Oreyn_Bearclaw wrote: »I am not saying the changes themselves are bad, but ZOS has essentially fundamentally redesigned 2 of the 5 boss fights in an incremental patch. This should have been done before it went live or it should have waited for the next major patch and been coupled with a leaderboard wipe. Most groups are still working on getting their first clear or things like speed run achievements. You just made it that much harder to catch up for new groups to catch up.
Also, when you say things like "The stun effect from Static Cascade now applies correctly even if you block," it just makes you sound incompetent as developers. This was painfully clear since the PTS that blocking was the way to handle the stun. So either, A. you just admitted your incompetence by acknowledging that a major bug went live, or B. you decided to redesign a trial mid patch because you didnt like what groups were doing, which shows you didnt pay attention during testing. I dont see an option C....
DjMuscleboy02 wrote: »Yeah that stun change is pretty huge, as is the overpower change to the spheres on Boss 1. I honestly think it's easier to learn to kite the bosses around and killed the spheres, but it's definitely not faster and it's definitely not clean. Add in those stuns and oh boy. Melee will be pretty fun in there now, and stam will be twice as fun.
Oreyn_Bearclaw wrote: »DjMuscleboy02 wrote: »Yeah that stun change is pretty huge, as is the overpower change to the spheres on Boss 1. I honestly think it's easier to learn to kite the bosses around and killed the spheres, but it's definitely not faster and it's definitely not clean. Add in those stuns and oh boy. Melee will be pretty fun in there now, and stam will be twice as fun.
Yep, the change is undeniably huge. Again, not commenting on the merits of the change, just they way in which it was handled.
DjMuscleboy02 wrote: »Oreyn_Bearclaw wrote: »DjMuscleboy02 wrote: »Yeah that stun change is pretty huge, as is the overpower change to the spheres on Boss 1. I honestly think it's easier to learn to kite the bosses around and killed the spheres, but it's definitely not faster and it's definitely not clean. Add in those stuns and oh boy. Melee will be pretty fun in there now, and stam will be twice as fun.
Yep, the change is undeniably huge. Again, not commenting on the merits of the change, just they way in which it was handled.
Second boss will be pretty cool now though, I kinda like the change to the shield. I'm curious to how often we will have to go up top now too.
Oh please don't let this get to Xbox, we don't even get score for the adds lol.
While i agree that this hurts the competitive scene a bit, i think it's worth for the long run, if this means we will eventually get balance changes between patches. Withholding a balance fix for another month or two if far worse than this.
Giles.floydub17_ESO wrote: »it was clear Zos wanted the mechanics to mean something. Especially in a trial design around mechanics vs high dps.
The mechanics are pretty much the same. Just requires dealing with them as it is clear Zos intended.
Oreyn_Bearclaw wrote: »Giles.floydub17_ESO wrote: »it was clear Zos wanted the mechanics to mean something. Especially in a trial design around mechanics vs high dps.
The mechanics are pretty much the same. Just requires dealing with them as it is clear Zos intended.
Then it should never have made it to live, as people were stack and burning on the PTS, so we are back to ZOS not paying attention to their testing. I have cleared the first boss both ways. I actually prefer mechanics myself, but again, I am not here to debate the merits of the changes. Sidebar, the shock change is MAJOR.
Oreyn_Bearclaw wrote: »While i agree that this hurts the competitive scene a bit, i think it's worth for the long run, if this means we will eventually get balance changes between patches. Withholding a balance fix for another month or two if far worse than this.
this is not a balance change, this a mechanics/design change. The two are very different IMO.
Heavy attacking is fun.
It's so much fun, that the endgame community getting smaller amidst a new trial releasing.
Props to ZOS on that.....
DisgracefulMind wrote: »I just don't think there should be unblockable stuns in trials, and here we are with massive, massive unblockable stuns lol.
I have a very simple question? WHO ARE THE ONES THIS CHANGE IS DIRECTED TO? Are devs making these changes to make content harder for appx 0.1% of the player base that has already cleared it and out of rest 0.9% will clear it? They themselve (devs) incompetently allowed to go though despite of having a full cycle of PTS testing and coming now that it wasn't working as intended.
Do you even *** know what you intend to work and what not? or you just happen to like to chime in every few weeks and say, hey this is now working as intended because we *** up last time or because it's too easy for you 0.1% and we just can't stand by it, so we are going to *** it for everyone.
F F S get you acts together. And stop publishing half ass work. If i pay for a movie, i want a full movie not the one with a few scenes deleted or changed later after I've seen it, as the director now doesn't like them.
We are the ones paying you real life money which goes to paying your salaries, SO START RESPECTING YOUR CUSTOMERS and start delivering the finished products as you should, not the half baked pie, which we can't eat or even throw.
Oreyn_Bearclaw wrote: »I have a very simple question? WHO ARE THE ONES THIS CHANGE IS DIRECTED TO? Are devs making these changes to make content harder for appx 0.1% of the player base that has already cleared it and out of rest 0.9% will clear it? They themselve (devs) incompetently allowed to go though despite of having a full cycle of PTS testing and coming now that it wasn't working as intended.
Do you even *** know what you intend to work and what not? or you just happen to like to chime in every few weeks and say, hey this is now working as intended because we *** up last time or because it's too easy for you 0.1% and we just can't stand by it, so we are going to *** it for everyone.
F F S get you acts together. And stop publishing half ass work. If i pay for a movie, i want a full movie not the one with a few scenes deleted or changed later after I've seen it, as the director now doesn't like them.
We are the ones paying you real life money which goes to paying your salaries, SO START RESPECTING YOUR CUSTOMERS and start delivering the finished products as you should, not the half baked pie, which we can't eat or even throw.
@ToxicPAWS
That's a good question. We have had a few nights to play with the changes at this point. The best of the best groups are doing what they did before, stacking the first boss and healing the enraged spheres (nice try ZOS). The second boss really isnt any harder, he just has 15k million more health, but less invulnerable time. The extra health was NOT needed as the fight is already way too long. Above average groups had to spend an evening relearning these two fights and now get through them a little slower. To the average groups, good luck in there.
Also, an unblockable stun with no CC immunity is an absolutely terrible mechanic.
Ghost-Shot wrote: »Oreyn_Bearclaw wrote: »I have a very simple question? WHO ARE THE ONES THIS CHANGE IS DIRECTED TO? Are devs making these changes to make content harder for appx 0.1% of the player base that has already cleared it and out of rest 0.9% will clear it? They themselve (devs) incompetently allowed to go though despite of having a full cycle of PTS testing and coming now that it wasn't working as intended.
Do you even *** know what you intend to work and what not? or you just happen to like to chime in every few weeks and say, hey this is now working as intended because we *** up last time or because it's too easy for you 0.1% and we just can't stand by it, so we are going to *** it for everyone.
F F S get you acts together. And stop publishing half ass work. If i pay for a movie, i want a full movie not the one with a few scenes deleted or changed later after I've seen it, as the director now doesn't like them.
We are the ones paying you real life money which goes to paying your salaries, SO START RESPECTING YOUR CUSTOMERS and start delivering the finished products as you should, not the half baked pie, which we can't eat or even throw.
@ToxicPAWS
That's a good question. We have had a few nights to play with the changes at this point. The best of the best groups are doing what they did before, stacking the first boss and healing the enraged spheres (nice try ZOS). The second boss really isnt any harder, he just has 15k million more health, but less invulnerable time. The extra health was NOT needed as the fight is already way too long. Above average groups had to spend an evening relearning these two fights and now get through them a little slower. To the average groups, good luck in there.
Also, an unblockable stun with no CC immunity is an absolutely terrible mechanic.
15 billion more health??? Holy ***!