You and your ilk will find something else to cry about. Companies that cater to the vocal minority end up outputting water down generic MMO's that lack challenge and get most of their gasp moments from graphical improvements not challenging gameplay.
My personal ideas for some of the proc-sets (because that´s what some sets needs: Individual treatment, not a global *** fix that won´t solve anything):
* Tremorscale: Rework so that players aren´t considered "tauntable". Increase the damage to compensate so that tremorscale can be somewhat viable in PvE for those tanks that want to do some damage.
* Viper: Make this set an actual proc-set (100% chance every 4 seconds isn´t a proc-set). Make it so that you have 8% chance to do X amount of damage on direct melee damage, can occur every 7-8 seconds.
* Selenes: Reduce the proc-chance and lower the damage significantly.
My personal ideas for some of the proc-sets (because that´s what some sets needs: Individual treatment, not a global *** fix that won´t solve anything):
* Tremorscale: Rework so that players aren´t considered "tauntable". Increase the damage to compensate so that tremorscale can be somewhat viable in PvE for those tanks that want to do some damage.
* Viper: Make this set an actual proc-set (100% chance every 4 seconds isn´t a proc-set). Make it so that you have 8% chance to do X amount of damage on direct melee damage, can occur every 7-8 seconds.
* Selenes: Reduce the proc-chance and lower the damage significantly.
And what about RM, Veli, Skoria, Grothdar, Widowmaker, Pirate? Just the ones I can think of atm. @Qbiken
1 v 1 procblades are manageable. Block their burst. if they fear break free asap and heal/roll dodge. it's quite difficult to fight more than one tho especially if ur not playing really tanky Proc stacking needs to be looked at though. The worst part is the proc stacking stamblades think they are good. I get tea bagged the most by these guys I don't even say a word to them or /emote over their bodies. EVER.
MurderMostFoul wrote: »1 v 1 procblades are manageable. Block their burst. if they fear break free asap and heal/roll dodge. it's quite difficult to fight more than one tho especially if ur not playing really tanky Proc stacking needs to be looked at though. The worst part is the proc stacking stamblades think they are good. I get tea bagged the most by these guys I don't even say a word to them or /emote over their bodies. EVER.
So when I do this successfully (hopefully fear doesn't bug out and I can CC break immediately), I sitting at about 2/3 health and 2/3 stamina on my stamplar, while the NB is setting up to run the combo again. The response prevents death, but you are still at a huge disadvantage.
MurderMostFoul wrote: »1 v 1 procblades are manageable. Block their burst. if they fear break free asap and heal/roll dodge. it's quite difficult to fight more than one tho especially if ur not playing really tanky Proc stacking needs to be looked at though. The worst part is the proc stacking stamblades think they are good. I get tea bagged the most by these guys I don't even say a word to them or /emote over their bodies. EVER.
So when I do this successfully (hopefully fear doesn't bug out and I can CC break immediately), I sitting at about 2/3 health and 2/3 stamina on my stamplar, while the NB is setting up to run the combo again. The response prevents death, but you are still at a huge disadvantage.
You are right. It's a matter of luck sometimes honestly. U should always be mostly or at full ultimate when wandering around so you can try ulti bombing or maybe even popping a lingering health pot (I actually found those to be super useful). Not a 100% success rate but I find my strategy to be most useful for myself.
leepalmer95 wrote: »DTStormfox wrote: »Scyantific wrote: »They either need to add a global cooldown to damage proc sets (because they better not touch stuff like Kena/Ravager), or they need to make all direct damage proc-sets work on a condition (i.e. must be using DoTs for Skoria, weapon skills for Red Mountain/Way of the Fire). As far as Tremorscale goes, pick either the damage or the snare, can't have both on the set.
I would like to add a condition to Viper stating that it only procs when the target is CC'd. This would not allow Viper to proc more than you can get CC'd and require impeccable timing.
Incapstrike (stun) > Viper > Selenes/Velindreth > Execute
Still OP
That would be the point... You couldn't proc it again until the target could be CC'd. The burst is working as it should, the issue is the sustain.
70% of that damage is from armor sets, thats not how you should be killing people.
Yoohoo4411 wrote: »leepalmer95 wrote: »DTStormfox wrote: »Scyantific wrote: »They either need to add a global cooldown to damage proc sets (because they better not touch stuff like Kena/Ravager), or they need to make all direct damage proc-sets work on a condition (i.e. must be using DoTs for Skoria, weapon skills for Red Mountain/Way of the Fire). As far as Tremorscale goes, pick either the damage or the snare, can't have both on the set.
I would like to add a condition to Viper stating that it only procs when the target is CC'd. This would not allow Viper to proc more than you can get CC'd and require impeccable timing.
Incapstrike (stun) > Viper > Selenes/Velindreth > Execute
Still OP
That would be the point... You couldn't proc it again until the target could be CC'd. The burst is working as it should, the issue is the sustain.
70% of that damage is from armor sets, thats not how you should be killing people.
So when you run those vet pledges, I assume you're doing so without any armor on. Right? Because according to your statement, wearing armor gives you an unfair advantage.
Its not nice to be unfair.
1 v 1 procblades are manageable. Block their burst. if they fear break free asap and heal/roll dodge. it's quite difficult to fight more than one tho especially if ur not playing really tanky Proc stacking needs to be looked at though. The worst part is the proc stacking stamblades think they are good. I get tea bagged the most by these guys I don't even say a word to them or /emote over their bodies. EVER.
Malamar1229 wrote: »There is a DC nightblade wearing Selenes, Vipers, and Red Mountain using double poison enchants that hangs between Alessia Bridge and Sej all night popping people as they go by.
I bet he thinks he's actually good.
Aww did a proc sets touch you in the booty?
I'm kidding but just think about if they didn't exist in the current game. Who kills magsorcs most of the time? And why is it mostly just stamblades?
A sorc can outshield every other classes dps besides stamblade because they can fear them and burst their shields and MAYBE then kill them after that.
A world without stamblades running proc sets is a sorcs world until they nerf sorc.
My personal ideas for some of the proc-sets (because that´s what some sets needs: Individual treatment, not a global *** fix that won´t solve anything):
* Tremorscale: Rework so that players aren´t considered "tauntable". Increase the damage to compensate so that tremorscale can be somewhat viable in PvE for those tanks that want to do some damage.
* Viper: Make this set an actual proc-set (100% chance every 4 seconds isn´t a proc-set). Make it so that you have 8% chance to do X amount of damage on direct melee damage, can occur every 7-8 seconds.
* Selenes: Reduce the proc-chance and lower the damage significantly.
And what about RM, Veli, Skoria, Grothdar, Widowmaker, Pirate? Just the ones I can think of atm. @Qbiken
I think skoria is fairly balanced since you´re forced to run dots for it to proc (the design of how the procset work is balanced). If the damage is to high then it can be reduced I´ve no problem with that. Regarding the other sets that you mention I´ve no ideas/proposed changes to since I haven´t given them much thought. As I said in my original comment "my personal idea for some procsets",
GreenSoup2HoT wrote: »Malamar1229 wrote: »There is a DC nightblade wearing Selenes, Vipers, and Red Mountain using double poison enchants that hangs between Alessia Bridge and Sej all night popping people as they go by.
I bet he thinks he's actually good.
Do you ever stop to think that the player may be just enjoyimg himself roleplaying an assassin rather then thinking hes a good player? Like common.. do you really think this game takes skill? The only skill in this game is more so the know how and your ability to adapt every patch and still perform well... which still isnt all that hard.
Eso is not hard. Its mechanics are not even complicated compared to WoW raiding. Its pvp is just a blender compared to somthing like LoL or HotS where teamplay/soloplay are actually skill based.
That nightblade sounds like someone i would want to play with.
I don't like proc sets but why are people so concerned about them when there are much deeper issues happening. I will just leave this here:
Actually, it is cheat engine. Someone who shall remain nameless that I pvp with a fair amount told me exactly how it works, how easy it is to set up and how to remain under the radar. You can dial up any stats you want. We have seen popular streamers do this. Just imagine you have 30k health, 40k stamina, 40k magicka, 3k stam and magick regen and 6k health regen for starters. It would appear as though you take little to no damage and when you do your health pops back to full with a thrown in vigor etc. Check out twitch and you will see what im saying. Unkillable? certainly not ..... the unkillable guys are known as ragehackers and they usually get banned. But some of the people that we claim to be good and can 1vx vs 3-4 legit players (not potatoes) are absolutely cheating. It is absolutely going on and the most malicious ones are going under the radar as 'great' players.
Edit: I have since canceled my eso plus subscription in lieu of this information. I know I am behind the times as this has been going on for years but it has only recently come to light for me.
Edit 2: I cannot speak to the validity of the macros but I have had a few deaths with 5-6 skills seemingly going off within 1 second. I chalked it up to lag but who knows. There is just too much of this game on the client side I think.
And as far as botters go, yes they are an issue and mainly affect the economy. However, I have a far bigger issue with people exploiting pvp and maelstrom arena end game content.
Can't wait to see garbage tiers get instantly exposed.
Particularly joyful will be the "stam blades are weak proc sets were the only things making them semi balanced" tears that are sure to come when you can't global 12k damage off an ambush
Share your hopes and dreams before they are dashed to the ground by ZOS
Can't wait to see garbage tiers get instantly exposed.
Particularly joyful will be the "stam blades are weak proc sets were the only things making them semi balanced" tears that are sure to come when you can't global 12k damage off an ambush
Share your hopes and dreams before they are dashed to the ground by ZOS
Don't worry. We will find at least 3 other ways of insta-kill 75% of players.
Today we have more than one way of ganking.
Can't wait to see garbage tiers get instantly exposed.
Particularly joyful will be the "stam blades are weak proc sets were the only things making them semi balanced" tears that are sure to come when you can't global 12k damage off an ambush
Share your hopes and dreams before they are dashed to the ground by ZOS
Don't worry. We will find at least 3 other ways of insta-kill 75% of players.
Today we have more than one way of ganking.
no, u wont...becuz they will also nerf sum of ur gank abilities, rightly deserved, u shouldn't be able to kill someone before he even sees u....
my soorc will have a field day with you lot ...
thankyourat wrote: »dwemer_paleologist wrote: »stam blades are weak proc sets were the only things making them semi balanced
that is very true, stamina nightblades really are weak, we die easy and we dont do alot of damage unless we hit you from Gank and do all we can in under 3 seconds.
because as soon as people get out of our damage spam they heal up and kill us.
so your statement is true:
"stam blades are weak proc sets were the only things making them semi balanced"
That's only true in a heavy armor meta. against light or medium armor targets stamblades are very strong proc sets or not