MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
NightbladeMechanics wrote: »I feel like you just don't employ a proper counter and got yourself frustrated.
ChandraNalaar wrote: »NightbladeMechanics wrote: »I feel like you just don't employ a proper counter and got yourself frustrated.
Basically. There have been numerous threads on cloak being broken and being too overpowered and needing nerfed. Cloak doesn't honestly need another nerf on top of all the other nightblade nerfs that are being tossed around. Everyone needs to learn how to counterplay somebody who is cloaking instead of just crying "nerf it! remove it!" in the forums constantly.
Knootewoot wrote: »Cloak is the reason there are still LA melee magblades around it. We do not need better counters to cloak.
How about a counter to Dodgeroll. When rooted that should not even work.
detection pots, 15 seconds of "gotcha!" and "HOW DO THEY SEE ME!!!!"
thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
rfennell_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
Magblades are the only ones that truly can cloak indefinitely, and they lack true burst past their 5 light attacks to proc spectral bow and try and line that up with something else.
Any stamblade with unlimited sustain on magicka recovery is either up to no good or seriously reduced their potential damage. You have to give up something to get there, and that something is always damage.
Like your thread title said... cloak is both broken and overpowered at the same time much like the cat is both alive and dead. Those that take advantage of cloak to maximize the overpowered aspect of it and minimize it's weaknesses usually have to pay a price to do so.
The current balance of broken versus overpowered is in a fairly good place. It's not totally broken like it was pre-morrowind, and it's not totally overpowered like it was at IC release.
The thing is... the nature of the ability makes it both broken and overpowered at times. Those that know how to use it can make it seem overpowered, but really... it's their only defense.
Chilly-McFreeze wrote: »rfennell_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
Magblades are the only ones that truly can cloak indefinitely, and they lack true burst past their 5 light attacks to proc spectral bow and try and line that up with something else.
Any stamblade with unlimited sustain on magicka recovery is either up to no good or seriously reduced their potential damage. You have to give up something to get there, and that something is always damage.
Like your thread title said... cloak is both broken and overpowered at the same time much like the cat is both alive and dead. Those that take advantage of cloak to maximize the overpowered aspect of it and minimize it's weaknesses usually have to pay a price to do so.
The current balance of broken versus overpowered is in a fairly good place. It's not totally broken like it was pre-morrowind, and it's not totally overpowered like it was at IC release.
The thing is... the nature of the ability makes it both broken and overpowered at times. Those that know how to use it can make it seem overpowered, but really... it's their only defense.
Their only defensive besides shields, block, dodge, mitigation, buffs and heals? So like what every other class has, besides cloak of course.
irfennell_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
Magblades are the only ones that truly can cloak indefinitely, and they lack true burst past their 5 light attacks to proc spectral bow and try and line that up with something else.
Any stamblade with unlimited sustain on magicka recovery is either up to no good or seriously reduced their potential damage. You have to give up something to get there, and that something is always damage.
Like your thread title said... cloak is both broken and overpowered at the same time much like the cat is both alive and dead. Those that take advantage of cloak to maximize the overpowered aspect of it and minimize it's weaknesses usually have to pay a price to do so.
The current balance of broken versus overpowered is in a fairly good place. It's not totally broken like it was pre-morrowind, and it's not totally overpowered like it was at IC release.
The thing is... the nature of the ability makes it both broken and overpowered at times. Those that know how to use it can make it seem overpowered, but really... it's their only defense.
rfennell_ESO wrote: »It's probably the hardest "ability" to get right for ZOS.
rfennell_ESO wrote: »It's probably the hardest "ability" to get right for ZOS.
There is no getting invisibility right, the only MMORPG that has ever got it right is the only one that ever had really good PvP (Guild Wars 1), and they got it right by having the balls to come out with the truth that as a mechanic it is impossible to balance, so it was better for the game simply not to have it.
irfennell_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
Magblades are the only ones that truly can cloak indefinitely, and they lack true burst past their 5 light attacks to proc spectral bow and try and line that up with something else.
Any stamblade with unlimited sustain on magicka recovery is either up to no good or seriously reduced their potential damage. You have to give up something to get there, and that something is always damage.
Like your thread title said... cloak is both broken and overpowered at the same time much like the cat is both alive and dead. Those that take advantage of cloak to maximize the overpowered aspect of it and minimize it's weaknesses usually have to pay a price to do so.
The current balance of broken versus overpowered is in a fairly good place. It's not totally broken like it was pre-morrowind, and it's not totally overpowered like it was at IC release.
The thing is... the nature of the ability makes it both broken and overpowered at times. Those that know how to use it can make it seem overpowered, but really... it's their only defense.
think cloak is fine, but Stamblade can cloak infinitely as well. 5pc shadow walker
thankyourat wrote: »rfennell_ESO wrote: »It's probably the hardest "ability" to get right for ZOS.
There is no getting invisibility right, the only MMORPG that has ever got it right is the only one that ever had really good PvP (Guild Wars 1), and they got it right by having the balls to come out with the truth that as a mechanic it is impossible to balance, so it was better for the game simply not to have it.
Cloak is pretty balanced in eso right now because it's strong but it also has alot of counters. the fact that you can spam it isn't so broken because you can also spam aoes to pull nightblades out of cloak
MalakithAlamahdi wrote: »Potion is on a cooldown much greater than the duration the person can't cloak, so you either have to burst him right after if he's in the radius of it, or wait again.
kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.