Idea - Monster Weapon Sets

  • Avran_Sylt
    Avran_Sylt
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    *whoops*
    Edited by Avran_Sylt on June 16, 2017 1:00PM
  • Avran_Sylt
    Avran_Sylt
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    @Fishstrom

    hmm, cool

    Lich's Chill
    (1 piece) Adds 250 Magicka - Enemies standing in your Wall of Elements are inflicted with Minor Main for 5 seconds, reducing their damage done by 15%. (Cooldown of 7 seconds)

    (in this case I think it's harmless enough to not add in a CD, but I'll include it for consistency)

    Hivelords rage- (Hivelords Carapace ?)
    (1 piece) adds X health
    (2 piece) when you taunt an enemy, you gain 2560 physical and spell resistance for 10 seconds (cooldown of 5)

    I'll add them up.

  • DeadlyRecluse
    DeadlyRecluse
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    It's an okay idea, but I kinda like the Mcycle (Master, Maelstrom) and would rather see that continued.

    I did always like the jewelry+weapons 3piece sets, I wouldn't mind something like that coming back out (refreshed and upgraded a bit), but I would be opposed to any weapons besides Mcycle having 1piece bonuses.
    Thrice Empress, Forever Scrub
  • Gedalya
    Gedalya
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    I love this idea.
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • idk
    idk
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    Avran_Sylt wrote: »
    @Giles.floydub17_ESO

    If you're going to min-max, then you could wear a monster armor set, a monster weapon set, the agil/will/endurance, and one last 5 piece set. Though for anything to be viable the numbers would have to be looked at closely in conjunction with all those jewelry sets.

    these would likely be the step below weapons like the vMA and DSA ones.

    Not all the sets would be the best in all situations, some might be better in others, and some might just be for theorycrafting purposes or rp players. They'd need to be tested pretty thoroughly in multiple scenarios in order to really get an idea of how they'd work, and if they'd be any good at all.

    The bloodthirster's fangs could be used for players that use flurry and could either stack that with the flurry hp morph or have a slight bit of hp regen from the damage dealing morph.

    That femur one, is. well. that's kinda like the morihaus set, interesting to use, but likely not practical.

    It's a fine line between besting 5 of and not besting vMA.

    The much easier solution, simpler design would be to merely add max stat. Staves add 1k magika and stam damage weapons the equivelent stam.

    Basically a master weapon for max stat but it stops there. Good for someone who has all dropped gear sans weapons.
  • WeylandLabs
    WeylandLabs
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    As much as i love this, this is tmi for ppl to comprehend they have a hard enough time getting all thier builds from Youtube. As a TC id love to see, but the casuals wont understand.

    Zos on the other hand thats a whole different story. Good luck :)
  • josiahva
    josiahva
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    I like the general idea of 2 and 3 piece sets with 1 piece bonuses like current monster sets. In fact, I would love to see more sets in any and all numbers from 1 to 9 piece, with the full set bonus scaling in power the more pieces you use.
  • Fishstrom
    Fishstrom
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    For CoA2, there is already a unique item piece called Skorias charred claymore, you just got to add two bonuses to it

    Skoria's charred claymore- adds 250 stamina. When you attack an enemy with a physical damage ability you have a (10%,5% other) to activate a synergy to slam your sword into the ground dealing 5000 physical damage in a 4 meter area and 3000 flame damage over 7 seconds
  • Avran_Sylt
    Avran_Sylt
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    @DeadlyRecluse

    A fair point. in all honesty It'd probably just be better to have these all function as (2 piece) bonuses for weapons that constitute two items, and (1 piece) bonuses with the +stats removed.

    @Giles.floydub17_ESO

    Yeah. why it'd need to be balanced heavily against the other 3 piece sets is because of exactly that. I don't want these sets to be better than a 5 piece when combined with a 3 piece, as that'd remove even more diversity. Max stat would be simpler for sure, but in the end is, well. rather boring. Interesting for people who like to theorycraft solely with numbers, but for casual players wouldn't really add in anything unique.

    @Shokasegambit1

    a fair point which ties into deadlyrecluse's 1-set bonus issue. If the +max stat bonus was removed, then it'd be easier to balance things solely around the ability effect and be simpler for players.
  • Avran_Sylt
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    @Fishstrom

    Ooooh. and then all unique weapons could have this same treatment. interesting.
  • Fishstrom
    Fishstrom
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    Lord wardens splintered staff-resto staff, ICP-when you cast a restoration staff ability, you have a 10% to create a dome where allies receive 5% more healing and restore 300 health every second for 8 seconds. Cool down of 15 seconds
  • idk
    idk
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    To the comment about removing max stat bonus. If this doesn't s concerning removing max magika and stam from damage and healing formulas it will never happen.

    Besides besting common with MMO designs it's not complicated.

    Considering the lack of benefit for removing it from the calculations the tremendous rework of most races, classes, some non-class skills and skill lines, most sets and almost every skill is certainly not worth it. Ok, sets do not need to be reworked but more will become really really bad.
  • Avran_Sylt
    Avran_Sylt
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    @Giles.floydub17_ESO

    In this context, it was in regards to the +250 hp or +250 magicka or +64 spell/weapon damage. that is included in the 1 piece bonus.
  • idk
    idk
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    Avran_Sylt wrote: »
    @Giles.floydub17_ESO

    In this context, it was in regards to the +250 hp or +250 magicka or +64 spell/weapon damage. that is included in the 1 piece bonus.

    K
  • TheShadowScout
    TheShadowScout
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    Avran_Sylt wrote: »
    Monster Weapon Sets
    -snip-
    ...
    The basic idea is not so bad - but making it "weapon sets" and worse "one piece weapon sets" in some cases makes it a very bad idea.

    Now... if we had a different system... with the weapon options as addition to the existing helmet/shoulder sets to make them a three piece set...

    Maybe while we're at it migrating the chance of the die roll a little and make the drop some "monster trophy" that can then be taken to your friendly neighborhood undaunted artificer and turned into a monster equipment of your choice... you could specify "L/M/H helmet, or L/M/H shoulder or -weapon type-", and at least get your desirted piece (though the traits might still be out of your control)... that would be something worth talking about, methinks!


  • leepalmer95
    leepalmer95
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    Last thing this game needs is 'cool' proc sets.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Savos_Saren
    Savos_Saren
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    @Avran_Sylt

    Honestly, perhaps there's a work-around for your idea as well. You know that this game is missing??? Four piece sets. You have Destro Staff, Healing Staff, Bow, and 2H builds constantly asking for their weapon to equal 2 pieces to complete a five piece set.

    What if ZoS made 4piece sets that dropped? Perhaps they wouldn't be as powerful as 5pc sets- but they could fill the gap that all these players are missing...

    ...considering that ONLY DW and SnB users really benefit from two 5pc sets. (and both those are actually stamina based) Why not let the other 80% of players have three complete sets on? Monster set, 5pc set, and 4pc set?
    Edited by Savos_Saren on June 16, 2017 9:14PM
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

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    Savos Saren
  • Avran_Sylt
    Avran_Sylt
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    @jaburns

    while I do think that 4-piece sets could be an interesting idea, it'd be much simpler to take all of these 1-piece sets, change them to 2-piece sets, and make all 2-slot weapons count as 2-piece sets. Otherwise you'll have people complaining that the DW and sward and board users can get the 3-piece bonus (Minor Slayer) from sets, while wearing a 4-piece, and a 5-piece, though that in itself could lead to interesting builds.
  • skyhawk002
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    The weapons would have to be a guaranteed drop.
  • KeiruNicrom
    KeiruNicrom
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    I think selenes web should get a bow in honour of longclaw.

    Longclaws bow
    1 piece: Damaging an enemy with snipe causes them to take 8% more damage from critical strikes for 15 sec

    Or

    1 piece: Damaging an enemy with snipe marks them as prey for 30 sec, any damage from your DoTs during this time has a 3% chance of summoning a daughter of longclaw to swipe at them dealing [x] physical damage
  • Avran_Sylt
    Avran_Sylt
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    @KeiruNicrom

    Ooooh, cool. "Longclaw's Ambush" and/or "Longclaw's Spirit"

    Though the crit damage increase may need to have a cooldown related to it. (such that it doesn't become BiS for any kind of PvP) Maybe lower it to a 5 second duration, with a 10 second cooldown, meaning it'll mainly benefit high crit chance builds more than just any regular build.
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