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When proc sets get nerfed

  • ak_pvp
    ak_pvp
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    a1i3nz wrote: »
    Aww did a proc sets touch you in the booty?

    I'm kidding but just think about if they didn't exist in the current game. Who kills magsorcs most of the time? And why is it mostly just stamblades?

    A sorc can outshield every other classes dps besides stamblade because they can fear them and burst their shields and MAYBE then kill them after that.

    A world without stamblades running proc sets is a sorcs world until they nerf sorc.

    Stamblades have a huge burst already though, and whilst I agree with them being sorcs only hard counter, I don't think that will change. Fear, incap, concealed etc is strong.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Gilvoth
    Gilvoth
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    if we simply increased survival of people more in cryodiil and make it harder to kill people then we all would have fun.
    make everyone have the same amount of survivability and same damage output and you got a real deal.
    rest assured, that i did read your response to my feedback comment(s), i always do. and unless i respond back to your comment directly, then i will always stand by my original feedback statement.
  • AAbrigo
    AAbrigo
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    Qbiken wrote: »
    My personal ideas for some of the proc-sets (because that´s what some sets needs: Individual treatment, not a global *** fix that won´t solve anything):

    * Tremorscale: Rework so that players aren´t considered "tauntable". Increase the damage to compensate so that tremorscale can be somewhat viable in PvE for those tanks that want to do some damage.

    * Viper: Make this set an actual proc-set (100% chance every 4 seconds isn´t a proc-set). Make it so that you have 8% chance to do X amount of damage on direct melee damage, can occur every 7-8 seconds.

    * Selenes: Reduce the proc-chance and lower the damage significantly.

    Lol..

    Tremor is fine as it is..

    Viper should maybe have a 15% chance every 4 second on melee dmg.

    Your suggestions make them totally useless.
  • AAbrigo
    AAbrigo
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    AAbrigo wrote: »
    Qbiken wrote: »
    My personal ideas for some of the proc-sets (because that´s what some sets needs: Individual treatment, not a global *** fix that won´t solve anything):

    * Tremorscale: Rework so that players aren´t considered "tauntable". Increase the damage to compensate so that tremorscale can be somewhat viable in PvE for those tanks that want to do some damage.

    * Viper: Make this set an actual proc-set (100% chance every 4 seconds isn´t a proc-set). Make it so that you have 8% chance to do X amount of damage on direct melee damage, can occur every 7-8 seconds.

    * Selenes: Reduce the proc-chance and lower the damage significantly.

    Lol..

    Tremor is fine as it is..

    Viper should maybe have a 15% chance every 4 second on melee dmg.

    Your suggestions make them totally useless.

    How exactly are you taunting players? Tremor needs a rework as a set, the snare needs to go from 70% as well, it's a joke.

    The same as vs npc? It just aint possible to taunt exactly the same as npcs.

    Would be stupid to make it a ONLY pve set.
  • AAbrigo
    AAbrigo
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    kuro-dono wrote: »
    ppl will hate cheese and wont provide any proper counter arguements either. eso forum warriors at their finest.

    :wink:
    Edited by AAbrigo on July 2, 2017 4:41PM
  • Qbiken
    Qbiken
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    AAbrigo wrote: »
    Qbiken wrote: »
    My personal ideas for some of the proc-sets (because that´s what some sets needs: Individual treatment, not a global *** fix that won´t solve anything):

    * Tremorscale: Rework so that players aren´t considered "tauntable". Increase the damage to compensate so that tremorscale can be somewhat viable in PvE for those tanks that want to do some damage.

    * Viper: Make this set an actual proc-set (100% chance every 4 seconds isn´t a proc-set). Make it so that you have 8% chance to do X amount of damage on direct melee damage, can occur every 7-8 seconds.

    * Selenes: Reduce the proc-chance and lower the damage significantly.

    Lol..

    Tremor is fine as it is..

    Viper should maybe have a 15% chance every 4 second on melee dmg.

    Your suggestions make them totally useless.

    Even though I´m not stating any specific number my suggestions make them more balanced for PvP. And your suggestion about viper is the same as mine just written in another way......so not sure what you´re ranting about...
  • AAbrigo
    AAbrigo
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    Qbiken wrote: »
    AAbrigo wrote: »
    Qbiken wrote: »
    My personal ideas for some of the proc-sets (because that´s what some sets needs: Individual treatment, not a global *** fix that won´t solve anything):

    * Tremorscale: Rework so that players aren´t considered "tauntable". Increase the damage to compensate so that tremorscale can be somewhat viable in PvE for those tanks that want to do some damage.

    * Viper: Make this set an actual proc-set (100% chance every 4 seconds isn´t a proc-set). Make it so that you have 8% chance to do X amount of damage on direct melee damage, can occur every 7-8 seconds.

    * Selenes: Reduce the proc-chance and lower the damage significantly.

    Lol..

    Tremor is fine as it is..

    Viper should maybe have a 15% chance every 4 second on melee dmg.

    Your suggestions make them totally useless.

    Even though I´m not stating any specific number my suggestions make them more balanced for PvP. And your suggestion about viper is the same as mine just written in another way......so not sure what you´re ranting about...

    7-8 seconds on direct melee dmg? That is pretty specific and would make Viper useless.
  • murdomac101
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    If they nerf any sets significantly (which I have no problem with) then I think we should get all our tempers and tannins back.
  • rimmidimdim
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    Certain sets need to be nerfed. We all know this, viper is one of them. But not all. However it might be too hard for ZOS to figure that out and a blanket Nerf is probably more likely for proc sets, or just an entire removal from PvP. But I can't see any evidence that the Nerf/fix is coming, if someone else does, plz post links. Cheers.
  • MirkoZ
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    a1i3nz wrote: »
    Aww did a proc sets touch you in the booty?

    I'm kidding but just think about if they didn't exist in the current game. Who kills magsorcs most of the time? And why is it mostly just stamblades?

    A sorc can outshield every other classes dps besides stamblade because they can fear them and burst their shields and MAYBE then kill them after that.

    A world without stamblades running proc sets is a sorcs world until they nerf sorc.

    They don't have to absolutely abolish anything. They won't be removed, and they won't be nuked into insignificance, I'm expecting a shield duration type change

    Yes 6 secs are too many -_- (sarcastic)
    Edited by MirkoZ on July 3, 2017 5:45AM
  • akray21
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    If they nerf any sets significantly (which I have no problem with) then I think we should get all our tempers and tannins back.

    I think we should get our grind time back too... in the form of a free month, or crowns.
    Edited by akray21 on July 3, 2017 1:51PM
  • Scyantific
    Scyantific
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    They either need to add a global cooldown to damage proc sets (because they better not touch stuff like Kena/Ravager), or they need to make all direct damage proc-sets work on a condition (i.e. must be using DoTs for Skoria, weapon skills for Red Mountain/Way of the Fire). As far as Tremorscale goes, pick either the damage or the snare, can't have both on the set.
  • MurderMostFoul
    MurderMostFoul
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    AAbrigo wrote: »

    Tremor is fine as it is..

    Let's give tanks easy, free, high damage with a snare.

    Seems fine to me...
    “There is nothing either good or bad, but thinking makes it so.”
  • akray21
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    Scyantific wrote: »
    They either need to add a global cooldown to damage proc sets (because they better not touch stuff like Kena/Ravager), or they need to make all direct damage proc-sets work on a condition (i.e. must be using DoTs for Skoria, weapon skills for Red Mountain/Way of the Fire). As far as Tremorscale goes, pick either the damage or the snare, can't have both on the set.

    I would like to add a condition to Viper stating that it only procs when the target is CC'd. This would not allow Viper to proc more than you can get CC'd and require impeccable timing.
    Edited by akray21 on July 3, 2017 2:32PM
  • Jamini
    Jamini
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    Qbiken wrote: »
    * Tremorscale: Rework so that players aren´t considered "tauntable". Increase the damage to compensate so that tremorscale can be somewhat viable in PvE for those tanks that want to do some damage.

    ...oh god. My sides.

    The only point in using tremorscale is soloing and PvP. If it isn't an option, just expect more bloodspawn and pirate skelly tanks. I hope you like getting hit with tons of negates, take flights, and crescent sweeps.
    "Adapt. or Die."
  • Jamini
    Jamini
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    AAbrigo wrote: »

    Tremor is fine as it is..

    Let's give tanks easy, free, high damage with a snare.

    Seems fine to me...

    Actually yes, it is.

    Go run a tank for a bit in PvP. It might be a good change of pace for ya.
    "Adapt. or Die."
  • leepalmer95
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    Jamini wrote: »
    AAbrigo wrote: »

    Tremor is fine as it is..

    Let's give tanks easy, free, high damage with a snare.

    Seems fine to me...

    Actually yes, it is.

    Go run a tank for a bit in PvP. It might be a good change of pace for ya.

    Ive ran loads, you don't need tremor.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • DTStormfox
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    akray21 wrote: »
    Scyantific wrote: »
    They either need to add a global cooldown to damage proc sets (because they better not touch stuff like Kena/Ravager), or they need to make all direct damage proc-sets work on a condition (i.e. must be using DoTs for Skoria, weapon skills for Red Mountain/Way of the Fire). As far as Tremorscale goes, pick either the damage or the snare, can't have both on the set.

    I would like to add a condition to Viper stating that it only procs when the target is CC'd. This would not allow Viper to proc more than you can get CC'd and require impeccable timing.

    Incapstrike (stun) > Viper > Selenes/Velindreth > Execute
    Still OP
  • Asardes
    Asardes
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    Nerf whining.
    Beta tester since February 2014, playing ESO-TU since October 2015
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  • Scyantific
    Scyantific
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    akray21 wrote: »
    Scyantific wrote: »
    They either need to add a global cooldown to damage proc sets (because they better not touch stuff like Kena/Ravager), or they need to make all direct damage proc-sets work on a condition (i.e. must be using DoTs for Skoria, weapon skills for Red Mountain/Way of the Fire). As far as Tremorscale goes, pick either the damage or the snare, can't have both on the set.

    I would like to add a condition to Viper stating that it only procs when the target is CC'd. This would not allow Viper to proc more than you can get CC'd and require impeccable timing.

    Nightblades can st-
    DTStormfox wrote: »
    akray21 wrote: »
    Scyantific wrote: »
    They either need to add a global cooldown to damage proc sets (because they better not touch stuff like Kena/Ravager), or they need to make all direct damage proc-sets work on a condition (i.e. must be using DoTs for Skoria, weapon skills for Red Mountain/Way of the Fire). As far as Tremorscale goes, pick either the damage or the snare, can't have both on the set.

    I would like to add a condition to Viper stating that it only procs when the target is CC'd. This would not allow Viper to proc more than you can get CC'd and require impeccable timing.

    Incapstrike (stun) > Viper > Selenes/Velindreth > Execute
    Still OP

    Ah looks like someone read my mind.
  • akray21
    akray21
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    DTStormfox wrote: »
    akray21 wrote: »
    Scyantific wrote: »
    They either need to add a global cooldown to damage proc sets (because they better not touch stuff like Kena/Ravager), or they need to make all direct damage proc-sets work on a condition (i.e. must be using DoTs for Skoria, weapon skills for Red Mountain/Way of the Fire). As far as Tremorscale goes, pick either the damage or the snare, can't have both on the set.

    I would like to add a condition to Viper stating that it only procs when the target is CC'd. This would not allow Viper to proc more than you can get CC'd and require impeccable timing.

    Incapstrike (stun) > Viper > Selenes/Velindreth > Execute
    Still OP

    That would be the point... You couldn't proc it again until the target could be CC'd. The burst is working as it should, the issue is the sustain.
  • Metemsycosis
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    Oh proc sets, without you what will i die to? :'(
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

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  • kijima
    kijima
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    Forum Proc set is OP, should be changed.

    "Every 4 seconds, a person dies in Cyro, comes to the forum and complains about it. You have a 100% chance of this happening"

    Edited by kijima on July 4, 2017 4:38AM
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...

    A'marta - AD Sorc Tank
    Kijima - AD DK Derps
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  • Freecry
    Freecry
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    Asardes wrote: »
    Nerf whining.

    Yeah seems the solution

    Because whinning is more easy than L2P or understand that you don't follow a NB with eternal hunt for exemple




  • nCats
    nCats
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    As it seems, the problem for many is not procsets but procblades, somehow. And yes, I think that 1v1 a procblade is not extremely dangerous (given that many of them are bad...). It feels to me that shieldstackers are more of a problem, and will become even a greater problem later on.

    If one wishes to nerf ``the offenders'' amongst procs, that's what I'd do:

    Viper: change to a DoT over 5 sec, 5+ sec cooldown.

    Red Mountain: change to a DoT, increase cooldown to 5 seconds.

    Selene: Increase animation time of the spirit by 0.3-0.5 seconds, to allow more counterplay.

    Velidreth: Transform into a strong DoT (same damage as now but in 3 seconds), or nerf damage.

    Tremorscale: reduce/remove snare completely, decrease proc chance to 33%

    As a revanche, maybe bring back crits for procs.

    However I would not be sad if things stayed the way they are; my main problem with procs is the way they reduce build variety, it is pretty boring (especially in BG) to see a stamblade jump on you and think ``Selene, any second now...''. And I often kill them after, but I'd rather fight more interesting things.
  • Mazbt
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    1 v 1 procblades are manageable. Block their burst. if they fear break free asap and heal/roll dodge. it's quite difficult to fight more than one tho especially if ur not playing really tanky Proc stacking needs to be looked at though. The worst part is the proc stacking stamblades think they are good. I get tea bagged the most by these guys I don't even say a word to them or /emote over their bodies. EVER.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
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