Wifeaggro13 wrote: »Wifeaggro13 wrote: »All harder content requires good tanks. All trials except vAA and vHRC (not HM) require two tanks. vMoL is a significant tanking challenge and vHoF is all about tanks and healers. DSA is a great example of a 4-man tanking challenge.
I really don't see your problem. Unless you want a 4-man with 2 tanks (what a painful slogfest would that be...)
They do not require two full time tanks . Your comments are slightly off. Two tanks are very situational and arguably much of the content on the whole from 4 mans to normal trials dont even needs a tank
Let's not talk about normal here. It's a well known fact that you can pass normal maelstrom with level 3 nightblade with 1 skill on his bar. Normal trials are a faceroll and are supposed to be a faceroll for all the RP guys to enjoy the story.
Two tanks are required for:
vAA: Last boss HM
vHRC: Last boss HM
vSO: Mantikora (black hole mini-boss one-shots DDs), Ozarra (one of the most difficult jobs is for an off-tank), The Serpent including HM (to manage lamias and mantikoras)
vMoL: Zhaj'hassa (if the main tank gets cursed), Twins (bosses have to be tanked separately), Rakkhat (to manage the hulk who wil otherwise one shot main tank)
vHoF: actually requires two tanks. Not main and off. Just plain two tanks.
4-mans can be done without a tank but having a tank makes them so much smoother. Chaining the adds together does wonders on trash pulls.
Reguardless this game is probably the most unimaginative and dps dependent game designed. Ive not done the last trial i have completely given up hope on eso did most of the garbage single player story of morrowind and moved on. Ive tanked just about everything else in game . Though i dont have full complete on vr sanctum or ful vr mol. Every fourman i have all achieves .this game is by far requires very little skill as a tank. Now im not talking about vr trials mind you those require skill and knowledge, but jsut about everything else requires nothing but some utility bash and block.CC , true utility and debuffing do not exist in this game and the rest of combat mechanics are ignored if dps is high enough . Pulling adds in is god damn easy . Early generation MMo tanking required pull knowledge communiction with crowd control and assisting with damage mitigation . None of that exists here just stack and burn ignore mechanics for 90% of the content
makerofthings wrote: »I tank for my Band of brothers however I am reluctant to tank for pugs because of the negativity I read on the forums. If you are not BIS, tank or not you get flamed. Whatever happened to having fun and learning on the job.
There is content that require more than 1 tank . Are you sure you didn't end up in a different forum by mistake ?
The problem with tanking in this game is many bosses don't respond to taunt, and have attacks that ignore taunt. Makes it difficult for the tank to hold aggro for long periods of time.
makerofthings wrote: »I tank for my Band of brothers however I am reluctant to tank for pugs because of the negativity I read on the forums. If you are not BIS, tank or not you get flamed. Whatever happened to having fun and learning on the job.
Giles.floydub17_ESO wrote: »Edit: there is not an option in the poll that is appropriate to use since there is content requiring more than one tank already.
The last 3 trials require 2 tanks on vet. HoF requires two tanks on normal from what I see. So they are creating new content requiring tanks.
Heck. both vMoL and vHoF have tank swaps. vHoF is good for tanking.
Basically, I do not see an issue with how the game is progressing concerning tanks.
It is also fairly normal for GF to wait for tanks or healers considering fewer dps are needed for 4 man groups. Fairly normal.Wifeaggro13 wrote: »Wifeaggro13 wrote: »All harder content requires good tanks. All trials except vAA and vHRC (not HM) require two tanks. vMoL is a significant tanking challenge and vHoF is all about tanks and healers. DSA is a great example of a 4-man tanking challenge.
I really don't see your problem. Unless you want a 4-man with 2 tanks (what a painful slogfest would that be...)
They do not require two full time tanks . Your comments are slightly off. Two tanks are very situational and arguably much of the content on the whole from 4 mans to normal trials dont even needs a tank
Let's not talk about normal here. It's a well known fact that you can pass normal maelstrom with level 3 nightblade with 1 skill on his bar. Normal trials are a faceroll and are supposed to be a faceroll for all the RP guys to enjoy the story.
Two tanks are required for:
vAA: Last boss HM
vHRC: Last boss HM
vSO: Mantikora (black hole mini-boss one-shots DDs), Ozarra (one of the most difficult jobs is for an off-tank), The Serpent including HM (to manage lamias and mantikoras)
vMoL: Zhaj'hassa (if the main tank gets cursed), Twins (bosses have to be tanked separately), Rakkhat (to manage the hulk who wil otherwise one shot main tank)
vHoF: actually requires two tanks. Not main and off. Just plain two tanks.
4-mans can be done without a tank but having a tank makes them so much smoother. Chaining the adds together does wonders on trash pulls.
Reguardless this game is probably the most unimaginative and dps dependent game designed. Ive not done the last trial i have completely given up hope on eso did most of the garbage single player story of morrowind and moved on. Ive tanked just about everything else in game . Though i dont have full complete on vr sanctum or ful vr mol. Every fourman i have all achieves .this game is by far requires very little skill as a tank. Now im not talking about vr trials mind you those require skill and knowledge, but jsut about everything else requires nothing but some utility bash and block.CC , true utility and debuffing do not exist in this game and the rest of combat mechanics are ignored if dps is high enough . Pulling adds in is god damn easy . Early generation MMo tanking required pull knowledge communiction with crowd control and assisting with damage mitigation . None of that exists here just stack and burn ignore mechanics for 90% of the content
I would have to ask why someone with this opinion keeps on playing and question how far they have pushed themselves tanking vMoL.
The new trial is probably the most challenging for a tank to date. Certainly OT on vMoL is the most challenging of the previous trials and my guess, based on your post, is that may not have attempted HM Rakkhat. Further, Stack and burn has for been eliminated in man fights.
Fondation atro must separate.
Ra Kotu cannot stack due to the whirlwinds (loose stack permited)
Warrior cannot stack during burn phase. not to mention the movement required for HM.
Manti - most groups cannot burn him down without dealing with the bottom boss dp so stacking is bad.
Ozara - stacking is not such a great idea due to the aoe damage from pins.
Forgotten Kagit cannot stack due to multiple mechanics
Twins - often having to move.
Rakhat - HM requires certain dps to not be near anyone else.
Twins and Rakkhat, especially Rakkhat HM put more challenge on tanking than the previous trials. On Rakkhat, if tank cannot place the boss properly they increase the challenge for Melee dps. As mentioned, OT has much more to do in HM and probably more challenging. In either mode OT still needs to placed the hulk properly so it takes damage. Twins also have placement requirements.
That is just the existing ones and I may have missed something. The more recent fights also require a lot of movement, not finding a spot and staying there.
Throughout vHoF placement and movement is required. In many fights communication is required. Placement is paramount. Movement is a constant. Damage mitigation provided to the group helps.
My first character was a tank and I really enjoyed tanking at launch. After a while though I found that I was specing my Imperial DK more and more for DPS because I wasn't doing much group content and tanking solo is pointless and slow.I agree that there need to be more tanks in the game. But I'm not sure that what's needed is content that simply requires more tanks. That seems like too brute a solution. Rather, what we need is content that is more interesting for tanks, to motivate more people to play them.
The problem with tanking in this game is many bosses don't respond to taunt, and have attacks that ignore taunt. Makes it difficult for the tank to hold aggro for long periods of time.
Just from reading the forums it makes me scared to pug. People who act like they were born knowing dungeons, who were born playing the game, people who have no patience for anyone because they've done it 100s of times.... those people are the ones who need to leave the group finder imo.
There is a lot of content that requires knowledgeable tanks: All of the DLC Dungeons, Most of the '2' dungeons, some of the other dungeons, and all Trials. HM Trials especially need multiple tanks.(all of this on vet of course, normal doesn't need a tank)
I can't see having a 4 man dungeon with multiple tanks though. If it needs two tanks, which role are you going to cut out? Healer or DPS? What if you are pugging the 1 DPS slot, and you get a terrible DPS? The dungeon just went from hard to impossible. What if the healer is crap, or refuses to heal? The dungeon just went from hard straight to breaking the group.
Maybe if they made 6 man dungeons? Could get away with having 2 tanks, 2-3 dps, and 1-2 healers. You know that groups would be running 1 Tank, 4 DPS, 1 Healer. Maybe just 6 DPS, one being more tanky and one being more heally.
Of course, Trials require 2 tanks(Or main-tank/off-tank) if you plan on running vet or hard mode. HoF needs 2 tanks for most encounters, even on normal.
If you're having trouble finding content for (multiple) tanks, you're not looking hard enough. Could they add more? Sure, it's always welcome, but they did JUST add a trial that requires 2 tanks. Most people are having a lot of difficulty clearing HoF, we don't need a new trial at this time.
Also, touching on the lack of tanks in the group-finder: Tanking is a specialized role that not many people like doing. Those who do, don't often like running with random people. Hence the shortage of tanks in the group finder. Having more content for tanks isn't going to change that.(Trials aren't in the group finder anyways)
As a tank, I would be happy if Vet dungeons required a tank. Right now the only ones that do are the DLC dungeons...which is why I don't even bother with the lesser dungeons much anymore. Even vWGT can be done without a tank these days. As for trials, I think 2 tanks should be required. The new trial does a good job of that, but aside from MoL the other ones do not. In the end though I think its more important for tanks to be needed for vet dungeons. I mean...vet darkshade? a tank actually hurts the group there which is ridiculous. What I would like to see though is a new solo arena focuse on tanks and healers. vMA is great, but its a DPS only arena....that needs to be balanced badly. Surely you can design a solo arena that tests pure survival.
DaveMoeDee wrote: »My first character was a tank and I really enjoyed tanking at launch. After a while though I found that I was specing my Imperial DK more and more for DPS because I wasn't doing much group content and tanking solo is pointless and slow.I agree that there need to be more tanks in the game. But I'm not sure that what's needed is content that simply requires more tanks. That seems like too brute a solution. Rather, what we need is content that is more interesting for tanks, to motivate more people to play them.
The problem with tanking in this game is many bosses don't respond to taunt, and have attacks that ignore taunt. Makes it difficult for the tank to hold aggro for long periods of time.
That annoys me. They really made tanking active in this game, almost too active lol
I love to tank. I especially love to tank using my creativity not a cookie cutter build. So I have a magNB Bosmer tank. No damage, all sponge - just be sapping up that essence yum lol. As long as we pass, I feel I'm successful. But that's not good enough for some people.
Just from reading the forums it makes me scared to pug. People who act like they were born knowing dungeons, who were born playing the game, people who have no patience for anyone because they've done it 100s of times.... those people are the ones who need to leave the group finder imo.
I never wonder why they don't have an established list of "elite" friends to run with when they come on here with that attitude.
I wouldn't mind having more rewards for tanking though. Maybe the "blocking in dungeons" achievement should count for something more. If it already counts toward undaunted maybe they should double it's undaunted rep reward.
Wifeaggro13 wrote: »Giles.floydub17_ESO wrote: »Edit: there is not an option in the poll that is appropriate to use since there is content requiring more than one tank already.
The last 3 trials require 2 tanks on vet. HoF requires two tanks on normal from what I see. So they are creating new content requiring tanks.
Heck. both vMoL and vHoF have tank swaps. vHoF is good for tanking.
Basically, I do not see an issue with how the game is progressing concerning tanks.
It is also fairly normal for GF to wait for tanks or healers considering fewer dps are needed for 4 man groups. Fairly normal.Wifeaggro13 wrote: »Wifeaggro13 wrote: »All harder content requires good tanks. All trials except vAA and vHRC (not HM) require two tanks. vMoL is a significant tanking challenge and vHoF is all about tanks and healers. DSA is a great example of a 4-man tanking challenge.
I really don't see your problem. Unless you want a 4-man with 2 tanks (what a painful slogfest would that be...)
They do not require two full time tanks . Your comments are slightly off. Two tanks are very situational and arguably much of the content on the whole from 4 mans to normal trials dont even needs a tank
Let's not talk about normal here. It's a well known fact that you can pass normal maelstrom with level 3 nightblade with 1 skill on his bar. Normal trials are a faceroll and are supposed to be a faceroll for all the RP guys to enjoy the story.
Two tanks are required for:
vAA: Last boss HM
vHRC: Last boss HM
vSO: Mantikora (black hole mini-boss one-shots DDs), Ozarra (one of the most difficult jobs is for an off-tank), The Serpent including HM (to manage lamias and mantikoras)
vMoL: Zhaj'hassa (if the main tank gets cursed), Twins (bosses have to be tanked separately), Rakkhat (to manage the hulk who wil otherwise one shot main tank)
vHoF: actually requires two tanks. Not main and off. Just plain two tanks.
4-mans can be done without a tank but having a tank makes them so much smoother. Chaining the adds together does wonders on trash pulls.
Reguardless this game is probably the most unimaginative and dps dependent game designed. Ive not done the last trial i have completely given up hope on eso did most of the garbage single player story of morrowind and moved on. Ive tanked just about everything else in game . Though i dont have full complete on vr sanctum or ful vr mol. Every fourman i have all achieves .this game is by far requires very little skill as a tank. Now im not talking about vr trials mind you those require skill and knowledge, but jsut about everything else requires nothing but some utility bash and block.CC , true utility and debuffing do not exist in this game and the rest of combat mechanics are ignored if dps is high enough . Pulling adds in is god damn easy . Early generation MMo tanking required pull knowledge communiction with crowd control and assisting with damage mitigation . None of that exists here just stack and burn ignore mechanics for 90% of the content
I would have to ask why someone with this opinion keeps on playing and question how far they have pushed themselves tanking vMoL.
The new trial is probably the most challenging for a tank to date. Certainly OT on vMoL is the most challenging of the previous trials and my guess, based on your post, is that may not have attempted HM Rakkhat. Further, Stack and burn has for been eliminated in man fights.
Fondation atro must separate.
Ra Kotu cannot stack due to the whirlwinds (loose stack permited)
Warrior cannot stack during burn phase. not to mention the movement required for HM.
Manti - most groups cannot burn him down without dealing with the bottom boss dp so stacking is bad.
Ozara - stacking is not such a great idea due to the aoe damage from pins.
Forgotten Kagit cannot stack due to multiple mechanics
Twins - often having to move.
Rakhat - HM requires certain dps to not be near anyone else.
Twins and Rakkhat, especially Rakkhat HM put more challenge on tanking than the previous trials. On Rakkhat, if tank cannot place the boss properly they increase the challenge for Melee dps. As mentioned, OT has much more to do in HM and probably more challenging. In either mode OT still needs to placed the hulk properly so it takes damage. Twins also have placement requirements.
That is just the existing ones and I may have missed something. The more recent fights also require a lot of movement, not finding a spot and staying there.
Throughout vHoF placement and movement is required. In many fights communication is required. Placement is paramount. Movement is a constant. Damage mitigation provided to the group helps.
Did you ever read what i said jesus f ing christ. Trials are only a smidgen of content you find it acceptable these vr dungeons can be solod by a dps? That you dont even need one to complete all the content aside from trials ......I said the vr trials require skill as a tank . Never mind your to interested in defending this game and its short comings rather then talk about them so they will be corrected. Wouldnt you prefer we had some other content that required the same level cordination and skill the trials have . This game is beyond bland and dumbed down now. Aside from trials .amd give it a couple weeks post sustain patch . Attorney at lawl was soloing the damn dungeons when the game was far far harder and we had no cp and soft caps. It wont take long for someone to figure it out.
It is already hard to find a tank. It is much harder to find a decent tank. It is even rarer to find a decent and friendly tank. Decent, friendly ant patient? *giggles*... 2 of them? *bursting in laughter, stops, starts crying*
I would like content that I can play alone as a Tank. It annoys me that a DD can do everything in the game, from Raids to Solo Content to Questing, while I stab a quest mob 40 times to kill it. I understand it, but dont like it.
We have plenty of tanks.
They just don't want to tank for pugs.
Making content that requires more of them won't instantly create more tanks.