Bigevilpeter wrote: »What difference does it make to you? The game is incredibly annoying to play without a sub according to you. You were leaving after ZOS "forced" you to buy a character slot to make a warden. ZOS is driving new player away because the quests aren't organized. Then you claimed you deleted the game back in April because of the "horrible direction the game was going, also the excessive obvious greed over actually making the game better."
If the game is such a pos that offends your every sensibility, all the changes/everything is nerfed to ruin the whole universe, and the devs/ZOS are greedy money grubbing sellouts, why are you still here complaining, instead of leaving to find a game you actually enjoy?
Wow are you stalking me or something? do i need to be worried?
You've brought up some of my old posts the even i forgot about like the quest organization one.
Anyways in response to your constant attacks to my posts, I don't hate the game its actuall my favorite mmo, but ZOS keeps pushing my limit to the point where i quit. I decided to come back to see if I actually misjudged them, but turns out I didn't.
I would really like this game to be at its max potential, but ZOS are are making it worse over time.
Jollygoodusername wrote: »ESO has massive potential but they're only putting out 60%
Bombashaman wrote: »
What difference does it make to you? The game is incredibly annoying to play without a sub according to you. You were leaving after ZOS "forced" you to buy a character slot to make a warden. ZOS is driving new player away because the quests aren't organized. Then you claimed you deleted the game back in April because of the "horrible direction the game was going, also the excessive obvious greed over actually making the game better."
If the game is such a pos that offends your every sensibility, all the changes/everything is nerfed to ruin the whole universe, and the devs/ZOS are greedy money grubbing sellouts, why are you still here complaining, instead of leaving to find a game you actually enjoy?
Bigevilpeter wrote: »When they killed sustain? So far I haven't seen one one person who went " Oh the nerf to sustain made the game so much more balanced and more more fun". ...
I have no idea what "sustain" is. The only thing that has changed ( for me ) is I have to remember to heal my Sorcerer Pets after a fight, not a big deal. I will point out that I only do PVE.
Jollygoodusername wrote: »Bombashaman wrote: »
Sustain changes are hardly noticeable on my WW/Stamblade, until fighting a world boss that is. But I don't rest with one sided perspective. At some point, the changes could seriously effect an alt of mine, then I'd be the one complaining.
Bigevilpeter wrote: »When they killed sustain? So far I haven't seen one one person who went " Oh the nerf to sustain made the game so much more balanced and more more fun". PVE specially was completely devastated by the sustain nerf and became incredibly annoying and boring.
What do you think, will they admit the made a mistake and revert the sustain changes or are they so stubborn to admit they made a mistake and try to adjust the game over the sustain nerfs and fail miserably?
With respect, I believe you are assuming facts that are not in evidence. The changes have made me work a little harder, and made me think more about my skill use-age, but I don't have a problem with it. Yes they moved the cheese, but it's working out fine.Bigevilpeter wrote: »... will they admit the made a mistake and revert the sustain changes...
Bigevilpeter wrote: »PVE specially was completely devastated by the sustain nerf and became incredibly annoying and boring.
So having unlimited resources while doing insane DPS wasn't boring?
The problem is that having unlimited resources pushes the role of DPS to a very fast paced role with barely any downtime in play. Having bad sustain leads to slower paced gameplay overall, which is inherently more boring.
Bigevilpeter wrote: »PVE specially was completely devastated by the sustain nerf and became incredibly annoying and boring.
So having unlimited resources while doing insane DPS wasn't boring?
The problem is that having unlimited resources pushes the role of DPS to a very fast paced role with barely any downtime in play. Having bad sustain leads to slower paced gameplay overall, which is inherently more boring.
Depends on your point of view really. Just sprinting though a dungeon or trial easily killing anything along the way was fairly boring. Actually having to do a bit of planning and maybe even pay attention to a mechanic not quite as boring. Fights take a little longer because they are not so mundane.