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Regarding animation cancelling...

  • Qbiken
    Qbiken
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    These threads are the new "Nerf Radiant Destruction"-threads :D
  • dmar613
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    the thing is with animation cancelling is for all abilities you can weave but a few go over the top imo. Zos has been biased about certain abilites... for ex, remember old wrecking blow heavy attack animation cancel? that is no longer a thing.... they got rid of it. However, with crystal frag you can cast it charge heavy and have frag and heavy hit instantly, with crit rush heavy as mentioned previously, with suprise attack etc.... it needs some work still.... and remember plp were mad about not being able to see wb being casted.
    4th Grand Overlord For DC Xbox One. 123,486 pvp kills Crip from the Sexy Time Slayers aka Leaps of Dreamz
  • DocFrost72
    DocFrost72
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    Toast_STS wrote: »
    thisisbait.png

    umm that's a hook. Where's the bait?

    It's cause there's no substance to the bait.
  • Mayrael
    Mayrael
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    I figure as long as proc sets are in the game how upset can I get about animation canceling? At least to cancel the player on the other side had to do something extra. A proc set they had to do nothing extra at all.

    So much this. Why just a few agrees with you?
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Cherryblossom
    Cherryblossom
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    Tykune wrote: »
    Animation Cancelling has been an issue that plagued quite a few MMOs, and quite frankly it seems that most companies have not cared enough to resolve this issue, and have instead just left it alone. It is one of the factors that tend to kill PvP, next to macros and such. While macros are not as much of an issue, animation cancelling is a cancer that tends to lead most MMOs down a road in which skill matters less and less.

    Unfortunately, ESO is one of those games in which animation cancelling has been rampant since beta, and people have abused it to attain higher ranks, more damage, and disgracefully, the emperor title. As it still seems to be an issue today like many issues that have existed since beta, it seems that ZeniMax does not care to resolve this issue.. whether it be just neglect or something that simply cannot be fixed due to imperfect mechanics.

    This here is a link to how animation cancelling is done, though I am not linking this so they could be used, it is to raise awareness of how this issue it being manipulated to lessen the necessity of skill.

    https://www.youtube.com/watch?v=BLZzGoPp9Ug

    As I was just coming back to play ESO once more due to Morrowind and Homestead, I was immediately turned off from playing again after finding out that these abusive exploits existed, and probably will never come back unless something is done about it. If you enjoy doing such things, do enjoy them.. but I will not be taking part in it.

    I'm confused, how can you say it takes you down a road where skill matters less! If everyone was skilled enough to use animation cancelling to the max then everyone would be equal, currently most players are very poor at animation cancelling, those with the skills required to use animation cancelling dominate in the game.
  • kuro-dono
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    dpencil1 wrote: »
    Can I hijack the thread for a second?

    Am I right that you can charge up a melee heavy attack, do a gap closer and get the heavy attack off at the same time the gap closer hits? If so, this would be one case where animation canceling seems to be truly problematic as it does effectively allow two things that would normally share a cooldown to be performed simultaneously.

    Otherwise, though, I think animation canceling is a good thing.

    isnt it fun getting ignored here?

    to answer you> yes. its possible to gab close, start heavy attack and then even use wrecking blow and finally activate ultimate, in this case most ppl use dawnbreaker.
  • Bringer
    Bringer
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    Its one of the standard features you find in most 'action' mmos. its basically the first thing i even check when starting a new mmo with out a tab target/auto attack system, and its so common that im actually surprised when it is not present.

    I do not understand from what basis people are continuing to prosecute the argument that it is somehow inherently a flaw when it is a de facto standard of the subgenre.

    'The game is too dependent on lag such that attack weaving is placing people with high pings at a disadvantage and it should not exist'
    This is a valid and reasonable argument. You can make this argument, its a design opinion based on reason.

    'Its an exploit and cheating even if the devs said its not because they dont really 'mean' its not! They mean what i say they mean!'
    This is not a valid argument.

  • Uviryth
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    100% agreed!
    It´s a problem with most Action-MMOs without global cooldowns.
    Whats funny is that many players actually think clipping the games animations is a legitimate part of the game. I mean, how deluded do you have to be........
  • HEXENWOLF
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    I agree. I know some people can animation cancel on the consoles but they're fewer and further between than PC. My biggest problem with it is that it makes tuning end game encounters absolutely pointless. You've got a segment of the population that doesn't do it and a segment that does. Consequently, it's impossible to try and strike a balance between the two groups. You're either tuning too high or too low.

    I haven't animation canceled in any Elder Scrolls game prior to this and I'm not about to start now. (Nor any other MMO I've ever played.) But, it baffles me to read threads where people think console end game is dying and why??? /salty tears. But oh yeah... Learn to animation cancel noob! Lol. This game would have a far bigger, far more active trial community if animation canceling was fixed.
  • kuro-dono
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    Uviryth wrote: »
    100% agreed!
    It´s a problem with most Action-MMOs without global cooldowns.
    Whats funny is that many players actually think clipping the games animations is a legitimate part of the game. I mean, how deluded do you have to be........

    ppl will do their utter best to find any kind of advantage they can gain, they squish everything they can for this sole purpose. its human nature.

    for same reason loads of ppl do theorycrafting or try find possible exploit/s in game, and stay quiet about them until someone becomes too sulky and reports it. or if you happen to have white knight around at the time of the pug.

    double mundus, crafting treasure maps + the bank npc and so many other exploit that happened. and sadly, zenimax doesnt PROPERLY resort the cases. they give ppl 1-3 days bans which make them look awful and rest of the gaming community just giggles, instead of fearing to exploit, they are more than happy to exploit as the penalty for exploiting is pretty much NOTHING.
    Edited by kuro-dono on June 22, 2017 9:12AM
  • Valencer
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    Given the state of both PvP and PvE, it baffles me that people still find animation cancelling worth complaining about...
    Edited by Valencer on June 22, 2017 9:14AM
  • kuro-dono
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    animation cancelling generates lagg. the more you get out of your char, the more you cause calculations, more calculations, more lagg.

    this is arguement number 1 or 2 or 3 why animation cancelling should be fixed.

    second or third or first > animations get ugly clipping, you are able to make combos where you dont really see whats going on your screen as it looks someone just harmlessly gab closes at you. and you see flash and hand up and bam you dead.

    4th reason > it causes MAJOR MASSIVE power ceiling which atm zenimax is unable to handle, they deliver us half assed reasonings why this heavy attack meta was needed.

    and my last addition before going to get moarr morning coffee >

    animation cancelling causes frustration for anyone and everyone. zenimax had to throw their gloves down regarding fixing it, normal ppl get trashed and bashed at forums and ingame, this same reason generates excuse to exclude people from dungeon runs as they sure as fate arent able to produce enough dps since they dont animation cancel/spell weaving.

    and last> the endgame players get frustrated as the game cant improve fast enough to their liking and there isnt enough content coming as zenimax is FORCED to try fix variety of issues beforehand.

    we all get affected after all by animation cancelling, QUITE LOT.

  • HEXENWOLF
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    kuro-dono wrote: »
    animation cancelling generates lagg. the more you get out of your char, the more you cause calculations, more calculations, more lagg.

    this is arguement number 1 or 2 or 3 why animation cancelling should be fixed.

    second or third or first > animations get ugly clipping, you are able to make combos where you dont really see whats going on your screen as it looks someone just harmlessly gab closes at you. and you see flash and hand up and bam you dead.

    4th reason > it causes MAJOR MASSIVE power ceiling which atm zenimax is unable to handle, they deliver us half assed reasonings why this heavy attack meta was needed.

    and my last addition before going to get moarr morning coffee >

    animation cancelling causes frustration for anyone and everyone. zenimax had to throw their gloves down regarding fixing it, normal ppl get trashed and bashed at forums and ingame, this same reason generates excuse to exclude people from dungeon runs as they sure as fate arent able to produce enough dps since they dont animation cancel/spell weaving.

    and last> the endgame players get frustrated as the game cant improve fast enough to their liking and there isnt enough content coming as zenimax is FORCED to try fix variety of issues beforehand.

    we all get affected after all by animation cancelling, QUITE LOT.

    Lol. Loved the post, but more coffee? I feel like you might be awake enough for both of us.
  • Kay1
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    Tykune wrote: »
    Tykune wrote: »
    Another "animation cancelling is and exploit" thread. Kill me.

    Exploit-
    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.

    In b4 someone posts the clip of Wrobel saying they like it in their game. No longer an exploit.

    L2P - Thing you should do.

    It is not a matter of learning to play with it, it is a matter of refusing to use it. If they wish to embrace it, then that is their call, but that will only hurt their game more than cause any amount of benefit.

    Yeah because what make the most revenue is the people like you who play every 2 months and leave, not the veterans who are subbed since release playing this game 10 hours a day.

    Just leave, Animation Cancelling is not gonna get removed because without it this game won't be the same game and that comes from Zenimax mouth.
    K1 The Big Monkey
  • ZOS_Bill
    ZOS_Bill
    admin
    As this thread has quickly filled with spam, baiting, and insults we are shutting it down. There are also recent discussions on this topic you can find using the search function in the top right. One thread still open about animation canceling can be found here.
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