AzraelKrieg wrote: »Besides, the helm is nothing special.
adeptusminor wrote: »Totally a gree with nerfs becus like wtf where devolpers thinking when they made first boss vaa trial stone atro boss that become normal add rest of dungoen then suprasonic dps race turtle boss that dig attack lightening adds plus knockoff argonian terry crews brohemoth sprays everyone with old spice ads mechanics while trolls troll than free lizards puzzle is stupid directions unclear group stuck in wiped out before even get lass boss on normal harder than ezpz rakkhat hm gotta fite all bos again but harder no resource allowed for turtal or old spice gosts and more adds come anyways bring weird hippie tie dye glowy color spirit mode psychedeiltia thing in execute phase too much going on cant even see the tiny boss and then that scrub heem-jas gets rekt the hole time but acts lika-bas and takes all the credit at the end
Came here to post this
slumber_sandb16_ESO wrote: »AzraelKrieg wrote: »Besides, the helm is nothing special.
I disagree. Permanent resistance buff that will easily bring both resistances to hard cap or beyond without having to use any skills. Saves on resources.
slumber_sandb16_ESO wrote: »AzraelKrieg wrote: »Besides, the helm is nothing special.
I disagree. Permanent resistance buff that will easily bring both resistances to hard cap or beyond without having to use any skills. Saves on resources.
AzraelKrieg wrote: »slumber_sandb16_ESO wrote: »AzraelKrieg wrote: »Besides, the helm is nothing special.
I disagree. Permanent resistance buff that will easily bring both resistances to hard cap or beyond without having to use any skills. Saves on resources.
While it does save on resources, you lose other more useful buffs
@ShedsHisTail , lol... $100 says it dropped in Training...ShedsHisTail wrote: »Just finished the quest on vet and got the helm. Still think it needs a nerf.
That makes absolutely no sense. Why would you want to nerf something if you've already cleared it? That is completely circular logic.
Also... I'm not saying this didn't actually happen, but just that it's very fortunate that a mere three hours after complaining that its just too hard, you managed to not only up your game and complete the content but also get exactly the item you're after. Congrats, bro.
You earned it?
Wifeaggro13 wrote: »Giles.floydub17_ESO wrote: »Wifeaggro13 wrote: »I had the no-death achievement of this dungeon 3 days after it was released. lol
But your pro and your videos helped me quite a bit learning trial tanking, reguardless the dungeon does not need A nerf . I came back to eso shortly after that dlc release and by the second day of playing i had multiple sets of of V mazz gear and V cos gear and i am ultra casual. The only thing i did not get was the skins because of cry cry group mates .im still confused why he is getting killed by trash he does not even have to fight lol. His problem is he is wasting all his time killing trash and not enough learning bosses lol
@Wifeaggro13
If players can do it with no death it does not need a nerf. There is a reason that there are 3 different difficulty levels for the dungeons, and this is the reason.
Improving ones skill, learning the dungeons along with developing and executing a solid plan is what is needed for any group to clear the vet difficultly and then a step more for the HM on the last boss.
Even you stated you had someone that lacked in either focus or desire. That is not a reason to nerf the dungeon. Might as well nerf the whole bloody game and call it Farmville. Remove the normal version, make vet normal difficulty and remove the achievement skins and pets for the achievements is what is seems a small portion of the population desires.
Well here is my take on it. We have a generation of MMo player that wants a participation trophy. Though i hated key locking content from players i think it helped contain progression and maintained goals for players entering end game activities. I personally get disappointed if i conquer content to fast. I played eso from launch . I was in the end game rather fast and was breaking in dungeons as video walk throughs were hitting the internet we didnt even use them with in a few hours we would get most of them down.if a boss was giving us trouble we would get it in a few days of trying a couple hours each day.. At the time i ran static group with people ive played mmos since eq 1 with . Sadly they moved on due to zos not really wanting to expand and enrich their end game for almost 2 years. I blame the design and game direction for the state of the community of eso. Its very loosy goosy and fluid. No one sticks around long enough to for solid cores for more then 6 months
DRXHarbinger wrote: »Honestly after reading your own comments on this thread it seems to me that you may not be of a high enough skill level to clear this dungeon. All I'm hearing are excuses and assumptions which simply are not true at all. Perhaps you should try running the base game dungeons, then IC dungeons and then try the SoTH ones
My skill is fine. My tank has 40k HP unbuffed and is capped on resistances. My healer crits for 12k on basic spells and on staff. I have plenty of food.
As the tank you are supposed to jump in the orange crap and the sludge slingers don't one shot people. 2nd boss use wings to pop the spit back for 100k+ damage. Argonian dude is easy just male sure two runners are talking and take over each other. Last boss just save ulti at 35% ready to drop when the last totem appears and nuke it.
Well at least someone has good advice instead of criticism.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »AzraelKrieg wrote: »Besides, the helm is nothing special.
Heresy!!
I love the Mighty Chudan Monster Set...
It effectively gives you Major Ward/Resolve (2 piece bonus) AND Minor Ward/Resolve (1 piece bonus) at all times; you don't have to think about it and you don't have to slot for it...your guard is up at all times with this Monster Set.
Chudan even throws in 1064 health as an added bonus...
Its one of the best Monster Helm sets in the game IMHO...
Which would only be run on a tank. In which case, you'd want mana regen or ult regen from your monster set, not resistances. Then add in Wardens who basically give you Chudan without you having to slot it too.
It's a poorly designed set. Maybe it has some use in lower end PVE for tanks but that's about it. Even then I think Warden is better as it supports the group. I am glad Chudan is getting some use though.
Which would only be run on a tank?
LoL...open your eyes and let your creative juices flow; its better for more than just a tank.
I use it on my 5 Light, 1 Medium, 1 Heavy Armor wearing Templar Healer and its fantastic...
I am hitting 31k Spell Resist and 23k Physical Resist at all times (to go along with 21.6k Health in PvE), so it makes me a bit tanky...
I essentially get the benefits of wearing 5 Light while having the defense of someone wearing 5 Heavy, and I never have to slot for Major Ward/Resolve...that slot is free for another ability.
It rocks in PvP as well as my guard is never down; most Nightblade attempts to jack me fail in large part because of this Monster Set (combined with having Radiant Magelight on both bars of course)...
Anyway, I strongly disagree with your stance that this set is poorly designed; I feel its designed very well...
Major Ward/Resolve at all times...
Minor Ward/Resolve at all times (this is essentially what the 1 piece bonus is)...
1064 Health...
Sign me up for that everyday, all day...
Giles.floydub17_ESO wrote: »Wifeaggro13 wrote: »Giles.floydub17_ESO wrote: »Wifeaggro13 wrote: »I had the no-death achievement of this dungeon 3 days after it was released. lol
But your pro and your videos helped me quite a bit learning trial tanking, reguardless the dungeon does not need A nerf . I came back to eso shortly after that dlc release and by the second day of playing i had multiple sets of of V mazz gear and V cos gear and i am ultra casual. The only thing i did not get was the skins because of cry cry group mates .im still confused why he is getting killed by trash he does not even have to fight lol. His problem is he is wasting all his time killing trash and not enough learning bosses lol
@Wifeaggro13
If players can do it with no death it does not need a nerf. There is a reason that there are 3 different difficulty levels for the dungeons, and this is the reason.
Improving ones skill, learning the dungeons along with developing and executing a solid plan is what is needed for any group to clear the vet difficultly and then a step more for the HM on the last boss.
Even you stated you had someone that lacked in either focus or desire. That is not a reason to nerf the dungeon. Might as well nerf the whole bloody game and call it Farmville. Remove the normal version, make vet normal difficulty and remove the achievement skins and pets for the achievements is what is seems a small portion of the population desires.
Well here is my take on it. We have a generation of MMo player that wants a participation trophy. Though i hated key locking content from players i think it helped contain progression and maintained goals for players entering end game activities. I personally get disappointed if i conquer content to fast. I played eso from launch . I was in the end game rather fast and was breaking in dungeons as video walk throughs were hitting the internet we didnt even use them with in a few hours we would get most of them down.if a boss was giving us trouble we would get it in a few days of trying a couple hours each day.. At the time i ran static group with people ive played mmos since eq 1 with . Sadly they moved on due to zos not really wanting to expand and enrich their end game for almost 2 years. I blame the design and game direction for the state of the community of eso. Its very loosy goosy and fluid. No one sticks around long enough to for solid cores for more then 6 months
I was clearing vet dungeons in the first month of the game as well. Had some I could run them with regularly, but also pugged, remember the pathetic excuse for a GF back then. Of course the first level of vet dungeons (v1-5) had more challenging mechanics than the second set (v6-10) so once hitting v6 it became much easier to form groups outside of the guild and I think many washed out due to not being able to handle mechanics of the earlier dungeons.
They were a decent challenge back then. Yes, we all experienced the exodus of players when Zos stopped developing new content for the game due to not having the resources to both maintain the game and get console ready. Poor management choices.
But I do not think any of that suggests RoM needs to be nerfed. It is mostly dealing with mechanics and it is always good for a player to encourage them to work with mechanics vs an all out dps race.