DocFrost72 wrote: »DocFrost72 wrote: »@KochDerDamonen Oh my, are you implying you NEED 20k dps to get through a normal dungeon?! Maybe group dps, if that is what you meant and I am not misunderstanding you, then that's okay! If you meant individual dps, I'm going to need my LOL button back.
I doubt you meant individual DPS though, you're not new.
As for the main point you had, I agree. I'd rather take a competent player than a non competent one. I assure you, you can be a competent hybrid DPS.
I'm assuming that you're replying to my post, I did in fact say that 20k group dps is all you need to get through a normal dungeon.
No, I was referencing another post, and upon revisiting it realized I read it too fast- he/she did explicitly say GROUP DPS.
Edit one: My apologies to not fully reading your post, @KochDerDamonen
Edit two, did you know shortening your name is filtered? xD
InFernalEntity wrote: »I'm not saying it's the most incredible tanking build in the world but...someone might perform better with something different. LA Resto was maybe a bad example for vet trials but you get the idea. Some people will play better with the unconventional.
Different strokes for different folks right?
On top of that...the key point you've made for DPS is they have to stay alive. A hybrid DPS might not reach the total a pure stack would but if you've got survivability and you can consistently clear the minimum expectation then you wouldn't be dragging your team down.
Actually...not dying and doing your job would mean you'd be doing exceptionally well?
There's no reason a hybrid can't fill the role almost as well as a stack build. What it doesn't pull in high numbers it will make up for in not needing rezzed (obviously in the hands of the right player).
If you ignore DPS and look at DPM...
Glass cannon 30k DPS. Dead 30% of the time.
So you get 42 seconds of 30k DPS for a total of ~1.25 million damage a minute.
25k DPS hybrid. Dead 15% of the time. 51 seconds of 25k DPS. For a total of ~1.25 million damage per minute.
Even if you remove 5k DPS from a hybrid build...you'd still be dealing a Mil a minute. Considering that's a 250k drop per minute and groups are expected to reach that every second that's marginal.
It's about staying alive AND doing your job like you said. If a hybrid gains survivability at the trade off of some DPS and could average similar numbers? I don't see the issue. Not to mention not dying takes so much pressure off of the rest of the group.
To combat the argument that you wouldn't be filling it to the best of your ability... you would be, just in alternative manner.
So far I've seen 2 interesting sorc builds and a NB I liked the look of. Has anyone else got a suggestion to answer the actual question being asked? You know...now that we've established that mathematically and performance wise you wouldn't necessarily be deadweight as a hybrid in vet trials and you could play your role etc.
InFernalEntity wrote: »So far I've seen 2 interesting sorc builds and a NB I liked the look of. Has anyone else got a suggestion to answer the actual question being asked? You know...now that we've established that mathematically and performance wise you wouldn't necessarily be deadweight as a hybrid in vet trials and you could play your role etc.
InFernalEntity wrote: »So far I've seen 2 interesting sorc builds and a NB I liked the look of. Has anyone else got a suggestion to answer the actual question being asked? You know...now that we've established that mathematically and performance wise you wouldn't necessarily be deadweight as a hybrid in vet trials and you could play your role etc.
As for hybrid build? there was a link to one earlier:
http://tamrielfoundry.com/topic/the-first-hybrid-sorcerer-dps-for-pve-content/
The build is overstated with its effectiveness, but could work with some tweaking?
Just theory crafting, haven't tested it and probably won't, just thinking outloud:
DoT Heavy Hybrid build.
Dunmer or Redguard Sorc
5x Pelinal’s Aptitude(all medium divines armor)
3x Vicious Serpent(jewelry)(can sub in Robust Agility jewelry)(Use weapon damage enchants)
2x Valkyn Scoria(both medium divines)<- lots of DoTs in this build so should proc pretty well.
1x Maelstrom Lightning staff(Sharpened)
2x Maelstrom Daggers(both Sharpened)
Attributes:
Make sure your health is 18~19k buffed(preferably use glyphs for this. either health or tri-glyphs on large pieces)
Split attribute points between mag and stam, leaning a bit more into stam.
Aim to get your stamina up to ~30k and Mag to 20~25k with glyphs and food buff. Skills are stam heavy.
Pots: Use weapon power pots to boost weapon damage and restore stam.
Food: Max Health, Max stam, and stam regen. (dubious camoran throne?)
Lightning Bar: Liquid Lightning, Blockade of Storms, Daedric Curse, Caltrops, Bound Armaments, Elemental Rage
Dual Weild: Rapid Strikes, Rending Slashes, Hurricane, Flex, Bound Armaments, Flawless Dawnbreaker
Start off the fight by putting down all of your DoTs
(Caltrops, Daedric Curse, Liquid Lightning, Blockade, bar swap, Hurricane, Rending Slashes)
Every rotation you would apply Liquid Lightning, Blockade, and Rending Slashes
Every other rotation you would apply Daedric Curse and Hurricane
Every Third rotation you would apply Caltrops
Use Rapid strikes or heavy attack 1-2 times to fill the time between rotations
Drop Ele-rage whenever you start a rotation with the ultimate full.
Light attack between every skill
In the flex slot you should probably have ward, surge, or Mage's wrath. If you use surge, reapply every third rotation
Best morph for Daedric Curse should be Haunting curse. Caltrops should be the anti-cavalry morph. Surge should be crit surge. But can be switched if you think the other morph would fit your style better.
CP: Feel free to shift these at your discretion, I went for a broad set-up that splits into both damage spectrums. There are a couple of points that aren't placed because of jump points. Those leftover points can be placed into anything that isn't a % increase.
Warrior
Steed
Iron Clad 46
Lady
Hardy 58
Ele Defender 58
Thick Skinned 46
Lord
Thief
The Tower
The Lover
Mooncalf 75
Arcanist 75
Tenacity 46
The Shadow
The Mage
The Apprentice
Elemental Expert 75
The Atronach
Master-at-Arms 31
The Ritual
Mighty 73
Thaumaturge 31
usmcjdking wrote: »InFernalEntity wrote: »So far I've seen 2 interesting sorc builds and a NB I liked the look of. Has anyone else got a suggestion to answer the actual question being asked? You know...now that we've established that mathematically and performance wise you wouldn't necessarily be deadweight as a hybrid in vet trials and you could play your role etc.
As for hybrid build? there was a link to one earlier:
http://tamrielfoundry.com/topic/the-first-hybrid-sorcerer-dps-for-pve-content/
The build is overstated with its effectiveness, but could work with some tweaking?
Just theory crafting, haven't tested it and probably won't, just thinking outloud:
DoT Heavy Hybrid build.
Dunmer or Redguard Sorc
5x Pelinal’s Aptitude(all medium divines armor)
3x Vicious Serpent(jewelry)(can sub in Robust Agility jewelry)(Use weapon damage enchants)
2x Valkyn Scoria(both medium divines)<- lots of DoTs in this build so should proc pretty well.
1x Maelstrom Lightning staff(Sharpened)
2x Maelstrom Daggers(both Sharpened)
Attributes:
Make sure your health is 18~19k buffed(preferably use glyphs for this. either health or tri-glyphs on large pieces)
Split attribute points between mag and stam, leaning a bit more into stam.
Aim to get your stamina up to ~30k and Mag to 20~25k with glyphs and food buff. Skills are stam heavy.
Pots: Use weapon power pots to boost weapon damage and restore stam.
Food: Max Health, Max stam, and stam regen. (dubious camoran throne?)
Lightning Bar: Liquid Lightning, Blockade of Storms, Daedric Curse, Caltrops, Bound Armaments, Elemental Rage
Dual Weild: Rapid Strikes, Rending Slashes, Hurricane, Flex, Bound Armaments, Flawless Dawnbreaker
Start off the fight by putting down all of your DoTs
(Caltrops, Daedric Curse, Liquid Lightning, Blockade, bar swap, Hurricane, Rending Slashes)
Every rotation you would apply Liquid Lightning, Blockade, and Rending Slashes
Every other rotation you would apply Daedric Curse and Hurricane
Every Third rotation you would apply Caltrops
Use Rapid strikes or heavy attack 1-2 times to fill the time between rotations
Drop Ele-rage whenever you start a rotation with the ultimate full.
Light attack between every skill
In the flex slot you should probably have ward, surge, or Mage's wrath. If you use surge, reapply every third rotation
Best morph for Daedric Curse should be Haunting curse. Caltrops should be the anti-cavalry morph. Surge should be crit surge. But can be switched if you think the other morph would fit your style better.
CP: Feel free to shift these at your discretion, I went for a broad set-up that splits into both damage spectrums. There are a couple of points that aren't placed because of jump points. Those leftover points can be placed into anything that isn't a % increase.
Warrior
Steed
Iron Clad 46
Lady
Hardy 58
Ele Defender 58
Thick Skinned 46
Lord
Thief
The Tower
The Lover
Mooncalf 75
Arcanist 75
Tenacity 46
The Shadow
The Mage
The Apprentice
Elemental Expert 75
The Atronach
Master-at-Arms 31
The Ritual
Mighty 73
Thaumaturge 31
Unless you have tested it recently, Minor Slayer was a DPS loss compared to arcane Agility on the linked build. In addition, you should not be using weapon power potions unless there is no other source of Major Brutality available to you as you will never even come close to running low on stamina but will be out of magicka by rotation #2.
InFernalEntity wrote: »@Tecorsuh it definitely looks interesting.
I'm wondering if keeping the race as wood elf would help with sustain. Obviously it won't do as much raw DPS but it should prevent running out of stamina and let's me use magicka pots.
Sustain seems to be quite important this patch with the removal of the cost reduction stars and the nerf to the regen stars. Like you said though, it's there to be tweaked.thank you for your input!
InFernalEntity wrote: »@Tecorsuh it definitely looks interesting.
I'm wondering if keeping the race as wood elf would help with sustain. Obviously it won't do as much raw DPS but it should prevent running out of stamina and let's me use magicka pots.
Sustain seems to be quite important this patch with the removal of the cost reduction stars and the nerf to the regen stars. Like you said though, it's there to be tweaked.thank you for your input!
usmcjdking wrote: »http://tamrielfoundry.com/topic/the-first-hybrid-sorcerer-dps-for-pve-content/
The build information is obviously outdated but it should serve as a strong base for your personal expansion. End-game hybrids are a black hole of funds, time and testing man. But sooner or later it'll all click and you'll be able to rock some socks with it
LadyNalcarya wrote: »usmcjdking wrote: »http://tamrielfoundry.com/topic/the-first-hybrid-sorcerer-dps-for-pve-content/
The build information is obviously outdated but it should serve as a strong base for your personal expansion. End-game hybrids are a black hole of funds, time and testing man. But sooner or later it'll all click and you'll be able to rock some socks with it
Do you have a proper dps test with this build? Or trial parses?
I mean, its a dungeon boss parse, and a pretty old one, from 5 months ago.
Just curious.
usmcjdking wrote: »InFernalEntity wrote: »@Tecorsuh it definitely looks interesting.
I'm wondering if keeping the race as wood elf would help with sustain. Obviously it won't do as much raw DPS but it should prevent running out of stamina and let's me use magicka pots.
Sustain seems to be quite important this patch with the removal of the cost reduction stars and the nerf to the regen stars. Like you said though, it's there to be tweaked.thank you for your input!
The build I linked to you was on a Nord with 0 points in old Warlord. I rarely ever had stam issues even considering I used spell power potions. You will not have stam sustain issues in medium as you won't have sustain issues with mag in light. The secondary stat is the one that suffers the most and where sustain can become problematic. As a mag secondary you have orbs & ele drain which will easily cover mag consumption while if you are stam secondary you don't have too many options available.
The Thief
Magician : 100 points
Warlord : 30 points
Arcanist : 33 points
Mooncalf : 24 points
usmcjdking wrote: »LadyNalcarya wrote: »usmcjdking wrote: »http://tamrielfoundry.com/topic/the-first-hybrid-sorcerer-dps-for-pve-content/
The build information is obviously outdated but it should serve as a strong base for your personal expansion. End-game hybrids are a black hole of funds, time and testing man. But sooner or later it'll all click and you'll be able to rock some socks with it
Do you have a proper dps test with this build? Or trial parses?
I mean, its a dungeon boss parse, and a pretty old one, from 5 months ago.
Just curious.
No I don't. I no longer play ESO but was directed to this thread because I still do love hybrids.
LadyNalcarya wrote: »usmcjdking wrote: »http://tamrielfoundry.com/topic/the-first-hybrid-sorcerer-dps-for-pve-content/
The build information is obviously outdated but it should serve as a strong base for your personal expansion. End-game hybrids are a black hole of funds, time and testing man. But sooner or later it'll all click and you'll be able to rock some socks with it
Do you have a proper dps test with this build? Or trial parses?
I mean, its a dungeon boss parse, and a pretty old one, from 5 months ago.
Just curious.
usmcjdking wrote: »InFernalEntity wrote: »@Tecorsuh it definitely looks interesting.
I'm wondering if keeping the race as wood elf would help with sustain. Obviously it won't do as much raw DPS but it should prevent running out of stamina and let's me use magicka pots.
Sustain seems to be quite important this patch with the removal of the cost reduction stars and the nerf to the regen stars. Like you said though, it's there to be tweaked.thank you for your input!
The build I linked to you was on a Nord with 0 points in old Warlord. I rarely ever had stam issues even considering I used spell power potions. You will not have stam sustain issues in medium as you won't have sustain issues with mag in light. The secondary stat is the one that suffers the most and where sustain can become problematic. As a mag secondary you have orbs & ele drain which will easily cover mag consumption while if you are stam secondary you don't have too many options available.
Have you played a straight mag character with a tight rotation in the latest patch? You HAVE to chug magicka (preferably spell power) pots, have someone running ele-drain, and if those aren't enough switch to witchmother's potent brew(max mag + max health + mag regen)
Also, shards and orbs now restore your highest attribute. So if stam is higher you will restore stam with them. There is nothing to restore stam as a secondary pool anymore(repentance is self only), and only ele-drain for mag if it is secondary.
Also, from your build post:The Thief
Magician : 100 points
Warlord : 30 points
Arcanist : 33 points
Mooncalf : 24 points
I don't remember how much of a % 30 points was, but I'm sure it was significant enough.(if it were a 15% star, 30 points would be ~5%)
Have you actually checked the viability of that build against a target dummy in the lastest patch? Things have changed, a lot. I'm not saying the changes I made are going to be perfect. . .usmcjdking wrote: »LadyNalcarya wrote: »usmcjdking wrote: »http://tamrielfoundry.com/topic/the-first-hybrid-sorcerer-dps-for-pve-content/
The build information is obviously outdated but it should serve as a strong base for your personal expansion. End-game hybrids are a black hole of funds, time and testing man. But sooner or later it'll all click and you'll be able to rock some socks with it
Do you have a proper dps test with this build? Or trial parses?
I mean, its a dungeon boss parse, and a pretty old one, from 5 months ago.
Just curious.
No I don't. I no longer play ESO but was directed to this thread because I still do love hybrids.
Okay, that answers my question, so nevermind.
Just FYI, they nerfed the hell out of sustain, and chugging pots is required to maintain your primary resource pool. Everything that could return resources was changed or removed in some way. The CP stars for reduce cost are gone. The CP stars for recovery were cut in half. Recovery is general is significantly lower. Most other sources of lower resource cost by % is gone. Most forms of giving resources have been changed: Repentance is self only, necrotic orb and its morphs and shards have the same synergy and share a cooldown, Nightblade leeching strikes was changed to give less, and etc. This is just scratching the surface of what was changed. There is no way that your build came out of this patch completely unscathed.
usmcjdking wrote: »LadyNalcarya wrote: »usmcjdking wrote: »http://tamrielfoundry.com/topic/the-first-hybrid-sorcerer-dps-for-pve-content/
The build information is obviously outdated but it should serve as a strong base for your personal expansion. End-game hybrids are a black hole of funds, time and testing man. But sooner or later it'll all click and you'll be able to rock some socks with it
Do you have a proper dps test with this build? Or trial parses?
I mean, its a dungeon boss parse, and a pretty old one, from 5 months ago.
Just curious.
No I don't. I no longer play ESO but was directed to this thread because I still do love hybrids.usmcjdking wrote: »InFernalEntity wrote: »@Tecorsuh it definitely looks interesting.
I'm wondering if keeping the race as wood elf would help with sustain. Obviously it won't do as much raw DPS but it should prevent running out of stamina and let's me use magicka pots.
Sustain seems to be quite important this patch with the removal of the cost reduction stars and the nerf to the regen stars. Like you said though, it's there to be tweaked.thank you for your input!
The build I linked to you was on a Nord with 0 points in old Warlord. I rarely ever had stam issues even considering I used spell power potions. You will not have stam sustain issues in medium as you won't have sustain issues with mag in light. The secondary stat is the one that suffers the most and where sustain can become problematic. As a mag secondary you have orbs & ele drain which will easily cover mag consumption while if you are stam secondary you don't have too many options available.
Have you played a straight mag character with a tight rotation in the latest patch? You HAVE to chug magicka (preferably spell power) pots, have someone running ele-drain, and if those aren't enough switch to witchmother's potent brew(max mag + max health + mag regen)
Also, shards and orbs now restore your highest attribute. So if stam is higher you will restore stam with them. There is nothing to restore stam as a secondary pool anymore(repentance is self only), and only ele-drain for mag if it is secondary.
Also, from your build post:The Thief
Magician : 100 points
Warlord : 30 points
Arcanist : 33 points
Mooncalf : 24 points
I don't remember how much of a % 30 points was, but I'm sure it was significant enough.(if it were a 15% star, 30 points would be ~5%)
Have you actually checked the viability of that build against a target dummy in the lastest patch? Things have changed, a lot. I'm not saying the changes I made are going to be perfect. . .usmcjdking wrote: »LadyNalcarya wrote: »usmcjdking wrote: »http://tamrielfoundry.com/topic/the-first-hybrid-sorcerer-dps-for-pve-content/
The build information is obviously outdated but it should serve as a strong base for your personal expansion. End-game hybrids are a black hole of funds, time and testing man. But sooner or later it'll all click and you'll be able to rock some socks with it
Do you have a proper dps test with this build? Or trial parses?
I mean, its a dungeon boss parse, and a pretty old one, from 5 months ago.
Just curious.
No I don't. I no longer play ESO but was directed to this thread because I still do love hybrids.
Okay, that answers my question, so nevermind.
Just FYI, they nerfed the hell out of sustain, and chugging pots is required to maintain your primary resource pool. Everything that could return resources was changed or removed in some way. The CP stars for reduce cost are gone. The CP stars for recovery were cut in half. Recovery is general is significantly lower. Most other sources of lower resource cost by % is gone. Most forms of giving resources have been changed: Repentance is self only, necrotic orb and its morphs and shards have the same synergy and share a cooldown, Nightblade leeching strikes was changed to give less, and etc. This is just scratching the surface of what was changed. There is no way that your build came out of this patch completely unscathed.
As I originally stated, the information is old, but the build and rotation are still sound enough to serve as the basis for any hybrid build. This particular build has cleared everything Pre-Morrowind with the exception of HM VMOL and posted a 530k VMA score w/ Flawless Conqueror. This build simply had no sustain issues by itself, much less with raid buffs at the time of it's finalization. The consumption rates are simply too low to make a significant DPS difference with what I've read IRT the changes made to sustain.
With that said, it needs to be adjusted to fit into the current playstyle. Just not by me.
usmcjdking wrote: »LadyNalcarya wrote: »usmcjdking wrote: »http://tamrielfoundry.com/topic/the-first-hybrid-sorcerer-dps-for-pve-content/
The build information is obviously outdated but it should serve as a strong base for your personal expansion. End-game hybrids are a black hole of funds, time and testing man. But sooner or later it'll all click and you'll be able to rock some socks with it
Do you have a proper dps test with this build? Or trial parses?
I mean, its a dungeon boss parse, and a pretty old one, from 5 months ago.
Just curious.
No I don't. I no longer play ESO but was directed to this thread because I still do love hybrids.usmcjdking wrote: »InFernalEntity wrote: »@Tecorsuh it definitely looks interesting.
I'm wondering if keeping the race as wood elf would help with sustain. Obviously it won't do as much raw DPS but it should prevent running out of stamina and let's me use magicka pots.
Sustain seems to be quite important this patch with the removal of the cost reduction stars and the nerf to the regen stars. Like you said though, it's there to be tweaked.thank you for your input!
The build I linked to you was on a Nord with 0 points in old Warlord. I rarely ever had stam issues even considering I used spell power potions. You will not have stam sustain issues in medium as you won't have sustain issues with mag in light. The secondary stat is the one that suffers the most and where sustain can become problematic. As a mag secondary you have orbs & ele drain which will easily cover mag consumption while if you are stam secondary you don't have too many options available.
Have you played a straight mag character with a tight rotation in the latest patch? You HAVE to chug magicka (preferably spell power) pots, have someone running ele-drain, and if those aren't enough switch to witchmother's potent brew(max mag + max health + mag regen)
Also, shards and orbs now restore your highest attribute. So if stam is higher you will restore stam with them. There is nothing to restore stam as a secondary pool anymore(repentance is self only), and only ele-drain for mag if it is secondary.
Also, from your build post:The Thief
Magician : 100 points
Warlord : 30 points
Arcanist : 33 points
Mooncalf : 24 points
I don't remember how much of a % 30 points was, but I'm sure it was significant enough.(if it were a 15% star, 30 points would be ~5%)
Have you actually checked the viability of that build against a target dummy in the lastest patch? Things have changed, a lot. I'm not saying the changes I made are going to be perfect. . .usmcjdking wrote: »LadyNalcarya wrote: »usmcjdking wrote: »http://tamrielfoundry.com/topic/the-first-hybrid-sorcerer-dps-for-pve-content/
The build information is obviously outdated but it should serve as a strong base for your personal expansion. End-game hybrids are a black hole of funds, time and testing man. But sooner or later it'll all click and you'll be able to rock some socks with it
Do you have a proper dps test with this build? Or trial parses?
I mean, its a dungeon boss parse, and a pretty old one, from 5 months ago.
Just curious.
No I don't. I no longer play ESO but was directed to this thread because I still do love hybrids.
Okay, that answers my question, so nevermind.
Just FYI, they nerfed the hell out of sustain, and chugging pots is required to maintain your primary resource pool. Everything that could return resources was changed or removed in some way. The CP stars for reduce cost are gone. The CP stars for recovery were cut in half. Recovery is general is significantly lower. Most other sources of lower resource cost by % is gone. Most forms of giving resources have been changed: Repentance is self only, necrotic orb and its morphs and shards have the same synergy and share a cooldown, Nightblade leeching strikes was changed to give less, and etc. This is just scratching the surface of what was changed. There is no way that your build came out of this patch completely unscathed.
As I originally stated, the information is old, but the build and rotation are still sound enough to serve as the basis for any hybrid build. This particular build has cleared everything Pre-Morrowind with the exception of HM VMOL and posted a 530k VMA score w/ Flawless Conqueror. This build simply had no sustain issues by itself, much less with raid buffs at the time of it's finalization. The consumption rates are simply too low to make a significant DPS difference with what I've read IRT the changes made to sustain.
With that said, it needs to be adjusted to fit into the current playstyle. Just not by me.
There is no more cost reduction in the CP tree, the recovery was from CP tress was cut by half. Recovery and cost reduction from armor sets was cut in half as well. Along with a number of other changes to recovery and cost reduction passives and skills from every skill line that had them. The changes were extensive and no build was untouched, yours included.
If you haven't got the point yet, there was a major overhaul to sustain. So you saying that the build should still be fine, without even testing it, is absolutely wrong. Whatever you use to be able to do on the toon doesn't matter now because things have changed, and without you testing your build on a dummy, we'll never know what it is capable now.
I didn't have sustain issues on my mag sorc before the nerf and could pull ~30k dps, unbuffed. I could barely pull ~18k dps right after patch with the same armor and rotation. With some adjustments to my armor and rotation I could pull ~22k again. I still have major sustain issues now that I didn't have before. If I cared enough I could probably start pulling the 30k dps again, but I don't, I'd rather tank or heal.
Wait, wait, wait... Consumption rates are simply too low, on your primary resource pool?
To set this up. There is only a 3% stam cost reduction on armor, so I'm just going to ignore that(it's less than 100 on the highest costing skill) Sorcs have no cost reduction that I'm aware of, Nords have no cost reduction. Sorcs no longer have recovery in their passives. Nords never had recovery, and the stam recovery from med armor is only 4%, not worth counting.
Skills in your rotation with their base cost:
Stam Skills: Rapid Strikes(RS) 3.2k, Twin Slashes(TS) 1.2k, rearming trap(RT) 3.4k
Mag skills: Boundless storm 3.9k(BS) Liquid Lightning(LL) 3.4k, Elemental blockade(EB) 2.9k
Your recovery estimate adjusted for the new patch: ~800 stam recovery and ~800 mag recovery. I admit that these are on the low side, but it wouldn't matter that much if I increased it to 1000(500/s instead of 400/s).
Total resources are 30k stam and 20k mag.
Now, those numbers plugged into the rotation you provided on your build.
BS 3.9 > LL 3.4 > EB 2.9 > swap RS 3.2 > RT 3.4 > RS 3.2 > TS 1.2 > RS 3.2 > Loop
Just on this part of the rotation you've expended 10k mag, 14k stam. That is half of your resources. It's been ~10 seconds so you've regained ~4k mag and ~4k stam from your recovery.
LL 3.4 > EB 2.9 > swap RS 3.2 > RT 3.4 > RS 3.2 > TS 1.2 > RS 3.2 > Loop
Next part another 6.3k Mag and 14k stam. It's also been another ~10 seconds so you've regained ~4k mag and ~4k stam.
Net loss has been 16.3k mag and 28k stam. Net gain has been ~8k Mag and ~8k stam
So you're sitting at ~10k stam and ~12k mag at the end of the second rotation. You don't have enough stam for the next rotation, and barely enough mag.
Even if your stam/mag recover was sitting at 1k, that would be an extra 1k Stam/Mag Hell, if I fudged the numbers a bit and tried to give you the cost reduction, that would be another 1k stam. Heavy attacking once in the rotation would be ~2k per, so another ~4k. After those adjustments, you're sitting at ~16k stam and ~13k mag.
BS 3.9 > LL 3.4 > EB 2.9 > swap RS 3.2 > RT 3.4 > RS 3.2 > TS 1.2 > RS 3.2 > Loop
Last leg of the journey. You've expended 10k mag and 13.5k stamina. It's been ~10 seocnds so ~5k mag and ~5k stam(using adj numbers). Your heavy attack restored ~2k Stam.
Final numbers! You're sitting at ~8k mag and ~9.5k stam. You've been fighting for a total of ~30 seconds. Which means you would have only been able to use 1 potion.
Regardless, both of your resources are almost dry. You would have to be sitting at least 2k stam recovery to not need to use pots for stam; 1.6k mag recovery to not need mag pots. Neither of which can be achieved unless you are built specifically towards that. So what was that about not needing stam pots?
Also, this is just assuming that the rotation you were running had good timing. It should take ~10 seconds from the start of the rotation(dropping LL) to bar swapping back to reapply LL.
In this patch, if you want to hybrid, expect to chug tri-pots.
P.S. You frustrated me enough that I spent way too long working those numbers and making sure I didn't miss a hidden regen or cost reduction. I didn't.
P.P.S. Please stop trying to convince me(and others) that your build is still fine when it's not. Your past achievements mean nothing when there has been a major overhaul to the game, one that fundamentally changes how the game is played. Especially when you're not interested in playing the game.
EDIT: One more thing, pre-nerf you could have ~15% cost reduction without even trying. that's 5x the reduction that I had figured into the rotation. So, It was ~500 total for the rotation post nerf. Pre-nerf it was probably ~2.5k which means your pre-nerf number would have been ~17k on the 3rd rotation. Your build worked before, but it can't work now.