
Ragnaroek93 wrote: »Hello everyone,
I want to make some suggestions about balance for the next update. First of all I want to say that I like many of the changes, especially the changes to traits and mundus stones, making up for more diversity. For PvP actually I see some trouble and that's why I want to make some suggestions on how to balance the game (PvP wise).
Procs
Let us first take a look at procs in general. I don't think the proc set nerfs are enough, I would like to see all strong proc sets (Selene, Tremoscale, Skoria, etc.) turned into dots and more counterplay introduce to avoid them at all.
The next two damage procs which are making trouble are the oblivion enchant and the axebleed. Oblivion enchant should be affected by Battlespirit because you can make ridiculous builds around this enchant. Also cutting the damage from shieldbreaker into half sounds fair to me.
Axebleeds should get the proc set treatment, turning off critical hits and also remove the part there they ignore your whole armor (right now bleed stacking is part of dueling meta builds because it's so ridiculous strong, one axebleed tick crit deals more damage than a viper proc, just look at the damage when all three ticks crit, that's just too LOL).
Overperforming sets
Basically most of the meta proc sets (not talking about sets like Ashen Grip, they aren't viable in their current state and need a rework anyways) should get the viper treatment like mentioned above.
Next lets take a look at the heavy armor sets. The big three sets I see on heavy armor are Fury, Seventh Legion and Ravager (all three are meta for heavy armor builds and almost every heavy armor stamina duellbuild uses at least one of them). I don't think that this is how balance looks like, when heavy armor sets actually increase damage more than medium armor and light armor. I used Seventh Legion and Fury in duels (so only one person was hitting me, not more) and had 4,7k weapondamage on average during the whole fight. The uptime is so much better than Alchemist and I would even consider Alchemist as a bit too strong.
Now look at light armor sets. The troublemaking sets in my opinion are Necropotence, Amberplasm and Alteration Mastery.
Necropotence is not too good in terms of stats that it gives but it's too good because of the absurd scaling on shields with max magicka. A simple change (that wouldn't affect PvE) would be turning the 5p bonus from max magicka into around 400 spelldamage and turning one of the three one piece boni into magicka regen or crit. This would prevent unkillable shield builds who still have tons of burst through max magicka stacking like my screenshot above*. If Necropotence gets changed magicka Warden and magicka Nightblade need some buffs to compensate it.
Amberplasm just gives too much stats in the five piece set bonus. We could also give hundings rage 300 weapondamage and 300 magicka regen in the five piece set bonus or give Julianos 300 spelldamage and 300 stamina regen. Sounds ridiculous? It probably is, and so is Amberplasm. Reducing the 5p bonus to somehow 300 magicka regen and 150 stamina regen seems kinda fair, since bonepirate also got nerfed.
The last light armor set that comes to mind is Alteration Mastery. Just compare 6% cost reduction on everything with 8% cost reduction on magicka abilities from seducer. That's just a joke and I don't think that I need to explain why.
Looking at medium armor besides proc sets there is basically only one set that comes to my mind which is somehow cheesy and that's Shadowwalker on nightblades. There is basically no other medium armor set (except proc sets) that I see overperforming.
Armor changes
Let us first talk about light armor. Light armor has extremely strong shields if you can manage to build around high magicka. The problem here is clearly Necropotence and with the changes to the 2p set Shadow Rend basically everyone can get a high magicka pool resulting in absurdly strong shields. However, if it's not possible to stack absurdly high amounts of magicka to get strong shields magicka builds suffer extremely against snares and roots, which makes it easy to take them down when focused by more players. I would suggest to give light armor a passive that decreases the duration of roots and also decreases the effects of snares by 6% with each piece of light armor that you are wearing. That should help light armor builds in open world quite a bit to not get snared and rooted to death and allowing them to make better use of the environment (line of sight etc).
Magicka sorcerer might be needed to get tuned down a bit because the class could become too strong with light armor buffs.
Next thing is medium armor... This armor type seems pretty weak in terms of survivability and I basically only see nightblades running around with medium armor (in duels I pretty much don't see anyone who is tryharding using medium armor at all, I guess there is a reason for that), the weaknesses of medium armor just got completely overshaded by procs. The problem is that healing got strong nerfs over the last updates and that dodgeroll becomes more counters with every update (we now have 50-100k tooltip ultimates which completely ignore dodgeroll which is kinda ridiculous). I would suggest a 50% damage reduction and not being able to crit on medium armor builds while they are using dodgeroll (with abilities which ignore dodgeroll of course, the other abilities don't hit at all). It's just no fun to play an armor type then so many ultimates and also some spammable dps skills completely ignore the main defense of that armor type, it screws up the identity of medium armor.
Furthermore I think that medium armor needs to reduce the costs of dodgeroll more than it currently does. I have tested on PTS with the same build (5x Alchemist, 5x Hundings Rage, 3x Agility) one time in 5 medium, 1 light, 1 heavy and I was able to roll six times in a row ending up on about 40% max stamina. The same sets with 5 heavy armor, 1 medium, 1 light I tried to roll and was also able to roll six times in a row ending up on around 10% stamina. No well fitted pieces were used in any of these tests. I don't think it's fair, that heavy and light armor can roll almost as such as medium armor, if they just have the stamreg to do so. More cost reduction for medium armor would be great.
The problem with these changes is, that stamina nightblade might become a bit too strong (I don't really know, it's hard to test with the current patch) because of cloak. A nerf to cloak (not too much of course) would probably be fine and needed with medium armor buffs. Pretty much the same argument as magicka sorc with light armor buffs a few lines above.
I wouldn't change anything on heavy armor so far, except the changes mentioned above concerning sets.
Skills
Reverberating Bash: Change Major Defile to Minor Defile.
Restoration Ultimate: Tune this ultimate a bit down.
Axebleed passives: Mentioned above.
Soul Assault: Make it ticking less often, currently it costs 17k stamina to block it while I don't have any regen while I'm blocking it, that's just ridiculous. Turn down the damage done from this ability but make it somehow more effective against block and shieldspam.
Rally: Move this skill into Fighters Guild skill line to promote builds without a 2hand weapon in PvP, would bring more diversity into the game since Rally is basically a must have in PvP.
Undead: This passive is just ridiculous. Move it to vampire stage 4 and move that stealth passive into stage 3. Right now vampires in stage 3 don't have any downsides, Undead almost negates the damage increase you get from fire (if someone hits you from 100 -> 0 with only fire abilities). The only downside is pretty much getting hit by fire a lot and getting finished by an execute. These needs to change, vampire needs more downsides, especially against stamina chars. This changes wouldn't affect vampires who use their abilities actively but nerf vampires who just sit in stage 3 because of the free stats they get.
Class Balance
That's tough and very hard to balance without any win and lose statistics at all. After all I don't think the PvP balance between classes looks too bad, I would buff stamina Dk a bit, tune down cloak a bit, buff Warden a bit, buff magicka nightblade a bit (maybe let Blur remove snares like shuffle does?). That's really hard to say and not as clear as in PvE, just don't make too many changes in one patch.
Feel free to discuss.
Greetings
*My sorc on PTS:
Murador178 wrote: »Completely agree on what the OP says. These changes would nerf alot of gimmick things like my 60k magicka shadowrend/necro sorc or torugs pact obilvion spam/sb.
I'd just add:
make dw hit harder again on mag chars - its boring that every mag nb/sorc runs a staff. Ontop of that concealed needs a buff - the spell is melee and still weaker than swallow soul. Costing a ton of magicka and doing a bit more dmg only working in melee range doesnt sound like a good trade. Ontop of that firestaff gets more extra % damage than doulwield with an alot higher hitting light attacks.
Murador178 wrote: »Completely agree on what the OP says. These changes would nerf alot of gimmick things like my 60k magicka shadowrend/necro sorc or torugs pact obilvion spam/sb.
I'd just add:
make dw hit harder again on mag chars - its boring that every mag nb/sorc runs a staff. Ontop of that concealed needs a buff - the spell is melee and still weaker than swallow soul. Costing a ton of magicka and doing a bit more dmg only working in melee range doesnt sound like a good trade. Ontop of that firestaff gets more extra % damage than doulwield with an alot higher hitting light attacks.
DW with this amazing bleeding effect hits hard like hell. "Make dw hits harder again on mag chars"??? Probably you should test it more and you will see that dw is strong enough. You can use the refreshing trap and the magicka enemies are rooted very often.
I still don't understand why Necropotence has more Magicka than Hulking Draugr's Stamina
Lord_Dexter wrote: »I still don't understand why Necropotence has more Magicka than Hulking Draugr's Stamina
You have keep pet alive on both bars.
i do not think this set nerf! because pets are jolk in PVP.
You did heav attack pet ran toward target and got killed. Do you think you can summon another pet? this is hitting most Sorc PVE builds
OP need to really learn about things before posting such poison!
Amberplasm is not over performing, hardly people uses and magicka recovery bonus equivalent like Bone Pirates gives for stamina (this set need nerf too if amberplasm got hammer) and Alternation Mastery set benefit builds in multiple ways, its good for hybrid builds and need no nerf!
I started hating forum for such nerfs! nerfs! posts!
I doubt mage blades performing better than Stam Blades! you just need to see good stam blade in action!
Lord_Dexter wrote: »I still don't understand why Necropotence has more Magicka than Hulking Draugr's Stamina
You have keep pet alive on both bars.
i do not think this set nerf! because pets are jolk in PVP.
You did heav attack pet ran toward target and got killed. Do you think you can summon another pet? this is hitting most Sorc PVE builds
OP need to really learn about things before posting such poison!
Amberplasm is not over performing, hardly people uses and magicka recovery bonus equivalent like Bone Pirates gives for stamina (this set need nerf too if amberplasm got hammer) and Alternation Mastery set benefit builds in multiple ways, its good for hybrid builds and need no nerf!
I started hating forum for such nerfs! nerfs! posts!
I doubt mage blades performing better than Stam Blades! you just need to see good stam blade in action!
Lord_Dexter wrote: »I still don't understand why Necropotence has more Magicka than Hulking Draugr's Stamina
You have keep pet alive on both bars.
i do not think this set nerf! because pets are jolk in PVP.
You did heav attack pet ran toward target and got killed. Do you think you can summon another pet? this is hitting most Sorc PVE builds
OP need to really learn about things before posting such poison!
Amberplasm is not over performing, hardly people uses and magicka recovery bonus equivalent like Bone Pirates gives for stamina (this set need nerf too if amberplasm got hammer) and Alternation Mastery set benefit builds in multiple ways, its good for hybrid builds and need no nerf!
I started hating forum for such nerfs! nerfs! posts!
I doubt mage blades performing better than Stam Blades! you just need to see good stam blade in action!
I think you missed the part where Bone Pirate was nerfed in Morrowind (150regen now). The 5piece is now worth 3set bonuses while having requirement of using drink. Amber is worth 4.65 set bonuses without any requirement. Amber could use nerf on one of the regens there, but it does not really matter. However, bone pirate is just fine now.
Lord_Dexter wrote: »Lord_Dexter wrote: »I still don't understand why Necropotence has more Magicka than Hulking Draugr's Stamina
You have keep pet alive on both bars.
i do not think this set nerf! because pets are jolk in PVP.
You did heav attack pet ran toward target and got killed. Do you think you can summon another pet? this is hitting most Sorc PVE builds
OP need to really learn about things before posting such poison!
Amberplasm is not over performing, hardly people uses and magicka recovery bonus equivalent like Bone Pirates gives for stamina (this set need nerf too if amberplasm got hammer) and Alternation Mastery set benefit builds in multiple ways, its good for hybrid builds and need no nerf!
I started hating forum for such nerfs! nerfs! posts!
I doubt mage blades performing better than Stam Blades! you just need to see good stam blade in action!
I think you missed the part where Bone Pirate was nerfed in Morrowind (150regen now). The 5piece is now worth 3set bonuses while having requirement of using drink. Amber is worth 4.65 set bonuses without any requirement. Amber could use nerf on one of the regens there, but it does not really matter. However, bone pirate is just fine now.
Bone pirate gives 279 stamina recovery with lot of stamina comparing, even amberplasm is a jolk.
Amberplasm gives stam so mages can cc break its not like they have huge stam polls or zos simply change cc break cost magicka for mages
Throne drink gives lot of recovery and putting 1x health glyph or cyrodil 5k health buff works well!
Murador178 wrote: »Murador178 wrote: »Completely agree on what the OP says. These changes would nerf alot of gimmick things like my 60k magicka shadowrend/necro sorc or torugs pact obilvion spam/sb.
I'd just add:
make dw hit harder again on mag chars - its boring that every mag nb/sorc runs a staff. Ontop of that concealed needs a buff - the spell is melee and still weaker than swallow soul. Costing a ton of magicka and doing a bit more dmg only working in melee range doesnt sound like a good trade. Ontop of that firestaff gets more extra % damage than doulwield with an alot higher hitting light attacks.
DW with this amazing bleeding effect hits hard like hell. "Make dw hits harder again on mag chars"??? Probably you should test it more and you will see that dw is strong enough. You can use the refreshing trap and the magicka enemies are rooted very often.
did u read the on MAG(=magicka) part or the concealed part? Axes are completely broken on stam but they scale with weapondmg and stam: How many mag nightblades or sorcs do u see running dw?
PS: i also got a 3 axe fury legion trollking nb- i know what axes do on heavy armor tanks....
Lord_Dexter wrote: »Lord_Dexter wrote: »I still don't understand why Necropotence has more Magicka than Hulking Draugr's Stamina
You have keep pet alive on both bars.
i do not think this set nerf! because pets are jolk in PVP.
You did heav attack pet ran toward target and got killed. Do you think you can summon another pet? this is hitting most Sorc PVE builds
OP need to really learn about things before posting such poison!
Amberplasm is not over performing, hardly people uses and magicka recovery bonus equivalent like Bone Pirates gives for stamina (this set need nerf too if amberplasm got hammer) and Alternation Mastery set benefit builds in multiple ways, its good for hybrid builds and need no nerf!
I started hating forum for such nerfs! nerfs! posts!
I doubt mage blades performing better than Stam Blades! you just need to see good stam blade in action!
I think you missed the part where Bone Pirate was nerfed in Morrowind (150regen now). The 5piece is now worth 3set bonuses while having requirement of using drink. Amber is worth 4.65 set bonuses without any requirement. Amber could use nerf on one of the regens there, but it does not really matter. However, bone pirate is just fine now.
Bone pirate gives 279 stamina recovery with lot of stamina comparing, even amberplasm is a jolk.
Amberplasm gives stam so mages can cc break its not like they have huge stam polls or zos simply change cc break cost magicka for mages
Throne drink gives lot of recovery and putting 1x health glyph or cyrodil 5k health buff works well!
You keep saying jolk I dont know what you mean, but if by some chance you mean joke and you think amberplasm is actually worse than bone pirate then joke is on you
Lord_Dexter wrote: »Lord_Dexter wrote: »Lord_Dexter wrote: »I still don't understand why Necropotence has more Magicka than Hulking Draugr's Stamina
You have keep pet alive on both bars.
i do not think this set nerf! because pets are jolk in PVP.
You did heav attack pet ran toward target and got killed. Do you think you can summon another pet? this is hitting most Sorc PVE builds
OP need to really learn about things before posting such poison!
Amberplasm is not over performing, hardly people uses and magicka recovery bonus equivalent like Bone Pirates gives for stamina (this set need nerf too if amberplasm got hammer) and Alternation Mastery set benefit builds in multiple ways, its good for hybrid builds and need no nerf!
I started hating forum for such nerfs! nerfs! posts!
I doubt mage blades performing better than Stam Blades! you just need to see good stam blade in action!
I think you missed the part where Bone Pirate was nerfed in Morrowind (150regen now). The 5piece is now worth 3set bonuses while having requirement of using drink. Amber is worth 4.65 set bonuses without any requirement. Amber could use nerf on one of the regens there, but it does not really matter. However, bone pirate is just fine now.
Bone pirate gives 279 stamina recovery with lot of stamina comparing, even amberplasm is a jolk.
Amberplasm gives stam so mages can cc break its not like they have huge stam polls or zos simply change cc break cost magicka for mages
Throne drink gives lot of recovery and putting 1x health glyph or cyrodil 5k health buff works well!
You keep saying jolk I dont know what you mean, but if by some chance you mean joke and you think amberplasm is actually worse than bone pirate then joke is on you
You think, bone pirate set is not over performing comparing Amberplasm?
Every 2nd stam pvp character is using this set!
Lord_Dexter wrote: »Lord_Dexter wrote: »Lord_Dexter wrote: »I still don't understand why Necropotence has more Magicka than Hulking Draugr's Stamina
You have keep pet alive on both bars.
i do not think this set nerf! because pets are jolk in PVP.
You did heav attack pet ran toward target and got killed. Do you think you can summon another pet? this is hitting most Sorc PVE builds
OP need to really learn about things before posting such poison!
Amberplasm is not over performing, hardly people uses and magicka recovery bonus equivalent like Bone Pirates gives for stamina (this set need nerf too if amberplasm got hammer) and Alternation Mastery set benefit builds in multiple ways, its good for hybrid builds and need no nerf!
I started hating forum for such nerfs! nerfs! posts!
I doubt mage blades performing better than Stam Blades! you just need to see good stam blade in action!
I think you missed the part where Bone Pirate was nerfed in Morrowind (150regen now). The 5piece is now worth 3set bonuses while having requirement of using drink. Amber is worth 4.65 set bonuses without any requirement. Amber could use nerf on one of the regens there, but it does not really matter. However, bone pirate is just fine now.
Bone pirate gives 279 stamina recovery with lot of stamina comparing, even amberplasm is a jolk.
Amberplasm gives stam so mages can cc break its not like they have huge stam polls or zos simply change cc break cost magicka for mages
Throne drink gives lot of recovery and putting 1x health glyph or cyrodil 5k health buff works well!
You keep saying jolk I dont know what you mean, but if by some chance you mean joke and you think amberplasm is actually worse than bone pirate then joke is on you
You think, bone pirate set is not over performing comparing Amberplasm?
Every 2nd stam pvp character is using this set!
New Shadowrend will certainly be constant on proc: Shadowrend is unkillable so necropotence would be up for the whole duration. That's scary. Becouse sorcs now can slot 2 more skills, per bar. Instead of being stuck with pets
New Shadowrend will certainly be constant on proc: Shadowrend is unkillable so necropotence would be up for the whole duration. That's scary. Becouse sorcs now can slot 2 more skills, per bar. Instead of being stuck with pets
Ragnaroek93 wrote: »Hello everyone,
Axebleeds should get the proc set treatment, turning off critical hits and also remove the part there they ignore your whole armor (right now bleed stacking is part of dueling meta builds because it's so ridiculous strong, one axebleed tick crit deals more damage than a viper proc, just look at the damage when all three ticks crit, that's just too LOL).