IcyDeadPeople wrote: »Comfortably_Buzzed wrote: »IcyDeadPeople wrote: »All I see is wardens are quite tanky, have tremendous burst damage and insane healing - the class seems a bit too strong in PVP.
I don't understand how they could be bad in PVE, somebody explain? They should be right up there close to templars as a healer, if not better in some ways.
PvE requires high sustained DPS where as PvP tends to require high burst damage. There are other factors at play but this is a big part of the reason Warden's PvE damage is mediocre but in PvP they're a threat.
I don't have a clue about PVE, but sounds like you are saying they don't have enough DoT class skills. Is there not a way to compensate for this using skills from outside their class lines or certain gear sets? Some of the other classes have to rely a lot on weapon skills, for example, there are very few class skills with stam morph if you are playing sorc or DK.
leepalmer95 wrote: »Just need to buff the warden class dots thats all.
leepalmer95 wrote: »Did i miss something?
Balancing should be done in the following order: balance for noCP PvP, then balance the CP system so that it's balanced in CP PvP, then balance PvE around that. ZOS just doesn't want to do that effort.
I'd rather say: balance PVE first, and PVP as a distant second. The majority of this game is PVE.
The majority of noobs and casuals you mean, the majority of veterans and max levels only do PvP, that's how it works in every single MMO, trials and PvP.
MagDens are horrible from a PvE perspective. You know. The side of the game that is most important. And you don't want them buffed, because of their PvP performance...?
The only problem is that every damage skill is delayed and has a long animation to boot. That should be solved, not the damage of the skills itself.
timidobserver wrote: »I did a trial on my MagWarden as a DD the other day. It is complete garbage. It needs some help in that area. They just need to do it in a way that doesn't break PvP.
To everyone complaining about Cliff Racer in PvP - Wardens are in a very bad spot if not healing/tanking.
If Cliff Racer becomes dodgeable, the class spec becomes horrible. Cliff Racer props em up to be competitive in PvP, as well as providing those strictly noobie players that zerg in large numbers with a tool that they can actually touch you with for once before you oneshot them.
Should Cliff Racer become dodgeable, they would require a tremendous amount of PvP-related buffs to compensate, which you would also QQ about.
I recommend actually learning how to fight them. I have yet to come across any Magicka Wardens (with the exception of a few of the best players on my server running builds made only for 1v1s) that have been able to give me serious trouble. Unless you are getting zerged by large numbers (which you would basically die from regardless), or you fail to attack a Magicka Warden or apply any pressure to them whatsoever to warrant their casting of shields/buffs/anything else, then yes Cliff Racer will hurt a lot. Against my own Magicka Warden, the only people who have QQed as many of you do are those who freak out and spam roll dodge 3+ times trying to escape Cliff RacersIt is very much an issue that is only getting this much QQ because it is a new class, which is understandable since the other four classes have been here since launch. Once you understand how to fight a Warden, the only time they will kill you is if you are getting zerged.
Another way to look at it - every class is annoying in a certain scenario more than others. For example, Jesus Beam spamming Templars are strong when zerging someone down, moreso than Cliff Racer spam. What happens when the next class comes out and it creates a situation that affects your gameplay as well? Are we going to cry for nerfs and try to make the class so weak that they are locked out of certain roles completely? (thankfully warden can make strong support builds....)
Gonna write up a thread soonish on how we can fix Magicka Wardens (and slightly buff Stamina Wardens) in PvE. It's important to not cause an overbuffing of the class spec in PvP unless Cliff racer is changed!
what that's crazy.IcyDeadPeople wrote: »leepalmer95 wrote: »Just need to buff the warden class dots thats all.
Hmm...maybe change deep fissure (which hits like a giant AOE truck in PVP) from delayed burst into a DoT, which might nerf PVP performance and buff PVE performance at the same time
seedubsrun wrote: »Wardens are overpowered in PvP ...
ssewallb14_ESO wrote: »As a magwarden in PvP, I'd be fine with them nerfing the racer and buffing other things (like the duration of some of the buff skills). Sick of birdtatos giving the class a bad name anyway.
ssewallb14_ESO wrote: »As a magwarden in PvP, I'd be fine with them nerfing the racer and buffing other things (like the duration of some of the buff skills). Sick of birdtatos giving the class a bad name anyway.
So in other words, nerf their main spammable? Resulting in collateral damage to the PvE player base (which is vastly larger than the PvP player base)? Because people are struggling to deal with something in PvP, and feel it's "overperforming", PvE'ers have to suffer yet again?
Meanwhile, people are still wondering why it is that so many PvE'ers can't stand the PvP'ers... Maybe, just maybe, if the PvP player base would stop asking for nerfs of this and that? Than the PvE player base wouldn't revile them so much for having so many skills and other things nerfed. Thinks about that for a second.
ssewallb14_ESO wrote: »As a magwarden in PvP, I'd be fine with them nerfing the racer and buffing other things (like the duration of some of the buff skills). Sick of birdtatos giving the class a bad name anyway.
So in other words, nerf their main spammable? Resulting in collateral damage to the PvE player base (which is vastly larger than the PvP player base)? Because people are struggling to deal with something in PvP, and feel it's "overperforming", PvE'ers have to suffer yet again?
Meanwhile, people are still wondering why it is that so many PvE'ers can't stand the PvP'ers... Maybe, just maybe, if the PvP player base would stop asking for nerfs of this and that? Than the PvE player base wouldn't revile them so much for having so many skills and other things nerfed. Thinks about that for a second.
ssewallb14_ESO wrote: »ssewallb14_ESO wrote: »As a magwarden in PvP, I'd be fine with them nerfing the racer and buffing other things (like the duration of some of the buff skills). Sick of birdtatos giving the class a bad name anyway.
So in other words, nerf their main spammable? Resulting in collateral damage to the PvE player base (which is vastly larger than the PvP player base)? Because people are struggling to deal with something in PvP, and feel it's "overperforming", PvE'ers have to suffer yet again?
Meanwhile, people are still wondering why it is that so many PvE'ers can't stand the PvP'ers... Maybe, just maybe, if the PvP player base would stop asking for nerfs of this and that? Than the PvE player base wouldn't revile them so much for having so many skills and other things nerfed. Thinks about that for a second.
There are ways to nerf it without affecting PvE, while achieving a net buff to PvE dps. You should stop knee-jerk reacting to literally everything, you'll probably enjoy life more.
Meanwhile, people are still wondering why it is that so many PvE'ers can't stand the PvP'ers... Maybe, just maybe, if the PvP player base would stop asking for nerfs of this and that? Than the PvE player base wouldn't revile them so much for having so many skills and other things nerfed. Thinks about that for a second.
ssewallb14_ESO wrote: »ssewallb14_ESO wrote: »As a magwarden in PvP, I'd be fine with them nerfing the racer and buffing other things (like the duration of some of the buff skills). Sick of birdtatos giving the class a bad name anyway.
So in other words, nerf their main spammable? Resulting in collateral damage to the PvE player base (which is vastly larger than the PvP player base)? Because people are struggling to deal with something in PvP, and feel it's "overperforming", PvE'ers have to suffer yet again?
Meanwhile, people are still wondering why it is that so many PvE'ers can't stand the PvP'ers... Maybe, just maybe, if the PvP player base would stop asking for nerfs of this and that? Than the PvE player base wouldn't revile them so much for having so many skills and other things nerfed. Thinks about that for a second.
There are ways to nerf it without affecting PvE, while achieving a net buff to PvE dps. You should stop knee-jerk reacting to literally everything, you'll probably enjoy life more.
This is the guy what wanted to remove PVP from game so his PVE experience could get better so go figure...
He is blind to any buffs/nerfs that would not impact PVP/PVE in slightest, let alone compromises
ssewallb14_ESO wrote: »ssewallb14_ESO wrote: »As a magwarden in PvP, I'd be fine with them nerfing the racer and buffing other things (like the duration of some of the buff skills). Sick of birdtatos giving the class a bad name anyway.
So in other words, nerf their main spammable? Resulting in collateral damage to the PvE player base (which is vastly larger than the PvP player base)? Because people are struggling to deal with something in PvP, and feel it's "overperforming", PvE'ers have to suffer yet again?
Meanwhile, people are still wondering why it is that so many PvE'ers can't stand the PvP'ers... Maybe, just maybe, if the PvP player base would stop asking for nerfs of this and that? Than the PvE player base wouldn't revile them so much for having so many skills and other things nerfed. Thinks about that for a second.
There are ways to nerf it without affecting PvE, while achieving a net buff to PvE dps. You should stop knee-jerk reacting to literally everything, you'll probably enjoy life more.
This is the guy what wanted to remove PVP from game so his PVE experience could get better so go figure...
He is blind to any buffs/nerfs that would not impact PVP/PVE in slightest, let alone compromises
Can you truly blame me...? Ask yourself for a moment how many things received nerfs due to them overperforming from a PvP perspective, compared to the things which received nerfs due to them overperforming from a PvE perspective. It's ridiculous. Granted of course that none of this would be an issue, IF ZOS actually seperated the balancing of PvE and PvP. But since they've made it clear (on numerous occasions) that the concept of balancing the 2 separately will never take shape, all that is left is collateral damage. And let's not kid ourselves. Way more people partake in PvE, than PvP. So if the common denominator, AND lower amount of the player base happens to indulge in the same thing... What is the logical approach (when considering all things)? You tell me.
Character buffs and nerfs should only be done in consideration with PvP. If a class is weak in PvP the only way for ZOS to fix this is to buff some of their skills, but if a class is weak in PvE they could not only buff the skills but also change attributes of the mobs. When choosing to buff or nerf a skill because it is weak in PvE they are buffing or nerfing it in PvP at the same time even if it doesn't need it in PvP, but if ZOS chooses to change the attributes of mobs then it will only affect PvE situations and not PvP.
@Vaoh MagWard is easy to kill for me in PvP, so I'm not against them due to any past experiences or biases. I want them balanced, if they have an incredible buff and nothing is done about cliff racer etc then it becomes UNBALANCED. See where I'm coming from?
EDIT: In fact I want to main a magden soon lol. I don't want easy mode.