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proc sets are still bad for ESO - and will be worse in Morrowind

  • sly007
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    Juhasow wrote: »
    Yes lets make combat 100% predictable by removing only thing that could improve burst especially on tanky characters and allowed to supprise them. People now compian about proc sets but belive me without proc sets people would be complaining about effect of their removal which would be 15 minutes long fights between unkillable players. Proc sets shouldnt deal insane dmg but should exist as the only real counter to certain builds defensive by making fight less predictable and creating oportunity to burst from time to time.

    I completely disagree. Proc sets do not create a counter to heavy armor, they punish every one using light or medium and encourage players to rely on one button to win fight without any thought.

  • olsborg
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    BigES wrote: »

    Please consider removing direct damage procs from the game. Give them a quick, painless death. Not this slow, critical strike nerf cancer. Not the slow death you are giving the CP system.

    Be merciful, admit your mistake, and remove them.

    Halleluja bro. Yea these sets ruin pvp. What happened to skill over itemization. If they cant remove them from pvp as a whole, atleast give us a noprocc campaign.

    PC EU
    PvP only
  • Stamden
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    Eh proc sets are proc sets. At this point, honestly, think it's time for the "balance" of ESO to just go the way of Modern Warfare 2. That was where there was so much broken crap (Noob tubes, Knifing across the map, quick scoping, etc) that it all kind of evened itself out.

    In ESO, basically choose one of the broken setups (Mag Sorc, Proc set stacking, Heavy armor, Obsidian damage builds, Troll King) and just go with it. It's better than the alternative where it's just one singular thing dominates the game I guess.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • KingJ
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    olsborg wrote: »
    BigES wrote: »

    Please consider removing direct damage procs from the game. Give them a quick, painless death. Not this slow, critical strike nerf cancer. Not the slow death you are giving the CP system.

    Be merciful, admit your mistake, and remove them.

    Halleluja bro. Yea these sets ruin pvp. What happened to skill over itemization. If they cant remove them from pvp as a whole, atleast give us a noprocc campaign.
    OR just make them only affect NPC. Fixed the issue and would only take 5 Minutes. @Wrobel you can do this we believe in you make damage proc sets only affect NPC.
  • GreenSoup2HoT
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    Neighbor wrote: »
    Eh proc sets are proc sets. At this point, honestly, think it's time for the "balance" of ESO to just go the way of Modern Warfare 2. That was where there was so much broken crap (Noob tubes, Knifing across the map, quick scoping, etc) that it all kind of evened itself out.

    In ESO, basically choose one of the broken setups (Mag Sorc, Proc set stacking, Heavy armor, Obsidian damage builds, Troll King) and just go with it. It's better than the alternative where it's just one singular thing dominates the game I guess.

    I kind of agree with you. Think about 1.6 for a moment where sets were not the focus. Everyone had the same builds, sets and skill rotations. The variety of things you see now is a lot more diverse. I still believe the sets today need to be toned down. A majority of the numbers are just way to high.
    PS4 NA DC
  • NightbladeMechanics
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    Proc sets should have abundant counterplay -- clear methods for triggering them, a warning that the damage is incoming, a way to mitigate or avoid the damage for the target, a way to prevent the target from avoiding the damage for the user of the proc set, and a way for the target to keep the user from preventing him from avoiding the damage...

    -takes deep breath-

    Many layers of counterplay are good for competitive games!

    Conclusion: ZOS does not like competition.
    Kena
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    Here's a great thread collecting community ideas for PvP updates.

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  • Rohamad_Ali
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    Dressed to Win confirmed .

    qWTaNOO.jpg
  • NBrookus
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    BigES wrote: »
    Rianai wrote: »
    I'd rather give all procs a 100% chance and then adjust (aka nerf) the damage/effect/cooldown accordingly. Combat shouldn't be RNG based.

    Personally I don't think they need to be nerf'd.

    I think they need to be removed.

    It's not going to happen. Some people will still have old sets they use, and then they will have an "unfair" advantage over new players who can't get them. Any changes need to happen to the coding of the sets themselves, so changes are retroactive.

    In a year, if any of us are still playing, ZOS will have moved on to the next great idea for making armor fun and Viper/Tremorscale/whatever will be a distant memory.
  • Banana
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    I like them. But I don't PvP.
  • Feanor
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    Proc sets should have abundant counterplay -- clear methods for triggering them, a warning that the damage is incoming, a way to mitigate or avoid the damage for the target, a way to prevent the target from avoiding the damage for the user of the proc set, and a way for the target to keep the user from preventing him from avoiding the damage...

    -takes deep breath-

    Many layers of counterplay are good for competitive games!

    Conclusion: ZOS does not like competition.

    Proc sets are there because they wanted to give that CP 10 player a shot (no pun intended) at killing that CP 600 with maxed out gold BiS gear. It's the usual ZOS thing that they just don't think from 12 to half past even. I mean, what's the logical thing the veteran players would do?
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
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    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Tinus_92
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    BigES wrote: »
    I say PvP specifically


    Please consider removing direct damage procs from the game. Give them a quick, painless death. Not this slow, critical strike nerf cancer. Not the slow death you are giving the CP system.

    Be merciful, admit your mistake, and remove them.

    Your solutions are not pvp aimed, but aimed at the whole game. Pve already is getting hitted every patch over and over again. Our class balance already has been gone and the mayority of classes aren't even being played at pve endgame anymore. Stop nerfing pve with pvp aimed suggestions.
    Edited by Tinus_92 on May 19, 2017 7:40AM
    Ingame ID: @Suni_92
  • Hammy01
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    Juhasow wrote: »
    Yes lets make combat 100% predictable by removing only thing that could improve burst especially on tanky characters and allowed to supprise them. People now compian about proc sets but belive me without proc sets people would be complaining about effect of their removal which would be 15 minutes long fights between unkillable players. Proc sets shouldnt deal insane dmg but should exist as the only real counter to certain builds defensive by making fight less predictable and creating oportunity to burst from time to time.

    Why should "tanky" characters have burst? If someone wanted to create an unkillable character they should have to sacrifice something right?
  • Qbiken
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    What´s the problem with "procsets not requiring any skill"??? It´s no audition/competition where the most "skillful" player gets a price or anything.....

    It´s one thing to feel it´s not funny to have procsets in the game and that it ruins the experience in PvP (actually a legit argument because the game is about having fun right?) but to use the argument that it requires "no skill" (whatever the defenition of skill is supposed to mean) is just not a valid argument. I personally love procsets (inb4 comments like: "you defend procsets just because you use/exploit them and procsets are stupid, shouldn´t be in a game...blablabla *autistic screeching*) because I feel the add an extra demention to the game (I love facerolling over stuff in this game both PvE and PvP, since that´s what I find funny while playing)
  • KingJ
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    Tinus_92 wrote: »
    BigES wrote: »
    I say PvP specifically


    Please consider removing direct damage procs from the game. Give them a quick, painless death. Not this slow, critical strike nerf cancer. Not the slow death you are giving the CP system.

    Be merciful, admit your mistake, and remove them.

    Your solutions are not pvp aimed, but aimed at the whole game. Pve already is getting hitted every patch over and over again. Our class balance already has been gone and the mayority of classes aren't even being played at pve endgame anymore. Stop nerfing pve with pvp aimed suggestions.
    People in end game pve which I'm apart of only use one damage proc set so removing them won't affect them since they aren't a major part of our DPS.so removing won't affect class balanced in pve.
  • Dottzgaming
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    BigES wrote: »
    That's right, Zenimax. I haven't forgotten.

    You may have distracted the majority of the community with the critical strike nerf, but there are still a significant portion of us who still believe direct damage proc sets are bad for PvP. I say PvP specifically, because that's truly where these sets disrupted gameplay the most when you started releasing them in troves.

    We all know who the perpetrators are, but to name a few, Viper, Tremorscale... even your new Infector set.

    And its about to get worse. In Morrowind you are nerfing resources. Hard. What does this mean for proc sets?

    1. Direct Damage proc sets do not care what your character stats are. Viper doesn't care what my weapon damage is, nor does it care about my max stamina. It hits, automatically, and mindlessly.
    2. Direct Damage proc sets save you resources. Sure, I could wear sets that boost my raw spell/weapon damage, and try to combo three abilities to attempt to deal a ton of burst damage to a target. But why not just wear proc sets and do it all in one cast, and save myself all those resources?

    You are willing to cut your losses on the CP system, but you aren't willing to cut your losses on one of the most glaring gameplay balance mistakes in this games history.

    Please consider removing direct damage procs from the game. Give them a quick, painless death. Not this slow, critical strike nerf cancer. Not the slow death you are giving the CP system.

    Be merciful, admit your mistake, and remove them.

    +1 Totally agree to this
    even as someone who started playing the game relatively recently (starting in Jan), it's frustrating to just get totally wrecked in no CP pvp because someone's gear simply procced. No skill, no challenge, no fight, just a proc.
  • Lexxypwns
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    Neighbor wrote: »
    Eh proc sets are proc sets. At this point, honestly, think it's time for the "balance" of ESO to just go the way of Modern Warfare 2. That was where there was so much broken crap (Noob tubes, Knifing across the map, quick scoping, etc) that it all kind of evened itself out.

    In ESO, basically choose one of the broken setups (Mag Sorc, Proc set stacking, Heavy armor, Obsidian damage builds, Troll King) and just go with it. It's better than the alternative where it's just one singular thing dominates the game I guess.

    I agree with this.

    Proc sets are a huge problem in a no-cp environment, but if we nerf them into the ground then theory crafters are just going to find the next most broken setup and use that. The sooner people stop thinking that ESO pvp is every going to be a truly balanced competitive environment the more fun they'll have in pvp.

    That being said, double/tripple proc set meta incoming for BGs and its gonna be miserable tbh. I'm already not having fun thinking about it.
    Edited by Lexxypwns on May 19, 2017 5:43PM
  • BigES
    BigES
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    Tinus_92 wrote: »
    BigES wrote: »
    I say PvP specifically


    Please consider removing direct damage procs from the game. Give them a quick, painless death. Not this slow, critical strike nerf cancer. Not the slow death you are giving the CP system.

    Be merciful, admit your mistake, and remove them.

    Your solutions are not pvp aimed, but aimed at the whole game. Pve already is getting hitted every patch over and over again. Our class balance already has been gone and the mayority of classes aren't even being played at pve endgame anymore. Stop nerfing pve with pvp aimed suggestions.

    This is a good topic. I specifically said PvP in the OP, but what about PvE?

    I've thought about that, and I agree we should definitely consider any potential changes to both game modes if some proc sets were removed.

    First lets consider what a proc set is. I think (personally) in this thread, I've (and most others) have been speaking about direct damage proc sets. Specifically that means something that does all of its damage in one burst, rather than over time. But let's expand our definition of proc sets to all damage procs, since those are the sets used in competitive PvE content.

    I'm not sure your experience with end-game competitive (leaderboard level) PvE content, but personally I've been on/off involved with it a number of times throughout the games existence.

    Damage proc sets are one of the leading contributors to the variance between magicka DPS and stamina DPS in trials. Which again, is highly unbalanced. Yes, shields do make magicka desirable. But the variance in damage is primarily driven by cleave damage. Where is this cleave damage coming from? Proc sets. Illambris. Grothdarr. Skoria. With the exception of Velidreth, stamina does not benefit from damage procs in PvE. It lead to a further gap in cleave damage, which is a huge aspect of PvE content.

    So in summary, the main issues are direct damage procs, but in general, damage procs themselves have lead to PvE imbalance also.

    Personally though, my problem is less with damage procs (including DoT procs) and more focused on direct damage burst sets.


  • JackDaniell
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    It's ironic that Battlegrounds are coming so we can have small scale skilled pvp and the best in slot build will be RNG no skill builds.
    Edited by JackDaniell on May 20, 2017 7:19PM
    Ebonheart Templar

    www.youtube.com/user/kristofersommermusic
  • Gilvoth
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    BigES wrote: »
    That's right, Zenimax. I haven't forgotten.

    You may have distracted the majority of the community with the critical strike nerf, but there are still a significant portion of us who still believe direct damage proc sets are bad for PvP. I say PvP specifically, because that's truly where these sets disrupted gameplay the most when you started releasing them in troves.

    We all know who the perpetrators are, but to name a few, Viper, Tremorscale... even your new Infector set.

    And its about to get worse. In Morrowind you are nerfing resources. Hard. What does this mean for proc sets?

    1. Direct Damage proc sets do not care what your character stats are. Viper doesn't care what my weapon damage is, nor does it care about my max stamina. It hits, automatically, and mindlessly.
    2. Direct Damage proc sets save you resources. Sure, I could wear sets that boost my raw spell/weapon damage, and try to combo three abilities to attempt to deal a ton of burst damage to a target. But why not just wear proc sets and do it all in one cast, and save myself all those resources?

    You are willing to cut your losses on the CP system, but you aren't willing to cut your losses on one of the most glaring gameplay balance mistakes in this games history.

    Please consider removing direct damage procs from the game. Give them a quick, painless death. Not this slow, critical strike nerf cancer. Not the slow death you are giving the CP system.

    Be merciful, admit your mistake, and remove them.

    +1 Totally agree to this
    even as someone who started playing the game relatively recently (starting in Jan), it's frustrating to just get totally wrecked in no CP pvp because someone's gear simply procced. No skill, no challenge, no fight, just a proc.

    that is exactly the problem, well said.
    and by the way:
    Welcome to eso, Glad to have you among us!
  • Sharee
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    We need a set whose 5-piece bonus will be "reflect all proc effects" :mrgreen:
  • BigES
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    Prediction confirmed.
  • ThoraxtheDark
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    So much QQ over proc sets!
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