Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
"So my question is, will ZoS "fix" Craglorn?"
You are assuming the false premise that it is somehow broken. Many zones have trial areas and content that was meant to be done as a group. Craglorn is no different. Many people actually like that there is harder content and group content.
ForfiniteStories wrote: »So my question is, will ZoS "fix" Craglorn?
"So my question is, will ZoS "fix" Craglorn?"
You are assuming the false premise that it is somehow broken. Many zones have trial areas and content that was meant to be done as a group. Craglorn is no different. Many people actually like that there is harder content and group content.
That's not the thing though. Craglorn has story quest content that is not solo-friendly whereas other zones that have group content don't have it as part of a story unless it's explicitly an instanced 4-man or raid.
And they did already give Craglorn one pass to make most of it solo friendly, but not all. They should seriously consider doing the rest of it that way.
The OP is right. The kind of content that requires groups only works in MMOs when there's a large enough group of people wanting to do it. That worked in Craglorn when it was first released but it hasn't for a long time. Most people only go there these days to farm nirn or do the top-tier crafting dailies. It's very tough to find a group there these days for any overland content that requires one.
Trinity_Is_My_Name wrote: »I miss the old Craglorn! Wish it were back.
Trinity_Is_My_Name wrote: »You think Crag is tough now? Before One Tamriel it truly was awesome! Only the toughest of the tough could solo Crag and it was great. Players were afraid to even venture off the beaten path even in fairly large groups because even a few Wasps would wipe out a group quickly unless they had some high DPS and good skills. I miss the old Craglorn! Wish it were back.
Crag now is a Cake Walk. Very easy to solo all content in Crag except the ones that require more players for the mechanics of some quests.
MLGProPlayer wrote: »"So my question is, will ZoS "fix" Craglorn?"
You are assuming the false premise that it is somehow broken. Many zones have trial areas and content that was meant to be done as a group. Craglorn is no different. Many people actually like that there is harder content and group content.
That's not the thing though. Craglorn has story quest content that is not solo-friendly whereas other zones that have group content don't have it as part of a story unless it's explicitly an instanced 4-man or raid.
And they did already give Craglorn one pass to make most of it solo friendly, but not all. They should seriously consider doing the rest of it that way.
The OP is right. The kind of content that requires groups only works in MMOs when there's a large enough group of people wanting to do it. That worked in Craglorn when it was first released but it hasn't for a long time. Most people only go there these days to farm nirn or do the top-tier crafting dailies. It's very tough to find a group there these days for any overland content that requires one.
Type "LFG Craglorn dailies" in guild chat. Wait a few minutes. Profit.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
there are 2 quest chains that require group. and when I say require group, I mean REALLY require group. becasue early on, you have to kill world bosses. there are some bosses that can be soloed. in my experience, not craglorn bosses though.
why am I so interested in that quest chain? becasue craglorn tapestry. you have to do ALL the quest chains in order to buy it. not just the solo main story. the problem is, finding groups for those group steps? is close to impossible nowadays
there are 2 quest chains that require group. and when I say require group, I mean REALLY require group. becasue early on, you have to kill world bosses. there are some bosses that can be soloed. in my experience, not craglorn bosses though.
why am I so interested in that quest chain? becasue craglorn tapestry. you have to do ALL the quest chains in order to buy it. not just the solo main story. the problem is, finding groups for those group steps? is close to impossible nowadays
The only part of the Craglorn quest line that would be hard to solo is the last boss in the Shattered and the Lost, because she summons a ton of ads. (That is my favourite part of the Craglorn quest series).
Other than that, some strategy and some DPS should get you through it. Worst case scenario, bring a friend.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Trinity_Is_My_Name wrote: »You think Crag is tough now? Before One Tamriel it truly was awesome! Only the toughest of the tough could solo Crag and it was great. Players were afraid to even venture off the beaten path even in fairly large groups because even a few Wasps would wipe out a group quickly unless they had some high DPS and good skills. I miss the old Craglorn! Wish it were back.
Crag now is a Cake Walk. Very easy to solo all content in Crag except the ones that require more players for the mechanics of some quests.
ahh the good old days.... i remember when i was proud to survived bunch of beez
Trinity_Is_My_Name wrote: »You think Crag is tough now? Before One Tamriel it truly was awesome! Only the toughest of the tough could solo Crag and it was great. Players were afraid to even venture off the beaten path even in fairly large groups because even a few Wasps would wipe out a group quickly unless they had some high DPS and good skills. I miss the old Craglorn! Wish it were back.
Crag now is a Cake Walk. Very easy to solo all content in Crag except the ones that require more players for the mechanics of some quests.
ahh the good old days.... i remember when i was proud to survived bunch of beez
there are 2 quest chains that require group. and when I say require group, I mean REALLY require group. becasue early on, you have to kill world bosses. there are some bosses that can be soloed. in my experience, not craglorn bosses though.
why am I so interested in that quest chain? becasue craglorn tapestry. you have to do ALL the quest chains in order to buy it. not just the solo main story. the problem is, finding groups for those group steps? is close to impossible nowadays
The only part of the Craglorn quest line that would be hard to solo is the last boss in the Shattered and the Lost, because she summons a ton of ads. (That is my favourite part of the Craglorn quest series).
Other than that, some strategy and some DPS should get you through it. Worst case scenario, bring a friend.
I'm not talking about the story that ends with nirhorned piece. I'm talking about the two GROUP quest chains. that are needed for full completion. there is a total of 6 quest chains you can start in Craglorn. (well.. parts anyways, that have associated achievements) 2 of them are group only. and i figure, pfftt.. I'll just solo them, no biggie right? until the point where I'm sent to kill world bosses to charge crystals. yeah, that aint happening. I can make my way through group delves, more or less. i cannot solo world bosses. I've been sitting on those two chains for a while now, because nowadays, people either farm dailies, spam catacombs or just farm.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***