70% damage reduction during roll dodge, Ummmm, no.
Would you prefer the "0% damage reduction, avoid nothing and drain your own stamina" that it currently is?
If not, maybe you could elaborate on your comment?
Edit: to be more clear, in the past Roll Dodge used to avoid almost all damage (100%) and didn't have a stacking cost to it - I believe 70% would be a fair compromise especially considering no one can spam it anymore.
You must be smoking some high quality crack, I've seen nb's dodge roll 15+ times in a row and still have more then enough stam to burst someone down or sprint away.
Medium armor is a relic. It's a throwback from the game as it was 2 years ago. The amount of damage being thrown around has rendered it obsolete. Not to mention how many things can no longer be countered. Soul Assault alone melts medium armor users and if you block it, chances are you won't have any stamina left to survive afterwards. Whether you buff medium or start beefing a lot of abilities, I don't care, but something needs to be done.
Strider_Roshin wrote: »Medium armor wearers have no means of counter play if they're going against a Warden, a Destro Ult, Soul Assault, or Radiant Destruction unless they're a stamblade.
If there were this many abilities that went through damage shields it would've been addressed immediately.
Strider_Roshin wrote: »Medium armor wearers have no means of counter play if they're going against a Warden, a Destro Ult, Soul Assault, or Radiant Destruction unless they're a stamblade.
If there were this many abilities that went through damage shields it would've been addressed immediately.
What is the counter play against Soul Assault and Destro Ultimate as a medium armor wearing stamblade that is different from everyone else? I'll save you the trouble and answer for you. There is none. You have to get out of the AOE of Destro Ult and block/pray through Soul Assault... Soul Assault is beyond broken.
And I agree. If I had abilities like that against shield users these forums would be on fire with qq posts.
Assuming, for the sake of argument, that ZOS gave medium armor the suggested additional passives, you do realize they would take one or more existing passives away (or nerf one or more into oblivion). So, what would that be?
Existing passives:
a.) Increased movement speed while sprinting/reduced cost of dodge roll (5 piece required);
b.) Increased weapon damage (5 piece required);
c.) Reduced cost of sneak/reduce wearer's sneak detection radius;
d.) Increased stamina recovery/reduced stamina costs; and
e.) Increased weapon critical rating
I want the existing passives ... all of them, nor do I want any of the existing passives nerfed. So, I say leave medium armor passives alone.
Medium doesn't need buffs.
Heavy needs to be brought down, something needs to be done about all the undodgeable *** and something also needs to be done about the proctard meta in which you NEED heavy armour to not get bursted down instantly the moment youre not dodging.
Treat the cause, not the symptoms. Make Cyrodiil great again... etc etc
Assuming, for the sake of argument, that ZOS gave medium armor the suggested additional passives, you do realize they would take one or more existing passives away (or nerf one or more into oblivion). So, what would that be?
Existing passives:
a.) Increased movement speed while sprinting/reduced cost of dodge roll (5 piece required);
b.) Increased weapon damage (5 piece required);
c.) Reduced cost of sneak/reduce wearer's sneak detection radius;
d.) Increased stamina recovery/reduced stamina costs; and
e.) Increased weapon critical rating
I want the existing passives ... all of them, nor do I want any of the existing passives nerfed. So, I say leave medium armor passives alone.
Why would anything in medium armor skill tree require a nerf? You're assuming that when something is made viable in one way, it has to be ruined in another way - which to me makes no sense.
And for the sake of argument, I could say c.) is absolutely useless garbage since they removed most incentives to use sneak in the first place with Morrowind patch (sneak attack modifier) & it has virtually no application in combat (only in escaping).
Assuming, for the sake of argument, that ZOS gave medium armor the suggested additional passives, you do realize they would take one or more existing passives away (or nerf one or more into oblivion). So, what would that be?
Existing passives:
a.) Increased movement speed while sprinting/reduced cost of dodge roll (5 piece required);
b.) Increased weapon damage (5 piece required);
c.) Reduced cost of sneak/reduce wearer's sneak detection radius;
d.) Increased stamina recovery/reduced stamina costs; and
e.) Increased weapon critical rating
I want the existing passives ... all of them, nor do I want any of the existing passives nerfed. So, I say leave medium armor passives alone.
Why would anything in medium armor skill tree require a nerf? You're assuming that when something is made viable in one way, it has to be ruined in another way - which to me makes no sense.
And for the sake of argument, I could say c.) is absolutely useless garbage since they removed most incentives to use sneak in the first place with Morrowind patch (sneak attack modifier) & it has virtually no application in combat (only in escaping).
I am not advocating for a quid pro quo regarding medium armor buff/nerf. I'm just saying that when ZOS buffs one part of a class to the exclusion of others (such as a buffing medium armor but not light or heavy armor), you typically see the buff come with an accompanying nerf.
The usefulness of any or all of the existing medium armor passives is very subjective ... it depends on how you play the game, and, for better or worse, it also depends on what ever the flavor-of-the-month-meta is.
Cliff Razzers is the most unfair counter in my opinion, spameable skill with 28 m range and you cannot break the line of sigth, that damm birds turn corners. Magicka morf is hitting for 4.5K+ in BG LOL, it more than Suprise Attack for a ranged instant undodgeable skilll. Just stupid.
This is an excellent point to bring forth DDuke, theres alot of players that feel the same and you made an excellent post about it.
I was actually thinking something in these lines a few days ago. While you are dodging you take X% less dmg from dots. And while you are dodging any HoT will be increased by X% in effectiveness. Something like that. I also feel strongly about shuffle and other armor skills only being useable while wearing 5 pieces of that particular armor..aka 5 pieces of medium if you want to use Shuffle.
Medium armor is a relic. It's a throwback from the game as it was 2 years ago. The amount of damage being thrown around has rendered it obsolete. Not to mention how many things can no longer be countered. Soul Assault alone melts medium armor users and if you block it, chances are you won't have any stamina left to survive afterwards. Whether you buff medium or start nerfing a lot of abilities, I don't care, but something needs to be done.
Narvuntien wrote: »This contributes to the overall weakness of Stam DPS compared to mag DPS in PVE.
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Narvuntien wrote: »This contributes to the overall weakness of Stam DPS compared to mag DPS in PVE.
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What weakness
GreenSoup2HoT wrote: »Narvuntien wrote: »This contributes to the overall weakness of Stam DPS compared to mag DPS in PVE.
.
What weakness
Magicka Range dps Vs Stamina Melee dps
I guess the weakness is that stamina has to be so close.