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Remove all proc sets from the game.

Jamascus
Jamascus
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The "nerfs" didn't go far enough. They are a bad idea with even worse execution, a festering malignancy.

https://www.youtube.com/watch?v=s_G-eeaKghg
  • Qbiken
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    There are about 60-80 sets that are considered "proc-sets" in the game. Sure remove them all......
  • Jamascus
    Jamascus
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    Qbiken wrote: »
    There are about 60-80 sets that are considered "proc-sets" in the game. Sure remove them all......

    In this case a few bad apples have spoiled the whole bushel. Rather than enrage a few by asking for specific ones to be removed it's only fair to remove them all. They've already shown they're incapable of balancing them properly.
  • Rikkof
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    I agree, Viper set especially should be removed from game
  • Cage_Lizardman
    Cage_Lizardman
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    Just put them all on the same dps level as Ice Furnace. No more problem.
  • Beardimus
    Beardimus
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    Remove from PvP or tone down yes.
    Nearly all the old sets were 'proc' and we didn't have an issue. It's the new ones that are big issues and the ones that stack

    ONE proc per tool rule would help perhaps. Maybe make it a proc or poison slot.

    It's the 1 light attack proccing two sets and a poison or enchant that bugs me that
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
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  • Nemesis7884
    Nemesis7884
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    lol yeah let's just have passive bonuses, let's remove all active abilities all together - everyone knows passive bonuses are the most exciting thing ever in games YAY /sarcasm off

    I'd rather remove all only passive bonus sets from the game that do not have some sort of interactivity...there is nothing more boring than a +5% damage skills...i think even passive bonuses should have some interactivity like +5% when you do this or that
    Edited by Nemesis7884 on July 23, 2017 12:26PM
  • Jamascus
    Jamascus
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    lol yeah let's just have passive bonuses, let's remove all active abilities all together - everyone knows passive bonuses are the most exciting thing ever in games YAY

    Procs are passives...
  • Morgul667
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    lol yeah let's just have passive bonuses, let's remove all active abilities all together - everyone knows passive bonuses are the most exciting thing ever in games YAY

    Well if we do that we should probably remove passive bonus we get from sets... i mean they dont require any skill to use....

    Oh well ... lets put all our anger on the sets i see on my death recap, thats way easier and healthier
  • Solohope
    Solohope
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    I'm personally really happy about upcoming nerfs and think that it will be enough.
    PC NA - @Solohope
  • humpalicous
    humpalicous
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    Jamascus wrote: »
    The "nerfs" didn't go far enough. They are a bad idea with even worse execution, a festering malignancy.

    https://www.youtube.com/watch?v=s_G-eeaKghg

    Looks like someone's been killed by Viper+Veli+Widowmaker a few times eh? ;)

    Don't worry, that's going away now.

    But in all seriousness, removing 60-80 sets in the game (that's a rough estimate of the amount of proc sets) is quite the undertaking and will more than likely cause an outburst in the community. Doing pledges would be pointless unless you want to level Undaunted since half of the monster sets would disappear.

    Then ZOS would likely have to come up with a compensation of 60 some odd sets, or at the very least tweak them all.

    As much as you might hate the proc sets in this game, they have been a part of the game since the beginning. Be realistic, they're not going away. Nerf the OP? Sure, but they're not getting removed.

    Just my 2 cents ;)
  • Tyrobag
    Tyrobag
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    Nope
  • Keep_Door
    Keep_Door
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    Someone got ganked. Quick get this guy a cookie.
  • DarkAedin
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    Direct damage proc sets, including helms, should all be removed from the game. They require no player skill and they do "invisible" dmg.
    Having dmg proc sets is what zos (stated publicly and) uses to close the gap between highly skilled players and noobs. Problem is that highly skilled players have access to the set too, and have a much better understanding of the games internal system to utilize them to the max.

    So yes. Remove all dmg proc sets from game. Ill miss my selenes, but not that much
  • Jamascus
    Jamascus
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    Keep_Door wrote: »
    Someone got ganked. Quick get this guy a cookie.

    I'm ok with being ganked. I'm not ok with someone's armor passively doing damage. Especially when combined with crit rush, which is a cancer all it's own.
  • Nemesis7884
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    Jamascus wrote: »
    lol yeah let's just have passive bonuses, let's remove all active abilities all together - everyone knows passive bonuses are the most exciting thing ever in games YAY

    Procs are passives...

    that proc through the use of an active skill...i rather meant passive as in always there and not interactive in a way
  • Nemesis7884
    Nemesis7884
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    Morgul667 wrote: »
    lol yeah let's just have passive bonuses, let's remove all active abilities all together - everyone knows passive bonuses are the most exciting thing ever in games YAY

    Well if we do that we should probably remove passive bonus we get from sets... i mean they dont require any skill to use....

    Oh well ... lets put all our anger on the sets i see on my death recap, thats way easier and healthier

    i hope it was clear that i meant it ironic
  • Jamascus
    Jamascus
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    DarkAedin wrote: »
    Direct damage proc sets, including helms, should all be removed from the game. They require no player skill and they do "invisible" dmg.
    Having dmg proc sets is what zos (stated publicly and) uses to close the gap between highly skilled players and noobs. Problem is that highly skilled players have access to the set too, and have a much better understanding of the games internal system to utilize them to the max.

    So yes. Remove all dmg proc sets from game. Ill miss my selenes, but not that much

    This would be acceptable.
  • Nemesis7884
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    Jamascus wrote: »
    Keep_Door wrote: »
    Someone got ganked. Quick get this guy a cookie.

    I'm ok with being ganked. I'm not ok with someone's armor passively doing damage. Especially when combined with crit rush, which is a cancer all it's own.

    i'd be all for exchanging crit rush for an aoe charge...
  • Jamascus
    Jamascus
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    lol yeah let's just have passive bonuses, let's remove all active abilities all together - everyone knows passive bonuses are the most exciting thing ever in games YAY /sarcasm off

    I'd rather remove all only passive bonus sets from the game that do not have some sort of interactivity...there is nothing more boring than a +5% damage skills...i think even passive bonuses should have some interactivity like +5% when you do this or that

    We are polar opposites then. I think silks of the sun is ok but burning spellweave should be removed.
  • GeorgeBlack
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    Yep
  • Jamascus
    Jamascus
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    Jamascus wrote: »
    Keep_Door wrote: »
    Someone got ganked. Quick get this guy a cookie.

    I'm ok with being ganked. I'm not ok with someone's armor passively doing damage. Especially when combined with crit rush, which is a cancer all it's own.

    i'd be all for exchanging crit rush for an aoe charge...

    Explosive Charge already exists.
  • Axoinus
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    Maybe they should just make a 'counter' set? As is a set that 'resists' procs? Or maybe add resist proc as an additional trait for nirnhoned?

    Something like that anyway. Point being, rather than a direct nerf bat, give the player a strategy to counter the issue.
  • Jamascus
    Jamascus
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    Axoinus wrote: »
    Maybe they should just make a 'counter' set? As is a set that 'resists' procs? Or maybe add resist proc as an additional trait for nirnhoned?

    Something like that anyway. Point being, rather than a direct nerf bat, give the player a strategy to counter the issue.

    I like the idea. I'm scared how ZOS might implement it though. They don't have the best track record...
  • Morgul667
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    Morgul667 wrote: »
    lol yeah let's just have passive bonuses, let's remove all active abilities all together - everyone knows passive bonuses are the most exciting thing ever in games YAY

    Well if we do that we should probably remove passive bonus we get from sets... i mean they dont require any skill to use....

    Oh well ... lets put all our anger on the sets i see on my death recap, thats way easier and healthier

    i hope it was clear that i meant it ironic

    It was clear for me I was using it as a basis to develop :)
  • Doctordarkspawn
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    Something will be OP at any point in time.

    You can never win, only make the game worse with your incessant, selfish screeching.
  • idk
    idk
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    Jamascus wrote: »
    lol yeah let's just have passive bonuses, let's remove all active abilities all together - everyone knows passive bonuses are the most exciting thing ever in games YAY /sarcasm off

    I'd rather remove all only passive bonus sets from the game that do not have some sort of interactivity...there is nothing more boring than a +5% damage skills...i think even passive bonuses should have some interactivity like +5% when you do this or that

    We are polar opposites then. I think silks of the sun is ok but burning spellweave should be removed.

    Procing spell/weapon damage, or even critical chance and such is very different than procing something that does actual damage. It is night and day as one still requires player skill to do the damage vs just doing something to get more damage.

    Nothing wrong with sets like BSW and Scathing Mage. If there is an issue with either set there is also an issue with Silks since why should mDKs, and essentially mSorcs via Netch, have access to sets that can increase most all of their damage with 400 spell damage and the other three classes are left out?

    Neither are OP.
    Edited by idk on July 23, 2017 3:44PM
  • Destyran
    Destyran
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    So you want all monster sets apart from slime craw removed and the other 5 peice ones??
  • Absalon
    Absalon
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    The nerfs weren't apppied yet lmao.
    CP 810 (PC-NA)
    Harnak - Magplar Healer (PVE)
    Gavin - Magsorc DPS (PVE)
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    Adrya - Stamblade DPS (PVP)
    Targesh - Stamplar DPS (PVP)
  • visionality
    visionality
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    Beardimus wrote: »
    Remove from PvP or tone down yes.
    Nearly all the old sets were 'proc' and we didn't have an issue. It's the new ones that are big issues and the ones that stack

    ONE proc per tool rule would help perhaps. Maybe make it a proc or poison slot.

    It's the 1 light attack proccing two sets and a poison or enchant that bugs me that

    I fully agree. The problem is not one procset, its 2-3 stacking and proccing at the same time sometimes. Easy way to solve: If one procset procs, the cooldown applies to all procsets. Would make them way less attractive and allow counterplay.
  • Savos_Saren
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    Just put them all on the same dps level as Ice Furnace. No more problem.

    You, sir, are a poet! The Ice Furnace set is about the biggest slap in the face to players.

    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
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