KingYogi415 wrote: »The birds/shalks define the warden.
Just like curse and frags define the magsorc.
People will adapt!
Curse isn't instant damage, frags have cast times, or wait for proc and can be dodged.
Cliff racer is basically cold hard damage if there's more than one opponent unless you just stand there and block(lol)
It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.
Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:
1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.
2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you diedThey have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.
The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.
*If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*
Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.
All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
leepalmer95 wrote: »http://elderscrollsonline.wiki.fextralife.com/Screaming+Cliff+Racer
Why is this skill incredible strong?
When playing on my dragonknight I was taking 5k cliff racers to the face in full impen, with my shields and armor up.
5k per cliff racer, that was 5-6 cliff racers in 5seconds, that was 20-30k damage in 5 seconds, I could not reflect, I could not dodge, I could not out-range it... What is the purpose of making a normal skill not reflectable or dodgable
I understand the purpose of skills like destruction, its a channel. But this one is not channel, its just an instant high damage skill.
I'm not crying nerf, but I want to know the reasoning behind this skill being so incredible strong.
Its really strong when people don't know to block it and try to reflect/dodge resulting in them taking full damage. As for why it isn't reflectable, from a logic perspective, dk wings don't reflect projectiles if the source isn't a target they can attack. (same reasons winds don't reflect arrows from the nightblades shade, skoria, meteor, and other "projectiles" that don't have the opposing player as the source).
What will blocking achieve apart from costing you a lot of stamina?
KingYogi415 wrote: »KingYogi415 wrote: »The birds/shalks define the warden.
Just like curse and frags define the magsorc.
People will adapt!
Curse isn't instant damage, frags have cast times, or wait for proc and can be dodged.
Cliff racer is basically cold hard damage if there's more than one opponent unless you just stand there and block(lol)It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.
Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:
1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.
2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you diedThey have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.
The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.
*If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*
Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.
All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
Amazingly detailed, and true!
Every "OP" spec has a way to handle them, and Depending on your main you will tackle it differently.
Cheers!
KingYogi415 wrote: »KingYogi415 wrote: »The birds/shalks define the warden.
Just like curse and frags define the magsorc.
People will adapt!
Curse isn't instant damage, frags have cast times, or wait for proc and can be dodged.
Cliff racer is basically cold hard damage if there's more than one opponent unless you just stand there and block(lol)It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.
Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:
1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.
2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you diedThey have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.
The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.
*If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*
Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.
All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
Amazingly detailed, and true!
Every "OP" spec has a way to handle them, and Depending on your main you will tackle it differently.
Cheers!
Except when guys in the back spamming you while 1+ more teamates attack you lol
KingYogi415 wrote: »KingYogi415 wrote: »The birds/shalks define the warden.
Just like curse and frags define the magsorc.
People will adapt!
Curse isn't instant damage, frags have cast times, or wait for proc and can be dodged.
Cliff racer is basically cold hard damage if there's more than one opponent unless you just stand there and block(lol)It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.
Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:
1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.
2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you diedThey have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.
The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.
*If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*
Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.
All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
Amazingly detailed, and true!
Every "OP" spec has a way to handle them, and Depending on your main you will tackle it differently.
Cheers!
Except when guys in the back spamming you while 1+ more teamates attack you lol
KingYogi415 wrote: »KingYogi415 wrote: »The birds/shalks define the warden.
Just like curse and frags define the magsorc.
People will adapt!
Curse isn't instant damage, frags have cast times, or wait for proc and can be dodged.
Cliff racer is basically cold hard damage if there's more than one opponent unless you just stand there and block(lol)It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.
Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:
1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.
2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you diedThey have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.
The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.
*If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*
Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.
All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
Amazingly detailed, and true!
Every "OP" spec has a way to handle them, and Depending on your main you will tackle it differently.
Cheers!
Except when guys in the back spamming you while 1+ more teamates attack you lol
Any skill can kill you in that scenario
leepalmer95 wrote: »KingYogi415 wrote: »KingYogi415 wrote: »The birds/shalks define the warden.
Just like curse and frags define the magsorc.
People will adapt!
Curse isn't instant damage, frags have cast times, or wait for proc and can be dodged.
Cliff racer is basically cold hard damage if there's more than one opponent unless you just stand there and block(lol)It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.
Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:
1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.
2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you diedThey have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.
The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.
*If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*
Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.
All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
Amazingly detailed, and true!
Every "OP" spec has a way to handle them, and Depending on your main you will tackle it differently.
Cheers!
Except when guys in the back spamming you while 1+ more teamates attack you lol
Any skill can kill you in that scenario
I can dodge and recovery from any other skill in that scenerio.
Not the 13k tooltip pigeons though.
leepalmer95 wrote: »KingYogi415 wrote: »KingYogi415 wrote: »The birds/shalks define the warden.
Just like curse and frags define the magsorc.
People will adapt!
Curse isn't instant damage, frags have cast times, or wait for proc and can be dodged.
Cliff racer is basically cold hard damage if there's more than one opponent unless you just stand there and block(lol)It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.
Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:
1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.
2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you diedThey have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.
The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.
*If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*
Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.
All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
Amazingly detailed, and true!
Every "OP" spec has a way to handle them, and Depending on your main you will tackle it differently.
Cheers!
Except when guys in the back spamming you while 1+ more teamates attack you lol
Any skill can kill you in that scenario
I can dodge and recovery from any other skill in that scenerio.
Not the 13k tooltip pigeons though.
But you'll die anyways, no matter what classes/skills are used in the enemy group
leepalmer95 wrote: »leepalmer95 wrote: »KingYogi415 wrote: »KingYogi415 wrote: »The birds/shalks define the warden.
Just like curse and frags define the magsorc.
People will adapt!
Curse isn't instant damage, frags have cast times, or wait for proc and can be dodged.
Cliff racer is basically cold hard damage if there's more than one opponent unless you just stand there and block(lol)It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.
Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:
1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.
2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you diedThey have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.
The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.
*If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*
Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.
All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
Amazingly detailed, and true!
Every "OP" spec has a way to handle them, and Depending on your main you will tackle it differently.
Cheers!
Except when guys in the back spamming you while 1+ more teamates attack you lol
Any skill can kill you in that scenario
I can dodge and recovery from any other skill in that scenerio.
Not the 13k tooltip pigeons though.
But you'll die anyways, no matter what classes/skills are used in the enemy group
How do you know i would die anyway? Just because i'm outnumbered doesn't mean i'll always die.
Its true if im stamina and getting spammed by a pigeon because theres nothing i can do. Theres no counter.
leepalmer95 wrote: »leepalmer95 wrote: »KingYogi415 wrote: »KingYogi415 wrote: »The birds/shalks define the warden.
Just like curse and frags define the magsorc.
People will adapt!
Curse isn't instant damage, frags have cast times, or wait for proc and can be dodged.
Cliff racer is basically cold hard damage if there's more than one opponent unless you just stand there and block(lol)It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.
Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:
1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.
2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you diedThey have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.
The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.
*If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*
Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.
All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
Amazingly detailed, and true!
Every "OP" spec has a way to handle them, and Depending on your main you will tackle it differently.
Cheers!
Except when guys in the back spamming you while 1+ more teamates attack you lol
Any skill can kill you in that scenario
I can dodge and recovery from any other skill in that scenerio.
Not the 13k tooltip pigeons though.
But you'll die anyways, no matter what classes/skills are used in the enemy group
How do you know i would die anyway? Just because i'm outnumbered doesn't mean i'll always die.
Its true if im stamina and getting spammed by a pigeon because theres nothing i can do. Theres no counter.
leepalmer95 wrote: »leepalmer95 wrote: »KingYogi415 wrote: »KingYogi415 wrote: »The birds/shalks define the warden.
Just like curse and frags define the magsorc.
People will adapt!
Curse isn't instant damage, frags have cast times, or wait for proc and can be dodged.
Cliff racer is basically cold hard damage if there's more than one opponent unless you just stand there and block(lol)It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.
Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:
1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.
2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you diedThey have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.
The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.
*If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*
Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.
All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
Amazingly detailed, and true!
Every "OP" spec has a way to handle them, and Depending on your main you will tackle it differently.
Cheers!
Except when guys in the back spamming you while 1+ more teamates attack you lol
Any skill can kill you in that scenario
I can dodge and recovery from any other skill in that scenerio.
Not the 13k tooltip pigeons though.
But you'll die anyways, no matter what classes/skills are used in the enemy group
How do you know i would die anyway? Just because i'm outnumbered doesn't mean i'll always die.
Its true if im stamina and getting spammed by a pigeon because theres nothing i can do. Theres no counter.
How come there is no counter, you can turn around and hit back.
ValkynSketha wrote: »To make peoble buy the expansion, ehm chapter.
overclocker303b14_ESO wrote: »https://youtube.com/watch?v=aUx_kYh-hhs
^ actual footage of the dev meeting where the skill was created.
Flying.....flying in the sky...flying....
In all honesty I'm surprised there are so many 'nerf proc sets' threads out there and not more on this...on the other hand it could be fun to assemble an army of wardens that do nothing but spam this in pvp I suppose...
Chilly-McFreeze wrote: »overclocker303b14_ESO wrote: »https://youtube.com/watch?v=aUx_kYh-hhs
^ actual footage of the dev meeting where the skill was created.
Flying.....flying in the sky...flying....
In all honesty I'm surprised there are so many 'nerf proc sets' threads out there and not more on this...on the other hand it could be fun to assemble an army of wardens that do nothing but spam this in pvp I suppose...
Like this? https://forums.elderscrollsonline.com/en/discussion/357345/a-raid-full-with-wardens#latest
MLGProPlayer wrote: »ValkynSketha wrote: »To make peoble buy the expansion, ehm chapter.
And yet DPS warden is still a completely useless class in PvE.
leepalmer95 wrote: »leepalmer95 wrote: »KingYogi415 wrote: »KingYogi415 wrote: »The birds/shalks define the warden.
Just like curse and frags define the magsorc.
People will adapt!
Curse isn't instant damage, frags have cast times, or wait for proc and can be dodged.
Cliff racer is basically cold hard damage if there's more than one opponent unless you just stand there and block(lol)It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.
Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:
1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.
2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you diedThey have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.
The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.
*If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*
Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.
All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
Amazingly detailed, and true!
Every "OP" spec has a way to handle them, and Depending on your main you will tackle it differently.
Cheers!
Except when guys in the back spamming you while 1+ more teamates attack you lol
Any skill can kill you in that scenario
I can dodge and recovery from any other skill in that scenerio.
Not the 13k tooltip pigeons though.
But you'll die anyways, no matter what classes/skills are used in the enemy group
How do you know i would die anyway? Just because i'm outnumbered doesn't mean i'll always die.
Its true if im stamina and getting spammed by a pigeon because theres nothing i can do. Theres no counter.
Oh yeah. Complain more. Then wardens will be left with light attacks only to do damage and you can then kill them all and feel important. Right now mag warden is weak as hell. I absolutely love the class and it's my new main but compared to my Stam warden, damage is like wet noodles
to end all this endless discussions on skills which are to strong, ( which wrecked my StamNB) and procsets, passives and all other things which there are always so many opposite to it, I want to propose that ZOS removes ALL SKILLS, ALL SETS, All CP, ALL ATTRIBUTES, ALL RACIALS, they should remove all and everything, which someone could probably use to build his personal Character. All sets should be like: 2pcs grants you 2 lollies, 3 pcs grants you 3 donuts, 4 pcs grants you a lemonade and 5 pcs takes you to the pool.
we should battle no longer against each other in cyrodil or against mobs and monsters anywhere else, we should instead back cakes and make useless stuff, so that nobody feels that he/she cannot handle his character and feels abused by others who put some more time in L2P.
All get standard the broom and bucket set and we all have lots of fun.
Oh yeah. Complain more. Then wardens will be left with light attacks only to do damage and you can then kill them all and feel important. Right now mag warden is weak as hell. I absolutely love the class and it's my new main but compared to my Stam warden, damage is like wet noodles
leepalmer95 wrote: »http://elderscrollsonline.wiki.fextralife.com/Screaming+Cliff+Racer
Why is this skill incredible strong?
When playing on my dragonknight I was taking 5k cliff racers to the face in full impen, with my shields and armor up.
5k per cliff racer, that was 5-6 cliff racers in 5seconds, that was 20-30k damage in 5 seconds, I could not reflect, I could not dodge, I could not out-range it... What is the purpose of making a normal skill not reflectable or dodgable
I understand the purpose of skills like destruction, its a channel. But this one is not channel, its just an instant high damage skill.
I'm not crying nerf, but I want to know the reasoning behind this skill being so incredible strong.
Its really strong when people don't know to block it and try to reflect/dodge resulting in them taking full damage. As for why it isn't reflectable, from a logic perspective, dk wings don't reflect projectiles if the source isn't a target they can attack. (same reasons winds don't reflect arrows from the nightblades shade, skoria, meteor, and other "projectiles" that don't have the opposing player as the source).
What will blocking achieve apart from costing you a lot of stamina?
Dude, you keep posting this over and over in different terms, and it's still dumb. Are you actually saying block isn't counterplay? Cuz it is.
What does it get you besides lost stamina? It gets him lost magicka and keeps you from dying. That's sorta the point. You BLOCK the bird, then you sorta COUNTER-ATTACK the guy with the bird. We call this, "Player vs Player".
Don't be obtuse.
Lol ok. Yes, exactly because of skill, what does that got to do with balance? Nothing.It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.
Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:
1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.
2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you diedThey have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.
The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.
*If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*
Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.
All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.
Everything is unbalanced on outnumbered fights. This point is moot.
If your statement was true the ones with numbers would win everytime.. thats not the case because there is some degree of skill involved still despite you guys wanting to kill it off.They are not in the sense all of those are overpowered on outnumbered fights.leepalmer95 wrote: »They are completely different.??? Templars spaming bol? Sorcs proccing multiple curses at once? How is that any different.What?? Lol just so not true.. spoken like a true zerg baby.Everything is unbalanced on outnumbered fights. This point is moot.It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.
Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:
1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.
2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you diedThey have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.
The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.
*If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*
Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.
All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.So, what's the counterplay of getting spamed by gap closers? There are multiple skills that offer no counterplay when getting outnumber, cliff racer is no different. This is why you don't balance around 2v8, that's ridiculous. You do so on groups v groups and on 1v1s and in those cases cliff racer is completly fine.BoL and Curse isnt undodgeable spammable damage. Curse may be undodgeable but its not spammable and I can counterplay around it very easily because of the timers. BoL isnt damage.. so.. its a lot different. Cliff Racer just follows one after the other HUGE damage while im trying to escape and it bypasses my main form of defense. If i stop to block I'm busted. Basically no counterplay in certain scenarios.??? Templars spaming bol? Sorcs proccing multiple curses at once? How is that any different.What?? Lol just so not true.. spoken like a true zerg baby.Everything is unbalanced on outnumbered fights. This point is moot.You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.
Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:
1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.
2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you diedThey have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.
The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.
*If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*
Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.
All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
All of them are overpowered when getting outnumber and offer no counterplay. How is that not comparable?Lol ok. Yes, exactly because of skill, what does that got to do with balance? Nothing.It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.
Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:
1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.
2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you diedThey have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.
The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.
*If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*
Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.
All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.
Everything is unbalanced on outnumbered fights. This point is moot.
If your statement was true the ones with numbers would win everytime.. thats not the case because there is some degree of skill involved still despite you guys wanting to kill it off.They are not in the sense all of those are overpowered on outnumbered fights.leepalmer95 wrote: »They are completely different.??? Templars spaming bol? Sorcs proccing multiple curses at once? How is that any different.What?? Lol just so not true.. spoken like a true zerg baby.Everything is unbalanced on outnumbered fights. This point is moot.It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.
Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:
1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.
2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you diedThey have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.
The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.
*If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*
Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.
All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.So, what's the counterplay of getting spamed by gap closers? There are multiple skills that offer no counterplay when getting outnumber, cliff racer is no different. This is why you don't balance around 2v8, that's ridiculous. You do so on groups v groups and on 1v1s and in those cases cliff racer is completly fine.BoL and Curse isnt undodgeable spammable damage. Curse may be undodgeable but its not spammable and I can counterplay around it very easily because of the timers. BoL isnt damage.. so.. its a lot different. Cliff Racer just follows one after the other HUGE damage while im trying to escape and it bypasses my main form of defense. If i stop to block I'm busted. Basically no counterplay in certain scenarios.??? Templars spaming bol? Sorcs proccing multiple curses at once? How is that any different.What?? Lol just so not true.. spoken like a true zerg baby.Everything is unbalanced on outnumbered fights. This point is moot.You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.
Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:
1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.
2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you diedThey have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.
The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.
*If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*
Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.
All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
Why do you keep trying to compare it to skills its not comparable to?
to end all this endless discussions on skills which are to strong, ( which wrecked my StamNB) and procsets, passives and all other things which there are always so many opposite to it, I want to propose that ZOS removes ALL SKILLS, ALL SETS, All CP, ALL ATTRIBUTES, ALL RACIALS, they should remove all and everything, which someone could probably use to build his personal Character. All sets should be like: 2pcs grants you 2 lollies, 3 pcs grants you 3 donuts, 4 pcs grants you a lemonade and 5 pcs takes you to the pool.
we should battle no longer against each other in cyrodil or against mobs and monsters anywhere else, we should instead back cakes and make useless stuff, so that nobody feels that he/she cannot handle his character and feels abused by others who put some more time in L2P.
All get standard the broom and bucket set and we all have lots of fun.
Actually, every time i see the arguement about how pvp is about player skill etc, i point out that that must be why there are so many pvp normal non-set gear campaigns running, cuz what pvpers mostly want are competitive fights where it is skill not gear that makes the diff.