Yes lets make combat 100% predictable by removing only thing that could improve burst especially on tanky characters and allowed to supprise them. People now compian about proc sets but belive me without proc sets people would be complaining about effect of their removal which would be 15 minutes long fights between unkillable players. Proc sets shouldnt deal insane dmg but should exist as the only real counter to certain builds defensive by making fight less predictable and creating oportunity to burst from time to time.
Please consider removing direct damage procs from the game. Give them a quick, painless death. Not this slow, critical strike nerf cancer. Not the slow death you are giving the CP system.
Be merciful, admit your mistake, and remove them.
OR just make them only affect NPC. Fixed the issue and would only take 5 Minutes. @Wrobel you can do this we believe in you make damage proc sets only affect NPC.
Please consider removing direct damage procs from the game. Give them a quick, painless death. Not this slow, critical strike nerf cancer. Not the slow death you are giving the CP system.
Be merciful, admit your mistake, and remove them.
Halleluja bro. Yea these sets ruin pvp. What happened to skill over itemization. If they cant remove them from pvp as a whole, atleast give us a noprocc campaign.
Eh proc sets are proc sets. At this point, honestly, think it's time for the "balance" of ESO to just go the way of Modern Warfare 2. That was where there was so much broken crap (Noob tubes, Knifing across the map, quick scoping, etc) that it all kind of evened itself out.
In ESO, basically choose one of the broken setups (Mag Sorc, Proc set stacking, Heavy armor, Obsidian damage builds, Troll King) and just go with it. It's better than the alternative where it's just one singular thing dominates the game I guess.
NightbladeMechanics wrote: »Proc sets should have abundant counterplay -- clear methods for triggering them, a warning that the damage is incoming, a way to mitigate or avoid the damage for the target, a way to prevent the target from avoiding the damage for the user of the proc set, and a way for the target to keep the user from preventing him from avoiding the damage...
-takes deep breath-
Many layers of counterplay are good for competitive games!
Conclusion: ZOS does not like competition.
I say PvP specifically
Please consider removing direct damage procs from the game. Give them a quick, painless death. Not this slow, critical strike nerf cancer. Not the slow death you are giving the CP system.
Be merciful, admit your mistake, and remove them.
Yes lets make combat 100% predictable by removing only thing that could improve burst especially on tanky characters and allowed to supprise them. People now compian about proc sets but belive me without proc sets people would be complaining about effect of their removal which would be 15 minutes long fights between unkillable players. Proc sets shouldnt deal insane dmg but should exist as the only real counter to certain builds defensive by making fight less predictable and creating oportunity to burst from time to time.
People in end game pve which I'm apart of only use one damage proc set so removing them won't affect them since they aren't a major part of our DPS.so removing won't affect class balanced in pve.I say PvP specifically
Please consider removing direct damage procs from the game. Give them a quick, painless death. Not this slow, critical strike nerf cancer. Not the slow death you are giving the CP system.
Be merciful, admit your mistake, and remove them.
Your solutions are not pvp aimed, but aimed at the whole game. Pve already is getting hitted every patch over and over again. Our class balance already has been gone and the mayority of classes aren't even being played at pve endgame anymore. Stop nerfing pve with pvp aimed suggestions.
That's right, Zenimax. I haven't forgotten.
You may have distracted the majority of the community with the critical strike nerf, but there are still a significant portion of us who still believe direct damage proc sets are bad for PvP. I say PvP specifically, because that's truly where these sets disrupted gameplay the most when you started releasing them in troves.
We all know who the perpetrators are, but to name a few, Viper, Tremorscale... even your new Infector set.
And its about to get worse. In Morrowind you are nerfing resources. Hard. What does this mean for proc sets?
1. Direct Damage proc sets do not care what your character stats are. Viper doesn't care what my weapon damage is, nor does it care about my max stamina. It hits, automatically, and mindlessly.
2. Direct Damage proc sets save you resources. Sure, I could wear sets that boost my raw spell/weapon damage, and try to combo three abilities to attempt to deal a ton of burst damage to a target. But why not just wear proc sets and do it all in one cast, and save myself all those resources?
You are willing to cut your losses on the CP system, but you aren't willing to cut your losses on one of the most glaring gameplay balance mistakes in this games history.
Please consider removing direct damage procs from the game. Give them a quick, painless death. Not this slow, critical strike nerf cancer. Not the slow death you are giving the CP system.
Be merciful, admit your mistake, and remove them.
Eh proc sets are proc sets. At this point, honestly, think it's time for the "balance" of ESO to just go the way of Modern Warfare 2. That was where there was so much broken crap (Noob tubes, Knifing across the map, quick scoping, etc) that it all kind of evened itself out.
In ESO, basically choose one of the broken setups (Mag Sorc, Proc set stacking, Heavy armor, Obsidian damage builds, Troll King) and just go with it. It's better than the alternative where it's just one singular thing dominates the game I guess.
I say PvP specifically
Please consider removing direct damage procs from the game. Give them a quick, painless death. Not this slow, critical strike nerf cancer. Not the slow death you are giving the CP system.
Be merciful, admit your mistake, and remove them.
Your solutions are not pvp aimed, but aimed at the whole game. Pve already is getting hitted every patch over and over again. Our class balance already has been gone and the mayority of classes aren't even being played at pve endgame anymore. Stop nerfing pve with pvp aimed suggestions.
Dottzgaming wrote: »That's right, Zenimax. I haven't forgotten.
You may have distracted the majority of the community with the critical strike nerf, but there are still a significant portion of us who still believe direct damage proc sets are bad for PvP. I say PvP specifically, because that's truly where these sets disrupted gameplay the most when you started releasing them in troves.
We all know who the perpetrators are, but to name a few, Viper, Tremorscale... even your new Infector set.
And its about to get worse. In Morrowind you are nerfing resources. Hard. What does this mean for proc sets?
1. Direct Damage proc sets do not care what your character stats are. Viper doesn't care what my weapon damage is, nor does it care about my max stamina. It hits, automatically, and mindlessly.
2. Direct Damage proc sets save you resources. Sure, I could wear sets that boost my raw spell/weapon damage, and try to combo three abilities to attempt to deal a ton of burst damage to a target. But why not just wear proc sets and do it all in one cast, and save myself all those resources?
You are willing to cut your losses on the CP system, but you aren't willing to cut your losses on one of the most glaring gameplay balance mistakes in this games history.
Please consider removing direct damage procs from the game. Give them a quick, painless death. Not this slow, critical strike nerf cancer. Not the slow death you are giving the CP system.
Be merciful, admit your mistake, and remove them.
+1 Totally agree to this
even as someone who started playing the game relatively recently (starting in Jan), it's frustrating to just get totally wrecked in no CP pvp because someone's gear simply procced. No skill, no challenge, no fight, just a proc.