestry of heroes in my "dirty dirty casual who cannot solo *** marked for groups" corner

    Ok, let me clarify, because there seems to be a misunderstanding.

    The content is doable solo, meaning there are no mechanics that forces you to go in group (such as multiple levers to push at the same time or multiple pressure plates to open the doors, etc), like it used to be before One Tamriel.

    Skyreach catacombs is a 4 ppl content, so, if you can do it solo, you are good.

    If you can't, get a group, because the content is like dungeons. You can solo them, but it's group content, so it requires extra skill.

    Same for world bosses, you can solo them, meaning there is no mechanic that forces you to do it in group, but it's not like they are designed to be solo content.

    It's not like you're a "dirty casual that cannot solo group content", it's more like "group content is not designed to be soloed casually" and, I'm sorry it causes you grief, but players like me find the challenge very enjoyable.

    I really don't understand how that could've caused a misunderstanding, but I do hope this clarifies.

    Have a good day.

    literally the post above your reply is an example of what I'm talking about. there are a few more earlier on and a few more afterwards.

    the point of whether there are group only mechanics is MOOT if you still need a group as an average player to get through something. can be soloed in theory is not the same thing as oh its totally soloable, which tends to me - you should be able to solo it, right now.

    and btw? not asking for everything to be soloable. but even 2+ delves in Craglorn feel harder then public dungeons in the rest of the game. I can actualy solo group events in overworld public dungeons. i can NOT solo most group delves in Craglorn, let alone world bosses, or those gigantic overworld group area pulls. I clicked on one of those portals before I knew what they were. mobs spawned and squished me dead. I managed to kill.. one of them I think? before that happened.

    its nice that some of you like a challenge. good for you. maybe they should make two versions of Craglorn then, or offer hirelings or npc giving a temp buff or something to those of us who just want to get it done and be done with it.

    P.S. my main is a stamblade. but even on my magika sorc who is far FAR easier to play, I cannot FUNCTIONALLY solo group stuff in craglorn.

    have a good day.

    Not everything needs to be soloable by the average player. Some people enjoy a challenge.

    99.9% of this game is already a cakewalk. Don't be greedy.
    Edited by MLGProPlayer on July 25, 2017 8:49AM
  • lordhakai
    lordhakai
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    If it makes a difference it is easier to solo now than before 1tam. :)
  • Linaleah
    Linaleah
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    Linaleah wrote: »
    Aisle9 wrote: »
    Linaleah wrote: »
    I guess I'm just not as leet as the rest of you are. because even catacombs give me quite a bit of trouble. like.. I can do the trash solo for the most part, but I have yet to manage a chest, and having done the full thing once, with guildies on a whim.. i'm never even attempting lower levels as we actualy had a bit of trouble, the 4 of us with downstairs.

    we have also didn't manage to do the priest world bosses. and no, i cannot farm the scar, its constantly recommended as something to grind, but those things squish the hell out of me. that requires stronger reflexes and possibly also far better gear then what I have.

    meh. as much as I would love to have that tapestry, and every once in a while that desire rears its ugly head? I'll just have to live with tapestry of heroes in my "dirty dirty casual who cannot solo *** marked for groups" corner

    Ok, let me clarify, because there seems to be a misunderstanding.

    The content is doable solo, meaning there are no mechanics that forces you to go in group (such as multiple levers to push at the same time or multiple pressure plates to open the doors, etc), like it used to be before One Tamriel.

    Skyreach catacombs is a 4 ppl content, so, if you can do it solo, you are good.

    If you can't, get a group, because the content is like dungeons. You can solo them, but it's group content, so it requires extra skill.

    Same for world bosses, you can solo them, meaning there is no mechanic that forces you to do it in group, but it's not like they are designed to be solo content.

    It's not like you're a "dirty casual that cannot solo group content", it's more like "group content is not designed to be soloed casually" and, I'm sorry it causes you grief, but players like me find the challenge very enjoyable.

    I really don't understand how that could've caused a misunderstanding, but I do hope this clarifies.

    Have a good day.

    literally the post above your reply is an example of what I'm talking about. there are a few more earlier on and a few more afterwards.

    the point of whether there are group only mechanics is MOOT if you still need a group as an average player to get through something. can be soloed in theory is not the same thing as oh its totally soloable, which tends to me - you should be able to solo it, right now.

    and btw? not asking for everything to be soloable. but even 2+ delves in Craglorn feel harder then public dungeons in the rest of the game. I can actualy solo group events in overworld public dungeons. i can NOT solo most group delves in Craglorn, let alone world bosses, or those gigantic overworld group area pulls. I clicked on one of those portals before I knew what they were. mobs spawned and squished me dead. I managed to kill.. one of them I think? before that happened.

    its nice that some of you like a challenge. good for you. maybe they should make two versions of Craglorn then, or offer hirelings or npc giving a temp buff or something to those of us who just want to get it done and be done with it.

    P.S. my main is a stamblade. but even on my magika sorc who is far FAR easier to play, I cannot FUNCTIONALLY solo group stuff in craglorn.

    have a good day.

    Not everything needs to be soloable by the average player. Some people enjoy a challenge.

    99.9% of this game is already a cakewalk. Don't be greedy.

    which is why I bloody suggested temp buff from an NPC or a hireling or something, so that those of you who enjoy challenge, can keep your challege. but yeah, I'm the one being greedy here >_>
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Massive_Stain
    Massive_Stain
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    As the primary purpose of PvE is to enjoy the questing experience and the story, I find myself stuck at a roadblock. Everything was fine and dandy (for the most part anyway) when questing through the faction storylines, but after hitting group-orientated quests and delves in Craglorn, I find myself unable to move on.

    While it is nice that I am no longer forced to group with players to enter Craglorn proper, most of the content remains quite difficult to solo, at least as a healer. So I am encouraged to find a group regardless. While I do not mind being in a group, the problem is that there is hardly anyone to group with for this content. Standing idle and typing LFG in chat is tiresome and fruitless. My only other course of action would be to ask for help on the forums or in a major city, or even join a guild, but the latter is something I refuse to do unless I intend to invest a lot of time into the game, and I can only do that if I like it enough; with this roadblock in the way, however, I'm prevented from even playing the game.

    I also thought of skipping Craglorn entirely, but skipping story nullifies its purposes, and so if I did that, it would kill my motivation to care for any other story content and thus play the game. By skipping Craglorn and focusing on other expansions, it would also feel like I am investing more time and appreciation into things than the developers themselves, and so I cannot trust any content when such content is left abandoned and such an issue remains ignored. I'd feel cheated if I even bothered.

    So my question is, will ZoS "fix" Craglorn? Or should I just let it go and move on while my account gains dust and I miss all the awesome new content they'll release?

    I solod the entire questline before, and after they nerfed it.
    PC: CP 1200+ DroDest, Bringer of light
    PS4: CP 1500+ Dro Dest, SoTN, Bringer of light, CragHMs, EoF, IR, TTT
    Xbox: CP 450 Fungal Grotto 1 HM
  • Everstorm
    Everstorm
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    Linaleah wrote: »
    Linaleah wrote: »
    Aisle9 wrote: »
    Linaleah wrote: »
    I guess I'm just not as leet as the rest of you are. because even catacombs give me quite a bit of trouble. like.. I can do the trash solo for the most part, but I have yet to manage a chest, and having done the full thing once, with guildies on a whim.. i'm never even attempting lower levels as we actualy had a bit of trouble, the 4 of us with downstairs.

    we have also didn't manage to do the priest world bosses. and no, i cannot farm the scar, its constantly recommended as something to grind, but those things squish the hell out of me. that requires stronger reflexes and possibly also far better gear then what I have.

    meh. as much as I would love to have that tapestry, and every once in a while that desire rears its ugly head? I'll just have to live with tapestry of heroes in my "dirty dirty casual who cannot solo *** marked for groups" corner

    Ok, let me clarify, because there seems to be a misunderstanding.

    The content is doable solo, meaning there are no mechanics that forces you to go in group (such as multiple levers to push at the same time or multiple pressure plates to open the doors, etc), like it used to be before One Tamriel.

    Skyreach catacombs is a 4 ppl content, so, if you can do it solo, you are good.

    If you can't, get a group, because the content is like dungeons. You can solo them, but it's group content, so it requires extra skill.

    Same for world bosses, you can solo them, meaning there is no mechanic that forces you to do it in group, but it's not like they are designed to be solo content.

    It's not like you're a "dirty casual that cannot solo group content", it's more like "group content is not designed to be soloed casually" and, I'm sorry it causes you grief, but players like me find the challenge very enjoyable.

    I really don't understand how that could've caused a misunderstanding, but I do hope this clarifies.

    Have a good day.

    literally the post above your reply is an example of what I'm talking about. there are a few more earlier on and a few more afterwards.

    the point of whether there are group only mechanics is MOOT if you still need a group as an average player to get through something. can be soloed in theory is not the same thing as oh its totally soloable, which tends to me - you should be able to solo it, right now.

    and btw? not asking for everything to be soloable. but even 2+ delves in Craglorn feel harder then public dungeons in the rest of the game. I can actualy solo group events in overworld public dungeons. i can NOT solo most group delves in Craglorn, let alone world bosses, or those gigantic overworld group area pulls. I clicked on one of those portals before I knew what they were. mobs spawned and squished me dead. I managed to kill.. one of them I think? before that happened.

    its nice that some of you like a challenge. good for you. maybe they should make two versions of Craglorn then, or offer hirelings or npc giving a temp buff or something to those of us who just want to get it done and be done with it.

    P.S. my main is a stamblade. but even on my magika sorc who is far FAR easier to play, I cannot FUNCTIONALLY solo group stuff in craglorn.

    have a good day.

    Not everything needs to be soloable by the average player. Some people enjoy a challenge.

    99.9% of this game is already a cakewalk. Don't be greedy.

    which is why I bloody suggested temp buff from an NPC or a hireling or something, so that those of you who enjoy challenge, can keep your challege. but yeah, I'm the one being greedy here >_>

    I don’t know why you're so despondent. Every game has a learning curve and in games focused on character progression it take time to reach the summit. Give yourself some time, tackle easier content first, experiment with different gear and skills.
    And if you think this is hard, try veteran maelstrom arena, which is intended to be done solo, you can't bring in help there.
    Edited by Everstorm on July 25, 2017 10:41AM
  • TheShadowScout
    TheShadowScout
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    Will Craglorn ever be Soloable?
    ...half of it is, nowadays. The most important stories anyhow.

    The rest? Likely won't ever be...
  • Aisle9
    Aisle9
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    Linaleah wrote: »
    Aisle9 wrote: »
    Linaleah wrote: »
    I guess I'm just not as leet as the rest of you are. because even catacombs give me quite a bit of trouble. like.. I can do the trash solo for the most part, but I have yet to manage a chest, and having done the full thing once, with guildies on a whim.. i'm never even attempting lower levels as we actualy had a bit of trouble, the 4 of us with downstairs.

    we have also didn't manage to do the priest world bosses. and no, i cannot farm the scar, its constantly recommended as something to grind, but those things squish the hell out of me. that requires stronger reflexes and possibly also far better gear then what I have.

    meh. as much as I would love to have that tapestry, and every once in a while that desire rears its ugly head? I'll just have to live with tapestry of heroes in my "dirty dirty casual who cannot solo *** marked for groups" corner

    Ok, let me clarify, because there seems to be a misunderstanding.

    The content is doable solo, meaning there are no mechanics that forces you to go in group (such as multiple levers to push at the same time or multiple pressure plates to open the doors, etc), like it used to be before One Tamriel.

    Skyreach catacombs is a 4 ppl content, so, if you can do it solo, you are good.

    If you can't, get a group, because the content is like dungeons. You can solo them, but it's group content, so it requires extra skill.

    Same for world bosses, you can solo them, meaning there is no mechanic that forces you to do it in group, but it's not like they are designed to be solo content.

    It's not like you're a "dirty casual that cannot solo group content", it's more like "group content is not designed to be soloed casually" and, I'm sorry it causes you grief, but players like me find the challenge very enjoyable.

    I really don't understand how that could've caused a misunderstanding, but I do hope this clarifies.

    Have a good day.

    literally the post above your reply is an example of what I'm talking about. there are a few more earlier on and a few more afterwards.

    the point of whether there are group only mechanics is MOOT if you still need a group as an average player to get through something. can be soloed in theory is not the same thing as oh its totally soloable, which tends to me - you should be able to solo it, right now.

    and btw? not asking for everything to be soloable. but even 2+ delves in Craglorn feel harder then public dungeons in the rest of the game. I can actualy solo group events in overworld public dungeons. i can NOT solo most group delves in Craglorn, let alone world bosses, or those gigantic overworld group area pulls. I clicked on one of those portals before I knew what they were. mobs spawned and squished me dead. I managed to kill.. one of them I think? before that happened.

    its nice that some of you like a challenge. good for you. maybe they should make two versions of Craglorn then, or offer hirelings or npc giving a temp buff or something to those of us who just want to get it done and be done with it.

    I love how you suggest "get a group" as if its so easy at a drop of the hat. that's the problem, getting a group for these quests is damn near impossible nowadays. even stuff like Skyreach, all I see is people selling carry's or buying carry's.

    P.S. my main is a stamblade. but even on my magika sorc who is far FAR easier to play, I cannot FUNCTIONALLY solo group stuff in craglorn.

    have a good day.

    Oh, come on, that can't be true.

    I might be biased, because I did clear all the group delves, when they were actually "group" delves, but now the difficulty is ridiculous, even for the upper Craglorn delves.

    I suggest having a look at your build because if you can't solo the delves (Skyreach, the Obelisk, Shada's Tear are not delves, btw) your using a sub-par build. Please understand I'm not suggesting you're bad at the game, nor to L2P, but Craglorn delves (the ones with the skyshards in them) are completely soloable, and were re-designed to be cleared by solo players after One Tamriel, and so are the quests in Craglorn.

    They might be slightly more difficult than the ones in the alliances zones, but they are made to be completed solo.

    All the content that requires (or is build for) a group, is all side, it's not required for the main story, nor the quests. There are daily quests linked to those places, but you can easily ignore them.

    Having two versions of Craglorn just seems silly. If you can't do the content, don't. I can't complete vMA because the last stage makes me drop under 12 fps. I'm not doing it until I get a new PC. End of story.

    I lose the possibility to get BiS weapons.

    Such is life.

    Others can, good for them, I'll do something else.

    As for "group stuff" in Craglorn, it's not supposed to be soloed, so, I'm not sure why you keep asking for it.

    If it's so damn difficult to get a group, join a casual guild, then ask if people want to join you.

    After all it is an MMO, it requires a minimum of interaction with other people.

    Edited by Aisle9 on July 25, 2017 11:45AM
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  • AtraisMachina
    AtraisMachina
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    Hopefully not. This game has a thing for abandoning concepts though so yea probably.
  • Kay1
    Kay1
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    most of the content remains quite difficult to solo, at least as a healer.


    No way, really? So it's quite difficult to solo a group content based zone as a HEALER? Damn Sherlock.


    HEALERS ARE A GROUP BASED ROLE.
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  • Linaleah
    Linaleah
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    ✭✭✭✭✭
    Aisle9 wrote: »
    Linaleah wrote: »
    Aisle9 wrote: »
    Linaleah wrote: »
    I guess I'm just not as leet as the rest of you are. because even catacombs give me quite a bit of trouble. like.. I can do the trash solo for the most part, but I have yet to manage a chest, and having done the full thing once, with guildies on a whim.. i'm never even attempting lower levels as we actualy had a bit of trouble, the 4 of us with downstairs.

    we have also didn't manage to do the priest world bosses. and no, i cannot farm the scar, its constantly recommended as something to grind, but those things squish the hell out of me. that requires stronger reflexes and possibly also far better gear then what I have.

    meh. as much as I would love to have that tapestry, and every once in a while that desire rears its ugly head? I'll just have to live with tapestry of heroes in my "dirty dirty casual who cannot solo *** marked for groups" corner

    Ok, let me clarify, because there seems to be a misunderstanding.

    The content is doable solo, meaning there are no mechanics that forces you to go in group (such as multiple levers to push at the same time or multiple pressure plates to open the doors, etc), like it used to be before One Tamriel.

    Skyreach catacombs is a 4 ppl content, so, if you can do it solo, you are good.

    If you can't, get a group, because the content is like dungeons. You can solo them, but it's group content, so it requires extra skill.

    Same for world bosses, you can solo them, meaning there is no mechanic that forces you to do it in group, but it's not like they are designed to be solo content.

    It's not like you're a "dirty casual that cannot solo group content", it's more like "group content is not designed to be soloed casually" and, I'm sorry it causes you grief, but players like me find the challenge very enjoyable.

    I really don't understand how that could've caused a misunderstanding, but I do hope this clarifies.

    Have a good day.

    literally the post above your reply is an example of what I'm talking about. there are a few more earlier on and a few more afterwards.

    the point of whether there are group only mechanics is MOOT if you still need a group as an average player to get through something. can be soloed in theory is not the same thing as oh its totally soloable, which tends to me - you should be able to solo it, right now.

    and btw? not asking for everything to be soloable. but even 2+ delves in Craglorn feel harder then public dungeons in the rest of the game. I can actualy solo group events in overworld public dungeons. i can NOT solo most group delves in Craglorn, let alone world bosses, or those gigantic overworld group area pulls. I clicked on one of those portals before I knew what they were. mobs spawned and squished me dead. I managed to kill.. one of them I think? before that happened.

    its nice that some of you like a challenge. good for you. maybe they should make two versions of Craglorn then, or offer hirelings or npc giving a temp buff or something to those of us who just want to get it done and be done with it.

    I love how you suggest "get a group" as if its so easy at a drop of the hat. that's the problem, getting a group for these quests is damn near impossible nowadays. even stuff like Skyreach, all I see is people selling carry's or buying carry's.

    P.S. my main is a stamblade. but even on my magika sorc who is far FAR easier to play, I cannot FUNCTIONALLY solo group stuff in craglorn.

    have a good day.

    Oh, come on, that can't be true.

    I might be biased, because I did clear all the group delves, when they were actually "group" delves, but now the difficulty is ridiculous, even for the upper Craglorn delves.

    I suggest having a look at your build because if you can't solo the delves (Skyreach, the Obelisk, Shada's Tear are not delves, btw) your using a sub-par build. Please understand I'm not suggesting you're bad at the game, nor to L2P, but Craglorn delves (the ones with the skyshards in them) are completely soloable, and were re-designed to be cleared by solo players after One Tamriel, and so are the quests in Craglorn.

    They might be slightly more difficult than the ones in the alliances zones, but they are made to be completed solo.

    All the content that requires (or is build for) a group, is all side, it's not required for the main story, nor the quests. There are daily quests linked to those places, but you can easily ignore them.

    Having two versions of Craglorn just seems silly. If you can't do the content, don't. I can't complete vMA because the last stage makes me drop under 12 fps. I'm not doing it until I get a new PC. End of story.

    I lose the possibility to get BiS weapons.

    Such is life.

    Others can, good for them, I'll do something else.

    As for "group stuff" in Craglorn, it's not supposed to be soloed, so, I'm not sure why you keep asking for it.

    If it's so damn difficult to get a group, join a casual guild, then ask if people want to join you.

    After all it is an MMO, it requires a minimum of interaction with other people.

    there are delves tat are meant to be done solo. I can solo those. and there are delves that are marked on the map as GROUP. I cannot solo them - I've gotten skyshards from them, because I can solo trash in them and stealth past bosses to get to said skysahrds. but I cannot solo those bosses. I'm in 2 casual guilds actualy. the problem with casual guilds though is that they tend to have people's with all kinds of schedules and preferences and lengths of time in a game. suffice it to say, my attempts to get a group together specifically for group story in Craglorn? did NOT work out. we interact just fine. every once in a while, we may even group up for repeatable content. pledges. a storymode trial here and there. the quests I'm talking about though? are of a ONE TIME VARIETY.

    and YES there are group quest chains. 2 of them. they are story chains. they are NOT dailies. specifically "The Shattered and the lost" and "The corrupted Stone" they are part of "Celestial investigator" achievements

    as to why I am annoyed? because the best large tapestry in the game, IMO is hidden behind those quests. (not to mention a chunk of the story)

    but what bugs me the most is this insistence that this content is MEANT to be soloed. ITS CLEARLY MARKED GROUP.
    Edited by Linaleah on July 25, 2017 1:17PM
    dirty worthless casual.
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  • ziaodix
    ziaodix
    ✭✭✭
    I, too, main a healer and I completed Craglorn before One Tamriel on my healer. All it took was some very simple gear. I used a very easy to obtain build (5 Julianos, 3 Willpower, Torugs Swords (for main bar). I don't recall which helm/shoulders I had on at the time. And a random resto on back bar.) Since my healer is/was a Templar, shield and jabs will win the day almost every time.

    I had slightly more trouble doing the content on my other alts (I didn't have my mNB leveled yet), but it was still "doable".

    Now, after One Tamriel, I've yet to experience anything in Craglorn that I can't solo (even World Bosses), unless the mechanics of the enemy or the quest won't allow it.

    So my only suggestion is to practice the fights, learn the mechanics, and you should be able to easily defeat all of the Craglorn content.
    @ziaodix
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  • Aisle9
    Aisle9
    ✭✭✭✭✭
    Ok, I see the confusion now

    Craglorn used to be group content, meaning it used to be that you needed a group to complete some content.

    after One Tamriel that changed, and now the content, and the main quest, can be completed solo.

    The icons in the map still have the + (meaning group content), but they can be completed solo.

    The only real group content still in Craglorn is:

    - Rahni'Za, Schools of Warriors
    - Elinhir
    - Shada's Tear
    - Skyreach Catacombs
    - Skyreach Hold
    - Skyreach Pinnacle
    - Spellscar
    - The Seeker's Archive
    - Inazzur's Hold

    These are not delves, they are mini dungeons, and they are supposed to be completed by groups of 4, they are instanced and the only quests linked to these are dailies.

    They can be completed solo, but they require an above average skill and build.

    All the delves with the + near them, it's just legacy. They're not group content anymore, and you can find people roaming them just like delves in other adventure zones or public dungeons, as they are not instanced anymore.

    The quests you mentioned do not requires you to complete any of the aforementioned content, one just happens to be there, but you can reach it without fighting anything that poses a real risk to the solo player (it's just past the grate, you have to fight a couple of zombies) and the other is in a fake group delve.

    As for the achievement, there is no way around it, if you want it, and don't possess above average skill or build, your only solution is to get a group somehow or get the skill and build required to complete them.

    Veteran dungeons also have achievements, and they also require a group. There is no difference, whatever argument you may have. It's group content, it's supposed to be completed by groups.

    Hope this clarifies.

    Don't be put off by the +, they just forgot to remove it.

    Have fun.


    Edited by Aisle9 on July 25, 2017 2:01PM
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  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    1. If a players primary interests is doing quests solo then a healer build is not the best path. Having challenges killing while using a healer spec solo is a good sign that changing up your build a little is a good idea.

    Zos certainly doesn't need to nerf the content so a healer can do it solo. That is asking a little to much.

    2. If you are looking to group with players a guild would be a great place to look. Craglorn quests aren't exactly the most happening place since it is 2-3 years old now.
  • LadyNalcarya
    LadyNalcarya
    ✭✭✭✭✭
    ✭✭✭✭✭
    Zos certainly doesn't need to nerf the content so a healer can do it solo. That is asking a little to much.

    Well, to be honest, healing mobs to death wouldnt make any sense. :p
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  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Zos certainly doesn't need to nerf the content so a healer can do it solo. That is asking a little to much.

    Well, to be honest, healing mobs to death wouldnt make any sense. :p

    Ritual of retribution heals and does damage. Maybe that's what OP is doing which explains much.
  • drakhan2002_ESO
    drakhan2002_ESO
    ✭✭✭✭✭
    Back in the day Craglorn was "end game". Now, from personal experience, I have been able to successfully solo all of the delves (group and solo) on a CP 250ish Templar; it was a total faceroll on a CP630+. If you're spec'd right, it shouldn't be too much of a challenge.
  • Dubhliam
    Dubhliam
    ✭✭✭✭✭
    I mean seriously ZOS.

    "Play the way you want" my ass.

    What if I want to roleplay a potato?
    I mean, everything is fine and dandy when playing as a potato in Vulkel Guard, but then in Craglorn there is a clear sign " no potatoes allowed".
    WTH ZOS?
    This is discrimination!
    Potatoes should be allowed everywhere!

    Potatoes have rights!
    Free Potatoes!
    Edited by Dubhliam on July 25, 2017 3:12PM
    >>>Detailed Justice System Concept thread<<<
  • Everstorm
    Everstorm
    ✭✭✭✭✭
    ✭✭
    Aisle9 wrote: »
    All the delves with the + near them, it's just legacy. They're not group content anymore, and you can find people roaming them just like delves in other adventure zones or public dungeons, as they are not instanced anymore.

    The quests you mentioned do not requires you to complete any of the aforementioned content, one just happens to be there, but you can reach it without fighting anything that poses a real risk to the solo player (it's just past the grate, you have to fight a couple of zombies) and the other is in a fake group delve.

    Don't be put off by the +, they just forgot to remove it.

    This is not true. The delves you need to visit for the main quest were made easier and no longer have the +. The ones that do have the + are significantly harder. The werewolf and the three snake ladies are harder than some world bosses. Yes, I did solo thrm on my magblade but they are by no means comparable to old world solo delves.
  • Spacemonkey
    Spacemonkey
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    Craglorn is fine. its 1 zone in the entire game where the content is harder. if anything we need more zones like it.
    The moment you aren't solo, the entire game is too easy with the exceptions of veteran dungeons and trials.

    Craglorn fills the spot where its perfect for your average 2-3 man team. Take it as such. Its not supposed to be solo'ed even though its possible.
  • Linaleah
    Linaleah
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    ✭✭✭✭✭
    Aisle9 wrote: »
    Ok, I see the confusion now

    Craglorn used to be group content, meaning it used to be that you needed a group to complete some content.

    after One Tamriel that changed, and now the content, and the main quest, can be completed solo.

    The icons in the map still have the + (meaning group content), but they can be completed solo.

    The only real group content still in Craglorn is:

    - Rahni'Za, Schools of Warriors
    - Elinhir
    - Shada's Tear
    - Skyreach Catacombs
    - Skyreach Hold
    - Skyreach Pinnacle
    - Spellscar
    - The Seeker's Archive
    - Inazzur's Hold

    These are not delves, they are mini dungeons, and they are supposed to be completed by groups of 4, they are instanced and the only quests linked to these are dailies.

    They can be completed solo, but they require an above average skill and build.

    All the delves with the + near them, it's just legacy. They're not group content anymore, and you can find people roaming them just like delves in other adventure zones or public dungeons, as they are not instanced anymore.

    The quests you mentioned do not requires you to complete any of the aforementioned content, one just happens to be there, but you can reach it without fighting anything that poses a real risk to the solo player (it's just past the grate, you have to fight a couple of zombies) and the other is in a fake group delve.

    As for the achievement, there is no way around it, if you want it, and don't possess above average skill or build, your only solution is to get a group somehow or get the skill and build required to complete them.

    Veteran dungeons also have achievements, and they also require a group. There is no difference, whatever argument you may have. It's group content, it's supposed to be completed by groups.

    Hope this clarifies.

    Don't be put off by the +, they just forgot to remove it.

    Have fun.


    this post is a very detailed way to say "git gud" I appreciate the run down, but... i wasn't put off by a plus sign. I was put off by the fact that the one time we managed to get a spur of the moment group for graglorn world bosses, 4 of us still had issues with some of them. and when I figured.. pftt, I was able to solo public dungeon group events, I can solo a little delve right? right? yeah, no, bosses squished me. again. and again. until I just went screw it and stealthed past it to the skyshard.

    I'm still trying to understand why keep parts of the story - group? because contrary to the claims, yeah its STILL group. just because some people can solo Skyreach, doesn't make it any less group. whenever I get into the open world area that says group on my screen? it FEELS like a group area. it doesn't feel fake, anymore then skyreach catacombs feel like fake group content.

    meh. I just jumped into this post because of that *** stupid pang for a tapestry again. meh.
    Everstorm wrote: »
    Aisle9 wrote: »
    All the delves with the + near them, it's just legacy. They're not group content anymore, and you can find people roaming them just like delves in other adventure zones or public dungeons, as they are not instanced anymore.

    The quests you mentioned do not requires you to complete any of the aforementioned content, one just happens to be there, but you can reach it without fighting anything that poses a real risk to the solo player (it's just past the grate, you have to fight a couple of zombies) and the other is in a fake group delve.

    Don't be put off by the +, they just forgot to remove it.

    This is not true. The delves you need to visit for the main quest were made easier and no longer have the +. The ones that do have the + are significantly harder. The werewolf and the three snake ladies are harder than some world bosses. Yes, I did solo thrm on my magblade but they are by no means comparable to old world solo delves.

    wolf boss was the one that kicked my butt. big time.

    and editing again, I wouldn't have been so salty if it would continue to be marketed as group content. I would be sad about not being able to participate in content, but fair is far. BUT. they SPECIFICALLY marketed it post one tamriel as NOW SOLO. it feels like bait and switch that it is not.
    Edited by Linaleah on July 25, 2017 3:40PM
    dirty worthless casual.
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  • s7732425ub17_ESO
    s7732425ub17_ESO
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    I have done everything in Craglorn solo. Anomalies solo. Nirn mines solo. Skyreach solo. Main quest solo. Delves solo. Random events solo. Shada's Tear solo.
  • Rex-Umbra
    Rex-Umbra
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    ✭✭
    The group areas are hard solo but doable once your experienced with your class and build.
    Xbox GT: Rex Umbrah
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This discussion has been closed.