What do you know about balance.There are about 60-80 sets that are considered "proc-sets" in the game. Sure remove them all......
In this case a few bad apples have spoiled the whole bushel. Rather than enrage a few by asking for specific ones to be removed it's only fair to remove them all. They've already shown they're incapable of balancing them properly.
Giles.floydub17_ESO wrote: »Nemesis7884 wrote: »lol yeah let's just have passive bonuses, let's remove all active abilities all together - everyone knows passive bonuses are the most exciting thing ever in games YAY /sarcasm off
I'd rather remove all only passive bonus sets from the game that do not have some sort of interactivity...there is nothing more boring than a +5% damage skills...i think even passive bonuses should have some interactivity like +5% when you do this or that
We are polar opposites then. I think silks of the sun is ok but burning spellweave should be removed.
Procing spell/weapon damage, or even critical chance and such is very different than procing something that does actual damage. It is night and day as one still requires player skill to do the damage vs just doing something to get more damage.
Nothing wrong with sets like BSW and Scathing Mage. If there is an issue with either set there is also an issue with Silks since why should mDKs, and essentially mSorcs via Netch, have access to sets that can increase most all of their damage with 400 spell damage and the other three classes are left out?
Neither are OP.
What do you know about balance.There are about 60-80 sets that are considered "proc-sets" in the game. Sure remove them all......
In this case a few bad apples have spoiled the whole bushel. Rather than enrage a few by asking for specific ones to be removed it's only fair to remove them all. They've already shown they're incapable of balancing them properly.
There are about 60-80 sets that are considered "proc-sets" in the game. Sure remove them all......
In this case a few bad apples have spoiled the whole bushel. Rather than enrage a few by asking for specific ones to be removed it's only fair to remove them all. They've already shown they're incapable of balancing them properly.
The "nerfs" didn't go far enough. They are a bad idea with even worse execution, a festering malignancy.https://www.youtube.com/watch?v=s_G-eeaKghg
The "nerfs" didn't go far enough. They are a bad idea with even worse execution, a festering malignancy.https://www.youtube.com/watch?v=s_G-eeaKghg
I like the proc sets. They offer inventive and interesting game play options.
PvP is never going to be balanced. Not unless everyone plays the exact same class and wears the exact same gear. Then you would have your perfect balance. But it would also be extremely boring.
Yolokin_Swagonborn wrote: »Ashen Grip OP. Plx remove.
Look at the new sets coming in for Horns of the Reach. Notice anything?
Perhaps we get proc sets because ZOS has ran out of ideas and can only think of new proc sets.
The "nerfs" didn't go far enough. They are a bad idea with even worse execution, a festering malignancy.https://www.youtube.com/watch?v=s_G-eeaKghg
I like the proc sets. They offer inventive and interesting game play options.
PvP is never going to be balanced. Not unless everyone plays the exact same class and wears the exact same gear. Then you would have your perfect balance. But it would also be extremely boring.
leepalmer95 wrote: »The "nerfs" didn't go far enough. They are a bad idea with even worse execution, a festering malignancy.https://www.youtube.com/watch?v=s_G-eeaKghg
I like the proc sets. They offer inventive and interesting game play options.
PvP is never going to be balanced. Not unless everyone plays the exact same class and wears the exact same gear. Then you would have your perfect balance. But it would also be extremely boring.
By interesting you mean completely best in slot, free dmg, no effort needed?
The "nerfs" didn't go far enough. They are a bad idea with even worse execution, a festering malignancy.https://www.youtube.com/watch?v=s_G-eeaKghg
I like the proc sets. They offer inventive and interesting game play options.
PvP is never going to be balanced. Not unless everyone plays the exact same class and wears the exact same gear. Then you would have your perfect balance. But it would also be extremely boring.
Halo was awesome, not boring.
leepalmer95 wrote: »The "nerfs" didn't go far enough. They are a bad idea with even worse execution, a festering malignancy.https://www.youtube.com/watch?v=s_G-eeaKghg
I like the proc sets. They offer inventive and interesting game play options.
PvP is never going to be balanced. Not unless everyone plays the exact same class and wears the exact same gear. Then you would have your perfect balance. But it would also be extremely boring.
By interesting you mean completely best in slot, free dmg, no effort needed?
leepalmer95 wrote: »The "nerfs" didn't go far enough. They are a bad idea with even worse execution, a festering malignancy.https://www.youtube.com/watch?v=s_G-eeaKghg
I like the proc sets. They offer inventive and interesting game play options.
PvP is never going to be balanced. Not unless everyone plays the exact same class and wears the exact same gear. Then you would have your perfect balance. But it would also be extremely boring.
By interesting you mean completely best in slot, free dmg, no effort needed?
No that is not what I meant by interesting. Obviously.
I look at proc sets as new abilities added to the game that require certain plays styles to activate. And given this game's very limited opportunity to set new abilities - these sets are an asset to the game and make it more enjoyable to play. At least in my opinion and from my perspective they do.
Which ever developer came up with the idea - my hat is off to them. It was an ingenious way to add new abilities to certain play styles without complicating the interface.
leepalmer95 wrote: »leepalmer95 wrote: »The "nerfs" didn't go far enough. They are a bad idea with even worse execution, a festering malignancy.https://www.youtube.com/watch?v=s_G-eeaKghg
I like the proc sets. They offer inventive and interesting game play options.
PvP is never going to be balanced. Not unless everyone plays the exact same class and wears the exact same gear. Then you would have your perfect balance. But it would also be extremely boring.
By interesting you mean completely best in slot, free dmg, no effort needed?
No that is not what I meant by interesting. Obviously.
I look at proc sets as new abilities added to the game that require certain plays styles to activate. And given this game's very limited opportunity to set new abilities - these sets are an asset to the game and make it more enjoyable to play. At least in my opinion and from my perspective they do.
Which ever developer came up with the idea - my hat is off to them. It was an ingenious way to add new abilities to certain play styles without complicating the interface.
Procs sets have pretty much killed pvp.
Viper is such a cool new ability
So is skoria
I'm sure people completely change how they play to incorporate them..
Are you even aware that most, if not all of the 5p ones have been nerfed to a point that they are most likely not even worth to slot? Have you even downloaded pts?What do you know about balance.There are about 60-80 sets that are considered "proc-sets" in the game. Sure remove them all......
In this case a few bad apples have spoiled the whole bushel. Rather than enrage a few by asking for specific ones to be removed it's only fair to remove them all. They've already shown they're incapable of balancing them properly.
For one, I know there is a disproportionate amount of proc sets for stam users that do x damage after doing damage. A 100% proc chance. It's horribly unbalanced.