StytchFingal wrote: »Shadowshire wrote: »"Proc" is just a lazy abbreviation for "process" or "procedure", and "proc" can be used as a verb as well as a noun. That is, when a proc occurs, we say that it "procs" or "proc'ed". Many armour sets have a proc as the 5-piece benefit. "Monster" sets are two-piece, and equipping a second piece of the pair introduces a proc. There are Skill line abilities, usually of their morphs, which also have procs.BlitzWing97 wrote: »what does proc stand for?
Is it the armour/weapon set abilities?
Armor and weapon procs are the #1 reason that I don't engage in PvP, and having neither a fast and reliable Internet broadband connection nor a computer that meets at least the "recommended" system requirements are two more.
"Proc" stands for Programmed Random Occurrence which is what drives the 5th bonuses of sets such as Viper.
Wreuntzylla wrote: »
And here we go again.
To make a long story short, almost everyone that followed your path disappeared after the cheat engine bans and didn't reappear until the bans were lifted. It amounts to propaganda, makes no sense as an argument and in any case has been debunked multiple times on this forum.
Instead of starting the cycle, let me just describe to you how the whole cycle goes.
Player A: "Hey everyone, did you hear that Player Z is using a macro to perform better?"
Player B: "Yeah, I hear he can defeat the cooldown."
Players C, D, E and F to Player A: "Impossible, you moron! You can't macro in this game. Even if you could, skillful play performs better."
Players C, D, E and F to Player B: [similar post]
Player A: "Huh? Who ever argues something is impossible? And how would you know? Did you try it?"
Player C and D : "Um, absolutely not, at least one person from ZoS said that is against ToS and can lead to a ban. Uh, I heard it from someone else." [E disappears from the thread.]
Player A: "What? Who told you that?"
Player C and D : "I can't tell you. It's a friend and I don't want to get them in trouble."
Player A: "Let me get this straight. You argued that something is impossible and called me a moron because you heard from someone you can't identify that it was impossible and did the same in response to others. I mean, YOU haven't even tried it. Why would you care so much?"
Player C: "Um, because, giving bad information, it's... um bad?" [player D disappears from the thread].
Player A: "What exactly did your friend say? It wasn't possible using Razer or Logitech? Or wasn't possible scripting lua directly? How many platforms did he try? And why would something you can do yourself not work just as well with a macro? Like if someone recorded their own play and then used it instead. I mean, both are just signals from a computer, right? How about Player X who said he can make macros using cheat engine that let you do all sorts of crazy things, even fly?"
Player C: "I'm done with this thread, if you can't accept the truth what's the point!"
BlitzWing97 wrote: »Heated night, Blue and Yellow really pushing back Red for the first time in the month campaign..But i keep coming accross a problem that other players are dealing more damage to myself than i can heal or deal back.
How is any of this possible? 5 separate skills all in under a second!
Have they disabled animations? Is it an exploit? Please someone help because this is just frustrating...
Screenshot of what im on about:
https://drive.google.com/file/d/0B0Kpc4phkAW9dWhfa2tpM3NZalU/view?usp=sharing
Since Set "procs" almost always occur "at random" (i.e., there is a "chance" that the process will occur, but usually there is also a cooldown that stops the "proc" from occurring again within a specified length of time), you could be right.StytchFingal wrote: »"Proc" stands for Programmed Random Occurrence which is what drives the 5th bonuses of sets such as Viper.
In other words, the animation for the Light Attack, Weapon Switch, or Roll Dodge replaces the animation for the previous ability, but the effects of the previous ability are applied nonetheless.Waffennacht wrote: »Ok, it's really simple.
If you say use an ability with an animation and you then LA, Bash, Weapon Switch or Roll Dodge the animation will be cut short or not seen at all.
That's animation cancelling.
you are quite wrong there about macros making skills launch slower. Any smart program for macros, either keyboard or mouse based lets you reduce delay time so that you can have it as close to zero delay or up to 1-2 second, tho thats totally waste of time.
expecially if you use mechanical keyboard the speedyness of macro and the result is alarmingly fast. i did this spammage test while ago>
spam healing springs with normal keyboard until you reach 1 minute i got to 45, then with mechanical keyboard and healingspring / barswap rotation with having second bar having resto staff too with healing spring> i got it down to 60 healing spring. 15
with macro> most ppl troll by saying that making complex skill combos into macro button is stupid etc thinking that every macro user would do something like that when instead, pro/elite macro user would make combo of skill + bar swap or block, then next macro button skill + bar swap or block and so on.
blackwidow keyboard has 5 macro button dedicated for it. i had them all set for skill + block, and damn... it made my life lot easier when pressing the buttons it saved me the time of blocking myself and all i had to do is press then the next button required to do my rotation. with macros set, all i did to dps was hold my destro lighting staff on auto heavy attacking while here and there pressing the macro buttons, my normal *** dps which was somewhere around 13k went up to 25k with ease.
you are quite wrong there about macros making skills launch slower. Any smart program for macros, either keyboard or mouse based lets you reduce delay time so that you can have it as close to zero delay or up to 1-2 second, tho thats totally waste of time.
expecially if you use mechanical keyboard the speedyness of macro and the result is alarmingly fast. i did this spammage test while ago>
spam healing springs with normal keyboard until you reach 1 minute i got to 45, then with mechanical keyboard and healingspring / barswap rotation with having second bar having resto staff too with healing spring> i got it down to 60 healing spring. 15
with macro> most ppl troll by saying that making complex skill combos into macro button is stupid etc thinking that every macro user would do something like that when instead, pro/elite macro user would make combo of skill + bar swap or block, then next macro button skill + bar swap or block and so on.
blackwidow keyboard has 5 macro button dedicated for it. i had them all set for skill + block, and damn... it made my life lot easier when pressing the buttons it saved me the time of blocking myself and all i had to do is press then the next button required to do my rotation. with macros set, all i did to dps was hold my destro lighting staff on auto heavy attacking while here and there pressing the macro buttons, my normal *** dps which was somewhere around 13k went up to 25k with ease.
you cant as fast cancel as macro does. when my finger touch the button that casts healing spring, its already in the next part which is bar swap. without macro. the delay to cast the next healing spring is... somewhere between 0.1sec up to 0.5 sec.
you cant as fast cancel as macro does. when my finger touch the button that casts healing spring, its already in the next part which is bar swap. without macro. the delay to cast the next healing spring is... somewhere between 0.1sec up to 0.5 sec.
the_man_of_steal wrote: »BlitzWing97 wrote: »Heated night, Blue and Yellow really pushing back Red for the first time in the month campaign..But i keep coming accross a problem that other players are dealing more damage to myself than i can heal or deal back.
How is any of this possible? 5 separate skills all in under a second!
Have they disabled animations? Is it an exploit? Please someone help because this is just frustrating...
Screenshot of what im on about:
https://drive.google.com/file/d/0B0Kpc4phkAW9dWhfa2tpM3NZalU/view?usp=sharing
What's really fun is that this person could have hit you with 7 attacks...
All he/she would have to do is ambush, light attack, surprise attack but your feed would say:
Ambush, Viper, Kra'gh, light attack, poison, Kra'gh, Surprise attack... always keep your defenses up!
you are quite wrong there about macros making skills launch slower. Any smart program for macros, either keyboard or mouse based lets you reduce delay time so that you can have it as close to zero delay or up to 1-2 second, tho thats totally waste of time.
expecially if you use mechanical keyboard the speedyness of macro and the result is alarmingly fast. i did this spammage test while ago>
spam healing springs with normal keyboard until you reach 1 minute i got to 45, then with mechanical keyboard and healingspring / barswap rotation with having second bar having resto staff too with healing spring> i got it down to 60 healing spring. 15
with macro> most ppl troll by saying that making complex skill combos into macro button is stupid etc thinking that every macro user would do something like that when instead, pro/elite macro user would make combo of skill + bar swap or block, then next macro button skill + bar swap or block and so on.
blackwidow keyboard has 5 macro button dedicated for it. i had them all set for skill + block, and damn... it made my life lot easier when pressing the buttons it saved me the time of blocking myself and all i had to do is press then the next button required to do my rotation. with macros set, all i did to dps was hold my destro lighting staff on auto heavy attacking while here and there pressing the macro buttons, my normal *** dps which was somewhere around 13k went up to 25k with ease.
Pepper8Jack wrote: »The global cooldown for skills is around 0.7 seconds, so its entirely possible to get ambush, light attack, and surprise attack in under a second.
The "macro slice" can also be accidentally triggered through lag.
People need to not be so quick to assume that the people killing them are doing so by cheating.
Excuuuuse me! The developers of the World of Warcraft invented the Global Cooldown, or so I was informed by a veteran player after I had begun to play the game. I even wrote Lua code to maintain an add-on for it. In WoW, a Global Cooldown (acronymn GCD) which follows using each and every ability/spell, by default, has the same time span of 1 second. It prevents players from spamming them, i.e., from repeatedly hitting the key to which an ability/spell is bound -- or just holding the key down -- to use it in rapid succession. The GCD applies to all classes except the Warrior -- since there is no benefit to spamming a Warrior ability, they need no cooldown. There are a few abilities among other classes which have no effect upon combat, so they also are not followed by a cooldown. That said, many WoW abilities/spells are followed by a cooldown that is longer than the GCD, which is simply a default value.IzakiBrotherSs wrote: »Pepper8Jack wrote: »The global cooldown for skills is around 0.7 seconds, so its entirely possible to get ambush, light attack, and surprise attack in under a second.
The "macro slice" can also be accidentally triggered through lag.
People need to not be so quick to assume that the people killing them are doing so by cheating.
No the global cooldown for skills is 0.9-1 seconds.
0.7 seconds is the GCD for light attacks.
Shadowshire wrote: »Excuuuuse me! The developers of the World of Warcraft invented the Global Cooldown, or so I was informed by a veteran player after I had begun to play the game. I even wrote Lua code to maintain an add-on for it. In WoW, a Global Cooldown (acronymn GCD) which follows using each and every ability/spell, by default, has the same time span of 1 second. It prevents players from spamming them, i.e., from repeatedly hitting the key to which an ability/spell is bound -- or just holding the key down -- to use it in rapid succession. The GCD applies to all classes except the Warrior -- since there is no benefit to spamming a Warrior ability, they need no cooldown. There are a few abilities among other classes which have no effect upon combat, so they also are not followed by a cooldown. That said, many WoW abilities/spells are followed by a cooldown that is longer than the GCD, which is simply a default value.IzakiBrotherSs wrote: »Pepper8Jack wrote: »The global cooldown for skills is around 0.7 seconds, so its entirely possible to get ambush, light attack, and surprise attack in under a second.
The "macro slice" can also be accidentally triggered through lag.
People need to not be so quick to assume that the people killing them are doing so by cheating.
No the global cooldown for skills is 0.9-1 seconds.
0.7 seconds is the GCD for light attacks.
In other words, none of the varying values that players continually attribute to The Elder Scrolls Online "Global Cooldown" (acronym GCD) for skills constitute a global cooldown. Whether there is a truly global cooldown remains unclear. Personally, I've begun to doubt that there is one in TESO. Instead, there are cooldowns of various lengths that follow using one or more specific abilities/spells. I'm reasonably certain that there is no cooldown that follows using many abilities.
On the other hand, if TESO does have an actual default Global Cooldown, then all of the time-spans that have been attributed to it cannot be correct, and maybe none of them are. What is it about "global" that so many players apparently don't understand?
Hudson's 3rd Law of Language: over time, jargon tends to become meaningless mind-mush even for the cognoscenti.
exeeter702 wrote: »Shadowshire wrote: »Excuuuuse me! The developers of the World of Warcraft invented the Global Cooldown, or so I was informed by a veteran player after I had begun to play the game. I even wrote Lua code to maintain an add-on for it. In WoW, a Global Cooldown (acronymn GCD) which follows using each and every ability/spell, by default, has the same time span of 1 second. It prevents players from spamming them, i.e., from repeatedly hitting the key to which an ability/spell is bound -- or just holding the key down -- to use it in rapid succession. The GCD applies to all classes except the Warrior -- since there is no benefit to spamming a Warrior ability, they need no cooldown. There are a few abilities among other classes which have no effect upon combat, so they also are not followed by a cooldown. That said, many WoW abilities/spells are followed by a cooldown that is longer than the GCD, which is simply a default value.IzakiBrotherSs wrote: »Pepper8Jack wrote: »The global cooldown for skills is around 0.7 seconds, so its entirely possible to get ambush, light attack, and surprise attack in under a second.
The "macro slice" can also be accidentally triggered through lag.
People need to not be so quick to assume that the people killing them are doing so by cheating.
No the global cooldown for skills is 0.9-1 seconds.
0.7 seconds is the GCD for light attacks.
In other words, none of the varying values that players continually attribute to The Elder Scrolls Online "Global Cooldown" (acronym GCD) for skills constitute a global cooldown. Whether there is a truly global cooldown remains unclear. Personally, I've begun to doubt that there is one in TESO. Instead, there are cooldowns of various lengths that follow using one or more specific abilities/spells. I'm reasonably certain that there is no cooldown that follows using many abilities.
On the other hand, if TESO does have an actual default Global Cooldown, then all of the time-spans that have been attributed to it cannot be correct, and maybe none of them are. What is it about "global" that so many players apparently don't understand?
Hudson's 3rd Law of Language: over time, jargon tends to become meaningless mind-mush even for the cognoscenti.
There is a universal cooldown that governs when you are able to use an ability after a previous one. There are plenty of ui addons that display this in real time. Blocking, dodge rolling and bashing are off the gcd. Light attacks and bar swap are akin to white attacks from traditional mmo combat. They occupy an inactive space in between the gcd but not entirely off of it like the actions mentioned above.
You can spin it any way you want.. the term has been used since EQ as far as i can remember. The "global" in global cooldown stritcly means a universal cooldown seperate from ability specific cooldowns. That is what it meant then, and that is exactly what it means now.