I never found the story line of Craglorn worth playing. To me, Craglorn is only for farming nirncrux.
Thus, I wouldn't get too wrapped up in the Craglorn saga.
I mean seriously ZOS.
"Play the way you want" my ass.
What if I want to roleplay a potato?
I mean, everything is fine and dandy when playing as a potato in Vulkel Guard, but then in Craglorn there is a clear sign " no potatoes allowed".
WTH ZOS?
This is discrimination!
Potatoes should be allowed everywhere!
Potatoes have rights!
Free Potatoes!
Ok, I see the confusion now
Craglorn used to be group content, meaning it used to be that you needed a group to complete some content.
after One Tamriel that changed, and now the content, and the main quest, can be completed solo.
The icons in the map still have the + (meaning group content), but they can be completed solo.
The only real group content still in Craglorn is:
- Rahni'Za, Schools of Warriors
- Elinhir
- Shada's Tear
- Skyreach Catacombs
- Skyreach Hold
- Skyreach Pinnacle
- Spellscar
- The Seeker's Archive
- Inazzur's Hold
These are not delves, they are mini dungeons, and they are supposed to be completed by groups of 4, they are instanced and the only quests linked to these are dailies.
They can be completed solo, but they require an above average skill and build.
All the delves with the + near them, it's just legacy. They're not group content anymore, and you can find people roaming them just like delves in other adventure zones or public dungeons, as they are not instanced anymore.
The quests you mentioned do not requires you to complete any of the aforementioned content, one just happens to be there, but you can reach it without fighting anything that poses a real risk to the solo player (it's just past the grate, you have to fight a couple of zombies) and the other is in a fake group delve.
As for the achievement, there is no way around it, if you want it, and don't possess above average skill or build, your only solution is to get a group somehow or get the skill and build required to complete them.
Veteran dungeons also have achievements, and they also require a group. There is no difference, whatever argument you may have. It's group content, it's supposed to be completed by groups.
Hope this clarifies.
Don't be put off by the +, they just forgot to remove it.
Have fun.
this post is a very detailed way to say "git gud" I appreciate the run down, but... i wasn't put off by a plus sign. I was put off by the fact that the one time we managed to get a spur of the moment group for graglorn world bosses, 4 of us still had issues with some of them. and when I figured.. pftt, I was able to solo public dungeon group events, I can solo a little delve right? right? yeah, no, bosses squished me. again. and again. until I just went screw it and stealthed past it to the skyshard.
I'm still trying to understand why keep parts of the story - group? because contrary to the claims, yeah its STILL group. just because some people can solo Skyreach, doesn't make it any less group. whenever I get into the open world area that says group on my screen? it FEELS like a group area. it doesn't feel fake, anymore then skyreach catacombs feel like fake group content.
meh. I just jumped into this post because of that *** stupid pang for a tapestry again. meh.All the delves with the + near them, it's just legacy. They're not group content anymore, and you can find people roaming them just like delves in other adventure zones or public dungeons, as they are not instanced anymore.
The quests you mentioned do not requires you to complete any of the aforementioned content, one just happens to be there, but you can reach it without fighting anything that poses a real risk to the solo player (it's just past the grate, you have to fight a couple of zombies) and the other is in a fake group delve.
Don't be put off by the +, they just forgot to remove it.
This is not true. The delves you need to visit for the main quest were made easier and no longer have the +. The ones that do have the + are significantly harder. The werewolf and the three snake ladies are harder than some world bosses. Yes, I did solo thrm on my magblade but they are by no means comparable to old world solo delves.
wolf boss was the one that kicked my butt. big time.
and editing again, I wouldn't have been so salty if it would continue to be marketed as group content. I would be sad about not being able to participate in content, but fair is far. BUT. they SPECIFICALLY marketed it post one tamriel as NOW SOLO. it feels like bait and switch that it is not.
From the official announcement.We have also adjusted the overland content, the daily quests, and the dungeons in Craglorn. Repeatable quests that previously required a group to solve puzzles are now available for all players, too. With the exception of the reworked quests, the content is still meant for groups. That doesn't mean you can't now survive without some help, but bringing a friend or grouping with another player will make your adventures a lot easier. Craglorn's Trials in the Citadel of Hel Ra, the Aetherian Archive, and the Sanctum Ophidia remain unchanged.
LadyNalcarya wrote: »Ok, I see the confusion now
Craglorn used to be group content, meaning it used to be that you needed a group to complete some content.
after One Tamriel that changed, and now the content, and the main quest, can be completed solo.
The icons in the map still have the + (meaning group content), but they can be completed solo.
The only real group content still in Craglorn is:
- Rahni'Za, Schools of Warriors
- Elinhir
- Shada's Tear
- Skyreach Catacombs
- Skyreach Hold
- Skyreach Pinnacle
- Spellscar
- The Seeker's Archive
- Inazzur's Hold
These are not delves, they are mini dungeons, and they are supposed to be completed by groups of 4, they are instanced and the only quests linked to these are dailies.
They can be completed solo, but they require an above average skill and build.
All the delves with the + near them, it's just legacy. They're not group content anymore, and you can find people roaming them just like delves in other adventure zones or public dungeons, as they are not instanced anymore.
The quests you mentioned do not requires you to complete any of the aforementioned content, one just happens to be there, but you can reach it without fighting anything that poses a real risk to the solo player (it's just past the grate, you have to fight a couple of zombies) and the other is in a fake group delve.
As for the achievement, there is no way around it, if you want it, and don't possess above average skill or build, your only solution is to get a group somehow or get the skill and build required to complete them.
Veteran dungeons also have achievements, and they also require a group. There is no difference, whatever argument you may have. It's group content, it's supposed to be completed by groups.
Hope this clarifies.
Don't be put off by the +, they just forgot to remove it.
Have fun.
this post is a very detailed way to say "git gud" I appreciate the run down, but... i wasn't put off by a plus sign. I was put off by the fact that the one time we managed to get a spur of the moment group for graglorn world bosses, 4 of us still had issues with some of them. and when I figured.. pftt, I was able to solo public dungeon group events, I can solo a little delve right? right? yeah, no, bosses squished me. again. and again. until I just went screw it and stealthed past it to the skyshard.
I'm still trying to understand why keep parts of the story - group? because contrary to the claims, yeah its STILL group. just because some people can solo Skyreach, doesn't make it any less group. whenever I get into the open world area that says group on my screen? it FEELS like a group area. it doesn't feel fake, anymore then skyreach catacombs feel like fake group content.
meh. I just jumped into this post because of that *** stupid pang for a tapestry again. meh.All the delves with the + near them, it's just legacy. They're not group content anymore, and you can find people roaming them just like delves in other adventure zones or public dungeons, as they are not instanced anymore.
The quests you mentioned do not requires you to complete any of the aforementioned content, one just happens to be there, but you can reach it without fighting anything that poses a real risk to the solo player (it's just past the grate, you have to fight a couple of zombies) and the other is in a fake group delve.
Don't be put off by the +, they just forgot to remove it.
This is not true. The delves you need to visit for the main quest were made easier and no longer have the +. The ones that do have the + are significantly harder. The werewolf and the three snake ladies are harder than some world bosses. Yes, I did solo thrm on my magblade but they are by no means comparable to old world solo delves.
wolf boss was the one that kicked my butt. big time.
and editing again, I wouldn't have been so salty if it would continue to be marketed as group content. I would be sad about not being able to participate in content, but fair is far. BUT. they SPECIFICALLY marketed it post one tamriel as NOW SOLO. it feels like bait and switch that it is not.
Ehh, dont be salty then?From the official announcement.We have also adjusted the overland content, the daily quests, and the dungeons in Craglorn. Repeatable quests that previously required a group to solve puzzles are now available for all players, too. With the exception of the reworked quests, the content is still meant for groups. That doesn't mean you can't now survive without some help, but bringing a friend or grouping with another player will make your adventures a lot easier. Craglorn's Trials in the Citadel of Hel Ra, the Aetherian Archive, and the Sanctum Ophidia remain unchanged.
Yes, they are soloable, in a sense that they removed artificial group requirement (back then you couldnt open certain doors if you didnt have 3 more people to pull levels, for example, even if you were able to solo the content itself).
Also, not everything is supposed to be on the same difficulty level. Public dungeons are parts of pre-vet zones, of course they are easy, even those so-called group challenges. Craglorn, on the other hand, was designed as a veteran zone, so..
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
there are 2 quest chains that require group. and when I say require group, I mean REALLY require group. becasue early on, you have to kill world bosses. there are some bosses that can be soloed. in my experience, not craglorn bosses though.
why am I so interested in that quest chain? becasue craglorn tapestry. you have to do ALL the quest chains in order to buy it. not just the solo main story. the problem is, finding groups for those group steps? is close to impossible nowadays
The only part of the Craglorn quest line that would be hard to solo is the last boss in the Shattered and the Lost, because she summons a ton of ads. (That is my favourite part of the Craglorn quest series).
Other than that, some strategy and some DPS should get you through it. Worst case scenario, bring a friend.
I'm not talking about the story that ends with nirhorned piece. I'm talking about the two GROUP quest chains. that are needed for full completion. there is a total of 6 quest chains you can start in Craglorn. (well.. parts anyways, that have associated achievements) 2 of them are group only. and i figure, pfftt.. I'll just solo them, no biggie right? until the point where I'm sent to kill world bosses to charge crystals. yeah, that aint happening. I can make my way through group delves, more or less. i cannot solo world bosses. I've been sitting on those two chains for a while now, because nowadays, people either farm dailies, spam catacombs or just farm.
LadyNalcarya wrote: »Ok, I see the confusion now
Craglorn used to be group content, meaning it used to be that you needed a group to complete some content.
after One Tamriel that changed, and now the content, and the main quest, can be completed solo.
The icons in the map still have the + (meaning group content), but they can be completed solo.
The only real group content still in Craglorn is:
- Rahni'Za, Schools of Warriors
- Elinhir
- Shada's Tear
- Skyreach Catacombs
- Skyreach Hold
- Skyreach Pinnacle
- Spellscar
- The Seeker's Archive
- Inazzur's Hold
These are not delves, they are mini dungeons, and they are supposed to be completed by groups of 4, they are instanced and the only quests linked to these are dailies.
They can be completed solo, but they require an above average skill and build.
All the delves with the + near them, it's just legacy. They're not group content anymore, and you can find people roaming them just like delves in other adventure zones or public dungeons, as they are not instanced anymore.
The quests you mentioned do not requires you to complete any of the aforementioned content, one just happens to be there, but you can reach it without fighting anything that poses a real risk to the solo player (it's just past the grate, you have to fight a couple of zombies) and the other is in a fake group delve.
As for the achievement, there is no way around it, if you want it, and don't possess above average skill or build, your only solution is to get a group somehow or get the skill and build required to complete them.
Veteran dungeons also have achievements, and they also require a group. There is no difference, whatever argument you may have. It's group content, it's supposed to be completed by groups.
Hope this clarifies.
Don't be put off by the +, they just forgot to remove it.
Have fun.
this post is a very detailed way to say "git gud" I appreciate the run down, but... i wasn't put off by a plus sign. I was put off by the fact that the one time we managed to get a spur of the moment group for graglorn world bosses, 4 of us still had issues with some of them. and when I figured.. pftt, I was able to solo public dungeon group events, I can solo a little delve right? right? yeah, no, bosses squished me. again. and again. until I just went screw it and stealthed past it to the skyshard.
I'm still trying to understand why keep parts of the story - group? because contrary to the claims, yeah its STILL group. just because some people can solo Skyreach, doesn't make it any less group. whenever I get into the open world area that says group on my screen? it FEELS like a group area. it doesn't feel fake, anymore then skyreach catacombs feel like fake group content.
meh. I just jumped into this post because of that *** stupid pang for a tapestry again. meh.All the delves with the + near them, it's just legacy. They're not group content anymore, and you can find people roaming them just like delves in other adventure zones or public dungeons, as they are not instanced anymore.
The quests you mentioned do not requires you to complete any of the aforementioned content, one just happens to be there, but you can reach it without fighting anything that poses a real risk to the solo player (it's just past the grate, you have to fight a couple of zombies) and the other is in a fake group delve.
Don't be put off by the +, they just forgot to remove it.
This is not true. The delves you need to visit for the main quest were made easier and no longer have the +. The ones that do have the + are significantly harder. The werewolf and the three snake ladies are harder than some world bosses. Yes, I did solo thrm on my magblade but they are by no means comparable to old world solo delves.
wolf boss was the one that kicked my butt. big time.
and editing again, I wouldn't have been so salty if it would continue to be marketed as group content. I would be sad about not being able to participate in content, but fair is far. BUT. they SPECIFICALLY marketed it post one tamriel as NOW SOLO. it feels like bait and switch that it is not.
Ehh, dont be salty then?From the official announcement.We have also adjusted the overland content, the daily quests, and the dungeons in Craglorn. Repeatable quests that previously required a group to solve puzzles are now available for all players, too. With the exception of the reworked quests, the content is still meant for groups. That doesn't mean you can't now survive without some help, but bringing a friend or grouping with another player will make your adventures a lot easier. Craglorn's Trials in the Citadel of Hel Ra, the Aetherian Archive, and the Sanctum Ophidia remain unchanged.
Yes, they are soloable, in a sense that they removed artificial group requirement (back then you couldnt open certain doors if you didnt have 3 more people to pull levels, for example, even if you were able to solo the content itself).
Also, not everything is supposed to be on the same difficulty level. Public dungeons are parts of pre-vet zones, of course they are easy, even those so-called group challenges. Craglorn, on the other hand, was designed as a veteran zone, so..
you missed this part of the quote
Now players of all levels can enter Craglorn, investigate the disappearance of the constellations, and uncover the Celestial threat to Tamriel. The zone's entire main story can now be completed by solo players, who will be rewarded with a Nirnhoned weapon or armor piece.
there are 2 quest chains that require group. and when I say require group, I mean REALLY require group. becasue early on, you have to kill world bosses. there are some bosses that can be soloed. in my experience, not craglorn bosses though.
why am I so interested in that quest chain? becasue craglorn tapestry. you have to do ALL the quest chains in order to buy it. not just the solo main story. the problem is, finding groups for those group steps? is close to impossible nowadays
The only part of the Craglorn quest line that would be hard to solo is the last boss in the Shattered and the Lost, because she summons a ton of ads. (That is my favourite part of the Craglorn quest series).
Other than that, some strategy and some DPS should get you through it. Worst case scenario, bring a friend.
I'm not talking about the story that ends with nirhorned piece. I'm talking about the two GROUP quest chains. that are needed for full completion. there is a total of 6 quest chains you can start in Craglorn. (well.. parts anyways, that have associated achievements) 2 of them are group only. and i figure, pfftt.. I'll just solo them, no biggie right? until the point where I'm sent to kill world bosses to charge crystals. yeah, that aint happening. I can make my way through group delves, more or less. i cannot solo world bosses. I've been sitting on those two chains for a while now, because nowadays, people either farm dailies, spam catacombs or just farm.
OK, that part of the Shattered and the Lost quest line requires you to go to an anomaly and talk to the mage that spawns there once it's defeated.
People do anomalies in Craglorn ALL DAY LONG. Just keep an eye on zone chat. Someone will say "Fulminant anomaly is up" or something like that. Just go to that one, help out and then talk to the mage. Do this twice (sorry, three times) and you are good to go!
Also, are you on PC NA, by any chance? If you are, I can probably help depending on what times you play.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
there are 2 quest chains that require group. and when I say require group, I mean REALLY require group. becasue early on, you have to kill world bosses. there are some bosses that can be soloed. in my experience, not craglorn bosses though.
why am I so interested in that quest chain? becasue craglorn tapestry. you have to do ALL the quest chains in order to buy it. not just the solo main story. the problem is, finding groups for those group steps? is close to impossible nowadays
The only part of the Craglorn quest line that would be hard to solo is the last boss in the Shattered and the Lost, because she summons a ton of ads. (That is my favourite part of the Craglorn quest series).
Other than that, some strategy and some DPS should get you through it. Worst case scenario, bring a friend.
I'm not talking about the story that ends with nirhorned piece. I'm talking about the two GROUP quest chains. that are needed for full completion. there is a total of 6 quest chains you can start in Craglorn. (well.. parts anyways, that have associated achievements) 2 of them are group only. and i figure, pfftt.. I'll just solo them, no biggie right? until the point where I'm sent to kill world bosses to charge crystals. yeah, that aint happening. I can make my way through group delves, more or less. i cannot solo world bosses. I've been sitting on those two chains for a while now, because nowadays, people either farm dailies, spam catacombs or just farm.
OK, that part of the Shattered and the Lost quest line requires you to go to an anomaly and talk to the mage that spawns there once it's defeated.
People do anomalies in Craglorn ALL DAY LONG. Just keep an eye on zone chat. Someone will say "Fulminant anomaly is up" or something like that. Just go to that one, help out and then talk to the mage. Do this twice (sorry, three times) and you are good to go!
Also, are you on PC NA, by any chance? If you are, I can probably help depending on what times you play.
I am on PC NA. and my play time is.. all over the place (basically imagine being able to hop in at most times of the day, but not being able to stick around for large chunks of time without going afk fairly regularly and/or logging out soon after), which is part of the problem. unless I specifically schedule something in advance and deliberately set aside the time for it, chances are - its not happening.
and no, I cannot do VMA. I would say, most people can't. kinda like VMoL
there are 2 quest chains that require group. and when I say require group, I mean REALLY require group. becasue early on, you have to kill world bosses. there are some bosses that can be soloed. in my experience, not craglorn bosses though.
why am I so interested in that quest chain? becasue craglorn tapestry. you have to do ALL the quest chains in order to buy it. not just the solo main story. the problem is, finding groups for those group steps? is close to impossible nowadays
The only part of the Craglorn quest line that would be hard to solo is the last boss in the Shattered and the Lost, because she summons a ton of ads. (That is my favourite part of the Craglorn quest series).
Other than that, some strategy and some DPS should get you through it. Worst case scenario, bring a friend.
I'm not talking about the story that ends with nirhorned piece. I'm talking about the two GROUP quest chains. that are needed for full completion. there is a total of 6 quest chains you can start in Craglorn. (well.. parts anyways, that have associated achievements) 2 of them are group only. and i figure, pfftt.. I'll just solo them, no biggie right? until the point where I'm sent to kill world bosses to charge crystals. yeah, that aint happening. I can make my way through group delves, more or less. i cannot solo world bosses. I've been sitting on those two chains for a while now, because nowadays, people either farm dailies, spam catacombs or just farm.
OK, that part of the Shattered and the Lost quest line requires you to go to an anomaly and talk to the mage that spawns there once it's defeated.
People do anomalies in Craglorn ALL DAY LONG. Just keep an eye on zone chat. Someone will say "Fulminant anomaly is up" or something like that. Just go to that one, help out and then talk to the mage. Do this twice (sorry, three times) and you are good to go!
Also, are you on PC NA, by any chance? If you are, I can probably help depending on what times you play.
I am on PC NA. and my play time is.. all over the place (basically imagine being able to hop in at most times of the day, but not being able to stick around for large chunks of time without going afk fairly regularly and/or logging out soon after), which is part of the problem. unless I specifically schedule something in advance and deliberately set aside the time for it, chances are - its not happening.
and no, I cannot do VMA. I would say, most people can't. kinda like VMoL
Giles.floydub17_ESO wrote: »there are 2 quest chains that require group. and when I say require group, I mean REALLY require group. becasue early on, you have to kill world bosses. there are some bosses that can be soloed. in my experience, not craglorn bosses though.
why am I so interested in that quest chain? becasue craglorn tapestry. you have to do ALL the quest chains in order to buy it. not just the solo main story. the problem is, finding groups for those group steps? is close to impossible nowadays
The only part of the Craglorn quest line that would be hard to solo is the last boss in the Shattered and the Lost, because she summons a ton of ads. (That is my favourite part of the Craglorn quest series).
Other than that, some strategy and some DPS should get you through it. Worst case scenario, bring a friend.
I'm not talking about the story that ends with nirhorned piece. I'm talking about the two GROUP quest chains. that are needed for full completion. there is a total of 6 quest chains you can start in Craglorn. (well.. parts anyways, that have associated achievements) 2 of them are group only. and i figure, pfftt.. I'll just solo them, no biggie right? until the point where I'm sent to kill world bosses to charge crystals. yeah, that aint happening. I can make my way through group delves, more or less. i cannot solo world bosses. I've been sitting on those two chains for a while now, because nowadays, people either farm dailies, spam catacombs or just farm.
OK, that part of the Shattered and the Lost quest line requires you to go to an anomaly and talk to the mage that spawns there once it's defeated.
People do anomalies in Craglorn ALL DAY LONG. Just keep an eye on zone chat. Someone will say "Fulminant anomaly is up" or something like that. Just go to that one, help out and then talk to the mage. Do this twice (sorry, three times) and you are good to go!
Also, are you on PC NA, by any chance? If you are, I can probably help depending on what times you play.
I am on PC NA. and my play time is.. all over the place (basically imagine being able to hop in at most times of the day, but not being able to stick around for large chunks of time without going afk fairly regularly and/or logging out soon after), which is part of the problem. unless I specifically schedule something in advance and deliberately set aside the time for it, chances are - its not happening.
and no, I cannot do VMA. I would say, most people can't. kinda like VMoL
Sometimes we must make plans. It's not that difficult. I still haven't seen mention of asking guild members to group up for craglorn.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Send me a friend request and if you see me on, send me a message. I'm typically not doing much and have no issue heading out to Crag to help you.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Flowersquisher wrote: »Lots of peeps in zone willing to help, just ask. Let them know where you are in zone chat and they will come
Giles.floydub17_ESO wrote: »there are 2 quest chains that require group. and when I say require group, I mean REALLY require group. becasue early on, you have to kill world bosses. there are some bosses that can be soloed. in my experience, not craglorn bosses though.
why am I so interested in that quest chain? becasue craglorn tapestry. you have to do ALL the quest chains in order to buy it. not just the solo main story. the problem is, finding groups for those group steps? is close to impossible nowadays
The only part of the Craglorn quest line that would be hard to solo is the last boss in the Shattered and the Lost, because she summons a ton of ads. (That is my favourite part of the Craglorn quest series).
Other than that, some strategy and some DPS should get you through it. Worst case scenario, bring a friend.
I'm not talking about the story that ends with nirhorned piece. I'm talking about the two GROUP quest chains. that are needed for full completion. there is a total of 6 quest chains you can start in Craglorn. (well.. parts anyways, that have associated achievements) 2 of them are group only. and i figure, pfftt.. I'll just solo them, no biggie right? until the point where I'm sent to kill world bosses to charge crystals. yeah, that aint happening. I can make my way through group delves, more or less. i cannot solo world bosses. I've been sitting on those two chains for a while now, because nowadays, people either farm dailies, spam catacombs or just farm.
OK, that part of the Shattered and the Lost quest line requires you to go to an anomaly and talk to the mage that spawns there once it's defeated.
People do anomalies in Craglorn ALL DAY LONG. Just keep an eye on zone chat. Someone will say "Fulminant anomaly is up" or something like that. Just go to that one, help out and then talk to the mage. Do this twice (sorry, three times) and you are good to go!
Also, are you on PC NA, by any chance? If you are, I can probably help depending on what times you play.
I am on PC NA. and my play time is.. all over the place (basically imagine being able to hop in at most times of the day, but not being able to stick around for large chunks of time without going afk fairly regularly and/or logging out soon after), which is part of the problem. unless I specifically schedule something in advance and deliberately set aside the time for it, chances are - its not happening.
and no, I cannot do VMA. I would say, most people can't. kinda like VMoL
Sometimes we must make plans. It's not that difficult. I still haven't seen mention of asking guild members to group up for craglorn.
I believe I did mention it. kinda. I mentioned trying to get groups for it within guild. aside from that one time a couple of us managed to kill a few world bosses that were up and did a full run of catacombs? it went nowhere. there is just very little interest in questing through craglorn. most of my guildies are either generally not interested, or already did it at least once way back when and don't really feel motivated to do it again. oh the "I will totally run it with you!" is said and then RL gets in a way. I'm not a super duper player. never claimed to be. nor do i have the kind of free time that I used to. which means joining a vet content running guild is out of the question.
I managed to do a part of the amulet quest, mostly becasue the amulet itself is away from mobs. but tried boss and basically got squished even worse then by the wolf. so no, those group delves are not happening.
Trinity_Is_My_Name wrote: »You think Crag is tough now? Before One Tamriel it truly was awesome! Only the toughest of the tough could solo Crag and it was great. Players were afraid to even venture off the beaten path even in fairly large groups because even a few Wasps would wipe out a group quickly unless they had some high DPS and good skills. I miss the old Craglorn! Wish it were back.
Crag now is a Cake Walk. Very easy to solo all content in Crag except the ones that require more players for the mechanics of some quests.
Send me a friend request and if you see me on, send me a message. I'm typically not doing much and have no issue heading out to Crag to help you.
I don't think you are on pc NA, are you? cause.. I tried both the names in your signature and got zero results.
sigh. I managed to get 2 of the tomb guardians down, but the named one - there is this attack it does that takes off most of my health so if i don't get a pet heal off in time - pretty much everything kills me. and then - have to start over. I got it to the point where it summons snakes and then. dead. I'm not even sure i CAN ask someone to help me with it, as it seems to be a quest specific location (and of course just after I type it, I realized that my food buff ran outwhy is it that whenever I whine, things actualy start working? )
there are 2 quest chains that require group. and when I say require group, I mean REALLY require group. becasue early on, you have to kill world bosses. there are some bosses that can be soloed. in my experience, not craglorn bosses though.
why am I so interested in that quest chain? becasue craglorn tapestry. you have to do ALL the quest chains in order to buy it. not just the solo main story. the problem is, finding groups for those group steps? is close to impossible nowadays
The only part of the Craglorn quest line that would be hard to solo is the last boss in the Shattered and the Lost, because she summons a ton of ads. (That is my favourite part of the Craglorn quest series).
Other than that, some strategy and some DPS should get you through it. Worst case scenario, bring a friend.
I'm not talking about the story that ends with nirhorned piece. I'm talking about the two GROUP quest chains. that are needed for full completion. there is a total of 6 quest chains you can start in Craglorn. (well.. parts anyways, that have associated achievements) 2 of them are group only. and i figure, pfftt.. I'll just solo them, no biggie right? until the point where I'm sent to kill world bosses to charge crystals. yeah, that aint happening. I can make my way through group delves, more or less. i cannot solo world bosses. I've been sitting on those two chains for a while now, because nowadays, people either farm dailies, spam catacombs or just farm.
OK, that part of the Shattered and the Lost quest line requires you to go to an anomaly and talk to the mage that spawns there once it's defeated.
People do anomalies in Craglorn ALL DAY LONG. Just keep an eye on zone chat. Someone will say "Fulminant anomaly is up" or something like that. Just go to that one, help out and then talk to the mage. Do this twice (sorry, three times) and you are good to go!
Also, are you on PC NA, by any chance? If you are, I can probably help depending on what times you play.
I am on PC NA. and my play time is.. all over the place (basically imagine being able to hop in at most times of the day, but not being able to stick around for large chunks of time without going afk fairly regularly and/or logging out soon after), which is part of the problem. unless I specifically schedule something in advance and deliberately set aside the time for it, chances are - its not happening.
and no, I cannot do VMA. I would say, most people can't. kinda like VMoL
Ok, I see the confusion now
Craglorn used to be group content, meaning it used to be that you needed a group to complete some content.
after One Tamriel that changed, and now the content, and the main quest, can be completed solo.
The icons in the map still have the + (meaning group content), but they can be completed solo.
The only real group content still in Craglorn is:
- Rahni'Za, Schools of Warriors
- Elinhir
- Shada's Tear
- Skyreach Catacombs
- Skyreach Hold
- Skyreach Pinnacle
- Spellscar
- The Seeker's Archive
- Inazzur's Hold
These are not delves, they are mini dungeons, and they are supposed to be completed by groups of 4, they are instanced and the only quests linked to these are dailies.
They can be completed solo, but they require an above average skill and build.
All the delves with the + near them, it's just legacy. They're not group content anymore, and you can find people roaming them just like delves in other adventure zones or public dungeons, as they are not instanced anymore.
The quests you mentioned do not requires you to complete any of the aforementioned content, one just happens to be there, but you can reach it without fighting anything that poses a real risk to the solo player (it's just past the grate, you have to fight a couple of zombies) and the other is in a fake group delve.
As for the achievement, there is no way around it, if you want it, and don't possess above average skill or build, your only solution is to get a group somehow or get the skill and build required to complete them.
Veteran dungeons also have achievements, and they also require a group. There is no difference, whatever argument you may have. It's group content, it's supposed to be completed by groups.
Hope this clarifies.
Don't be put off by the +, they just forgot to remove it.
Have fun.
this post is a very detailed way to say "git gud" I appreciate the run down, but... i wasn't put off by a plus sign. I was put off by the fact that the one time we managed to get a spur of the moment group for graglorn world bosses, 4 of us still had issues with some of them. and when I figured.. pftt, I was able to solo public dungeon group events, I can solo a little delve right? right? yeah, no, bosses squished me. again. and again. until I just went screw it and stealthed past it to the skyshard.
I'm still trying to understand why keep parts of the story - group? because contrary to the claims, yeah its STILL group. just because some people can solo Skyreach, doesn't make it any less group. whenever I get into the open world area that says group on my screen? it FEELS like a group area. it doesn't feel fake, anymore then skyreach catacombs feel like fake group content.
I have never been able to solo the werewolf delve, the dwemer spider boss that blocks the door or the 3 lamias at the end of the lamias delve in southern Crag (begins with a Z..zalgaz?). The werewolf and dwemer spider are relentless chasing you around til you're dead. Can't cc them and can't block, heal and dps at the same time.
Craglorn is soloable,
you just need to stop doing baby DPS, and be AVERAGE just like everyone else doing 20k or higher DPS.
The good players aka the ones that do trials, they do over 35k DPS, craglorn is a cakewalk to trial players.
You do baby DPS, dont expect to do good in Craglorn. Its for people that got to CP160 and by that time you should be doing 20k or higher DPS.