GreenSoup2HoT wrote: »1H+S shield ultimate and Resto ultimate while channelled should disable ultimate gain. This would prevent builds that cast them back to back so frequently using essentially the invulnerability time period to generate ultimate with ult regen builds.
Lover mundus gives penetration. I can't see how the sharp nerf will hurt that much.
Major/Minor defile got health regen debuff so that will help to some extent, but I agree 100% tank meta is coming back.
can kill tanks, its effective if done right.Scyantific wrote: »Knight-Slayer + Torug's with Oblivion enchants.
Literally right there in the set name. Knight Slayer
GoodFella146 wrote: »What now? It feels like there's a war on damage with the last couple updates.
So with Sharpened getting nerfed, where exactly are players supposed to make up this loss of damage? It doesn't take long to run into one of these unkillable tank clowns in Cyrodill that take multiple ppl minutes to put down. Heavy is too strong, healing is too strong, and impen is too strong, then on top of it the sword and board ulti is getting cast seemingly every 30 seconds....
We're always just supposed to run with a zerg and that's it? I mean granted these guys can't kill a skeever 1v1 but how is that fun gameplay? DPS should be able to break tanks down after sometime not have it be futile
paulsimonps wrote: »GreenSoup2HoT wrote: »1H+S shield ultimate and Resto ultimate while channelled should disable ultimate gain. This would prevent builds that cast them back to back so frequently using essentially the invulnerability time period to generate ultimate with ult regen builds.
Then the same should be done for all duration ultimates, whether its protection, HoT or DoT.Lover mundus gives penetration. I can't see how the sharp nerf will hurt that much.
You can gain back a lot of it, even get more than you had if you go all divines, lover and sharpened. Only penetration set that got nerfed was Kraghs.Major/Minor defile got health regen debuff so that will help to some extent, but I agree 100% tank meta is coming back.
I don't think so, plus this:can kill tanks, its effective if done right.Scyantific wrote: »Knight-Slayer + Torug's with Oblivion enchants.
Literally right there in the set name. Knight SlayerGoodFella146 wrote: »What now? It feels like there's a war on damage with the last couple updates.
So with Sharpened getting nerfed, where exactly are players supposed to make up this loss of damage? It doesn't take long to run into one of these unkillable tank clowns in Cyrodill that take multiple ppl minutes to put down. Heavy is too strong, healing is too strong, and impen is too strong, then on top of it the sword and board ulti is getting cast seemingly every 30 seconds....
We're always just supposed to run with a zerg and that's it? I mean granted these guys can't kill a skeever 1v1 but how is that fun gameplay? DPS should be able to break tanks down after sometime not have it be futile
Ignore them, if you say they can't kill anyone, not even a skeever as you put it, they why pursue them? They can't kill you and you can't kill them. I have had that happen to me, a Damage dealing PvPer could not take me down cause he was all projectiles and I was a tanky DK with a lot of mag regen and reflects and absorbs. I could not kill him and he could not kill me, we simply walk the other way after a bit instead of wasting our time. Or you can do as said above, go with the Knight Slayer and stuff, which is basically the Anti high HP build set up. There is more ways around it then Penetration. Remember as well, a smart tank will stack mitigation that CAN'T be penetrated, so there is that too to consider.
Heavy armor meta coming back, spriggans going to be deadly, a lot of players will suffer from defending nerf on backbar weapoms. Just a prediction.
What's so bad about not being able to kill someone IF he does no damage in return? The only issue with tank builds is that they can indeed deal decent damage while being tanky.
What's so bad about not being able to kill someone IF he does no damage in return? The only issue with tank builds is that they can indeed deal decent damage while being tanky.
What's so bad about not being able to kill someone IF he does no damage in return? The only issue with tank builds is that they can indeed deal decent damage while being tanky.
Even if "tanks" weren't able to get 5k+ weapon damage in heavy armor & deal atleast the same amount of damage as medium, it'd still be a problem just like it has been in the past, when heavy was more "balanced" and couldn't deal any real damage.
It's not particularly engaging PvP when your only option is to try and escape from that Invasion, roots/snares & cloak breaking AoE spamming nuisance.
"Unkillable" builds simply shouldn't exist because they lower the quality of PvP for everyone else.
Dont attack tanks in the first place. They are totally useless alone, just kill of their friends.
Dont attack tanks in the first place. They are totally useless alone, just kill of their friends.
What's so bad about not being able to kill someone IF he does no damage in return? The only issue with tank builds is that they can indeed deal decent damage while being tanky.
Even if "tanks" weren't able to get 5k+ weapon damage in heavy armor & deal atleast the same amount of damage as medium, it'd still be a problem just like it has been in the past, when heavy was more "balanced" and couldn't deal any real damage.
It's not particularly engaging PvP when your only option is to try and escape from that Invasion, roots/snares & cloak breaking AoE spamming nuisance.
"Unkillable" builds simply shouldn't exist because they lower the quality of PvP for everyone else.
Chilly-McFreeze wrote: »What's so bad about not being able to kill someone IF he does no damage in return? The only issue with tank builds is that they can indeed deal decent damage while being tanky.
Even if "tanks" weren't able to get 5k+ weapon damage in heavy armor & deal atleast the same amount of damage as medium, it'd still be a problem just like it has been in the past, when heavy was more "balanced" and couldn't deal any real damage.
It's not particularly engaging PvP when your only option is to try and escape from that Invasion, roots/snares & cloak breaking AoE spamming nuisance.
"Unkillable" builds simply shouldn't exist because they lower the quality of PvP for everyone else.
Okay, so in other words, what do you think SHOULD be the purpose of tanks in PvP?
Chilly-McFreeze wrote: »Okay, so in other words, what do you think SHOULD be the purpose of tanks in PvP?
Chilly-McFreeze wrote: »What's so bad about not being able to kill someone IF he does no damage in return? The only issue with tank builds is that they can indeed deal decent damage while being tanky.
Even if "tanks" weren't able to get 5k+ weapon damage in heavy armor & deal atleast the same amount of damage as medium, it'd still be a problem just like it has been in the past, when heavy was more "balanced" and couldn't deal any real damage.
It's not particularly engaging PvP when your only option is to try and escape from that Invasion, roots/snares & cloak breaking AoE spamming nuisance.
"Unkillable" builds simply shouldn't exist because they lower the quality of PvP for everyone else.
Okay, so in other words, what do you think SHOULD be the purpose of tanks in PvP?
Being hard to kill, not being impossible to kill. This includes 1v1 situations.
Oh, and not having 5k weapon damage & dealing tons of damage while also being a "tank".
GoodFella146 wrote: »I mean granted these guys can't kill a skeever 1v1 but how is that fun gameplay? DPS should be able to break tanks down after sometime not have it be futile
paulsimonps wrote: »Things I do with my "unkillable" tank in Cyrodiil:
Use Unrelenting Grip on EVERYONE, pulling them into the zerg.
Slot Swarm Mother to pull even more people.
Use Reverberating bash to stun and debuff targets.
Use Guard on a healer to make them really hard to kill while supporting the group.
Use Choking Talons to debuff and root targets.
Use Shield Assault to snare mist from spammers, and to catch up with them and streaking sorcs.
Wear Fasalla's to debuff anyone that gets close to me.
Stand at the front lines and reflect everything that is being shot about, works more often then you would think.
All of those things, when done in a group can really mess with the enemies. Especially the pulling part. Nothing more fun than to pull someone from a breach, whether it be defending or attack, and seeing them get immediately nuked by everyone in your faction. Keep doing that on people and there will be less enemies really fast, cause they can't be resurrected by their allies if they died right next to your lines. I can't kill anyone with this Cyrodiil with the exceptions of people that are dumb enough to target me with projectiles. Once had someone use the bow ultimate when I did the spell wall ultimate, he shot himself to death.
I can be a problem, but I also got a big weakness, bleed and bursts, never been able to survive well against a target using 2 hander, and especially not a 2 handed Axe. Bleed goes through resistance. Stacking magicka DoTs on me will kill me too, as long as they are not applied by projectiles. You don't need an army to kill me, just the right skill sets. Got to work around my hard counters, same thing goes for all classes of tanks.
But again, if you can't kill me, and I can't kill you, then don't try it, waste of time. I like the fact that I can contribute to the fight as my tank, I should have a purpose, Tanks should not be useless in PvP. But I agree that they should also not be great damage dealers, which I don't see them being atm, only ones that are super hard to kill and still deals a crap ton of damage are shield stackers.
If you leave tanks alone they will be bored and drop the build.
What's so bad about not being able to kill someone IF he does no damage in return? The only issue with tank builds is that they can indeed deal decent damage while being tanky.
What's so bad about not being able to kill someone IF he does no damage in return? The only issue with tank builds is that they can indeed deal decent damage while being tanky.
The fact he can spam gap closers, keep resource poisons up on you, perma-root you, CC you whenever youre not immune, keep (healing) debuffs on you, heal allies, etc etc?
Dealing damage is 1 of a dozen things someone can do to be dangerous. It's also the only thing you can't do if you spec yourself to be so tanky you have almost no damage.
The bottom line is being tanky and hard to kill used to be something you needed to be skilled at before the ridiculous Dark Brotherhood buffs. Devs didn't like it, overbuffed heavy to the point of silliness and now any scrub can put on some heavy armour and do it. Game started going downhill from there. Get zerged by "useless" tanks everywhere you go.