*Cross-posting this from Combat and Character Mechanics*
This is built from my comments in this post:
https://forums.elderscrollsonline.com/en/discussion/326414/so-here-i-am-thinking-about-my-build-daydreaming-theory-crafting-when-a-idea-just-came-to-my-mind
I can't say I have extensive knowledge on how skills work together, so I want to post this here and get feedback on how these weapon sets could be worthless,broken,improved,changed,etc.
Edit: These weapons would be additional loot drops from the final boss of a dungeon on Vet (HM?) difficulty. Similar to how helmets are dropped.
Edit: If you get any idea from any of these, please post!
Edit: Crossing out all max stat bonuses from the sets
Spindleclutch II
Bloodspawns Teeth - Daggers
(1 piece bonus) Adds 250 Max health
(2 piece bonus) Flurry and its morphs heal for %5 of damage inflcted
Crypt of Hearts II
Nerien'eths Disciple - Frost Staff
(1 piece bonus)
Adds 250 Max Magika - %20 chance when dealing damage with Impulse or its morphs to summon a ghost spirit to fight for you for 15 seconds. It's basic attacks deal [x] amount of frost damage and snares the target
From
@AzraelKrieg
Nerien'eths Necrotic Blast - (Weapon type: TBD)
(1 Item effect):
Adds 250 Magicka- Dealing Direct Elemental Damage has a 10% chance to send a skull of necrotic energy hurtling towards your target, dealing [x] magic damage.
From
@Fishstrom
Lich's Chill - (Weapon Type: TBD)
(1 piece)
Adds 250 Magicka - Enemies standing in your Wall of Elements are inflicted with Minor Main for 5 seconds, reducing their damage done by 15%. (Cooldown of 7 seconds)
Elden Hollow I
Leafseethers Sweep - Two Handed Axe
(1 piece bonus) Adds 1260 Physical resistance - Cleave or its morphs pulls enemies towards you when hit. 2 second cooldown
Darkshade Caverns II
Hive Lords Rage - Mace and Shield
(1 piece bonus) Adds 250 Stamina
(2 peice bonus) While Shield Wall or its morphs are active, deal [x] damage per second in a 5m radius
Vault of madness
Death's Charge - Sword and Shield
(1 piece bonus) Adds 250 Health
(2 piece bonus) Shield Charge or its morphs deal [x] more damage
Direfrost Keep
Teethmashers Kneecappers - Maces
(1 piece bonus) Adds 250 Stamina
(2 piece bonus) Whirlwind or its morphs have a %20 chance to snare enemies hit
Crypt of Hearts I
Leviathans Femur - Inferno Staff
(1 piece bonus) Adds 250 Stamina - When you roll dodge, create a wall of fire over the area you cover (probably something like a 10m long 1m wide AoE DoT), dealing [x] flame damage per second for 5 seconds (or just take the code from the morihaus set to deal flame damage when you roll through enemies).
City of Ash I
Erthas' Summoning Circle - Bow
(1 piece bonus)
Adds 250 Magicka - When you deal damage with volley or its morphs you have a %10 chance to summon a Flame Atronauch for 15 seconds that deals [x] flame damage per attack and inflicts burning
Courtesy of
@Alpheu5
Warden's Razors - Daggers
(1 piece) Adds 129 Stamina Recovery
(2 pieces) Casting Whirlwind places a ring of flame in a 5m radius that deals X Flame damage every second for 8 seconds. This ability has a cooldown of 4 seconds.
Fungal Grotto I
Bloodbirthers frenzy - Swords
(1 piece bonus) Adds 250 Health
(2 piece bonus) Each direct damage hit from Twin slashes or its morphs deals [x] shock damage
Imperial City Prison
Lord Wardens Splintered Staff - Restoration Staff
(1 piece bonus)
adds 1260 Spell resistance - Steadfast Ward or its morphs have a %10 chance to summon a ranged shade for 15 seconds when cast. the shades attacks deal [x] magic damage. This chance is increased to %100 when cast on an ally below 60% health.
From
@Fishstrom
Lord wardens splintered staff (Lord Wardend Protective Shell?) - Restoration Staff
(1 piece) ICP-when you cast a restoration staff ability, you have a 10% to create a dome where allies receive 5% more healing and restore 300 health every second for 8 seconds. Cool down of 15 seconds
Banished Cells II
Kinlords Spite - Two Handed Sword
(1 piece bonus) Adds 4% healing taken- when you Critically hit with Uppercut or its morphs, spawn a Feast Orb nearby. Collecting this orb restores [x] health and [y] stamina. 10 second cooldown.
Ruins of Mazzatun
Ka-Nesh's Leeching Root - Restoration staff
(1 piece bonus ) Adds 4% healing done - When you cast Panacea or it's morphs, summon a siphoning totem near you that drains [x] physical damage from enemies in a 5m radius, heals you for %20 of the damage delt.
White Gold Tower
Molag Kenas Force - Lightning Staff
(1 piece bonus)
Adds 64 Spell Damage - Elemental Storm or its morphs knocks enemies down for 2 seconds (this may be too OP)
From
@AzraelKrieg
Inhibitor's Coldfire - (Weapon type: TBD)
(1 Item effect):
Adds 64 Spell Damage - All attacks have a [x]% chance to proc burning (can be buffed by charged and other stat enhancing effects, a fire staff and skills in this case would make this a lot easier to proc, this set would generally benefit DK's more), successive procs refresh the burning duration, combust for an additional [x] flame (frost) damage, and apply an additional 5% slow. After 6 stacks the target is snared for 4 seconds.
Elden Hollow II
Dark Siphon - Axe and shield
(1 piece bonus) increase health recovery by 60
(2 piece bonus) critically striking an enemy with a shield bash restores [x] magicka and [x] stamina, can only occur once every 10 seconds.
Blackheart Haven
Atarus's Breath - Bow
(1 piece bonus) Increase weapon damage by 64 - Arrow Spray or its morphs deal an additional [x] poison damage
Wayrest Sewers II
Uulgarg's Momentum - Two Handed Axe
(1 piece bonus) Cleave or its morphs are no longer a conal attack, instead decreasing the radius to 5m in a circle.
Selene's Web
Foulhides Fangs - Swords
(1 piece bonus) Adds 250 Stamina
(2 piece bonus) enemies effected by the initial application of lacerate or its morphs are feared for 2 seconds. (or could workaround by casting a version of the NB fear initially)
From
@KeiruNicrom
Longclaw's Ambush - Bow
1 piece: Damaging an enemy with snipe causes them to take 8% more damage from critical strikes for 5 seconds (10 second cooldown)
From
@KeiruNicrom
Longclaw's Spirit - Bow
1 piece: Damaging an enemy with snipe marks them as prey for 30 sec, any damage from your DoTs during this time has a 3% chance of summoning a daughter of longclaw to swipe at them dealing [x] physical damage
Arx Corinium
Ganaktons Ward - Sword and Shield
(1 piece bonus) Adds 1260 Spell Resistance
(2 piece bonus) Power Bash or its morphs deal [x] Shock damage in a 3m radius. 7 second cooldown
Darkshade Caverns I
The Hive Lords Fist - Warhammer
(1 piece bonus)
Adds 250 stamina - Reverse Slash or its morphs deal an additional %30 damage to nearby targets.
From
@Fishstrom
Hivelords rage- (Hivelords Carapace ?) - Shield and (TBD)
(1 piece) adds X health
(2 piece) when you taunt an enemy, you gain 2560 physical and spell resistance for 10 seconds (cooldown of 5)
Banished Cells I
Angata's Staff - Inferno Staff
(1 piece bonus) Adds 250 Magicka - When you deal damage with wall of elements or its morphs, you have a %10 chance to summon a clannfear for 15 seconds. The clannfears attacks deal [x] physical magic damage.
Wayrest Sewers I
Allene's Daggers - Dagger
(1 piece bonus) Adds 250 Health
(2 piece bonus) when below 25% health, gain %100 chance to dodge the next attack. 10 second cooldown
Fungal Grotto II
Mephala's Hand - mace and shield
(1 piece bonus) Adds 250 Stamina
(2 piece bonus) Light and heavy attacks have a %15 chance to summon a black widow spider, whose attacks deal [x] poison damage.
Tempest Island
Whirlwind Charge - Two Handed Axe
(1 piece bonus) Adds 250 Magicka - Critical charge or its morphs now knock down enemies. No longer guaranteed Crit.
Spindleclutch I
Butcher - Axes
(1 piece bonus) adds 250 Stamina
(2 piece bonus) With Blade cloak or its morphs active, killing an enemy restores [x] health
Volenfell
Gargoyles Gaze - Sword and Shield
(1 piece bonus) adds %1 damage blocked
(2 piece bonus) Puncture or its morphs now petrify enemies for 10 seconds, dealing damage breaks petrification.
Blessed Crucible
Frigid Touch - Frost Staff
(1 piece bonus) Adds 250 Magicka
(2 piece bonus) Critically striking an enemy with Destructive Touch or its morphs spawns a frigid banekin at your location. This banekin runs to an enemy and then explodes in a 4m radius, dealing [x] frost damage
City of Ash II
From
@Fishstrom
Skoria's charred claymore-
adds 250 stamina. When you attack an enemy with a physical damage ability you have a (10%,5% other) to activate a synergy to slam your sword into the ground dealing 5000 physical damage in a 4 meter area and 3000 flame damage over 7 seconds
Cradle of Shadows
Shadows Embrace - Daggers
(1 piece bonus) 1260 Physical Penetration
(2 piece bonus) Hidden blade or its morphs deal an additional [x] damage when attacking from stealth.
I'd love to hear your ideas too