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Cliff Racer

  • KingYogi415
    KingYogi415
    ✭✭✭✭✭
    ✭✭
    Krayzie wrote: »
    The birds/shalks define the warden.

    Just like curse and frags define the magsorc.

    People will adapt!

    Curse isn't instant damage, frags have cast times, or wait for proc and can be dodged.

    Cliff racer is basically cold hard damage if there's more than one opponent unless you just stand there and block(lol)
    Vaoh wrote: »
    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.

    Amazingly detailed, and true!

    Every "OP" spec has a way to handle them, and Depending on your main you will tackle it differently.

    Cheers!
    Edited by KingYogi415 on July 10, 2017 4:05PM
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Bakkagami wrote: »
    Casterial wrote: »
    http://elderscrollsonline.wiki.fextralife.com/Screaming+Cliff+Racer

    Why is this skill incredible strong?
    When playing on my dragonknight I was taking 5k cliff racers to the face in full impen, with my shields and armor up.
    5k per cliff racer, that was 5-6 cliff racers in 5seconds, that was 20-30k damage in 5 seconds, I could not reflect, I could not dodge, I could not out-range it... What is the purpose of making a normal skill not reflectable or dodgable

    I understand the purpose of skills like destruction, its a channel. But this one is not channel, its just an instant high damage skill.

    I'm not crying nerf, but I want to know the reasoning behind this skill being so incredible strong.

    Its really strong when people don't know to block it and try to reflect/dodge resulting in them taking full damage. As for why it isn't reflectable, from a logic perspective, dk wings don't reflect projectiles if the source isn't a target they can attack. (same reasons winds don't reflect arrows from the nightblades shade, skoria, meteor, and other "projectiles" that don't have the opposing player as the source).

    What will blocking achieve apart from costing you a lot of stamina?

    In the situation being described, which seems to be multi wardens focusing dive spams on one target inside BG,it sucks the actions and resources off multiple enemies while your teammates go full bore on whatever they are tasked with.

    If its a random uncoordinated group vs a coodinated team, then whether the latter is using cliffers or other well paired offenses is irrelevant.

    A coordinated team can find with ANY class offenses to work in tandem against single outnumbered adversaries as long as we expect the outnumbered target's partners dont help AND the target is an offensive build - like medium armor oft mentioned here.

    I mean, dont get me wrong, i can understand the desire to slot an offensive medium armor build and also get the ability to survive thru coordinated attacks when outnumbered without any help... why not have it all... well until you realize the others can do it too.

    Its just not a view of "balance" i believe in.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Krayzie
    Krayzie
    ✭✭✭✭✭
    Krayzie wrote: »
    The birds/shalks define the warden.

    Just like curse and frags define the magsorc.

    People will adapt!

    Curse isn't instant damage, frags have cast times, or wait for proc and can be dodged.

    Cliff racer is basically cold hard damage if there's more than one opponent unless you just stand there and block(lol)
    Vaoh wrote: »
    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.

    Amazingly detailed, and true!

    Every "OP" spec has a way to handle them, and Depending on your main you will tackle it differently.

    Cheers!

    Except when guys in the back spamming you while 1+ more teamates attack you lol
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    Krayzie wrote: »
    Krayzie wrote: »
    The birds/shalks define the warden.

    Just like curse and frags define the magsorc.

    People will adapt!

    Curse isn't instant damage, frags have cast times, or wait for proc and can be dodged.

    Cliff racer is basically cold hard damage if there's more than one opponent unless you just stand there and block(lol)
    Vaoh wrote: »
    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.

    Amazingly detailed, and true!

    Every "OP" spec has a way to handle them, and Depending on your main you will tackle it differently.

    Cheers!

    Except when guys in the back spamming you while 1+ more teamates attack you lol

    Maybe if we had other skills we would use those! :)
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Krayzie wrote: »
    Krayzie wrote: »
    The birds/shalks define the warden.

    Just like curse and frags define the magsorc.

    People will adapt!

    Curse isn't instant damage, frags have cast times, or wait for proc and can be dodged.

    Cliff racer is basically cold hard damage if there's more than one opponent unless you just stand there and block(lol)
    Vaoh wrote: »
    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.

    Amazingly detailed, and true!

    Every "OP" spec has a way to handle them, and Depending on your main you will tackle it differently.

    Cheers!

    Except when guys in the back spamming you while 1+ more teamates attack you lol

    Any skill can kill you in that scenario
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tryxus wrote: »
    Krayzie wrote: »
    Krayzie wrote: »
    The birds/shalks define the warden.

    Just like curse and frags define the magsorc.

    People will adapt!

    Curse isn't instant damage, frags have cast times, or wait for proc and can be dodged.

    Cliff racer is basically cold hard damage if there's more than one opponent unless you just stand there and block(lol)
    Vaoh wrote: »
    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.

    Amazingly detailed, and true!

    Every "OP" spec has a way to handle them, and Depending on your main you will tackle it differently.

    Cheers!

    Except when guys in the back spamming you while 1+ more teamates attack you lol

    Any skill can kill you in that scenario

    I can dodge and recovery from any other skill in that scenerio.

    Not the 13k tooltip pigeons though.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tryxus wrote: »
    Krayzie wrote: »
    Krayzie wrote: »
    The birds/shalks define the warden.

    Just like curse and frags define the magsorc.

    People will adapt!

    Curse isn't instant damage, frags have cast times, or wait for proc and can be dodged.

    Cliff racer is basically cold hard damage if there's more than one opponent unless you just stand there and block(lol)
    Vaoh wrote: »
    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.

    Amazingly detailed, and true!

    Every "OP" spec has a way to handle them, and Depending on your main you will tackle it differently.

    Cheers!

    Except when guys in the back spamming you while 1+ more teamates attack you lol

    Any skill can kill you in that scenario

    I can dodge and recovery from any other skill in that scenerio.

    Not the 13k tooltip pigeons though.

    But you'll die anyways, no matter what classes/skills are used in the enemy group

    Unless you have backup ofc
    Edited by Tryxus on July 10, 2017 4:27PM
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tryxus wrote: »
    Tryxus wrote: »
    Krayzie wrote: »
    Krayzie wrote: »
    The birds/shalks define the warden.

    Just like curse and frags define the magsorc.

    People will adapt!

    Curse isn't instant damage, frags have cast times, or wait for proc and can be dodged.

    Cliff racer is basically cold hard damage if there's more than one opponent unless you just stand there and block(lol)
    Vaoh wrote: »
    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.

    Amazingly detailed, and true!

    Every "OP" spec has a way to handle them, and Depending on your main you will tackle it differently.

    Cheers!

    Except when guys in the back spamming you while 1+ more teamates attack you lol

    Any skill can kill you in that scenario

    I can dodge and recovery from any other skill in that scenerio.

    Not the 13k tooltip pigeons though.

    But you'll die anyways, no matter what classes/skills are used in the enemy group

    How do you know i would die anyway? Just because i'm outnumbered doesn't mean i'll always die.

    Its true if im stamina and getting spammed by a pigeon because theres nothing i can do. Theres no counter.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • apostate9
    apostate9
    ✭✭✭✭✭
    Tryxus wrote: »
    Tryxus wrote: »
    Krayzie wrote: »
    Krayzie wrote: »
    The birds/shalks define the warden.

    Just like curse and frags define the magsorc.

    People will adapt!

    Curse isn't instant damage, frags have cast times, or wait for proc and can be dodged.

    Cliff racer is basically cold hard damage if there's more than one opponent unless you just stand there and block(lol)
    Vaoh wrote: »
    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.

    Amazingly detailed, and true!

    Every "OP" spec has a way to handle them, and Depending on your main you will tackle it differently.

    Cheers!

    Except when guys in the back spamming you while 1+ more teamates attack you lol

    Any skill can kill you in that scenario

    I can dodge and recovery from any other skill in that scenerio.

    Not the 13k tooltip pigeons though.

    But you'll die anyways, no matter what classes/skills are used in the enemy group

    How do you know i would die anyway? Just because i'm outnumbered doesn't mean i'll always die.

    Its true if im stamina and getting spammed by a pigeon because theres nothing i can do. Theres no counter.

    Did the latest patch disable gap-closers in the presence of a warden or something?
  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    Tryxus wrote: »
    Tryxus wrote: »
    Krayzie wrote: »
    Krayzie wrote: »
    The birds/shalks define the warden.

    Just like curse and frags define the magsorc.

    People will adapt!

    Curse isn't instant damage, frags have cast times, or wait for proc and can be dodged.

    Cliff racer is basically cold hard damage if there's more than one opponent unless you just stand there and block(lol)
    Vaoh wrote: »
    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.

    Amazingly detailed, and true!

    Every "OP" spec has a way to handle them, and Depending on your main you will tackle it differently.

    Cheers!

    Except when guys in the back spamming you while 1+ more teamates attack you lol

    Any skill can kill you in that scenario

    I can dodge and recovery from any other skill in that scenerio.

    Not the 13k tooltip pigeons though.

    But you'll die anyways, no matter what classes/skills are used in the enemy group

    How do you know i would die anyway? Just because i'm outnumbered doesn't mean i'll always die.

    Its true if im stamina and getting spammed by a pigeon because theres nothing i can do. Theres no counter.

    How come there is no counter, you can turn around and hit back, you can break Los and recover too.
    Edited by SanTii.92 on July 10, 2017 4:31PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    SanTii.92 wrote: »
    Tryxus wrote: »
    Tryxus wrote: »
    Krayzie wrote: »
    Krayzie wrote: »
    The birds/shalks define the warden.

    Just like curse and frags define the magsorc.

    People will adapt!

    Curse isn't instant damage, frags have cast times, or wait for proc and can be dodged.

    Cliff racer is basically cold hard damage if there's more than one opponent unless you just stand there and block(lol)
    Vaoh wrote: »
    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.

    Amazingly detailed, and true!

    Every "OP" spec has a way to handle them, and Depending on your main you will tackle it differently.

    Cheers!

    Except when guys in the back spamming you while 1+ more teamates attack you lol

    Any skill can kill you in that scenario

    I can dodge and recovery from any other skill in that scenerio.

    Not the 13k tooltip pigeons though.

    But you'll die anyways, no matter what classes/skills are used in the enemy group

    How do you know i would die anyway? Just because i'm outnumbered doesn't mean i'll always die.

    Its true if im stamina and getting spammed by a pigeon because theres nothing i can do. Theres no counter.

    How come there is no counter, you can turn around and hit back.

    I can dodge/ reflect/ interrupt other stuff.

    I've just got to eat the 13k tooltip pigeons and block them and achieve nothing.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    To make peoble buy the expansion, ehm chapter.

    And yet DPS warden is still a completely useless class in PvE.
  • Lughlongarm
    Lughlongarm
    ✭✭✭✭✭
    Most stamina wardens even don't use the stamina version of this skill. For magica is one of the only ways to create enough burst for a kill. It's good but it's not OP.
  • Drachenfier
    Drachenfier
    ✭✭✭✭✭
    I'm more aggravated by the fact that every death recap has a 16k damage ballista firebolt in it. Damn thing does waaaay too much damage for it's range and spammability. Red circles everywhere.
  • overclocker303b14_ESO
    Wardens be like

    hitchcock.jpg
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    https://youtube.com/watch?v=aUx_kYh-hhs

    ^ actual footage of the dev meeting where the skill was created.

    Flying.....flying in the sky...flying....

    ;)

    In all honesty I'm surprised there are so many 'nerf proc sets' threads out there and not more on this...on the other hand it could be fun to assemble an army of wardens that do nothing but spam this in pvp I suppose...

    Like this? https://forums.elderscrollsonline.com/en/discussion/357345/a-raid-full-with-wardens#latest
  • overclocker303b14_ESO
    https://youtube.com/watch?v=aUx_kYh-hhs

    ^ actual footage of the dev meeting where the skill was created.

    Flying.....flying in the sky...flying....

    ;)

    In all honesty I'm surprised there are so many 'nerf proc sets' threads out there and not more on this...on the other hand it could be fun to assemble an army of wardens that do nothing but spam this in pvp I suppose...

    Like this? https://forums.elderscrollsonline.com/en/discussion/357345/a-raid-full-with-wardens#latest

    See there's your answer to proc sets right there...
  • Azurya
    Azurya
    ✭✭✭✭✭
    to end all this endless discussions on skills which are to strong, ( which wrecked my StamNB) and procsets, passives and all other things which there are always so many opposite to it, I want to propose that ZOS removes ALL SKILLS, ALL SETS, All CP, ALL ATTRIBUTES, ALL RACIALS, they should remove all and everything, which someone could probably use to build his personal Character. All sets should be like: 2pcs grants you 2 lollies, 3 pcs grants you 3 donuts, 4 pcs grants you a lemonade and 5 pcs takes you to the pool.
    we should battle no longer against each other in cyrodil or against mobs and monsters anywhere else, we should instead back cakes and make useless stuff, so that nobody feels that he/she cannot handle his character and feels abused by others who put some more time in L2P.
    All get standard the broom and bucket set and we all have lots of fun.
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    To make peoble buy the expansion, ehm chapter.

    And yet DPS warden is still a completely useless class in PvE.

    And what would change for their pve dps when this skill becomes dodgeable?
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tryxus wrote: »
    Tryxus wrote: »
    Krayzie wrote: »
    Krayzie wrote: »
    The birds/shalks define the warden.

    Just like curse and frags define the magsorc.

    People will adapt!

    Curse isn't instant damage, frags have cast times, or wait for proc and can be dodged.

    Cliff racer is basically cold hard damage if there's more than one opponent unless you just stand there and block(lol)
    Vaoh wrote: »
    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.

    Amazingly detailed, and true!

    Every "OP" spec has a way to handle them, and Depending on your main you will tackle it differently.

    Cheers!

    Except when guys in the back spamming you while 1+ more teamates attack you lol

    Any skill can kill you in that scenario

    I can dodge and recovery from any other skill in that scenerio.

    Not the 13k tooltip pigeons though.

    But you'll die anyways, no matter what classes/skills are used in the enemy group

    How do you know i would die anyway? Just because i'm outnumbered doesn't mean i'll always die.

    Its true if im stamina and getting spammed by a pigeon because theres nothing i can do. Theres no counter.

    In a 1vX scenario (or any outnumbered scenario), the players in X can use a lot of diff skills, ultis or other stuff to kill the 1. Somehow, I don't think a few extra Pidgeys would matter much.

    If the situation is more even though, the Wardens do have an advantage
    Edited by Tryxus on July 10, 2017 5:12PM
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • red_emu
    red_emu
    ✭✭✭✭✭
    ✭✭
    Oh yeah. Complain more. Then wardens will be left with light attacks only to do damage and you can then kill them all and feel important. Right now mag warden is weak as hell. I absolutely love the class and it's my new main but compared to my Stam warden, damage is like wet noodles :(
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    red_emu wrote: »
    Oh yeah. Complain more. Then wardens will be left with light attacks only to do damage and you can then kill them all and feel important. Right now mag warden is weak as hell. I absolutely love the class and it's my new main but compared to my Stam warden, damage is like wet noodles :(

    People will ask for staff light attacks to be nerfed then
  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    Until wardens aren't given anything reliable to preassure back, this change is just not possble. Sorry.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Azurya wrote: »
    to end all this endless discussions on skills which are to strong, ( which wrecked my StamNB) and procsets, passives and all other things which there are always so many opposite to it, I want to propose that ZOS removes ALL SKILLS, ALL SETS, All CP, ALL ATTRIBUTES, ALL RACIALS, they should remove all and everything, which someone could probably use to build his personal Character. All sets should be like: 2pcs grants you 2 lollies, 3 pcs grants you 3 donuts, 4 pcs grants you a lemonade and 5 pcs takes you to the pool.
    we should battle no longer against each other in cyrodil or against mobs and monsters anywhere else, we should instead back cakes and make useless stuff, so that nobody feels that he/she cannot handle his character and feels abused by others who put some more time in L2P.
    All get standard the broom and bucket set and we all have lots of fun.

    Actually, every time i see the arguement about how pvp is about player skill etc, i point out that that must be why there are so many pvp normal non-set gear campaigns running, cuz what pvpers mostly want are competitive fights where it is skill not gear that makes the diff.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    red_emu wrote: »
    Oh yeah. Complain more. Then wardens will be left with light attacks only to do damage and you can then kill them all and feel important. Right now mag warden is weak as hell. I absolutely love the class and it's my new main but compared to my Stam warden, damage is like wet noodles :(

    mag warden dmg is higher.

    Atleast for me.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    apostate9 wrote: »
    Bakkagami wrote: »
    Casterial wrote: »
    http://elderscrollsonline.wiki.fextralife.com/Screaming+Cliff+Racer

    Why is this skill incredible strong?
    When playing on my dragonknight I was taking 5k cliff racers to the face in full impen, with my shields and armor up.
    5k per cliff racer, that was 5-6 cliff racers in 5seconds, that was 20-30k damage in 5 seconds, I could not reflect, I could not dodge, I could not out-range it... What is the purpose of making a normal skill not reflectable or dodgable

    I understand the purpose of skills like destruction, its a channel. But this one is not channel, its just an instant high damage skill.

    I'm not crying nerf, but I want to know the reasoning behind this skill being so incredible strong.

    Its really strong when people don't know to block it and try to reflect/dodge resulting in them taking full damage. As for why it isn't reflectable, from a logic perspective, dk wings don't reflect projectiles if the source isn't a target they can attack. (same reasons winds don't reflect arrows from the nightblades shade, skoria, meteor, and other "projectiles" that don't have the opposing player as the source).

    What will blocking achieve apart from costing you a lot of stamina?

    Dude, you keep posting this over and over in different terms, and it's still dumb. Are you actually saying block isn't counterplay? Cuz it is.

    What does it get you besides lost stamina? It gets him lost magicka and keeps you from dying. That's sorta the point. You BLOCK the bird, then you sorta COUNTER-ATTACK the guy with the bird. We call this, "Player vs Player".

    Don't be obtuse.

    Good post.
    Power Wealth And Influence.
  • Smmokkee
    Smmokkee
    ✭✭✭✭✭
    SanTii.92 wrote: »
    Smmokkee wrote: »
    SanTii.92 wrote: »
    Smmokkee wrote: »
    Vaoh wrote: »
    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.

    You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.

    Everything is unbalanced on outnumbered fights. This point is moot.

    If your statement was true the ones with numbers would win everytime.. thats not the case because there is some degree of skill involved still despite you guys wanting to kill it off.
    Lol ok. Yes, exactly because of skill, what does that got to do with balance? Nothing.
    SanTii.92 wrote: »
    Smmokkee wrote: »
    SanTii.92 wrote: »
    Smmokkee wrote: »
    Vaoh wrote: »
    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.

    You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.
    Everything is unbalanced on outnumbered fights. This point is moot.
    What?? Lol just so not true.. spoken like a true zerg baby.
    ??? Templars spaming bol? Sorcs proccing multiple curses at once? How is that any different.
    They are completely different.
    They are not in the sense all of those are overpowered on outnumbered fights.
    Smmokkee wrote: »
    SanTii.92 wrote: »
    Smmokkee wrote: »
    SanTii.92 wrote: »
    Smmokkee wrote: »
    Vaoh wrote: »
    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
    You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.
    Everything is unbalanced on outnumbered fights. This point is moot.
    What?? Lol just so not true.. spoken like a true zerg baby.
    ??? Templars spaming bol? Sorcs proccing multiple curses at once? How is that any different.
    BoL and Curse isnt undodgeable spammable damage. Curse may be undodgeable but its not spammable and I can counterplay around it very easily because of the timers. BoL isnt damage.. so.. its a lot different. Cliff Racer just follows one after the other HUGE damage while im trying to escape and it bypasses my main form of defense. If i stop to block I'm busted. Basically no counterplay in certain scenarios.
    So, what's the counterplay of getting spamed by gap closers? There are multiple skills that offer no counterplay when getting outnumber, cliff racer is no different. This is why you don't balance around 2v8, that's ridiculous. You do so on groups v groups and on 1v1s and in those cases cliff racer is completly fine.

    Why do you keep trying to compare it to skills its not comparable to?
    Edited by Smmokkee on July 10, 2017 5:42PM
  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    Smmokkee wrote: »
    SanTii.92 wrote: »
    Smmokkee wrote: »
    SanTii.92 wrote: »
    Smmokkee wrote: »
    Vaoh wrote: »
    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.

    You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.

    Everything is unbalanced on outnumbered fights. This point is moot.

    If your statement was true the ones with numbers would win everytime.. thats not the case because there is some degree of skill involved still despite you guys wanting to kill it off.
    Lol ok. Yes, exactly because of skill, what does that got to do with balance? Nothing.
    SanTii.92 wrote: »
    Smmokkee wrote: »
    SanTii.92 wrote: »
    Smmokkee wrote: »
    Vaoh wrote: »
    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.

    You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.
    Everything is unbalanced on outnumbered fights. This point is moot.
    What?? Lol just so not true.. spoken like a true zerg baby.
    ??? Templars spaming bol? Sorcs proccing multiple curses at once? How is that any different.
    They are completely different.
    They are not in the sense all of those are overpowered on outnumbered fights.
    Smmokkee wrote: »
    SanTii.92 wrote: »
    Smmokkee wrote: »
    SanTii.92 wrote: »
    Smmokkee wrote: »
    Vaoh wrote: »
    It baffles me that people are still complaining about this skill..... I can't help someone get better at PvP if they load up the Forums to ask for nerfs instead of getting better at the game.

    Although this should be common sense for most players, Cliff Racer will be harmless if you do one of two things:

    1. Play a 1H/S build (Mag DKs and Tremorscale builds are especially great for this) and block. Cliff Racer will deal practically zero damage to you and you can basically ignore it.

    2. Apply pressure to the Mag Warden instead of freaking out and running away. The only reason you died is because you freaked out and let someone spam 1 skill until you died :lol: They have to keep up many buffs, including their Healing/Shielding abilities to not get slaughtered. If they are casting those, they are unable to cast any damaging skills, including Cliff Racer.

    The only way those Wardens can get pressure off themselves and really hurt you is to cast Deep Fissure. The goal will be to deal some burst damage but also to CC you. Watch for the animation (big blue/green circle around their feet) and remember it'll go off in about 2sec in a radius *in front* of them. It is very easily dodged or sidestepped. You can also CC the Warden and casually walk around them. In this way, a Warden will burn resources and completely waste the skill cast, causing them to need to go even more defensive. Any Cliff Racers cast at this point will not be spammed and can be easily outhealed by your HoTs.

    *If a Warden spams Cliff Racer do not run away and spam roll dodge. Only the players asking for nerfs are doing this*

    Instead, punish the Warden by immediately attacking them. They will have to stop casting Cliff Racers asap and shield/heal, all while you heal overtime from HoTs if played smartly. Dying in this situation means you would have died no matter what class they were playing. If you died running away for the extra Damage dealt by Cliff Racer spam, you would have died even quicker by a Stam NB proc build jumping on you instead.

    All Cliff Racer adds is another element for you to worry about when dodge rolling, and considering a Warden has 2 good damaging skills, and 3 non-ult damaging skills in total to realistically slot..... if you cannot handle this then I can understand why you would cry for nerfs still.
    You act like its just 1vsWarden. This game isnt balanced around 1v1s and they rarely happen. Its the fact that wardens can completely invalidate a medium builds main form of defense without even landing a cc. Its like coming up on a magsorc and spamming sheildbreaker but worse and that takes a whole 5 piece.
    Everything is unbalanced on outnumbered fights. This point is moot.
    What?? Lol just so not true.. spoken like a true zerg baby.
    ??? Templars spaming bol? Sorcs proccing multiple curses at once? How is that any different.
    BoL and Curse isnt undodgeable spammable damage. Curse may be undodgeable but its not spammable and I can counterplay around it very easily because of the timers. BoL isnt damage.. so.. its a lot different. Cliff Racer just follows one after the other HUGE damage while im trying to escape and it bypasses my main form of defense. If i stop to block I'm busted. Basically no counterplay in certain scenarios.
    So, what's the counterplay of getting spamed by gap closers? There are multiple skills that offer no counterplay when getting outnumber, cliff racer is no different. This is why you don't balance around 2v8, that's ridiculous. You do so on groups v groups and on 1v1s and in those cases cliff racer is completly fine.

    Why do you keep trying to compare it to skills its not comparable to?
    All of them are overpowered when getting outnumber and offer no counterplay. How is that not comparable?
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • deadvolt
    deadvolt
    ✭✭
    Look the way I see cliff racer could be made dodgable if and only if it worked like all other spamables in the game as in instacast actually mean instacast it can't take a sec to reach its target if that change was made it would be better for pve and pvp but we know zos they'll nerf it the only way they know by breaking it so as warden main I would prefer the instacast treatment like the other attacks or leave it alone because the zos treatment will make the weakest class in the game even more unappealing
  • Anlace
    Anlace
    ✭✭✭
    STEVIL wrote: »
    Azurya wrote: »
    to end all this endless discussions on skills which are to strong, ( which wrecked my StamNB) and procsets, passives and all other things which there are always so many opposite to it, I want to propose that ZOS removes ALL SKILLS, ALL SETS, All CP, ALL ATTRIBUTES, ALL RACIALS, they should remove all and everything, which someone could probably use to build his personal Character. All sets should be like: 2pcs grants you 2 lollies, 3 pcs grants you 3 donuts, 4 pcs grants you a lemonade and 5 pcs takes you to the pool.
    we should battle no longer against each other in cyrodil or against mobs and monsters anywhere else, we should instead back cakes and make useless stuff, so that nobody feels that he/she cannot handle his character and feels abused by others who put some more time in L2P.
    All get standard the broom and bucket set and we all have lots of fun.

    Actually, every time i see the arguement about how pvp is about player skill etc, i point out that that must be why there are so many pvp normal non-set gear campaigns running, cuz what pvpers mostly want are competitive fights where it is skill not gear that makes the diff.

    Right? They're just minding their own business and the cheese forces itself onto them, what can they do?

    People who think they should always win blow my mind. And that somehow it's fun - and challenging - and skillful, only if they don't lose.

    Not really much point in reasoning with that mindset.
    Edited by Anlace on July 10, 2017 5:53PM
    Templar - Warden - Sorc
    all magicka all the time
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