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Will Craglorn ever be Soloable?

  • ComboBreaker88
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    Craglorn can already be done solo. Stop nerf in content to cater to snowflakes who can't theory craft even a little.
  • AlMcFly
    AlMcFly
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    Delimber wrote: »
    I never found the story line of Craglorn worth playing. To me, Craglorn is only for farming nirncrux.

    Thus, I wouldn't get too wrapped up in the Craglorn saga.

    Eh, different people have different preferences. I personally was very interested in the history of the Nedic peoples, the origin of the constellations, and their internal mythos. I enjoy it much better than a lot of the themes in ESO. The single player ES games very seldom allow you to delve into very ancient cultures like this. It's the same reason why I loved the whole Atmora and Ysgrammor backstory in Skyrim, and reading about the Tribunal origins from Morrowind. ;P
    Edited by AlMcFly on July 25, 2017 4:02PM
  • drakhan2002_ESO
    drakhan2002_ESO
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    Dubhliam wrote: »
    I mean seriously ZOS.

    "Play the way you want" my ass.

    What if I want to roleplay a potato?
    I mean, everything is fine and dandy when playing as a potato in Vulkel Guard, but then in Craglorn there is a clear sign " no potatoes allowed".
    WTH ZOS?
    This is discrimination!
    Potatoes should be allowed everywhere!

    Potatoes have rights!
    Free Potatoes!

    I thought potatoes were allowed in PvP - go out to Cyrodiil - I'm sure you'll be welcomed by the other alliances.
  • LadyNalcarya
    LadyNalcarya
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    Linaleah wrote: »
    Aisle9 wrote: »
    Ok, I see the confusion now

    Craglorn used to be group content, meaning it used to be that you needed a group to complete some content.

    after One Tamriel that changed, and now the content, and the main quest, can be completed solo.

    The icons in the map still have the + (meaning group content), but they can be completed solo.

    The only real group content still in Craglorn is:

    - Rahni'Za, Schools of Warriors
    - Elinhir
    - Shada's Tear
    - Skyreach Catacombs
    - Skyreach Hold
    - Skyreach Pinnacle
    - Spellscar
    - The Seeker's Archive
    - Inazzur's Hold

    These are not delves, they are mini dungeons, and they are supposed to be completed by groups of 4, they are instanced and the only quests linked to these are dailies.

    They can be completed solo, but they require an above average skill and build.

    All the delves with the + near them, it's just legacy. They're not group content anymore, and you can find people roaming them just like delves in other adventure zones or public dungeons, as they are not instanced anymore.

    The quests you mentioned do not requires you to complete any of the aforementioned content, one just happens to be there, but you can reach it without fighting anything that poses a real risk to the solo player (it's just past the grate, you have to fight a couple of zombies) and the other is in a fake group delve.

    As for the achievement, there is no way around it, if you want it, and don't possess above average skill or build, your only solution is to get a group somehow or get the skill and build required to complete them.

    Veteran dungeons also have achievements, and they also require a group. There is no difference, whatever argument you may have. It's group content, it's supposed to be completed by groups.

    Hope this clarifies.

    Don't be put off by the +, they just forgot to remove it.

    Have fun.


    this post is a very detailed way to say "git gud" I appreciate the run down, but... i wasn't put off by a plus sign. I was put off by the fact that the one time we managed to get a spur of the moment group for graglorn world bosses, 4 of us still had issues with some of them. and when I figured.. pftt, I was able to solo public dungeon group events, I can solo a little delve right? right? yeah, no, bosses squished me. again. and again. until I just went screw it and stealthed past it to the skyshard.

    I'm still trying to understand why keep parts of the story - group? because contrary to the claims, yeah its STILL group. just because some people can solo Skyreach, doesn't make it any less group. whenever I get into the open world area that says group on my screen? it FEELS like a group area. it doesn't feel fake, anymore then skyreach catacombs feel like fake group content.

    meh. I just jumped into this post because of that *** stupid pang for a tapestry again. meh.
    Everstorm wrote: »
    Aisle9 wrote: »
    All the delves with the + near them, it's just legacy. They're not group content anymore, and you can find people roaming them just like delves in other adventure zones or public dungeons, as they are not instanced anymore.

    The quests you mentioned do not requires you to complete any of the aforementioned content, one just happens to be there, but you can reach it without fighting anything that poses a real risk to the solo player (it's just past the grate, you have to fight a couple of zombies) and the other is in a fake group delve.

    Don't be put off by the +, they just forgot to remove it.

    This is not true. The delves you need to visit for the main quest were made easier and no longer have the +. The ones that do have the + are significantly harder. The werewolf and the three snake ladies are harder than some world bosses. Yes, I did solo thrm on my magblade but they are by no means comparable to old world solo delves.

    wolf boss was the one that kicked my butt. big time.

    and editing again, I wouldn't have been so salty if it would continue to be marketed as group content. I would be sad about not being able to participate in content, but fair is far. BUT. they SPECIFICALLY marketed it post one tamriel as NOW SOLO. it feels like bait and switch that it is not.

    Ehh, dont be salty then?
    We have also adjusted the overland content, the daily quests, and the dungeons in Craglorn. Repeatable quests that previously required a group to solve puzzles are now available for all players, too. With the exception of the reworked quests, the content is still meant for groups. That doesn't mean you can't now survive without some help, but bringing a friend or grouping with another player will make your adventures a lot easier. Craglorn's Trials in the Citadel of Hel Ra, the Aetherian Archive, and the Sanctum Ophidia remain unchanged.
    From the official announcement.
    Yes, they are soloable, in a sense that they removed artificial group requirement (back then you couldnt open certain doors if you didnt have 3 more people to pull levels, for example, even if you were able to solo the content itself).
    Also, not everything is supposed to be on the same difficulty level. Public dungeons are parts of pre-vet zones, of course they are easy, even those so-called group challenges. Craglorn, on the other hand, was designed as a veteran zone, so..
    Edited by LadyNalcarya on July 25, 2017 4:04PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Linaleah
    Linaleah
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    Linaleah wrote: »
    Aisle9 wrote: »
    Ok, I see the confusion now

    Craglorn used to be group content, meaning it used to be that you needed a group to complete some content.

    after One Tamriel that changed, and now the content, and the main quest, can be completed solo.

    The icons in the map still have the + (meaning group content), but they can be completed solo.

    The only real group content still in Craglorn is:

    - Rahni'Za, Schools of Warriors
    - Elinhir
    - Shada's Tear
    - Skyreach Catacombs
    - Skyreach Hold
    - Skyreach Pinnacle
    - Spellscar
    - The Seeker's Archive
    - Inazzur's Hold

    These are not delves, they are mini dungeons, and they are supposed to be completed by groups of 4, they are instanced and the only quests linked to these are dailies.

    They can be completed solo, but they require an above average skill and build.

    All the delves with the + near them, it's just legacy. They're not group content anymore, and you can find people roaming them just like delves in other adventure zones or public dungeons, as they are not instanced anymore.

    The quests you mentioned do not requires you to complete any of the aforementioned content, one just happens to be there, but you can reach it without fighting anything that poses a real risk to the solo player (it's just past the grate, you have to fight a couple of zombies) and the other is in a fake group delve.

    As for the achievement, there is no way around it, if you want it, and don't possess above average skill or build, your only solution is to get a group somehow or get the skill and build required to complete them.

    Veteran dungeons also have achievements, and they also require a group. There is no difference, whatever argument you may have. It's group content, it's supposed to be completed by groups.

    Hope this clarifies.

    Don't be put off by the +, they just forgot to remove it.

    Have fun.


    this post is a very detailed way to say "git gud" I appreciate the run down, but... i wasn't put off by a plus sign. I was put off by the fact that the one time we managed to get a spur of the moment group for graglorn world bosses, 4 of us still had issues with some of them. and when I figured.. pftt, I was able to solo public dungeon group events, I can solo a little delve right? right? yeah, no, bosses squished me. again. and again. until I just went screw it and stealthed past it to the skyshard.

    I'm still trying to understand why keep parts of the story - group? because contrary to the claims, yeah its STILL group. just because some people can solo Skyreach, doesn't make it any less group. whenever I get into the open world area that says group on my screen? it FEELS like a group area. it doesn't feel fake, anymore then skyreach catacombs feel like fake group content.

    meh. I just jumped into this post because of that *** stupid pang for a tapestry again. meh.
    Everstorm wrote: »
    Aisle9 wrote: »
    All the delves with the + near them, it's just legacy. They're not group content anymore, and you can find people roaming them just like delves in other adventure zones or public dungeons, as they are not instanced anymore.

    The quests you mentioned do not requires you to complete any of the aforementioned content, one just happens to be there, but you can reach it without fighting anything that poses a real risk to the solo player (it's just past the grate, you have to fight a couple of zombies) and the other is in a fake group delve.

    Don't be put off by the +, they just forgot to remove it.

    This is not true. The delves you need to visit for the main quest were made easier and no longer have the +. The ones that do have the + are significantly harder. The werewolf and the three snake ladies are harder than some world bosses. Yes, I did solo thrm on my magblade but they are by no means comparable to old world solo delves.

    wolf boss was the one that kicked my butt. big time.

    and editing again, I wouldn't have been so salty if it would continue to be marketed as group content. I would be sad about not being able to participate in content, but fair is far. BUT. they SPECIFICALLY marketed it post one tamriel as NOW SOLO. it feels like bait and switch that it is not.

    Ehh, dont be salty then?
    We have also adjusted the overland content, the daily quests, and the dungeons in Craglorn. Repeatable quests that previously required a group to solve puzzles are now available for all players, too. With the exception of the reworked quests, the content is still meant for groups. That doesn't mean you can't now survive without some help, but bringing a friend or grouping with another player will make your adventures a lot easier. Craglorn's Trials in the Citadel of Hel Ra, the Aetherian Archive, and the Sanctum Ophidia remain unchanged.
    From the official announcement.
    Yes, they are soloable, in a sense that they removed artificial group requirement (back then you couldnt open certain doors if you didnt have 3 more people to pull levels, for example, even if you were able to solo the content itself).
    Also, not everything is supposed to be on the same difficulty level. Public dungeons are parts of pre-vet zones, of course they are easy, even those so-called group challenges. Craglorn, on the other hand, was designed as a veteran zone, so..

    you missed this part of the quote

    Now players of all levels can enter Craglorn, investigate the disappearance of the constellations, and uncover the Celestial threat to Tamriel. The zone's entire main story can now be completed by solo players, who will be rewarded with a Nirnhoned weapon or armor piece. and before you start with semantics, from experience with overworld? in general, quests that are required for meta story achievement tend to be considered "the main zone story" until craglorn that is >_>
    Edited by Linaleah on July 25, 2017 4:07PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • AlnilamE
    AlnilamE
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    Linaleah wrote: »
    AlnilamE wrote: »
    Linaleah wrote: »
    there are 2 quest chains that require group. and when I say require group, I mean REALLY require group. becasue early on, you have to kill world bosses. there are some bosses that can be soloed. in my experience, not craglorn bosses though.

    why am I so interested in that quest chain? becasue craglorn tapestry. you have to do ALL the quest chains in order to buy it. not just the solo main story. the problem is, finding groups for those group steps? is close to impossible nowadays

    The only part of the Craglorn quest line that would be hard to solo is the last boss in the Shattered and the Lost, because she summons a ton of ads. (That is my favourite part of the Craglorn quest series).

    Other than that, some strategy and some DPS should get you through it. Worst case scenario, bring a friend.

    I'm not talking about the story that ends with nirhorned piece. I'm talking about the two GROUP quest chains. that are needed for full completion. there is a total of 6 quest chains you can start in Craglorn. (well.. parts anyways, that have associated achievements) 2 of them are group only. and i figure, pfftt.. I'll just solo them, no biggie right? until the point where I'm sent to kill world bosses to charge crystals. yeah, that aint happening. I can make my way through group delves, more or less. i cannot solo world bosses. I've been sitting on those two chains for a while now, because nowadays, people either farm dailies, spam catacombs or just farm.

    OK, that part of the Shattered and the Lost quest line requires you to go to an anomaly and talk to the mage that spawns there once it's defeated.

    People do anomalies in Craglorn ALL DAY LONG. Just keep an eye on zone chat. Someone will say "Fulminant anomaly is up" or something like that. Just go to that one, help out and then talk to the mage. Do this twice (sorry, three times) and you are good to go!

    Also, are you on PC NA, by any chance? If you are, I can probably help depending on what times you play.
    Edited by AlnilamE on July 25, 2017 4:15PM
    The Moot Councillor
  • LadyNalcarya
    LadyNalcarya
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    Linaleah wrote: »
    Linaleah wrote: »
    Aisle9 wrote: »
    Ok, I see the confusion now

    Craglorn used to be group content, meaning it used to be that you needed a group to complete some content.

    after One Tamriel that changed, and now the content, and the main quest, can be completed solo.

    The icons in the map still have the + (meaning group content), but they can be completed solo.

    The only real group content still in Craglorn is:

    - Rahni'Za, Schools of Warriors
    - Elinhir
    - Shada's Tear
    - Skyreach Catacombs
    - Skyreach Hold
    - Skyreach Pinnacle
    - Spellscar
    - The Seeker's Archive
    - Inazzur's Hold

    These are not delves, they are mini dungeons, and they are supposed to be completed by groups of 4, they are instanced and the only quests linked to these are dailies.

    They can be completed solo, but they require an above average skill and build.

    All the delves with the + near them, it's just legacy. They're not group content anymore, and you can find people roaming them just like delves in other adventure zones or public dungeons, as they are not instanced anymore.

    The quests you mentioned do not requires you to complete any of the aforementioned content, one just happens to be there, but you can reach it without fighting anything that poses a real risk to the solo player (it's just past the grate, you have to fight a couple of zombies) and the other is in a fake group delve.

    As for the achievement, there is no way around it, if you want it, and don't possess above average skill or build, your only solution is to get a group somehow or get the skill and build required to complete them.

    Veteran dungeons also have achievements, and they also require a group. There is no difference, whatever argument you may have. It's group content, it's supposed to be completed by groups.

    Hope this clarifies.

    Don't be put off by the +, they just forgot to remove it.

    Have fun.


    this post is a very detailed way to say "git gud" I appreciate the run down, but... i wasn't put off by a plus sign. I was put off by the fact that the one time we managed to get a spur of the moment group for graglorn world bosses, 4 of us still had issues with some of them. and when I figured.. pftt, I was able to solo public dungeon group events, I can solo a little delve right? right? yeah, no, bosses squished me. again. and again. until I just went screw it and stealthed past it to the skyshard.

    I'm still trying to understand why keep parts of the story - group? because contrary to the claims, yeah its STILL group. just because some people can solo Skyreach, doesn't make it any less group. whenever I get into the open world area that says group on my screen? it FEELS like a group area. it doesn't feel fake, anymore then skyreach catacombs feel like fake group content.

    meh. I just jumped into this post because of that *** stupid pang for a tapestry again. meh.
    Everstorm wrote: »
    Aisle9 wrote: »
    All the delves with the + near them, it's just legacy. They're not group content anymore, and you can find people roaming them just like delves in other adventure zones or public dungeons, as they are not instanced anymore.

    The quests you mentioned do not requires you to complete any of the aforementioned content, one just happens to be there, but you can reach it without fighting anything that poses a real risk to the solo player (it's just past the grate, you have to fight a couple of zombies) and the other is in a fake group delve.

    Don't be put off by the +, they just forgot to remove it.

    This is not true. The delves you need to visit for the main quest were made easier and no longer have the +. The ones that do have the + are significantly harder. The werewolf and the three snake ladies are harder than some world bosses. Yes, I did solo thrm on my magblade but they are by no means comparable to old world solo delves.

    wolf boss was the one that kicked my butt. big time.

    and editing again, I wouldn't have been so salty if it would continue to be marketed as group content. I would be sad about not being able to participate in content, but fair is far. BUT. they SPECIFICALLY marketed it post one tamriel as NOW SOLO. it feels like bait and switch that it is not.

    Ehh, dont be salty then?
    We have also adjusted the overland content, the daily quests, and the dungeons in Craglorn. Repeatable quests that previously required a group to solve puzzles are now available for all players, too. With the exception of the reworked quests, the content is still meant for groups. That doesn't mean you can't now survive without some help, but bringing a friend or grouping with another player will make your adventures a lot easier. Craglorn's Trials in the Citadel of Hel Ra, the Aetherian Archive, and the Sanctum Ophidia remain unchanged.
    From the official announcement.
    Yes, they are soloable, in a sense that they removed artificial group requirement (back then you couldnt open certain doors if you didnt have 3 more people to pull levels, for example, even if you were able to solo the content itself).
    Also, not everything is supposed to be on the same difficulty level. Public dungeons are parts of pre-vet zones, of course they are easy, even those so-called group challenges. Craglorn, on the other hand, was designed as a veteran zone, so..

    you missed this part of the quote

    Now players of all levels can enter Craglorn, investigate the disappearance of the constellations, and uncover the Celestial threat to Tamriel. The zone's entire main story can now be completed by solo players, who will be rewarded with a Nirnhoned weapon or armor piece.

    Umm whats wrong with that? I have no issues playing solo in Craglorn, I soloed anomalies on my healer char with no problems.
    Solo player =/= weak character. Dont forget that vMA is also solo content. ;)
    Its your choice though, if you're against the idea of "git gud" and whatnot, you can just team up with other people. You dont even have to play the whole quest in co-op, you can just ask in /z for a group for anomalies and other things that you cant solo.
    Edited by LadyNalcarya on July 25, 2017 4:10PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Linaleah
    Linaleah
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    AlnilamE wrote: »
    Linaleah wrote: »
    AlnilamE wrote: »
    Linaleah wrote: »
    there are 2 quest chains that require group. and when I say require group, I mean REALLY require group. becasue early on, you have to kill world bosses. there are some bosses that can be soloed. in my experience, not craglorn bosses though.

    why am I so interested in that quest chain? becasue craglorn tapestry. you have to do ALL the quest chains in order to buy it. not just the solo main story. the problem is, finding groups for those group steps? is close to impossible nowadays

    The only part of the Craglorn quest line that would be hard to solo is the last boss in the Shattered and the Lost, because she summons a ton of ads. (That is my favourite part of the Craglorn quest series).

    Other than that, some strategy and some DPS should get you through it. Worst case scenario, bring a friend.

    I'm not talking about the story that ends with nirhorned piece. I'm talking about the two GROUP quest chains. that are needed for full completion. there is a total of 6 quest chains you can start in Craglorn. (well.. parts anyways, that have associated achievements) 2 of them are group only. and i figure, pfftt.. I'll just solo them, no biggie right? until the point where I'm sent to kill world bosses to charge crystals. yeah, that aint happening. I can make my way through group delves, more or less. i cannot solo world bosses. I've been sitting on those two chains for a while now, because nowadays, people either farm dailies, spam catacombs or just farm.

    OK, that part of the Shattered and the Lost quest line requires you to go to an anomaly and talk to the mage that spawns there once it's defeated.

    People do anomalies in Craglorn ALL DAY LONG. Just keep an eye on zone chat. Someone will say "Fulminant anomaly is up" or something like that. Just go to that one, help out and then talk to the mage. Do this twice (sorry, three times) and you are good to go!

    Also, are you on PC NA, by any chance? If you are, I can probably help depending on what times you play.

    I am on PC NA. and my play time is.. all over the place (basically imagine being able to hop in at most times of the day, but not being able to stick around for large chunks of time without going afk fairly regularly and/or logging out soon after), which is part of the problem. unless I specifically schedule something in advance and deliberately set aside the time for it, chances are - its not happening.

    and no, I cannot do VMA. I would say, most people can't. kinda like VMoL
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • LadyNalcarya
    LadyNalcarya
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    Linaleah wrote: »
    AlnilamE wrote: »
    Linaleah wrote: »
    AlnilamE wrote: »
    Linaleah wrote: »
    there are 2 quest chains that require group. and when I say require group, I mean REALLY require group. becasue early on, you have to kill world bosses. there are some bosses that can be soloed. in my experience, not craglorn bosses though.

    why am I so interested in that quest chain? becasue craglorn tapestry. you have to do ALL the quest chains in order to buy it. not just the solo main story. the problem is, finding groups for those group steps? is close to impossible nowadays

    The only part of the Craglorn quest line that would be hard to solo is the last boss in the Shattered and the Lost, because she summons a ton of ads. (That is my favourite part of the Craglorn quest series).

    Other than that, some strategy and some DPS should get you through it. Worst case scenario, bring a friend.

    I'm not talking about the story that ends with nirhorned piece. I'm talking about the two GROUP quest chains. that are needed for full completion. there is a total of 6 quest chains you can start in Craglorn. (well.. parts anyways, that have associated achievements) 2 of them are group only. and i figure, pfftt.. I'll just solo them, no biggie right? until the point where I'm sent to kill world bosses to charge crystals. yeah, that aint happening. I can make my way through group delves, more or less. i cannot solo world bosses. I've been sitting on those two chains for a while now, because nowadays, people either farm dailies, spam catacombs or just farm.

    OK, that part of the Shattered and the Lost quest line requires you to go to an anomaly and talk to the mage that spawns there once it's defeated.

    People do anomalies in Craglorn ALL DAY LONG. Just keep an eye on zone chat. Someone will say "Fulminant anomaly is up" or something like that. Just go to that one, help out and then talk to the mage. Do this twice (sorry, three times) and you are good to go!

    Also, are you on PC NA, by any chance? If you are, I can probably help depending on what times you play.

    I am on PC NA. and my play time is.. all over the place (basically imagine being able to hop in at most times of the day, but not being able to stick around for large chunks of time without going afk fairly regularly and/or logging out soon after), which is part of the problem. unless I specifically schedule something in advance and deliberately set aside the time for it, chances are - its not happening.

    and no, I cannot do VMA. I would say, most people can't. kinda like VMoL

    Well, the only Craglorn quest with time limit is the pilgrimage one.
    As for anomalies and worldbosses, you can just ask for help whenever its needed. :) Even the last boss of anomaly quest is not instanced: when I fought her, some other player jumped in. And the quests can be shared.
    So you could just "LFM for anomalies", "LFM for Shada's Tear" etc when you have time.

    Edit: too bad youre on NA, I'd offer to carry you through Skyreach, Shada and some other more difficult quests.
    Edited by LadyNalcarya on July 25, 2017 4:46PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • idk
    idk
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    Linaleah wrote: »
    AlnilamE wrote: »
    Linaleah wrote: »
    AlnilamE wrote: »
    Linaleah wrote: »
    there are 2 quest chains that require group. and when I say require group, I mean REALLY require group. becasue early on, you have to kill world bosses. there are some bosses that can be soloed. in my experience, not craglorn bosses though.

    why am I so interested in that quest chain? becasue craglorn tapestry. you have to do ALL the quest chains in order to buy it. not just the solo main story. the problem is, finding groups for those group steps? is close to impossible nowadays

    The only part of the Craglorn quest line that would be hard to solo is the last boss in the Shattered and the Lost, because she summons a ton of ads. (That is my favourite part of the Craglorn quest series).

    Other than that, some strategy and some DPS should get you through it. Worst case scenario, bring a friend.

    I'm not talking about the story that ends with nirhorned piece. I'm talking about the two GROUP quest chains. that are needed for full completion. there is a total of 6 quest chains you can start in Craglorn. (well.. parts anyways, that have associated achievements) 2 of them are group only. and i figure, pfftt.. I'll just solo them, no biggie right? until the point where I'm sent to kill world bosses to charge crystals. yeah, that aint happening. I can make my way through group delves, more or less. i cannot solo world bosses. I've been sitting on those two chains for a while now, because nowadays, people either farm dailies, spam catacombs or just farm.

    OK, that part of the Shattered and the Lost quest line requires you to go to an anomaly and talk to the mage that spawns there once it's defeated.

    People do anomalies in Craglorn ALL DAY LONG. Just keep an eye on zone chat. Someone will say "Fulminant anomaly is up" or something like that. Just go to that one, help out and then talk to the mage. Do this twice (sorry, three times) and you are good to go!

    Also, are you on PC NA, by any chance? If you are, I can probably help depending on what times you play.

    I am on PC NA. and my play time is.. all over the place (basically imagine being able to hop in at most times of the day, but not being able to stick around for large chunks of time without going afk fairly regularly and/or logging out soon after), which is part of the problem. unless I specifically schedule something in advance and deliberately set aside the time for it, chances are - its not happening.

    and no, I cannot do VMA. I would say, most people can't. kinda like VMoL

    Sometimes we must make plans. It's not that difficult. I still haven't seen mention of asking guild members to group up for craglorn.
  • Linaleah
    Linaleah
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    Linaleah wrote: »
    AlnilamE wrote: »
    Linaleah wrote: »
    AlnilamE wrote: »
    Linaleah wrote: »
    there are 2 quest chains that require group. and when I say require group, I mean REALLY require group. becasue early on, you have to kill world bosses. there are some bosses that can be soloed. in my experience, not craglorn bosses though.

    why am I so interested in that quest chain? becasue craglorn tapestry. you have to do ALL the quest chains in order to buy it. not just the solo main story. the problem is, finding groups for those group steps? is close to impossible nowadays

    The only part of the Craglorn quest line that would be hard to solo is the last boss in the Shattered and the Lost, because she summons a ton of ads. (That is my favourite part of the Craglorn quest series).

    Other than that, some strategy and some DPS should get you through it. Worst case scenario, bring a friend.

    I'm not talking about the story that ends with nirhorned piece. I'm talking about the two GROUP quest chains. that are needed for full completion. there is a total of 6 quest chains you can start in Craglorn. (well.. parts anyways, that have associated achievements) 2 of them are group only. and i figure, pfftt.. I'll just solo them, no biggie right? until the point where I'm sent to kill world bosses to charge crystals. yeah, that aint happening. I can make my way through group delves, more or less. i cannot solo world bosses. I've been sitting on those two chains for a while now, because nowadays, people either farm dailies, spam catacombs or just farm.

    OK, that part of the Shattered and the Lost quest line requires you to go to an anomaly and talk to the mage that spawns there once it's defeated.

    People do anomalies in Craglorn ALL DAY LONG. Just keep an eye on zone chat. Someone will say "Fulminant anomaly is up" or something like that. Just go to that one, help out and then talk to the mage. Do this twice (sorry, three times) and you are good to go!

    Also, are you on PC NA, by any chance? If you are, I can probably help depending on what times you play.

    I am on PC NA. and my play time is.. all over the place (basically imagine being able to hop in at most times of the day, but not being able to stick around for large chunks of time without going afk fairly regularly and/or logging out soon after), which is part of the problem. unless I specifically schedule something in advance and deliberately set aside the time for it, chances are - its not happening.

    and no, I cannot do VMA. I would say, most people can't. kinda like VMoL

    Sometimes we must make plans. It's not that difficult. I still haven't seen mention of asking guild members to group up for craglorn.

    I believe I did mention it. kinda. I mentioned trying to get groups for it within guild. aside from that one time a couple of us managed to kill a few world bosses that were up and did a full run of catacombs? it went nowhere. there is just very little interest in questing through craglorn. most of my guildies are either generally not interested, or already did it at least once way back when and don't really feel motivated to do it again. oh the "I will totally run it with you!" is said and then RL gets in a way. I'm not a super duper player. never claimed to be. nor do i have the kind of free time that I used to. which means joining a vet content running guild is out of the question.

    I managed to do a part of the amulet quest, mostly becasue the amulet itself is away from mobs. but tried boss and basically got squished even worse then by the wolf. so no, those group delves are not happening.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    OP, it is soloable now. I easily cleared it by myself on my magplar.

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2540+
  • ziaodix
    ziaodix
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    Send me a friend request and if you see me on, send me a message. I'm typically not doing much and have no issue heading out to Crag to help you.
    @ziaodix
    PC/NA CP Rank: 1400
    GuildsKeep Moving ForwardNightfighters
    Accomplishments • vMA • vDSA (43238) • vAA HM • vHRC HM • vSO HM • vMoL HM • vHoF HM • vAS+2 •

    Characters
    NA Server
    1. ziaodix - Breton Templar
    2. ziaodix the artisan - Argonian Templar
    3. ziaodix the lightbringer - Imperial Templar
    4. ziaodix the shadow - Breton Nightblade
    5. ziaodix the fleet-footed - Bosmer Nightblade
    6. ziaodix the necromantia - Breton Necromancer
    7. ziaodix the orcromancer - Orsimer Necromancer
    8. ziaodix the dryskin - Argonian Warden
    9. ziaodix the shaman - Breton Warden
    10. ziaodix the hellspawn - Khajiit Warden
    11. ziaodix the wardenstein - Redguard Warden
    12. ziaodix the titan - Nord Dragonknight
    13. ziaodix the toxic - Redguard Dragonknight
    14. ziaodix the hellfire - Dunmer Dragonknight
    15. ziaodix the cauterizer - Breton Dragonknight
    16. ziaodix the incinerator - Dunmer Dragonknight
    17. ziaodix the sylph - Redguard Sorcerer
    18. ziaodix the storm -Altmer Sorcerer
    19. ziaodix the arcanist - Nord Templar
    20. ziaodix the fatecarver - Altmer Templar

    Media : YouTubeTwitch
  • Flowersquisher
    Flowersquisher
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    Lots of peeps in zone willing to help, just ask. Let them know where you are in zone chat and they will come
  • Number_51
    Number_51
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    I think the confusion here lies in the difference between formal and informal groups. You don't need to join a group to complete anything, but there are places where even a slightly above average player may need another person or two, doing the same content, to help them through it. Most everything was fairly easy on my stamsorc, but I imagine I'd have issues on my stamblade (not much self healing), magplar healer (not much damage), or stamDK tank (would live, but would take forever). The issues would be mine though; I'm maybe (maybe not) a slightly better then average player, and my builds are neither the meta nor are they BiS equipped.

    I also have to agree with AlMcFly, the story-line in Craglorn is probably my favorite in the game.
  • Integral1900
    Integral1900
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    Great zone and wonderfully rendered but the revamp was a total mess :D

    Main quest butchered, more than half the story still in group dungeons, some npcs have so little health even my warden can one shot them while some of the group content has bosses that can one shot a 69k tank with maxed resistances... revamp.... pff

    Should have just said sod it and set the whole zone, with the exception of trials, to public dungeon difficulty. Keep it simple. A great opportunity to improve the zone utterly wasted
  • Linaleah
    Linaleah
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    ziaodix wrote: »
    Send me a friend request and if you see me on, send me a message. I'm typically not doing much and have no issue heading out to Crag to help you.

    I don't think you are on pc NA, are you? cause.. I tried both the names in your signature and got zero results.

    sigh. I managed to get 2 of the tomb guardians down, but the named one - there is this attack it does that takes off most of my health so if i don't get a pet heal off in time - pretty much everything kills me. and then - have to start over. I got it to the point where it summons snakes and then. dead. I'm not even sure i CAN ask someone to help me with it, as it seems to be a quest specific location (and of course just after I type it, I realized that my food buff ran out :/ why is it that whenever I whine, things actualy start working? )

    Edited by Linaleah on July 25, 2017 5:52PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Integral1900
    Integral1900
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    Lots of peeps in zone willing to help, just ask. Let them know where you are in zone chat and they will come


    Well there is a first time for everything, it's the only zone in the game where I can farm crafting mats for three hours at a time and never see another player :D

  • LadyNalcarya
    LadyNalcarya
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    Linaleah wrote: »
    I'm not even sure i CAN ask someone to help me with it, as it seems to be a quest specific location

    You can, they arent instanced and you can share the quest.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • victoriana-blue
    victoriana-blue
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    Linaleah wrote: »
    Linaleah wrote: »
    AlnilamE wrote: »
    Linaleah wrote: »
    AlnilamE wrote: »
    Linaleah wrote: »
    there are 2 quest chains that require group. and when I say require group, I mean REALLY require group. becasue early on, you have to kill world bosses. there are some bosses that can be soloed. in my experience, not craglorn bosses though.

    why am I so interested in that quest chain? becasue craglorn tapestry. you have to do ALL the quest chains in order to buy it. not just the solo main story. the problem is, finding groups for those group steps? is close to impossible nowadays

    The only part of the Craglorn quest line that would be hard to solo is the last boss in the Shattered and the Lost, because she summons a ton of ads. (That is my favourite part of the Craglorn quest series).

    Other than that, some strategy and some DPS should get you through it. Worst case scenario, bring a friend.

    I'm not talking about the story that ends with nirhorned piece. I'm talking about the two GROUP quest chains. that are needed for full completion. there is a total of 6 quest chains you can start in Craglorn. (well.. parts anyways, that have associated achievements) 2 of them are group only. and i figure, pfftt.. I'll just solo them, no biggie right? until the point where I'm sent to kill world bosses to charge crystals. yeah, that aint happening. I can make my way through group delves, more or less. i cannot solo world bosses. I've been sitting on those two chains for a while now, because nowadays, people either farm dailies, spam catacombs or just farm.

    OK, that part of the Shattered and the Lost quest line requires you to go to an anomaly and talk to the mage that spawns there once it's defeated.

    People do anomalies in Craglorn ALL DAY LONG. Just keep an eye on zone chat. Someone will say "Fulminant anomaly is up" or something like that. Just go to that one, help out and then talk to the mage. Do this twice (sorry, three times) and you are good to go!

    Also, are you on PC NA, by any chance? If you are, I can probably help depending on what times you play.

    I am on PC NA. and my play time is.. all over the place (basically imagine being able to hop in at most times of the day, but not being able to stick around for large chunks of time without going afk fairly regularly and/or logging out soon after), which is part of the problem. unless I specifically schedule something in advance and deliberately set aside the time for it, chances are - its not happening.

    and no, I cannot do VMA. I would say, most people can't. kinda like VMoL

    Sometimes we must make plans. It's not that difficult. I still haven't seen mention of asking guild members to group up for craglorn.

    I believe I did mention it. kinda. I mentioned trying to get groups for it within guild. aside from that one time a couple of us managed to kill a few world bosses that were up and did a full run of catacombs? it went nowhere. there is just very little interest in questing through craglorn. most of my guildies are either generally not interested, or already did it at least once way back when and don't really feel motivated to do it again. oh the "I will totally run it with you!" is said and then RL gets in a way. I'm not a super duper player. never claimed to be. nor do i have the kind of free time that I used to. which means joining a vet content running guild is out of the question.

    I managed to do a part of the amulet quest, mostly becasue the amulet itself is away from mobs. but tried boss and basically got squished even worse then by the wolf. so no, those group delves are not happening.

    @Linaleah, the Craglorn population is WAY down this week because of the PvP event. There are always players around at reset because of the crafting dailies, but most of us are there to craft instead of dungeon. Wait a week, and if you aren't already make sure to be specific in chat about what you need a group for.

    Fwiw I can't solo anomalies or Craglorn group delves on my stamblade either, not having a burst heal really makes them difficult. You can try respeccing to be a little more tanky: the shadow passives + healing path + self-heal gear (leeching plate, heavy Bahraha's Curse, etc) help a lot. My magblade tank can solo 95% of the non-world-boss content, it just takes forever, but that might be too drastic a change for your tastes.
    CP 750+
    Never enough inventory space, even with storage coffers and a mule account
  • I_killed_Vivec
    I_killed_Vivec
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    You think Crag is tough now? Before One Tamriel it truly was awesome! Only the toughest of the tough could solo Crag and it was great. Players were afraid to even venture off the beaten path even in fairly large groups because even a few Wasps would wipe out a group quickly unless they had some high DPS and good skills. I miss the old Craglorn! Wish it were back.

    Crag now is a Cake Walk. Very easy to solo all content in Crag except the ones that require more players for the mechanics of some quests.

    So much this!

    I remember when it first became available and you could go there at VR1 - but it took a while before you could handle the wasps, let alone anything else. It really had a sense of trepidation about it, as my weedy VR1 crept around very carefully trying to avoid being caught as I tried to harvest mats (I'd out-levelled crafting so it was the only place I could get void materials).

    It used to be a test, now you don't even need to buff up with food to be perfectly safe as long as you stay overground.

    Not only did they reduce the strength of the mobs, they also reduced the numbers :(
  • MehrunesFlagon
    MehrunesFlagon
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    It already is.
  • ziaodix
    ziaodix
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    Linaleah wrote: »
    ziaodix wrote: »
    Send me a friend request and if you see me on, send me a message. I'm typically not doing much and have no issue heading out to Crag to help you.

    I don't think you are on pc NA, are you? cause.. I tried both the names in your signature and got zero results.

    sigh. I managed to get 2 of the tomb guardians down, but the named one - there is this attack it does that takes off most of my health so if i don't get a pet heal off in time - pretty much everything kills me. and then - have to start over. I got it to the point where it summons snakes and then. dead. I'm not even sure i CAN ask someone to help me with it, as it seems to be a quest specific location (and of course just after I type it, I realized that my food buff ran out :/ why is it that whenever I whine, things actualy start working? )

    Yes, I am on PC NA. My name is in the vHoF Leaderboards.
    @ziaodix
    PC/NA CP Rank: 1400
    GuildsKeep Moving ForwardNightfighters
    Accomplishments • vMA • vDSA (43238) • vAA HM • vHRC HM • vSO HM • vMoL HM • vHoF HM • vAS+2 •

    Characters
    NA Server
    1. ziaodix - Breton Templar
    2. ziaodix the artisan - Argonian Templar
    3. ziaodix the lightbringer - Imperial Templar
    4. ziaodix the shadow - Breton Nightblade
    5. ziaodix the fleet-footed - Bosmer Nightblade
    6. ziaodix the necromantia - Breton Necromancer
    7. ziaodix the orcromancer - Orsimer Necromancer
    8. ziaodix the dryskin - Argonian Warden
    9. ziaodix the shaman - Breton Warden
    10. ziaodix the hellspawn - Khajiit Warden
    11. ziaodix the wardenstein - Redguard Warden
    12. ziaodix the titan - Nord Dragonknight
    13. ziaodix the toxic - Redguard Dragonknight
    14. ziaodix the hellfire - Dunmer Dragonknight
    15. ziaodix the cauterizer - Breton Dragonknight
    16. ziaodix the incinerator - Dunmer Dragonknight
    17. ziaodix the sylph - Redguard Sorcerer
    18. ziaodix the storm -Altmer Sorcerer
    19. ziaodix the arcanist - Nord Templar
    20. ziaodix the fatecarver - Altmer Templar

    Media : YouTubeTwitch
  • AlnilamE
    AlnilamE
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    Linaleah wrote: »
    AlnilamE wrote: »
    Linaleah wrote: »
    AlnilamE wrote: »
    Linaleah wrote: »
    there are 2 quest chains that require group. and when I say require group, I mean REALLY require group. becasue early on, you have to kill world bosses. there are some bosses that can be soloed. in my experience, not craglorn bosses though.

    why am I so interested in that quest chain? becasue craglorn tapestry. you have to do ALL the quest chains in order to buy it. not just the solo main story. the problem is, finding groups for those group steps? is close to impossible nowadays

    The only part of the Craglorn quest line that would be hard to solo is the last boss in the Shattered and the Lost, because she summons a ton of ads. (That is my favourite part of the Craglorn quest series).

    Other than that, some strategy and some DPS should get you through it. Worst case scenario, bring a friend.

    I'm not talking about the story that ends with nirhorned piece. I'm talking about the two GROUP quest chains. that are needed for full completion. there is a total of 6 quest chains you can start in Craglorn. (well.. parts anyways, that have associated achievements) 2 of them are group only. and i figure, pfftt.. I'll just solo them, no biggie right? until the point where I'm sent to kill world bosses to charge crystals. yeah, that aint happening. I can make my way through group delves, more or less. i cannot solo world bosses. I've been sitting on those two chains for a while now, because nowadays, people either farm dailies, spam catacombs or just farm.

    OK, that part of the Shattered and the Lost quest line requires you to go to an anomaly and talk to the mage that spawns there once it's defeated.

    People do anomalies in Craglorn ALL DAY LONG. Just keep an eye on zone chat. Someone will say "Fulminant anomaly is up" or something like that. Just go to that one, help out and then talk to the mage. Do this twice (sorry, three times) and you are good to go!

    Also, are you on PC NA, by any chance? If you are, I can probably help depending on what times you play.

    I am on PC NA. and my play time is.. all over the place (basically imagine being able to hop in at most times of the day, but not being able to stick around for large chunks of time without going afk fairly regularly and/or logging out soon after), which is part of the problem. unless I specifically schedule something in advance and deliberately set aside the time for it, chances are - its not happening.

    and no, I cannot do VMA. I would say, most people can't. kinda like VMoL

    I sent you a friend request. If we don't overlap in play time, I can put you in touch with my guildies that are around more during the day. But we'll figure it out.

    I've also never done vMA. Tried it a couple of times and then went to do something more fun. Normal MA is a good test for a well rounded build, though.
    The Moot Councillor
  • Katahdin
    Katahdin
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    Yes Craglorn is much easier than it used to be, but some things still can not be done easily by some players. There is no need to be insulting just because you can and someone else cant.

    I've been able to solo some things on one character and not on others and other things on different characters.

    I have never been able to solo the werewolf delve, the dwemer spider boss that blocks the door or the 3 lamias at the end of the lamias delve in southern Crag (begins with a Z..zalgaz?). The werewolf and dwemer spider are relentless chasing you around til you're dead. Can't cc them and can't block, heal and dps at the same time.

    Ive only soloed elinhir and seekers archive. Seekers I sneaked past the boss because I couldn't kill it on anything.
    Edited by Katahdin on July 25, 2017 8:12PM
    Beta tester November 2013
  • RainfeatherUK
    RainfeatherUK
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    Nerf it further? Lol. The zone is now like every other over world area - a pathetic cake walk. L2P.
  • strikeback1247
    strikeback1247
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    Linaleah wrote: »
    Aisle9 wrote: »
    Ok, I see the confusion now

    Craglorn used to be group content, meaning it used to be that you needed a group to complete some content.

    after One Tamriel that changed, and now the content, and the main quest, can be completed solo.

    The icons in the map still have the + (meaning group content), but they can be completed solo.

    The only real group content still in Craglorn is:

    - Rahni'Za, Schools of Warriors
    - Elinhir
    - Shada's Tear
    - Skyreach Catacombs
    - Skyreach Hold
    - Skyreach Pinnacle
    - Spellscar
    - The Seeker's Archive
    - Inazzur's Hold

    These are not delves, they are mini dungeons, and they are supposed to be completed by groups of 4, they are instanced and the only quests linked to these are dailies.

    They can be completed solo, but they require an above average skill and build.

    All the delves with the + near them, it's just legacy. They're not group content anymore, and you can find people roaming them just like delves in other adventure zones or public dungeons, as they are not instanced anymore.

    The quests you mentioned do not requires you to complete any of the aforementioned content, one just happens to be there, but you can reach it without fighting anything that poses a real risk to the solo player (it's just past the grate, you have to fight a couple of zombies) and the other is in a fake group delve.

    As for the achievement, there is no way around it, if you want it, and don't possess above average skill or build, your only solution is to get a group somehow or get the skill and build required to complete them.

    Veteran dungeons also have achievements, and they also require a group. There is no difference, whatever argument you may have. It's group content, it's supposed to be completed by groups.

    Hope this clarifies.

    Don't be put off by the +, they just forgot to remove it.

    Have fun.


    this post is a very detailed way to say "git gud" I appreciate the run down, but... i wasn't put off by a plus sign. I was put off by the fact that the one time we managed to get a spur of the moment group for graglorn world bosses, 4 of us still had issues with some of them. and when I figured.. pftt, I was able to solo public dungeon group events, I can solo a little delve right? right? yeah, no, bosses squished me. again. and again. until I just went screw it and stealthed past it to the skyshard.

    I'm still trying to understand why keep parts of the story - group? because contrary to the claims, yeah its STILL group. just because some people can solo Skyreach, doesn't make it any less group. whenever I get into the open world area that says group on my screen? it FEELS like a group area. it doesn't feel fake, anymore then skyreach catacombs feel like fake group content.

    If quite a substantial amount of people can solo the content, it is soloable content, right? I don't really see the problem. You just have to work on your build and skills instead of asking for a nerf.
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • Everstorm
    Everstorm
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    Katahdin wrote: »
    I have never been able to solo the werewolf delve, the dwemer spider boss that blocks the door or the 3 lamias at the end of the lamias delve in southern Crag (begins with a Z..zalgaz?). The werewolf and dwemer spider are relentless chasing you around til you're dead. Can't cc them and can't block, heal and dps at the same time.

    I had been trying the werewolf and the snakes with a stamblade and a stamknight with different setups, skills and gear. To no avail, not even close. When I had lvled up a magblade I tried the snakes again, fully expecting to die but killed them on the first attempt... Werewolf died too, so now my main is a magblade.

  • qsnoopyjr
    qsnoopyjr
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    Craglorn is soloable,

    you just need to stop doing baby DPS, and be AVERAGE just like everyone else doing 20k or higher DPS.
    The good players aka the ones that do trials, they do over 35k DPS, craglorn is a cakewalk to trial players.

    You do baby DPS, dont expect to do good in Craglorn. Its for people that got to CP160 and by that time you should be doing 20k or higher DPS.
    Edited by qsnoopyjr on July 25, 2017 9:28PM
  • S1ipperyJim
    S1ipperyJim
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    qsnoopyjr wrote: »
    Craglorn is soloable,

    you just need to stop doing baby DPS, and be AVERAGE just like everyone else doing 20k or higher DPS.
    The good players aka the ones that do trials, they do over 35k DPS, craglorn is a cakewalk to trial players.

    You do baby DPS, dont expect to do good in Craglorn. Its for people that got to CP160 and by that time you should be doing 20k or higher DPS.

    There are certain quest mechanics in Craglorn that require a group, so no it's not soloable
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