Respeccing is easy and not particularly expensive. In practice, resetting your skills and trying out different morphs is close to being trivial.First of all - fixing that bug, where when I create a character 12 out of 40 or so skill lines are locked for me. Right of the bat, I create a character and can't ever try 72 active skills (each having 2 morphs). SEVENTY TWO ACTIVE SKILLS are locked RIGHT AFTER creating a character. 72 out 158 active skills in game. That's 46% of skills.
Almost a half of active skills can't be tried on a character and are locked forever right after creating a character.
Look into it, ZOS. That's not at all how it should be in a TES game.
Bonzodog01 wrote: »Just so people know, the development team behind ESO are the same team that did Oblivion and TES3:Morrowind.
Matt Firors record also includes DAoC, which is where the basic idea of the three alliances and a large central PvP battlefield with forts comes from.
So, this is why you are seeing a lot of game mechanics and ideas copied from Oblivion and Morrowind.
Doctordarkspawn wrote: »Bonzodog01 wrote: »Just so people know, the development team behind ESO are the same team that did Oblivion and TES3:Morrowind.
Matt Firors record also includes DAoC, which is where the basic idea of the three alliances and a large central PvP battlefield with forts comes from.
So, this is why you are seeing a lot of game mechanics and ideas copied from Oblivion and Morrowind.
If this is true @Bonzodog01 name some names. Oblivion is one of my favorite games of all time, if not the most, and I dont see many similarities.
ESO is a poor MMO wrapped in a beautiful Elder Scrolls wrapper.
Where it succeeds:
* Decent visuals - the graphics are probably one of it's saving graces
* Decent portrayal of Tamriel - not GREAT... but decent
* Good integration with lore - this is really no big accomplishment since there is tons of lore supplied
* Open world - it does have that open world feel of Elder Scrolls games
* Full voice acting - this definitely gives it that Elder Scrolls feel, especially in the later games
Where is fails:
* Class system - the class system has NEVER been part of Elder Scrolls games - it's always been a true skill based character development system that fit unique play styles. And they class system they DID come up with is possibly the worse class system of any MMO I've ever played - with fewer chocies
* Combat sucks - combat sucks, probably mostly because they are too stupid or too stubborn to give up on trying to balance PvP with PvE - which cannot EVER be done without fundamentally changing both. I've pointed out before, PvP and PvE are essentially two completely separate games that they jammed together. They are INCOMPATIBLE. They need to be broken apart - either logically (this item/skill/etc does this is PvE and does this other thing in PvP) or physically - PvE and PvP servers. Sorry guys... that's the truth. Denying it won't make it get better magically. Don't believe me? Just look at builds... you will find VERY FEW - if any PvP/PvE hybrid builds. Why? Because they're two different beasts. Different armor, different traits on armor, different traits on weapons, different skills, different tactics, different... well... everything.
* Crafting is lack luster - after the lies of crafted gear being the best, it seems you can never create quite what you want, in the style you want or change styles if you want. After all, who REALLY likes those hideous monster masks - a few sure, but for most if throws off their character's "look". In Skyrim, I can enchant CLOTHES if I want.
* Housing is a disappointment - In the Elder Scrolls that did have housing, it had extra storage. No such luck with ESO - working as intended - until they can find a way to nickel and dime you for more.
* World is not as dynamic - it's an MMO, so I understand it can't be as dynamic, even though you would think it would be MORE so - it never is. In most instances, quest choices have little to no impact on the world.
* THE GRIND - unlike REAL Elder Scrolls games, ESO is so much more of a GRIND. Grind for ingredients, grind for xp, grind for AP, grind for motifs, grind... grind... grind...
* Cheapness and Used Car Salesman tactics - while I'm not opposed to the crown store, much of the stuff they are churning out is lackluster at best - re-textured existing outfits, etc. Motifs that require you to buy the components from the store, etc. It's a far cry from the quality products I'm used to seeing from Bethesda.
* Bait and Switch - the old bait and switch money grab of calling a large DLC (which is what Morrowind REALLY is) a "new chapter" (which it is NOT), all so they didn't have to give it to subscribers for free. MORROWIND (the game) was a new chapter, OBLIVION was a new chapter, SKYRIM was a new chapter.... Morrowind the DLC... not so much. Not even close.
* Lack of customer appreciation - having enjoyed the games since Arena and Daggerfall and I felt like Bethesda was involved in the community. I don't get that feeling at all from ZoS. Quite the opposite. I feel almost a hostility from them with the constant nerfs and attempts to balance (which always fail).
So no... ESO is NOT an Elder Scrolls game. It's a cheap knock off with pretty graphics and lore that was loaned to them.
MasterSpatula wrote: »The world was actually more dynamic at release, in the sense that it reacted to your actions. Everyone complained.
Wifeaggro13 wrote: »ESO is a poor MMO wrapped in a beautiful Elder Scrolls wrapper.
Where it succeeds:
* Decent visuals - the graphics are probably one of it's saving graces
* Decent portrayal of Tamriel - not GREAT... but decent
* Good integration with lore - this is really no big accomplishment since there is tons of lore supplied
* Open world - it does have that open world feel of Elder Scrolls games
* Full voice acting - this definitely gives it that Elder Scrolls feel, especially in the later games
Where is fails:
* Class system - the class system has NEVER been part of Elder Scrolls games - it's always been a true skill based character development system that fit unique play styles. And they class system they DID come up with is possibly the worse class system of any MMO I've ever played - with fewer chocies
* Combat sucks - combat sucks, probably mostly because they are too stupid or too stubborn to give up on trying to balance PvP with PvE - which cannot EVER be done without fundamentally changing both. I've pointed out before, PvP and PvE are essentially two completely separate games that they jammed together. They are INCOMPATIBLE. They need to be broken apart - either logically (this item/skill/etc does this is PvE and does this other thing in PvP) or physically - PvE and PvP servers. Sorry guys... that's the truth. Denying it won't make it get better magically. Don't believe me? Just look at builds... you will find VERY FEW - if any PvP/PvE hybrid builds. Why? Because they're two different beasts. Different armor, different traits on armor, different traits on weapons, different skills, different tactics, different... well... everything.
* Crafting is lack luster - after the lies of crafted gear being the best, it seems you can never create quite what you want, in the style you want or change styles if you want. After all, who REALLY likes those hideous monster masks - a few sure, but for most if throws off their character's "look". In Skyrim, I can enchant CLOTHES if I want.
* Housing is a disappointment - In the Elder Scrolls that did have housing, it had extra storage. No such luck with ESO - working as intended - until they can find a way to nickel and dime you for more.
* World is not as dynamic - it's an MMO, so I understand it can't be as dynamic, even though you would think it would be MORE so - it never is. In most instances, quest choices have little to no impact on the world.
* THE GRIND - unlike REAL Elder Scrolls games, ESO is so much more of a GRIND. Grind for ingredients, grind for xp, grind for AP, grind for motifs, grind... grind... grind...
* Cheapness and Used Car Salesman tactics - while I'm not opposed to the crown store, much of the stuff they are churning out is lackluster at best - re-textured existing outfits, etc. Motifs that require you to buy the components from the store, etc. It's a far cry from the quality products I'm used to seeing from Bethesda.
* Bait and Switch - the old bait and switch money grab of calling a large DLC (which is what Morrowind REALLY is) a "new chapter" (which it is NOT), all so they didn't have to give it to subscribers for free. MORROWIND (the game) was a new chapter, OBLIVION was a new chapter, SKYRIM was a new chapter.... Morrowind the DLC... not so much. Not even close.
* Lack of customer appreciation - having enjoyed the games since Arena and Daggerfall and I felt like Bethesda was involved in the community. I don't get that feeling at all from ZoS. Quite the opposite. I feel almost a hostility from them with the constant nerfs and attempts to balance (which always fail).
So no... ESO is NOT an Elder Scrolls game. It's a cheap knock off with pretty graphics and lore that was loaned to them.
I agree with everything you jave stated aside from classes . The early games were very class heavy with tons of class options
Wifeaggro13 wrote: »ESO is a poor MMO wrapped in a beautiful Elder Scrolls wrapper.
Where it succeeds:
* Decent visuals - the graphics are probably one of it's saving graces
* Decent portrayal of Tamriel - not GREAT... but decent
* Good integration with lore - this is really no big accomplishment since there is tons of lore supplied
* Open world - it does have that open world feel of Elder Scrolls games
* Full voice acting - this definitely gives it that Elder Scrolls feel, especially in the later games
Where is fails:
* Class system - the class system has NEVER been part of Elder Scrolls games - it's always been a true skill based character development system that fit unique play styles. And they class system they DID come up with is possibly the worse class system of any MMO I've ever played - with fewer chocies
* Combat sucks - combat sucks, probably mostly because they are too stupid or too stubborn to give up on trying to balance PvP with PvE - which cannot EVER be done without fundamentally changing both. I've pointed out before, PvP and PvE are essentially two completely separate games that they jammed together. They are INCOMPATIBLE. They need to be broken apart - either logically (this item/skill/etc does this is PvE and does this other thing in PvP) or physically - PvE and PvP servers. Sorry guys... that's the truth. Denying it won't make it get better magically. Don't believe me? Just look at builds... you will find VERY FEW - if any PvP/PvE hybrid builds. Why? Because they're two different beasts. Different armor, different traits on armor, different traits on weapons, different skills, different tactics, different... well... everything.
* Crafting is lack luster - after the lies of crafted gear being the best, it seems you can never create quite what you want, in the style you want or change styles if you want. After all, who REALLY likes those hideous monster masks - a few sure, but for most if throws off their character's "look". In Skyrim, I can enchant CLOTHES if I want.
* Housing is a disappointment - In the Elder Scrolls that did have housing, it had extra storage. No such luck with ESO - working as intended - until they can find a way to nickel and dime you for more.
* World is not as dynamic - it's an MMO, so I understand it can't be as dynamic, even though you would think it would be MORE so - it never is. In most instances, quest choices have little to no impact on the world.
* THE GRIND - unlike REAL Elder Scrolls games, ESO is so much more of a GRIND. Grind for ingredients, grind for xp, grind for AP, grind for motifs, grind... grind... grind...
* Cheapness and Used Car Salesman tactics - while I'm not opposed to the crown store, much of the stuff they are churning out is lackluster at best - re-textured existing outfits, etc. Motifs that require you to buy the components from the store, etc. It's a far cry from the quality products I'm used to seeing from Bethesda.
* Bait and Switch - the old bait and switch money grab of calling a large DLC (which is what Morrowind REALLY is) a "new chapter" (which it is NOT), all so they didn't have to give it to subscribers for free. MORROWIND (the game) was a new chapter, OBLIVION was a new chapter, SKYRIM was a new chapter.... Morrowind the DLC... not so much. Not even close.
* Lack of customer appreciation - having enjoyed the games since Arena and Daggerfall and I felt like Bethesda was involved in the community. I don't get that feeling at all from ZoS. Quite the opposite. I feel almost a hostility from them with the constant nerfs and attempts to balance (which always fail).
So no... ESO is NOT an Elder Scrolls game. It's a cheap knock off with pretty graphics and lore that was loaned to them.
I agree with everything you jave stated aside from classes . The early games were very class heavy with tons of class options
But, wasn't Arena the only one with actual classes? All the others had more like 'starting setups', where you had a base setup design, but all skills and everything was available as you progressed. Plus, you could pick whatever you wanted at start by creating a custom class. So, the poster is exactly correct.
Wifeaggro13 wrote: »morrowind and oblivion all had classes. and they were far funner then the skill based pics you could create on your own. skyrim is where they changed everything
Wifeaggro13 wrote: »Wifeaggro13 wrote: »ESO is a poor MMO wrapped in a beautiful Elder Scrolls wrapper.
Where it succeeds:
* Decent visuals - the graphics are probably one of it's saving graces
* Decent portrayal of Tamriel - not GREAT... but decent
* Good integration with lore - this is really no big accomplishment since there is tons of lore supplied
* Open world - it does have that open world feel of Elder Scrolls games
* Full voice acting - this definitely gives it that Elder Scrolls feel, especially in the later games
Where is fails:
* Class system - the class system has NEVER been part of Elder Scrolls games - it's always been a true skill based character development system that fit unique play styles. And they class system they DID come up with is possibly the worse class system of any MMO I've ever played - with fewer chocies
* Combat sucks - combat sucks, probably mostly because they are too stupid or too stubborn to give up on trying to balance PvP with PvE - which cannot EVER be done without fundamentally changing both. I've pointed out before, PvP and PvE are essentially two completely separate games that they jammed together. They are INCOMPATIBLE. They need to be broken apart - either logically (this item/skill/etc does this is PvE and does this other thing in PvP) or physically - PvE and PvP servers. Sorry guys... that's the truth. Denying it won't make it get better magically. Don't believe me? Just look at builds... you will find VERY FEW - if any PvP/PvE hybrid builds. Why? Because they're two different beasts. Different armor, different traits on armor, different traits on weapons, different skills, different tactics, different... well... everything.
* Crafting is lack luster - after the lies of crafted gear being the best, it seems you can never create quite what you want, in the style you want or change styles if you want. After all, who REALLY likes those hideous monster masks - a few sure, but for most if throws off their character's "look". In Skyrim, I can enchant CLOTHES if I want.
* Housing is a disappointment - In the Elder Scrolls that did have housing, it had extra storage. No such luck with ESO - working as intended - until they can find a way to nickel and dime you for more.
* World is not as dynamic - it's an MMO, so I understand it can't be as dynamic, even though you would think it would be MORE so - it never is. In most instances, quest choices have little to no impact on the world.
* THE GRIND - unlike REAL Elder Scrolls games, ESO is so much more of a GRIND. Grind for ingredients, grind for xp, grind for AP, grind for motifs, grind... grind... grind...
* Cheapness and Used Car Salesman tactics - while I'm not opposed to the crown store, much of the stuff they are churning out is lackluster at best - re-textured existing outfits, etc. Motifs that require you to buy the components from the store, etc. It's a far cry from the quality products I'm used to seeing from Bethesda.
* Bait and Switch - the old bait and switch money grab of calling a large DLC (which is what Morrowind REALLY is) a "new chapter" (which it is NOT), all so they didn't have to give it to subscribers for free. MORROWIND (the game) was a new chapter, OBLIVION was a new chapter, SKYRIM was a new chapter.... Morrowind the DLC... not so much. Not even close.
* Lack of customer appreciation - having enjoyed the games since Arena and Daggerfall and I felt like Bethesda was involved in the community. I don't get that feeling at all from ZoS. Quite the opposite. I feel almost a hostility from them with the constant nerfs and attempts to balance (which always fail).
So no... ESO is NOT an Elder Scrolls game. It's a cheap knock off with pretty graphics and lore that was loaned to them.
I agree with everything you jave stated aside from classes . The early games were very class heavy with tons of class options
But, wasn't Arena the only one with actual classes? All the others had more like 'starting setups', where you had a base setup design, but all skills and everything was available as you progressed. Plus, you could pick whatever you wanted at start by creating a custom class. So, the poster is exactly correct.
Daggerfall and morrowind and oblivion all had classes. and they were far funner then the skill based pics you could create on your own. skyrim is where they changed everything
@Bonzodog01Bonzodog01 wrote: »Just so people know, the development team behind ESO are the same team that did Oblivion and TES3:Morrowind.
Matt Firors record also includes DAoC, which is where the basic idea of the three alliances and a large central PvP battlefield with forts comes from.
So, this is why you are seeing a lot of game mechanics and ideas copied from Oblivion and Morrowind.
@Bonzodog01Bonzodog01 wrote: »Just so people know, the development team behind ESO are the same team that did Oblivion and TES3:Morrowind.
Matt Firors record also includes DAoC, which is where the basic idea of the three alliances and a large central PvP battlefield with forts comes from.
So, this is why you are seeing a lot of game mechanics and ideas copied from Oblivion and Morrowind.
@Balamoor
Thats completly wrong, the development team behind ESO is ZOS, the development team behind TES3 and Oblivion was Bethesda.
The only thing that thing that did Bethesda for ESO was publish it, stamping its name on an already finished product
Stop spreading misinformation
Wifeaggro13 wrote: »Wifeaggro13 wrote: »ESO is a poor MMO wrapped in a beautiful Elder Scrolls wrapper.
Where it succeeds:
* Decent visuals - the graphics are probably one of it's saving graces
* Decent portrayal of Tamriel - not GREAT... but decent
* Good integration with lore - this is really no big accomplishment since there is tons of lore supplied
* Open world - it does have that open world feel of Elder Scrolls games
* Full voice acting - this definitely gives it that Elder Scrolls feel, especially in the later games
Where is fails:
* Class system - the class system has NEVER been part of Elder Scrolls games - it's always been a true skill based character development system that fit unique play styles. And they class system they DID come up with is possibly the worse class system of any MMO I've ever played - with fewer chocies
* Combat sucks - combat sucks, probably mostly because they are too stupid or too stubborn to give up on trying to balance PvP with PvE - which cannot EVER be done without fundamentally changing both. I've pointed out before, PvP and PvE are essentially two completely separate games that they jammed together. They are INCOMPATIBLE. They need to be broken apart - either logically (this item/skill/etc does this is PvE and does this other thing in PvP) or physically - PvE and PvP servers. Sorry guys... that's the truth. Denying it won't make it get better magically. Don't believe me? Just look at builds... you will find VERY FEW - if any PvP/PvE hybrid builds. Why? Because they're two different beasts. Different armor, different traits on armor, different traits on weapons, different skills, different tactics, different... well... everything.
* Crafting is lack luster - after the lies of crafted gear being the best, it seems you can never create quite what you want, in the style you want or change styles if you want. After all, who REALLY likes those hideous monster masks - a few sure, but for most if throws off their character's "look". In Skyrim, I can enchant CLOTHES if I want.
* Housing is a disappointment - In the Elder Scrolls that did have housing, it had extra storage. No such luck with ESO - working as intended - until they can find a way to nickel and dime you for more.
* World is not as dynamic - it's an MMO, so I understand it can't be as dynamic, even though you would think it would be MORE so - it never is. In most instances, quest choices have little to no impact on the world.
* THE GRIND - unlike REAL Elder Scrolls games, ESO is so much more of a GRIND. Grind for ingredients, grind for xp, grind for AP, grind for motifs, grind... grind... grind...
* Cheapness and Used Car Salesman tactics - while I'm not opposed to the crown store, much of the stuff they are churning out is lackluster at best - re-textured existing outfits, etc. Motifs that require you to buy the components from the store, etc. It's a far cry from the quality products I'm used to seeing from Bethesda.
* Bait and Switch - the old bait and switch money grab of calling a large DLC (which is what Morrowind REALLY is) a "new chapter" (which it is NOT), all so they didn't have to give it to subscribers for free. MORROWIND (the game) was a new chapter, OBLIVION was a new chapter, SKYRIM was a new chapter.... Morrowind the DLC... not so much. Not even close.
* Lack of customer appreciation - having enjoyed the games since Arena and Daggerfall and I felt like Bethesda was involved in the community. I don't get that feeling at all from ZoS. Quite the opposite. I feel almost a hostility from them with the constant nerfs and attempts to balance (which always fail).
So no... ESO is NOT an Elder Scrolls game. It's a cheap knock off with pretty graphics and lore that was loaned to them.
I agree with everything you jave stated aside from classes . The early games were very class heavy with tons of class options
But, wasn't Arena the only one with actual classes? All the others had more like 'starting setups', where you had a base setup design, but all skills and everything was available as you progressed. Plus, you could pick whatever you wanted at start by creating a custom class. So, the poster is exactly correct.
Daggerfall and morrowind and oblivion all had classes. and they were far funner then the skill based pics you could create on your own. skyrim is where they changed everything
Those weren't really classes. Classes are set up so that you have fixed skills and powers, with almost no ability to alter them. In ESO, we have classes. The only alterations you can make are within the skills/powers of the class skills, and abilities that everyone else gets as well. In those other games, minus Arena, I could pick a nightblade 'class' and then learn healing spells, summon spells, etc... whatever I wanted. The 'class' was just a starting point, but ALL skills and abilities were completely open to be learned.
ESO should really make changes to follow that approach. If for no other reason than it makes adding new things fairly simple. Right now, to get new powers, they either have to add a new class or add a new DLC that is about some guild or whatever, so they either create a lot of content, or need to come up with 2 extra skill lines as well just to fill out the class. If they opened up skills and dropped classes, they could just add skill lines one at a time. No need to do a ton of work, just throw it on PTS, watch how things work out, fine tune, send out in a patch.
My only fear, is that we would end up with a new section on the crown store to sell skill lines lol
@Bonzodog01Bonzodog01 wrote: »Just so people know, the development team behind ESO are the same team that did Oblivion and TES3:Morrowind.
Matt Firors record also includes DAoC, which is where the basic idea of the three alliances and a large central PvP battlefield with forts comes from.
So, this is why you are seeing a lot of game mechanics and ideas copied from Oblivion and Morrowind.
@Balamoor
Thats completly wrong, the development team behind ESO is ZOS, the development team behind TES3 and Oblivion was Bethesda.
The only thing that thing that did Bethesda for ESO was publish it, stamping its name on an already finished product
Stop spreading misinformation
Er... How about you do some research and stop spreading misinformation?
https://forums.elderscrollsonline.com/en/discussion/comment/2279226#Comment_2279226
@Bonzodog01Bonzodog01 wrote: »Just so people know, the development team behind ESO are the same team that did Oblivion and TES3:Morrowind.
Matt Firors record also includes DAoC, which is where the basic idea of the three alliances and a large central PvP battlefield with forts comes from.
So, this is why you are seeing a lot of game mechanics and ideas copied from Oblivion and Morrowind.
@Balamoor
Thats completly wrong, the development team behind ESO is ZOS, the development team behind TES3 and Oblivion was Bethesda.
The only thing that thing that did Bethesda for ESO was publish it, stamping its name on an already finished product
Stop spreading misinformation
Er... How about you do some research and stop spreading misinformation?
https://forums.elderscrollsonline.com/en/discussion/comment/2279226#Comment_2279226
so whats wrong with the things i said?
Bethesda developers didnt make ESO, they made single player games
ZOS made ESO
Zenimax Media stamped bethesda logo on it when they published it^^
You didnt tell me anything new, i knew that all. The fact stands that the quote i quoted is simply wrong cos the development team behind ESO is not Bethesda Game Studio
Wifeaggro13 wrote: »ZOS borrowed 300 million from equity partners to start the studio in exchange for a 25% stake in the company.
Wifeaggro13 wrote: »ZOS is beholden to people who dont even know what a friggin MMO is. this is why ESO is in the condition its in.
lordrichter wrote: »As for the rest, no, ESO is most definitely not developed by the same people who developed the TES single player games.
lordrichter wrote: »Wifeaggro13 wrote: »ZOS borrowed 300 million from equity partners to start the studio in exchange for a 25% stake in the company.
I am pretty sure that the investment was with ZeniMax Media, not ZOS. Also, I think we would find that this money was used for more than ZOS and ESO.Wifeaggro13 wrote: »ZOS is beholden to people who dont even know what a friggin MMO is. this is why ESO is in the condition its in.
ZeniMax Media has had outside investors for a long time. Most of the Bethesda published games that we know and love are probably funded by investments from outside investors. I think that ZeniMax Media was founded largely for this purpose. It provides a financial resource for their studio companies, like ZOS and Bethesda Softworks, so that these companies don't have to deal with it.
As for the rest, no, ESO is most definitely not developed by the same people who developed the TES single player games. Published, yes. Developed, no. I think that ZOS was, for the purpose of this discussion, "hired" by Bethesda Softworks to make ESO. Bethesda Softworks is acting in the role of the publisher and steward of the Elder Scrolls IP, not the parent company. I don't think that ZOS is the "Elder Scrolls Online Division" of ZeniMax Media. Eventually, they will publish another MMO game, probably using some IP that is owned by ZeniMax Media. Fallout comes to mind, but it could be another.
lordrichter wrote: »As for the rest, no, ESO is most definitely not developed by the same people who developed the TES single player games.
TBF, Rich Lambert worked on Oblivion (I think he was a producer for the Knights of the Nine DLC?).
But that's about it as far as I know.
lordrichter wrote: »As for the rest, no, ESO is most definitely not developed by the same people who developed the TES single player games.
TBF, Rich Lambert worked on Oblivion (I think he was a producer for the Knights of the Nine DLC?).
But that's about it as far as I know.
Wifeaggro13 wrote: »The fact Remains Zeni is not in complete control outside investors are holding alot of the shares in this company.