Wreuntzylla wrote: »exeeter702 wrote: »Shadowshire wrote: »Excuuuuse me! The developers of the World of Warcraft invented the Global Cooldown, or so I was informed by a veteran player after I had begun to play the game. I even wrote Lua code to maintain an add-on for it. In WoW, a Global Cooldown (acronymn GCD) which follows using each and every ability/spell, by default, has the same time span of 1 second. It prevents players from spamming them, i.e., from repeatedly hitting the key to which an ability/spell is bound -- or just holding the key down -- to use it in rapid succession. The GCD applies to all classes except the Warrior -- since there is no benefit to spamming a Warrior ability, they need no cooldown. There are a few abilities among other classes which have no effect upon combat, so they also are not followed by a cooldown. That said, many WoW abilities/spells are followed by a cooldown that is longer than the GCD, which is simply a default value.IzakiBrotherSs wrote: »Pepper8Jack wrote: »The global cooldown for skills is around 0.7 seconds, so its entirely possible to get ambush, light attack, and surprise attack in under a second.
The "macro slice" can also be accidentally triggered through lag.
People need to not be so quick to assume that the people killing them are doing so by cheating.
No the global cooldown for skills is 0.9-1 seconds.
0.7 seconds is the GCD for light attacks.
In other words, none of the varying values that players continually attribute to The Elder Scrolls Online "Global Cooldown" (acronym GCD) for skills constitute a global cooldown. Whether there is a truly global cooldown remains unclear. Personally, I've begun to doubt that there is one in TESO. Instead, there are cooldowns of various lengths that follow using one or more specific abilities/spells. I'm reasonably certain that there is no cooldown that follows using many abilities.
On the other hand, if TESO does have an actual default Global Cooldown, then all of the time-spans that have been attributed to it cannot be correct, and maybe none of them are. What is it about "global" that so many players apparently don't understand?
Hudson's 3rd Law of Language: over time, jargon tends to become meaningless mind-mush even for the cognoscenti.
There is a universal cooldown that governs when you are able to use an ability after a previous one. There are plenty of ui addons that display this in real time. Blocking, dodge rolling and bashing are off the gcd. Light attacks and bar swap are akin to white attacks from traditional mmo combat. They occupy an inactive space in between the gcd but not entirely off of it like the actions mentioned above.
You can spin it any way you want.. the term has been used since EQ as far as i can remember. The "global" in global cooldown stritcly means a universal cooldown seperate from ability specific cooldowns. That is what it meant then, and that is exactly what it means now.
Where did you find this information @exeeter702? Read my post on the first page. To my knowledge, ESO has *never* had a GCD. This may have changed recently, and I am open to that possibility. Did you test this?
Shadowshire wrote: »What I do know is that the ESO game client will not accept any keystroke macro, or Lua script, that I have defined and bound to a key on my Logitech G502 mouse. The keybinding interface only recognizes 5 mouse buttons, regardless.
Wreuntzylla wrote: »exeeter702 wrote: »Shadowshire wrote: »Excuuuuse me! The developers of the World of Warcraft invented the Global Cooldown, or so I was informed by a veteran player after I had begun to play the game. I even wrote Lua code to maintain an add-on for it. In WoW, a Global Cooldown (acronymn GCD) which follows using each and every ability/spell, by default, has the same time span of 1 second. It prevents players from spamming them, i.e., from repeatedly hitting the key to which an ability/spell is bound -- or just holding the key down -- to use it in rapid succession. The GCD applies to all classes except the Warrior -- since there is no benefit to spamming a Warrior ability, they need no cooldown. There are a few abilities among other classes which have no effect upon combat, so they also are not followed by a cooldown. That said, many WoW abilities/spells are followed by a cooldown that is longer than the GCD, which is simply a default value.IzakiBrotherSs wrote: »Pepper8Jack wrote: »The global cooldown for skills is around 0.7 seconds, so its entirely possible to get ambush, light attack, and surprise attack in under a second.
The "macro slice" can also be accidentally triggered through lag.
People need to not be so quick to assume that the people killing them are doing so by cheating.
No the global cooldown for skills is 0.9-1 seconds.
0.7 seconds is the GCD for light attacks.
In other words, none of the varying values that players continually attribute to The Elder Scrolls Online "Global Cooldown" (acronym GCD) for skills constitute a global cooldown. Whether there is a truly global cooldown remains unclear. Personally, I've begun to doubt that there is one in TESO. Instead, there are cooldowns of various lengths that follow using one or more specific abilities/spells. I'm reasonably certain that there is no cooldown that follows using many abilities.
On the other hand, if TESO does have an actual default Global Cooldown, then all of the time-spans that have been attributed to it cannot be correct, and maybe none of them are. What is it about "global" that so many players apparently don't understand?
Hudson's 3rd Law of Language: over time, jargon tends to become meaningless mind-mush even for the cognoscenti.
There is a universal cooldown that governs when you are able to use an ability after a previous one. There are plenty of ui addons that display this in real time. Blocking, dodge rolling and bashing are off the gcd. Light attacks and bar swap are akin to white attacks from traditional mmo combat. They occupy an inactive space in between the gcd but not entirely off of it like the actions mentioned above.
You can spin it any way you want.. the term has been used since EQ as far as i can remember. The "global" in global cooldown stritcly means a universal cooldown seperate from ability specific cooldowns. That is what it meant then, and that is exactly what it means now.
Where did you find this information @exeeter702? Read my post on the first page. To my knowledge, ESO has *never* had a GCD. This may have changed recently, and I am open to that possibility. Did you test this?
theamazingx wrote: »Wreuntzylla wrote: »exeeter702 wrote: »Shadowshire wrote: »Excuuuuse me! The developers of the World of Warcraft invented the Global Cooldown, or so I was informed by a veteran player after I had begun to play the game. I even wrote Lua code to maintain an add-on for it. In WoW, a Global Cooldown (acronymn GCD) which follows using each and every ability/spell, by default, has the same time span of 1 second. It prevents players from spamming them, i.e., from repeatedly hitting the key to which an ability/spell is bound -- or just holding the key down -- to use it in rapid succession. The GCD applies to all classes except the Warrior -- since there is no benefit to spamming a Warrior ability, they need no cooldown. There are a few abilities among other classes which have no effect upon combat, so they also are not followed by a cooldown. That said, many WoW abilities/spells are followed by a cooldown that is longer than the GCD, which is simply a default value.IzakiBrotherSs wrote: »Pepper8Jack wrote: »The global cooldown for skills is around 0.7 seconds, so its entirely possible to get ambush, light attack, and surprise attack in under a second.
The "macro slice" can also be accidentally triggered through lag.
People need to not be so quick to assume that the people killing them are doing so by cheating.
No the global cooldown for skills is 0.9-1 seconds.
0.7 seconds is the GCD for light attacks.
In other words, none of the varying values that players continually attribute to The Elder Scrolls Online "Global Cooldown" (acronym GCD) for skills constitute a global cooldown. Whether there is a truly global cooldown remains unclear. Personally, I've begun to doubt that there is one in TESO. Instead, there are cooldowns of various lengths that follow using one or more specific abilities/spells. I'm reasonably certain that there is no cooldown that follows using many abilities.
On the other hand, if TESO does have an actual default Global Cooldown, then all of the time-spans that have been attributed to it cannot be correct, and maybe none of them are. What is it about "global" that so many players apparently don't understand?
Hudson's 3rd Law of Language: over time, jargon tends to become meaningless mind-mush even for the cognoscenti.
There is a universal cooldown that governs when you are able to use an ability after a previous one. There are plenty of ui addons that display this in real time. Blocking, dodge rolling and bashing are off the gcd. Light attacks and bar swap are akin to white attacks from traditional mmo combat. They occupy an inactive space in between the gcd but not entirely off of it like the actions mentioned above.
You can spin it any way you want.. the term has been used since EQ as far as i can remember. The "global" in global cooldown stritcly means a universal cooldown seperate from ability specific cooldowns. That is what it meant then, and that is exactly what it means now.
Where did you find this information @exeeter702? Read my post on the first page. To my knowledge, ESO has *never* had a GCD. This may have changed recently, and I am open to that possibility. Did you test this?
Anyone with reflexes greater than that of a deceased goldfish can block cancel a skill and then spam it again only to find that it won't go off again for a fixed period of time. This is not new, else anyone with a 3 line script could pull 300k burst and solo the world.
theamazingx wrote: »Wreuntzylla wrote: »exeeter702 wrote: »Shadowshire wrote: »Excuuuuse me! The developers of the World of Warcraft invented the Global Cooldown, or so I was informed by a veteran player after I had begun to play the game. I even wrote Lua code to maintain an add-on for it. In WoW, a Global Cooldown (acronymn GCD) which follows using each and every ability/spell, by default, has the same time span of 1 second. It prevents players from spamming them, i.e., from repeatedly hitting the key to which an ability/spell is bound -- or just holding the key down -- to use it in rapid succession. The GCD applies to all classes except the Warrior -- since there is no benefit to spamming a Warrior ability, they need no cooldown. There are a few abilities among other classes which have no effect upon combat, so they also are not followed by a cooldown. That said, many WoW abilities/spells are followed by a cooldown that is longer than the GCD, which is simply a default value.IzakiBrotherSs wrote: »Pepper8Jack wrote: »The global cooldown for skills is around 0.7 seconds, so its entirely possible to get ambush, light attack, and surprise attack in under a second.
The "macro slice" can also be accidentally triggered through lag.
People need to not be so quick to assume that the people killing them are doing so by cheating.
No the global cooldown for skills is 0.9-1 seconds.
0.7 seconds is the GCD for light attacks.
In other words, none of the varying values that players continually attribute to The Elder Scrolls Online "Global Cooldown" (acronym GCD) for skills constitute a global cooldown. Whether there is a truly global cooldown remains unclear. Personally, I've begun to doubt that there is one in TESO. Instead, there are cooldowns of various lengths that follow using one or more specific abilities/spells. I'm reasonably certain that there is no cooldown that follows using many abilities.
On the other hand, if TESO does have an actual default Global Cooldown, then all of the time-spans that have been attributed to it cannot be correct, and maybe none of them are. What is it about "global" that so many players apparently don't understand?
Hudson's 3rd Law of Language: over time, jargon tends to become meaningless mind-mush even for the cognoscenti.
There is a universal cooldown that governs when you are able to use an ability after a previous one. There are plenty of ui addons that display this in real time. Blocking, dodge rolling and bashing are off the gcd. Light attacks and bar swap are akin to white attacks from traditional mmo combat. They occupy an inactive space in between the gcd but not entirely off of it like the actions mentioned above.
You can spin it any way you want.. the term has been used since EQ as far as i can remember. The "global" in global cooldown stritcly means a universal cooldown seperate from ability specific cooldowns. That is what it meant then, and that is exactly what it means now.
Where did you find this information @exeeter702? Read my post on the first page. To my knowledge, ESO has *never* had a GCD. This may have changed recently, and I am open to that possibility. Did you test this?
Anyone with reflexes greater than that of a deceased goldfish can block cancel a skill and then spam it again only to find that it won't go off again for a fixed period of time. This is not new, else anyone with a 3 line script could pull 300k burst and solo the world.
That's not a GCD tho. That's a skill cooldown. Not global.
theamazingx wrote: »theamazingx wrote: »Wreuntzylla wrote: »exeeter702 wrote: »Shadowshire wrote: »Excuuuuse me! The developers of the World of Warcraft invented the Global Cooldown, or so I was informed by a veteran player after I had begun to play the game. I even wrote Lua code to maintain an add-on for it. In WoW, a Global Cooldown (acronymn GCD) which follows using each and every ability/spell, by default, has the same time span of 1 second. It prevents players from spamming them, i.e., from repeatedly hitting the key to which an ability/spell is bound -- or just holding the key down -- to use it in rapid succession. The GCD applies to all classes except the Warrior -- since there is no benefit to spamming a Warrior ability, they need no cooldown. There are a few abilities among other classes which have no effect upon combat, so they also are not followed by a cooldown. That said, many WoW abilities/spells are followed by a cooldown that is longer than the GCD, which is simply a default value.IzakiBrotherSs wrote: »Pepper8Jack wrote: »The global cooldown for skills is around 0.7 seconds, so its entirely possible to get ambush, light attack, and surprise attack in under a second.
The "macro slice" can also be accidentally triggered through lag.
People need to not be so quick to assume that the people killing them are doing so by cheating.
No the global cooldown for skills is 0.9-1 seconds.
0.7 seconds is the GCD for light attacks.
In other words, none of the varying values that players continually attribute to The Elder Scrolls Online "Global Cooldown" (acronym GCD) for skills constitute a global cooldown. Whether there is a truly global cooldown remains unclear. Personally, I've begun to doubt that there is one in TESO. Instead, there are cooldowns of various lengths that follow using one or more specific abilities/spells. I'm reasonably certain that there is no cooldown that follows using many abilities.
On the other hand, if TESO does have an actual default Global Cooldown, then all of the time-spans that have been attributed to it cannot be correct, and maybe none of them are. What is it about "global" that so many players apparently don't understand?
Hudson's 3rd Law of Language: over time, jargon tends to become meaningless mind-mush even for the cognoscenti.
There is a universal cooldown that governs when you are able to use an ability after a previous one. There are plenty of ui addons that display this in real time. Blocking, dodge rolling and bashing are off the gcd. Light attacks and bar swap are akin to white attacks from traditional mmo combat. They occupy an inactive space in between the gcd but not entirely off of it like the actions mentioned above.
You can spin it any way you want.. the term has been used since EQ as far as i can remember. The "global" in global cooldown stritcly means a universal cooldown seperate from ability specific cooldowns. That is what it meant then, and that is exactly what it means now.
Where did you find this information @exeeter702? Read my post on the first page. To my knowledge, ESO has *never* had a GCD. This may have changed recently, and I am open to that possibility. Did you test this?
Anyone with reflexes greater than that of a deceased goldfish can block cancel a skill and then spam it again only to find that it won't go off again for a fixed period of time. This is not new, else anyone with a 3 line script could pull 300k burst and solo the world.
That's not a GCD tho. That's a skill cooldown. Not global.
No one is arguing that light attacks don't operate on a seperate queue. Nor does anyone care how you feel about the unofficial naming conventions used by players to describe game mechanics. If all you have left is to nitpick word choice, just let the thread die and argue with yourself in a mirror for identical results. This whole discussion is about skills. Look again at the title of the thread.
BlitzWing97 wrote: »Heated night, Blue and Yellow really pushing back Red for the first time in the month campaign..But i keep coming accross a problem that other players are dealing more damage to myself than i can heal or deal back.
How is any of this possible? 5 separate skills all in under a second!
Have they disabled animations? Is it an exploit? Please someone help because this is just frustrating...
Screenshot of what im on about:
https://drive.google.com/file/d/0B0Kpc4phkAW9dWhfa2tpM3NZalU/view?usp=sharing
Its possible for example do this with magicka build and staff attack:
heavy attack from firestaff, then cast a skill without instant impact, light attack and skill with instant impact.. maybe you have 1-2 proccsets and you can reach 6x damages incoming at same time. When you dont dodge you get blown away. A short lag is enough that you cant do anything against that mechanic.
google: macro slice, lag, animation cancelling
theamazingx wrote: »theamazingx wrote: »Wreuntzylla wrote: »exeeter702 wrote: »Shadowshire wrote: »Excuuuuse me! The developers of the World of Warcraft invented the Global Cooldown, or so I was informed by a veteran player after I had begun to play the game. I even wrote Lua code to maintain an add-on for it. In WoW, a Global Cooldown (acronymn GCD) which follows using each and every ability/spell, by default, has the same time span of 1 second. It prevents players from spamming them, i.e., from repeatedly hitting the key to which an ability/spell is bound -- or just holding the key down -- to use it in rapid succession. The GCD applies to all classes except the Warrior -- since there is no benefit to spamming a Warrior ability, they need no cooldown. There are a few abilities among other classes which have no effect upon combat, so they also are not followed by a cooldown. That said, many WoW abilities/spells are followed by a cooldown that is longer than the GCD, which is simply a default value.IzakiBrotherSs wrote: »Pepper8Jack wrote: »The global cooldown for skills is around 0.7 seconds, so its entirely possible to get ambush, light attack, and surprise attack in under a second.
The "macro slice" can also be accidentally triggered through lag.
People need to not be so quick to assume that the people killing them are doing so by cheating.
No the global cooldown for skills is 0.9-1 seconds.
0.7 seconds is the GCD for light attacks.
In other words, none of the varying values that players continually attribute to The Elder Scrolls Online "Global Cooldown" (acronym GCD) for skills constitute a global cooldown. Whether there is a truly global cooldown remains unclear. Personally, I've begun to doubt that there is one in TESO. Instead, there are cooldowns of various lengths that follow using one or more specific abilities/spells. I'm reasonably certain that there is no cooldown that follows using many abilities.
On the other hand, if TESO does have an actual default Global Cooldown, then all of the time-spans that have been attributed to it cannot be correct, and maybe none of them are. What is it about "global" that so many players apparently don't understand?
Hudson's 3rd Law of Language: over time, jargon tends to become meaningless mind-mush even for the cognoscenti.
There is a universal cooldown that governs when you are able to use an ability after a previous one. There are plenty of ui addons that display this in real time. Blocking, dodge rolling and bashing are off the gcd. Light attacks and bar swap are akin to white attacks from traditional mmo combat. They occupy an inactive space in between the gcd but not entirely off of it like the actions mentioned above.
You can spin it any way you want.. the term has been used since EQ as far as i can remember. The "global" in global cooldown stritcly means a universal cooldown seperate from ability specific cooldowns. That is what it meant then, and that is exactly what it means now.
Where did you find this information @exeeter702? Read my post on the first page. To my knowledge, ESO has *never* had a GCD. This may have changed recently, and I am open to that possibility. Did you test this?
Anyone with reflexes greater than that of a deceased goldfish can block cancel a skill and then spam it again only to find that it won't go off again for a fixed period of time. This is not new, else anyone with a 3 line script could pull 300k burst and solo the world.
That's not a GCD tho. That's a skill cooldown. Not global.
No one is arguing that light attacks don't operate on a seperate queue. Nor does anyone care how you feel about the unofficial naming conventions used by players to describe game mechanics. If all you have left is to nitpick word choice, just let the thread die and argue with yourself in a mirror for identical results. This whole discussion is about skills. Look again at the title of the thread.
It is not nitpicking about word choices. There is a big difference between a truly global cooldown, and any other kind.
And before you criticize, better read the whole conversation you were adding to, not just the thread title. It is about two players discussing exactly whether there truly is a global cooldown or not.
theamazingx wrote: »theamazingx wrote: »theamazingx wrote: »Wreuntzylla wrote: »exeeter702 wrote: »Shadowshire wrote: »Excuuuuse me! The developers of the World of Warcraft invented the Global Cooldown, or so I was informed by a veteran player after I had begun to play the game. I even wrote Lua code to maintain an add-on for it. In WoW, a Global Cooldown (acronymn GCD) which follows using each and every ability/spell, by default, has the same time span of 1 second. It prevents players from spamming them, i.e., from repeatedly hitting the key to which an ability/spell is bound -- or just holding the key down -- to use it in rapid succession. The GCD applies to all classes except the Warrior -- since there is no benefit to spamming a Warrior ability, they need no cooldown. There are a few abilities among other classes which have no effect upon combat, so they also are not followed by a cooldown. That said, many WoW abilities/spells are followed by a cooldown that is longer than the GCD, which is simply a default value.IzakiBrotherSs wrote: »Pepper8Jack wrote: »The global cooldown for skills is around 0.7 seconds, so its entirely possible to get ambush, light attack, and surprise attack in under a second.
The "macro slice" can also be accidentally triggered through lag.
People need to not be so quick to assume that the people killing them are doing so by cheating.
No the global cooldown for skills is 0.9-1 seconds.
0.7 seconds is the GCD for light attacks.
In other words, none of the varying values that players continually attribute to The Elder Scrolls Online "Global Cooldown" (acronym GCD) for skills constitute a global cooldown. Whether there is a truly global cooldown remains unclear. Personally, I've begun to doubt that there is one in TESO. Instead, there are cooldowns of various lengths that follow using one or more specific abilities/spells. I'm reasonably certain that there is no cooldown that follows using many abilities.
On the other hand, if TESO does have an actual default Global Cooldown, then all of the time-spans that have been attributed to it cannot be correct, and maybe none of them are. What is it about "global" that so many players apparently don't understand?
Hudson's 3rd Law of Language: over time, jargon tends to become meaningless mind-mush even for the cognoscenti.
There is a universal cooldown that governs when you are able to use an ability after a previous one. There are plenty of ui addons that display this in real time. Blocking, dodge rolling and bashing are off the gcd. Light attacks and bar swap are akin to white attacks from traditional mmo combat. They occupy an inactive space in between the gcd but not entirely off of it like the actions mentioned above.
You can spin it any way you want.. the term has been used since EQ as far as i can remember. The "global" in global cooldown stritcly means a universal cooldown seperate from ability specific cooldowns. That is what it meant then, and that is exactly what it means now.
Where did you find this information @exeeter702? Read my post on the first page. To my knowledge, ESO has *never* had a GCD. This may have changed recently, and I am open to that possibility. Did you test this?
Anyone with reflexes greater than that of a deceased goldfish can block cancel a skill and then spam it again only to find that it won't go off again for a fixed period of time. This is not new, else anyone with a 3 line script could pull 300k burst and solo the world.
That's not a GCD tho. That's a skill cooldown. Not global.
No one is arguing that light attacks don't operate on a seperate queue. Nor does anyone care how you feel about the unofficial naming conventions used by players to describe game mechanics. If all you have left is to nitpick word choice, just let the thread die and argue with yourself in a mirror for identical results. This whole discussion is about skills. Look again at the title of the thread.
It is not nitpicking about word choices. There is a big difference between a truly global cooldown, and any other kind.
And before you criticize, better read the whole conversation you were adding to, not just the thread title. It is about two players discussing exactly whether there truly is a global cooldown or not.
You know as well as I do that "global" just means it's not individual from skill to skill. And just a note, yes, ultimates function the same as any other skill in that respect. There is no mystery here.
Let's just break it down, nice and simple.
Every single active skill will start the global skill cooldown on use. During that cooldown, no skills or light attacks can be done. Blocking and/or bashing, or barswapping, will interrupt the skill animation, which is helpful for combat responsiveness and for a few skills where the animation lasts slightly longer than the G(S?)CD, but does not impact the cooldown. Light attacks have their own cooldown, but it's shorter than the skill cd so it rarely comes into play. Light attacks can be interrupted part way through their animation (not immediately) by a skill on go off. Tada, light-weaving. So you have an LA cooldown that doesn't matter, a bash cooldown that doesn't matter, and a universal skill cooldown that does matter. Hopefully you can understand why a universal skill cooldown that functions in the same way as the GCD in other games and defines the maximim pacing of any damage rotation is commonly referred to as a "Global Cooldown".
Functionally speaking, light and heavies are just a modifier to whatever skill you interrupt them with, and block/bash are just utility actions like roll that bypass the cooldown for responsiveness sake, but don't negate it.
theamazingx wrote: »theamazingx wrote: »theamazingx wrote: »Wreuntzylla wrote: »exeeter702 wrote: »Shadowshire wrote: »Excuuuuse me! The developers of the World of Warcraft invented the Global Cooldown, or so I was informed by a veteran player after I had begun to play the game. I even wrote Lua code to maintain an add-on for it. In WoW, a Global Cooldown (acronymn GCD) which follows using each and every ability/spell, by default, has the same time span of 1 second. It prevents players from spamming them, i.e., from repeatedly hitting the key to which an ability/spell is bound -- or just holding the key down -- to use it in rapid succession. The GCD applies to all classes except the Warrior -- since there is no benefit to spamming a Warrior ability, they need no cooldown. There are a few abilities among other classes which have no effect upon combat, so they also are not followed by a cooldown. That said, many WoW abilities/spells are followed by a cooldown that is longer than the GCD, which is simply a default value.IzakiBrotherSs wrote: »Pepper8Jack wrote: »The global cooldown for skills is around 0.7 seconds, so its entirely possible to get ambush, light attack, and surprise attack in under a second.
The "macro slice" can also be accidentally triggered through lag.
People need to not be so quick to assume that the people killing them are doing so by cheating.
No the global cooldown for skills is 0.9-1 seconds.
0.7 seconds is the GCD for light attacks.
In other words, none of the varying values that players continually attribute to The Elder Scrolls Online "Global Cooldown" (acronym GCD) for skills constitute a global cooldown. Whether there is a truly global cooldown remains unclear. Personally, I've begun to doubt that there is one in TESO. Instead, there are cooldowns of various lengths that follow using one or more specific abilities/spells. I'm reasonably certain that there is no cooldown that follows using many abilities.
On the other hand, if TESO does have an actual default Global Cooldown, then all of the time-spans that have been attributed to it cannot be correct, and maybe none of them are. What is it about "global" that so many players apparently don't understand?
Hudson's 3rd Law of Language: over time, jargon tends to become meaningless mind-mush even for the cognoscenti.
There is a universal cooldown that governs when you are able to use an ability after a previous one. There are plenty of ui addons that display this in real time. Blocking, dodge rolling and bashing are off the gcd. Light attacks and bar swap are akin to white attacks from traditional mmo combat. They occupy an inactive space in between the gcd but not entirely off of it like the actions mentioned above.
You can spin it any way you want.. the term has been used since EQ as far as i can remember. The "global" in global cooldown stritcly means a universal cooldown seperate from ability specific cooldowns. That is what it meant then, and that is exactly what it means now.
Where did you find this information @exeeter702? Read my post on the first page. To my knowledge, ESO has *never* had a GCD. This may have changed recently, and I am open to that possibility. Did you test this?
Anyone with reflexes greater than that of a deceased goldfish can block cancel a skill and then spam it again only to find that it won't go off again for a fixed period of time. This is not new, else anyone with a 3 line script could pull 300k burst and solo the world.
That's not a GCD tho. That's a skill cooldown. Not global.
No one is arguing that light attacks don't operate on a seperate queue. Nor does anyone care how you feel about the unofficial naming conventions used by players to describe game mechanics. If all you have left is to nitpick word choice, just let the thread die and argue with yourself in a mirror for identical results. This whole discussion is about skills. Look again at the title of the thread.
It is not nitpicking about word choices. There is a big difference between a truly global cooldown, and any other kind.
And before you criticize, better read the whole conversation you were adding to, not just the thread title. It is about two players discussing exactly whether there truly is a global cooldown or not.
You know as well as I do that "global" just means it's not individual from skill to skill. And just a note, yes, ultimates function the same as any other skill in that respect. There is no mystery here.
Let's just break it down, nice and simple.
Every single active skill will start the global skill cooldown on use. During that cooldown, no skills or light attacks can be done. Blocking and/or bashing, or barswapping, will interrupt the skill animation, which is helpful for combat responsiveness and for a few skills where the animation lasts slightly longer than the G(S?)CD, but does not impact the cooldown. Light attacks have their own cooldown, but it's shorter than the skill cd so it rarely comes into play. Light attacks can be interrupted part way through their animation (not immediately) by a skill on go off. Tada, light-weaving. So you have an LA cooldown that doesn't matter, a bash cooldown that doesn't matter, and a universal skill cooldown that does matter. Hopefully you can understand why a universal skill cooldown that functions in the same way as the GCD in other games and defines the maximim pacing of any damage rotation is commonly referred to as a "Global Cooldown".
Functionally speaking, light and heavies are just a modifier to whatever skill you interrupt them with, and block/bash are just utility actions like roll that bypass the cooldown for responsiveness sake, but don't negate it.
Global cooldown is called global because it affects everything. There is no such global cooldown in TESO.
As for the rest of your post, you could have saved yourself all that typing if you just read the thread first, it is all explained very well in post #3.