Doesn't matter when you are avoiding the Cc. No crowd control, no pressure, simple as that.Meanwhile the undodgeable cliff racer spam kills all the fun of old.
Make it dodgeable buff them elsewhere.
So after the recent amount if topics and comments discussing the overpowerness of mwardens I've decided to write this detailed guide on how to easily beat them, please bear with me.
1. Identify when wareens are casting Deep Fissures. It's that greenish aura on their feet.
2. Make sure you are holding block 2.5 seconds after they do.
3. ???
4. Profit.
Congrats!! You have successfully learn how to beat wardens. Now you are just facing a watered down msorc with lesser shields, even more repetable and predictable patterns, no form of hard Cc whatsoever, and no mobility that expose them so hard to snares and roots.
You can now stop with the mindless complains, thx.
Doesn't matter when you are avoiding the Cc. No crowd control, no pressure, simple as that.Meanwhile the undodgeable cliff racer spam kills all the fun of old.
Make it dodgeable buff them elsewhere.
Go ahead and make it dodgeable, but you better rework the class alongside cause that would effectively broke them since it would be left with nothing but q single dot as reliable dmge.
Ihatenightblades wrote: »So after the recent amount if topics and comments discussing the overpowerness of mwardens I've decided to write this detailed guide on how to easily beat them, please bear with me.
1. Identify when wareens are casting Deep Fissures. It's that greenish aura on their feet.
2. Make sure you are holding block 2.5 seconds after they do.
3. ???
4. Profit.
Congrats!! You have successfully learn how to beat wardens. Now you are just facing a watered down msorc with lesser shields, even more repetable and predictable patterns, no form of hard Cc whatsoever, and no mobility that expose them so hard to snares and roots.
You can now stop with the mindless complains, thx.
U can just move in circles and it never hits u once LOL. No need to waste stamina blocking.
Havnt been hit by one deep fissure or subterranean assault i just stay moving in circles.
Warden dps isnt what hurts me. Its pretty hard to kill a warden when they have good heals on.
The counterplay is to avoid the fissuresn I can't kill you only with the racers you know. If I do, I'm sorry but you have bigger problems than them not being dodgeable.ParaNostram wrote: »Doesn't matter when you are avoiding the Cc. No crowd control, no pressure, simple as that.Meanwhile the undodgeable cliff racer spam kills all the fun of old.
Make it dodgeable buff them elsewhere.
Go ahead and make it dodgeable, but you better rework the class alongside cause that would effectively broke them since it would be left with nothing but q single dot as reliable dmge.
Translation - but if there's counterplay then how can I win?
I dislike stamina as much as the next caster who has fallen victim at some point in her life to a gankblade, but come on. You know roll dodging is a vital defensive move for them.
Wasting a slot on clench and giving up flame staff? Easy win.Ihatenightblades wrote: »So after the recent amount if topics and comments discussing the overpowerness of mwardens I've decided to write this detailed guide on how to easily beat them, please bear with me.
1. Identify when wareens are casting Deep Fissures. It's that greenish aura on their feet.
2. Make sure you are holding block 2.5 seconds after they do.
3. ???
4. Profit.
Congrats!! You have successfully learn how to beat wardens. Now you are just facing a watered down msorc with lesser shields, even more repetable and predictable patterns, no form of hard Cc whatsoever, and no mobility that expose them so hard to snares and roots.
You can now stop with the mindless complains, thx.
U can just move in circles and it never hits u once LOL. No need to waste stamina blocking.
Havnt been hit by one deep fissure or subterranean assault i just stay moving in circles.
Warden dps isnt what hurts me. Its pretty hard to kill a warden when they have good heals on.
Good thing there's Frost Clench and the undodgeable PidgeysThat'll make sure the Heracross will hit you
The counterplay is to avoid the fissuresn I can't kill you only with the racers you know. If I do, I'm sorry but you have bigger problems than them not being dodgeable.ParaNostram wrote: »Doesn't matter when you are avoiding the Cc. No crowd control, no pressure, simple as that.Meanwhile the undodgeable cliff racer spam kills all the fun of old.
Make it dodgeable buff them elsewhere.
Go ahead and make it dodgeable, but you better rework the class alongside cause that would effectively broke them since it would be left with nothing but q single dot as reliable dmge.
Translation - but if there's counterplay then how can I win?
I dislike stamina as much as the next caster who has fallen victim at some point in her life to a gankblade, but come on. You know roll dodging is a vital defensive move for them.
Dude, for the most part it's not up to you to land the fissures but the opponent to dodge them. Even in the case they can't they just got to block it, please refer to my guide.ParaNostram wrote: »The counterplay is to avoid the fissuresn I can't kill you only with the racers you know. If I do, I'm sorry but you have bigger problems than them not being dodgeable.ParaNostram wrote: »Doesn't matter when you are avoiding the Cc. No crowd control, no pressure, simple as that.Meanwhile the undodgeable cliff racer spam kills all the fun of old.
Make it dodgeable buff them elsewhere.
Go ahead and make it dodgeable, but you better rework the class alongside cause that would effectively broke them since it would be left with nothing but q single dot as reliable dmge.
Translation - but if there's counterplay then how can I win?
I dislike stamina as much as the next caster who has fallen victim at some point in her life to a gankblade, but come on. You know roll dodging is a vital defensive move for them.
If you miss with the fissure you really are bad at aiming. Like seriously. Want to know how often I miss? That's a trick question, I don't. Fissure with a timed cliff racer and a force pulse, all 3 land at once and they're stunned to boot. Cliff racer force pulse, those both land at the same time they're likely dead and a good chunk of that couldn't be dodged.
Wasting a slot on clench and giving up flame staff? Easy win.Ihatenightblades wrote: »So after the recent amount if topics and comments discussing the overpowerness of mwardens I've decided to write this detailed guide on how to easily beat them, please bear with me.
1. Identify when wareens are casting Deep Fissures. It's that greenish aura on their feet.
2. Make sure you are holding block 2.5 seconds after they do.
3. ???
4. Profit.
Congrats!! You have successfully learn how to beat wardens. Now you are just facing a watered down msorc with lesser shields, even more repetable and predictable patterns, no form of hard Cc whatsoever, and no mobility that expose them so hard to snares and roots.
You can now stop with the mindless complains, thx.
U can just move in circles and it never hits u once LOL. No need to waste stamina blocking.
Havnt been hit by one deep fissure or subterranean assault i just stay moving in circles.
Warden dps isnt what hurts me. Its pretty hard to kill a warden when they have good heals on.
Good thing there's Frost Clench and the undodgeable PidgeysThat'll make sure the Heracross will hit you
Well glad to hear, guess it's a matter of prefference. I'd rather pickup grappling shards in that case and hold to my fire staff.Wasting a slot on clench and giving up flame staff? Easy win.Ihatenightblades wrote: »So after the recent amount if topics and comments discussing the overpowerness of mwardens I've decided to write this detailed guide on how to easily beat them, please bear with me.
1. Identify when wareens are casting Deep Fissures. It's that greenish aura on their feet.
2. Make sure you are holding block 2.5 seconds after they do.
3. ???
4. Profit.
Congrats!! You have successfully learn how to beat wardens. Now you are just facing a watered down msorc with lesser shields, even more repetable and predictable patterns, no form of hard Cc whatsoever, and no mobility that expose them so hard to snares and roots.
You can now stop with the mindless complains, thx.
U can just move in circles and it never hits u once LOL. No need to waste stamina blocking.
Havnt been hit by one deep fissure or subterranean assault i just stay moving in circles.
Warden dps isnt what hurts me. Its pretty hard to kill a warden when they have good heals on.
Good thing there's Frost Clench and the undodgeable PidgeysThat'll make sure the Heracross will hit you
Yup, easy win for me
Well glad to hear, guess it's a matter of prefference. I'd rather pickup grappling shards in that case and hold to my fire staff.Wasting a slot on clench and giving up flame staff? Easy win.Ihatenightblades wrote: »So after the recent amount if topics and comments discussing the overpowerness of mwardens I've decided to write this detailed guide on how to easily beat them, please bear with me.
1. Identify when wareens are casting Deep Fissures. It's that greenish aura on their feet.
2. Make sure you are holding block 2.5 seconds after they do.
3. ???
4. Profit.
Congrats!! You have successfully learn how to beat wardens. Now you are just facing a watered down msorc with lesser shields, even more repetable and predictable patterns, no form of hard Cc whatsoever, and no mobility that expose them so hard to snares and roots.
You can now stop with the mindless complains, thx.
U can just move in circles and it never hits u once LOL. No need to waste stamina blocking.
Havnt been hit by one deep fissure or subterranean assault i just stay moving in circles.
Warden dps isnt what hurts me. Its pretty hard to kill a warden when they have good heals on.
Good thing there's Frost Clench and the undodgeable PidgeysThat'll make sure the Heracross will hit you
Yup, easy win for me
This is probably cause he didn't read my guide.I've actually seen this Magden PvP destroy Mag Sorc 1v1 over and over in Rawl. It was amusing to watch because the Magden was about 530CP and Mag Sorc was 630CP. Yes I have no idea what the gear situation was for either one of them but the way Mag Sorc kept challenging the Magden looked as if he couldn't believe he was losing.
Hi, was waiting for you.leepalmer95 wrote: »Deep fissure is blue
Its damage goes through block
1. Identify when wardens are casting Deep Fissures. It's that greenish aura on their feet. It's hard to miss, really.
2. Make sure you are holding block 3 seconds after they do.
3. ???
4. Profit.
leepalmer95 wrote: »Deep fissure is blue
Its damage goes through block
leepalmer95 wrote: »Deep fissure is blue
Its damage goes through block
Or green, depending on the morph.