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An Elder Scrolls MMO??

  • TheRealPotoroo
    TheRealPotoroo
    ✭✭✭✭✭
    Yes, I want a more dynamic world
    Artis wrote: »
    First of all - fixing that bug, where when I create a character 12 out of 40 or so skill lines are locked for me. Right of the bat, I create a character and can't ever try 72 active skills (each having 2 morphs). SEVENTY TWO ACTIVE SKILLS are locked RIGHT AFTER creating a character. 72 out 158 active skills in game. That's 46% of skills.

    Almost a half of active skills can't be tried on a character and are locked forever right after creating a character.

    Look into it, ZOS. That's not at all how it should be in a TES game.
    Respeccing is easy and not particularly expensive. In practice, resetting your skills and trying out different morphs is close to being trivial.

    What gets my goat is that class skills are almost always magicka, which is a big problem for stamina characters because the game isn't geared for hybrids.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • MasterSpatula
    MasterSpatula
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    Yes, I want a more dynamic world
    The world was actually more dynamic at release, in the sense that it reacted to your actions. Everyone complained.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Appleblade
    Appleblade
    ✭✭✭✭✭
    Yes, the environments need to be worked on
    By environments i mean mainly dungeons. Skyrim had some really epic areas with multiple sections, little nooks snd crannies with good loot. Overworld had good stuff, too. Even FO4 did it well with lots of places to poke your nose into that didn't show up as an icon on the map or compass. ESO never seems to reward simple exploration as well as the single player games. It's usually a tent with a lorebook or somethung.
  • overclocker303b14_ESO
    Yes, But None of these. (Describe Below)
    I like the game and think ZOS has done a great job overall in terms of making an Elder Scrolls MMO.

    That said there is one thing I can think of that would make it feel more like Oblivion / Skyrim for me:

    In Oblivion and Skyrim I liked to carry a weapon in 1 hand and cast with the other hand. There simply isn't a way to do this now. It would be cool if they made a 1h only skill line that gave you bonuses for only using a 1h weapon in 1 hand and then maybe even gave you some kind of choice for casting heals or destruction magic with the other hand. I'm think your character would have to be magicka based and I'm not 100% sure it would be feasible, and I could understand if it didn't do top DPS (especially if you cast heals with your off-hand) but it would definitely be something I'd at least try out if it were available.

    Other than that I can't think of much. I really like the quests and am leveling my 4th character now. Will probably never grind one via skyreach since I seem to catch new things every time I play through the regular zones and haven't even gotten to the Thieves guild or Assassins Guild stuff yet (or even the Morrowind stuff for that matter).

  • KeiruNicrom
    KeiruNicrom
    ✭✭✭✭✭
    Yes, I want a more dynamic world
    i mostly just want to be able to go from one area of Tamriel to another without loading screens. Seamless like going from one zone to another on the same continent in WoW. DLC zones excluded ofc
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, But None of these. (Describe Below)

    Bonzodog01 wrote: »
    Just so people know, the development team behind ESO are the same team that did Oblivion and TES3:Morrowind.

    Matt Firors record also includes DAoC, which is where the basic idea of the three alliances and a large central PvP battlefield with forts comes from.

    So, this is why you are seeing a lot of game mechanics and ideas copied from Oblivion and Morrowind.

    If this is true @Bonzodog01 name some names. Oblivion is one of my favorite games of all time, if not the most, and I dont see many similarities.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, I want a better reputation system
    Bonzodog01 wrote: »
    Just so people know, the development team behind ESO are the same team that did Oblivion and TES3:Morrowind.

    Matt Firors record also includes DAoC, which is where the basic idea of the three alliances and a large central PvP battlefield with forts comes from.

    So, this is why you are seeing a lot of game mechanics and ideas copied from Oblivion and Morrowind.

    If this is true @Bonzodog01 name some names. Oblivion is one of my favorite games of all time, if not the most, and I dont see many similarities.

    The development team that brought us TES 3 and Oblivion went on to make Fallout 3, Skyrim, and Fallout 4.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Yes, I want a more dynamic world
    ookami007 wrote: »
    ESO is a poor MMO wrapped in a beautiful Elder Scrolls wrapper.

    Where it succeeds:
    * Decent visuals - the graphics are probably one of it's saving graces
    * Decent portrayal of Tamriel - not GREAT... but decent
    * Good integration with lore - this is really no big accomplishment since there is tons of lore supplied
    * Open world - it does have that open world feel of Elder Scrolls games
    * Full voice acting - this definitely gives it that Elder Scrolls feel, especially in the later games

    Where is fails:
    * Class system - the class system has NEVER been part of Elder Scrolls games - it's always been a true skill based character development system that fit unique play styles. And they class system they DID come up with is possibly the worse class system of any MMO I've ever played - with fewer chocies
    * Combat sucks - combat sucks, probably mostly because they are too stupid or too stubborn to give up on trying to balance PvP with PvE - which cannot EVER be done without fundamentally changing both. I've pointed out before, PvP and PvE are essentially two completely separate games that they jammed together. They are INCOMPATIBLE. They need to be broken apart - either logically (this item/skill/etc does this is PvE and does this other thing in PvP) or physically - PvE and PvP servers. Sorry guys... that's the truth. Denying it won't make it get better magically. Don't believe me? Just look at builds... you will find VERY FEW - if any PvP/PvE hybrid builds. Why? Because they're two different beasts. Different armor, different traits on armor, different traits on weapons, different skills, different tactics, different... well... everything.
    * Crafting is lack luster - after the lies of crafted gear being the best, it seems you can never create quite what you want, in the style you want or change styles if you want. After all, who REALLY likes those hideous monster masks - a few sure, but for most if throws off their character's "look". In Skyrim, I can enchant CLOTHES if I want.
    * Housing is a disappointment - In the Elder Scrolls that did have housing, it had extra storage. No such luck with ESO - working as intended - until they can find a way to nickel and dime you for more.
    * World is not as dynamic - it's an MMO, so I understand it can't be as dynamic, even though you would think it would be MORE so - it never is. In most instances, quest choices have little to no impact on the world.
    * THE GRIND - unlike REAL Elder Scrolls games, ESO is so much more of a GRIND. Grind for ingredients, grind for xp, grind for AP, grind for motifs, grind... grind... grind...
    * Cheapness and Used Car Salesman tactics - while I'm not opposed to the crown store, much of the stuff they are churning out is lackluster at best - re-textured existing outfits, etc. Motifs that require you to buy the components from the store, etc. It's a far cry from the quality products I'm used to seeing from Bethesda.
    * Bait and Switch - the old bait and switch money grab of calling a large DLC (which is what Morrowind REALLY is) a "new chapter" (which it is NOT), all so they didn't have to give it to subscribers for free. MORROWIND (the game) was a new chapter, OBLIVION was a new chapter, SKYRIM was a new chapter.... Morrowind the DLC... not so much. Not even close.
    * Lack of customer appreciation - having enjoyed the games since Arena and Daggerfall and I felt like Bethesda was involved in the community. I don't get that feeling at all from ZoS. Quite the opposite. I feel almost a hostility from them with the constant nerfs and attempts to balance (which always fail).

    So no... ESO is NOT an Elder Scrolls game. It's a cheap knock off with pretty graphics and lore that was loaned to them.

    I agree with everything you jave stated aside from classes . The early games were very class heavy with tons of class options
  • NewBlacksmurf
    NewBlacksmurf
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    ✭✭✭✭✭
    Yes, But None of these. (Describe Below)
    The world was actually more dynamic at release, in the sense that it reacted to your actions. Everyone complained.

    You have to wonder if it's a new crowd tho cause some of us are still around butnot others.

    I liked it. A bit more in late closed beta but it was meaningful combat interactions always.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Avalon
    Avalon
    ✭✭✭✭✭
    Yes, I want classic Elder Scrolls magic skill line back
    ookami007 wrote: »
    ESO is a poor MMO wrapped in a beautiful Elder Scrolls wrapper.

    Where it succeeds:
    * Decent visuals - the graphics are probably one of it's saving graces
    * Decent portrayal of Tamriel - not GREAT... but decent
    * Good integration with lore - this is really no big accomplishment since there is tons of lore supplied
    * Open world - it does have that open world feel of Elder Scrolls games
    * Full voice acting - this definitely gives it that Elder Scrolls feel, especially in the later games

    Where is fails:
    * Class system - the class system has NEVER been part of Elder Scrolls games - it's always been a true skill based character development system that fit unique play styles. And they class system they DID come up with is possibly the worse class system of any MMO I've ever played - with fewer chocies
    * Combat sucks - combat sucks, probably mostly because they are too stupid or too stubborn to give up on trying to balance PvP with PvE - which cannot EVER be done without fundamentally changing both. I've pointed out before, PvP and PvE are essentially two completely separate games that they jammed together. They are INCOMPATIBLE. They need to be broken apart - either logically (this item/skill/etc does this is PvE and does this other thing in PvP) or physically - PvE and PvP servers. Sorry guys... that's the truth. Denying it won't make it get better magically. Don't believe me? Just look at builds... you will find VERY FEW - if any PvP/PvE hybrid builds. Why? Because they're two different beasts. Different armor, different traits on armor, different traits on weapons, different skills, different tactics, different... well... everything.
    * Crafting is lack luster - after the lies of crafted gear being the best, it seems you can never create quite what you want, in the style you want or change styles if you want. After all, who REALLY likes those hideous monster masks - a few sure, but for most if throws off their character's "look". In Skyrim, I can enchant CLOTHES if I want.
    * Housing is a disappointment - In the Elder Scrolls that did have housing, it had extra storage. No such luck with ESO - working as intended - until they can find a way to nickel and dime you for more.
    * World is not as dynamic - it's an MMO, so I understand it can't be as dynamic, even though you would think it would be MORE so - it never is. In most instances, quest choices have little to no impact on the world.
    * THE GRIND - unlike REAL Elder Scrolls games, ESO is so much more of a GRIND. Grind for ingredients, grind for xp, grind for AP, grind for motifs, grind... grind... grind...
    * Cheapness and Used Car Salesman tactics - while I'm not opposed to the crown store, much of the stuff they are churning out is lackluster at best - re-textured existing outfits, etc. Motifs that require you to buy the components from the store, etc. It's a far cry from the quality products I'm used to seeing from Bethesda.
    * Bait and Switch - the old bait and switch money grab of calling a large DLC (which is what Morrowind REALLY is) a "new chapter" (which it is NOT), all so they didn't have to give it to subscribers for free. MORROWIND (the game) was a new chapter, OBLIVION was a new chapter, SKYRIM was a new chapter.... Morrowind the DLC... not so much. Not even close.
    * Lack of customer appreciation - having enjoyed the games since Arena and Daggerfall and I felt like Bethesda was involved in the community. I don't get that feeling at all from ZoS. Quite the opposite. I feel almost a hostility from them with the constant nerfs and attempts to balance (which always fail).

    So no... ESO is NOT an Elder Scrolls game. It's a cheap knock off with pretty graphics and lore that was loaned to them.

    I agree with everything you jave stated aside from classes . The early games were very class heavy with tons of class options

    But, wasn't Arena the only one with actual classes? All the others had more like 'starting setups', where you had a base setup design, but all skills and everything was available as you progressed. Plus, you could pick whatever you wanted at start by creating a custom class. So, the poster is exactly correct.
  • Phica_Lovic
    Phica_Lovic
    ✭✭✭✭
    Yes, I want a better reputation system
    I wish that the "Guild" and other storylines had more of a progressive feel to them - something to be worked on.

    Currently, it is:
    1. Follow this linear storyline to the end.
    2. Do a single task to level - lorebooks, kill daedra, DB writs, Steal ***
    3. We also have a SINGLE quest to give that just repeats itself indefinitely every day. IE: Anchors, Mad Artifacts, Sacraments, and Heists.

    That's it. That's every guild summed up. There is no "I advance here because I stole 10k in good or I killed 100 people." Its simply "in the questline I am x far so I am now x rank."
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Phica -Max CP - Lvl 50 Argonian Sorc Healer since launch

  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Yes, I want a more dynamic world
    Avalon wrote: »
    ookami007 wrote: »
    ESO is a poor MMO wrapped in a beautiful Elder Scrolls wrapper.

    Where it succeeds:
    * Decent visuals - the graphics are probably one of it's saving graces
    * Decent portrayal of Tamriel - not GREAT... but decent
    * Good integration with lore - this is really no big accomplishment since there is tons of lore supplied
    * Open world - it does have that open world feel of Elder Scrolls games
    * Full voice acting - this definitely gives it that Elder Scrolls feel, especially in the later games

    Where is fails:
    * Class system - the class system has NEVER been part of Elder Scrolls games - it's always been a true skill based character development system that fit unique play styles. And they class system they DID come up with is possibly the worse class system of any MMO I've ever played - with fewer chocies
    * Combat sucks - combat sucks, probably mostly because they are too stupid or too stubborn to give up on trying to balance PvP with PvE - which cannot EVER be done without fundamentally changing both. I've pointed out before, PvP and PvE are essentially two completely separate games that they jammed together. They are INCOMPATIBLE. They need to be broken apart - either logically (this item/skill/etc does this is PvE and does this other thing in PvP) or physically - PvE and PvP servers. Sorry guys... that's the truth. Denying it won't make it get better magically. Don't believe me? Just look at builds... you will find VERY FEW - if any PvP/PvE hybrid builds. Why? Because they're two different beasts. Different armor, different traits on armor, different traits on weapons, different skills, different tactics, different... well... everything.
    * Crafting is lack luster - after the lies of crafted gear being the best, it seems you can never create quite what you want, in the style you want or change styles if you want. After all, who REALLY likes those hideous monster masks - a few sure, but for most if throws off their character's "look". In Skyrim, I can enchant CLOTHES if I want.
    * Housing is a disappointment - In the Elder Scrolls that did have housing, it had extra storage. No such luck with ESO - working as intended - until they can find a way to nickel and dime you for more.
    * World is not as dynamic - it's an MMO, so I understand it can't be as dynamic, even though you would think it would be MORE so - it never is. In most instances, quest choices have little to no impact on the world.
    * THE GRIND - unlike REAL Elder Scrolls games, ESO is so much more of a GRIND. Grind for ingredients, grind for xp, grind for AP, grind for motifs, grind... grind... grind...
    * Cheapness and Used Car Salesman tactics - while I'm not opposed to the crown store, much of the stuff they are churning out is lackluster at best - re-textured existing outfits, etc. Motifs that require you to buy the components from the store, etc. It's a far cry from the quality products I'm used to seeing from Bethesda.
    * Bait and Switch - the old bait and switch money grab of calling a large DLC (which is what Morrowind REALLY is) a "new chapter" (which it is NOT), all so they didn't have to give it to subscribers for free. MORROWIND (the game) was a new chapter, OBLIVION was a new chapter, SKYRIM was a new chapter.... Morrowind the DLC... not so much. Not even close.
    * Lack of customer appreciation - having enjoyed the games since Arena and Daggerfall and I felt like Bethesda was involved in the community. I don't get that feeling at all from ZoS. Quite the opposite. I feel almost a hostility from them with the constant nerfs and attempts to balance (which always fail).

    So no... ESO is NOT an Elder Scrolls game. It's a cheap knock off with pretty graphics and lore that was loaned to them.

    I agree with everything you jave stated aside from classes . The early games were very class heavy with tons of class options

    But, wasn't Arena the only one with actual classes? All the others had more like 'starting setups', where you had a base setup design, but all skills and everything was available as you progressed. Plus, you could pick whatever you wanted at start by creating a custom class. So, the poster is exactly correct.

    Daggerfall and morrowind and oblivion all had classes. and they were far funner then the skill based pics you could create on your own. skyrim is where they changed everything
    Edited by Wifeaggro13 on June 17, 2017 4:10AM
  • Mettaricana
    Mettaricana
    ✭✭✭✭✭
    ✭✭✭
    Yes, the questing needs to be worked on
    The questing sucks doing anything in vanilla eso mindless dumb fetches and kills no challenge etc and all rewards suck... long quests give same as a short minute quest. Tons of delve questz giving less exp than single enemy kills...
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, I want a better reputation system
    morrowind and oblivion all had classes. and they were far funner then the skill based pics you could create on your own. skyrim is where they changed everything

    Not classes as much as templates. When you picked a class, you were really selecting a pre-made dinner tray from a cafeteria. Substitutions allowed.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Avalon
    Avalon
    ✭✭✭✭✭
    Yes, I want classic Elder Scrolls magic skill line back
    Avalon wrote: »
    ookami007 wrote: »
    ESO is a poor MMO wrapped in a beautiful Elder Scrolls wrapper.

    Where it succeeds:
    * Decent visuals - the graphics are probably one of it's saving graces
    * Decent portrayal of Tamriel - not GREAT... but decent
    * Good integration with lore - this is really no big accomplishment since there is tons of lore supplied
    * Open world - it does have that open world feel of Elder Scrolls games
    * Full voice acting - this definitely gives it that Elder Scrolls feel, especially in the later games

    Where is fails:
    * Class system - the class system has NEVER been part of Elder Scrolls games - it's always been a true skill based character development system that fit unique play styles. And they class system they DID come up with is possibly the worse class system of any MMO I've ever played - with fewer chocies
    * Combat sucks - combat sucks, probably mostly because they are too stupid or too stubborn to give up on trying to balance PvP with PvE - which cannot EVER be done without fundamentally changing both. I've pointed out before, PvP and PvE are essentially two completely separate games that they jammed together. They are INCOMPATIBLE. They need to be broken apart - either logically (this item/skill/etc does this is PvE and does this other thing in PvP) or physically - PvE and PvP servers. Sorry guys... that's the truth. Denying it won't make it get better magically. Don't believe me? Just look at builds... you will find VERY FEW - if any PvP/PvE hybrid builds. Why? Because they're two different beasts. Different armor, different traits on armor, different traits on weapons, different skills, different tactics, different... well... everything.
    * Crafting is lack luster - after the lies of crafted gear being the best, it seems you can never create quite what you want, in the style you want or change styles if you want. After all, who REALLY likes those hideous monster masks - a few sure, but for most if throws off their character's "look". In Skyrim, I can enchant CLOTHES if I want.
    * Housing is a disappointment - In the Elder Scrolls that did have housing, it had extra storage. No such luck with ESO - working as intended - until they can find a way to nickel and dime you for more.
    * World is not as dynamic - it's an MMO, so I understand it can't be as dynamic, even though you would think it would be MORE so - it never is. In most instances, quest choices have little to no impact on the world.
    * THE GRIND - unlike REAL Elder Scrolls games, ESO is so much more of a GRIND. Grind for ingredients, grind for xp, grind for AP, grind for motifs, grind... grind... grind...
    * Cheapness and Used Car Salesman tactics - while I'm not opposed to the crown store, much of the stuff they are churning out is lackluster at best - re-textured existing outfits, etc. Motifs that require you to buy the components from the store, etc. It's a far cry from the quality products I'm used to seeing from Bethesda.
    * Bait and Switch - the old bait and switch money grab of calling a large DLC (which is what Morrowind REALLY is) a "new chapter" (which it is NOT), all so they didn't have to give it to subscribers for free. MORROWIND (the game) was a new chapter, OBLIVION was a new chapter, SKYRIM was a new chapter.... Morrowind the DLC... not so much. Not even close.
    * Lack of customer appreciation - having enjoyed the games since Arena and Daggerfall and I felt like Bethesda was involved in the community. I don't get that feeling at all from ZoS. Quite the opposite. I feel almost a hostility from them with the constant nerfs and attempts to balance (which always fail).

    So no... ESO is NOT an Elder Scrolls game. It's a cheap knock off with pretty graphics and lore that was loaned to them.

    I agree with everything you jave stated aside from classes . The early games were very class heavy with tons of class options

    But, wasn't Arena the only one with actual classes? All the others had more like 'starting setups', where you had a base setup design, but all skills and everything was available as you progressed. Plus, you could pick whatever you wanted at start by creating a custom class. So, the poster is exactly correct.

    Daggerfall and morrowind and oblivion all had classes. and they were far funner then the skill based pics you could create on your own. skyrim is where they changed everything

    Those weren't really classes. Classes are set up so that you have fixed skills and powers, with almost no ability to alter them. In ESO, we have classes. The only alterations you can make are within the skills/powers of the class skills, and abilities that everyone else gets as well. In those other games, minus Arena, I could pick a nightblade 'class' and then learn healing spells, summon spells, etc... whatever I wanted. The 'class' was just a starting point, but ALL skills and abilities were completely open to be learned.

    ESO should really make changes to follow that approach. If for no other reason than it makes adding new things fairly simple. Right now, to get new powers, they either have to add a new class or add a new DLC that is about some guild or whatever, so they either create a lot of content, or need to come up with 2 extra skill lines as well just to fill out the class. If they opened up skills and dropped classes, they could just add skill lines one at a time. No need to do a ton of work, just throw it on PTS, watch how things work out, fine tune, send out in a patch.

    My only fear, is that we would end up with a new section on the crown store to sell skill lines lol
  • Fingolfinn01
    Fingolfinn01
    ✭✭✭✭
    Yes, But None of these. (Describe Below)
    content content content
    PC-NA
  • Annra
    Annra
    ✭✭✭✭✭
    Yes, But None of these. (Describe Below)
    There are to much other players around, stealing my kills and my immersion.

    I think more instancing would be a solution for this problem.
  • jonmorales612
    jonmorales612
    Soul Shriven
    Yes, But None of these. (Describe Below)
    My only grief with the game is that Swapping weapons every 6-10 seconds is super immersion breaking and doesn't feel at all like an elderscrolls game. Also the amount of classic builds that are rendered useless by the games systems annoys me. I started the game wanting to play as a 2 handed templar in heavy armor and i quickly learned that that wasn't an option if i wanted to be half decent in groups.
  • laksikus
    laksikus
    ✭✭✭✭✭
    Yes, But None of these. (Describe Below)
    Bonzodog01 wrote: »
    Just so people know, the development team behind ESO are the same team that did Oblivion and TES3:Morrowind.

    Matt Firors record also includes DAoC, which is where the basic idea of the three alliances and a large central PvP battlefield with forts comes from.

    So, this is why you are seeing a lot of game mechanics and ideas copied from Oblivion and Morrowind.
    @Bonzodog01
    @Balamoor

    Thats completly wrong, the development team behind ESO is ZOS, the development team behind TES3 and Oblivion was Bethesda.
    The only thing that thing that did Bethesda for ESO was publish it, stamping its name on an already finished product
    Stop spreading misinformation
  • Darlgon
    Darlgon
    ✭✭✭✭✭
    laksikus wrote: »
    Bonzodog01 wrote: »
    Just so people know, the development team behind ESO are the same team that did Oblivion and TES3:Morrowind.

    Matt Firors record also includes DAoC, which is where the basic idea of the three alliances and a large central PvP battlefield with forts comes from.

    So, this is why you are seeing a lot of game mechanics and ideas copied from Oblivion and Morrowind.
    @Bonzodog01
    @Balamoor

    Thats completly wrong, the development team behind ESO is ZOS, the development team behind TES3 and Oblivion was Bethesda.
    The only thing that thing that did Bethesda for ESO was publish it, stamping its name on an already finished product
    Stop spreading misinformation

    Er... How about you do some research and stop spreading misinformation?

    https://forums.elderscrollsonline.com/en/discussion/comment/2279226#Comment_2279226
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Yes, I want a more dynamic world
    Avalon wrote: »
    Avalon wrote: »
    ookami007 wrote: »
    ESO is a poor MMO wrapped in a beautiful Elder Scrolls wrapper.

    Where it succeeds:
    * Decent visuals - the graphics are probably one of it's saving graces
    * Decent portrayal of Tamriel - not GREAT... but decent
    * Good integration with lore - this is really no big accomplishment since there is tons of lore supplied
    * Open world - it does have that open world feel of Elder Scrolls games
    * Full voice acting - this definitely gives it that Elder Scrolls feel, especially in the later games

    Where is fails:
    * Class system - the class system has NEVER been part of Elder Scrolls games - it's always been a true skill based character development system that fit unique play styles. And they class system they DID come up with is possibly the worse class system of any MMO I've ever played - with fewer chocies
    * Combat sucks - combat sucks, probably mostly because they are too stupid or too stubborn to give up on trying to balance PvP with PvE - which cannot EVER be done without fundamentally changing both. I've pointed out before, PvP and PvE are essentially two completely separate games that they jammed together. They are INCOMPATIBLE. They need to be broken apart - either logically (this item/skill/etc does this is PvE and does this other thing in PvP) or physically - PvE and PvP servers. Sorry guys... that's the truth. Denying it won't make it get better magically. Don't believe me? Just look at builds... you will find VERY FEW - if any PvP/PvE hybrid builds. Why? Because they're two different beasts. Different armor, different traits on armor, different traits on weapons, different skills, different tactics, different... well... everything.
    * Crafting is lack luster - after the lies of crafted gear being the best, it seems you can never create quite what you want, in the style you want or change styles if you want. After all, who REALLY likes those hideous monster masks - a few sure, but for most if throws off their character's "look". In Skyrim, I can enchant CLOTHES if I want.
    * Housing is a disappointment - In the Elder Scrolls that did have housing, it had extra storage. No such luck with ESO - working as intended - until they can find a way to nickel and dime you for more.
    * World is not as dynamic - it's an MMO, so I understand it can't be as dynamic, even though you would think it would be MORE so - it never is. In most instances, quest choices have little to no impact on the world.
    * THE GRIND - unlike REAL Elder Scrolls games, ESO is so much more of a GRIND. Grind for ingredients, grind for xp, grind for AP, grind for motifs, grind... grind... grind...
    * Cheapness and Used Car Salesman tactics - while I'm not opposed to the crown store, much of the stuff they are churning out is lackluster at best - re-textured existing outfits, etc. Motifs that require you to buy the components from the store, etc. It's a far cry from the quality products I'm used to seeing from Bethesda.
    * Bait and Switch - the old bait and switch money grab of calling a large DLC (which is what Morrowind REALLY is) a "new chapter" (which it is NOT), all so they didn't have to give it to subscribers for free. MORROWIND (the game) was a new chapter, OBLIVION was a new chapter, SKYRIM was a new chapter.... Morrowind the DLC... not so much. Not even close.
    * Lack of customer appreciation - having enjoyed the games since Arena and Daggerfall and I felt like Bethesda was involved in the community. I don't get that feeling at all from ZoS. Quite the opposite. I feel almost a hostility from them with the constant nerfs and attempts to balance (which always fail).

    So no... ESO is NOT an Elder Scrolls game. It's a cheap knock off with pretty graphics and lore that was loaned to them.

    I agree with everything you jave stated aside from classes . The early games were very class heavy with tons of class options

    But, wasn't Arena the only one with actual classes? All the others had more like 'starting setups', where you had a base setup design, but all skills and everything was available as you progressed. Plus, you could pick whatever you wanted at start by creating a custom class. So, the poster is exactly correct.

    Daggerfall and morrowind and oblivion all had classes. and they were far funner then the skill based pics you could create on your own. skyrim is where they changed everything

    Those weren't really classes. Classes are set up so that you have fixed skills and powers, with almost no ability to alter them. In ESO, we have classes. The only alterations you can make are within the skills/powers of the class skills, and abilities that everyone else gets as well. In those other games, minus Arena, I could pick a nightblade 'class' and then learn healing spells, summon spells, etc... whatever I wanted. The 'class' was just a starting point, but ALL skills and abilities were completely open to be learned.

    ESO should really make changes to follow that approach. If for no other reason than it makes adding new things fairly simple. Right now, to get new powers, they either have to add a new class or add a new DLC that is about some guild or whatever, so they either create a lot of content, or need to come up with 2 extra skill lines as well just to fill out the class. If they opened up skills and dropped classes, they could just add skill lines one at a time. No need to do a ton of work, just throw it on PTS, watch how things work out, fine tune, send out in a patch.

    My only fear, is that we would end up with a new section on the crown store to sell skill lines lol

    i am a fan of class systems and restrictions for MMOs none of the ones ive played with open ended systems played well at all in group settings. honestly hybrid classes are garbage in this game anyhow,and the only thing that is really needed for 90 percent of group the content is dps anyhow so all your doing is trying to find a new meta.
  • laksikus
    laksikus
    ✭✭✭✭✭
    Yes, But None of these. (Describe Below)
    Darlgon wrote: »
    laksikus wrote: »
    Bonzodog01 wrote: »
    Just so people know, the development team behind ESO are the same team that did Oblivion and TES3:Morrowind.

    Matt Firors record also includes DAoC, which is where the basic idea of the three alliances and a large central PvP battlefield with forts comes from.

    So, this is why you are seeing a lot of game mechanics and ideas copied from Oblivion and Morrowind.
    @Bonzodog01
    @Balamoor

    Thats completly wrong, the development team behind ESO is ZOS, the development team behind TES3 and Oblivion was Bethesda.
    The only thing that thing that did Bethesda for ESO was publish it, stamping its name on an already finished product
    Stop spreading misinformation

    Er... How about you do some research and stop spreading misinformation?

    https://forums.elderscrollsonline.com/en/discussion/comment/2279226#Comment_2279226

    so whats wrong with the things i said?
    Bethesda developers didnt make ESO, they made single player games
    ZOS made ESO

    Zenimax Media stamped bethesda logo on it when they published it^^

    You didnt tell me anything new, i knew that all. The fact stands that the quote i quoted is simply wrong cos the development team behind ESO is not Bethesda Game Studio
    Edited by laksikus on June 17, 2017 12:14PM
  • Wifeaggro13
    Wifeaggro13
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    Yes, I want a more dynamic world
    laksikus wrote: »
    Darlgon wrote: »
    laksikus wrote: »
    Bonzodog01 wrote: »
    Just so people know, the development team behind ESO are the same team that did Oblivion and TES3:Morrowind.

    Matt Firors record also includes DAoC, which is where the basic idea of the three alliances and a large central PvP battlefield with forts comes from.

    So, this is why you are seeing a lot of game mechanics and ideas copied from Oblivion and Morrowind.
    @Bonzodog01
    @Balamoor

    Thats completly wrong, the development team behind ESO is ZOS, the development team behind TES3 and Oblivion was Bethesda.
    The only thing that thing that did Bethesda for ESO was publish it, stamping its name on an already finished product
    Stop spreading misinformation

    Er... How about you do some research and stop spreading misinformation?

    https://forums.elderscrollsonline.com/en/discussion/comment/2279226#Comment_2279226

    so whats wrong with the things i said?
    Bethesda developers didnt make ESO, they made single player games
    ZOS made ESO

    Zenimax Media stamped bethesda logo on it when they published it^^

    You didnt tell me anything new, i knew that all. The fact stands that the quote i quoted is simply wrong cos the development team behind ESO is not Bethesda Game Studio

    you are correct i dont know what he was trying to say. ZOS has always been an independent studio but it w beholden to Bethseda. ZOS borrowed 300 million from equity partners to start the studio in exchange for a 25% stake in the company. ZOS is beholden to people who dont even know what a friggin MMO is. this is why ESO is in the condition its in. its really bad disney land. high admission prices 80$ pizzas and broken rides with long lines with no plans to actually make it better. just through more places to buy pizza and souveniers for the tourists. No long term community just a constant flow of visitors.
  • Bbsample197
    Bbsample197
    ✭✭✭✭
    Yes, But None of these. (Describe Below)
    needs a flying a mount

    but on a serious note, please rework how crafting system works this is the first mmorpg that i really hate the crafting system,researching an item is by far the most tedious ones, its not fun at all. itll took you months before you can craft good sets
    Edited by Bbsample197 on June 17, 2017 1:02PM
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, I want a better reputation system
    ZOS borrowed 300 million from equity partners to start the studio in exchange for a 25% stake in the company.

    I am pretty sure that the investment was with ZeniMax Media, not ZOS. Also, I think we would find that this money was used for more than ZOS and ESO.
    ZOS is beholden to people who dont even know what a friggin MMO is. this is why ESO is in the condition its in.

    ZeniMax Media has had outside investors for a long time. Most of the Bethesda published games that we know and love are probably funded by investments from outside investors. I think that ZeniMax Media was founded largely for this purpose. It provides a financial resource for their studio companies, like ZOS and Bethesda Softworks, so that these companies don't have to deal with it.

    As for the rest, no, ESO is most definitely not developed by the same people who developed the TES single player games. Published, yes. Developed, no. I think that ZOS was, for the purpose of this discussion, "hired" by Bethesda Softworks to make ESO. Bethesda Softworks is acting in the role of the publisher and steward of the Elder Scrolls IP, not the parent company. I don't think that ZOS is the "Elder Scrolls Online Division" of ZeniMax Media. Eventually, they will publish another MMO game, probably using some IP that is owned by ZeniMax Media. Fallout comes to mind, but it could be another.
    XBox EU/NA:@ElsonsoJannus
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    Total in-game hours: 11321
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  • Faulgor
    Faulgor
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    ✭✭✭✭✭
    Yes, I want a more dynamic world
    As for the rest, no, ESO is most definitely not developed by the same people who developed the TES single player games.

    TBF, Rich Lambert worked on Oblivion (I think he was a producer for the Knights of the Nine DLC?).
    But that's about it as far as I know.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Yes, I want a more dynamic world
    ZOS borrowed 300 million from equity partners to start the studio in exchange for a 25% stake in the company.

    I am pretty sure that the investment was with ZeniMax Media, not ZOS. Also, I think we would find that this money was used for more than ZOS and ESO.
    ZOS is beholden to people who dont even know what a friggin MMO is. this is why ESO is in the condition its in.

    ZeniMax Media has had outside investors for a long time. Most of the Bethesda published games that we know and love are probably funded by investments from outside investors. I think that ZeniMax Media was founded largely for this purpose. It provides a financial resource for their studio companies, like ZOS and Bethesda Softworks, so that these companies don't have to deal with it.

    As for the rest, no, ESO is most definitely not developed by the same people who developed the TES single player games. Published, yes. Developed, no. I think that ZOS was, for the purpose of this discussion, "hired" by Bethesda Softworks to make ESO. Bethesda Softworks is acting in the role of the publisher and steward of the Elder Scrolls IP, not the parent company. I don't think that ZOS is the "Elder Scrolls Online Division" of ZeniMax Media. Eventually, they will publish another MMO game, probably using some IP that is owned by ZeniMax Media. Fallout comes to mind, but it could be another.

    Zenimax media owns the studio yes the 300 million was to start Zenimax media i personally don't think they spent more then 100 million total on the game. I am largely guessing they already have other titles in development they have not announced. and correct Bethesda has very little to do with this game other then it's their IP. Fallout was a IP created by Interplay studios and was sold to Bethesda or wrangled from them when they went belly up. the ZOS team is compromised by people from other MMO's Age of Conan people , EQ 2 and DOAC from what early interviews with Paul stated. The fact Remains Zeni is not in complete control outside investors are holding alot of the shares in this company.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Yes, I want a more dynamic world
    Faulgor wrote: »
    As for the rest, no, ESO is most definitely not developed by the same people who developed the TES single player games.

    TBF, Rich Lambert worked on Oblivion (I think he was a producer for the Knights of the Nine DLC?).
    But that's about it as far as I know.

    those early games had tiny studios it didnt take many people to make those 2 d games for DOS base morrowind , oblivion and skyrim sure those were real game teams.
    Edited by Wifeaggro13 on June 17, 2017 1:55PM
  • Elsonso
    Elsonso
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    ✭✭✭✭✭
    Yes, I want a better reputation system
    Faulgor wrote: »
    As for the rest, no, ESO is most definitely not developed by the same people who developed the TES single player games.

    TBF, Rich Lambert worked on Oblivion (I think he was a producer for the Knights of the Nine DLC?).
    But that's about it as far as I know.

    There are people from BGS that snuck over to ZOS when no one was looking. Not enough to consider that the same developers did TES and ESO games. Rich Lambert is credited for "Additional Production" on Oblivion, which for all we know is the nice term for the person who got water for Todd Howard. No offense, Rich. :smile: In his case, a move to ZOS was an excellent decision since allowed for the upward path to get where he is now. Creative Director sounds better than Additional Production Guy.

    By the way, as near as I can tell, Lambert is the third Creative Director for ESO. Paul Sage was the second, and seem to be largely responsible for getting the game on track and done. I do not know who came before Sage.
    The fact Remains Zeni is not in complete control outside investors are holding alot of the shares in this company.

    This much is probably accurate. ZOS is not in complete control. I do think that Bethesda Softworks is the steward of the Elder Scrolls IP. It is Bethesda Softworks that "commissions" games like ESO, Legends, and TES 6. I think that ZOS has a ton of autonomy, but I think that Bethesda Softworks is the party that owns decisions like whether the game should be subscription, B2P, or F2P, as well as the content and price of Chapters, content and price of Prima guides, how much Crowns cost and when they go on sale, etc. Ultimately, I expect that all of the revenue money flows through Bethesda Softworks, while investment money comes from ZeniMax Media (directly or indirectly). There is no doubt that the people at Bethesda Softworks work closely with the people at ZOS, though.
    Edited by Elsonso on June 17, 2017 2:11PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Rainwhisper
    Rainwhisper
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    Yes, I want a better reputation system
    I would like to see a more TES-style reputation system where my actions shape how I'm treated. Why don't NPC's who are werewolves know I'm a werewolf? Why doesn't my rank in the Mage's Guild or my defeat of Molag Bal affect how NPC's interact with me? Where are the consequences for saving lives, or discarding them?
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