Some controversies (PvP mostly)

  • Fur_like_snow
    Fur_like_snow
    ✭✭✭✭✭
    Problem with wishing away things like animation canceling is that I have no faith in zos not to break a hundred other things in the process. For Akatosh's sake they can't even make a proper queue system let alone remove recode and balance years old issues.
  • aLi3nZ
    aLi3nZ
    ✭✭✭✭
    I am an animation cancelling player. I am good at it and it took a long time to become good at it. It does add quite a big advantage in pvp.

    In saying that I kind of agree with OPs points. It wasn't intended, it's not a feature, it's open to exploitation by macro users and it removes some of the strategy and immersion of the game when you can't see what skills and enemy is doing.

    However, I also agree with another poster who implied removing it would actually make things worse as it would make things too clunky and it would be impossible to react in some situations.

    I think by now it's too embedded in eso gameplay to make this major change.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Magıc wrote: »
    Animation cancelling is a skill lol. You're really trying to take away all the skill left in this game lol.

    Funny the the most important "skill" in the game that is cherished by "get gud" 1vXers and hated by everyone else was added to the game unintentionally with the development team not even understanding its full impact till nearly a year after release.

    The arguments that AC raises the skill level have some validity but it was UNINTENTIONAL! Does that not raise some red flags for people? The "pinnacle of endgame skill" is unintentional?

    So if people found a bug that when you balance on one foot while playing the game you get a 1000DPS increase, would they argue to leave it in the game just because it increased the skill level needed to play? You hate balancing on one foot? Get gud bro!

    Is everything that potentially adds layers of skill good for the game no matter what? Even if the things you have to do to achieve that level are arbitrary, unbalanced, and outright silly? Not all animations on skills cancel the same, so this gives huge advantages to certain classes and certain skills.

    This means that AC has to be balanced just as much as skills do despite AC being a bug that was NEVER ORIGINALLY INTENDED!

    This next bit is so important I am going to make it a meme for emphasis.

    rPBvqPl.png
    Edited by Yolokin_Swagonborn on June 21, 2017 9:53AM
  • Jollygoodusername
    Jollygoodusername
    ✭✭✭
    A good theme here, all around positive vibes.

    Q: Would removing animation cancelling make things worse?
    A: No. It would simply show how dull and trite combat truly is in The Elder Scrolls Online.

    Q: But it's too late to fix this bug isn't it?
    A: It's never too late to fix any bugs, the worst thing you can do its pretend they don't exist or play them off as intentional.
  • M0bi
    M0bi
    ✭✭✭
    Like in any real fight...blocking should cancel and postpone your attack....
    FOR THE DOMINION!!
  • Kay1
    Kay1
    ✭✭✭✭✭
    Valencer wrote: »
    Eso is the only game I've seen in which players post videos 1v10 and they kill them all.

    In other games a good player will post a video of his class going 1v2 1v3 1v4, but in Eso you have come to accept that a player can burst down one by one his enemies while his resources are going up and down.
    You admire that min/maxing instead of thinking that a new ESO player will be greated by a gang that will last moments, by hits that the new player won't recognize and your answer is L2P with toxicity.
    You wrongfully believe that came here to complain and tell me to go watch some guides snd what not, while I've mentioned elsewhere that I played since july 2015 until mid Dark Brotherhood. I told you I've quit this game and I will quit it again as soon as my friends which just started ESO see how badly designed the combat is.
    If the ESO community would object to some features, stamDK would still puke like a zombie, tanks in PvP would still wear light and medium, flurry would be 100% useless and flying dagger would give major brutality for 8 seconds.
    I find AC wrong and I will post about it just like I posted about the stuff that I wanted changed that I just mentioned.
    You keep saying L2P as if you are doing well but tou seem terrified to the idea of an ESO without AC. Maybe because then your idols wont be seen as good as you think they are because they would have to allocate stats to boost their attacking since AC won't be there to help them burst down targets, while having to sacrifice the sustain which display on those youtube videos.
    Smooth combat... bullockz. Mmorpgs have dodge block counter attack since 2010 at least.Never played wow, dont know about their combat system. None of thr previous games had combat mechanics that were as ridiculous as those in ESO today.
    I don't want houses to decorate nor do I want Black Marsh 2 dungeon dlcs. I want @ZOS to improve the game. I want a game in which my proc set doesn't make or break my pvp experience but my skill. Eso has no skill. Rotation. What???? WHAT??? Is that reactive combat? Using the same sequence against every target of yours? In other games you wouldn't use a "rotation" against a tank, a roque, a mage, a fighter. Tell me does eso have these things? Nah it's all sustain and burst when the proc goes off.
    Anyways. Point taken. Gaming online forums after all is a downtime activity mostly instead of bringing issues up to the communities and devs. Egos against egos and some toxicity.

    "1vX" is not a relevant thing in this game anymore and hasnt been for many updates. There's so many enabling abilities and gear sets that give inexperienced players the ability to be a real threat. Look up some pre-1.6 magicka DK 1vX videos and tell me with a straight face the devs havent done something about it.

    What youre talking about is people with low CP and/or bad gear getting bursted. Sure, I can hit for 10k+ dizzying swings on those guys too... doesnt mean it's the norm. Now, you could instead be argueing that CP and gear create too much of a gap between vets and newbies, and you'd probably find a lot of agreement there.

    Newbies will get demolished with or without AC being in the game, because of various other reasons. AC is a very small factor.

    You should check my videos if you think 1vX is relevant now.

    In my opinion as someone who have been doing solo PvP since my VR12, Solo PvP is back and stronger than ever, is not old PvP but it's good, very good.

    The guy you quoted is just overreacting and exaggerating, the biggest 1vX I had was a 1v9 when NB cloak used to cleanse dots, and I highly doubt there's a lot of people who ever did more than a 1v3-4, now you can maybe 1vX 5 players but you need to be very skilled with all the proc set, poisons and new changes, I mostly do 1v3-4 right now (I can still 1v6 noobs but I'm mostly talking about 1vX against max cp players with experience in PvP.)
    Edited by Kay1 on June 21, 2017 9:02AM
    K1 The Big Monkey
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Kay1 wrote: »
    Valencer wrote: »
    Eso is the only game I've seen in which players post videos 1v10 and they kill them all.

    In other games a good player will post a video of his class going 1v2 1v3 1v4, but in Eso you have come to accept that a player can burst down one by one his enemies while his resources are going up and down.
    You admire that min/maxing instead of thinking that a new ESO player will be greated by a gang that will last moments, by hits that the new player won't recognize and your answer is L2P with toxicity.
    You wrongfully believe that came here to complain and tell me to go watch some guides snd what not, while I've mentioned elsewhere that I played since july 2015 until mid Dark Brotherhood. I told you I've quit this game and I will quit it again as soon as my friends which just started ESO see how badly designed the combat is.
    If the ESO community would object to some features, stamDK would still puke like a zombie, tanks in PvP would still wear light and medium, flurry would be 100% useless and flying dagger would give major brutality for 8 seconds.
    I find AC wrong and I will post about it just like I posted about the stuff that I wanted changed that I just mentioned.
    You keep saying L2P as if you are doing well but tou seem terrified to the idea of an ESO without AC. Maybe because then your idols wont be seen as good as you think they are because they would have to allocate stats to boost their attacking since AC won't be there to help them burst down targets, while having to sacrifice the sustain which display on those youtube videos.
    Smooth combat... bullockz. Mmorpgs have dodge block counter attack since 2010 at least.Never played wow, dont know about their combat system. None of thr previous games had combat mechanics that were as ridiculous as those in ESO today.
    I don't want houses to decorate nor do I want Black Marsh 2 dungeon dlcs. I want @ZOS to improve the game. I want a game in which my proc set doesn't make or break my pvp experience but my skill. Eso has no skill. Rotation. What???? WHAT??? Is that reactive combat? Using the same sequence against every target of yours? In other games you wouldn't use a "rotation" against a tank, a roque, a mage, a fighter. Tell me does eso have these things? Nah it's all sustain and burst when the proc goes off.
    Anyways. Point taken. Gaming online forums after all is a downtime activity mostly instead of bringing issues up to the communities and devs. Egos against egos and some toxicity.

    "1vX" is not a relevant thing in this game anymore and hasnt been for many updates. There's so many enabling abilities and gear sets that give inexperienced players the ability to be a real threat. Look up some pre-1.6 magicka DK 1vX videos and tell me with a straight face the devs havent done something about it.

    What youre talking about is people with low CP and/or bad gear getting bursted. Sure, I can hit for 10k+ dizzying swings on those guys too... doesnt mean it's the norm. Now, you could instead be argueing that CP and gear create too much of a gap between vets and newbies, and you'd probably find a lot of agreement there.

    Newbies will get demolished with or without AC being in the game, because of various other reasons. AC is a very small factor.

    You should check my videos if you think 1vX is relevant now.

    In my opinion as someone who have been doing solo PvP since my VR12, Solo PvP is back and stronger than ever, is not old PvP but it's good, very good.

    The guy you quoted is just overreacting and exaggerating, the biggest 1vX I had was a 1v9 when NB cloak used to cleanse dots, and I highly doubt there's a lot of people who ever did more than a 1v3-4, now you can maybe 1vX 5 players but you need to be very skilled with all the proc set, poisons and new changes, I mostly do 1v3-4 right now (I can still 1v6 noobs but I'm mostly talking about 1vX against max cp players with experience in PvP.)

    I have to tell you on PC EU where @Valencer plays 1vX is almost impossbile for 95% of the time because there are only zergs of 15+ or good small scale Groups who know each other and either stop fighting or just kill any solo Player in 2 sec. Additionally the lag is real there you have to have lots of luck sometimes to win a 1vX because you'll lag and so your burst goes into the air. I saw your vids and they are pretty good but you won't encounter such ppl on PC EU they are all in big zergs and spam 1-2 abilities.
  • Khyras
    Khyras
    ✭✭✭
    1. In most cases getting hit by 5 attacks in one second is only partly AC issue, gap closer+skill+weaved attack+poison proc+armor set proc is your typical 5 attacks in one second scenario.
    2. I use AC because everyone else does, however i would like to see it removed from the game because i think combat would be more tactical and better without it.
    3. They wont remove it because they dont know how or it would require the to completely rework their combat system.
  • Kay1
    Kay1
    ✭✭✭✭✭
    BohnT wrote: »
    Kay1 wrote: »
    Valencer wrote: »
    Eso is the only game I've seen in which players post videos 1v10 and they kill them all.

    In other games a good player will post a video of his class going 1v2 1v3 1v4, but in Eso you have come to accept that a player can burst down one by one his enemies while his resources are going up and down.
    You admire that min/maxing instead of thinking that a new ESO player will be greated by a gang that will last moments, by hits that the new player won't recognize and your answer is L2P with toxicity.
    You wrongfully believe that came here to complain and tell me to go watch some guides snd what not, while I've mentioned elsewhere that I played since july 2015 until mid Dark Brotherhood. I told you I've quit this game and I will quit it again as soon as my friends which just started ESO see how badly designed the combat is.
    If the ESO community would object to some features, stamDK would still puke like a zombie, tanks in PvP would still wear light and medium, flurry would be 100% useless and flying dagger would give major brutality for 8 seconds.
    I find AC wrong and I will post about it just like I posted about the stuff that I wanted changed that I just mentioned.
    You keep saying L2P as if you are doing well but tou seem terrified to the idea of an ESO without AC. Maybe because then your idols wont be seen as good as you think they are because they would have to allocate stats to boost their attacking since AC won't be there to help them burst down targets, while having to sacrifice the sustain which display on those youtube videos.
    Smooth combat... bullockz. Mmorpgs have dodge block counter attack since 2010 at least.Never played wow, dont know about their combat system. None of thr previous games had combat mechanics that were as ridiculous as those in ESO today.
    I don't want houses to decorate nor do I want Black Marsh 2 dungeon dlcs. I want @ZOS to improve the game. I want a game in which my proc set doesn't make or break my pvp experience but my skill. Eso has no skill. Rotation. What???? WHAT??? Is that reactive combat? Using the same sequence against every target of yours? In other games you wouldn't use a "rotation" against a tank, a roque, a mage, a fighter. Tell me does eso have these things? Nah it's all sustain and burst when the proc goes off.
    Anyways. Point taken. Gaming online forums after all is a downtime activity mostly instead of bringing issues up to the communities and devs. Egos against egos and some toxicity.

    "1vX" is not a relevant thing in this game anymore and hasnt been for many updates. There's so many enabling abilities and gear sets that give inexperienced players the ability to be a real threat. Look up some pre-1.6 magicka DK 1vX videos and tell me with a straight face the devs havent done something about it.

    What youre talking about is people with low CP and/or bad gear getting bursted. Sure, I can hit for 10k+ dizzying swings on those guys too... doesnt mean it's the norm. Now, you could instead be argueing that CP and gear create too much of a gap between vets and newbies, and you'd probably find a lot of agreement there.

    Newbies will get demolished with or without AC being in the game, because of various other reasons. AC is a very small factor.

    You should check my videos if you think 1vX is relevant now.

    In my opinion as someone who have been doing solo PvP since my VR12, Solo PvP is back and stronger than ever, is not old PvP but it's good, very good.

    The guy you quoted is just overreacting and exaggerating, the biggest 1vX I had was a 1v9 when NB cloak used to cleanse dots, and I highly doubt there's a lot of people who ever did more than a 1v3-4, now you can maybe 1vX 5 players but you need to be very skilled with all the proc set, poisons and new changes, I mostly do 1v3-4 right now (I can still 1v6 noobs but I'm mostly talking about 1vX against max cp players with experience in PvP.)

    I have to tell you on PC EU where @Valencer plays 1vX is almost impossbile for 95% of the time because there are only zergs of 15+ or good small scale Groups who know each other and either stop fighting or just kill any solo Player in 2 sec. Additionally the lag is real there you have to have lots of luck sometimes to win a 1vX because you'll lag and so your burst goes into the air. I saw your vids and they are pretty good but you won't encounter such ppl on PC EU they are all in big zergs and spam 1-2 abilities.

    Don't worry, is the same everywhere especially in EU, I just go very very far, as you can see on my vids I'm never near a popular place, I usually go cap a resource and wait for a group of 10-12 and split them or I siege a keep and stay inside, but most of my 1vX are always ruined because of the zergs, on PS4 EU there's a guild who run 2 24 man groups at the same time, and if one of them is attacked they start screaming in the guils chat and a zerg of 48 players chase you down..
    K1 The Big Monkey
  • Vonbone
    Vonbone
    ✭✭✭
    I don't see how AC is a problem. If you dodge they miss you with the chain of attacks. I think what most people seem to realize is that ESO pvp is mainly gear. If you run around in white random dropped gear with no glyphs on your armor or poison on your weapons, don't expect to win too many battles. Some of these players have been playing since the release of this game. They've learned the ins and outs by trying things out and researching. I don't have too many problems in pvp. I've killed and gotten killed. Some players know more than I do, others don't. In the end, knowledge is power so with that being said if you want to win, learn all you can about the pvping in the game.
    Edited by Vonbone on June 21, 2017 10:21AM
  • NeillMcAttack
    NeillMcAttack
    ✭✭✭✭✭
    @BigES

    On your second point. Most experienced players are most definitely block cancelling offensive abilities. Almost everything in a MagSorcs Arsenal can be block casted to go off faster. Even the "instant" cast frags can be cast that much faster using a block cancel.
    One of the greatest examples I can think of is Incap strike, if you have a Nightblade I urge you to test it out, the damage and stun go through at least 70% faster (not over estimating) when this is block cancelled, every experienced NB does this.
    BOL, any shield (healing, harness, and sorcs), Igneous Shields, Vigor, War Horn, Reverse Slice, far too many to list, but basically anything without a channel can be cast instantly by just leaning slightly on the block button.

    Of course where and when you use it can make it worthwhile or not. Like, let's say I'm on a stam toon, I roll dodge, I vigor, I'm not gonna cancel this one because I need to keep moving and using the block button is gonna hinder that. But any build that stands and trades will block cancel a lot of their attacks and abilities for the sole reason that they go off faster and thus are harder to react to when all the opposing player sees is a toon throwing their arms to their sides, up across their face, down to their sides etc. it's pretty ugly tbf.

    This also lends itself to why S&B is so popular in PvP for the less mobile builds that stand and trade. This playstyle is the exact polar opposite of reactionary when players are accidentally blocking attacks because they are just trying to get abilities off faster that their opponent can't see. It takes a little while to learn, but I don't believe it makes combat more skillful, in fact I believe it is far more forgiving than a combat based more on reactions.

    Again, I'm used to it, I have no real problem with it, I just can't see how people can claim it makes combat more skill based. Yes, it's a skill you pick up as time goes on. But look at all the more popular builds,
    Stamblade; Ambush, Incap, Suprise attack spam, execute or run.
    Stam sorc or stamDK; mostly crit rush, wrecking blow, dawnbreaker/take flight, executioner, reset.
    MagDk; Petrify, flames, embers, talons, whip, etc.
    Sometimes these builds weave light attacks, sometimes not. S&B builds do not, they are block cancelling all animations that make sense to do so making it much easier to complete the combo because you're better protected from blockable stuns you are blocking by accident.

    The point is this, do you think it more skillful to practice the same burst combo ad nauseam. Or be granted the ability to react with the right skill at the right time, according to your build of course, in all situations. You see it's just a matter of perspective. One is not "more skillful" than the other.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • BigES
    BigES
    ✭✭✭✭✭
    Dr.NRG wrote: »
    The cancelling is not the problem its the proc set and poisons on top of it. Take cancelling away and the combat will be so dumbed down with no skil requirement that hundreds of ppl will quit. Its bad enough with the proc and poisons meta atm taking almost all skilled gameplay away.

    The game is moving in the wrong direction with combat through not requiring ppl to learn much about it anymore and dumbing it down to no cp and choice of sets. Take cancelling away, you might as well get rid of pvp entirely.

    It is so f***g frustrating when you take the time to get good in pvp and are able to consider yourself in the top 10% when after every new patch your aint getting better while noobs getting stronger and stronger by just slapping on procs and poisons.

    Animation cancelling is good for the game suggesting otherwise you are probably too lazy to learn it, do not understand game mechanics or are simply incompetent. No offense guys but is simply how it is.

    Everyone can learn it it is not that hard and once you got it down you gain a vertical progression again through getting better and more skilled using it at right moment, with the right skills and right combo!!

    You know...

    Animation Cancelling is solely an offensive style... I mean I can't cancel my wards and have my opponent flop over dead.

    You realize you're incentivizing only top end offensive builds or "cancerous" unkillable builds. By saying the only way to play PvP is by using similar practices you're polarizing and homogenizing the game right?

    So much nope.

    You can animation cancel a healing ward, into a hardened ward, into a bar swap cancel to your offensive bar, to get back to offensive bar to apply more pressure....

    Every skill can be animation canceled to get to the global cooldown minimum
    @BigES

    On your second point. Most experienced players are most definitely block cancelling offensive abilities. Almost everything in a MagSorcs Arsenal can be block casted to go off faster. Even the "instant" cast frags can be cast that much faster using a block cancel.
    One of the greatest examples I can think of is Incap strike, if you have a Nightblade I urge you to test it out, the damage and stun go through at least 70% faster (not over estimating) when this is block cancelled, every experienced NB does this.
    BOL, any shield (healing, harness, and sorcs), Igneous Shields, Vigor, War Horn, Reverse Slice, far too many to list, but basically anything without a channel can be cast instantly by just leaning slightly on the block button.

    Of course where and when you use it can make it worthwhile or not. Like, let's say I'm on a stam toon, I roll dodge, I vigor, I'm not gonna cancel this one because I need to keep moving and using the block button is gonna hinder that. But any build that stands and trades will block cancel a lot of their attacks and abilities for the sole reason that they go off faster and thus are harder to react to when all the opposing player sees is a toon throwing their arms to their sides, up across their face, down to their sides etc. it's pretty ugly tbf.

    This also lends itself to why S&B is so popular in PvP for the less mobile builds that stand and trade. This playstyle is the exact polar opposite of reactionary when players are accidentally blocking attacks because they are just trying to get abilities off faster that their opponent can't see. It takes a little while to learn, but I don't believe it makes combat more skillful, in fact I believe it is far more forgiving than a combat based more on reactions.

    Again, I'm used to it, I have no real problem with it, I just can't see how people can claim it makes combat more skill based. Yes, it's a skill you pick up as time goes on. But look at all the more popular builds,
    Stamblade; Ambush, Incap, Suprise attack spam, execute or run.
    Stam sorc or stamDK; mostly crit rush, wrecking blow, dawnbreaker/take flight, executioner, reset.
    MagDk; Petrify, flames, embers, talons, whip, etc.
    Sometimes these builds weave light attacks, sometimes not. S&B builds do not, they are block cancelling all animations that make sense to do so making it much easier to complete the combo because you're better protected from blockable stuns you are blocking by accident.

    The point is this, do you think it more skillful to practice the same burst combo ad nauseam. Or be granted the ability to react with the right skill at the right time, according to your build of course, in all situations. You see it's just a matter of perspective. One is not "more skillful" than the other.

    You missed my point.

    Comment #2 isn't about whether you CAN block cast an ability. Yes, you would block cast Incap. You aren't taking damage. Yes, you often will block cast a frag because you're on offense about about to CC the target. But no, you do not block cast BoL. No, you do not block cast Hardened Ward. You might bar swap cancel it, but not a block cast. I dare you to try block casting those abilities while I'm weaving light attacks and abilities at you and you're getting pressured. Watch what happens to your stamina.

    The point is that 80% of skills are not ideal to block cast, because you get stuck in block lock, and the attacker will hit you at least 2x for stamina drain ticks with stuff that wasn't ideal to block, because they were weaving attacks at you. Especially with this current patch where every 0.25 seconds can tick for a stamina draining block.


  • Drachenfier
    Drachenfier
    ✭✭✭✭✭
    Eso is the only game I've seen in which players post videos 1v10 and they kill them all.

    In other games a good player will post a video of his class going 1v2 1v3 1v4, but in Eso you have come to accept that a player can burst down one by one his enemies while his resources are going up and down.

    This is incorrect. No matter how good you are, you can't fight against 2 good players and win. Those 1vXers in those 1vX videos are simply fighting against inexperienced players, low lvls, newbies and people who have absolutely no idea of how to PvP.

    That may be the case, but the OP is correct about one thing - I can't remember any other pvp mmo where i've seen videos of one person fighting so many people and surviving while also killing many of their opponents, as you will see in ESO. Not in SWTOR, not in GW2, not in EQ2 during it's open world pvp heyday, nor DAOC or even Lineage 2. Yet in ESO there's hundreds of these videos.

    In those games I referenced, i don't care how good you are and how terrible/undergeared/whatever your opponents were, you aren't surviving 10 vs 1.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    @BigES ok you do realize my point was 1. AC defensively will not result in killing my opponent, in fact it gives my opponent 2 secs to get 5 sources of damage back in. Again - favoring offensive play not defensive.

    Also no matter how fast I can AC defensively, it still will not prevent the SA,LA,Selene, execution death sentence from an ACing offensive build.

    Again making no Proc ACing defensive builds complete unviable - which is the issue.

    Again either you build tanky, proc or die
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • kuro-dono
    kuro-dono
    ✭✭✭✭
    some ppl keep blatantly lying or hiding/avoiding the facts that you actually can go past global cool down by animation cancelling correctly. gab close, start heavy attack and then activate wrecking blow.

    what happens is when player connects with you who is doing this, it will show the gab close, then the wrecking blow, then the procs and then the flash from dawnbreaker which you never saw happen.

    ping being so high that was the cause... yeah right. seen that *** way too often being excuse.

    ppl defend animation cancelling / spell weaving because it affects pvp so damn alot. if you dont do high end animation cancelling and lossing all over the rocks and trees, then your only other effective option is to run in aoe choo choo 1 2 3 1 2 3 raids.

    ps> in my total honest opinion, ppl would start moan about animation cancelling bit more if pvp population was separated so that goods and bad are forced to play on different servers.

    pros playing only against pros> the tears and crying that would be flowing in would be AMAZING.

    Edited by kuro-dono on June 21, 2017 7:55PM
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    kuro-dono wrote: »
    some ppl keep blatantly lying or hiding/avoiding the facts that you actually can go past global cool down by animation cancelling correctly. gab close, start heavy attack and then activate wrecking blow.

    what happens is when player connects with you who is doing this, it will show the gab close, then the wrecking blow, then the procs and then the flash from dawnbreaker which you never saw happen.

    ping being so high that was the cause... yeah right. seen that *** way too often being excuse.

    ppl defend animation cancelling / spell weaving because it affects pvp so damn alot. if you dont do high end animation cancelling and lossing all over the rocks and trees, then your only other effective option is to run in aoe choo choo 1 2 3 1 2 3 raids.

    ps> in my total honest opinion, ppl would start moan about animation cancelling bit more if pvp population was separated so that goods and bad are forced to play on different servers.

    pros playing only against pros> the tears and crying that would be flowing in would be AMAZING.

    I don't get why they are so ... Stubborn, it's not like ZoS is gonna change anything
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • kuro-dono
    kuro-dono
    ✭✭✭✭
    they are stubborn because they want to max out their advantage over other ppl, simple as that.
    without those major advantages, its hard to then make out their e peen boosting antierotic videos as you would start die more regularly like regular ppl would do.

    you do realize that forum warriors mostly consist of the strongest players in the game. its not the opposite who cry here at forums but the elite/elitist and the jealous.

    occasionally obviously you do get weaklings/pugs and ppl like me who here whine but as an high percentage its the pros/elites/elitist who whine here 24/7

    how to figure out this? start paying attension on the names. then see how often you see 0 to 3 star ppl whining/starting topics and such. then check the folks who shut them down or try quiet down someone. obviously you get occassional troll aswell since its quite human nature to be griefing others.

    i have come to notice funny stuff from NA forum warriors compared to EU forum warriors. been reading these forums after all for almost 3 years. but i leave that story to another story telling evening.
    Edited by kuro-dono on June 21, 2017 8:05PM
  • NeillMcAttack
    NeillMcAttack
    ✭✭✭✭✭
    BigES wrote: »
    Most threads that preface themselves with "this isn't a L2P issue!"... are a L2P issue.


    2. Most people are not block canceling their animations in PvP. Ever got your stamina drained out of nowhere? Its because you block cancelled. The most intense animation canceling you're going to see in PvP is typically a light attack weave or a bar swap animation cancel.

    I did mention it was situational. But isn't the entire foundation of a stamblades effective burst centered around cancelling Incap? Can't we say the same of a mag sorc then? Do MagDK's run S&B for the damage or the block cost reduction?

    I know blocking costs stam. But if I am trying to save a teammate with BOL when I'm not being attacked, of course I'm gonna block cancel it, it's just so much faster. And what do the attackers see? They see the puff of light on my ally but absolutely none of my intended animation. This is only one example whilst even most ultimate abilities can be cancelled.

    Some players light weave for extra damage, but S&B magicka builds block cancel over 50% of their kit to reach that GD cap, I don't see how you can say it's less than 20%!!

    Overall, I guess my point is that it's ironic, block is used more for burst damage whilst at the same time denying the opposing player the ability to block.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • Demycilian
    Demycilian
    ✭✭✭✭
    kuro-dono wrote: »
    some ppl keep blatantly lying or hiding/avoiding the facts that you actually can go past global cool down by animation cancelling correctly. gab close, start heavy attack and then activate wrecking blow.

    what happens is when player connects with you who is doing this, it will show the gab close, then the wrecking blow, then the procs and then the flash from dawnbreaker which you never saw happen.

    ping being so high that was the cause... yeah right. seen that *** way too often being excuse.

    ppl defend animation cancelling / spell weaving because it affects pvp so damn alot. if you dont do high end animation cancelling and lossing all over the rocks and trees, then your only other effective option is to run in aoe choo choo 1 2 3 1 2 3 raids.

    ps> in my total honest opinion, ppl would start moan about animation cancelling bit more if pvp population was separated so that goods and bad are forced to play on different servers.

    pros playing only against pros> the tears and crying that would be flowing in would be AMAZING.

    I don't get why they are so ... Stubborn, it's not like ZoS is gonna change anything

    I bet AC folks are also surprised they got the most badestest, broken and rudimentary BG system on the face of the planet.
    Edited by Demycilian on June 21, 2017 8:36PM
  • Wreuntzylla
    Wreuntzylla
    ✭✭✭✭✭
    ✭✭
    It's not about L2P, or if you can't beat them join them.
    I find the game mechanics very wrong.
    There are so many videos on youtube with people killing whole groups. If it wasn't for bad mechanics and bad additions to the game (band aid fixes/balancing attempts) I am telling you people wouldn't be able to kill whole groups by themselves.

    You might say oh it's this Streamer and he is good that's why he can kill 10 ppl without dying. Well rly? It's not aboud how good or how bad you are, it's about how people that apply their playstyle to these bad features can become Godlike.

    Bad example. Before I had watched any videos of this game, people would talk about particular streamers and how good they were. I always scratched my head because not one of them was a player that got my adrenaline up when I ran into them.

    Then I watched the videos and some streams.

    Most of the videos showed the streamer killing 10 under-levelled pug players or a group of players with roleplaying names who clearly rolled into Cyrodiil wearing their PvE TBS divines gear. Some involved running around a tree or rock 500 times until most people became bored and went on their merry way, and 1-2 zerg surfers get killed because they are not only zerg surfers, they don't have the awareness to realize the people carrying them left. Some show a niche exploit that they worked hard to come up with on the PTS and has a shelf life of all of a week (worked until players worked out counters).

    The streams were hilarious. One of the highest profile streamers basically was running out and getting stomped over and over for 30min. I was just about to switch it off when he ran into a pug, demolished it and started yelling "YES!!! That's going on the highlight reel!"

    The only caveat to that is streamers that show competitive deuling or run in a set group. Even they only post their wins for the most part, and are also not representative of reality.


  • br0steen
    br0steen
    ✭✭✭✭
    @GeorgeBlack I stopped reading after I saw animation canceling. This is a non issue, it was settled very long ago. If you don't like the combat system stop playing the game. Fyi you can't bash abilities with no cast times and you won't get hit with 5 abilities in the same second, there is a global cooldown on everything(well besides proc damage).

    At this point by the time you see an animation to anything, besides something with a cast time, you are going to get hit by it.

    The combat in this game encourages you to be proactive and sometimes reactive. For example, throwing out a vigor before you gap close, or popping an immovable pot before trying to fight multiple people.

    With practice, you'll get there no worries.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    br0steen wrote: »
    @GeorgeBlack I stopped reading after I saw animation canceling. This is a non issue, it was settled very long ago. If you don't like the combat system stop playing the game. Fyi you can't bash abilities with no cast times and you won't get hit with 5 abilities in the same second, there is a global cooldown on everything(well besides proc damage).

    At this point by the time you see an animation to anything, besides something with a cast time, you are going to get hit by it.

    The combat in this game encourages you to be proactive and sometimes reactive. For example, throwing out a vigor before you gap close, or popping an immovable pot before trying to fight multiple people.

    With practice, you'll get there no worries.

    ...

    He was off by a second, it's five things in 2 seconds...

    You most certainly can bash an "instant" ability. You know how on WoE your toon smashes the staff down? Well that animation takes time and if you bash it won't happen, plus you get the bash damage + the ability damage.

    Skills are on a cool down, they aren't on a cool down with bash, block, roll Dodge, or proc sets.

    There is absolutely nothing reactionary about muscle memory on 3 buttons against an unaware opponent, and there is nothing reactionary about dying in 2 seconds.

    For the love of Vivec, this game is more than who saw whom first
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • BigES
    BigES
    ✭✭✭✭✭
    kuro-dono wrote: »
    some ppl keep blatantly lying or hiding/avoiding the facts that you actually can go past global cool down by animation cancelling correctly. gab close, start heavy attack and then activate wrecking blow.

    what happens is when player connects with you who is doing this, it will show the gab close, then the wrecking blow, then the procs and then the flash from dawnbreaker which you never saw happen.

    ping being so high that was the cause... yeah right. seen that *** way too often being excuse.

    ppl defend animation cancelling / spell weaving because it affects pvp so damn alot. if you dont do high end animation cancelling and lossing all over the rocks and trees, then your only other effective option is to run in aoe choo choo 1 2 3 1 2 3 raids.

    ps> in my total honest opinion, ppl would start moan about animation cancelling bit more if pvp population was separated so that goods and bad are forced to play on different servers.

    pros playing only against pros> the tears and crying that would be flowing in would be AMAZING.

    I still mystifies me that people comment on things they literally have zero understanding of. What is the mindset before posting on this forum? Do you honestly believe you understand how animation canceling works, or are you just bored and are attention seeking? Seriously. What you just posted above, is not at all how the system works. It's helping no-one. Its 100% made up. I know its made up, because I know how the system works. You cannot go past the global cool down minimum for skills. The situation you described above, where someone weaves a heavy attack between a Critical Rush and a Wrecking Blow is because weaving heavy or light attacks are on their own separate Global Cooldown from casting a skill. Critical Rush and Wrecking Blow are skills. There is a cool down between them. The heavy attack is not a skill. It's on its own separate cool down apart from Critical Rush and Wrecking Blow. It can occur between those skills.

    Most of the people that whine about animation cancel, 1) don't actually understand what it is, 2) don't understand how it works 3) don't realize that it's not as significant of an advantage you think it is.

    Every skill has the same global cool down minimum. That is 100% fair. Any class or character can cancel one of their animations to achieve the lowest possible cast time.

    If you had it your way and removed animation canceling, each skill would be limited by the duration of the animation. You know all those skills on your bar labeled "Instant"? Well, guess what? They're not "Instant" anymore. Every skill would be limited to the duration of the animation for the skill. So cast time / channeled abilities have just got a crapload stronger, because you don't/can't cancel those animations. Additionally, game balance would now have to occur to make sure that classes that have longer animations aren't significantly affected. Ever see how long it takes to cast a Force Pulse compared to a Swallow Soul? In your world, that's now a DPS gain if you removed animation canceling.

    If you want to ask for something like removing AC, at least understand how the system works first and how it would impact the game, instead of just taking it upon yourself to "educate" the rest of us on how it should be removed.
  • Malmai
    Malmai
    ✭✭✭✭✭
    So... This is an extremely long QQ thread about animation cancelling?
    WTDnnwE.gif

    Nice reading skills, you need to go back in school...
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    BigES wrote: »
    kuro-dono wrote: »
    some ppl keep blatantly lying or hiding/avoiding the facts that you actually can go past global cool down by animation cancelling correctly. gab close, start heavy attack and then activate wrecking blow.

    what happens is when player connects with you who is doing this, it will show the gab close, then the wrecking blow, then the procs and then the flash from dawnbreaker which you never saw happen.

    ping being so high that was the cause... yeah right. seen that *** way too often being excuse.

    ppl defend animation cancelling / spell weaving because it affects pvp so damn alot. if you dont do high end animation cancelling and lossing all over the rocks and trees, then your only other effective option is to run in aoe choo choo 1 2 3 1 2 3 raids.

    ps> in my total honest opinion, ppl would start moan about animation cancelling bit more if pvp population was separated so that goods and bad are forced to play on different servers.

    pros playing only against pros> the tears and crying that would be flowing in would be AMAZING.

    I still mystifies me that people comment on things they literally have zero understanding of. What is the mindset before posting on this forum? Do you honestly believe you understand how animation canceling works, or are you just bored and are attention seeking? Seriously. What you just posted above, is not at all how the system works. It's helping no-one. Its 100% made up. I know its made up, because I know how the system works. You cannot go past the global cool down minimum for skills. The situation you described above, where someone weaves a heavy attack between a Critical Rush and a Wrecking Blow is because weaving heavy or light attacks are on their own separate Global Cooldown from casting a skill. Critical Rush and Wrecking Blow are skills. There is a cool down between them. The heavy attack is not a skill. It's on its own separate cool down apart from Critical Rush and Wrecking Blow. It can occur between those skills.

    Most of the people that whine about animation cancel, 1) don't actually understand what it is, 2) don't understand how it works 3) don't realize that it's not as significant of an advantage you think it is.

    Every skill has the same global cool down minimum. That is 100% fair. Any class or character can cancel one of their animations to achieve the lowest possible cast time.

    If you had it your way and removed animation canceling, each skill would be limited by the duration of the animation. You know all those skills on your bar labeled "Instant"? Well, guess what? They're not "Instant" anymore. Every skill would be limited to the duration of the animation for the skill. So cast time / channeled abilities have just got a crapload stronger, because you don't/can't cancel those animations. Additionally, game balance would now have to occur to make sure that classes that have longer animations aren't significantly affected. Ever see how long it takes to cast a Force Pulse compared to a Swallow Soul? In your world, that's now a DPS gain if you removed animation canceling.

    If you want to ask for something like removing AC, at least understand how the system works first and how it would impact the game, instead of just taking it upon yourself to "educate" the rest of us on how it should be removed.

    Have you seen the pre release videos of how the developers envisioned combat? It's exactly what you described, every skill having it's entire animation played out, AC is here to stay but it changed combat into something no one on the developers side foresaw
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Robby94
    Robby94
    ✭✭✭
    all proc sets should have a global cool down of 2-3 secs, meaning no two can proc at once. the only problem with this would be differentiating between heal procs, shield procs and damage procs, which are probably all under the same category in the code.

    edit* this would really impact pve trials though and cause a lot of bad rng related deaths.
    Edited by Robby94 on June 22, 2017 12:45AM
  • br0steen
    br0steen
    ✭✭✭✭
    br0steen wrote: »
    @GeorgeBlack I stopped reading after I saw animation canceling. This is a non issue, it was settled very long ago. If you don't like the combat system stop playing the game. Fyi you can't bash abilities with no cast times and you won't get hit with 5 abilities in the same second, there is a global cooldown on everything(well besides proc damage).

    At this point by the time you see an animation to anything, besides something with a cast time, you are going to get hit by it.

    The combat in this game encourages you to be proactive and sometimes reactive. For example, throwing out a vigor before you gap close, or popping an immovable pot before trying to fight multiple people.

    With practice, you'll get there no worries.

    ...

    He was off by a second, it's five things in 2 seconds...

    You most certainly can bash an "instant" ability. You know how on WoE your toon smashes the staff down? Well that animation takes time and if you bash it won't happen, plus you get the bash damage + the ability damage.

    Skills are on a cool down, they aren't on a cool down with bash, block, roll Dodge, or proc sets.

    There is absolutely nothing reactionary about muscle memory on 3 buttons against an unaware opponent, and there is nothing reactionary about dying in 2 seconds.

    For the love of Vivec, this game is more than who saw whom first

    Thats right there is nothing reactionary about that. That's why I said proactive. Plenty of times gank attempts fail because I'm being proactive. Every see someone randomly vigor when they aren't currently fighting someone?

    I'd like to see a video where somebody interupted someone casting wall of elements.
  • GeorgeBlack
    GeorgeBlack
    ✭✭✭✭✭
    ✭✭
    The game would be better if:

    1)Skills should register damage only if animation is complete.

    2)Normal and heavy attack animations should not be cancelled.

    3)Blocking animation duration should last a full second and a bit, but still cancel skill animations. Damage should not register.

    4)Roll dodging should cancel skill animation. Skill damage should not register.

    5)Interupt should not cancel skill animations but instead serve its intended purpose of interrupting the targets casting. How many skills can be interupted in pvp, and how many of them are being used in PvP?? Interupt is just dps thanks to AC. I would welcome chanelling skills that can be cancelled in PvP (Mobs/bosses should have a slightly longer casting duration in order for players in PvE to manage to interupt SHOULD THESE CHANGES become effective).

    AC serves builds that use quick direct damaging skills which makes only a handful of builds competitive whilst negating "play as you want". Controversies is the title.

    Points 1 2 3 4 5 would make combat trully reactive. Animation cancelling does not promote reactive combat at its current state.

    How can someone that doesn't want to use the meta builds/skills which gain the most from AC can compete with the metas? (Simple example of a builds whose skills gain the most from AC are stamNB, magDK tank and magSorc nuker).

    How can someone with higher latency (due to distance from the servers) react to AC, even if he can perform it? AC is easy to perform, don't pretend it takes skill and separates the good from the noobs.

    Challenges presented to PvE due to loss of dps as a result of pruposed changes can be easily be fixed by the devs. They need only reduce mob/bosses hp to achieve desired balance SHOULD these changes in AC take effect.

    @Wrobel

  • JWKe
    JWKe
    ✭✭✭✭
    Pretty sure they don't want to touch ani canceling because they're afraid everyone will quit their game like when SWG released that patch.
  • GeorgeBlack
    GeorgeBlack
    ✭✭✭✭✭
    ✭✭
    JWKe wrote: »
    Pretty sure they don't want to touch ani canceling because they're afraid everyone will quit their game like when SWG released that patch.

    I would love for all the AP farmers and the PvE ladderboarders to quit. They are a small number compared to people quiting eso after learning what PvP is all about.

    Eso has many more DLCs to sell. Fixing the game will only do good.
    Management inertia, resistance to change and status quo is what brings down a company/product.

Sign In or Register to comment.