Vercingetorix wrote: »
As a PvP player, your argument is WEAKER, not stronger as the content you are whining about doesn't even pertain to you. Second, you just stated you had a group carry you through the dungeons to get you the skins and achievements - proving my point, lol. Lastly, neither I nor anyone else cares that it took you 4 hours to complete one boss. Good for you.
Just because it took you 4 hours to finish the boss, doesn't mean a family man working all day wants to spend what little time he has at night making no progress. Hate to burst your bubble snowflake, but a big chunk of the player base is composed of working adults with responsibilities outside of sitting on their parents' couch all day. They don't have the luxury of farming vMA for days straight or staying up til 2AM on a boss fight. Allowing "pug" groups have a more reasonable timeframe to complete a DLC dungeon (a PAID dungeon) is a welcome change by ZoS.
There are plenty of players who will tell you that they haven't even touched the Hist dungeons because those dungeons were designed for coordinated groups with "nearly-BiS" gear - they don't want to spend all night burning through soul gems/gold and then get nothing for it when someone has to leave because the group's been in the dungeon for 2+ hours.
Vercingetorix wrote: »Lieblingsjunge wrote: »I'm not an elitist, neither a snowflake. I'm a PvP-player and I don't do PvE that often anymore. So my argument should be stronger, as I have barely any continious experience in PvE. Yet I manage the hardest achievements - all it takes is a random group of people wanting to complete it, then you work together as agroup to complete that. If you read my post you would see thatI spent 4 hours getting to the last stage of Planar Inhib - just to try it another day.
As a PvP player, your argument is WEAKER, not stronger as the content you are whining about doesn't even pertain to you. Second, you just stated you had a group carry you through the dungeons to get you the skins and achievements - proving my point, lol. Lastly, neither I nor anyone else cares that it took you 4 hours to complete one boss. Good for you.
Just because it took you 4 hours to finish the boss, doesn't mean a family man working all day wants to spend what little time he has at night making no progress. Hate to burst your bubble snowflake, but a big chunk of the player base is composed of working adults with responsibilities outside of sitting on their parents' couch all day. They don't have the luxury of farming vMA for days straight or staying up til 2AM on a boss fight. Allowing "pug" groups have a more reasonable timeframe to complete a DLC dungeon (a PAID dungeon) is a welcome change by ZoS. There are plenty of players who will tell you that they haven't even touched the Hist dungeons because those dungeons were designed for coordinated groups with "nearly-BiS" gear - they don't want to spend all night burning through soul gems/gold and then get nothing for it when someone has to leave because the group's been in the dungeon for 2+ hours.
Vercingetorix wrote: »Barring players out of content just so you can appease your own ego is beyond ridiculous. Many players don't have the luxury of min-max gear and coordinated groups.
*facepalms hard*Rohamad_Ali wrote: »Not everyone has hours everyday to practice and grind gear . Games popularity depends on population . Just the way it goes .
rhapsodious wrote: »Vercingetorix wrote: »Instead of keep nerfing those dungeons like WGT..already only needed half a braincell to complete those lmfao
Why not show people with actual USEFUL INGAME TIPS how they can improve their gamestyle and learn the game.
Maybe because some of us don't walk around with gold min-maxed gear and aren't disillusioned to how the other 99.9% of the player base works. You don't have to rely on the broken group finder, or hope that the other 3 players have decent gear, or pray that everyone else in the group is actually playing the role they queued for.
I do, however, approve of the changes on Velidreth. The nerf to her poison spores seems to put it back inline to how it was pre-Morrowind, since our sustain got nerfed - it makes sense that her drain would, too. And I can't tell you how many times there was just one too many things going on and I got ganked by the statue AOE. ): So I'll be happy to see that go. But WGT, the Overfiend fight, Lord Warden's shades and Xal-Nur were fine, IMO. Can we do something about Lord Warden sometimes not spawning the second portal, instead?
rhapsodious wrote: »Vercingetorix wrote: »Instead of keep nerfing those dungeons like WGT..already only needed half a braincell to complete those lmfao
Why not show people with actual USEFUL INGAME TIPS how they can improve their gamestyle and learn the game.
Maybe because some of us don't walk around with gold min-maxed gear and aren't disillusioned to how the other 99.9% of the player base works. You don't have to rely on the broken group finder, or hope that the other 3 players have decent gear, or pray that everyone else in the group is actually playing the role they queued for.
I do, however, approve of the changes on Velidreth. The nerf to her poison spores seems to put it back inline to how it was pre-Morrowind, since our sustain got nerfed - it makes sense that her drain would, too. And I can't tell you how many times there was just one too many things going on and I got ganked by the statue AOE. ): So I'll be happy to see that go. But WGT, the Overfiend fight, Lord Warden's shades and Xal-Nur were fine, IMO. Can we do something about Lord Warden sometimes not spawning the second portal, instead?
Velidreth spores nerf is another mechanic nerfed in favor of people refusing to learn more about it. Velidreth gobbles up the person with highest ulti and does spores based on his highest resource. Resource drain? You don't get resource drain. You get a tank whose highest resource is health, make him slot his costliest ulti and never use it. You also get a healer capable of purging/healing stacked health debuff(still easier than dealing with resource drain). I've literally seen non health spores a dozen times maybe in last 100 runs with friends and that was because either tank potatoed and died or we got really really unlucky at fight start/maze.
This is why we need BUFFS to mechanics, not nerfs. Stop leaving people the option to stay blissfully ignorant and get carried while ignoring mechanics. Force them to do damn mechanics if they want to do vet dungeons.
rhapsodious wrote: »Vercingetorix wrote: »Instead of keep nerfing those dungeons like WGT..already only needed half a braincell to complete those lmfao
Why not show people with actual USEFUL INGAME TIPS how they can improve their gamestyle and learn the game.
Maybe because some of us don't walk around with gold min-maxed gear and aren't disillusioned to how the other 99.9% of the player base works. You don't have to rely on the broken group finder, or hope that the other 3 players have decent gear, or pray that everyone else in the group is actually playing the role they queued for.
I do, however, approve of the changes on Velidreth. The nerf to her poison spores seems to put it back inline to how it was pre-Morrowind, since our sustain got nerfed - it makes sense that her drain would, too. And I can't tell you how many times there was just one too many things going on and I got ganked by the statue AOE. ): So I'll be happy to see that go. But WGT, the Overfiend fight, Lord Warden's shades and Xal-Nur were fine, IMO. Can we do something about Lord Warden sometimes not spawning the second portal, instead?
Velidreth spores nerf is another mechanic nerfed in favor of people refusing to learn more about it. Velidreth gobbles up the person with highest ulti and does spores based on his highest resource. Resource drain? You don't get resource drain. You get a tank whose highest resource is health, make him slot his costliest ulti and never use it. You also get a healer capable of purging/healing stacked health debuff(still easier than dealing with resource drain). I've literally seen non health spores a dozen times maybe in last 100 runs with friends and that was because either tank potatoed and died or we got really really unlucky at fight start/maze.
This is why we need BUFFS to mechanics, not nerfs. Stop leaving people the option to stay blissfully ignorant and get carried while ignoring mechanics. Force them to do damn mechanics if they want to do vet dungeons.
Rohamad_Ali wrote: »The facts are simple Alcast . On consol hardly anyone can complete them . Look at ps4 numbers . Someone posted them and it's less then 2% of the players or somewhere close to that . Not everyone has hours everyday to practice and grind gear . Games popularity depends on population . Just the way it goes .
MLGProPlayer wrote: »Rohamad_Ali wrote: »The facts are simple Alcast . On consol hardly anyone can complete them . Look at ps4 numbers . Someone posted them and it's less then 2% of the players or somewhere close to that . Not everyone has hours everyday to practice and grind gear . Games popularity depends on population . Just the way it goes .
vWGT is easy with no practice. I cleared it on my first attempt with a premade.
You must realise Alcast, casuals cry so much they want this game turned into a pile of junk. They'd rather Zos complete the game for them instead of them having to put any effort in at all.
1) Voice chat exists for a reason. Okay, so there are 4 random people in there. 4 random people who still have one goal. Do you yourself know mechanics? Have you tried explaining them? If you don't know them, have you asked for explanation? Sure, sometimes groups are s**t and if there is no cooperation, oh well... Move to the next one.Vercingetorix wrote: »So, you are in a coordinated group that knows how to exploit the mechanic... that proves nothing. Now, use the Group Finder for the other 3 players of your group. I'm anxious to hear the results, lol.
i am not good at game. friends say i cant be involved with dungeon because i not good at the playing. now dungeon nerfed i might be able to join in fun with friends. nerf good.
we not all pros.
thank you for read.
Vercingetorix wrote: »Lieblingsjunge wrote: »There's already guides for every single boss online. Why not reach out to the creators(if possible) and ask if you can use them, saying that you write "Guide written by xxxx" at the bottom or top. Sure that must be a better way of doing it than completely ruining the experience for players that actually took the time to *learn* mechanics.
...And there's the typical snowflake elitist mentality that's harming this game. So you beat the dungeon day 1? Neat, no one cares but you. Oh, you have every achievement on day 1? Big deal, here's your imaginary gold star.
Barring players out of content just so you can appease your own ego is beyond ridiculous. Many players don't have the luxury of min-max gear and coordinated groups. Vet dungeons should require you to complete the associated mechanic, but still complete the dungeon.
Experience should only function as a means to complete the dungeon with less soul gem usage and a faster completion time. It should NOT be a prerequisite to even get gear. Many players simply SKIP these DLC dungeons right now because they aren't even sure if their random group will be able to do it - they could spend a whole night and get NOTHING for it. ZoS wants to change that and frankly, it's a good change.
Vercingetorix wrote: »
The depraved souls you are attempting to talk to have such a diluted sense of self-worth that they cannot handle anyone getting something that they have. ("Snowflake Syndrome") ZoS could buff the DLC dungeons and these same fools would complain that new players' achievements aren't as special because they didn't "get the rewards when the dungeon was first released". They will make up anything to try to make their individual achievement "more equal" than someone else's.
I'm glad that more people will be able to get the achievements - I really welcome it. Unlike these children, I don't waste my time or energy caring about how other people got their achievements. I only care about my own personal achievement. The vMoL exploiters, the "pig farmers", or even the "writ exploiters" - it makes no difference to me. Good for them. As long their gameplay doesn't directly harm my own progress, I couldn't care less what they do.
Instead of keep nerfing those dungeons like WGT..already only needed half a braincell to complete those lmfao
Why not show people with actual USEFUL INGAME TIPS how they can improve their gamestyle and learn the game.
Vercingetorix wrote: »rhapsodious wrote: »Vercingetorix wrote: »Instead of keep nerfing those dungeons like WGT..already only needed half a braincell to complete those lmfao
Why not show people with actual USEFUL INGAME TIPS how they can improve their gamestyle and learn the game.
Maybe because some of us don't walk around with gold min-maxed gear and aren't disillusioned to how the other 99.9% of the player base works. You don't have to rely on the broken group finder, or hope that the other 3 players have decent gear, or pray that everyone else in the group is actually playing the role they queued for.
I do, however, approve of the changes on Velidreth. The nerf to her poison spores seems to put it back inline to how it was pre-Morrowind, since our sustain got nerfed - it makes sense that her drain would, too. And I can't tell you how many times there was just one too many things going on and I got ganked by the statue AOE. ): So I'll be happy to see that go. But WGT, the Overfiend fight, Lord Warden's shades and Xal-Nur were fine, IMO. Can we do something about Lord Warden sometimes not spawning the second portal, instead?
Velidreth spores nerf is another mechanic nerfed in favor of people refusing to learn more about it. Velidreth gobbles up the person with highest ulti and does spores based on his highest resource. Resource drain? You don't get resource drain. You get a tank whose highest resource is health, make him slot his costliest ulti and never use it. You also get a healer capable of purging/healing stacked health debuff(still easier than dealing with resource drain). I've literally seen non health spores a dozen times maybe in last 100 runs with friends and that was because either tank potatoed and died or we got really really unlucky at fight start/maze.
This is why we need BUFFS to mechanics, not nerfs. Stop leaving people the option to stay blissfully ignorant and get carried while ignoring mechanics. Force them to do damn mechanics if they want to do vet dungeons.
So, you are in a coordinated group that knows how to exploit the mechanic... that proves nothing. Now, use the Group Finder for the other 3 players of your group. I'm anxious to hear the results, lol.
1) Voice chat exists for a reason. Okay, so there are 4 random people in there. 4 random people who still have one goal. Do you yourself know mechanics? Have you tried explaining them? If you don't know them, have you asked for explanation? Sure, sometimes groups are s**t and if there is no cooperation, oh well... Move to the next one.Vercingetorix wrote: »So, you are in a coordinated group that knows how to exploit the mechanic... that proves nothing. Now, use the Group Finder for the other 3 players of your group. I'm anxious to hear the results, lol.
2) You are playing an MMO. You by yourself refuse to find people dedicated to clearing this dung and you complain? The fault is yours.
Do you expect to also be capable of PUGging vMoL? vHoF? Breaking news - end-game content in MMO requires good group. SoTH is end-game content on dungeon scale.
Have issues with it? Go play Skyrim.
Vercingetorix wrote: »
The depraved souls you are attempting to talk to have such a diluted sense of self-worth that they cannot handle anyone getting something that they have. ("Snowflake Syndrome") ZoS could buff the DLC dungeons and these same fools would complain that new players' achievements aren't as special because they didn't "get the rewards when the dungeon was first released". They will make up anything to try to make their individual achievement "more equal" than someone else's.
I'm glad that more people will be able to get the achievements - I really welcome it. Unlike these children, I don't waste my time or energy caring about how other people got their achievements. I only care about my own personal achievement. The vMoL exploiters, the "pig farmers", or even the "writ exploiters" - it makes no difference to me. Good for them. As long their gameplay doesn't directly harm my own progress, I couldn't care less what they do.
Vercingetorix wrote: »
The depraved souls you are attempting to talk to have such a diluted sense of self-worth that they cannot handle anyone getting something that they have. ("Snowflake Syndrome") ZoS could buff the DLC dungeons and these same fools would complain that new players' achievements aren't as special because they didn't "get the rewards when the dungeon was first released". They will make up anything to try to make their individual achievement "more equal" than someone else's.
I'm glad that more people will be able to get the achievements - I really welcome it. Unlike these children, I don't waste my time or energy caring about how other people got their achievements. I only care about my own personal achievement. The vMoL exploiters, the "pig farmers", or even the "writ exploiters" - it makes no difference to me. Good for them. As long their gameplay doesn't directly harm my own progress, I couldn't care less what they do.
I couldn't care less about your achievements. If it feels good for you to have done a hard mode that is actually faceroll easy, well then there isn't much to say. You can link your Shehai Shatterer all day when people know it's worthless. Why is it so hard to understand for people like you that veteran dungeons are supposed to be challenging and that there are players who enjoy harder content which pushes them to the brink as players? If you just want to sit back and relax then normal version is perfect. If you want all the stuff the veteran version holds then you should get good enough - like everyone else who wanted that did.
Mettaricana wrote: »Hmmm. Am I the only one who is not so confused about the fact of nerfing itself (duh, there were always too much QQ), but very confused about the way they've done it?
I mean, Overfiend - ok, I get it. Let's call it fair. But... This?ZoS. Are you trying to tell me that according to your "secret statistics" people failed to clear WGT because of... Meld Rifts?Two players can now receive the Moth Priest's vision instead of just one throughout the encounter.
Plane Meld Rifts are now easier to target.
Plane Meld Rifts now have less health in Veteran mode.
Really? Really?!
I meah, oh, I'm ready to bet that majority of groups which fall apart in WGT fall apart on Inhibitor. But I'm also ready to bet - the quantity of Rifts and their health are not the reason
The reason is pure and simple inexperience. Ignorance of mechanics. So... errrr... "Let's make two people close the Rifts, 'cause in this case chances are that at least one knows the mechanics so they'll make it"?
I would understand the adjustments of timings and damage of her orange and blue phases, but...
Rifts. Rifts. Ffs, are you... Duh.
The same history there:More telegraphed attacks of Xal-Nur and less often Monstrous Blitz. Really. According to your "secret statistics" that is the problem?Increased the cast time of Brutal Bellow.
Increased the visual intensity of Swamp Spice while it's on the ground.
Xal-Nur will no longer become immune to taunt while casting Monstrous Blitz. He will still charge his selected target, but will respect an active taunt debuff once the charge completes.
Xal-Nur will now cast Monstrous Blitz less often.
Yet again - I'm ready to bet that majority of groups which fall apart in RoM fall apart on Xal-Nur. But I'm also ready to bet - Brutal Bellow and Monstrous Blitz are not the reason
The reason? See above, the part about Inhibitor.
You wanted to make DLC dungs easier. Okay. Okay, sure.
We shall see how your changes will help
Not even gonna lie the sheer volume of players who ignore the rifts and claim to know the mechanics its a welcome change for the wrath of the pugs... so tired of getting that one no mic antisocial guy who never speaks and skips the rifts just so almost kill boss and get zerged by adds