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Remove all proc sets from the game.

  • SanTii.92
    SanTii.92
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    Jamascus wrote: »
    Qbiken wrote: »
    There are about 60-80 sets that are considered "proc-sets" in the game. Sure remove them all......

    In this case a few bad apples have spoiled the whole bushel. Rather than enrage a few by asking for specific ones to be removed it's only fair to remove them all. They've already shown they're incapable of balancing them properly.
    What do you know about balance.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Roovin
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    "I got killed by someone using a proc set"

    That isn't a valid reason to remove them.
  • tinythinker
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    Or give counterplay. A lot of that is missing in ESO. Have a set or skill that allows you to turn the tables on a proc-player. Then you can have better balance while not nerfing PvE.
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  • leepalmer95
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    All gear that actually deals damage itself and doesn't add to your stats instead should be removed.

    Or just stop them working in pvp - My preference.
    Or add a global cooldown of 4s from a damage dealing proc sets.


    Or at the very least before this patch goes live, tone down ALL of the problematic proc sets and not just some like you've done.

    Selene - Hits far, far too hard for a 2 piece, it hits harder than most ults. The shown area of effect hasn't seemed to do much. Also can you still animation cancel this and double proc it?

    Tremorscale - 70% snare is stupid, literally brings anything affected to a standstill and there is no immunity from it unless your a 7/7 medium build and even then it costs a good 4k stamina only for you to come to a standstill again 4s later. Its aoe snare as well. Snare needs toning way down to like 30-40% at most.

    Skoria - For some reason people seem to think this is ok? It usually a lot of magicka users who have had to put up with viper/ selene/ veli etc.. but this set is still OP. Its anywhere from 5-6k proc basically on cooldown on skills, its aoe and its always going to hit. Also fire dmg for that extra effect against vamps.

    Its not really possible to block it either, not with the blocking changes. Getting charged every 0.25s when blocking kills off anything not built for permablocking with full reduction. An example.

    I was messing with the build editior and went to make a full sturdy impreg mag dk build, even with full sturdy, s&b and 21% into reduced block cost it was still 750~ cost per 0.25. So to block a skoria meteor on a block pvp build it would cost 3k~ because of ticking dots + skills being used.

    Now imagine that on a non s&b no blocking type build? It's better off to just eat it.



    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Balsagna
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    I know this is obvious but please don't remove proc sets from the game. They are fine in PVE and it's high time we stop paying the price for pvp idiocy. Thanks.
  • Jamascus
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    Absalon wrote: »
    The nerfs weren't apppied yet lmao.
    They already made it so they can't crit.
  • Jamascus
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    Jamascus wrote: »
    lol yeah let's just have passive bonuses, let's remove all active abilities all together - everyone knows passive bonuses are the most exciting thing ever in games YAY /sarcasm off

    I'd rather remove all only passive bonus sets from the game that do not have some sort of interactivity...there is nothing more boring than a +5% damage skills...i think even passive bonuses should have some interactivity like +5% when you do this or that

    We are polar opposites then. I think silks of the sun is ok but burning spellweave should be removed.

    Procing spell/weapon damage, or even critical chance and such is very different than procing something that does actual damage. It is night and day as one still requires player skill to do the damage vs just doing something to get more damage.

    Nothing wrong with sets like BSW and Scathing Mage. If there is an issue with either set there is also an issue with Silks since why should mDKs, and essentially mSorcs via Netch, have access to sets that can increase most all of their damage with 400 spell damage and the other three classes are left out?

    Neither are OP.

    Spider Cultists, War Maiden, Light Speaker and Ysgramor's also give the 400 damage to magic/elements/heals. There are plenty of sets that buff stamina/weapon damage also. Sword-singer, automaton etc. I could, however get on board with the bolded part.
  • Jamascus
    Jamascus
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    SanTii.92 wrote: »
    Jamascus wrote: »
    Qbiken wrote: »
    There are about 60-80 sets that are considered "proc-sets" in the game. Sure remove them all......

    In this case a few bad apples have spoiled the whole bushel. Rather than enrage a few by asking for specific ones to be removed it's only fair to remove them all. They've already shown they're incapable of balancing them properly.
    What do you know about balance.

    For one, I know there is a disproportionate amount of proc sets for stam users that do x damage after doing damage. A 100% proc chance. It's horribly unbalanced.
    Edited by Jamascus on July 23, 2017 6:31PM
  • Yolokin_Swagonborn
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    Ashen Grip OP. Plx remove.

    Look at the new sets coming in for Horns of the Reach. Notice anything?

    Perhaps we get proc sets because ZOS has ran out of ideas and can only think of new proc sets.
  • SirAndy
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    Jamascus wrote: »
    The "nerfs" didn't go far enough.

    Your Signature: "Nerfs, the lazy way to fix bad game design..."
    poke.gif

  • Vaoh
    Vaoh
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    What'd Ice Furnace ever do to you....
  • Ihatenightblades
    Ihatenightblades
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    Lol +1 like for the star wars
  • Jamascus
    Jamascus
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    SirAndy wrote: »
    Jamascus wrote: »
    The "nerfs" didn't go far enough.

    Your Signature: "Nerfs, the lazy way to fix bad game design..."
    poke.gif
    Correct, the bad game design is that proc sets exist. They're lazy, so they nerf them instead of remove them entirely and redesign.
  • Kyren_MystDragon
    Kyren_MystDragon
    Soul Shriven
    Sounds like someone is trying blame proc sets are the problem when it's actually lack of skill. Learn how to play as well as whine less.
  • Vaoh
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    Jamascus wrote: »
    SirAndy wrote: »
    Jamascus wrote: »
    The "nerfs" didn't go far enough.

    Your Signature: "Nerfs, the lazy way to fix bad game design..."
    poke.gif
    Correct, the bad game design is that proc sets exist. They're lazy, so they nerf them instead of remove them entirely and redesign.

    You want ZOS to remove every single set that "procs" and redesign them? Oh man.....
  • AcadianPaladin
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    I'm for anything that makes farming for specific gear less important and discourages pushing a BiS set on each role. Just one example:

    "I'm a healer."
    "Where's yer SPC?"
    "I refuse to farm BiS/meta gear."
    "Sorry, can't use you."
    Edited by AcadianPaladin on July 23, 2017 7:34PM
    PC NA(no Steam), PvE, mostly solo
  • STEVIL
    STEVIL
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    Jamascus wrote: »
    Qbiken wrote: »
    There are about 60-80 sets that are considered "proc-sets" in the game. Sure remove them all......

    In this case a few bad apples have spoiled the whole bushel. Rather than enrage a few by asking for specific ones to be removed it's only fair to remove them all. They've already shown they're incapable of balancing them properly.

    night mothers gaze has to go... that is clear.

    yup

    /sarcasm.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Jeremy
    Jeremy
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    Jamascus wrote: »
    The "nerfs" didn't go far enough. They are a bad idea with even worse execution, a festering malignancy.

    https://www.youtube.com/watch?v=s_G-eeaKghg

    I like the proc sets. They offer inventive and interesting game play options.

    PvP is never going to be balanced. Not unless everyone plays the exact same class and wears the exact same gear. Then you would have your perfect balance. But it would also be extremely boring.
    Edited by Jeremy on July 23, 2017 7:44PM
  • leepalmer95
    leepalmer95
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    Jeremy wrote: »
    Jamascus wrote: »
    The "nerfs" didn't go far enough. They are a bad idea with even worse execution, a festering malignancy.

    https://www.youtube.com/watch?v=s_G-eeaKghg

    I like the proc sets. They offer inventive and interesting game play options.

    PvP is never going to be balanced. Not unless everyone plays the exact same class and wears the exact same gear. Then you would have your perfect balance. But it would also be extremely boring.

    By interesting you mean completely best in slot, free dmg, no effort needed?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Jamascus
    Jamascus
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    Ashen Grip OP. Plx remove.

    Look at the new sets coming in for Horns of the Reach. Notice anything?

    Perhaps we get proc sets because ZOS has ran out of ideas and can only think of new proc sets.

    Why do we continually need new sets?
  • Jamascus
    Jamascus
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    Jeremy wrote: »
    Jamascus wrote: »
    The "nerfs" didn't go far enough. They are a bad idea with even worse execution, a festering malignancy.

    https://www.youtube.com/watch?v=s_G-eeaKghg

    I like the proc sets. They offer inventive and interesting game play options.

    PvP is never going to be balanced. Not unless everyone plays the exact same class and wears the exact same gear. Then you would have your perfect balance. But it would also be extremely boring.

    Halo was awesome, not boring.
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    Jamascus wrote: »
    The "nerfs" didn't go far enough. They are a bad idea with even worse execution, a festering malignancy.

    https://www.youtube.com/watch?v=s_G-eeaKghg

    I like the proc sets. They offer inventive and interesting game play options.

    PvP is never going to be balanced. Not unless everyone plays the exact same class and wears the exact same gear. Then you would have your perfect balance. But it would also be extremely boring.

    By interesting you mean completely best in slot, free dmg, no effort needed?

    No that is not what I meant by interesting. Obviously.

    I look at proc sets as new abilities added to the game that require certain plays styles to activate. And given this game's very limited opportunity to set new abilities - these sets are an asset to the game and make it more enjoyable to play. At least in my opinion and from my perspective they do.

    Which ever developer came up with the idea - my hat is off to them. It was an ingenious way to add new abilities to certain play styles without complicating the interface.
  • Jeremy
    Jeremy
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    Jamascus wrote: »
    Jeremy wrote: »
    Jamascus wrote: »
    The "nerfs" didn't go far enough. They are a bad idea with even worse execution, a festering malignancy.

    https://www.youtube.com/watch?v=s_G-eeaKghg

    I like the proc sets. They offer inventive and interesting game play options.

    PvP is never going to be balanced. Not unless everyone plays the exact same class and wears the exact same gear. Then you would have your perfect balance. But it would also be extremely boring.

    Halo was awesome, not boring.

    I was never a fan of Halo. So we would have to disagree about that.

    In any case - these are not nearly the same kind of games anyway. The whole point of an mmorpg - from the beginning - has been about creating unique character builds that are emblematic to the individual player. I can't think of a worse way to ruin mmorpg gameplay than to make everyone the same for balance purposes.

    Besides... it's not as if in PvP you aren't going to have discrepancies in numbers that render the whole balance argument pointless anyway.

    I have never understood why PvPers always seem so concerned with balance - yet aren't overly concerned that smaller groups of players (or even a single player) frequently get ganged up on by larger numbers - which would tilt the odds way more to their advantage than any specific gear set or play style would.

    So it seems to me that is where PvPers who are truly interested in balance should focus their attentions.
    Edited by Jeremy on July 23, 2017 8:43PM
  • STEVIL
    STEVIL
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    Jeremy wrote: »
    Jamascus wrote: »
    The "nerfs" didn't go far enough. They are a bad idea with even worse execution, a festering malignancy.

    https://www.youtube.com/watch?v=s_G-eeaKghg

    I like the proc sets. They offer inventive and interesting game play options.

    PvP is never going to be balanced. Not unless everyone plays the exact same class and wears the exact same gear. Then you would have your perfect balance. But it would also be extremely boring.

    By interesting you mean completely best in slot, free dmg, no effort needed?

    Actually a number of proc sets, esp after the upcoming changes do require efforts or at least specific actions... like say melee attacks or crits or those kinds of things...

    when i think free damage i think "no strings" like say the auto-bonus for julianos or hundings where the bonus is 24/7 and applies to basically every effect that uses the trait.

    And many are not BiS...

    i often refer to these as recap sets cuz unlike sets like hundings or julianos or even the proc set Night mother gaze they show their additions to your output in the recap screen as individual line items. most sets hide their contributions by simply raising other results. NMG with its nameless debuff allows the possibility for everyone's damage to increase against the big bosses... which can be far more damage done than what viper could have caused in that team-play boss.

    But its Ok cuz even though it spawns on a random event (crit) and it can result in a ton of "free damage" and just occurs as a routine aspect of your regular attack plans... it doesn't show all the extra damage in a line item for you.

    Recap sets biggest problem is - they are too honest about what they do and that spoils the fantasy that damage is not about the sets as much as it really is.

    Skill vs Sets and the proc set outrage is very much like the pro-wrestling real vs fake of old.
    just modernized for MMO.






    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • leepalmer95
    leepalmer95
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    Jeremy wrote: »
    Jeremy wrote: »
    Jamascus wrote: »
    The "nerfs" didn't go far enough. They are a bad idea with even worse execution, a festering malignancy.

    https://www.youtube.com/watch?v=s_G-eeaKghg

    I like the proc sets. They offer inventive and interesting game play options.

    PvP is never going to be balanced. Not unless everyone plays the exact same class and wears the exact same gear. Then you would have your perfect balance. But it would also be extremely boring.

    By interesting you mean completely best in slot, free dmg, no effort needed?

    No that is not what I meant by interesting. Obviously.

    I look at proc sets as new abilities added to the game that require certain plays styles to activate. And given this game's very limited opportunity to set new abilities - these sets are an asset to the game and make it more enjoyable to play. At least in my opinion and from my perspective they do.

    Which ever developer came up with the idea - my hat is off to them. It was an ingenious way to add new abilities to certain play styles without complicating the interface.

    Procs sets have pretty much killed pvp.

    Viper is such a cool new ability

    So is skoria

    I'm sure people completely change how they play to incorporate them..
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Enslaved
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    You all miss the point. Main cancer in ESO are destro ulti zergs. They cause lag that cannot be compared to anything I ever see, and running around spamming up to 2 buttons is no PvP but plain and simple bull fwcking shiet.
  • Jeremy
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    Jeremy wrote: »
    Jeremy wrote: »
    Jamascus wrote: »
    The "nerfs" didn't go far enough. They are a bad idea with even worse execution, a festering malignancy.

    https://www.youtube.com/watch?v=s_G-eeaKghg

    I like the proc sets. They offer inventive and interesting game play options.

    PvP is never going to be balanced. Not unless everyone plays the exact same class and wears the exact same gear. Then you would have your perfect balance. But it would also be extremely boring.

    By interesting you mean completely best in slot, free dmg, no effort needed?

    No that is not what I meant by interesting. Obviously.

    I look at proc sets as new abilities added to the game that require certain plays styles to activate. And given this game's very limited opportunity to set new abilities - these sets are an asset to the game and make it more enjoyable to play. At least in my opinion and from my perspective they do.

    Which ever developer came up with the idea - my hat is off to them. It was an ingenious way to add new abilities to certain play styles without complicating the interface.

    Procs sets have pretty much killed pvp.

    Viper is such a cool new ability

    So is skoria

    I'm sure people completely change how they play to incorporate them..

    I never said people completely change how they play to incorporate them. Those are your words not mine.

    Proc sets are designed to accommodate certain play styles with new abilities. They are basically the equivalent of leveling up and gaining new skills - only it is done through the acquisition of armor instead of having to replace an icon on your rather limited action bar. This enables the developers to keep the interface scheme lean while still offering new skills to experiment with on top of your other abilities.

    I understand that you think they have pretty much killed PvP and you are entitled to that opinion. But I remember people complaining about PvP on this game long before Viper and Skoria sets were introduced. There is always something ruining or killing PvP according to PvPers. That's never going to change, and would still be the case even if they were to delete every proc set in existence. And I'm not going to lie to you - I'm tried of having my cool toys nerfed to accommodate a segment of the population that is never going to be satisfied until everyone is the exact same as everyone else. Because that is the only way things are going to be 100% fair in PvP. And even then this would have to assume everyone is always matched up evenly as far as numbers go - which is never going to happen.
    Edited by Jeremy on July 23, 2017 8:41PM
  • Insandros
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    just remove eveything from the game, let's jsut keep costumes and disguise and get naked and only have bare hands attacks, will you then be happy?
  • ccfeeling
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    Weak players have no change even we wear the same gears
    Zos u cant help them , u guys are destroying the game in fact
  • SanTii.92
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    Jamascus wrote: »
    SanTii.92 wrote: »
    Jamascus wrote: »
    Qbiken wrote: »
    There are about 60-80 sets that are considered "proc-sets" in the game. Sure remove them all......

    In this case a few bad apples have spoiled the whole bushel. Rather than enrage a few by asking for specific ones to be removed it's only fair to remove them all. They've already shown they're incapable of balancing them properly.
    What do you know about balance.

    For one, I know there is a disproportionate amount of proc sets for stam users that do x damage after doing damage. A 100% proc chance. It's horribly unbalanced.
    Are you even aware that most, if not all of the 5p ones have been nerfed to a point that they are most likely not even worth to slot? Have you even downloaded pts?
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
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