Rainwhisper wrote: »It is common practice in MMOs to have multiple characters but play with the same friends. This is highly diminished and made unappealing when you have to perform mind-numbing, painfully repetitive quests/grinding in order to level an alt up. Keep in mind that you would have already done all of this on your main.
But they resolved this beautifully with One Tamriel. The only content not available to run with your friends on a low-level alt is "end-game" content. The entire rest of the massive, beautifully written world can be shared by a level 5 player with a champ-level 600 player.
I don't understand why so many people think of end-game content as the only content in Tamriel.
Juju_beans wrote: »Juju_beans wrote: »While I'm new to ESO I'm not new to MMO's.
Boosting toons destroyed WOW among other things.
And boosting toons has been part of wow for a few years now.
Don't do it to ESO..don't do it.
How did it destroy WoW? WoW is still the leading MMO after 10+ years.
GW2 has had it from launch and is a huge contender in the MMO market.
I've not seen a single legitimate post against it yet that has made any logical sense, or backed up with specific evidence. It's all baseless blanket statements. This isn't targeted at you specifically, but at the general response on this thread.
Well think of all the things you acquire as you level up. In the case of wow it's flight paths, faction rep, new skills/talents.
Bypass all that and you have a max level toon that you haven't played before with all these skills/talents, no rep and no fight paths(gained by exploration). Then you start seeing forum posts about "catch up" perks that many want because they never leveled up and got them along the way. You also start seeing posts on how more stuff needs to be account bound rather than character bound because they have so many characters and don't want to do content more than once.
You also end up with characters playing end game content with toons they never played before and are in learning mode.
The effects of character boosting on the game isn't something you see right away.
Sheezabeast wrote: »Sheezabeast wrote: »A fully leveled character would just be cancerous garbage...
How so? How does this affect you negatively as a player in any way?
It isn't about me, that's too narcissistic. It's about the health of the game. People who played WoW can attest to how terrible it is to be able to buy max level characters.
Basically it monetizes a max lvl character. People who buy accounts on the black market will be able to sell more accounts if they invest in max lvl characters and they get a bigger payout for the account they're selling.
Putting a price tag on a character by the game developer is like throwing up a white flag and proclaiming that there is no end game content, max is max.
It would hurt this game more than you think.
Hallothiel wrote: »It still boggles my brain that apparently people are willing to pay real money for others to level up their character, or all the stuff about gold/mats farming to sell for $.
It's a fecking game. Just play it. If it's all too much effort then don't play it. It's not that difficult.
(Sorry. Bit of a digression. )
Rainwhisper wrote: »It is common practice in MMOs to have multiple characters but play with the same friends. This is highly diminished and made unappealing when you have to perform mind-numbing, painfully repetitive quests/grinding in order to level an alt up. Keep in mind that you would have already done all of this on your main.
But they resolved this beautifully with One Tamriel. The only content not available to run with your friends on a low-level alt is "end-game" content. The entire rest of the massive, beautifully written world can be shared by a level 5 player with a champ-level 600 player.
I don't understand why so many people think of end-game content as the only content in Tamriel.
Yes, you can quest overland with One Tamriel, but you cannot complete Veteran Pledges, Trials, or stand a chance in PvP/Duels. I don't understand why people dismiss end game content as content that people are interested in doing without needing to grind for it.Juju_beans wrote: »Juju_beans wrote: »While I'm new to ESO I'm not new to MMO's.
Boosting toons destroyed WOW among other things.
And boosting toons has been part of wow for a few years now.
Don't do it to ESO..don't do it.
How did it destroy WoW? WoW is still the leading MMO after 10+ years.
GW2 has had it from launch and is a huge contender in the MMO market.
I've not seen a single legitimate post against it yet that has made any logical sense, or backed up with specific evidence. It's all baseless blanket statements. This isn't targeted at you specifically, but at the general response on this thread.
Well think of all the things you acquire as you level up. In the case of wow it's flight paths, faction rep, new skills/talents.
Bypass all that and you have a max level toon that you haven't played before with all these skills/talents, no rep and no fight paths(gained by exploration). Then you start seeing forum posts about "catch up" perks that many want because they never leveled up and got them along the way. You also start seeing posts on how more stuff needs to be account bound rather than character bound because they have so many characters and don't want to do content more than once.
You also end up with characters playing end game content with toons they never played before and are in learning mode.
The effects of character boosting on the game isn't something you see right away.
But this is already happening. Players grinding their alts up in dolmens and/or skyreach do not know how to play their class. They do not have an appropriate amount of skill points. They do not have any experience points in any guild lines (mage's guild, undaunted etc)
There is zero difference between having a player who boosted themselves up to 50 through grinding or through an arbitrary boosting system.Sheezabeast wrote: »Sheezabeast wrote: »A fully leveled character would just be cancerous garbage...
How so? How does this affect you negatively as a player in any way?
It isn't about me, that's too narcissistic. It's about the health of the game. People who played WoW can attest to how terrible it is to be able to buy max level characters.
Basically it monetizes a max lvl character. People who buy accounts on the black market will be able to sell more accounts if they invest in max lvl characters and they get a bigger payout for the account they're selling.
Putting a price tag on a character by the game developer is like throwing up a white flag and proclaiming that there is no end game content, max is max.
It would hurt this game more than you think.
.... And you think that that doesn't happen already? You can go to any money to gold website and find boosting services or max leveled accounts.
In fact, selling these on the official crown store would probably reduce the amount of black market accounts since you can get them officially.
Also, the crown store isn't the only option. You could tie it to an in-game achievement (e.g. If you have AD adventurer, you get a free 50 token for an AD alt etc) lots of options if monetary value is your only concern.
Sheezabeast wrote: »Rainwhisper wrote: »It is common practice in MMOs to have multiple characters but play with the same friends. This is highly diminished and made unappealing when you have to perform mind-numbing, painfully repetitive quests/grinding in order to level an alt up. Keep in mind that you would have already done all of this on your main.
But they resolved this beautifully with One Tamriel. The only content not available to run with your friends on a low-level alt is "end-game" content. The entire rest of the massive, beautifully written world can be shared by a level 5 player with a champ-level 600 player.
I don't understand why so many people think of end-game content as the only content in Tamriel.
Yes, you can quest overland with One Tamriel, but you cannot complete Veteran Pledges, Trials, or stand a chance in PvP/Duels. I don't understand why people dismiss end game content as content that people are interested in doing without needing to grind for it.Juju_beans wrote: »Juju_beans wrote: »While I'm new to ESO I'm not new to MMO's.
Boosting toons destroyed WOW among other things.
And boosting toons has been part of wow for a few years now.
Don't do it to ESO..don't do it.
How did it destroy WoW? WoW is still the leading MMO after 10+ years.
GW2 has had it from launch and is a huge contender in the MMO market.
I've not seen a single legitimate post against it yet that has made any logical sense, or backed up with specific evidence. It's all baseless blanket statements. This isn't targeted at you specifically, but at the general response on this thread.
Well think of all the things you acquire as you level up. In the case of wow it's flight paths, faction rep, new skills/talents.
Bypass all that and you have a max level toon that you haven't played before with all these skills/talents, no rep and no fight paths(gained by exploration). Then you start seeing forum posts about "catch up" perks that many want because they never leveled up and got them along the way. You also start seeing posts on how more stuff needs to be account bound rather than character bound because they have so many characters and don't want to do content more than once.
You also end up with characters playing end game content with toons they never played before and are in learning mode.
The effects of character boosting on the game isn't something you see right away.
But this is already happening. Players grinding their alts up in dolmens and/or skyreach do not know how to play their class. They do not have an appropriate amount of skill points. They do not have any experience points in any guild lines (mage's guild, undaunted etc)
There is zero difference between having a player who boosted themselves up to 50 through grinding or through an arbitrary boosting system.Sheezabeast wrote: »Sheezabeast wrote: »A fully leveled character would just be cancerous garbage...
How so? How does this affect you negatively as a player in any way?
It isn't about me, that's too narcissistic. It's about the health of the game. People who played WoW can attest to how terrible it is to be able to buy max level characters.
Basically it monetizes a max lvl character. People who buy accounts on the black market will be able to sell more accounts if they invest in max lvl characters and they get a bigger payout for the account they're selling.
Putting a price tag on a character by the game developer is like throwing up a white flag and proclaiming that there is no end game content, max is max.
It would hurt this game more than you think.
.... And you think that that doesn't happen already? You can go to any money to gold website and find boosting services or max leveled accounts.
In fact, selling these on the official crown store would probably reduce the amount of black market accounts since you can get them officially.
Also, the crown store isn't the only option. You could tie it to an in-game achievement (e.g. If you have AD adventurer, you get a free 50 token for an AD alt etc) lots of options if monetary value is your only concern.
Please think about one other aspect. Zos has given us 4 starting places when you start your character. 3 if you don't have Morrowind. You get the option of skipping the Wailing Prison.
Each area is a different experience. Some grind quickly to 50, some take time to quest. You develop your characters how you want, especially since One Tamriel.
What I'm trying to say is that as a game company who is making promises of new content, and also enriching their existing content, especially the XP events, why would they logically give you the option to just avoid experiencing their game?
Yes you can develop your character after lvl 50, that is true, but it isn't worth sacrificing the effort the artists and designers and developers to just be able to purchase a max level character. It diminishes the product and the quality.
Try not to take it so personally, its ok that we disagree.
Hallothiel wrote: »@Illurian
I understand that the 'grind' to get to max level can be thought of as tedious - I have 12 characters now, but thanks to One Tamriel I can mix & match how & where I level up to stop it being so boring - I don't have to do the same zones in the same order.Or at all.
But different characters play through differently, with a variety of skills which I try out along the way.
And whilst I understand quest grinding is considered dull, I personally don't necessarily understand doing the same dungeons over & over again. How is that not similar?
But the idea that you come to play this game just for endgame plaudits so pay to get there faster seems idiotic. Why bother?
leepalmer95 wrote: »If you want more end game alts you put the effort in to get them. Its tedious, its boring but thats how progession works in MMO's.
Work for what you want, not just buy it.
The fact this game hasn't gone pay to win is one of its only redeemable features left. If you want to buy max level characters go play WoW.
leepalmer95 wrote: »If you want more end game alts you put the effort in to get them. Its tedious, its boring but thats how progession works in MMO's.
Work for what you want, not just buy it.
The fact this game hasn't gone pay to win is one of its only redeemable features left. If you want to buy max level characters go play WoW.
Except alt friendly leveling systems are not the exception, they are the rule in most MMO.
Everyone is so fixated on calling it pay to win, but aside from the fact that it doesn't fall under "pay to win", if that is your only concern, tie to to achievements or to in-game currency.
leepalmer95 wrote: »leepalmer95 wrote: »If you want more end game alts you put the effort in to get them. Its tedious, its boring but thats how progession works in MMO's.
Work for what you want, not just buy it.
The fact this game hasn't gone pay to win is one of its only redeemable features left. If you want to buy max level characters go play WoW.
Except alt friendly leveling systems are not the exception, they are the rule in most MMO.
Everyone is so fixated on calling it pay to win, but aside from the fact that it doesn't fall under "pay to win", if that is your only concern, tie to to achievements or to in-game currency.
You can get 1-50 in 3 hours.
Thats what i call alt friendly levelling, theres is gear, there is pots.
It used to take 14~ hours to get from vet 1-16 when levelling alts. Its so much quicker.
Paying to have a max level character is pay to win. No matter how you put it.
leepalmer95 wrote: »leepalmer95 wrote: »If you want more end game alts you put the effort in to get them. Its tedious, its boring but thats how progession works in MMO's.
Work for what you want, not just buy it.
The fact this game hasn't gone pay to win is one of its only redeemable features left. If you want to buy max level characters go play WoW.
Except alt friendly leveling systems are not the exception, they are the rule in most MMO.
Everyone is so fixated on calling it pay to win, but aside from the fact that it doesn't fall under "pay to win", if that is your only concern, tie to to achievements or to in-game currency.
You can get 1-50 in 3 hours.
Thats what i call alt friendly levelling, theres is gear, there is pots.
It used to take 14~ hours to get from vet 1-16 when levelling alts. Its so much quicker.
Paying to have a max level character is pay to win. No matter how you put it.
How exactly do you "win" with a max level character that doesn't have any skills, skill points or unlocked skill lines? What combative advantage does it give over someone who leveled through grinding and/or quests?
How exactly do you "win" with a max level character that doesn't have any skills, skill points or unlocked skill lines? What combative advantage does it give over someone who leveled through grinding and/or quests?
You can get 1-50 in 3 hours.
Thats what i call alt friendly levelling, theres is gear, there is pots.
It used to take 14~ hours to get from vet 1-16 when levelling alts. Its so much quicker.
Paying to have a max level character is pay to win. No matter how you put it.
leepalmer95 wrote: »leepalmer95 wrote: »If you want more end game alts you put the effort in to get them. Its tedious, its boring but thats how progession works in MMO's.
Work for what you want, not just buy it.
The fact this game hasn't gone pay to win is one of its only redeemable features left. If you want to buy max level characters go play WoW.
Except alt friendly leveling systems are not the exception, they are the rule in most MMO.
Everyone is so fixated on calling it pay to win, but aside from the fact that it doesn't fall under "pay to win", if that is your only concern, tie to to achievements or to in-game currency.
You can get 1-50 in 3 hours.
Thats what i call alt friendly levelling, theres is gear, there is pots.
It used to take 14~ hours to get from vet 1-16 when levelling alts. Its so much quicker.
Paying to have a max level character is pay to win. No matter how you put it.
How exactly do you "win" with a max level character that doesn't have any skills, skill points or unlocked skill lines? What combative advantage does it give over someone who leveled through grinding and/or quests?
Why would you even want a max level player with no skills, skill points or unlocked skills lines since....you are just going to have to grind to get it anyway.
Juju_beans wrote: »
How exactly do you "win" with a max level character that doesn't have any skills, skill points or unlocked skill lines? What combative advantage does it give over someone who leveled through grinding and/or quests?
And get enough of those kind of characters in game and you'll start seeing forum posts about buying "catch up" mechanics for boosted max level characters.
The whole point of leveling (especially alts) is to learn the class you're playing. If a player played stamina nightblade pve dps until end game and then decided they want to try tanking on a DK and got to max level with a crown store purchase and then went into a dungeon (possibly veteran or DLC) without playing that character once, it would probably be an absolute disaster.