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Why keep nerfing those *** dungeons that are already nerfed?

  • Feanor
    Feanor
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    That statement is wrong in about every aspect.

    As a PvP player, your argument is WEAKER, not stronger as the content you are whining about doesn't even pertain to you. Second, you just stated you had a group carry you through the dungeons to get you the skins and achievements - proving my point, lol. Lastly, neither I nor anyone else cares that it took you 4 hours to complete one boss. Good for you.

    What Lieb said but you failed to understand is that even if you know very little about the game it's not that hard to complete veteran dungeons if you listen to experienced players. That's the #1 reason PUGs fail - they don't listen and are not willing to either adjust or improve.
    Just because it took you 4 hours to finish the boss, doesn't mean a family man working all day wants to spend what little time he has at night making no progress. Hate to burst your bubble snowflake, but a big chunk of the player base is composed of working adults with responsibilities outside of sitting on their parents' couch all day. They don't have the luxury of farming vMA for days straight or staying up til 2AM on a boss fight. Allowing "pug" groups have a more reasonable timeframe to complete a DLC dungeon (a PAID dungeon) is a welcome change by ZoS.

    Hate to burst your bubble. There are plenty of players who have relationships, demanding jobs, families, and responsibilities in real life and are decent players. You don't have to be a 24/7 no lifer to beat veteran dungeons. The argument is just plain wrong. Neither do you need farming for days. As stated purple crafted gear does the job just fine if you're not going for competitive trial scores.
    There are plenty of players who will tell you that they haven't even touched the Hist dungeons because those dungeons were designed for coordinated groups with "nearly-BiS" gear - they don't want to spend all night burning through soul gems/gold and then get nothing for it when someone has to leave because the group's been in the dungeon for 2+ hours.

    The harder vet dungeons require two things: willing to communicate with your team and effort to get better. It's the two areas were PUGs notoriously fail. It's neither gear nor the dungeon difficulty that is to blame. And if it's really too hard for you - do normal!!
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
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    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Lieblingsjunge
    Lieblingsjunge
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    I'm not an elitist, neither a snowflake. I'm a PvP-player and I don't do PvE that often anymore. So my argument should be stronger, as I have barely any continious experience in PvE. Yet I manage the hardest achievements - all it takes is a random group of people wanting to complete it, then you work together as agroup to complete that. If you read my post you would see thatI spent 4 hours getting to the last stage of Planar Inhib - just to try it another day.

    As a PvP player, your argument is WEAKER, not stronger as the content you are whining about doesn't even pertain to you. Second, you just stated you had a group carry you through the dungeons to get you the skins and achievements - proving my point, lol. Lastly, neither I nor anyone else cares that it took you 4 hours to complete one boss. Good for you.

    Just because it took you 4 hours to finish the boss, doesn't mean a family man working all day wants to spend what little time he has at night making no progress. Hate to burst your bubble snowflake, but a big chunk of the player base is composed of working adults with responsibilities outside of sitting on their parents' couch all day. They don't have the luxury of farming vMA for days straight or staying up til 2AM on a boss fight. Allowing "pug" groups have a more reasonable timeframe to complete a DLC dungeon (a PAID dungeon) is a welcome change by ZoS. There are plenty of players who will tell you that they haven't even touched the Hist dungeons because those dungeons were designed for coordinated groups with "nearly-BiS" gear - they don't want to spend all night burning through soul gems/gold and then get nothing for it when someone has to leave because the group's been in the dungeon for 2+ hours.

    It is not weaker. It means that even I, who have no continious PvE-experience - can complete it. I didn't state that I had a group carry me at all? You do know it takes 4 people to complete a vDungeon(especially when you're just starting out) and I've always been healing(Guess you can say healers get carried by DPS.....? if that's your perception of it). I'm not whining - just feeling that things are unfair the way this game is headed right now. I'm not even sure which point you're trying to prove - I never mentioned being carried and the fact that you automaticially think that says more about you than me, tbf.

    I'm not asking you to care about it - just to prove that your argument is completely invalid when you stated that people with limited gametime shouldn't feel that they have no progress. You just have to work for something.

    Dying is making progress, as someone else said, you learn by dying and failing miserably over and over again. Now you're just assuming that I have no life - no responsibilities - that I'm a no-life gamer and that's the standard argument when someone is out of decent arguments and does want to make personal attacks instead of a constructive discussion, well played.

    No - they weren't designed for that. They were designed for progress. And as @Feanor is saying: The fact that a lot of PUGS doesn't even want to learn, communicate or get better.. .That's where the problem is. Not that dungeons are too hard.
    Ignorance is the greatest weapon of tyranny.
    PC - EU.
    Lieblingsjunge(AD) - Racechanged Argonian :< | AR 50 - No double AP or Bleakers involved |
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  • caperon
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    One of the main problems with PVE comunity in this game is that the game is TOO EASY. The only decent content is veteran trials, vma and vdsa and the gap is so big that many people abandons after the 1st contact with that content. That wouldn't happen if there was some kind of progression in dificulty that forced the players to improve their builds and performance before facing some real challenges.

    All started with the pass to free to play model. Player target is casuals and people that plays 2 months, spend some money on crowns and then leave to be replaced with more scrubs. Veteran people are probably a burden for ZOS, and we get 1 trial/year just because we are probably the only ones still subscribed to the game.
    Edited by caperon on July 11, 2017 6:48PM
  • Dantaria
    Dantaria
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    Barring players out of content just so you can appease your own ego is beyond ridiculous. Many players don't have the luxury of min-max gear and coordinated groups.
    Not everyone has hours everyday to practice and grind gear . Games popularity depends on population . Just the way it goes .
    *facepalms hard*

    Gear. Gear.

    FYI, petless magsorc in Julianos here. Obtained both Mazzatun and Cradle skins on ~350CP. 45+% of group DPS solid. In Homestead, yes. In Morrowind you'll have to be 400CP+. And I'm talking about skins, not just completion of vet.

    Julianos. Julianos.

    Gear. If you think that people are succesful because of gear, you still won't complete these dungeons, I assure you.

    Mechanics are still there. Requirement for coordinated movements is still there. Good luck :trollface:

    Gear. Gear. Joke some more :D
    English isn't my native, apologies for any mistakes.
  • Asardes
    Asardes
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    Nerf Boreal Forge!
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
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    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

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    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Magdalina
    Magdalina
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    Alcast wrote: »
    Instead of keep nerfing those dungeons like WGT..already only needed half a braincell to complete those lmfao
    Why not show people with actual USEFUL INGAME TIPS how they can improve their gamestyle and learn the game.

    Maybe because some of us don't walk around with gold min-maxed gear and aren't disillusioned to how the other 99.9% of the player base works. You don't have to rely on the broken group finder, or hope that the other 3 players have decent gear, or pray that everyone else in the group is actually playing the role they queued for.

    I do, however, approve of the changes on Velidreth. The nerf to her poison spores seems to put it back inline to how it was pre-Morrowind, since our sustain got nerfed - it makes sense that her drain would, too. And I can't tell you how many times there was just one too many things going on and I got ganked by the statue AOE. ): So I'll be happy to see that go. But WGT, the Overfiend fight, Lord Warden's shades and Xal-Nur were fine, IMO. Can we do something about Lord Warden sometimes not spawning the second portal, instead? :3

    Velidreth spores nerf is another mechanic nerfed in favor of people refusing to learn more about it. Velidreth gobbles up the person with highest ulti and does spores based on his highest resource. Resource drain? You don't get resource drain. You get a tank whose highest resource is health, make him slot his costliest ulti and never use it. You also get a healer capable of purging/healing stacked health debuff(still easier than dealing with resource drain). I've literally seen non health spores a dozen times maybe in last 100 runs with friends and that was because either tank potatoed and died or we got really really unlucky at fight start/maze.

    This is why we need BUFFS to mechanics, not nerfs. Stop leaving people the option to stay blissfully ignorant and get carried while ignoring mechanics. Force them to do damn mechanics if they want to do vet dungeons.
    Edited by Magdalina on July 11, 2017 8:05PM
  • Alucardo
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    Feanor wrote: »

    There is a normal version!

    1 key, no monster helm, less undaunted exp, blue jewellery. Yeah, it's really not worth anyones time to run normal unless you're farming armor pieces.
  • rhapsodious
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    Magdalina wrote: »
    Alcast wrote: »
    Instead of keep nerfing those dungeons like WGT..already only needed half a braincell to complete those lmfao
    Why not show people with actual USEFUL INGAME TIPS how they can improve their gamestyle and learn the game.

    Maybe because some of us don't walk around with gold min-maxed gear and aren't disillusioned to how the other 99.9% of the player base works. You don't have to rely on the broken group finder, or hope that the other 3 players have decent gear, or pray that everyone else in the group is actually playing the role they queued for.

    I do, however, approve of the changes on Velidreth. The nerf to her poison spores seems to put it back inline to how it was pre-Morrowind, since our sustain got nerfed - it makes sense that her drain would, too. And I can't tell you how many times there was just one too many things going on and I got ganked by the statue AOE. ): So I'll be happy to see that go. But WGT, the Overfiend fight, Lord Warden's shades and Xal-Nur were fine, IMO. Can we do something about Lord Warden sometimes not spawning the second portal, instead? :3

    Velidreth spores nerf is another mechanic nerfed in favor of people refusing to learn more about it. Velidreth gobbles up the person with highest ulti and does spores based on his highest resource. Resource drain? You don't get resource drain. You get a tank whose highest resource is health, make him slot his costliest ulti and never use it. You also get a healer capable of purging/healing stacked health debuff(still easier than dealing with resource drain). I've literally seen non health spores a dozen times maybe in last 100 runs with friends and that was because either tank potatoed and died or we got really really unlucky at fight start/maze.

    This is why we need BUFFS to mechanics, not nerfs. Stop leaving people the option to stay blissfully ignorant and get carried while ignoring mechanics. Force them to do damn mechanics if they want to do vet dungeons.

    The patch notes say that the magicka and stamina drain from the spores is reduced. In the situation that you do get the blue or green orbs, they're not as much of a pain in the ass as they would be otherwise. I thought it was based on the max resources of the group, not the person who got their ulti drained, but that's good to know. (And that's an example of a mechanic that isn't super-clearly explained, as I imagine I'm not the only one who got as far as making the connection between orbs and resources without connecting that last dot.) Still susceptible to bad luck, and the less the healer has to spend time spamming Purge (which is costly), the better.

    I agree the health debuff is easier to deal with (unless you're the tank I guess, lol), and that's probably why it was left alone.

    The mechanic itself wasn't nerfed, it was just the values on the spores that got nerfed. Which, again, makes it less punishing after the sustain nerf in Morrowind and brings it back to Homestead-ish levels of punishing, which was fine. I agree that people should do mechanics, but they're still doing them with Velidreth.
  • Asardes
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    Alucardo wrote: »
    Feanor wrote: »

    There is a normal version!

    1 key, no monster helm, less undaunted exp, blue jewellery. Yeah, it's really not worth anyones time to run normal unless you're farming armor pieces.

    Totally agree too that. There's absolutely no reason for me to spend ~20 minutes there unless I get 2 keys a head piece and a motif to sell. At least now it's mildly fun. After patch I would probably fall asleep at Xal-Nur. I even tanked those dungeons on my magsorc and stamblade because stamDK wasn't even fun anymore. Well probably ZoS thought they would sell the new dungeons easier if they removed all the fun from the old ones.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
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    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Vercingetorix
    Vercingetorix
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    Magdalina wrote: »
    Alcast wrote: »
    Instead of keep nerfing those dungeons like WGT..already only needed half a braincell to complete those lmfao
    Why not show people with actual USEFUL INGAME TIPS how they can improve their gamestyle and learn the game.

    Maybe because some of us don't walk around with gold min-maxed gear and aren't disillusioned to how the other 99.9% of the player base works. You don't have to rely on the broken group finder, or hope that the other 3 players have decent gear, or pray that everyone else in the group is actually playing the role they queued for.

    I do, however, approve of the changes on Velidreth. The nerf to her poison spores seems to put it back inline to how it was pre-Morrowind, since our sustain got nerfed - it makes sense that her drain would, too. And I can't tell you how many times there was just one too many things going on and I got ganked by the statue AOE. ): So I'll be happy to see that go. But WGT, the Overfiend fight, Lord Warden's shades and Xal-Nur were fine, IMO. Can we do something about Lord Warden sometimes not spawning the second portal, instead? :3

    Velidreth spores nerf is another mechanic nerfed in favor of people refusing to learn more about it. Velidreth gobbles up the person with highest ulti and does spores based on his highest resource. Resource drain? You don't get resource drain. You get a tank whose highest resource is health, make him slot his costliest ulti and never use it. You also get a healer capable of purging/healing stacked health debuff(still easier than dealing with resource drain). I've literally seen non health spores a dozen times maybe in last 100 runs with friends and that was because either tank potatoed and died or we got really really unlucky at fight start/maze.

    This is why we need BUFFS to mechanics, not nerfs. Stop leaving people the option to stay blissfully ignorant and get carried while ignoring mechanics. Force them to do damn mechanics if they want to do vet dungeons.

    So, you are in a coordinated group that knows how to exploit the mechanic... that proves nothing. Now, use the Group Finder for the other 3 players of your group. I'm anxious to hear the results, lol.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • MLGProPlayer
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    The facts are simple Alcast . On consol hardly anyone can complete them . Look at ps4 numbers . Someone posted them and it's less then 2% of the players or somewhere close to that . Not everyone has hours everyday to practice and grind gear . Games popularity depends on population . Just the way it goes .

    vWGT is easy with no practice. I cleared it on my first attempt with a premade.
  • Alucardo
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    The facts are simple Alcast . On consol hardly anyone can complete them . Look at ps4 numbers . Someone posted them and it's less then 2% of the players or somewhere close to that . Not everyone has hours everyday to practice and grind gear . Games popularity depends on population . Just the way it goes .

    vWGT is easy with no practice. I cleared it on my first attempt with a premade.

    Well you are the infamous "ProPlayer", so we wouldn't dare assume otherwise!
  • MLGProPlayer
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    Magıc wrote: »
    You must realise Alcast, casuals cry so much they want this game turned into a pile of junk. They'd rather Zos complete the game for them instead of them having to put any effort in at all.

    Look at this recent post on Reddit. People are literally crying that it's not fair that you need to complete challenging content to get some achievements.
  • Vercingetorix
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    Alucardo wrote: »
    Feanor wrote: »

    There is a normal version!

    1 key, no monster helm, less undaunted exp, blue jewellery. Yeah, it's really not worth anyones time to run normal unless you're farming armor pieces.

    The depraved souls you are attempting to talk to have such a diluted sense of self-worth that they cannot handle anyone getting something that they have. ("Snowflake Syndrome") ZoS could buff the DLC dungeons and these same fools would complain that new players' achievements aren't as special because they didn't "get the rewards when the dungeon was first released". They will make up anything to try to make their individual achievement "more equal" than someone else's.

    I'm glad that more people will be able to get the achievements - I really welcome it. Unlike these children, I don't waste my time or energy caring about how other people got their achievements. I only care about my own personal achievement. The vMoL exploiters, the "pig farmers", or even the "writ exploiters" - it makes no difference to me. Good for them. As long their gameplay doesn't directly harm my own progress, I couldn't care less what they do.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Dantaria
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    So, you are in a coordinated group that knows how to exploit the mechanic... that proves nothing. Now, use the Group Finder for the other 3 players of your group. I'm anxious to hear the results, lol.
    1) Voice chat exists for a reason. Okay, so there are 4 random people in there. 4 random people who still have one goal. Do you yourself know mechanics? Have you tried explaining them? If you don't know them, have you asked for explanation? Sure, sometimes groups are s**t and if there is no cooperation, oh well... Move to the next one.

    2) You are playing an MMO. You by yourself refuse to find people dedicated to clearing this dung and you complain? The fault is yours.

    Do you expect to also be capable of PUGging vMoL? vHoF? Breaking news - end-game content in MMO requires good group. SoTH is end-game content on dungeon scale.

    Have issues with it? Go play Skyrim.
    English isn't my native, apologies for any mistakes.
  • Salganis
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    I'm with ALCAST in this
    They do not need to nerfear the dungeons, what they have to do is improve the reward according to the effort it takes to overcome them.
    That's why people are professional in VMA because the weapons are really good. In VMA you only need your own personal interest to do it, but in dungeon you need 4! So the incentive should be bigger.
    So we should have gold jewelry and better rewards for HM maybe a weekly score as well
  • NordSwordnBoard
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    Alucardo wrote: »
    i am not good at game. friends say i cant be involved with dungeon because i not good at the playing. now dungeon nerfed i might be able to join in fun with friends. nerf good.
    we not all pros.

    thank you for read.

    https://forums.elderscrollsonline.com/en/discussion/357088/forum-hireling#latest

    URBEK THEORYSMASH NEW WAY TO BEAT INHIBITOR - FOUR EYES BETTER THAN TWO MAKES MORE SMASH
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  • MLGProPlayer
    MLGProPlayer
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    There's already guides for every single boss online. Why not reach out to the creators(if possible) and ask if you can use them, saying that you write "Guide written by xxxx" at the bottom or top. Sure that must be a better way of doing it than completely ruining the experience for players that actually took the time to *learn* mechanics.

    ...And there's the typical snowflake elitist mentality that's harming this game. So you beat the dungeon day 1? Neat, no one cares but you. Oh, you have every achievement on day 1? Big deal, here's your imaginary gold star.

    Barring players out of content just so you can appease your own ego is beyond ridiculous. Many players don't have the luxury of min-max gear and coordinated groups. Vet dungeons should require you to complete the associated mechanic, but still complete the dungeon.

    Experience should only function as a means to complete the dungeon with less soul gem usage and a faster completion time. It should NOT be a prerequisite to even get gear. Many players simply SKIP these DLC dungeons right now because they aren't even sure if their random group will be able to do it - they could spend a whole night and get NOTHING for it. ZoS wants to change that and frankly, it's a good change.

    Vet dungeons are not hard. I'm a casual player with imperfect gear and memebership in non-competitive guilds, and I have no issues with them.

    Have you tried joining a guild? I'd do that before crying. Not everything needs to be PUGable.
    Edited by MLGProPlayer on July 11, 2017 8:39PM
  • MLGProPlayer
    MLGProPlayer
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    Alucardo wrote: »
    Feanor wrote: »

    There is a normal version!

    1 key, no monster helm, less undaunted exp, blue jewellery. Yeah, it's really not worth anyones time to run normal unless you're farming armor pieces.

    The depraved souls you are attempting to talk to have such a diluted sense of self-worth that they cannot handle anyone getting something that they have. ("Snowflake Syndrome") ZoS could buff the DLC dungeons and these same fools would complain that new players' achievements aren't as special because they didn't "get the rewards when the dungeon was first released". They will make up anything to try to make their individual achievement "more equal" than someone else's.

    I'm glad that more people will be able to get the achievements - I really welcome it. Unlike these children, I don't waste my time or energy caring about how other people got their achievements. I only care about my own personal achievement. The vMoL exploiters, the "pig farmers", or even the "writ exploiters" - it makes no difference to me. Good for them. As long their gameplay doesn't directly harm my own progress, I couldn't care less what they do.

    The only "special snowflake" here is you because you think that having a job and a relationship somehow precludes you from getting better at a game.

    You're right! You're the only person in the world with a partner and a job. Have a gold star!!
  • Tasear
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    Alcast wrote: »
    Instead of keep nerfing those dungeons like WGT..already only needed half a braincell to complete those lmfao
    Why not show people with actual USEFUL INGAME TIPS how they can improve their gamestyle and learn the game.

    The rifts where providing unnecessary promblems for people performing on lesser systems. Also there were some people having targeting issues with them. Lastly if you talk to those below you will find most healers or tanks avoid this dungeon, because they don't have enough dps to close the portals so made rifts gave less health. Which is great since most desirable healer set is here. It doesn't take away form core function of that fight since what they adjusted was mostly performance issue. It makes it playable for others while still teaching them to be skillful.


    Now the changes in ICP are a mystery.
    Edited by Tasear on July 11, 2017 9:05PM
  • Magdalina
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    Magdalina wrote: »
    Alcast wrote: »
    Instead of keep nerfing those dungeons like WGT..already only needed half a braincell to complete those lmfao
    Why not show people with actual USEFUL INGAME TIPS how they can improve their gamestyle and learn the game.

    Maybe because some of us don't walk around with gold min-maxed gear and aren't disillusioned to how the other 99.9% of the player base works. You don't have to rely on the broken group finder, or hope that the other 3 players have decent gear, or pray that everyone else in the group is actually playing the role they queued for.

    I do, however, approve of the changes on Velidreth. The nerf to her poison spores seems to put it back inline to how it was pre-Morrowind, since our sustain got nerfed - it makes sense that her drain would, too. And I can't tell you how many times there was just one too many things going on and I got ganked by the statue AOE. ): So I'll be happy to see that go. But WGT, the Overfiend fight, Lord Warden's shades and Xal-Nur were fine, IMO. Can we do something about Lord Warden sometimes not spawning the second portal, instead? :3

    Velidreth spores nerf is another mechanic nerfed in favor of people refusing to learn more about it. Velidreth gobbles up the person with highest ulti and does spores based on his highest resource. Resource drain? You don't get resource drain. You get a tank whose highest resource is health, make him slot his costliest ulti and never use it. You also get a healer capable of purging/healing stacked health debuff(still easier than dealing with resource drain). I've literally seen non health spores a dozen times maybe in last 100 runs with friends and that was because either tank potatoed and died or we got really really unlucky at fight start/maze.

    This is why we need BUFFS to mechanics, not nerfs. Stop leaving people the option to stay blissfully ignorant and get carried while ignoring mechanics. Force them to do damn mechanics if they want to do vet dungeons.

    So, you are in a coordinated group that knows how to exploit the mechanic... that proves nothing. Now, use the Group Finder for the other 3 players of your group. I'm anxious to hear the results, lol.

    Firstly, since when is following mechanics exploiting? I'm pretty sure this is intended. It took me a while to find out about this and I was actually stoked when I did, adding new details to old dungeon, that's awesome. I'd run it so many times by then yet it was still able to surprise me. Velidreth fight is really well done imo(admittedly not without flaws. Triple Orb of Spite proc, I'm looking at you).

    There're more tricks to dungeon bosses than you know ;) It makes me sad that these little tricks (and I don't mean exploits, I HATE stuff like bugging bosses out of their room etc, I mean little tricks, hidden interrupts etc) are never ever found out by most and are becoming more and more redundant because of continuous nerfs.

    Secondly, I have successfully pugged vet CoS on several occasions, sometimes with low cp people as well. We were able to complete it - right after the people incapable of reading groupchat and following the described mechanics dropped/were kicked and eventually replaced with those more capable of aforementioned activity.

    The "go on, pug it" argument is moot. Can you pug it? Yeah you can if people you end up with are willing to listen and improve and aren't absolute potatoes(like 13k health with food and 5k dps or something). Is it easy? No it's usually not. Why should pugging 100% of vet 4 man content be easy? What about those of us that do enjoy working in a small well coordinated group?
  • Scyantific
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    Dantaria wrote: »
    So, you are in a coordinated group that knows how to exploit the mechanic... that proves nothing. Now, use the Group Finder for the other 3 players of your group. I'm anxious to hear the results, lol.
    1) Voice chat exists for a reason. Okay, so there are 4 random people in there. 4 random people who still have one goal. Do you yourself know mechanics? Have you tried explaining them? If you don't know them, have you asked for explanation? Sure, sometimes groups are s**t and if there is no cooperation, oh well... Move to the next one.

    2) You are playing an MMO. You by yourself refuse to find people dedicated to clearing this dung and you complain? The fault is yours.

    Do you expect to also be capable of PUGging vMoL? vHoF? Breaking news - end-game content in MMO requires good group. SoTH is end-game content on dungeon scale.

    Have issues with it? Go play Skyrim.

    I'm not at home, but some moron we picked up for a group for nSO a while back literally told us that they would not use voice chat because it was akin to cheating. I'll post the picture of the chat box when I do get home, once I redact the names.

    Let that sink in for a moment.
    Edited by Scyantific on July 11, 2017 9:21PM
  • Rohamad_Ali
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    Nerf Fight .

    4736675.gif
    Edited by Rohamad_Ali on July 11, 2017 9:37PM
  • Feanor
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    Alucardo wrote: »
    Feanor wrote: »

    There is a normal version!

    1 key, no monster helm, less undaunted exp, blue jewellery. Yeah, it's really not worth anyones time to run normal unless you're farming armor pieces.

    The depraved souls you are attempting to talk to have such a diluted sense of self-worth that they cannot handle anyone getting something that they have. ("Snowflake Syndrome") ZoS could buff the DLC dungeons and these same fools would complain that new players' achievements aren't as special because they didn't "get the rewards when the dungeon was first released". They will make up anything to try to make their individual achievement "more equal" than someone else's.

    I'm glad that more people will be able to get the achievements - I really welcome it. Unlike these children, I don't waste my time or energy caring about how other people got their achievements. I only care about my own personal achievement. The vMoL exploiters, the "pig farmers", or even the "writ exploiters" - it makes no difference to me. Good for them. As long their gameplay doesn't directly harm my own progress, I couldn't care less what they do.

    I couldn't care less about your achievements. If it feels good for you to have done a hard mode that is actually faceroll easy, well then there isn't much to say. You can link your Shehai Shatterer all day when people know it's worthless. Why is it so hard to understand for people like you that veteran dungeons are supposed to be challenging and that there are players who enjoy harder content which pushes them to the brink as players? If you just want to sit back and relax then normal version is perfect. If you want all the stuff the veteran version holds then you should get good enough - like everyone else who wanted that did.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Vercingetorix
    Vercingetorix
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    Feanor wrote: »
    Alucardo wrote: »
    Feanor wrote: »

    There is a normal version!

    1 key, no monster helm, less undaunted exp, blue jewellery. Yeah, it's really not worth anyones time to run normal unless you're farming armor pieces.

    The depraved souls you are attempting to talk to have such a diluted sense of self-worth that they cannot handle anyone getting something that they have. ("Snowflake Syndrome") ZoS could buff the DLC dungeons and these same fools would complain that new players' achievements aren't as special because they didn't "get the rewards when the dungeon was first released". They will make up anything to try to make their individual achievement "more equal" than someone else's.

    I'm glad that more people will be able to get the achievements - I really welcome it. Unlike these children, I don't waste my time or energy caring about how other people got their achievements. I only care about my own personal achievement. The vMoL exploiters, the "pig farmers", or even the "writ exploiters" - it makes no difference to me. Good for them. As long their gameplay doesn't directly harm my own progress, I couldn't care less what they do.

    I couldn't care less about your achievements. If it feels good for you to have done a hard mode that is actually faceroll easy, well then there isn't much to say. You can link your Shehai Shatterer all day when people know it's worthless. Why is it so hard to understand for people like you that veteran dungeons are supposed to be challenging and that there are players who enjoy harder content which pushes them to the brink as players? If you just want to sit back and relax then normal version is perfect. If you want all the stuff the veteran version holds then you should get good enough - like everyone else who wanted that did.

    There's a stark difference between "challenging" and "chore". Right now, some of the DLC dungeons when pugged feel like a chore - it isn't fun and nothing is gained from it. A majority of players "pug" - you may not like that, but it's the truth and why dungeons are being scaled to accommodate the Group Finder. ZoS has the numbers and regardless of your "feedback", ZoS will keep in the nerfs because right now they're aren't enough players bothering with the content. That's why the adjustment was made.

    If you are bothered by this, then run the dungeons with crappy "green gear" for a challenge or something. Catering to 0.1% of the playerbase is bad for business.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Feanor
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    Yes. Having four dungeons out of 28 or so that are even resembling a shade of a challenge sure is catering to 0.1%. Again, if it's too hard for you, do normal. And yes of course it's feeling like a chore if you're not good enough. You don't need to have it like that though. Again, do normal. Or are you trying to claim that even normal mode is just too hard for your average PUG?
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Destyran
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    Dantaria wrote: »
    Hmmm. Am I the only one who is not so confused about the fact of nerfing itself (duh, there were always too much QQ :/ ), but very confused about the way they've done it?

    I mean, Overfiend - ok, I get it. Let's call it fair. But... This?
    Two players can now receive the Moth Priest's vision instead of just one throughout the encounter.
    Plane Meld Rifts are now easier to target.
    Plane Meld Rifts now have less health in Veteran mode.
    ZoS. Are you trying to tell me that according to your "secret statistics" people failed to clear WGT because of... Meld Rifts?

    Jackie-Chan-WTF.jpg

    Really? Really?!

    I meah, oh, I'm ready to bet that majority of groups which fall apart in WGT fall apart on Inhibitor. But I'm also ready to bet - the quantity of Rifts and their health are not the reason :trollface:

    The reason is pure and simple inexperience. Ignorance of mechanics. So... errrr... "Let's make two people close the Rifts, 'cause in this case chances are that at least one knows the mechanics so they'll make it"?

    I would understand the adjustments of timings and damage of her orange and blue phases, but...

    Rifts. Rifts. Ffs, are you... Duh.

    The same history there:
    Increased the cast time of Brutal Bellow.
    Increased the visual intensity of Swamp Spice while it's on the ground.
    Xal-Nur will no longer become immune to taunt while casting Monstrous Blitz. He will still charge his selected target, but will respect an active taunt debuff once the charge completes.
    Xal-Nur will now cast Monstrous Blitz less often.
    More telegraphed attacks of Xal-Nur and less often Monstrous Blitz. Really. According to your "secret statistics" that is the problem?

    Yet again - I'm ready to bet that majority of groups which fall apart in RoM fall apart on Xal-Nur. But I'm also ready to bet - Brutal Bellow and Monstrous Blitz are not the reason :trollface:

    The reason? See above, the part about Inhibitor.

    You wanted to make DLC dungs easier. Okay. Okay, sure.

    We shall see how your changes will help :trollface:

    Not even gonna lie the sheer volume of players who ignore the rifts and claim to know the mechanics its a welcome change for the wrath of the pugs... so tired of getting that one no mic antisocial guy who never speaks and skips the rifts just so almost kill boss and get zerged by adds

    My group has this stuff so down we one shot inhibitors before blue phase and everyone has dots down on that three plane meld rift room so no adds spawn lmao these nerfs are getting ridiculous

    Edit: not gonna lie though some new ppl who come with us have no idea of the mechanics they just have high dps and its face roll
    Edited by Destyran on July 12, 2017 12:33PM
  • Br1ckst0n
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    Its either making people l2p or nerfing the content so even lesser players can just afk burn through the bosses.
    Offtank of the year 2016
  • Pr0Skygon
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    Here's the thing: Instead of nerfing everything, how about ZOS come up with a way to teach newbies how to actually play the game? Cause i'm tired of dps spamming Wrecking Blow, then goes afk after I told them to make some adjustment.
  • Rianai
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    Alucardo wrote: »
    Feanor wrote: »

    There is a normal version!

    1 key, no monster helm, less undaunted exp, blue jewellery. Yeah, it's really not worth anyones time to run normal unless you're farming armor pieces.

    Players who only want to do easy content don't need monster sets and purple jewelry.

    If i run dungeons, i only do so with PUGs. And yes, vet DLC dungeons (+CoA2) are often a pain with PuGs. That's why i rarely do it. But that's fine. There is zero need for anyone to run those Dungeon on vet modus with random people. The game has more than enough easy content, so why not keep the few things that are more difficult for those that enjoy it?
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