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An Elder Scrolls MMO??

  • Elsonso
    Elsonso
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    Yes, I want a better reputation system
    Hmm.

    Questing is one of the places where ESO best resembles TES, especially the later titles, so I would not focus there.

    I also think they managed to capture the essence of TES in the art and environment. Perhaps work can be done there, but it is not what I would focus on.

    When I think of TES, I don't really think about "dynamic" or "sandbox". That would be new to the franchise, in my opinion. It overlaps a bit with "reputation" but I really don't think of any TES game as being like this enough to make it a signature.

    The classic TES magic. ESO was clearly designed to have nothing to do with TES, in this respect. Enchanting is cool, but nothing like TES. Magical combat in ESO is nothing at all like TES. TES is much more centered around physical weapons. In the end, as an MMO, I doubt that players would accept the rather limited options that systems in Oblivion, Morrowind, and Skyrim would have offered. In the end, I think that TES magic would be tedious for MMO PVP.

    So, out of that list, what I find most lacking is reputation. I don't mean people talking about my past deeds. I mean having people react to who my character is differently from all of the other characters in the game, because I play the game differently. Now, admittedly, I don't see this a lot in the TES games, but BGS toyed with the concept and I liked where it was heading. The ability to make different choices and follow a different path, and have that path do something. In Skyrim, Stormcloak vs Imperial resulted in changes in the world based on decisions. In Oblivion, the NPCs would react differently to the Grey Fox, or to a vampire.

    In ESO, we can be a murdering psychopath and run up a bounty in the millions, pop into a Refuge, pay it off, and not one NPC cares what we did. If they did, that would ruin the whole concept that it is not fun unless every character can do everything in the game. Our characters are coated in Teflon.

    Not on the list is the whole class concept in ESO. Classes have always been templates made up of individual collections of skills, rather than as something that defines a unique skill line. I have a feeling that ZOS would have had a better time "balancing" individual skill lines rather than classes. In the end, Morrowind spends a lot of time homogenizing class skills. I get that many measure games based on classes, skills, and how big the bar is, and that a skill system would have been too complex for some players, but it certainly would have been more Elder Scrolls. It will be interesting to see to what degree BGS follows ESO and Skyrim, in this respect.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
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    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Avalon
    Avalon
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    Yes, I want classic Elder Scrolls magic skill line back
    ESO feels like an Elder Scrolls game on the surface, but, the one thing that always breaks that feeling is that I have a class. That completely breaks the game for me and makes me feel like I am playing just an MMO with stuff that seems familiar, but really isn't. The non-class system of TES is one of the most integral parts of the games, without it, this is just a prettier WoW or Everquest.
  • Sausage
    Sausage
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    Yes, I want a more dynamic world
    Yes, dynamic world and more sandbox features.
    Turelus wrote: »
    I would like a more dynamic and sandbox world.

    However I also realise the game was not built on that so it would be hard to make that a reality. Still one can dream.

    Why so many people put dynamic and sandbox together? Dynamic content doesnt have to have nothing to do with sandbox stuff. For example, if dungeons spawns were different its dynamic content, you dont need sandbox stuff.

    Hmm, might a long shot but we just might see dynamic content in Destiny 2.
    Edited by Sausage on June 16, 2017 1:48PM
  • AdamBourke
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    Yes, I want a more dynamic world
    Mostly, I like this game the way it is. Going back to skyrim I get frustrated by the limitations in combat!

    However, I feel like the most defining gameplay aspect of an Elder Scrolls Game is the ability to basically pick everything up. I want to see that in ESO. I want to be able pick up plates, and candles, and books, etc.

    It's definitely improved since launch - but i'd like to see them go further. I can live without having them be dynamically moveable in the world - as long as I can take them!

    Also storage in housing - I don't care about it for bank limits etc, I want it for immersion.


    After that, yes, I want the original magic classification - they should never have even considered getting rid of it!
    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • tunepunk
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    Yes, I want a more dynamic world
    Revisited some old quest location places around tamriel yesterday. For example Skuldafn (Think it's called) in Eastmarch.This and many many more are completely dead after you finished the main quests there and absolutely no reason whatsoever to even revisit them.

    There were just a few static NPC's standing there cheering, and has been doing that for at least one year, since I completed that area.

    They need to make the world more dynamic, and add more random occurrences, events and quest, to make the world interesting after Cadwell's gold. Currently Tamriel is a dead sterile place with nothing going on, once you've completed main story quests. Only a couple of daily quests and dungeons to redo, over and over, until next big DLC/Expansion.

    So many nice locations that you pass through once and never see again.

    They should release minor DLC's adding stuff to old areas, every now and then.
  • grizzledcroc
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    Idk calling the SP games very dynamic . Adding more immersive elements sure im down.
  • Inarre
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    laksikus wrote: »
    I want to be able to kill every npc that annoys me, no matter how quest relevant he is. Like in TES 3.
    I want to do that in skyrim as well, my kill list is quite long

    Whoa you stay away from my husband good sir.
  • Brrrofski
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    No, I think things are OK the way they are and as long as they keep producing new content
    People keep making the same mistaking thinking it was an ES game. It's in an MMO with Elder Scrolls - totally different thing to an ES game. ES VI will be here eventually. Stop trying ot make ESO that.
  • Demion
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    Yes, I want a more dynamic world
    Turelus wrote: »
    I would like a more dynamic and sandbox world.

    However I also realise the game was not built on that so it would be hard to make that a reality. Still one can dream.

    I share your dream
    @darksenechal - EU PC - Demion Samenel - Templar "The Reluctant Hero of Tamriel"
  • Uriel_Nocturne
    Uriel_Nocturne
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    Yes, I want classic Elder Scrolls magic skill line back
    I voted that I want a more traditional Elder Scrolls set of Skill lines brought into the game, but that's because that's my greatest "desire" right now.

    In all actuality, I want all the options instituted.

    And reverse the changes of the atrocious Morrowind Update. "Resource Micro-Management Online: Heavy Attacks Unlimited" is NOT a fun MMORPG...

    Edit = Additional thought

    And get rid of the rigid Class structure. Open up all Skill Trees for all of the "Classes" from the start of the game, and let Players build their own "Class" as they see fit. This would add so much depth and diversity, that it honestly boggles the mind that this hasn't been the case from the moment the game launched...
    Edited by Uriel_Nocturne on June 16, 2017 3:29PM

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Sausage
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    Yes, I want a more dynamic world
    If people want sandboxes so much, play Conan Exiles, there you can build a base of your dreams and not to mention destroy the ones you dislike. Ive a full faith on CE, if I see things right they go with sequels too, at least I would do so if I was Funcom, its truly their last shot at game industry, so better to make it work.
    Edited by Sausage on June 16, 2017 4:00PM
  • Queo
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    Yes, But None of these. (Describe Below)
    im pretty happy with everything, except i think the houses needs more work. We need ways to give them life, NPC, pets ect....
  • IcyDeadPeople
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    Yes, I want a more dynamic world
    Knootewoot wrote: »
    But what defined a true TES game? The lore? The world?

    Gameplay wise they all differ.

    If you look at Morrowind, Oblivion and Skyrim (and even the Fallout games), in all of these there is a kind of immersive living world environment resulting from AI patrol routes and complex, dynamic behavior of the NPCs. Gameplay experiences and even the narrative of your playthrough are emergent.

    In MMOs, I think this is perhaps not quite possible yet due to the limitations of the multiplayer engine. NPCs generally stand around in groups of three and wait for players to arrive. They have more simple patrol routes and behaviors. It varies a bit though, for example in the Imperial City there are some wandering bosses with interesting behavior.

    Sausage wrote: »
    If people want sandboxes so much, play Conan Exiles, there you can build a base of your dreams and not to mention destroy the ones you dislike. Ive a full faith on CE, if I see things right they go with sequels too, at least I would do so if I was Funcom, its truly their last shot at game industry, so better to make it work.

    Personally I'm not generally interested in MMOs, but I like the Elder Scrolls setting. Hopefully they will add more dynamic features to ESO.


    Edited by IcyDeadPeople on June 16, 2017 10:12PM
  • DocFrost72
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    Yes, the questing needs to be worked on
    I realize this is largely my fault being that I'm running max cp and purple traited set gear, but an 11 second boss fight is anticlimactic. They used to have tiered quest colors based in level difference. Gray was too easy, green was just about right, yellow was over your level, and orange and red were "near impossible".

    I'd like to see, in short, a way to switch quest color in the fly in order to ramp up difficulty. You could do that in skyrim, themed after the levels of magic too. Sorry if that is a series first, only ever player skyrim (I have an excuse, I'm young and ignorant! xD).
  • DMuehlhausen
    DMuehlhausen
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    Yes, But None of these. (Describe Below)
    They could get rid of PvP and make the game fully PvE and properly balance the skills. There is no PvP in the TES games.
  • SilverWF
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    Yes, But None of these. (Describe Below)
    They need to focus on fixing Cyrodiil lag and ping issues.
    Everything else is not important.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • AdamBourke
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    Yes, I want a more dynamic world
    And get rid of the rigid Class structure. Open up all Skill Trees for all of the "Classes" from the start of the game, and let Players build their own "Class" as they see fit. This would add so much depth and diversity, that it honestly boggles the mind that this hasn't been the case from the moment the game launched...

    I agree that classes should at least be less significant.

    I would say:
    Classes get a new passive skill line similar to the racial skill lines we already have, which gives up to a 20% boost in similar areas to the skill lines they are currently associated with - and maybe some more.

    The current skill lines will be reassigned to the old magic classifications aswell as new "Profession Skill Lines" for the stamina based skills.

    The class would determine which skillines you had open to you at the start of the game, and you would need to unlock the other skill lines in the game.

    This is a simplified idea of what would require a larger balancing effort, though.

    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • Darlgon
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    An exec for Bethesda said during E3 in an interview basicallly:

    "Elder Scrolls Online is the only thing we even have in development for the ES franchise. We have two major projects not even announced that need to be completed before we start work on another phase in the franchise."

    Get used to ESO being IT for at least 7 years.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Elsonso
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    Yes, I want a better reputation system
    Darlgon wrote: »
    An exec for Bethesda said during E3 in an interview basicallly:

    "Elder Scrolls Online is the only thing we even have in development for the ES franchise. We have two major projects not even announced that need to be completed before we start work on another phase in the franchise."

    Get used to ESO being IT for at least 7 years.

    I have no problem with this.

    However, was it from this E3? Can you point to the interview?
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • ookami007
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    Yes, But None of these. (Describe Below)
    ESO is a poor MMO wrapped in a beautiful Elder Scrolls wrapper.

    Where it succeeds:
    * Decent visuals - the graphics are probably one of it's saving graces
    * Decent portrayal of Tamriel - not GREAT... but decent
    * Good integration with lore - this is really no big accomplishment since there is tons of lore supplied
    * Open world - it does have that open world feel of Elder Scrolls games
    * Full voice acting - this definitely gives it that Elder Scrolls feel, especially in the later games

    Where is fails:
    * Class system - the class system has NEVER been part of Elder Scrolls games - it's always been a true skill based character development system that fit unique play styles. And they class system they DID come up with is possibly the worse class system of any MMO I've ever played - with fewer chocies
    * Combat sucks - combat sucks, probably mostly because they are too stupid or too stubborn to give up on trying to balance PvP with PvE - which cannot EVER be done without fundamentally changing both. I've pointed out before, PvP and PvE are essentially two completely separate games that they jammed together. They are INCOMPATIBLE. They need to be broken apart - either logically (this item/skill/etc does this is PvE and does this other thing in PvP) or physically - PvE and PvP servers. Sorry guys... that's the truth. Denying it won't make it get better magically. Don't believe me? Just look at builds... you will find VERY FEW - if any PvP/PvE hybrid builds. Why? Because they're two different beasts. Different armor, different traits on armor, different traits on weapons, different skills, different tactics, different... well... everything.
    * Crafting is lack luster - after the lies of crafted gear being the best, it seems you can never create quite what you want, in the style you want or change styles if you want. After all, who REALLY likes those hideous monster masks - a few sure, but for most if throws off their character's "look". In Skyrim, I can enchant CLOTHES if I want.
    * Housing is a disappointment - In the Elder Scrolls that did have housing, it had extra storage. No such luck with ESO - working as intended - until they can find a way to nickel and dime you for more.
    * World is not as dynamic - it's an MMO, so I understand it can't be as dynamic, even though you would think it would be MORE so - it never is. In most instances, quest choices have little to no impact on the world.
    * THE GRIND - unlike REAL Elder Scrolls games, ESO is so much more of a GRIND. Grind for ingredients, grind for xp, grind for AP, grind for motifs, grind... grind... grind...
    * Cheapness and Used Car Salesman tactics - while I'm not opposed to the crown store, much of the stuff they are churning out is lackluster at best - re-textured existing outfits, etc. Motifs that require you to buy the components from the store, etc. It's a far cry from the quality products I'm used to seeing from Bethesda.
    * Bait and Switch - the old bait and switch money grab of calling a large DLC (which is what Morrowind REALLY is) a "new chapter" (which it is NOT), all so they didn't have to give it to subscribers for free. MORROWIND (the game) was a new chapter, OBLIVION was a new chapter, SKYRIM was a new chapter.... Morrowind the DLC... not so much. Not even close.
    * Lack of customer appreciation - having enjoyed the games since Arena and Daggerfall and I felt like Bethesda was involved in the community. I don't get that feeling at all from ZoS. Quite the opposite. I feel almost a hostility from them with the constant nerfs and attempts to balance (which always fail).

    So no... ESO is NOT an Elder Scrolls game. It's a cheap knock off with pretty graphics and lore that was loaned to them.
  • thegamekittenub17_ESO
    1: Quest givers stop stalking me. If I want your quest I will find you.
    2: NPC nobodies that are rude, shut up you are just scenery and I saved your poop town.
    3: Annoying characters I can not kill because they think they are important.
    4: RNG that sucks worse than any MMO I have played in decades.
    5: Can I sit down and read, drink, or eat?
    6: Fishing is more boring than any other MMO.

    My only problem with ESO.
    Edited by thegamekittenub17_ESO on June 16, 2017 5:39PM
  • Recremen
    Recremen
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    Yes, I want a better reputation system
    I had been looking forward to a slightly more interesting reputation system, but I guess skill lines kind of fill that role in a way. Other than that, this game has huge strengths in comparison with most features of other TES games. Better dialogue, better quest options in general, more attention to and integration with existing lore (Skyrim was often gods-awful at this), and the combat? You can't even classify this as TES combat, it's leagues above. TES combat for the last three games has been either swinging your most-powerful spell at someone, swinging your most-powerful weapon at them, or stealth archery, and it's been honestly one of the worst aspects of the games.

    Fast forward to ESO where blocking matters, you can dodge, you have more than a single attack, etc. etc. If they don't use the ESO system as some kind of basis (not a carbon copy) for future TES games it will be absolutely criminal. I do miss the attribute system from Morrowind and Oblivion, but I don't think that would have done well in an MMO setting anyway. Also the class system is VERY unlike typical TES games, since classes didn't ever actually matter in the main series, but again, that's probably just the MMO context taking priority.

    The only thing I think ESO is strongly missing right now is a spellcrafting and weapon technique crafting system. Mind you, we only had the former in Morrowind and Oblivion, and we've never had the latter, but they would be super fun touches to add to the game. I'm not totally positive that would be realistic to balance in an MMO, but if possible then it's absolutely what I want to see.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Artis
    Artis
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    Yes, But None of these. (Describe Below)
    First of all - fixing that bug, where when I create a character 12 out of 40 or so skill lines are locked for me. Right of the bat, I create a character and can't ever try 72 active skills (each having 2 morphs). SEVENTY TWO ACTIVE SKILLS are locked RIGHT AFTER creating a character. 72 out 158 active skills in game. That's 46% of skills.

    Almost a half of active skills can't be tried on a character and are locked forever right after creating a character.

    Look into it, ZOS. That's not at all how it should be in a TES game.

  • Tasear
    Tasear
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    Yes, But None of these. (Describe Below)
    I already think it's extension of the elder scrolls game. It's gets better every year <3 . @ZOS_GinaBruno can I just work for you guys . :D My love is real. Either way I wish to be here the years to come.

    I think think the best part of the game design if the freedom. Though developers and designers have my silence bows at balancing it all. As I do enjoy theory crafting, seeing the greatest potential in the oddest things. #Madscientist . I might break things in the days to come.

    I am too caught in the world to enjoy questing for the stories are very interesting. :mrgreen: Stopping ever so often the lorebooks around the world though story tell amazing stories. Hmm.. if I was to give suggests though for improvement then why not bousing quests (*reward paints and small items for houses), dueling quests (have to go somewhere and duel a npc or fellow player, couple quests for those love birds ($$ profits to be made) , massive group quest require 50 players or something (event), feels bad... give fisherman and fisherwoman quests, quests to collect materials for lorebooks, painting, and gardening crafting (doesn't exist... yet).

    So environment wise, I think it's pretty well done. :yum: I can see each area has a defined ecology. You will find certain nodes in only in certain areas. Some mobs only appear the same except for trolls... they are places they don't belong ;) . What radical suggests could I make though. Maybe have weather based quests .... or some seasonal disaster happens that needs to be solved. Maybe emprover staves based on the weather. Make a dlc for : :scream: vampire/ werewolf race variance (halloween time ). Oh can I make snowman (mud people if you must) and snowflakes in my house... little things I know, but maybe a luxary item down the line. Also maybe ablitty to craft items in the house that can destroyed like forts for min war games. Back on housing bards would cool and great item for profits (make some songs available) in game. More on housing guestbook would be nice to know who came by while you were gone. It's rated M game so I think it will be fine.... Back out of housing maybe make some monsters hid in the snow, or pitfalls that take you into a rare quest that you must complete for a great rewards . lastly I like bounty hunting for players... it would make the world more dynamic if we have people chasing thieves. Also give a good way to level ledergman for those honest folks.

    Reputation might be good way for dugeons to me more fun. Reward people points for teaching players, coming into save a group mid dungeon, repeated clears of a dungeon. Just points for being a good teammate? Or how about being well knowledgeable. Being god like for xD :open_mouth:

    I heard you could float in some games... this would be cool. The magic is skyrim was okay, but I don't sell some skins for new animations or something and call it done. People would pay for their arrows to be black or ice looking. I would like to see skins for daderic pets too and more bear ones.



    Lastly my personal things, I want to climb trees.... plant flowers, write books, grow a garden, and play the game for years to come :love:
    Edited by Tasear on June 16, 2017 6:25PM
  • Darlgon
    Darlgon
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    Darlgon wrote: »
    An exec for Bethesda said during E3 in an interview basicallly:

    "Elder Scrolls Online is the only thing we even have in development for the ES franchise. We have two major projects not even announced that need to be completed before we start work on another phase in the franchise."

    Get used to ESO being IT for at least 7 years.

    I have no problem with this.

    However, was it from this E3? Can you point to the interview?

    https://www.gamespot.com/articles/bethesda-e3-2017-exec-explains-why-elder-scrolls-6/1100-6450988/
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Tasear
    Tasear
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    Yes, But None of these. (Describe Below)
    kongkim wrote: »
    Yah. But there needs to be more social stuff. Like things to do in the taverns and in the cities.
    Small daily automatic events would also be fun.

    Drink contest, food contest, made into some min game where you have to stack food , washing dishes, deliver drinks, this would add more flavor to towns.
  • Rohamad_Ali
    Rohamad_Ali
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    Yes, I want a more dynamic world
    Bounty Hunters , wandering patrols , better weather systems , inn games , companions and many more reasons why I still PVE in Skyrim still and have a hard time repeating content here . Narrow mine corridors and dangerous traps . Marrowind Dungeoms are better but we need more and better graphics underground .
  • Hallothiel
    Hallothiel
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    No, I think things are OK the way they are and as long as they keep producing new content
    Quite happy with things as they are. And I was a die-hard Skyrim fan who did not play mmos. Now, when I've gone back & had a play with the remastered version, I find it dull. Dull dull dull. Combat is so tedious. And there is no-one around. I find it unnerving. Quite like running into a random other player when questing.

    And as for Oblivion - never managed to finish it due to the hideously overcomplicated skill line/levelling system and the bloody awful minigame. Not fun.

    Also, there was grinding in Skyrim. Especially in crafting (iron daggers anyone?).

    And the poster that complained they could not use a sword as a warden? Um yes you can. Easily.

    The problem still seems to be that people have very rosy views of ES rpgs. A mmo is never going to be the same.

    Yes of course there could be improvements but as I said happy on the whole :smile:

    And what exactly is meant by dynamic in this context anyway?
    Edited by Hallothiel on June 16, 2017 7:00PM
  • TheShadowScout
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    I am okay with ESO.

    Did I wish it was better? Heck, yeah!
    Do I dream of more dynamic systems, more freedom and more world interactivity? Sure!
    Do I want a better reputation system? Betcha.
    Do I prefer the old "Schools of magic" system? Certainly.

    But this is ESO. it is as it is, and they are not likely to spend the effort to make any such huge changes at this time. I understand that, so I don't torture myself by thinking about what could have been.

    Now... if we were to dream about the next MMORPG... ;)
  • NewBlacksmurf
    NewBlacksmurf
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    Yes, But None of these. (Describe Below)
    Change crafting
    Actually remove VR
    Actually make CP a passive not an accumulation of points system
    Actually remove gear levels
    Use skill lines for leveling not character level and extend it beyond 50....maybe 70


    Just to name a few things
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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