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An Elder Scrolls MMO??

Iccotak
Iccotak
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Are there more things Zenimax can do to make this game feel like an online extension of the Elder Scrolls universe?
To make it feel like you are playing an Elder Scrolls game that you can play with your friends.

Understandably this is an MMO but still, is there anything distinctly Elder Scrolls that you want in ESO?
Edited by Iccotak on June 16, 2017 7:24AM

An Elder Scrolls MMO?? 317 votes

I don't know this is my first game in the Elder Scrolls Franchise
3%
le_spyHvzedaRastoricVoodooPlatypusCarl-lanandreasranasenIronCrystalTalrolHaggianRikkofAbetterway 11 votes
No, I think things are OK the way they are and as long as they keep producing new content
28%
FlorialJusticiarDeadlyRecluseCapnPhotonOsteosWhatelse73b14_ESOSydriaDschiPeuntAimoratimb16_ESO85SoupDragonJitterbuganitajoneb17_ESOBryong9ub17_ESOidkiqoologiceb17_ESOJasonSilverSpringDaiKahnstarlizard70ub17_ESOtourerttrwb17_ESO 91 votes
Yes, the questing needs to be worked on
4%
RomoMettaricanaCromulentForumIDMythicEmperorFather_X_ZombieThe_LexDocFrost72OrjixGuinevereHeliosStrawberryKitsunePathwayMcrjs1MegabearMazbt 14 votes
Yes, the environments need to be worked on
4%
AlarraDarkstorneShmoopykamimarkF7sus4MetamonApplebladeArchMikemBossXVMarkusLibertySmackosynthesisNelson_Rebeljmferris 13 votes
Yes, I want a more dynamic world
32%
IcyDeadPeoplefaerigirlCaligamy_ESOMojmirZardayneGlassHalfFullSentinelterovian2000b14_ESOtspecherb14_ESOFaulgorMadySkjoldurTurelusAlienSlofDemionslumber_sandb16_ESOThe_SpAwNthomas1970b16_ESONurtharikjaKnootewoot 103 votes
Yes, I want a better reputation system
5%
deepseamk20b14_ESORainwhisperGigasaxPhica_LovicAnath_QElsonsoRawstQUEZ420FraniecknewtinmplsRecremenThe_4O4VoxicityParaNostramBallcapPS4_ZeColmeiaparkelTheRiverBlues 18 votes
Yes, I want classic Elder Scrolls magic skill line back
12%
chuck-18_ESOMoloch1514Uriel_Nocturnekendellking_chaosb14_ESOEthoirKendaricIruil_ESOBaron_AtjasKhenarthiValen_ByteAlinielmartinocub17_ESOFuxoXt2f_PTnSorataArisugawaIdinuseAvalonAlayaMFearlessOne_2014paulsimonps 40 votes
Yes, But None of these. (Describe Below)
8%
Scaven0422_ESOArtisNewBlacksmurfoverclocker303b14_ESOQueoAnnraYakidafizariaSilverWFFingolfinn01ookami007RajajshkakongkimLord_KreeganDMuehlhausenRedemptiTostieeMaxwellClaksikusBetheny 27 votes
  • Turelus
    Turelus
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    Yes, I want a more dynamic world
    I would like a more dynamic and sandbox world.

    However I also realise the game was not built on that so it would be hard to make that a reality. Still one can dream.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Kram8ion
    Kram8ion
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    Yes, I want a more dynamic world
    Of course
    Aussie lag is real!
  • IcyDeadPeople
    IcyDeadPeople
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    Yes, I want a more dynamic world
    Yes, dynamic world and more sandbox features.
  • ArchMikem
    ArchMikem
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    Yes, the environments need to be worked on
    I wanted ESO to look like a singleplayer game but act like an mmo. ESO only does one of those things.
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
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  • laksikus
    laksikus
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    Yes, But None of these. (Describe Below)
    I want to be able to kill every npc that annoys me, no matter how quest relevant he is. Like in TES 3.
    I want to do that in skyrim as well, my kill list is quite long
  • phaneub17_ESO
    phaneub17_ESO
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    *looks up and down at all the options*

    Yes.
  • Faulgor
    Faulgor
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    Yes, I want a more dynamic world
    Frankly outside of spellcrafting I don't miss much, besides things that are restricted due to the multiplayer environment.

    However, I feel that exploration could be improved considerably. PvE zones have become too formulaic in my opinion, where you know exactly what to expect when you enter a zone (2 public dungeon, 6 delves, etc), a delve (boss and a skyshard), public dungeon (group event, 5 bosses), etc. I think this could be mixed up a bit, for example you could place a delve inside a public dungeon, have exploratory spaces underground that aren't defined as a "delve", etc.

    Further, besides material nodes and treasure chests, there's nothing in the overworld to make exploration worthwhile. I wish this could be expanded upon, to the point where certain gear can only be acquired through this combat-free exploration, like there is gear only available from crafting, group PvE and PvP.
    I think a faction like the Undaunted focused on exploration / treasure hunting would be really cool, with similar item rewards (e.g. sets that improve material gathering, gold found, etc) and possibly dailies.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • adriant1978
    adriant1978
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    Yes, I want a more dynamic world
    Would love them to make the world more responsive to player actions by bringing back and improving on the phasing which was in at launch but largely gutted due to complaints about people not being able to group up for quests if they were in different phases. Simple solution, IMO, would be to make the phase match the group leader.

    Immersion would be so much better if quest locations stopped spawning mobs after you complete the quest, someone put the fires out, buried the dead, maybe even started to rebuild in time.
  • Jim_Pipp
    Jim_Pipp
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    Like many people on the forums I followed the development of eso years before its release. Obviously it hasnt become the game that fans hoped it would be, and I believe this is due to laziness from developers that didnt have much experience in Elder scrolls and too much experience with mmo's.

    Among the thousands of things I wish they had done differently, I wish there were appropriate loot drops from specific mobs. In the single player games you could loot whatever items an npc was carrying, that may be difficult in an mmo, but they could have made more specific loot tables; e.g. Mages drop light armour, mud crabs don't drop weapons, wasps don't drop shields.

    Obviously a deeper pve questing system is the most inexcusable ommission, but everyone will say that.
    Edited by Jim_Pipp on June 16, 2017 8:10AM
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • Iccotak
    Iccotak
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    Jim_Pipp wrote: »
    Like many people on the forums I followed the development of eso with

    Could you finish your thought @Jim_Pipp ?

    EDIT: Never mind he fixed it
    Edited by Iccotak on June 16, 2017 8:13AM
  • MrSaxon
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    I think someone from the Dark Brotherhood snuck up behind him and used their Blade of Woe whilst he was typing.

    RIP Jim_Pipp
  • Shardan4968
    Shardan4968
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    Yes, I want a more dynamic world
    I want NPCs to be more realistic, because I hate when after completing quest, they are standing in one place forever althrough I saw them somewhere else. For example after completing quest in Hatchling Pools, Vicecannon Servyna will stay outside and never move, but you will see her in another quest.
    PC/EU
  • Knootewoot
    Knootewoot
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    Yes, I want a more dynamic world
    Well, define an elderscrolls game.

    Arena and Daggerfall looked a bit like eachother. Combat wise and bug-wise.

    Morrowind (my favorite though) was completely different then the first two. Questwise I think this one was on par with Daggerfall. Featurewise is had less (wall climbing, no mount etc). Also combat system was completely different.

    Oblivion does not look anything like previous games. All quests are narrated and there is less information from NPC's Morrowind or Daggerfall had. Only 3 options: Hello, Rumors, Goodbye.

    Elder_Scrolls-Morrowind_%2528PC%2529_10.jpg

    vs

    ob-128.jpg

    Also combat does look a bit like Morrowinds, but was a bit different. Most major cities where instances instead of open area's. Music was boring aswell. Most TES stuff can still be found like waterwalking spells, but levitation spells, spears, crossbows, medium armor etc are gone. But we got mounts back. And player housing.

    Skyrim looks for the most part like Oblivion. Only better. And we have children, marriage, and many more. Questlines from guilds where boring though.

    And we also have Battlespire and Redguard which where good games in their own regard but look nothing like other TES games.

    ESO is stated in credits as: A game BASED on the Elderscrolls.

    But what defined a true TES game? The lore? The world?

    Gameplay wise they all differ.

    For me the world, lore and freedom and do whateveryouwant defines my TES game. And ESO fits right it. Questwise it's sometime as boring as Oblivion but mostly it's good enough. Sadly the inventory management is as bad as skyrim and Oblivion. We need filters.

    But yeah, a more dynamic world would be great. But overall I am happy with the game and the latest updates.
    Edited by Knootewoot on June 16, 2017 8:34AM
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Caligamy_ESO
    Caligamy_ESO
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    Yes, I want a more dynamic world
    I miss being attacked by assassins hired to kill me, I miss encountering random patrols in the wilderness hauling prisoners, I miss surprise dragon attacks (or any boss-type monsters for that matter, ..so the "NO DRAGONS111!" crowd doesn't get triggered), the game really could benefit from more dynamic events.

    I remember my first time playing ESO and I noticed the booming horn of a dolmen spawning, I didn't know what it was but I saw the darkened sky and ran towards it out of curiosity. What I saw there had me awestruck.. balls of blue fire raining down from the sky spawning daedra all over the place and a few people fighting them off. So I joined in having a blast with this amazing event that seemed to change the atmosphere around us and it was awesome. Ultimately this I think is what lured me into subscribing to ESO was the way this occurred in the world and at the time I thought "Wow! I wonder what else in this game is like this?"

    Sadly it turned out this was about the extent of cool dynamic events in Tamriel, the little mini portals, and merchants getting ambushed, just does not compare. I would love to see something more random and unexpected introduced on a large scale like that again. Content quality released back then really seemed to be top notch, and Craglorn I think was one of the best additions to the game so far when compared to all the new DLC, it just had amazingly well done delves and dungeons packed with challenging bosses and cool stories.

    I need to be wowed again, and running back and forth across a large map chasing the next arrow on the map while pressing E through dialog, or farming relentlessly through RNG based loot tables is not it.
    love is love
  • Lord_Kreegan
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    Yes, But None of these. (Describe Below)
    A gripe going back to the original Beta:
    In Elder Scrolls, skills were leveled up by using them; to some extent that's true in ESO. But, in the original Elder Scrolls games (think the original Morrowind) skills weren't defined by class. Any class could use any skill.
    Instead of skills being defined by class, classes were defined by giving priorities (weights) to how much individual skills contributed to leveling. As skills increased, so did your character's level. That's the other thing bass-ackwards in ESO. In ESO, you level via old-fashioned XP collection and your skills (and options for skills) are defined by the level you obtain.
    Those two things make a big difference in gameplay.
    In Elder Scrolls, you quested for loot. In ESO, you quest for XP and kill boss-mobs for loot.
  • Iccotak
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    "NO DRAGONS

    Well technically speaking @Caligamy_ESO Daedric Titans are creatures based on dragons made by Molag Bal.
    He killed one dragon trying to find its secret so he used it's skeletal structure made his own touches like two more arms. And from that he created more.
    It's basically Elder Scrolls answer to the "4 legs and 2 wings OR 2 legs and 2 wings" question.
    Now we have both in a way.

    So Daedric Titan attacks would pretty much be Dragon attacks.
  • CaptainBeerDude
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    Now that Morrowind has been released, mag regen should be reduced to 0. :)
  • Kendaric
    Kendaric
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    Yes, I want classic Elder Scrolls magic skill line back
    I want the classic spell schools back and the world needs to have more dynamic (a.k.a. sandbox) content to feel like an Elder Scrolls game.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Aeladiir
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      - Yes, the questing needs to be worked on
      - Yes, the environments need to be worked on
      - Yes, I want a more dynamic world
      - Yes, I want a better reputation system

      All of the above.

      1. Questing is bad. Writing is low quality, generic and cliche. It's not even surprising that people get bored after one or two zones or so. Honestly, even myself, I always found Shadowfen (3rd zone in EP) to be hard to go through. Not because it would be any worse content-wise than others, but simply because you get tired of all those generic quests that you're being fed all the time.
      2. Environments are visually great, but they're static as hell. Weather system is extremely weak. It's like it's not even there. I mean, how many times has it rained and you've not even noticed it? They should also be less theme park-ish and more sandbox-y. This is an MMO after all, and players should be able to create within the world they're "living" in. But the engine was never build for this, so we're stuck with endless """"""Zenimaxland"""""".
      3. Big yes. There's, like, nothing dynamic about current world. Random encounters? LOL, they're bad and forgettable, and there's only like 5-6 variations.
      4. Could be improved, but other segments are far more important.
    • Bonzodog01
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      Just so people know, the development team behind ESO are the same team that did Oblivion and TES3:Morrowind.

      Matt Firors record also includes DAoC, which is where the basic idea of the three alliances and a large central PvP battlefield with forts comes from.

      So, this is why you are seeing a lot of game mechanics and ideas copied from Oblivion and Morrowind.
      Edited by Bonzodog01 on June 16, 2017 10:45AM
      Xbox One - EU - EP/DC
      Trying and failing to hold the walls of his Templar house up since 2015
    • kongkim
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      Yes, But None of these. (Describe Below)
      Yah. But there needs to be more social stuff. Like things to do in the taverns and in the cities.
      Small daily automatic events would also be fun.
    • Franieck
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      Yes, I want a better reputation system
      It bothers the living hell out of me that you can only choose to be a hero in ESO. Or the good guy. I would really like if stories were more ambiguous and you could choose playing between an evil or a good char. I would love to see a fame/infamy system where you could earn tokens for your alignment and spent it on vendors that sell thematic cosmetic stuff of ES lore depending on your alignment
    • crjs1
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      Yes, the questing needs to be worked on
      Yes to all!

      Quests need work and more depth. Less generic collect quests and more narrative based quests would be very welcome. Also a more dynamic world where your actions make long term changes like towns being rebuilt etc would be good, I know that hard in a MMO and would need more instancing but would definitely get my vote!
    • Merlin13KAGL
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      Yes, I want a more dynamic world
      @Knootewoot , I think OP is referring more to the open-world aspect of things from the previous games. Essentially, the fact that there were no real limits.

      I'd like to see the expanded attributes, the variations in build possibilities, fame, infamy, the quest choices you make having actual lasting effect on your game world, etc.

      I'd like to see real exploration, real danger, real discovery, not the tethered, scaled, slow to respond, announce every move beforehand type mobs.

      I'd like to have to find quest, not have quests always come find me. (I know, addons and turning of markers, but that still won't keep the random NPC's from chasing you down.) I'd like mobs that will chase you to the ends of the earth, unless you literally jump off a cliff or make it to an inaccessible spot.

      Mark, recall, acrobatics, athletics, encumbrance, inability to carry 14 catapults in my knapsack without it affecting my mobility.

      In short, Morrowind, the original Morrowind, but updated with todays technology. Sadly, this being an MMO, it will never aspire to go there, nor do I expect it to.

      As such, I think they should probably continue as they are, because I'd rather they leave it alone than them try to implement the above and fail miserably, disrespecting the legacy they were born from.
      Just because you don't like the way something is doesn't necessarily make it wrong...

      Earn it.

      IRL'ing for a while for assorted reasons, in forum, and in game.
      I am neither warm, nor fuzzy...
      Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
    • Doctordarkspawn
      Doctordarkspawn
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      Yes, But None of these. (Describe Below)
      Put simply, the content is fine, the balance is not.

      It's not very 'elder scrolls' but to bugger with that, if rigid classes and roles would be what it would take to get this game into a balance position where we werrent radically overhauling the game every three months, I'd take it at this point.
    • phileunderx2
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      Yes, But None of these. (Describe Below)
      It is an elder scrolls game and then it isn't. Especially if In previous games you played a stealthy character. Very difficult to do in eso. I was doing a quest in suran and it was early and I pretty much had the place to myself so I was able to do most of the quest stealth. Killing most of the enemies with my blade of woe. Then at the end I was about to dispatch a foe about 4yolo wardens came running through. It was fun while it lasted.:\
    • gimarwb17_ESO
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      I was living in hope that I may love this one as much as the first Morrowind and Skyrim. Unfortunately it seems to be exactly the same as the first ESO online, in fact, same scenery same system, same crowds in dungeons that should be instances. And what makes this version worse, no add ons that saved the first ESO slightly because you could get a minimap etc.

      And then I get this 'exciting' new char that is exactly nothing. It is not a fighter, it is not a mage, it is definitely not a druid, it is a useless sad sack. Maybe, just maybe useful in a group as a sad healer.

      You cannot win a mob with summoning a bird (vor like 2 seconds and no more) and then with 'healing' ice spells. Yet, if you fight with a sword, you cannot summon the bird, nor can you cast the ice spells.

      So both ways do NOT work, (maybe when you level 15 you can switch weapons but I don't think I want to struggle with this failure of a char for 15 levels.

      I was thinking of maybe going back to my chars of the first ESO and carry on there. There really is not the slightest difference between this ESO and Morrowind. Same rip off as the "new updated Skyrim" which really was basically no difference!

      Bethesda, I shall never purchase a game from you again, the name Bethesda is BAD NEWS
    • Balamoor
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      Bonzodog01 wrote: »
      Just so people know, the development team behind ESO are the same team that did Oblivion and TES3:Morrowind.

      Matt Firors record also includes DAoC, which is where the basic idea of the three alliances and a large central PvP battlefield with forts comes from.

      So, this is why you are seeing a lot of game mechanics and ideas copied from Oblivion and Morrowind.

      Very true, I chuckle every time someone screams, "It's not a TES game!! Why didn't Bethesda do this!!!!!



      However this is probably the single most constructive critical thread I have read since beta. It's awesome to read specifics and not the unhinged drama rants.

      Maybe there is hope for this forum after all.
      Edited by Balamoor on June 16, 2017 12:50PM
    • DjMuscleboy02
      DjMuscleboy02
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      smfh
      Brodor - PC NA - ESO's only pure bodybuilding guild
      Hodor, but stronger
    • Wifeaggro13
      Wifeaggro13
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      Yes, I want a more dynamic world
      Iccotak wrote: »
      Are there more things Zenimax can do to make this game feel like an online extension of the Elder Scrolls universe?
      To make it feel like you are playing an Elder Scrolls game that you can play with your friends.

      Understandably this is an MMO but still, is there anything distinctly Elder Scrolls that you want in ESO?

      and i want more dynamic combat, dynamic classes ,and dungeons /trials. ESO is a single player game with multiplayer options. at times it feels more diablo 4 then Elderscroll online.
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