Fissure is way less of a problem than incap cause it's so telegraphed you can see it coming from a mile away. And if this wasn't enough of an issue for wardens, landing those Fissures is indispensable to win fights since it's only form of Cc and the setup for impactful combos.Wreuntzylla wrote: »Break cc and then roll dodge through the warden, just like you do with a templar spamming sweeps. Fissure is no more a problem than incap strike.
Not being able to dodge a spammable, high damage ability is another matter altogether...
Oddly enough, silence works on warden stamina abilities like sub assault and cutting dive.
Dodge is too effective in the game at the minute, but undodgeable damage is likewise too effective.
Seeing as how you are a straight tank build, you couldn't kill a mudcrab if you tried.
Ihatenightblades wrote: »So after the recent amount if topics and comments discussing the overpowerness of mwardens I've decided to write this detailed guide on how to easily beat them, please bear with me.
1. Identify when wareens are casting Deep Fissures. It's that greenish aura on their feet.
2. Make sure you are holding block 2.5 seconds after they do.
3. ???
4. Profit.
Congrats!! You have successfully learn how to beat wardens. Now you are just facing a watered down msorc with lesser shields, even more repetable and predictable patterns, no form of hard Cc whatsoever, and no mobility that expose them so hard to snares and roots.
You can now stop with the mindless complains, thx.
U can just move in circles and it never hits u once LOL. No need to waste stamina blocking.
Havnt been hit by one deep fissure or subterranean assault i just stay moving in circles.
Warden dps isnt what hurts me. Its pretty hard to kill a warden when they have good heals on.
yaI know a Magden build with much slow and rooting effects.. hard to run while rooted..
Wasting a slot on clench and giving up flame staff? Easy win.
That's the funny thing. Wardens are actually so limited that this is pretty much all you got to know about them. There just isn't any more depth to it, there are no more skills. If you manage to block the Fissures I guaruantee you that you won't lose, unless there is some massive skill desparity.Now do this tutorial but against people who have 2 hands, gold gear and PvP knowledge.
That's the funny thing. Wardens are actually so limited that this is pretty much all you got to know about them. There just isn't any more depth to it, there are no more skills. If you manage to block the Fissures I guaruantee you that you won't lose, unless there is some massive skill desparity.Now do this tutorial but against people who have 2 hands, gold gear and PvP knowledge.
Yes, if we fight for five or ten minutes, eventually you might messd it up and get cought on a fissure and die, but for the most part, that is about it.
Seeing as how you are a straight tank build, you couldn't kill a mudcrab if you tried.
Ok ok. there is no way in hell you do 2m dmge with that build. It's nice tanking tho.
Seeing as how you are a straight tank build, you couldn't kill a mudcrab if you tried.
This is how i do 2 million damage in a BG right and 20 kills , u obviouslu dont know hownto play Proc nobo. I dont kill with burst , i kill with constant pressure . Every BG game i have atleast 10 kills and 1 death at most . And i am on first places at leadervoards with my "Harmless " tank .
Ok ok. there is no way in hell you do 2m dmge with that build. It's nice tanking tho.
Seeing as how you are a straight tank build, you couldn't kill a mudcrab if you tried.
This is how i do 2 million damage in a BG right and 20 kills , u obviouslu dont know hownto play Proc nobo. I dont kill with burst , i kill with constant pressure . Every BG game i have atleast 10 kills and 1 death at most . And i am on first places at leadervoards with my "Harmless " tank .
I've actually seen this Magden PvP destroy Mag Sorc 1v1 over and over in Rawl. It was amusing to watch because the Magden was about 530CP and Mag Sorc was 630CP. Yes I have no idea what the gear situation was for either one of them but the way Mag Sorc kept challenging the Magden looked as if he couldn't believe he was losing.
ParaNostram wrote: »Forgot to mention how both that ability and cliff racers are undodgeable. Forgot to mention their amazing ability for burst healing. Forgot to mention their rather solid sustain.
Don't get me wrong, I kill Wardens all the time, but much like skilled magsorcs currently, a skilled magwarden is borderline unkillable.
Lol, I see. Props man, it's a pretty smart build.Ok ok. there is no way in hell you do 2m dmge with that build. It's nice tanking tho.
Seeing as how you are a straight tank build, you couldn't kill a mudcrab if you tried.
This is how i do 2 million damage in a BG right and 20 kills , u obviouslu dont know hownto play Proc nobo. I dont kill with burst , i kill with constant pressure . Every BG game i have atleast 10 kills and 1 death at most . And i am on first places at leadervoards with my "Harmless " tank .
Roll to the end of the video and see the final statistic .
So after the recent amount of topics and comments discussing the overpowerness of mwardens I've decided to write this detailed guide on how to easily beat them, please bear with me.
1. Identify when wardens are casting Deep Fissures. It's that bluish aura on their feet. It's hard to miss, really.
2. Make sure you are holding block 3 seconds after they do.
3. ???
4. Profit.
Congrats!! You have successfully learnt how to beat wardens. Now you are just facing a watered down msorc with lesser shields, even more repetable and predictable patterns, no form of hard Cc whatsoever, and no mobility that expose them so hard to snares and roots.
You can now stop with the mindless complains, thx.
Edit. Got pointed out the correct color of the aura. Now is truly a bulletproof guide, thanks.
So after the recent amount of topics and comments discussing the overpowerness of mwardens I've decided to write this detailed guide on how to easily beat them, please bear with me.
1. Identify when wardens are casting Deep Fissures. It's that bluish aura on their feet. It's hard to miss, really.
2. Make sure you are holding block 3 seconds after they do.
3. ???
4. Profit.
Congrats!! You have successfully learnt how to beat wardens. Now you are just facing a watered down msorc with lesser shields, even more repetable and predictable patterns, no form of hard Cc whatsoever, and no mobility that expose them so hard to snares and roots.
You can now stop with the mindless complains, thx.
Edit. Got pointed out the correct color of the aura. Now is truly a bulletproof guide, thanks.
So after the recent amount of topics and comments discussing the overpowerness of mwardens I've decided to write this detailed guide on how to easily beat them, please bear with me.
1. Identify when wardens are casting Deep Fissures. It's that bluish aura on their feet. It's hard to miss, really.
2. Make sure you are holding block 3 seconds after they do.
3. ???
4. Profit.
Congrats!! You have successfully learnt how to beat wardens. Now you are just facing a watered down msorc with lesser shields, even more repetable and predictable patterns, no form of hard Cc whatsoever, and no mobility that expose them so hard to snares and roots.
You can now stop with the mindless complains, thx.
Edit. Got pointed out the correct color of the aura. Now is truly a bulletproof guide, thanks.
Wreuntzylla wrote: »Break cc and then roll dodge through the warden, just like you do with a templar spamming sweeps. Fissure is no more a problem than incap strike.
Not being able to dodge a spammable, high damage ability is another matter altogether...
Oddly enough, silence works on warden stamina abilities like sub assault and cutting dive.
Dodge is too effective in the game at the minute, but undodgeable damage is likewise too effective.
Waffennacht wrote: »If I nothing nice to say I shouldn't say anything at all lol