Cliff Racer

  • Alucardo
    Alucardo
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    phbell wrote: »
    Yet ANOTHER nerf thread started because someone in PvP lost a fight.

    Nah, they bring up these threads because they got chased down by 50 people, but a rogue cliff racer hit them while they were trying to dodge roll to safety, thinking they're invincible.
  • leepalmer95
    leepalmer95
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    Alucardo wrote: »
    PlagueSD wrote: »
    Casterial wrote: »
    I could not reflect, I could not dodge, I could not out-range it... What is the purpose of making a normal skill not reflectable or dodgable

    Try blocking next time. That's our ONLY spammable attack we have.

    You mean only reliable damage. Deep fissure rarely lands against good players, and the DoT can just be purged. Other than that, it's all we got.

    A mag nb's funnel hp can be dodged and reflected and so can assassins will. They seem to do fine.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Alucardo
    Alucardo
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    PlagueSD wrote: »
    Casterial wrote: »
    I could not reflect, I could not dodge, I could not out-range it... What is the purpose of making a normal skill not reflectable or dodgable

    Try blocking next time. That's our ONLY spammable attack we have.

    Scorch skill is OP combining with this spammable skill.

    I did few battlegrounds yesterday on MDK and warden in small group spamming this racer and scorch. Death recap shows these two skills mostly

    That's the thing. Warden has trash sustained damage, so fighting classes with high amounts of healing is incredibly difficult, like Templars and DKs.
    On the flipside, Wardens have great burst, so if they time their combos right, they can be extremely dangerous. IMHO, that's balanced.
  • Baconlad
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    Only time ive ever seen cliff racer deal that amount of damage on me (30k spell resist buffed in light armor, with 2500 crit resist) is when my enemy is built for glass canon...and they arent quite as defensive as a sorc built the same, they have less shields.

    Assault skill does need some red ground marker though, extremely jard to know where its going when you see the warden cast it. (Direction of casting warden does not mean it will hit directly in front of him, as its based off of where the target reticle is
  • Alucardo
    Alucardo
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    Alucardo wrote: »
    PlagueSD wrote: »
    Casterial wrote: »
    I could not reflect, I could not dodge, I could not out-range it... What is the purpose of making a normal skill not reflectable or dodgable

    Try blocking next time. That's our ONLY spammable attack we have.

    You mean only reliable damage. Deep fissure rarely lands against good players, and the DoT can just be purged. Other than that, it's all we got.

    A mag nb's funnel hp can be dodged and reflected and so can assassins will. They seem to do fine.

    I could too if I could cast healing ward then cloak at will to let it top me off. Or use shadow image to decrease my targets incoming damage by 15% and teleport out of sight.
    The difference is they have a lot of evasion mechanics to help them out. Not saying that makes it any easier. But a Warden just has to stand there in the open and take everything being thrown at them.
  • Vaoh
    Vaoh
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    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.

    Edited by Vaoh on July 10, 2017 2:55PM
  • leepalmer95
    leepalmer95
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    Alucardo wrote: »
    Alucardo wrote: »
    PlagueSD wrote: »
    Casterial wrote: »
    I could not reflect, I could not dodge, I could not out-range it... What is the purpose of making a normal skill not reflectable or dodgable

    Try blocking next time. That's our ONLY spammable attack we have.

    You mean only reliable damage. Deep fissure rarely lands against good players, and the DoT can just be purged. Other than that, it's all we got.

    A mag nb's funnel hp can be dodged and reflected and so can assassins will. They seem to do fine.

    I could too if I could cast healing ward then cloak at will to let it top me off. Or use shadow image to decrease my targets incoming damage by 15% and teleport out of sight.
    The difference is they have a lot of evasion mechanics to help them out. Not saying that makes it any easier. But a Warden just has to stand there in the open and take everything being thrown at them.

    Mist form and pray.

    Or do that jungle vine swinging skill, thats funny.

    On another note i gonna finish levelling my pigeon spammer and i've been doing some theory crafting and managed to get my shalk to 18.4k, cliff racer to 13.6k without the 15%.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Moonscythe
    Moonscythe
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    If it wasn't for the cliff racer I would die much more frequently. The stupid bugs rise out of the ground too late and in the wrong place so they are useless. The fetcher bugs flit around doing not much of anything and the bear requires an ultimate slot to even call it then is useful as a diversion for a little while but doesn't do enough even with a cheap ultimate. As for frost which I was looking forward to, the ice crystals are in the wrong place more often than not and and don't do much of anything that's it for damage. A big nothing. I like that I have shields and healing but my Templar can do a whole lot more damage and still heal, besides, I'm a solo player so I don't need massive area heals. I only use them if I join a world boss fight to try to be more useful in said fight though mostly there seem to be perfectly competent groups able to heal themselves.

    I would have restarted with a different class but I wanted to give Warden a fair trial. The lag hasn't helped do that but that still doesn't amount to much difference. The Warden has no damage except for the cliff racer. I can only suppose we were expected to use weapons for damage but then why have any skills at all? I use a destruction staff like always. I could use a resto staff, like everyone else who wants some healing available no matter which class they play, but, no, I have Ms Super Healer here, flinging out mushrooms and flowers everywhere like a fairy. I wish those mushrooms would poison the enemy while healing me and my friends. That might be useful; though too slow.
    Scura di Notte - Altmer Nightblade (gear)
    Lalin del Sombra - Bosmer Sorcerer (alchemy/enchanting)
    Angevin Sarkany - Bosmer Dragonknight
    Alkemene Velothi - Dunmer Warden (Morrowind)
    Sanna yos'Phalen - Altmer Sorcerer (provisioning)
    Cosima di Mattina -Altmer Sorcerer
    Naria Andrano - Dunmer Templar
    Luca della Serata - Redguard Templar
  • Alucardo
    Alucardo
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    Alucardo wrote: »
    Alucardo wrote: »
    PlagueSD wrote: »
    Casterial wrote: »
    I could not reflect, I could not dodge, I could not out-range it... What is the purpose of making a normal skill not reflectable or dodgable

    Try blocking next time. That's our ONLY spammable attack we have.

    You mean only reliable damage. Deep fissure rarely lands against good players, and the DoT can just be purged. Other than that, it's all we got.

    A mag nb's funnel hp can be dodged and reflected and so can assassins will. They seem to do fine.

    I could too if I could cast healing ward then cloak at will to let it top me off. Or use shadow image to decrease my targets incoming damage by 15% and teleport out of sight.
    The difference is they have a lot of evasion mechanics to help them out. Not saying that makes it any easier. But a Warden just has to stand there in the open and take everything being thrown at them.

    On another note i gonna finish levelling my pigeon spammer and i've been doing some theory crafting and managed to get my shalk to 18.4k, cliff racer to 13.6k without the 15%.

    Yeah good luck with that. I've actually switched to crushing shock because you can't kill heavy armor stam builds by spamming cliff racer. They heal faster than your cliff racer lands, and simply block or walk out of the way of your deep fissure. At least with shock I can interrupt dark deals, resurrections, and have some well needed sustained damage.
  • SanTii.92
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    I couldn't give a crap about if cliff racer is dodgeable, if wardens had any reliable way to put pressure back against good players who just step aside most deep fissures.

    Seriously if you were to change racer like that I'd be left with literally nothing but a single dot. You got to propose something to trade off.
    Edited by SanTii.92 on July 10, 2017 3:09PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • overclocker303b14_ESO
    https://youtube.com/watch?v=aUx_kYh-hhs

    ^ actual footage of the dev meeting where the skill was created.

    Flying.....flying in the sky...flying....

    ;)

    In all honesty I'm surprised there are so many 'nerf proc sets' threads out there and not more on this...on the other hand it could be fun to assemble an army of wardens that do nothing but spam this in pvp I suppose...
  • Smmokkee
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    Wow surprised at all the defense.. especially those that say its low damaging.. LOL ok.. we'll believe that NEVER! I know a warden who consistently puts up over a mil dmg in bgs.

    I also think its ridiculous that dive is completely invalidating the main form of defense on medium armor builds by pressing just one button. and you guys are defending it.. LOL! Poor medium armor.. couple months ago people couldn't stop talking about how *** you were.. they seem to have forgotten. Just think about how stupid this is.. One skill completely invalidates the main form of defense for medium builds which are without a doubt the easiest to kill already.

    I say we buff dive to go through magicka sheilds because... and this is my favorite forum reason... "its a flying bird from the sky how are sheilds suppose to stop it.. derp, derp, derp." Also it should go through block.. because its only fair.. if you got a medium armor build to the point he can only block hes already dead so blocking isnt really a valid form of defense for medium but the fact that light and heavy main form of defense is still valid agaisnt dive just isnt fair. It should go through block because "its a flying bird from the sky how are you suppose to block it when he can readjust."


    I also love how racer becoming dodgeable makes it useless??? Lol you guys are hilarious.. I wish everyone had a undodgeable spammable. God forbid you'll have to land a cc before you try to burst like a potato.
    Edited by Smmokkee on July 10, 2017 3:31PM
  • Smmokkee
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    Vaoh wrote: »
    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.

    You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.
  • apostate9
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    Bakkagami wrote: »
    Casterial wrote: »
    http://elderscrollsonline.wiki.fextralife.com/Screaming+Cliff+Racer

    Why is this skill incredible strong?
    When playing on my dragonknight I was taking 5k cliff racers to the face in full impen, with my shields and armor up.
    5k per cliff racer, that was 5-6 cliff racers in 5seconds, that was 20-30k damage in 5 seconds, I could not reflect, I could not dodge, I could not out-range it... What is the purpose of making a normal skill not reflectable or dodgable

    I understand the purpose of skills like destruction, its a channel. But this one is not channel, its just an instant high damage skill.

    I'm not crying nerf, but I want to know the reasoning behind this skill being so incredible strong.

    Its really strong when people don't know to block it and try to reflect/dodge resulting in them taking full damage. As for why it isn't reflectable, from a logic perspective, dk wings don't reflect projectiles if the source isn't a target they can attack. (same reasons winds don't reflect arrows from the nightblades shade, skoria, meteor, and other "projectiles" that don't have the opposing player as the source).

    What will blocking achieve apart from costing you a lot of stamina?

    Dude, you keep posting this over and over in different terms, and it's still dumb. Are you actually saying block isn't counterplay? Cuz it is.

    What does it get you besides lost stamina? It gets him lost magicka and keeps you from dying. That's sorta the point. You BLOCK the bird, then you sorta COUNTER-ATTACK the guy with the bird. We call this, "Player vs Player".

    Don't be obtuse.
    Edited by apostate9 on July 10, 2017 3:32PM
  • SanTii.92
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    Smmokkee wrote: »
    Vaoh wrote: »
    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.

    You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.

    Everything is unbalanced on outnumbered fights. This point is moot.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Smmokkee
    Smmokkee
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    SanTii.92 wrote: »
    Smmokkee wrote: »
    Vaoh wrote: »
    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.

    You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.

    Everything is unbalanced on outnumbered fights. This point is moot.

    What?? Lol just so not true.. spoken like a true zerg baby.

    If your statement was true the ones with numbers would win everytime.. thats not the case because there is some degree of skill involved still despite you guys wanting to kill it off.
    Edited by Smmokkee on July 10, 2017 3:36PM
  • SanTii.92
    SanTii.92
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    Smmokkee wrote: »
    SanTii.92 wrote: »
    Smmokkee wrote: »
    Vaoh wrote: »
    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.

    You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.

    Everything is unbalanced on outnumbered fights. This point is moot.

    What?? Lol just so not true.. spoken like a true zerg baby.

    ??? Templars spaming bol? Sorcs proccing multiple curses at once? How is that any different.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • leepalmer95
    leepalmer95
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    SanTii.92 wrote: »
    Smmokkee wrote: »
    SanTii.92 wrote: »
    Smmokkee wrote: »
    Vaoh wrote: »
    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.

    You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.

    Everything is unbalanced on outnumbered fights. This point is moot.

    What?? Lol just so not true.. spoken like a true zerg baby.

    ??? Templars spaming bol? Sorcs proccing multiple curses at once? How is that any different.

    They are completely different.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Maikon
    Maikon
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    Casterial wrote: »
    http://elderscrollsonline.wiki.fextralife.com/Screaming+Cliff+Racer

    Why is this skill incredible strong?
    When playing on my dragonknight I was taking 5k cliff racers to the face in full impen, with my shields and armor up.
    5k per cliff racer, that was 5-6 cliff racers in 5seconds, that was 20-30k damage in 5 seconds, I could not reflect, I could not dodge, I could not out-range it... What is the purpose of making a normal skill not reflectable or dodgable

    I understand the purpose of skills like destruction, its a channel. But this one is not channel, its just an instant high damage skill.

    I'm not crying nerf, but I want to know the reasoning behind this skill being so incredible strong.

    Your resistance means nothing when I have 20k spell pen
  • Smmokkee
    Smmokkee
    ✭✭✭✭✭
    SanTii.92 wrote: »
    Smmokkee wrote: »
    SanTii.92 wrote: »
    Smmokkee wrote: »
    Vaoh wrote: »
    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.

    You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.

    Everything is unbalanced on outnumbered fights. This point is moot.

    What?? Lol just so not true.. spoken like a true zerg baby.

    ??? Templars spaming bol? Sorcs proccing multiple curses at once? How is that any different.

    BoL and Curse isnt undodgeable spammable damage. Curse may be undodgeable but its not spammable and I can counterplay around it very easily because of the timers. BoL isnt damage.. so.. its a lot different. Cliff Racer just follows one after the other HUGE damage while im trying to escape and it bypasses my main form of defense. If i stop to block I'm busted. Basically no counterplay in certain scenarios.
    Edited by Smmokkee on July 10, 2017 3:43PM
  • Malmai
    Malmai
    ✭✭✭✭✭
    Alucardo wrote: »
    PlagueSD wrote: »
    Casterial wrote: »
    I could not reflect, I could not dodge, I could not out-range it... What is the purpose of making a normal skill not reflectable or dodgable

    Try blocking next time. That's our ONLY spammable attack we have.

    Scorch skill is OP combining with this spammable skill.

    I did few battlegrounds yesterday on MDK and warden in small group spamming this racer and scorch. Death recap shows these two skills mostly

    That's the thing. Warden has trash sustained damage, so fighting classes with high amounts of healing is incredibly difficult, like Templars and DKs.
    On the flipside, Wardens have great burst, so if they time their combos right, they can be extremely dangerous. IMHO, that's balanced.

    Nerf Cliff or RIOT!
  • Wreuntzylla
    Wreuntzylla
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    I think it's fine. Dodge is plain broken (probably shuffle). Once they fix dodge, then it's a discussion.
  • Krayzie
    Krayzie
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    unless you just stand there and block(lol)

    Why wouldn't you? If they are so cavalier about depleting their primary resource, let them break themselves against your wall. If it is using their secondary resource, then there won't be much to block anyway.

    Lmao it'll cost you a lot more resources standing there blocking than it will cost them spamming cliff racer, it's cheaper than most other spam skills.

    This is the correct response.

    Telling people to block is just stupid, specially if cliffracer has a teammate

    guess everyone can start running stealth potions LLOOLL
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Malmai wrote: »
    Alucardo wrote: »
    PlagueSD wrote: »
    Casterial wrote: »
    I could not reflect, I could not dodge, I could not out-range it... What is the purpose of making a normal skill not reflectable or dodgable

    Try blocking next time. That's our ONLY spammable attack we have.

    Scorch skill is OP combining with this spammable skill.

    I did few battlegrounds yesterday on MDK and warden in small group spamming this racer and scorch. Death recap shows these two skills mostly

    That's the thing. Warden has trash sustained damage, so fighting classes with high amounts of healing is incredibly difficult, like Templars and DKs.
    On the flipside, Wardens have great burst, so if they time their combos right, they can be extremely dangerous. IMHO, that's balanced.

    Nerf Cliff or RIOT!

    e32971d4923a4f5fcfe8ca03dca6aad6f2490494f3f5d54ca3fc8af48cbced15.jpg
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Alucardo wrote: »
    Malmai wrote: »
    Alucardo wrote: »
    PlagueSD wrote: »
    Casterial wrote: »
    I could not reflect, I could not dodge, I could not out-range it... What is the purpose of making a normal skill not reflectable or dodgable

    Try blocking next time. That's our ONLY spammable attack we have.

    Scorch skill is OP combining with this spammable skill.

    I did few battlegrounds yesterday on MDK and warden in small group spamming this racer and scorch. Death recap shows these two skills mostly

    That's the thing. Warden has trash sustained damage, so fighting classes with high amounts of healing is incredibly difficult, like Templars and DKs.
    On the flipside, Wardens have great burst, so if they time their combos right, they can be extremely dangerous. IMHO, that's balanced.

    Nerf Cliff or RIOT!

    e32971d4923a4f5fcfe8ca03dca6aad6f2490494f3f5d54ca3fc8af48cbced15.jpg

    Well sustained dmg is pointless in pvp.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Alucardo wrote: »
    Malmai wrote: »
    Alucardo wrote: »
    PlagueSD wrote: »
    Casterial wrote: »
    I could not reflect, I could not dodge, I could not out-range it... What is the purpose of making a normal skill not reflectable or dodgable

    Try blocking next time. That's our ONLY spammable attack we have.

    Scorch skill is OP combining with this spammable skill.

    I did few battlegrounds yesterday on MDK and warden in small group spamming this racer and scorch. Death recap shows these two skills mostly

    That's the thing. Warden has trash sustained damage, so fighting classes with high amounts of healing is incredibly difficult, like Templars and DKs.
    On the flipside, Wardens have great burst, so if they time their combos right, they can be extremely dangerous. IMHO, that's balanced.

    Nerf Cliff or RIOT!

    e32971d4923a4f5fcfe8ca03dca6aad6f2490494f3f5d54ca3fc8af48cbced15.jpg

    Well sustained dmg is pointless in pvp.

    Not necessarily. It helps when fighting tankier players, or people with a lot of healing going on. You're giving them less chance to recover.
  • leepalmer95
    leepalmer95
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    ✭✭✭✭✭
    Alucardo wrote: »
    Alucardo wrote: »
    Malmai wrote: »
    Alucardo wrote: »
    PlagueSD wrote: »
    Casterial wrote: »
    I could not reflect, I could not dodge, I could not out-range it... What is the purpose of making a normal skill not reflectable or dodgable

    Try blocking next time. That's our ONLY spammable attack we have.

    Scorch skill is OP combining with this spammable skill.

    I did few battlegrounds yesterday on MDK and warden in small group spamming this racer and scorch. Death recap shows these two skills mostly

    That's the thing. Warden has trash sustained damage, so fighting classes with high amounts of healing is incredibly difficult, like Templars and DKs.
    On the flipside, Wardens have great burst, so if they time their combos right, they can be extremely dangerous. IMHO, that's balanced.

    Nerf Cliff or RIOT!

    e32971d4923a4f5fcfe8ca03dca6aad6f2490494f3f5d54ca3fc8af48cbced15.jpg

    Well sustained dmg is pointless in pvp.

    Not necessarily. It helps when fighting tankier players, or people with a lot of healing going on. You're giving them less chance to recover.

    The only real way to kill the healbots is too burst them.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Alucardo wrote: »
    Alucardo wrote: »
    Malmai wrote: »
    Alucardo wrote: »
    PlagueSD wrote: »
    Casterial wrote: »
    I could not reflect, I could not dodge, I could not out-range it... What is the purpose of making a normal skill not reflectable or dodgable

    Try blocking next time. That's our ONLY spammable attack we have.

    Scorch skill is OP combining with this spammable skill.

    I did few battlegrounds yesterday on MDK and warden in small group spamming this racer and scorch. Death recap shows these two skills mostly

    That's the thing. Warden has trash sustained damage, so fighting classes with high amounts of healing is incredibly difficult, like Templars and DKs.
    On the flipside, Wardens have great burst, so if they time their combos right, they can be extremely dangerous. IMHO, that's balanced.

    Nerf Cliff or RIOT!

    e32971d4923a4f5fcfe8ca03dca6aad6f2490494f3f5d54ca3fc8af48cbced15.jpg

    Well sustained dmg is pointless in pvp.

    Not necessarily. It helps when fighting tankier players, or people with a lot of healing going on. You're giving them less chance to recover.

    The only real way to kill the healbots is too burst them.

    I never said healbots. I meant tanky players with a lot of self healing, like stam/magdks. My burst combos have barely any effect on them because they'll just block it. My only other approach is to just keep throwing sustained damage at them. It's not like Wardens have fear, rune prison, fossilize to break block.
  • magictucktuck
    magictucktuck
    ✭✭✭✭✭
    I main a stamina warden and for pvp at least, unless you're in a group spamming from the back on someone trying to 1vx this skill is trash. If you run it your wasting a slot for a cc which we lack as it is. So I run Dizzying swing instead. Now you could run this skill with draining shot on back bar. But I still run dizzying swing with draining shot on back bar because more damage and still takes a second to hit and it's constant cc pressure. So even making this dodgeable or reflectable would only make bad players worse. It won't effect anyone who is fairly decent and would probably kill you anyways.

    edit: this is only stamina pov. I have not played magicka
    Edited by magictucktuck on July 10, 2017 4:04PM
    PC-NA

    Necromancer

    Flawless Conqueror

    https://www.magictucktuck.com for my builds and guides!
  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    Smmokkee wrote: »
    SanTii.92 wrote: »
    Smmokkee wrote: »
    Vaoh wrote: »
    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.

    You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.

    Everything is unbalanced on outnumbered fights. This point is moot.

    If your statement was true the ones with numbers would win everytime.. thats not the case because there is some degree of skill involved still despite you guys wanting to kill it off.
    Lol ok. Yes, exactly because of skill, what does that got to do with balance? Nothing.
    SanTii.92 wrote: »
    Smmokkee wrote: »
    SanTii.92 wrote: »
    Smmokkee wrote: »
    Vaoh wrote: »
    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.

    You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.
    Everything is unbalanced on outnumbered fights. This point is moot.
    What?? Lol just so not true.. spoken like a true zerg baby.
    ??? Templars spaming bol? Sorcs proccing multiple curses at once? How is that any different.
    They are completely different.
    They are not in the sense all of those are overpowered on outnumbered fights.
    Smmokkee wrote: »
    SanTii.92 wrote: »
    Smmokkee wrote: »
    SanTii.92 wrote: »
    Smmokkee wrote: »
    Vaoh wrote: »
    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
    You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.
    Everything is unbalanced on outnumbered fights. This point is moot.
    What?? Lol just so not true.. spoken like a true zerg baby.
    ??? Templars spaming bol? Sorcs proccing multiple curses at once? How is that any different.
    BoL and Curse isnt undodgeable spammable damage. Curse may be undodgeable but its not spammable and I can counterplay around it very easily because of the timers. BoL isnt damage.. so.. its a lot different. Cliff Racer just follows one after the other HUGE damage while im trying to escape and it bypasses my main form of defense. If i stop to block I'm busted. Basically no counterplay in certain scenarios.
    So, what's the counterplay of getting spamed by gap closers? There are multiple skills that offer no counterplay when getting outnumber, cliff racer is no different. This is why you don't balance around 2v8, that's ridiculous. You do so on groups v groups and on 1v1s and in those cases cliff racer is completly fine.
    Edited by SanTii.92 on July 10, 2017 4:04PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
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