You mean only reliable damage. Deep fissure rarely lands against good players, and the DoT can just be purged. Other than that, it's all we got.
Lord_Dexter wrote: »
Scorch skill is OP combining with this spammable skill.
I did few battlegrounds yesterday on MDK and warden in small group spamming this racer and scorch. Death recap shows these two skills mostly
leepalmer95 wrote: »
You mean only reliable damage. Deep fissure rarely lands against good players, and the DoT can just be purged. Other than that, it's all we got.
A mag nb's funnel hp can be dodged and reflected and so can assassins will. They seem to do fine.
leepalmer95 wrote: »
You mean only reliable damage. Deep fissure rarely lands against good players, and the DoT can just be purged. Other than that, it's all we got.
A mag nb's funnel hp can be dodged and reflected and so can assassins will. They seem to do fine.
I could too if I could cast healing ward then cloak at will to let it top me off. Or use shadow image to decrease my targets incoming damage by 15% and teleport out of sight.
The difference is they have a lot of evasion mechanics to help them out. Not saying that makes it any easier. But a Warden just has to stand there in the open and take everything being thrown at them.
leepalmer95 wrote: »leepalmer95 wrote: »
You mean only reliable damage. Deep fissure rarely lands against good players, and the DoT can just be purged. Other than that, it's all we got.
A mag nb's funnel hp can be dodged and reflected and so can assassins will. They seem to do fine.
I could too if I could cast healing ward then cloak at will to let it top me off. Or use shadow image to decrease my targets incoming damage by 15% and teleport out of sight.
The difference is they have a lot of evasion mechanics to help them out. Not saying that makes it any easier. But a Warden just has to stand there in the open and take everything being thrown at them.
On another note i gonna finish levelling my pigeon spammer and i've been doing some theory crafting and managed to get my shalk to 18.4k, cliff racer to 13.6k without the 15%.
It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.
Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:
1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.
2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you diedThey have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.
The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.
*If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*
Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.
All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
leepalmer95 wrote: »http://elderscrollsonline.wiki.fextralife.com/Screaming+Cliff+Racer
Why is this skill incredible strong?
When playing on my dragonknight I was taking 5k cliff racers to the face in full impen, with my shields and armor up.
5k per cliff racer, that was 5-6 cliff racers in 5seconds, that was 20-30k damage in 5 seconds, I could not reflect, I could not dodge, I could not out-range it... What is the purpose of making a normal skill not reflectable or dodgable
I understand the purpose of skills like destruction, its a channel. But this one is not channel, its just an instant high damage skill.
I'm not crying nerf, but I want to know the reasoning behind this skill being so incredible strong.
Its really strong when people don't know to block it and try to reflect/dodge resulting in them taking full damage. As for why it isn't reflectable, from a logic perspective, dk wings don't reflect projectiles if the source isn't a target they can attack. (same reasons winds don't reflect arrows from the nightblades shade, skoria, meteor, and other "projectiles" that don't have the opposing player as the source).
What will blocking achieve apart from costing you a lot of stamina?
It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.
Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:
1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.
2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you diedThey have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.
The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.
*If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*
Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.
All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.
It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.
Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:
1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.
2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you diedThey have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.
The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.
*If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*
Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.
All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.
Everything is unbalanced on outnumbered fights. This point is moot.
It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.
Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:
1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.
2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you diedThey have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.
The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.
*If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*
Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.
All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.
Everything is unbalanced on outnumbered fights. This point is moot.
What?? Lol just so not true.. spoken like a true zerg baby.
It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.
Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:
1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.
2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you diedThey have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.
The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.
*If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*
Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.
All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.
Everything is unbalanced on outnumbered fights. This point is moot.
What?? Lol just so not true.. spoken like a true zerg baby.
??? Templars spaming bol? Sorcs proccing multiple curses at once? How is that any different.
http://elderscrollsonline.wiki.fextralife.com/Screaming+Cliff+Racer
Why is this skill incredible strong?
When playing on my dragonknight I was taking 5k cliff racers to the face in full impen, with my shields and armor up.
5k per cliff racer, that was 5-6 cliff racers in 5seconds, that was 20-30k damage in 5 seconds, I could not reflect, I could not dodge, I could not out-range it... What is the purpose of making a normal skill not reflectable or dodgable
I understand the purpose of skills like destruction, its a channel. But this one is not channel, its just an instant high damage skill.
I'm not crying nerf, but I want to know the reasoning behind this skill being so incredible strong.
It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.
Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:
1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.
2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you diedThey have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.
The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.
*If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*
Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.
All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.
Everything is unbalanced on outnumbered fights. This point is moot.
What?? Lol just so not true.. spoken like a true zerg baby.
??? Templars spaming bol? Sorcs proccing multiple curses at once? How is that any different.
Lord_Dexter wrote: »
Scorch skill is OP combining with this spammable skill.
I did few battlegrounds yesterday on MDK and warden in small group spamming this racer and scorch. Death recap shows these two skills mostly
That's the thing. Warden has trash sustained damage, so fighting classes with high amounts of healing is incredibly difficult, like Templars and DKs.
On the flipside, Wardens have great burst, so if they time their combos right, they can be extremely dangerous. IMHO, that's balanced.
leepalmer95 wrote: »Dustfinger81 wrote: »unless you just stand there and block(lol)
Why wouldn't you? If they are so cavalier about depleting their primary resource, let them break themselves against your wall. If it is using their secondary resource, then there won't be much to block anyway.
Lmao it'll cost you a lot more resources standing there blocking than it will cost them spamming cliff racer, it's cheaper than most other spam skills.
Lord_Dexter wrote: »
Scorch skill is OP combining with this spammable skill.
I did few battlegrounds yesterday on MDK and warden in small group spamming this racer and scorch. Death recap shows these two skills mostly
That's the thing. Warden has trash sustained damage, so fighting classes with high amounts of healing is incredibly difficult, like Templars and DKs.
On the flipside, Wardens have great burst, so if they time their combos right, they can be extremely dangerous. IMHO, that's balanced.
Nerf Cliff or RIOT!
Lord_Dexter wrote: »
Scorch skill is OP combining with this spammable skill.
I did few battlegrounds yesterday on MDK and warden in small group spamming this racer and scorch. Death recap shows these two skills mostly
That's the thing. Warden has trash sustained damage, so fighting classes with high amounts of healing is incredibly difficult, like Templars and DKs.
On the flipside, Wardens have great burst, so if they time their combos right, they can be extremely dangerous. IMHO, that's balanced.
Nerf Cliff or RIOT!
leepalmer95 wrote: »Lord_Dexter wrote: »
Scorch skill is OP combining with this spammable skill.
I did few battlegrounds yesterday on MDK and warden in small group spamming this racer and scorch. Death recap shows these two skills mostly
That's the thing. Warden has trash sustained damage, so fighting classes with high amounts of healing is incredibly difficult, like Templars and DKs.
On the flipside, Wardens have great burst, so if they time their combos right, they can be extremely dangerous. IMHO, that's balanced.
Nerf Cliff or RIOT!
Well sustained dmg is pointless in pvp.
leepalmer95 wrote: »Lord_Dexter wrote: »
Scorch skill is OP combining with this spammable skill.
I did few battlegrounds yesterday on MDK and warden in small group spamming this racer and scorch. Death recap shows these two skills mostly
That's the thing. Warden has trash sustained damage, so fighting classes with high amounts of healing is incredibly difficult, like Templars and DKs.
On the flipside, Wardens have great burst, so if they time their combos right, they can be extremely dangerous. IMHO, that's balanced.
Nerf Cliff or RIOT!
Well sustained dmg is pointless in pvp.
Not necessarily. It helps when fighting tankier players, or people with a lot of healing going on. You're giving them less chance to recover.
leepalmer95 wrote: »leepalmer95 wrote: »Lord_Dexter wrote: »
Scorch skill is OP combining with this spammable skill.
I did few battlegrounds yesterday on MDK and warden in small group spamming this racer and scorch. Death recap shows these two skills mostly
That's the thing. Warden has trash sustained damage, so fighting classes with high amounts of healing is incredibly difficult, like Templars and DKs.
On the flipside, Wardens have great burst, so if they time their combos right, they can be extremely dangerous. IMHO, that's balanced.
Nerf Cliff or RIOT!
Well sustained dmg is pointless in pvp.
Not necessarily. It helps when fighting tankier players, or people with a lot of healing going on. You're giving them less chance to recover.
The only real way to kill the healbots is too burst them.
Lol ok. Yes, exactly because of skill, what does that got to do with balance? Nothing.It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.
Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:
1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.
2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you diedThey have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.
The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.
*If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*
Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.
All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.
Everything is unbalanced on outnumbered fights. This point is moot.
If your statement was true the ones with numbers would win everytime.. thats not the case because there is some degree of skill involved still despite you guys wanting to kill it off.
They are not in the sense all of those are overpowered on outnumbered fights.leepalmer95 wrote: »They are completely different.??? Templars spaming bol? Sorcs proccing multiple curses at once? How is that any different.What?? Lol just so not true.. spoken like a true zerg baby.Everything is unbalanced on outnumbered fights. This point is moot.It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.
Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:
1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.
2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you diedThey have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.
The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.
*If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*
Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.
All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.
So, what's the counterplay of getting spamed by gap closers? There are multiple skills that offer no counterplay when getting outnumber, cliff racer is no different. This is why you don't balance around 2v8, that's ridiculous. You do so on groups v groups and on 1v1s and in those cases cliff racer is completly fine.BoL and Curse isnt undodgeable spammable damage. Curse may be undodgeable but its not spammable and I can counterplay around it very easily because of the timers. BoL isnt damage.. so.. its a lot different. Cliff Racer just follows one after the other HUGE damage while im trying to escape and it bypasses my main form of defense. If i stop to block I'm busted. Basically no counterplay in certain scenarios.??? Templars spaming bol? Sorcs proccing multiple curses at once? How is that any different.What?? Lol just so not true.. spoken like a true zerg baby.Everything is unbalanced on outnumbered fights. This point is moot.You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.
Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:
1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.
2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you diedThey have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.
The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.
*If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*
Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.
All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.