9 traites is the real issue. They set the stupid RNG table to be a grind fest.
If it wasn't divines they would have us chasing something else. It's all about creating a need to replay content over and over .
We will let the poll decide the fate of Divines.
You can pretend that other traits are important, but at the end of the day, you wont settle unless its divines.
It doesnt matter what you think the other person has, because thats what you think the tanks and healers use. But all that matters is what YOU are using, which ones YOU want, which is Divines.
In quotes I put your choice for "No" and it is one of the most absurd responses put into a poll. Really lame and I am giving you some credit that it was created out of rage since it was clearly created without good judgment.No, HELLL NAH, I spent YEARS getting perfect set. I say NO to CP raise, NO to downgrading divines. OH HELLLL NAH
WhitePawPrints wrote: »I'd take improvements of the other traits, rather than nerfing a trait.
Crafts_Many_Boxes wrote: »IZZESparkling wrote: »Not even worth my vote. I realized that the moment I saw the options. I gave a benefit of doubt despite the title but I must say... it was misplaced. No. Divines do not need to be nerfed.
Infuseds+divines are still a great combo instead of full divines. Used both in pve and pvp (mostly by sorcs anyways)
Full divines is only really useful when you are largely depending on the mundus, like TBS wearing builds.
Impen, well-fitted and sturdy are used for pvp. Reinforced, Nirnhoned and sturdy are used by tanks (mainly for pve).
Training is used for leveling faster.
The only real trash here is prosperous, which ends up netting less than impen despite the gold bonus due to high repair cost. If anything, weapons traits need to be readjusted. Not armor traits.
I keep seeing that prosperous gains are outweighed by impen repair cost reduction. This simply isn't true. Perhaps, possibly, if you go out of your way to kill ONLY mobs that don't drop much gold (daedra/beasts/etc) you might wind up with greater repair costs than gold gained vs impen. But if you're actually killing humanoid enemies consistently, especially imperials, prosperous pays for itself long before your armor wears out. Besides, who doesn't have hundreds of grand repair kits at this point?
I still think prosperous should be buffed though. Somebody suggested the bonus being applied to vendoring and quest rewards, and I'd be all for that, though an argument can be made that it would encourage people to carry around a prosperous set to gear swap for quest turn-ins. The simpler solution is still probably to bring the gains up to 10 or 12% per piece.
Another biased poll I won't be participating in. I actually like the fact that one trait is clearly the best (and only in pve?) because it gives us something to work toward with the grind. There should a certain amount of effort needed to obtain these BiS sets so that obtaining them is actually an accomplishment.
techprince wrote: »Armor Traits :
Divine trait is fine as it.
Prosperous trait should be buffed to affect all the gold gained via quests, killing, selling to merchant etc.
Impenetrable trait could use a buff.
Infused trait could use a buff.
Nirnhoned being a rare trait needs to reduce all damage in %.
Reinforced is fine as it is.
Sturdy is fine as it is.
Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
Well-Fitted is fine as it is.
Weapon Traits :
Charged is fine as it is.
Defending is fine as it is.
Infused could use a buff.
Nirnhoned being a rare trait needs to increase all damage by %.
Powered is fine as it is.
Precise is fine as it is.
Sharpened is fine as it is.
Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
Decisive needs to be buffed drastically to even be a viable alternative to Infused or Defending.
I really don't like tryhards arguing basic knowledge. (Don't know if stupid or pretending.) Take Scathing Mage as an example that procs of Crit Damage. It doesn't mean the damage provided by monster sets is subject to Crit damage increase. It means that you trigger the monster's set bonus by dealing Critical Damage in this particular scenario and that's an example of where Precise is helping.Lord_Dexter wrote: »FyI.. precise never help wih proc set builds as proc sets never crit now..
I'd suggest you rather look into end-game raid builds for the roles you're mentioning while basically repeating 80% of what I said myself here and arguing it at the same time. Because logic. Never heard of healers and tanks utilizing Decisive? Even know what Warhorn rotation is? Never heard of Infused Crusher on tank and why it's there? So much ignorance. Sometimes it's not the best idea to pretend to be smart. Really.Lord_Dexter wrote: »Defending is only used by tanks, haeler uses precise, powered, charged and infused..
WOW...you really need to spend sometime playing ESO!
techprince wrote: »Armor Traits :
Divine trait is fine as it.
Prosperous trait should be buffed to affect all the gold gained via quests, killing, selling to merchant etc.
Impenetrable trait could use a buff.
Infused trait could use a buff.
Nirnhoned being a rare trait needs to reduce all damage in %.
Reinforced is fine as it is.
Sturdy is fine as it is.
Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
Well-Fitted is fine as it is.
Weapon Traits :
Charged is fine as it is.
Defending is fine as it is.
Infused could use a buff.
Nirnhoned being a rare trait needs to increase all damage by %.
Powered is fine as it is.
Precise is fine as it is.
Sharpened is fine as it is.
Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
Decisive needs to be buffed drastically to even be a viable alternative to Infused or Defending.
Uh... what?
Do you even know what you are talking about?
techprince wrote: »techprince wrote: »Armor Traits :
Divine trait is fine as it.
Prosperous trait should be buffed to affect all the gold gained via quests, killing, selling to merchant etc.
Impenetrable trait could use a buff.
Infused trait could use a buff.
Nirnhoned being a rare trait needs to reduce all damage in %.
Reinforced is fine as it is.
Sturdy is fine as it is.
Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
Well-Fitted is fine as it is.
Weapon Traits :
Charged is fine as it is.
Defending is fine as it is.
Infused could use a buff.
Nirnhoned being a rare trait needs to increase all damage by %.
Powered is fine as it is.
Precise is fine as it is.
Sharpened is fine as it is.
Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
Decisive needs to be buffed drastically to even be a viable alternative to Infused or Defending.
Uh... what?
Do you even know what you are talking about?
Yes i do, do YOU?
IZZESparkling wrote: »Crafts_Many_Boxes wrote: »IZZESparkling wrote: »Not even worth my vote. I realized that the moment I saw the options. I gave a benefit of doubt despite the title but I must say... it was misplaced. No. Divines do not need to be nerfed.
Infuseds+divines are still a great combo instead of full divines. Used both in pve and pvp (mostly by sorcs anyways)
Full divines is only really useful when you are largely depending on the mundus, like TBS wearing builds.
Impen, well-fitted and sturdy are used for pvp. Reinforced, Nirnhoned and sturdy are used by tanks (mainly for pve).
Training is used for leveling faster.
The only real trash here is prosperous, which ends up netting less than impen despite the gold bonus due to high repair cost. If anything, weapons traits need to be readjusted. Not armor traits.
I keep seeing that prosperous gains are outweighed by impen repair cost reduction. This simply isn't true. Perhaps, possibly, if you go out of your way to kill ONLY mobs that don't drop much gold (daedra/beasts/etc) you might wind up with greater repair costs than gold gained vs impen. But if you're actually killing humanoid enemies consistently, especially imperials, prosperous pays for itself long before your armor wears out. Besides, who doesn't have hundreds of grand repair kits at this point?
I still think prosperous should be buffed though. Somebody suggested the bonus being applied to vendoring and quest rewards, and I'd be all for that, though an argument can be made that it would encourage people to carry around a prosperous set to gear swap for quest turn-ins. The simpler solution is still probably to bring the gains up to 10 or 12% per piece.
Someone did a math on prosperous and in no scenarios did it come out on top of the impen. I mean, your armor deterioriate way slower than prosperous armors. And I've had results farming with impen than prosperous. Few runs and then you have like 1k repair cost and the same amount of runs and with Impen, I make way more than prosperous at the end. This is why people say propsperous needs to be buffed or removed. It is a complete garbage.
When the only set your after is anything Divines, its become Overpowered and there is no balance with traits. Is it time they downgrade divines and balance other traits.
techprince wrote: »techprince wrote: »Armor Traits :
Divine trait is fine as it.
Prosperous trait should be buffed to affect all the gold gained via quests, killing, selling to merchant etc.
Impenetrable trait could use a buff.
Infused trait could use a buff.
Nirnhoned being a rare trait needs to reduce all damage in %.
Reinforced is fine as it is.
Sturdy is fine as it is.
Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
Well-Fitted is fine as it is.
Weapon Traits :
Charged is fine as it is.
Defending is fine as it is.
Infused could use a buff.
Nirnhoned being a rare trait needs to increase all damage by %.
Powered is fine as it is.
Precise is fine as it is.
Sharpened is fine as it is.
Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
Decisive needs to be buffed drastically to even be a viable alternative to Infused or Defending.
Uh... what?
Do you even know what you are talking about?
Yes i do, do YOU?
Resistances already work on percentage base.
Meaning when something gives you 3300 physical resist, you will be receiving around 5% less damage from physical attacks.
The only difference between resistances and other kinds of % based damage reduction is that resistances lose value once stacked over the maximum value of resistance (around 33k). Unique resistances such as The Nord passive resist an additional percentage of damage, after the resistance percentage reduction has already been applied.
Also... Infused weapon trait could use a buff?
Impen could use a buff??!
Sharpened is fine as it is??!!!
Just... no comment.
Kali_Despoine wrote: »no matter what you nerf, buff or change there will always be a best in slot. You know that one trait that will maximize your damage out put or what ever it is your looking for.
techprince wrote: »Armor Traits :
Divine trait is fine as it.
Prosperous trait should be buffed to affect all the gold gained via quests, killing, selling to merchant etc.
Impenetrable trait could use a buff.
Infused trait could use a buff.
Nirnhoned being a rare trait needs to reduce all damage in %.
Reinforced is fine as it is.
Sturdy is fine as it is.
Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
Well-Fitted is fine as it is.
Weapon Traits :
Charged is fine as it is.
Defending is fine as it is.
Infused could use a buff.
Nirnhoned being a rare trait needs to increase all damage by %.
Powered is fine as it is.
Precise is fine as it is.
Sharpened is fine as it is.
Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
Decisive needs to be buffed drastically to even be a viable alternative to Infused or Defending.
techprince wrote: »techprince wrote: »techprince wrote: »Armor Traits :
Divine trait is fine as it.
Prosperous trait should be buffed to affect all the gold gained via quests, killing, selling to merchant etc.
Impenetrable trait could use a buff.
Infused trait could use a buff.
Nirnhoned being a rare trait needs to reduce all damage in %.
Reinforced is fine as it is.
Sturdy is fine as it is.
Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
Well-Fitted is fine as it is.
Weapon Traits :
Charged is fine as it is.
Defending is fine as it is.
Infused could use a buff.
Nirnhoned being a rare trait needs to increase all damage by %.
Powered is fine as it is.
Precise is fine as it is.
Sharpened is fine as it is.
Training should be buffed to affect all the exp gained via quests, killing monsters and crafting.
Decisive needs to be buffed drastically to even be a viable alternative to Infused or Defending.
Uh... what?
Do you even know what you are talking about?
Yes i do, do YOU?
Resistances already work on percentage base.
Meaning when something gives you 3300 physical resist, you will be receiving around 5% less damage from physical attacks.
The only difference between resistances and other kinds of % based damage reduction is that resistances lose value once stacked over the maximum value of resistance (around 33k). Unique resistances such as The Nord passive resist an additional percentage of damage, after the resistance percentage reduction has already been applied.
Also... Infused weapon trait could use a buff?
Impen could use a buff??!
Sharpened is fine as it is??!!!
Just... no comment.
Yes they do, but the only ones reaching the cap are the tanks. If you didnt see, they apply the same logic of traits in both weapon and armor parts. If nirnhoned increases % damage then it will decrease % damage on armor as well. So what i posted, actually makes sense (apparently not to you).
Infused is getting compared with defending. You are giving away your mitigation for proc uptime as enchantment increase isnt high enough. So it can actually use a buff of 5-10% enchantment increase.
Impen isnt enough. If you DO pvp, you will understand.
Sharpened is overshadowing other traits because other traits does not give enough DPS to compensate for the dps loss. This means other traits needs to be buffed.
So yes, you have no idea what i am talking about.
Lord_Dexter wrote: »Well Divine is not my fued to discuss but i am tired of Sharpen only meta for weapons..