Animation cancelling is a skill lol. You're really trying to take away all the skill left in this game lol.
GeorgeBlack wrote: »Eso is the only game I've seen in which players post videos 1v10 and they kill them all.
In other games a good player will post a video of his class going 1v2 1v3 1v4, but in Eso you have come to accept that a player can burst down one by one his enemies while his resources are going up and down.
You admire that min/maxing instead of thinking that a new ESO player will be greated by a gang that will last moments, by hits that the new player won't recognize and your answer is L2P with toxicity.
You wrongfully believe that came here to complain and tell me to go watch some guides snd what not, while I've mentioned elsewhere that I played since july 2015 until mid Dark Brotherhood. I told you I've quit this game and I will quit it again as soon as my friends which just started ESO see how badly designed the combat is.
If the ESO community would object to some features, stamDK would still puke like a zombie, tanks in PvP would still wear light and medium, flurry would be 100% useless and flying dagger would give major brutality for 8 seconds.
I find AC wrong and I will post about it just like I posted about the stuff that I wanted changed that I just mentioned.
You keep saying L2P as if you are doing well but tou seem terrified to the idea of an ESO without AC. Maybe because then your idols wont be seen as good as you think they are because they would have to allocate stats to boost their attacking since AC won't be there to help them burst down targets, while having to sacrifice the sustain which display on those youtube videos.
Smooth combat... bullockz. Mmorpgs have dodge block counter attack since 2010 at least.Never played wow, dont know about their combat system. None of thr previous games had combat mechanics that were as ridiculous as those in ESO today.
I don't want houses to decorate nor do I want Black Marsh 2 dungeon dlcs. I want @ZOS to improve the game. I want a game in which my proc set doesn't make or break my pvp experience but my skill. Eso has no skill. Rotation. What???? WHAT??? Is that reactive combat? Using the same sequence against every target of yours? In other games you wouldn't use a "rotation" against a tank, a roque, a mage, a fighter. Tell me does eso have these things? Nah it's all sustain and burst when the proc goes off.
Anyways. Point taken. Gaming online forums after all is a downtime activity mostly instead of bringing issues up to the communities and devs. Egos against egos and some toxicity.
"1vX" is not a relevant thing in this game anymore and hasnt been for many updates. There's so many enabling abilities and gear sets that give inexperienced players the ability to be a real threat. Look up some pre-1.6 magicka DK 1vX videos and tell me with a straight face the devs havent done something about it.
What youre talking about is people with low CP and/or bad gear getting bursted. Sure, I can hit for 10k+ dizzying swings on those guys too... doesnt mean it's the norm. Now, you could instead be argueing that CP and gear create too much of a gap between vets and newbies, and you'd probably find a lot of agreement there.
Newbies will get demolished with or without AC being in the game, because of various other reasons. AC is a very small factor.
GeorgeBlack wrote: »Eso is the only game I've seen in which players post videos 1v10 and they kill them all.
In other games a good player will post a video of his class going 1v2 1v3 1v4, but in Eso you have come to accept that a player can burst down one by one his enemies while his resources are going up and down.
You admire that min/maxing instead of thinking that a new ESO player will be greated by a gang that will last moments, by hits that the new player won't recognize and your answer is L2P with toxicity.
You wrongfully believe that came here to complain and tell me to go watch some guides snd what not, while I've mentioned elsewhere that I played since july 2015 until mid Dark Brotherhood. I told you I've quit this game and I will quit it again as soon as my friends which just started ESO see how badly designed the combat is.
If the ESO community would object to some features, stamDK would still puke like a zombie, tanks in PvP would still wear light and medium, flurry would be 100% useless and flying dagger would give major brutality for 8 seconds.
I find AC wrong and I will post about it just like I posted about the stuff that I wanted changed that I just mentioned.
You keep saying L2P as if you are doing well but tou seem terrified to the idea of an ESO without AC. Maybe because then your idols wont be seen as good as you think they are because they would have to allocate stats to boost their attacking since AC won't be there to help them burst down targets, while having to sacrifice the sustain which display on those youtube videos.
Smooth combat... bullockz. Mmorpgs have dodge block counter attack since 2010 at least.Never played wow, dont know about their combat system. None of thr previous games had combat mechanics that were as ridiculous as those in ESO today.
I don't want houses to decorate nor do I want Black Marsh 2 dungeon dlcs. I want @ZOS to improve the game. I want a game in which my proc set doesn't make or break my pvp experience but my skill. Eso has no skill. Rotation. What???? WHAT??? Is that reactive combat? Using the same sequence against every target of yours? In other games you wouldn't use a "rotation" against a tank, a roque, a mage, a fighter. Tell me does eso have these things? Nah it's all sustain and burst when the proc goes off.
Anyways. Point taken. Gaming online forums after all is a downtime activity mostly instead of bringing issues up to the communities and devs. Egos against egos and some toxicity.
"1vX" is not a relevant thing in this game anymore and hasnt been for many updates. There's so many enabling abilities and gear sets that give inexperienced players the ability to be a real threat. Look up some pre-1.6 magicka DK 1vX videos and tell me with a straight face the devs havent done something about it.
What youre talking about is people with low CP and/or bad gear getting bursted. Sure, I can hit for 10k+ dizzying swings on those guys too... doesnt mean it's the norm. Now, you could instead be argueing that CP and gear create too much of a gap between vets and newbies, and you'd probably find a lot of agreement there.
Newbies will get demolished with or without AC being in the game, because of various other reasons. AC is a very small factor.
You should check my videos if you think 1vX is relevant now.
In my opinion as someone who have been doing solo PvP since my VR12, Solo PvP is back and stronger than ever, is not old PvP but it's good, very good.
The guy you quoted is just overreacting and exaggerating, the biggest 1vX I had was a 1v9 when NB cloak used to cleanse dots, and I highly doubt there's a lot of people who ever did more than a 1v3-4, now you can maybe 1vX 5 players but you need to be very skilled with all the proc set, poisons and new changes, I mostly do 1v3-4 right now (I can still 1v6 noobs but I'm mostly talking about 1vX against max cp players with experience in PvP.)
GeorgeBlack wrote: »Eso is the only game I've seen in which players post videos 1v10 and they kill them all.
In other games a good player will post a video of his class going 1v2 1v3 1v4, but in Eso you have come to accept that a player can burst down one by one his enemies while his resources are going up and down.
You admire that min/maxing instead of thinking that a new ESO player will be greated by a gang that will last moments, by hits that the new player won't recognize and your answer is L2P with toxicity.
You wrongfully believe that came here to complain and tell me to go watch some guides snd what not, while I've mentioned elsewhere that I played since july 2015 until mid Dark Brotherhood. I told you I've quit this game and I will quit it again as soon as my friends which just started ESO see how badly designed the combat is.
If the ESO community would object to some features, stamDK would still puke like a zombie, tanks in PvP would still wear light and medium, flurry would be 100% useless and flying dagger would give major brutality for 8 seconds.
I find AC wrong and I will post about it just like I posted about the stuff that I wanted changed that I just mentioned.
You keep saying L2P as if you are doing well but tou seem terrified to the idea of an ESO without AC. Maybe because then your idols wont be seen as good as you think they are because they would have to allocate stats to boost their attacking since AC won't be there to help them burst down targets, while having to sacrifice the sustain which display on those youtube videos.
Smooth combat... bullockz. Mmorpgs have dodge block counter attack since 2010 at least.Never played wow, dont know about their combat system. None of thr previous games had combat mechanics that were as ridiculous as those in ESO today.
I don't want houses to decorate nor do I want Black Marsh 2 dungeon dlcs. I want @ZOS to improve the game. I want a game in which my proc set doesn't make or break my pvp experience but my skill. Eso has no skill. Rotation. What???? WHAT??? Is that reactive combat? Using the same sequence against every target of yours? In other games you wouldn't use a "rotation" against a tank, a roque, a mage, a fighter. Tell me does eso have these things? Nah it's all sustain and burst when the proc goes off.
Anyways. Point taken. Gaming online forums after all is a downtime activity mostly instead of bringing issues up to the communities and devs. Egos against egos and some toxicity.
"1vX" is not a relevant thing in this game anymore and hasnt been for many updates. There's so many enabling abilities and gear sets that give inexperienced players the ability to be a real threat. Look up some pre-1.6 magicka DK 1vX videos and tell me with a straight face the devs havent done something about it.
What youre talking about is people with low CP and/or bad gear getting bursted. Sure, I can hit for 10k+ dizzying swings on those guys too... doesnt mean it's the norm. Now, you could instead be argueing that CP and gear create too much of a gap between vets and newbies, and you'd probably find a lot of agreement there.
Newbies will get demolished with or without AC being in the game, because of various other reasons. AC is a very small factor.
You should check my videos if you think 1vX is relevant now.
In my opinion as someone who have been doing solo PvP since my VR12, Solo PvP is back and stronger than ever, is not old PvP but it's good, very good.
The guy you quoted is just overreacting and exaggerating, the biggest 1vX I had was a 1v9 when NB cloak used to cleanse dots, and I highly doubt there's a lot of people who ever did more than a 1v3-4, now you can maybe 1vX 5 players but you need to be very skilled with all the proc set, poisons and new changes, I mostly do 1v3-4 right now (I can still 1v6 noobs but I'm mostly talking about 1vX against max cp players with experience in PvP.)
I have to tell you on PC EU where @Valencer plays 1vX is almost impossbile for 95% of the time because there are only zergs of 15+ or good small scale Groups who know each other and either stop fighting or just kill any solo Player in 2 sec. Additionally the lag is real there you have to have lots of luck sometimes to win a 1vX because you'll lag and so your burst goes into the air. I saw your vids and they are pretty good but you won't encounter such ppl on PC EU they are all in big zergs and spam 1-2 abilities.
Waffennacht wrote: »The cancelling is not the problem its the proc set and poisons on top of it. Take cancelling away and the combat will be so dumbed down with no skil requirement that hundreds of ppl will quit. Its bad enough with the proc and poisons meta atm taking almost all skilled gameplay away.
The game is moving in the wrong direction with combat through not requiring ppl to learn much about it anymore and dumbing it down to no cp and choice of sets. Take cancelling away, you might as well get rid of pvp entirely.
It is so f***g frustrating when you take the time to get good in pvp and are able to consider yourself in the top 10% when after every new patch your aint getting better while noobs getting stronger and stronger by just slapping on procs and poisons.
Animation cancelling is good for the game suggesting otherwise you are probably too lazy to learn it, do not understand game mechanics or are simply incompetent. No offense guys but is simply how it is.
Everyone can learn it it is not that hard and once you got it down you gain a vertical progression again through getting better and more skilled using it at right moment, with the right skills and right combo!!
You know...
Animation Cancelling is solely an offensive style... I mean I can't cancel my wards and have my opponent flop over dead.
You realize you're incentivizing only top end offensive builds or "cancerous" unkillable builds. By saying the only way to play PvP is by using similar practices you're polarizing and homogenizing the game right?
NeillMcAttack wrote: »@BigES
On your second point. Most experienced players are most definitely block cancelling offensive abilities. Almost everything in a MagSorcs Arsenal can be block casted to go off faster. Even the "instant" cast frags can be cast that much faster using a block cancel.
One of the greatest examples I can think of is Incap strike, if you have a Nightblade I urge you to test it out, the damage and stun go through at least 70% faster (not over estimating) when this is block cancelled, every experienced NB does this.
BOL, any shield (healing, harness, and sorcs), Igneous Shields, Vigor, War Horn, Reverse Slice, far too many to list, but basically anything without a channel can be cast instantly by just leaning slightly on the block button.
Of course where and when you use it can make it worthwhile or not. Like, let's say I'm on a stam toon, I roll dodge, I vigor, I'm not gonna cancel this one because I need to keep moving and using the block button is gonna hinder that. But any build that stands and trades will block cancel a lot of their attacks and abilities for the sole reason that they go off faster and thus are harder to react to when all the opposing player sees is a toon throwing their arms to their sides, up across their face, down to their sides etc. it's pretty ugly tbf.
This also lends itself to why S&B is so popular in PvP for the less mobile builds that stand and trade. This playstyle is the exact polar opposite of reactionary when players are accidentally blocking attacks because they are just trying to get abilities off faster that their opponent can't see. It takes a little while to learn, but I don't believe it makes combat more skillful, in fact I believe it is far more forgiving than a combat based more on reactions.
Again, I'm used to it, I have no real problem with it, I just can't see how people can claim it makes combat more skill based. Yes, it's a skill you pick up as time goes on. But look at all the more popular builds,
Stamblade; Ambush, Incap, Suprise attack spam, execute or run.
Stam sorc or stamDK; mostly crit rush, wrecking blow, dawnbreaker/take flight, executioner, reset.
MagDk; Petrify, flames, embers, talons, whip, etc.
Sometimes these builds weave light attacks, sometimes not. S&B builds do not, they are block cancelling all animations that make sense to do so making it much easier to complete the combo because you're better protected from blockable stuns you are blocking by accident.
The point is this, do you think it more skillful to practice the same burst combo ad nauseam. Or be granted the ability to react with the right skill at the right time, according to your build of course, in all situations. You see it's just a matter of perspective. One is not "more skillful" than the other.
hmsdragonfly wrote: »GeorgeBlack wrote: »Eso is the only game I've seen in which players post videos 1v10 and they kill them all.
In other games a good player will post a video of his class going 1v2 1v3 1v4, but in Eso you have come to accept that a player can burst down one by one his enemies while his resources are going up and down.
This is incorrect. No matter how good you are, you can't fight against 2 good players and win. Those 1vXers in those 1vX videos are simply fighting against inexperienced players, low lvls, newbies and people who have absolutely no idea of how to PvP.
some ppl keep blatantly lying or hiding/avoiding the facts that you actually can go past global cool down by animation cancelling correctly. gab close, start heavy attack and then activate wrecking blow.
what happens is when player connects with you who is doing this, it will show the gab close, then the wrecking blow, then the procs and then the flash from dawnbreaker which you never saw happen.
ping being so high that was the cause... yeah right. seen that *** way too often being excuse.
ppl defend animation cancelling / spell weaving because it affects pvp so damn alot. if you dont do high end animation cancelling and lossing all over the rocks and trees, then your only other effective option is to run in aoe choo choo 1 2 3 1 2 3 raids.
ps> in my total honest opinion, ppl would start moan about animation cancelling bit more if pvp population was separated so that goods and bad are forced to play on different servers.
pros playing only against pros> the tears and crying that would be flowing in would be AMAZING.
Most threads that preface themselves with "this isn't a L2P issue!"... are a L2P issue.
2. Most people are not block canceling their animations in PvP. Ever got your stamina drained out of nowhere? Its because you block cancelled. The most intense animation canceling you're going to see in PvP is typically a light attack weave or a bar swap animation cancel.
Waffennacht wrote: »some ppl keep blatantly lying or hiding/avoiding the facts that you actually can go past global cool down by animation cancelling correctly. gab close, start heavy attack and then activate wrecking blow.
what happens is when player connects with you who is doing this, it will show the gab close, then the wrecking blow, then the procs and then the flash from dawnbreaker which you never saw happen.
ping being so high that was the cause... yeah right. seen that *** way too often being excuse.
ppl defend animation cancelling / spell weaving because it affects pvp so damn alot. if you dont do high end animation cancelling and lossing all over the rocks and trees, then your only other effective option is to run in aoe choo choo 1 2 3 1 2 3 raids.
ps> in my total honest opinion, ppl would start moan about animation cancelling bit more if pvp population was separated so that goods and bad are forced to play on different servers.
pros playing only against pros> the tears and crying that would be flowing in would be AMAZING.
I don't get why they are so ... Stubborn, it's not like ZoS is gonna change anything
GeorgeBlack wrote: »It's not about L2P, or if you can't beat them join them.
I find the game mechanics very wrong.
There are so many videos on youtube with people killing whole groups. If it wasn't for bad mechanics and bad additions to the game (band aid fixes/balancing attempts) I am telling you people wouldn't be able to kill whole groups by themselves.
You might say oh it's this Streamer and he is good that's why he can kill 10 ppl without dying. Well rly? It's not aboud how good or how bad you are, it's about how people that apply their playstyle to these bad features can become Godlike.
@GeorgeBlack I stopped reading after I saw animation canceling. This is a non issue, it was settled very long ago. If you don't like the combat system stop playing the game. Fyi you can't bash abilities with no cast times and you won't get hit with 5 abilities in the same second, there is a global cooldown on everything(well besides proc damage).
At this point by the time you see an animation to anything, besides something with a cast time, you are going to get hit by it.
The combat in this game encourages you to be proactive and sometimes reactive. For example, throwing out a vigor before you gap close, or popping an immovable pot before trying to fight multiple people.
With practice, you'll get there no worries.
some ppl keep blatantly lying or hiding/avoiding the facts that you actually can go past global cool down by animation cancelling correctly. gab close, start heavy attack and then activate wrecking blow.
what happens is when player connects with you who is doing this, it will show the gab close, then the wrecking blow, then the procs and then the flash from dawnbreaker which you never saw happen.
ping being so high that was the cause... yeah right. seen that *** way too often being excuse.
ppl defend animation cancelling / spell weaving because it affects pvp so damn alot. if you dont do high end animation cancelling and lossing all over the rocks and trees, then your only other effective option is to run in aoe choo choo 1 2 3 1 2 3 raids.
ps> in my total honest opinion, ppl would start moan about animation cancelling bit more if pvp population was separated so that goods and bad are forced to play on different servers.
pros playing only against pros> the tears and crying that would be flowing in would be AMAZING.
AzraelKrieg wrote: »So... This is an extremely long QQ thread about animation cancelling?
some ppl keep blatantly lying or hiding/avoiding the facts that you actually can go past global cool down by animation cancelling correctly. gab close, start heavy attack and then activate wrecking blow.
what happens is when player connects with you who is doing this, it will show the gab close, then the wrecking blow, then the procs and then the flash from dawnbreaker which you never saw happen.
ping being so high that was the cause... yeah right. seen that *** way too often being excuse.
ppl defend animation cancelling / spell weaving because it affects pvp so damn alot. if you dont do high end animation cancelling and lossing all over the rocks and trees, then your only other effective option is to run in aoe choo choo 1 2 3 1 2 3 raids.
ps> in my total honest opinion, ppl would start moan about animation cancelling bit more if pvp population was separated so that goods and bad are forced to play on different servers.
pros playing only against pros> the tears and crying that would be flowing in would be AMAZING.
I still mystifies me that people comment on things they literally have zero understanding of. What is the mindset before posting on this forum? Do you honestly believe you understand how animation canceling works, or are you just bored and are attention seeking? Seriously. What you just posted above, is not at all how the system works. It's helping no-one. Its 100% made up. I know its made up, because I know how the system works. You cannot go past the global cool down minimum for skills. The situation you described above, where someone weaves a heavy attack between a Critical Rush and a Wrecking Blow is because weaving heavy or light attacks are on their own separate Global Cooldown from casting a skill. Critical Rush and Wrecking Blow are skills. There is a cool down between them. The heavy attack is not a skill. It's on its own separate cool down apart from Critical Rush and Wrecking Blow. It can occur between those skills.
Most of the people that whine about animation cancel, 1) don't actually understand what it is, 2) don't understand how it works 3) don't realize that it's not as significant of an advantage you think it is.
Every skill has the same global cool down minimum. That is 100% fair. Any class or character can cancel one of their animations to achieve the lowest possible cast time.
If you had it your way and removed animation canceling, each skill would be limited by the duration of the animation. You know all those skills on your bar labeled "Instant"? Well, guess what? They're not "Instant" anymore. Every skill would be limited to the duration of the animation for the skill. So cast time / channeled abilities have just got a crapload stronger, because you don't/can't cancel those animations. Additionally, game balance would now have to occur to make sure that classes that have longer animations aren't significantly affected. Ever see how long it takes to cast a Force Pulse compared to a Swallow Soul? In your world, that's now a DPS gain if you removed animation canceling.
If you want to ask for something like removing AC, at least understand how the system works first and how it would impact the game, instead of just taking it upon yourself to "educate" the rest of us on how it should be removed.
Waffennacht wrote: »@GeorgeBlack I stopped reading after I saw animation canceling. This is a non issue, it was settled very long ago. If you don't like the combat system stop playing the game. Fyi you can't bash abilities with no cast times and you won't get hit with 5 abilities in the same second, there is a global cooldown on everything(well besides proc damage).
At this point by the time you see an animation to anything, besides something with a cast time, you are going to get hit by it.
The combat in this game encourages you to be proactive and sometimes reactive. For example, throwing out a vigor before you gap close, or popping an immovable pot before trying to fight multiple people.
With practice, you'll get there no worries.
...
He was off by a second, it's five things in 2 seconds...
You most certainly can bash an "instant" ability. You know how on WoE your toon smashes the staff down? Well that animation takes time and if you bash it won't happen, plus you get the bash damage + the ability damage.
Skills are on a cool down, they aren't on a cool down with bash, block, roll Dodge, or proc sets.
There is absolutely nothing reactionary about muscle memory on 3 buttons against an unaware opponent, and there is nothing reactionary about dying in 2 seconds.
For the love of Vivec, this game is more than who saw whom first
Pretty sure they don't want to touch ani canceling because they're afraid everyone will quit their game like when SWG released that patch.