Bigevilpeter wrote: »So far I haven't seen one one person who went " Oh the nerf to sustain made the game so much more balanced and more more fun"
So having unlimited resources while doing insane DPS wasn't boring?
LukosCreyden wrote: »The only people I know of who are having difficulty with sustain are newer players and players who don't know how to play properly / adapt to changes.
I've adapted my builds just fine? Why can't other people? It isn't hard. You could always ask for help on this forum if you need it. No shame in that.
IF they believe they made a mistake, they will subtly, and secretly, make adjustments over time to get back to where they were. However, I wouldn't expect it to be in the natch potes or, if they are, these adjustments will show up cloaked as other adjustments.
Bobby_V_Rockit wrote: »Animation cancelling seems to be less reliable, but that might just be the PS4 bug. Nothings any harder, just takes a moment longer to clear.
Sorry I just had to cherry pick that sentence, "completely devastated" awww come on now, it's still a face roll now in the majority of scenarios (trials excepted). you are way over reacting saying its been completely devastated, admittedly it is just a teeny weeny bit different and some builds have had to adapt, but it is hardly as game breaking as saying that it is "completely devastated" seems to imply.Bigevilpeter wrote: ». PVE specially was completely devastated by the sustain nerf and became incredibly annoying and boring.
CountEdmondDantes wrote: »LukosCreyden wrote: »The only people I know of who are having difficulty with sustain are newer players and players who don't know how to play properly / adapt to changes.
I've adapted my builds just fine? Why can't other people? It isn't hard. You could always ask for help on this forum if you need it. No shame in that.
Actually, the people I see and hear complaining (in zone and guild chat) about difficulties with sustain are long-term players whose builds (they say) are now broken. They talk about how the decision ruined the game they loved and speak in terms of how much better the game was way back when. That's not something a "new" player can do.
As a new player with two characters of fairly low level, it had little if any, impact on me. One of characters is a Khjiit stamblade and he's struggling a big, but as others have said, you learn to weave in heavy attacks and sustain stam in other ways.
Of course, my templar is sailing along nicely.
Doctordarkspawn wrote: »andreasranasen wrote: »I cannot with the suckers in this thread defending the developers. SHEEP!Doctordarkspawn wrote: »Bigevilpeter wrote: »When they killed sustain? So far I haven't seen one one person who went " Oh the nerf to sustain made the game so much more balanced and more more fun". PVE specially was completely devastated by the sustain nerf and became incredibly annoying and boring.
What do you think, will they admit the made a mistake and revert the sustain changes or are they so stubborn to admit they made a mistake and try to adjust the game over the sustain nerfs and fail miserably?
there is nothing wrong wit the changes they made. Most effected are people who where using FOTM builds that made them never have to worry about management. Now that its gone people have to actually manage their pools and have no clue how to do it properly. Personally I am having zero issue with it, it simply took some getting use to.
@jircris11
There are multiple problems with the changes they made.
- It deliberately slowed the game down, which people hate.
- People have to give up damage which a large portion of bossfights and mechanics are dependant on
- In addition this was directly after an update that made enemies beefier.
Just because you are in love with the changes does not mean everyone is. I've seen enough forum threads and enough despaired people in game leaving to know it's not exactly a positive ratio.
The breakneck speeds that people still insist on running dungeons at suggest the opposite of your assertion, bosses are being downed at the same pace of not quicker than before, beefier or not!
I pug a lot, I see this regularly!.. if sustain is so bad, why are folk not popping orbs or shards, how are dds sprinting ahead so often if "sustain is sooo broken? The state of dungeons and overland has hardly changed at all!!
In fact I like that healing is more positional, and I can add a little more dps, and that tanking is less block everything and react more efficiently, makes the game more, ya no... fun!
So just because you don't like the changes, does not mean that no one does, I've seen enough threads shooting down despairing people and a massive increase of new players to know it's not exactly a negative ratio!
Okay.
This means what to my argument? People run how they want to run, so?
People will allways find ways to exploit a system, any system. Just because people have 'adapted' to appease the cult of fanboys that will mercilessly crush any dissent in the community, does not mean the system was worth adapting to, or better for the changes.
You like it. Other people like it. I see see more people saying it's a bad change, and people of some authority in the realms of statistics, (See: Guild leads monitoring their member participation, ect) saying their seeing a sharp drop.
If the churn is happy, fine. But Churn is Churn. Game cant survive on churn alone, and alienating your dedicated playerbase does nothing but hurt the game.
PS: Oh how you love to mention the people geting shot down. Wrongthink must be punished most brutally, eh?
What he means to your argument is this: When almost all veteran trials have two circumstances that ZOS doesn't want to exist. First and foremost they have tune trials around a certain percentage expectation or what is the point (loot? no. Story? no.). So when the top clears are just brute forcing most encounters with exceptional dps and sustain it becomes a problem when less than 1% is achieving it. While I would agree if someone countered that the player base just needs to come up and we shouldn't have to bring trials down, let's be honest: 99.5% of the dungeons I decide to pug the average DPS 400 CP+ is sustaining is probably around 8 to 9k. I passively do that as a healer. Then if you mention anything your an elitist who is trying to tell them how to play their game. Players simply don't want to come up to the bars top trial guilds set. Or anywhere near them for that matter.
Because my two points kind of melded together there, they were A) Zos doesn't want brute force to trump content mechanics every time through sustain whether incredible dps ceiling /healing spam.Zos is trying to tune in the max potential and the average DPS. Balance is a thing unfortunately. What's funny is the average player is shouting at this when it's the average player that is disgruntled by it.
Whether it was too much, too little, or just right for a nerf I see the angle, but it's hard to make such a drastic change so late in the game. So I empathize.
MisterBigglesworth wrote: »Doctordarkspawn wrote: »I know plenty who simply dislike the new 'regen' phase and think it's too slow. I've heard the comparisons to WoW and heard people say 'if I wanted that, I would have played that'. Some people just want a faster paced MMO.
And eitherway, 'tougher' isn't necessarily better.
Prior to the the sustain nerf, which class/build benefitted from playing at a slower pace?