techprince wrote: »techprince wrote: »Armor Traits :
Divine trait is fine as it.
Prosperous trait should be buffed to affect all the gold gained via quests, killing, selling to merchant etc.
Impenetrable trait could use a buff.
Infused trait could use a buff.
Nirnhoned being a rare trait needs to reduce all damage in %.
Reinforced is fine as it is.
Sturdy is fine as it is.
Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
Well-Fitted is fine as it is.
Weapon Traits :
Charged is fine as it is.
Defending is fine as it is.
Infused could use a buff.
Nirnhoned being a rare trait needs to increase all damage by %.
Powered is fine as it is.
Precise is fine as it is.
Sharpened is fine as it is.
Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
Decisive needs to be buffed drastically to even be a viable alternative to Infused or Defending.
Uh... what?
Do you even know what you are talking about?
Yes i know what i am talking about. The question is, do YOU?
leepalmer95 wrote: »techprince wrote: »techprince wrote: »Armor Traits :
Divine trait is fine as it.
Prosperous trait should be buffed to affect all the gold gained via quests, killing, selling to merchant etc.
Impenetrable trait could use a buff.
Infused trait could use a buff.
Nirnhoned being a rare trait needs to reduce all damage in %.
Reinforced is fine as it is.
Sturdy is fine as it is.
Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
Well-Fitted is fine as it is.
Weapon Traits :
Charged is fine as it is.
Defending is fine as it is.
Infused could use a buff.
Nirnhoned being a rare trait needs to increase all damage by %.
Powered is fine as it is.
Precise is fine as it is.
Sharpened is fine as it is.
Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
Decisive needs to be buffed drastically to even be a viable alternative to Infused or Defending.
Uh... what?
Do you even know what you are talking about?
Yes i know what i am talking about. The question is, do YOU?
You sure?
Your list is saying something else...
techprince wrote: »techprince wrote: »techprince wrote: »Armor Traits :
Divine trait is fine as it.
Prosperous trait should be buffed to affect all the gold gained via quests, killing, selling to merchant etc.
Impenetrable trait could use a buff.
Infused trait could use a buff.
Nirnhoned being a rare trait needs to reduce all damage in %.
Reinforced is fine as it is.
Sturdy is fine as it is.
Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
Well-Fitted is fine as it is.
Weapon Traits :
Charged is fine as it is.
Defending is fine as it is.
Infused could use a buff.
Nirnhoned being a rare trait needs to increase all damage by %.
Powered is fine as it is.
Precise is fine as it is.
Sharpened is fine as it is.
Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
Decisive needs to be buffed drastically to even be a viable alternative to Infused or Defending.
Uh... what?
Do you even know what you are talking about?
Yes i do, do YOU?
Resistances already work on percentage base.
Meaning when something gives you 3300 physical resist, you will be receiving around 5% less damage from physical attacks.
The only difference between resistances and other kinds of % based damage reduction is that resistances lose value once stacked over the maximum value of resistance (around 33k). Unique resistances such as The Nord passive resist an additional percentage of damage, after the resistance percentage reduction has already been applied.
Also... Infused weapon trait could use a buff?
Impen could use a buff??!
Sharpened is fine as it is??!!!
Just... no comment.
Yes they do, but the only ones reaching the cap are the tanks. If you didnt see, they apply the same logic of traits in both weapon and armor parts. If nirnhoned increases % damage then it will decrease % damage on armor as well. So what i posted, actually makes sense (apparently not to you).
Infused is getting compared with defending. You are giving away your mitigation for proc uptime as enchantment increase isnt high enough. So it can actually use a buff of 5-10% enchantment increase.
Impen isnt enough. If you DO pvp, you will understand.
Sharpened is overshadowing other traits because other traits does not give enough DPS to compensate for the dps loss. This means other traits needs to be buffed.
So yes, you have no idea what i am talking about.
You got it the other way around.
Nirnhoned weapons don't give % damage, but a fixed amount of Weapon/Spell damage proportional to the level of the weapon.
Nirnhoned armor gives a % mitigation since all resistances are % based.
Yes, you are right.
I have no idea what you are talking about.
Trust me,
I already know you guys are going for Divines first because it does all.
AFTER you get divines, you will consider impen or reinforced or infused.
Everyone on the forums know impen is useless in pve, idk why yall gotta stress that so much. Its pretty much useless compared to divines anyways.
You can rant about how you think tanks and healers use other traits, but its all about what you are using because your rants about what you think about others are just your thoughts, not facts.
Your thread Says- Balance and then inside you talk about downgrading Divine and buffing other traits. How's this balance?
Your thread Says- Balance and then inside you talk about downgrading Divine and buffing other traits. How's this balance?
All the traits are fine.
With exception of Divines which is a little too powerful and being so powerful breaks the balance.
Think of BSW
What was the solution???
No it wasnt make all the other sets good, it was bringing down BSW.
Why work on the other SEVERAL traits when you can make it balanced by bringing down ONE trait, which is Divines?
???
???
@Slick_007
Sneaky-Snurr wrote: »@Slick_007
Not sure if you're just troll-necro-ing a thread or not but there have been adjustments made to armour and weapon traits come HotR DLC. You can check the tweaks in the latest PTS notes.
When the only set your after is anything Divines, its become Overpowered and there is no balance with traits. Is it time they downgrade divines and balance other traits.
WhitePawPrints wrote: »I'd take improvements of the other traits, rather than nerfing a trait.
Lord_Dexter wrote: »Those who are discussing here sturdy, reinforced is a nonsense..
This poll is discussing divine trait in DPS perspective. Which is true its widely used trait for dps comparing others..
Maybe because divines is one of the only two traits which can contribute to DPS? And infused is behind because of big and small pieces since divines is always the same.