always be careful of wording.
"magic damage abilities". are you a sorc?
crushing shock is shock,flame and frost.
fury is shock.
do you want to just buff your curse and frag?
its like atomoton. doesnt reflect on your character sheet, only on your tooltips for select abilities
So I said f-it and golden out a war maiden set and tested it on the dummy. Spinner edged it out. Meh. This set is overrated.
As more and more magdk's get impregnapble sets I'm seeing more and more heavy armor, perma blocking magdk's then ever before because they can get all sturdy pieces and still have 2500 impen. I'll stick with spinners to have some semblance of being able to do damage. Also good job on that armor set ZOS......just.....good job.
Emma_Overload wrote: »As more and more magdk's get impregnapble sets I'm seeing more and more heavy armor, perma blocking magdk's then ever before because they can get all sturdy pieces and still have 2500 impen. I'll stick with spinners to have some semblance of being able to do damage. Also good job on that armor set ZOS......just.....good job.
I laughed at all the forum "experts" who said this set was going to be useless. Glad to see some confirmation of my suspicions
NightbladeMechanics wrote: »Emma_Overload wrote: »As more and more magdk's get impregnapble sets I'm seeing more and more heavy armor, perma blocking magdk's then ever before because they can get all sturdy pieces and still have 2500 impen. I'll stick with spinners to have some semblance of being able to do damage. Also good job on that armor set ZOS......just.....good job.
I laughed at all the forum "experts" who said this set was going to be useless. Glad to see some confirmation of my suspicions
Heck no. Impregnable is one of if not the highest stat-concentrated sets in the game. I called that it would be a mini-meta when it was first revealed.
As for the OP, I'm pretty sure there's a better set out there for dw than any discussed here. Still testing it.
genjutsu_kami wrote: »
BaByDontHurtMe wrote: »OP: I've seen some amazing numbers with infused weapons for Torugs Pact and Overwhelming Set as a dual wield magNB, not my idea; credit due to Sinful Duck streamer.
NightbladeMechanics wrote: »Mkay the testing is done.
Spinner remains the highest damage, but its 5pc won't work on shields, naturally. I'm using this now. You will get under a sorc or Harness user's shields with proper play, and when you do, Spinner is your highest burst to one shot them in a cc. Spinner will be a noticeable damage increase without drawback against anyone not outright spamming shields in your face.
Necro is second. I played with Necro for a couple weeks prior to shifting to Spinner. Feels great.
Maiden is third. Slightly less damage than Necro. Not worth running if you're using shade, but is the go-to if you are not using shade and are uncomfortable fighting sorcs.
Julianos is bottom of the raw damage list, but is the most accessible. To put it in perspective, Julianos 5pc is about 70 effective spell damage more than Spinner attacking into a shield. Pretty narrow gap considering your damage jumps by so much the moment you pop through that shield and hit their flesh.
Sharpened Torug's gets an honorable mention. This is what I was testing before shifting to Necro, delaying my reply. The extra damage on weapon glyphs is nice, and doesn't cost resources. It's still behind both Maiden and Necro for overall burst damage in burst combos containing an ult and Merciless, which you should be comboing with. Torug's can eek out more damage in quick trades with only a Concealed Weapon or two, but will yield lower damage in proper combos.
Infused Torug's sucks too much damage out of your abilities to be worth running. This was what I used at the beginning of the patch, before shifting to Sharpened. Infused Torug's received hype from a particular BGs team using it + Viper + Selene's on multiple dual wield stamina characters coordinating simultaneous heavy attacks to one shot targets. We all know who they are. Even they switched back to Sharpened for greater overall damage a long time ago. The math doesn't back Infused up at all. Stop running it. Remember, Sharpened is 8% bonus damage on everything. Your glyphs will not hit for as much as a weak spammable attack, and they also have a cooldown of a few seconds between procs. They simply don't contribute enough damage to justify Infused.
Torug's - and I think it may be Infused Torug's - hits for a guaranteed 2964 with an Oblivion damage rune every 2 seconds, or so. What's your take on that?NightbladeMechanics wrote: »Infused Torug's sucks too much damage out of your abilities to be worth running.
Torug's - and I think it may be Infused Torug's - hits for a guaranteed 2964 with an Oblivion damage rune every 2 seconds, or so. What's your take on that?NightbladeMechanics wrote: »Infused Torug's sucks too much damage out of your abilities to be worth running.
BaByDontHurtMe wrote: »OP: I've seen some amazing numbers with infused weapons for Torugs Pact and Overwhelming Set as a dual wield magNB, not my idea; credit due to Sinful Duck streamer.
I am not running such a build, but I have been unsure how to react when I hear that Shield Breaker / Knight Slayer sound. It sure can be nasty when you're relying on Healing Ward as your only burst heal, and they hit you with this through the shield.
My flame enchant has hit from anything like only 700 to 2,500, according to FTC. It seems attractive that I could hit someone for 1900 or 2964, regardless of their mitigation.
Gotta correct your math, sorry. Non-Torug's, non-Infused, hits for 1900 every 4 seconds, so 475 per second. 4 second cooldown on normal enchants, correct? Torug's Infused hits for 2964 (quoting from memory), with a less than 2 second cooldown, but let's say it's 2 seconds, since we can only land attacks every 1 second or so. That makes 1482 per second. The difference is thus 1K per second, not 500.
Let's say you gave up Spinner's for Torug's and Sharpened for Infused. You've actually lost 16% damage through penetration alone ... it ends up in the ballpark you said it would, that's true. It IS damage that hits through shield and block, though.
Chelo's comment in this thread is representative of what I see "in real life" when fighting defensive builds:
https://forums.elderscrollsonline.com/en/discussion/comment/4308285#Comment_4308285
Note the damage he achieves against a blocking build:
Funnel Health, crit: 1460
Assassin's Will, non-crit: 1836
Impale, crit: 1821
These values are SO far below the 5K range where added penetration starts to outperform the 1K/sec Oblivion damage, gained from Infused Torug's, it's not even funny. Still want to claim a Torug's Pact build fares poorly? HE obviously likes it.