Who said here about death recap btw?Hoked_on_ponix wrote: »@ OP and anyone else complaining about AC
When you look at a death recap and see a list of stuff that hit you. IT DOES NOT MEAN HE HIT YOU WITH 5 ABILITIES IN A SECOND. So much burst is lined up with proc sets/delayed skills (curse, subterranean assault, Inferno, PoL, ect)/weapon enchants/ poisons. As long as you can hit one skill in slightly less than a second that you are maximizing the amount of skills you can use.
Funny...
SwaminoNowlino wrote: »
If you actually watch the video in full resolution and slow motion, you can see that it is in fact not two wrecking blows in 1 second. This is the previously acknowledged "macro slice" bug. Look at when the abilities are fired and the damage registers in the damage notifications. Its especially clear in the third one. It looks like the person who captured the video figured out a piece of terrain that causes this consistently, notice that its the same combo and same initial position every time.
While a bug that should be fixed, it is not an animation cancelling problem. Also not consistently reproducible in Cyrodiil, though maybe some folks have indeed found a way.
Who said here about death recap btw?Hoked_on_ponix wrote: »@ OP and anyone else complaining about AC
When you look at a death recap and see a list of stuff that hit you. IT DOES NOT MEAN HE HIT YOU WITH 5 ABILITIES IN A SECOND. So much burst is lined up with proc sets/delayed skills (curse, subterranean assault, Inferno, PoL, ect)/weapon enchants/ poisons. As long as you can hit one skill in slightly less than a second that you are maximizing the amount of skills you can use.Funny...
Demycilian wrote: »SwaminoNowlino wrote: »
If you actually watch the video in full resolution and slow motion, you can see that it is in fact not two wrecking blows in 1 second. This is the previously acknowledged "macro slice" bug. Look at when the abilities are fired and the damage registers in the damage notifications. Its especially clear in the third one. It looks like the person who captured the video figured out a piece of terrain that causes this consistently, notice that its the same combo and same initial position every time.
While a bug that should be fixed, it is not an animation cancelling problem. Also not consistently reproducible in Cyrodiil, though maybe some folks have indeed found a way.
You are trying too hard.
Demycilian wrote: »SwaminoNowlino wrote: »
If you actually watch the video in full resolution and slow motion, you can see that it is in fact not two wrecking blows in 1 second. This is the previously acknowledged "macro slice" bug. Look at when the abilities are fired and the damage registers in the damage notifications. Its especially clear in the third one. It looks like the person who captured the video figured out a piece of terrain that causes this consistently, notice that its the same combo and same initial position every time.
While a bug that should be fixed, it is not an animation cancelling problem. Also not consistently reproducible in Cyrodiil, though maybe some folks have indeed found a way.
You are trying too hard.
Hoked_on_ponix wrote: »Demycilian wrote: »SwaminoNowlino wrote: »
If you actually watch the video in full resolution and slow motion, you can see that it is in fact not two wrecking blows in 1 second. This is the previously acknowledged "macro slice" bug. Look at when the abilities are fired and the damage registers in the damage notifications. Its especially clear in the third one. It looks like the person who captured the video figured out a piece of terrain that causes this consistently, notice that its the same combo and same initial position every time.
While a bug that should be fixed, it is not an animation cancelling problem. Also not consistently reproducible in Cyrodiil, though maybe some folks have indeed found a way.
You are trying too hard.
And you are trying too hard to come up to up with a reason as to why you get killed all the time in PvP other than a L2p issue.
GeorgeBlack wrote: »Eso is the only game I've seen in which players post videos 1v10 and they kill them all.
In other games a good player will post a video of his class going 1v2 1v3 1v4, but in Eso you have come to accept that a player can burst down one by one his enemies while his resources are going up and down.
Demycilian wrote: »Demycilian wrote: »
How does it remove counterplay? It takes me 5 seconds to learn an enemies skill bars and knowing their skill bars I will know their rotation. If people can't work out an enemies skill bar that's a L2P issue lol.
I doubt that.
I am not talking about cyridiil either this is in battlegrounds where lag is not an issue. I am not some noob pvper I have been doing this a long time and when I start to enjoy it these A.C builds expose themselves making it not so fun. I don't use animation canceling to the max even though i use it and we all use it without knowing like weapon swaps and block cancels. I play my toon the way he was intended to be used. I don't have issues killing these a.c proc wearing builds. It just sets you up at a disadvantage from the get go by having to break free or roll then my stamina is gone then I have to heal and my magika is half gone.
I challenge any one of you l2p trolls to a duel any time and you can use your a.c macro slice and we will see who stands on top. @ trashkan n.a p.c

Remember when losing to someone meant they were a better player? Me neither
The cancelling is not the problem its the proc set and poisons on top of it. Take cancelling away and the combat will be so dumbed down with no skil requirement that hundreds of ppl will quit. Its bad enough with the proc and poisons meta atm taking almost all skilled gameplay away.
The game is moving in the wrong direction with combat through not requiring ppl to learn much about it anymore and dumbing it down to no cp and choice of sets. Take cancelling away, you might as well get rid of pvp entirely.
It is so f***g frustrating when you take the time to get good in pvp and are able to consider yourself in the top 10% when after every new patch your aint getting better while noobs getting stronger and stronger by just slapping on procs and poisons.
Animation cancelling is good for the game suggesting otherwise you are probably too lazy to learn it, do not understand game mechanics or are simply incompetent. No offense guys but is simply how it is.
Everyone can learn it it is not that hard and once you got it down you gain a vertical progression again through getting better and more skilled using it at right moment, with the right skills and right combo!!