Well, aren't you nice o___Ousmcjdking wrote: »The simple fact is (and this may hurt your itty bitty internet ESO ego), you do not need all star DPS to complete anything in the game. VMOL clears were completed with DPS averaging LESS than 30k DPS. The worse you are the higher DPS you need - but there is a minimum threshold.
You're a bad player evidenced by your inability to provide any tangible information to help OP, get carried by builds and gear, have no understanding on the subject you are commenting on (hybrids), don't know the appropriate mathematical information required to backup your numerical claims (which you could have asked for), have no competence as a build crafter and should probably just exit this thread permanantly.
Well, aren't you nice o___Ousmcjdking wrote: »The simple fact is (and this may hurt your itty bitty internet ESO ego), you do not need all star DPS to complete anything in the game. VMOL clears were completed with DPS averaging LESS than 30k DPS. The worse you are the higher DPS you need - but there is a minimum threshold.
You're a bad player evidenced by your inability to provide any tangible information to help OP, get carried by builds and gear, have no understanding on the subject you are commenting on (hybrids), don't know the appropriate mathematical information required to backup your numerical claims (which you could have asked for), have no competence as a build crafter and should probably just exit this thread permanantly.
There is a minimum threshold, yes. And this threshold is honestly lower than numbers people usually ask for, because people prefer to play it safe. Can 8 x 20k group complete vMoL? Theoretically yes. Will they and how long will it take? Another question entirely.
The question isn't whether you completed vMoL or not. The question is - would you complete it if other 7 DDs were pulling the same numbers you did. And how long did it take you.
In the end of the day you take 8 x 30k experienced guys with good brains and knowledge of the game mechanics and finish vMoL for 1-2 weeks. Actually, if they are really good and RL is experienced, you can make it in one session, though it will be the long one
Or you can operate on "minimum threshold" without any room for mistake whatsoever when you make the team. And be stuck there for month(s). Well, breaking news - noone wants that
Also, I know my math, thank you very much. ~220k group DPS - comfortable DPS for finishing vMoL. ~180-190k - minimum threshold where things get messy and ugly. Can you do it? Yes. Would that be comfortable? Hell no.
Of course people want things to be easier in the game. Of course. It's natural. So they prefer to avoid clearly suboptimal strategies. Which hurts your ego, I suppose, seeing how quickly you lash out and judge others without having nearly enough information about them.
PS4_ZeColmeia wrote: »Anyone know of how to check DPS in a dungeon on console? I want to show a screen of my use of frost fire with mine.
DocFrost72 wrote: »Well, aren't you nice o___Ousmcjdking wrote: »The simple fact is (and this may hurt your itty bitty internet ESO ego), you do not need all star DPS to complete anything in the game. VMOL clears were completed with DPS averaging LESS than 30k DPS. The worse you are the higher DPS you need - but there is a minimum threshold.
You're a bad player evidenced by your inability to provide any tangible information to help OP, get carried by builds and gear, have no understanding on the subject you are commenting on (hybrids), don't know the appropriate mathematical information required to backup your numerical claims (which you could have asked for), have no competence as a build crafter and should probably just exit this thread permanantly.
There is a minimum threshold, yes. And this threshold is honestly lower than numbers people usually ask for, because people prefer to play it safe. Can 8 x 20k group complete vMoL? Theoretically yes. Will they and how long will it take? Another question entirely.
The question isn't whether you completed vMoL or not. The question is - would you complete it if other 7 DDs were pulling the same numbers you did. And how long did it take you.
In the end of the day you take 8 x 30k experienced guys with good brains and knowledge of the game mechanics and finish vMoL for 1-2 weeks. Actually, if they are really good and RL is experienced, you can make it in one session, though it will be the long one
Or you can operate on "minimum threshold" without any room for mistake whatsoever when you make the team. And be stuck there for month(s). Well, breaking news - noone wants that
Also, I know my math, thank you very much. ~220k group DPS - comfortable DPS for finishing vMoL. ~180-190k - minimum threshold where things get messy and ugly. Can you do it? Yes. Would that be comfortable? Hell no.
Of course people want things to be easier in the game. Of course. It's natural. So they prefer to avoid clearly suboptimal strategies. Which hurts your ego, I suppose, seeing how quickly you lash out and judge others without having nearly enough information about them.
You have to understand that some folk aren't here to be the number 1 leaderboard spot. If all twelve are guildies, and know exactly what they're in for, they may not exactly care that they are at minimum threshold.
Example: back when VR was still the level system, I joined an RP guild. The leader asked me to help them with pledges, so I said "sure thing man." We had a hybrid NB dps, a sorc healer (not using matriarch), a mag NB dps, and me as a stamina templar tank. Enter vet elden hollow (back then, story II wasn't a thing, it was registered or vet.)
"We're going for gold, baby!"
An hour and a half later we were at bogden. You'd think that we might be upset at a 20 minute run taking 4.5 times that, no? You'd be wrong
The whole party was having a blast. Every single trash pull was a victory. When we wiped on Boden the first time, no one got upset or quit. We talked it out, decided on a strategy, and nailed it on take two (we came close, last surviving was the tank and I could only res the magblade before I had to turtle up). Group dps was maybe like...15k? MAYBE 20k? There wasn't any room for all the fire, I remember that much xD
For at least a week after, that group was still talking about what a blast they had on that run, but nowadays it'd be a "nightmare pug." I perfectly indersgand some folks have limited time or patience, but there are plenty like the OP, like me, and like possibly thousands of others that wouldn't mind playing against vMoL for months if they even thought they could clear it.
If you're not into that, it's fine! Just like how some folk aren't going to want to join a group that laughs at their hybrid (that can totally push through, just not with that admittedly lovely 14k extra dps). Some people are just casuals, and there's nothing wrong with that.
@Dantaria
DocFrost72 wrote: »PS4_ZeColmeia wrote: »Anyone know of how to check DPS in a dungeon on console? I want to show a screen of my use of frost fire with mine.
@PS4_ZeColmeia Do you have, or know anyone who has a target skeleton?
DocFrost72 wrote: »Well, aren't you nice o___Ousmcjdking wrote: »The simple fact is (and this may hurt your itty bitty internet ESO ego), you do not need all star DPS to complete anything in the game. VMOL clears were completed with DPS averaging LESS than 30k DPS. The worse you are the higher DPS you need - but there is a minimum threshold.
You're a bad player evidenced by your inability to provide any tangible information to help OP, get carried by builds and gear, have no understanding on the subject you are commenting on (hybrids), don't know the appropriate mathematical information required to backup your numerical claims (which you could have asked for), have no competence as a build crafter and should probably just exit this thread permanantly.
There is a minimum threshold, yes. And this threshold is honestly lower than numbers people usually ask for, because people prefer to play it safe. Can 8 x 20k group complete vMoL? Theoretically yes. Will they and how long will it take? Another question entirely.
The question isn't whether you completed vMoL or not. The question is - would you complete it if other 7 DDs were pulling the same numbers you did. And how long did it take you.
In the end of the day you take 8 x 30k experienced guys with good brains and knowledge of the game mechanics and finish vMoL for 1-2 weeks. Actually, if they are really good and RL is experienced, you can make it in one session, though it will be the long one
Or you can operate on "minimum threshold" without any room for mistake whatsoever when you make the team. And be stuck there for month(s). Well, breaking news - noone wants that
Also, I know my math, thank you very much. ~220k group DPS - comfortable DPS for finishing vMoL. ~180-190k - minimum threshold where things get messy and ugly. Can you do it? Yes. Would that be comfortable? Hell no.
Of course people want things to be easier in the game. Of course. It's natural. So they prefer to avoid clearly suboptimal strategies. Which hurts your ego, I suppose, seeing how quickly you lash out and judge others without having nearly enough information about them.
You have to understand that some folk aren't here to be the number 1 leaderboard spot. If all twelve are guildies, and know exactly what they're in for, they may not exactly care that they are at minimum threshold.
Example: back when VR was still the level system, I joined an RP guild. The leader asked me to help them with pledges, so I said "sure thing man." We had a hybrid NB dps, a sorc healer (not using matriarch), a mag NB dps, and me as a stamina templar tank. Enter vet elden hollow (back then, story II wasn't a thing, it was registered or vet.)
"We're going for gold, baby!"
An hour and a half later we were at bogden. You'd think that we might be upset at a 20 minute run taking 4.5 times that, no? You'd be wrong
The whole party was having a blast. Every single trash pull was a victory. When we wiped on Boden the first time, no one got upset or quit. We talked it out, decided on a strategy, and nailed it on take two (we came close, last surviving was the tank and I could only res the magblade before I had to turtle up). Group dps was maybe like...15k? MAYBE 20k? There wasn't any room for all the fire, I remember that much xD
For at least a week after, that group was still talking about what a blast they had on that run, but nowadays it'd be a "nightmare pug." I perfectly indersgand some folks have limited time or patience, but there are plenty like the OP, like me, and like possibly thousands of others that wouldn't mind playing against vMoL for months if they even thought they could clear it.
If you're not into that, it's fine! Just like how some folk aren't going to want to join a group that laughs at their hybrid (that can totally push through, just not with that admittedly lovely 14k extra dps). Some people are just casuals, and there's nothing wrong with that.
@Dantaria
But there is a difference between running a Dungeon vs a Trial. Most dungeons don't have a dps check mechanic where something is going to enrage and wipe the group if you don't have enough dps. Most Trials do. In (almost?) every Trial the final boss enrages and starts dealing massive damage to the party, and needs to be executed quickly or the party will wipe. In AA the next to last boss has adds, and the more adds that are left up, the more damage the boss is going to deal to the group. There is a boss in MoL that deals massive damage unless you're hiding behind a pillar, and the pillars disappear throughout the fight, eventually leaving no pillars and a wiped group. in HoF, I assume the spider boss will wipe the group if he makes it all the way around(i've never even seen him make it halfway around before). Also in HoF, there is a boss that requires dps to split off to deal with adds, if they aren't dealt with in a timely manner the group wipes. In SO, on the first boss, 4 members of the group have to split off to kill a secondary boss, if they can't kill it quick enough both bosses enrage and wipe the party. There are probably others that I'm probably forgetting.
In dungeons you have what? Bloodspawn in SC2, The Flesh Atronachs in ICP, Grobull in DS2, Rilis in BC2, Valkyn Skoria in CoA2, Nerien'eth in CoH2, and I think that is it. Most of these can be cheesed with a good healer/tank, can res through, endure(heal/shield) through, or ignore completely. The one you can't ignore and will kill you if your dps is lacking is Bloodspawn. But the group dps required for that one is low anyways, around 25~30k dps. Granted, any dungeon with low dps will take a long time, but they are all possible. Except for Bloodspawn, but if you can't deal more than 12k dps you shouldn't be in vet dungeons anyways.
But anyways, what do people mean when they are talking about hybrid builds? Split between the types of damage they deal? Split between roles? Split between resources only? All of the above? Some of the above? None of the above?
1) If it is split between types of damage, why would you do that? Seems to me that you're going to make both damage types deal lower damage, and bring your overall damage down with it. I realize that Pelinal is a thing, but aren't you really just stacking one damage type and having Pelinal on to make the other damage type the same? In effect actually making both types suffer because you have to split your pools to effectively use both types of damage? Then there is the aspect of resource management for both pools,
2) If it is split between roles, why would you do that? I can see it working in a dungeon if the tank or healer is able to deal some damage, but you will sacrifice functionality of one or more of the roles you intend to play. E.g. The more damage you try to deal the more your tanking is going to suffer, or the more you try to heal the more your damage is going to suffer. Each role is a full time thing, so the more time you spend doing something other than your role, the more your role is going to suffer.
3) If it is split between just resources, why would you do that? The size of your resource pool contributes to the amount of damage you're able to deal. So, the more you split away from your main resource pool, the less your potential damage output is. You might be able to get more a little utility out of the 1-2 skills that use that resource. So say you mainly use Stamina skills, but you have 1 or 2 magicka skills. Are you really going to be using those magicka skills so much that it would require lessening your stamina pool? You don't need to spam buffs, so there is time for the resource to regenerate. If your spamming a damage skill, why? It's not going to be dealing as much damage as a skill of the same damage type that you're using.(see point 1)
PS4_ZeColmeia wrote: »DocFrost72 wrote: »PS4_ZeColmeia wrote: »Anyone know of how to check DPS in a dungeon on console? I want to show a screen of my use of frost fire with mine.
@PS4_ZeColmeia Do you have, or know anyone who has a target skeleton?
Not yet and my guild only has one. I guess I'll have to farm and make a few. Frost fire really shines with AOEs.
Do they show your DPS or is it just by how much time it takes to kill them?
Well, aren't you nice o___Ousmcjdking wrote: »The simple fact is (and this may hurt your itty bitty internet ESO ego), you do not need all star DPS to complete anything in the game. VMOL clears were completed with DPS averaging LESS than 30k DPS. The worse you are the higher DPS you need - but there is a minimum threshold.
You're a bad player evidenced by your inability to provide any tangible information to help OP, get carried by builds and gear, have no understanding on the subject you are commenting on (hybrids), don't know the appropriate mathematical information required to backup your numerical claims (which you could have asked for), have no competence as a build crafter and should probably just exit this thread permanantly.
There is a minimum threshold, yes. And this threshold is honestly lower than numbers people usually ask for, because people prefer to play it safe. Can 8 x 20k group complete vMoL? Theoretically yes. Will they and how long will it take? Another question entirely.
The question isn't whether you completed vMoL or not. The question is - would you complete it if other 7 DDs were pulling the same numbers you did. And how long did it take you.
In the end of the day you take 8 x 30k experienced guys with good brains and knowledge of the game mechanics and finish vMoL for 1-2 weeks. Actually, if they are really good and RL is experienced, you can make it in one session, though it will be the long one
Or you can operate on "minimum threshold" without any room for mistake whatsoever when you make the team. And be stuck there for month(s). Well, breaking news - noone wants that
Also, I know my math, thank you very much. ~220k group DPS - comfortable DPS for finishing vMoL. ~180-190k - minimum threshold where things get messy and ugly. Can you do it? Yes. Would that be comfortable? Hell no.
Of course people want things to be easier in the game. Of course. It's natural. So they prefer to avoid clearly suboptimal strategies. Which hurts your ego, I suppose, seeing how quickly you lash out and judge others without having nearly enough information about them.
https://youtu.be/tp-09x2A1-U
https://youtu.be/qF3LaYfNTaUPS4_ZeColmeia wrote: »
This is my Pelinal build. What you can't see is the 10%+ 4k physical pen and almost 12k spell pen. I can give you some pointers if you like the setup.
PS4_ZeColmeia wrote: »
This is my Pelinal build. What you can't see is the 10%+ 4k physical pen and almost 12k spell pen. I can give you some pointers if you like the setup.
How on earth did you get those numbers?!?! Can you pm me your setup?
InFernalEntity wrote: »So I decided to make a hybrid and focus on stat regeneration.
Should I have instead focused on max stat totals?
I went with Bosmer, Sorc, Vampire because that gives me +51% Stam recovery and + 20% Magic recovery before any armor passives etc.
Would I have been better running a Dunmer or an Imperial for stat totals?
I'm not trying to min/max. I'm just looking for a jack of all trades kind of build that could compete well in trials or dungeons. Someone who could fill a gap in a pinch. Damage shield to back up the tank. A little bit of mixed DPS. Occasional heals etc.
Is there a better race or class choice? (I did consider NB for the flat 15% regen boost to all stats)
What's the best sets for a hybrid build?
Best weapons? (I've focused on 2h and bow so far)
And what's the best stat split? I don't imagine it's 21/21/21 and 1 left over.
DocFrost72 wrote: »DocFrost72 wrote: »Well, aren't you nice o___Ousmcjdking wrote: »The simple fact is (and this may hurt your itty bitty internet ESO ego), you do not need all star DPS to complete anything in the game. VMOL clears were completed with DPS averaging LESS than 30k DPS. The worse you are the higher DPS you need - but there is a minimum threshold.
You're a bad player evidenced by your inability to provide any tangible information to help OP, get carried by builds and gear, have no understanding on the subject you are commenting on (hybrids), don't know the appropriate mathematical information required to backup your numerical claims (which you could have asked for), have no competence as a build crafter and should probably just exit this thread permanantly.
There is a minimum threshold, yes. And this threshold is honestly lower than numbers people usually ask for, because people prefer to play it safe. Can 8 x 20k group complete vMoL? Theoretically yes. Will they and how long will it take? Another question entirely.
The question isn't whether you completed vMoL or not. The question is - would you complete it if other 7 DDs were pulling the same numbers you did. And how long did it take you.
In the end of the day you take 8 x 30k experienced guys with good brains and knowledge of the game mechanics and finish vMoL for 1-2 weeks. Actually, if they are really good and RL is experienced, you can make it in one session, though it will be the long one
Or you can operate on "minimum threshold" without any room for mistake whatsoever when you make the team. And be stuck there for month(s). Well, breaking news - noone wants that
Also, I know my math, thank you very much. ~220k group DPS - comfortable DPS for finishing vMoL. ~180-190k - minimum threshold where things get messy and ugly. Can you do it? Yes. Would that be comfortable? Hell no.
Of course people want things to be easier in the game. Of course. It's natural. So they prefer to avoid clearly suboptimal strategies. Which hurts your ego, I suppose, seeing how quickly you lash out and judge others without having nearly enough information about them.
You have to understand that some folk aren't here to be the number 1 leaderboard spot. If all twelve are guildies, and know exactly what they're in for, they may not exactly care that they are at minimum threshold.
Example: back when VR was still the level system, I joined an RP guild. The leader asked me to help them with pledges, so I said "sure thing man." We had a hybrid NB dps, a sorc healer (not using matriarch), a mag NB dps, and me as a stamina templar tank. Enter vet elden hollow (back then, story II wasn't a thing, it was registered or vet.)
"We're going for gold, baby!"
An hour and a half later we were at bogden. You'd think that we might be upset at a 20 minute run taking 4.5 times that, no? You'd be wrong
The whole party was having a blast. Every single trash pull was a victory. When we wiped on Boden the first time, no one got upset or quit. We talked it out, decided on a strategy, and nailed it on take two (we came close, last surviving was the tank and I could only res the magblade before I had to turtle up). Group dps was maybe like...15k? MAYBE 20k? There wasn't any room for all the fire, I remember that much xD
For at least a week after, that group was still talking about what a blast they had on that run, but nowadays it'd be a "nightmare pug." I perfectly indersgand some folks have limited time or patience, but there are plenty like the OP, like me, and like possibly thousands of others that wouldn't mind playing against vMoL for months if they even thought they could clear it.
If you're not into that, it's fine! Just like how some folk aren't going to want to join a group that laughs at their hybrid (that can totally push through, just not with that admittedly lovely 14k extra dps). Some people are just casuals, and there's nothing wrong with that.
@Dantaria
But there is a difference between running a Dungeon vs a Trial. Most dungeons don't have a dps check mechanic where something is going to enrage and wipe the group if you don't have enough dps. Most Trials do. In (almost?) every Trial the final boss enrages and starts dealing massive damage to the party, and needs to be executed quickly or the party will wipe. In AA the next to last boss has adds, and the more adds that are left up, the more damage the boss is going to deal to the group. There is a boss in MoL that deals massive damage unless you're hiding behind a pillar, and the pillars disappear throughout the fight, eventually leaving no pillars and a wiped group. in HoF, I assume the spider boss will wipe the group if he makes it all the way around(i've never even seen him make it halfway around before). Also in HoF, there is a boss that requires dps to split off to deal with adds, if they aren't dealt with in a timely manner the group wipes. In SO, on the first boss, 4 members of the group have to split off to kill a secondary boss, if they can't kill it quick enough both bosses enrage and wipe the party. There are probably others that I'm probably forgetting.
In dungeons you have what? Bloodspawn in SC2, The Flesh Atronachs in ICP, Grobull in DS2, Rilis in BC2, Valkyn Skoria in CoA2, Nerien'eth in CoH2, and I think that is it. Most of these can be cheesed with a good healer/tank, can res through, endure(heal/shield) through, or ignore completely. The one you can't ignore and will kill you if your dps is lacking is Bloodspawn. But the group dps required for that one is low anyways, around 25~30k dps. Granted, any dungeon with low dps will take a long time, but they are all possible. Except for Bloodspawn, but if you can't deal more than 12k dps you shouldn't be in vet dungeons anyways.
But anyways, what do people mean when they are talking about hybrid builds? Split between the types of damage they deal? Split between roles? Split between resources only? All of the above? Some of the above? None of the above?
1) If it is split between types of damage, why would you do that? Seems to me that you're going to make both damage types deal lower damage, and bring your overall damage down with it. I realize that Pelinal is a thing, but aren't you really just stacking one damage type and having Pelinal on to make the other damage type the same? In effect actually making both types suffer because you have to split your pools to effectively use both types of damage? Then there is the aspect of resource management for both pools,
2) If it is split between roles, why would you do that? I can see it working in a dungeon if the tank or healer is able to deal some damage, but you will sacrifice functionality of one or more of the roles you intend to play. E.g. The more damage you try to deal the more your tanking is going to suffer, or the more you try to heal the more your damage is going to suffer. Each role is a full time thing, so the more time you spend doing something other than your role, the more your role is going to suffer.
3) If it is split between just resources, why would you do that? The size of your resource pool contributes to the amount of damage you're able to deal. So, the more you split away from your main resource pool, the less your potential damage output is. You might be able to get more a little utility out of the 1-2 skills that use that resource. So say you mainly use Stamina skills, but you have 1 or 2 magicka skills. Are you really going to be using those magicka skills so much that it would require lessening your stamina pool? You don't need to spam buffs, so there is time for the resource to regenerate. If your spamming a damage skill, why? It's not going to be dealing as much damage as a skill of the same damage type that you're using.(see point 1)
1) Hybrids are always going to do less damage, and they HAVE TO. If there was no advantage for focusing stamina damage wise, the sheer utility of a hybrid would be the meta. Pelinal's means on my dual wield bar, my liquid lightning and wall of shock are benefitting from 3.7-4k spell damage. The set doesn't split anything- you stack tons of weapon damage, and get a bunch of "free" spell damage
2) Splitting roles is not advised unless in VERY certain circumstances, or if your group is built for it. Heal tanks are awesome in dungeons, but I doubt so great in trials. Some hybrid builds do this, like tank DPS pulling some 15k while tanking (think blazing shield templars). Hats off to those folks.
3) The reason you split your pools is because you can still achieve decent sized pools with purple food and triglyphs. My Pelinal's sorc had 20k health (literally COULDN'T lower it), and 26k mag and stam. The benefit is having access to any skill in the game, and using the strengths of both sides to off put a lack of raw damage. Stam Sorcerors with 14k wards would be broken, wouldn't they?
I am aware of the difference between a trial and a dungeon. The discussion I was referenin was a party saying you COULD get through a trial, specifically vet MoL, with hybrids, but why would you because you could do it easier or faster without them?
The answer to why make a hybrid? It is fun, and if it works, why question that? If you don't want a hybrid in your group, no hard feelings! Some players want to have fun, and hybrids are more their playstyle. If you can (and we proved you can mathematically) run vMoL with hybrid dps, then the only reason not to is because it's not fast enough or effecient enough for you .
And again, that's fine if you don't want a hybrid in your group. They'll get their complete with their friends
InFernalEntity wrote: »@KochDerDamonen in response to the earlier comment... I understand that what looks like a stamblade pulling a destro staff in a trial would probably raise a few eyebrows. Also thank you for your input on monster sets and gear!
However, in response to the 'nightmare pug'. You don't need an optimised race/class and gear set up to be a good tank or heal or DD. To be the best it helps but to finish the content (even finish it easily) you just have to be good at your role.
Like you said...when you find a pug you expect tank to hold aggro, DDs to deal reasonable DPS and the healer to keep you alive (not 100% but at least to take the pressure off the tank and DDs self healing). That's it.
You get players in full heavy, running sword and board that can't even manage to taunt. That's nightmare pug. No matter how BiS or optimised the build. If you can't do the mechanics or fulfil the role that is nightmare pug. I'd take someone in LA with a resto staff and damage shields tanking if they could hold aggro over an optimised build that can't. (I get this isn't 100% what you're saying but to make the point). The point is...it's about knowing your role. And knowing your role and how to execute it is worth so much more than how optimised your build is.
If the above LA resto staff tank showed up in a vet trial? No one would take them seriously...but realistically they might actually be a very good tank. Everyone is so concerned with how good their build is that some of the people pulling 30k DPS are only pulling it because of their build.
tl;dr:
As it stands? A hybrid won't directly out DPS/ be as tanky/ out heal a pure stack build in tge number game. But it might outplay it. And I think a lot of people overlook that.
Ihatenightblades wrote: »If you are a hybrid you cant be a great healer
You can he a great dd
You cant be a great tank
InFernalEntity wrote: »If the above LA resto staff tank showed up in a vet trial? No one would take them seriously...but realistically they might actually be a very good tank. Everyone is so concerned with how good their build is that some of the people pulling 30k DPS are only pulling it because of their build.
tl;dr:
As it stands? A hybrid won't directly out DPS/ be as tanky/ out heal a pure stack build in tge number game. But it might outplay it. And I think a lot of people overlook that.
Ihatenightblades wrote: »If you are a hybrid you cant be a great healer
You can he a great dd
You cant be a great tank
Erm.. But isn't that new tank build sort of hybrid build you know? xD If you got 10-15k stamina and magicka you don't have too much space to choose between going into hybrid and pure stamina build because of low resource pools? And usually half of yours supportive skills/buffs are stamina and other cost magicka..
DocFrost72 wrote: »@KochDerDamonen Oh my, are you implying you NEED 20k dps to get through a normal dungeon?! Maybe group dps, if that is what you meant and I am not misunderstanding you, then that's okay! If you meant individual dps, I'm going to need my LOL button back.
I doubt you meant individual DPS though, you're not new.
As for the main point you had, I agree. I'd rather take a competent player than a non competent one. I assure you, you can be a competent hybrid DPS.
DocFrost72 wrote: »@KochDerDamonen Oh my, are you implying you NEED 20k dps to get through a normal dungeon?! Maybe group dps, if that is what you meant and I am not misunderstanding you, then that's okay! If you meant individual dps, I'm going to need my LOL button back.
I doubt you meant individual DPS though, you're not new.
As for the main point you had, I agree. I'd rather take a competent player than a non competent one. I assure you, you can be a competent hybrid DPS.
I'm assuming that you're replying to my post, I did in fact say that 20k group dps is all you need to get through a normal dungeon.