Tanking would be far more popular if we had more skills that scaled damage from health, CC that could be applied more often than once every eight seconds, and enemies that actually dealt threatening damage if not healed/tanked.
There are tons of people that want to run heavy armor in the wild. However so long as tanks have trouble breaking 8k damage without speccing completely into medium armor, and run into issues with locking down rooms due to inane CC-immunity, you are just going to keep seeing people go towards DPS builds.
Besides that, tanks are the rarest class in any RPG game anyway due to the fact that the majority of players want to be the damage-dealing "hero", as opposed to the guy who protects and defends allies.
slumber_sandb16_ESO wrote: »I just wish certain solo content *cough* vMSA *cough* could be doable with a tank..
Giles.floydub17_ESO wrote: »Wifeaggro13 wrote: »Giles.floydub17_ESO wrote: »Edit: there is not an option in the poll that is appropriate to use since there is content requiring more than one tank already.
The last 3 trials require 2 tanks on vet. HoF requires two tanks on normal from what I see. So they are creating new content requiring tanks.
Heck. both vMoL and vHoF have tank swaps. vHoF is good for tanking.
Basically, I do not see an issue with how the game is progressing concerning tanks.
It is also fairly normal for GF to wait for tanks or healers considering fewer dps are needed for 4 man groups. Fairly normal.Wifeaggro13 wrote: »Wifeaggro13 wrote: »All harder content requires good tanks. All trials except vAA and vHRC (not HM) require two tanks. vMoL is a significant tanking challenge and vHoF is all about tanks and healers. DSA is a great example of a 4-man tanking challenge.
I really don't see your problem. Unless you want a 4-man with 2 tanks (what a painful slogfest would that be...)
They do not require two full time tanks . Your comments are slightly off. Two tanks are very situational and arguably much of the content on the whole from 4 mans to normal trials dont even needs a tank
Let's not talk about normal here. It's a well known fact that you can pass normal maelstrom with level 3 nightblade with 1 skill on his bar. Normal trials are a faceroll and are supposed to be a faceroll for all the RP guys to enjoy the story.
Two tanks are required for:
vAA: Last boss HM
vHRC: Last boss HM
vSO: Mantikora (black hole mini-boss one-shots DDs), Ozarra (one of the most difficult jobs is for an off-tank), The Serpent including HM (to manage lamias and mantikoras)
vMoL: Zhaj'hassa (if the main tank gets cursed), Twins (bosses have to be tanked separately), Rakkhat (to manage the hulk who wil otherwise one shot main tank)
vHoF: actually requires two tanks. Not main and off. Just plain two tanks.
4-mans can be done without a tank but having a tank makes them so much smoother. Chaining the adds together does wonders on trash pulls.
Reguardless this game is probably the most unimaginative and dps dependent game designed. Ive not done the last trial i have completely given up hope on eso did most of the garbage single player story of morrowind and moved on. Ive tanked just about everything else in game . Though i dont have full complete on vr sanctum or ful vr mol. Every fourman i have all achieves .this game is by far requires very little skill as a tank. Now im not talking about vr trials mind you those require skill and knowledge, but jsut about everything else requires nothing but some utility bash and block.CC , true utility and debuffing do not exist in this game and the rest of combat mechanics are ignored if dps is high enough . Pulling adds in is god damn easy . Early generation MMo tanking required pull knowledge communiction with crowd control and assisting with damage mitigation . None of that exists here just stack and burn ignore mechanics for 90% of the content
I would have to ask why someone with this opinion keeps on playing and question how far they have pushed themselves tanking vMoL.
The new trial is probably the most challenging for a tank to date. Certainly OT on vMoL is the most challenging of the previous trials and my guess, based on your post, is that may not have attempted HM Rakkhat. Further, Stack and burn has for been eliminated in man fights.
Fondation atro must separate.
Ra Kotu cannot stack due to the whirlwinds (loose stack permited)
Warrior cannot stack during burn phase. not to mention the movement required for HM.
Manti - most groups cannot burn him down without dealing with the bottom boss dp so stacking is bad.
Ozara - stacking is not such a great idea due to the aoe damage from pins.
Forgotten Kagit cannot stack due to multiple mechanics
Twins - often having to move.
Rakhat - HM requires certain dps to not be near anyone else.
Twins and Rakkhat, especially Rakkhat HM put more challenge on tanking than the previous trials. On Rakkhat, if tank cannot place the boss properly they increase the challenge for Melee dps. As mentioned, OT has much more to do in HM and probably more challenging. In either mode OT still needs to placed the hulk properly so it takes damage. Twins also have placement requirements.
That is just the existing ones and I may have missed something. The more recent fights also require a lot of movement, not finding a spot and staying there.
Throughout vHoF placement and movement is required. In many fights communication is required. Placement is paramount. Movement is a constant. Damage mitigation provided to the group helps.
Did you ever read what i said jesus f ing christ. Trials are only a smidgen of content you find it acceptable these vr dungeons can be solod by a dps? That you dont even need one to complete all the content aside from trials ......I said the vr trials require skill as a tank . Never mind your to interested in defending this game and its short comings rather then talk about them so they will be corrected. Wouldnt you prefer we had some other content that required the same level cordination and skill the trials have . This game is beyond bland and dumbed down now. Aside from trials .amd give it a couple weeks post sustain patch . Attorney at lawl was soloing the damn dungeons when the game was far far harder and we had no cp and soft caps. It wont take long for someone to figure it out.
Trials are the premier end game PvE content. 4 man dungeons are intended and customarily much lighter than trials.
I know people are like...well u don't need a tank for dungeons but personally I would ideally prefer one in my group. Such a big damage loss when bosses don't stand still and u gotta kite and do damage...kite....block...some time for damage and self heals. it's inefficient.
Wifeaggro13 wrote: »Giles.floydub17_ESO wrote: »Wifeaggro13 wrote: »Giles.floydub17_ESO wrote: »Edit: there is not an option in the poll that is appropriate to use since there is content requiring more than one tank already.
The last 3 trials require 2 tanks on vet. HoF requires two tanks on normal from what I see. So they are creating new content requiring tanks.
Heck. both vMoL and vHoF have tank swaps. vHoF is good for tanking.
Basically, I do not see an issue with how the game is progressing concerning tanks.
It is also fairly normal for GF to wait for tanks or healers considering fewer dps are needed for 4 man groups. Fairly normal.Wifeaggro13 wrote: »Wifeaggro13 wrote: »All harder content requires good tanks. All trials except vAA and vHRC (not HM) require two tanks. vMoL is a significant tanking challenge and vHoF is all about tanks and healers. DSA is a great example of a 4-man tanking challenge.
I really don't see your problem. Unless you want a 4-man with 2 tanks (what a painful slogfest would that be...)
They do not require two full time tanks . Your comments are slightly off. Two tanks are very situational and arguably much of the content on the whole from 4 mans to normal trials dont even needs a tank
Let's not talk about normal here. It's a well known fact that you can pass normal maelstrom with level 3 nightblade with 1 skill on his bar. Normal trials are a faceroll and are supposed to be a faceroll for all the RP guys to enjoy the story.
Two tanks are required for:
vAA: Last boss HM
vHRC: Last boss HM
vSO: Mantikora (black hole mini-boss one-shots DDs), Ozarra (one of the most difficult jobs is for an off-tank), The Serpent including HM (to manage lamias and mantikoras)
vMoL: Zhaj'hassa (if the main tank gets cursed), Twins (bosses have to be tanked separately), Rakkhat (to manage the hulk who wil otherwise one shot main tank)
vHoF: actually requires two tanks. Not main and off. Just plain two tanks.
4-mans can be done without a tank but having a tank makes them so much smoother. Chaining the adds together does wonders on trash pulls.
Reguardless this game is probably the most unimaginative and dps dependent game designed. Ive not done the last trial i have completely given up hope on eso did most of the garbage single player story of morrowind and moved on. Ive tanked just about everything else in game . Though i dont have full complete on vr sanctum or ful vr mol. Every fourman i have all achieves .this game is by far requires very little skill as a tank. Now im not talking about vr trials mind you those require skill and knowledge, but jsut about everything else requires nothing but some utility bash and block.CC , true utility and debuffing do not exist in this game and the rest of combat mechanics are ignored if dps is high enough . Pulling adds in is god damn easy . Early generation MMo tanking required pull knowledge communiction with crowd control and assisting with damage mitigation . None of that exists here just stack and burn ignore mechanics for 90% of the content
I would have to ask why someone with this opinion keeps on playing and question how far they have pushed themselves tanking vMoL.
The new trial is probably the most challenging for a tank to date. Certainly OT on vMoL is the most challenging of the previous trials and my guess, based on your post, is that may not have attempted HM Rakkhat. Further, Stack and burn has for been eliminated in man fights.
Fondation atro must separate.
Ra Kotu cannot stack due to the whirlwinds (loose stack permited)
Warrior cannot stack during burn phase. not to mention the movement required for HM.
Manti - most groups cannot burn him down without dealing with the bottom boss dp so stacking is bad.
Ozara - stacking is not such a great idea due to the aoe damage from pins.
Forgotten Kagit cannot stack due to multiple mechanics
Twins - often having to move.
Rakhat - HM requires certain dps to not be near anyone else.
Twins and Rakkhat, especially Rakkhat HM put more challenge on tanking than the previous trials. On Rakkhat, if tank cannot place the boss properly they increase the challenge for Melee dps. As mentioned, OT has much more to do in HM and probably more challenging. In either mode OT still needs to placed the hulk properly so it takes damage. Twins also have placement requirements.
That is just the existing ones and I may have missed something. The more recent fights also require a lot of movement, not finding a spot and staying there.
Throughout vHoF placement and movement is required. In many fights communication is required. Placement is paramount. Movement is a constant. Damage mitigation provided to the group helps.
Did you ever read what i said jesus f ing christ. Trials are only a smidgen of content you find it acceptable these vr dungeons can be solod by a dps? That you dont even need one to complete all the content aside from trials ......I said the vr trials require skill as a tank . Never mind your to interested in defending this game and its short comings rather then talk about them so they will be corrected. Wouldnt you prefer we had some other content that required the same level cordination and skill the trials have . This game is beyond bland and dumbed down now. Aside from trials .amd give it a couple weeks post sustain patch . Attorney at lawl was soloing the damn dungeons when the game was far far harder and we had no cp and soft caps. It wont take long for someone to figure it out.
Trials are the premier end game PvE content. 4 man dungeons are intended and customarily much lighter than trials.
Thats this mmo others have far more that is considered end game and eso design was not trial was the end game it was meant to jave far more to it but those visionaries were fired
Giles.floydub17_ESO wrote: »Wifeaggro13 wrote: »Giles.floydub17_ESO wrote: »Wifeaggro13 wrote: »Giles.floydub17_ESO wrote: »Edit: there is not an option in the poll that is appropriate to use since there is content requiring more than one tank already.
The last 3 trials require 2 tanks on vet. HoF requires two tanks on normal from what I see. So they are creating new content requiring tanks.
Heck. both vMoL and vHoF have tank swaps. vHoF is good for tanking.
Basically, I do not see an issue with how the game is progressing concerning tanks.
It is also fairly normal for GF to wait for tanks or healers considering fewer dps are needed for 4 man groups. Fairly normal.Wifeaggro13 wrote: »Wifeaggro13 wrote: »All harder content requires good tanks. All trials except vAA and vHRC (not HM) require two tanks. vMoL is a significant tanking challenge and vHoF is all about tanks and healers. DSA is a great example of a 4-man tanking challenge.
I really don't see your problem. Unless you want a 4-man with 2 tanks (what a painful slogfest would that be...)
They do not require two full time tanks . Your comments are slightly off. Two tanks are very situational and arguably much of the content on the whole from 4 mans to normal trials dont even needs a tank
Let's not talk about normal here. It's a well known fact that you can pass normal maelstrom with level 3 nightblade with 1 skill on his bar. Normal trials are a faceroll and are supposed to be a faceroll for all the RP guys to enjoy the story.
Two tanks are required for:
vAA: Last boss HM
vHRC: Last boss HM
vSO: Mantikora (black hole mini-boss one-shots DDs), Ozarra (one of the most difficult jobs is for an off-tank), The Serpent including HM (to manage lamias and mantikoras)
vMoL: Zhaj'hassa (if the main tank gets cursed), Twins (bosses have to be tanked separately), Rakkhat (to manage the hulk who wil otherwise one shot main tank)
vHoF: actually requires two tanks. Not main and off. Just plain two tanks.
4-mans can be done without a tank but having a tank makes them so much smoother. Chaining the adds together does wonders on trash pulls.
Reguardless this game is probably the most unimaginative and dps dependent game designed. Ive not done the last trial i have completely given up hope on eso did most of the garbage single player story of morrowind and moved on. Ive tanked just about everything else in game . Though i dont have full complete on vr sanctum or ful vr mol. Every fourman i have all achieves .this game is by far requires very little skill as a tank. Now im not talking about vr trials mind you those require skill and knowledge, but jsut about everything else requires nothing but some utility bash and block.CC , true utility and debuffing do not exist in this game and the rest of combat mechanics are ignored if dps is high enough . Pulling adds in is god damn easy . Early generation MMo tanking required pull knowledge communiction with crowd control and assisting with damage mitigation . None of that exists here just stack and burn ignore mechanics for 90% of the content
I would have to ask why someone with this opinion keeps on playing and question how far they have pushed themselves tanking vMoL.
The new trial is probably the most challenging for a tank to date. Certainly OT on vMoL is the most challenging of the previous trials and my guess, based on your post, is that may not have attempted HM Rakkhat. Further, Stack and burn has for been eliminated in man fights.
Fondation atro must separate.
Ra Kotu cannot stack due to the whirlwinds (loose stack permited)
Warrior cannot stack during burn phase. not to mention the movement required for HM.
Manti - most groups cannot burn him down without dealing with the bottom boss dp so stacking is bad.
Ozara - stacking is not such a great idea due to the aoe damage from pins.
Forgotten Kagit cannot stack due to multiple mechanics
Twins - often having to move.
Rakhat - HM requires certain dps to not be near anyone else.
Twins and Rakkhat, especially Rakkhat HM put more challenge on tanking than the previous trials. On Rakkhat, if tank cannot place the boss properly they increase the challenge for Melee dps. As mentioned, OT has much more to do in HM and probably more challenging. In either mode OT still needs to placed the hulk properly so it takes damage. Twins also have placement requirements.
That is just the existing ones and I may have missed something. The more recent fights also require a lot of movement, not finding a spot and staying there.
Throughout vHoF placement and movement is required. In many fights communication is required. Placement is paramount. Movement is a constant. Damage mitigation provided to the group helps.
Did you ever read what i said jesus f ing christ. Trials are only a smidgen of content you find it acceptable these vr dungeons can be solod by a dps? That you dont even need one to complete all the content aside from trials ......I said the vr trials require skill as a tank . Never mind your to interested in defending this game and its short comings rather then talk about them so they will be corrected. Wouldnt you prefer we had some other content that required the same level cordination and skill the trials have . This game is beyond bland and dumbed down now. Aside from trials .amd give it a couple weeks post sustain patch . Attorney at lawl was soloing the damn dungeons when the game was far far harder and we had no cp and soft caps. It wont take long for someone to figure it out.
Trials are the premier end game PvE content. 4 man dungeons are intended and customarily much lighter than trials.
Thats this mmo others have far more that is considered end game and eso design was not trial was the end game it was meant to jave far more to it but those visionaries were fired
@Wifeaggro13
What more was ESO to have? Have been in game since before early access and have no idea what your talking about. Trials and PvP has been the only end game I have seen in MMOs that was to be challenging. ESO does not have end game PvP.
And regardless, in the context of this thread the trials are the premier end game content and offer plenty for tanks. More so for tanks that demonstrate the ability to get the job done considering that vMoL and vHoF are not simple tank and spank fights.
Wifeaggro13 wrote: »Giles.floydub17_ESO wrote: »Wifeaggro13 wrote: »Giles.floydub17_ESO wrote: »Wifeaggro13 wrote: »Giles.floydub17_ESO wrote: »Edit: there is not an option in the poll that is appropriate to use since there is content requiring more than one tank already.
The last 3 trials require 2 tanks on vet. HoF requires two tanks on normal from what I see. So they are creating new content requiring tanks.
Heck. both vMoL and vHoF have tank swaps. vHoF is good for tanking.
Basically, I do not see an issue with how the game is progressing concerning tanks.
It is also fairly normal for GF to wait for tanks or healers considering fewer dps are needed for 4 man groups. Fairly normal.Wifeaggro13 wrote: »Wifeaggro13 wrote: »All harder content requires good tanks. All trials except vAA and vHRC (not HM) require two tanks. vMoL is a significant tanking challenge and vHoF is all about tanks and healers. DSA is a great example of a 4-man tanking challenge.
I really don't see your problem. Unless you want a 4-man with 2 tanks (what a painful slogfest would that be...)
They do not require two full time tanks . Your comments are slightly off. Two tanks are very situational and arguably much of the content on the whole from 4 mans to normal trials dont even needs a tank
Let's not talk about normal here. It's a well known fact that you can pass normal maelstrom with level 3 nightblade with 1 skill on his bar. Normal trials are a faceroll and are supposed to be a faceroll for all the RP guys to enjoy the story.
Two tanks are required for:
vAA: Last boss HM
vHRC: Last boss HM
vSO: Mantikora (black hole mini-boss one-shots DDs), Ozarra (one of the most difficult jobs is for an off-tank), The Serpent including HM (to manage lamias and mantikoras)
vMoL: Zhaj'hassa (if the main tank gets cursed), Twins (bosses have to be tanked separately), Rakkhat (to manage the hulk who wil otherwise one shot main tank)
vHoF: actually requires two tanks. Not main and off. Just plain two tanks.
4-mans can be done without a tank but having a tank makes them so much smoother. Chaining the adds together does wonders on trash pulls.
Reguardless this game is probably the most unimaginative and dps dependent game designed. Ive not done the last trial i have completely given up hope on eso did most of the garbage single player story of morrowind and moved on. Ive tanked just about everything else in game . Though i dont have full complete on vr sanctum or ful vr mol. Every fourman i have all achieves .this game is by far requires very little skill as a tank. Now im not talking about vr trials mind you those require skill and knowledge, but jsut about everything else requires nothing but some utility bash and block.CC , true utility and debuffing do not exist in this game and the rest of combat mechanics are ignored if dps is high enough . Pulling adds in is god damn easy . Early generation MMo tanking required pull knowledge communiction with crowd control and assisting with damage mitigation . None of that exists here just stack and burn ignore mechanics for 90% of the content
I would have to ask why someone with this opinion keeps on playing and question how far they have pushed themselves tanking vMoL.
The new trial is probably the most challenging for a tank to date. Certainly OT on vMoL is the most challenging of the previous trials and my guess, based on your post, is that may not have attempted HM Rakkhat. Further, Stack and burn has for been eliminated in man fights.
Fondation atro must separate.
Ra Kotu cannot stack due to the whirlwinds (loose stack permited)
Warrior cannot stack during burn phase. not to mention the movement required for HM.
Manti - most groups cannot burn him down without dealing with the bottom boss dp so stacking is bad.
Ozara - stacking is not such a great idea due to the aoe damage from pins.
Forgotten Kagit cannot stack due to multiple mechanics
Twins - often having to move.
Rakhat - HM requires certain dps to not be near anyone else.
Twins and Rakkhat, especially Rakkhat HM put more challenge on tanking than the previous trials. On Rakkhat, if tank cannot place the boss properly they increase the challenge for Melee dps. As mentioned, OT has much more to do in HM and probably more challenging. In either mode OT still needs to placed the hulk properly so it takes damage. Twins also have placement requirements.
That is just the existing ones and I may have missed something. The more recent fights also require a lot of movement, not finding a spot and staying there.
Throughout vHoF placement and movement is required. In many fights communication is required. Placement is paramount. Movement is a constant. Damage mitigation provided to the group helps.
Did you ever read what i said jesus f ing christ. Trials are only a smidgen of content you find it acceptable these vr dungeons can be solod by a dps? That you dont even need one to complete all the content aside from trials ......I said the vr trials require skill as a tank . Never mind your to interested in defending this game and its short comings rather then talk about them so they will be corrected. Wouldnt you prefer we had some other content that required the same level cordination and skill the trials have . This game is beyond bland and dumbed down now. Aside from trials .amd give it a couple weeks post sustain patch . Attorney at lawl was soloing the damn dungeons when the game was far far harder and we had no cp and soft caps. It wont take long for someone to figure it out.
Trials are the premier end game PvE content. 4 man dungeons are intended and customarily much lighter than trials.
Thats this mmo others have far more that is considered end game and eso design was not trial was the end game it was meant to jave far more to it but those visionaries were fired
@Wifeaggro13
What more was ESO to have? Have been in game since before early access and have no idea what your talking about. Trials and PvP has been the only end game I have seen in MMOs that was to be challenging. ESO does not have end game PvP.
And regardless, in the context of this thread the trials are the premier end game content and offer plenty for tanks. More so for tanks that demonstrate the ability to get the job done considering that vMoL and vHoF are not simple tank and spank fights.
According to ZOS end game was supposed to be 4 man veteran dungeons , Group adventure zones which they abandoned, and trials. 4 mans were supposed to be a challenge with high end rewards for end game players that did not want to do 12 man content and twelve man content was to be the crown jewel of ESO And PVP was to be an intregal part of the process. Adventure zones were supposed to be a culmination of the two with large scale events and resource holdings for end game crafting . ihave been playing since closed beta first phase right out of the last phase of alpha. End game was never intended to be Trials only but that clearly changed when paul sage left and Lambert and Firor had the gutting of the game and gave it a far more casual design with emphasis on cash shop.
Giles.floydub17_ESO wrote: »Wifeaggro13 wrote: »Giles.floydub17_ESO wrote: »Wifeaggro13 wrote: »Giles.floydub17_ESO wrote: »Wifeaggro13 wrote: »Giles.floydub17_ESO wrote: »Edit: there is not an option in the poll that is appropriate to use since there is content requiring more than one tank already.
The last 3 trials require 2 tanks on vet. HoF requires two tanks on normal from what I see. So they are creating new content requiring tanks.
Heck. both vMoL and vHoF have tank swaps. vHoF is good for tanking.
Basically, I do not see an issue with how the game is progressing concerning tanks.
It is also fairly normal for GF to wait for tanks or healers considering fewer dps are needed for 4 man groups. Fairly normal.Wifeaggro13 wrote: »Wifeaggro13 wrote: »All harder content requires good tanks. All trials except vAA and vHRC (not HM) require two tanks. vMoL is a significant tanking challenge and vHoF is all about tanks and healers. DSA is a great example of a 4-man tanking challenge.
I really don't see your problem. Unless you want a 4-man with 2 tanks (what a painful slogfest would that be...)
They do not require two full time tanks . Your comments are slightly off. Two tanks are very situational and arguably much of the content on the whole from 4 mans to normal trials dont even needs a tank
Let's not talk about normal here. It's a well known fact that you can pass normal maelstrom with level 3 nightblade with 1 skill on his bar. Normal trials are a faceroll and are supposed to be a faceroll for all the RP guys to enjoy the story.
Two tanks are required for:
vAA: Last boss HM
vHRC: Last boss HM
vSO: Mantikora (black hole mini-boss one-shots DDs), Ozarra (one of the most difficult jobs is for an off-tank), The Serpent including HM (to manage lamias and mantikoras)
vMoL: Zhaj'hassa (if the main tank gets cursed), Twins (bosses have to be tanked separately), Rakkhat (to manage the hulk who wil otherwise one shot main tank)
vHoF: actually requires two tanks. Not main and off. Just plain two tanks.
4-mans can be done without a tank but having a tank makes them so much smoother. Chaining the adds together does wonders on trash pulls.
Reguardless this game is probably the most unimaginative and dps dependent game designed. Ive not done the last trial i have completely given up hope on eso did most of the garbage single player story of morrowind and moved on. Ive tanked just about everything else in game . Though i dont have full complete on vr sanctum or ful vr mol. Every fourman i have all achieves .this game is by far requires very little skill as a tank. Now im not talking about vr trials mind you those require skill and knowledge, but jsut about everything else requires nothing but some utility bash and block.CC , true utility and debuffing do not exist in this game and the rest of combat mechanics are ignored if dps is high enough . Pulling adds in is god damn easy . Early generation MMo tanking required pull knowledge communiction with crowd control and assisting with damage mitigation . None of that exists here just stack and burn ignore mechanics for 90% of the content
I would have to ask why someone with this opinion keeps on playing and question how far they have pushed themselves tanking vMoL.
The new trial is probably the most challenging for a tank to date. Certainly OT on vMoL is the most challenging of the previous trials and my guess, based on your post, is that may not have attempted HM Rakkhat. Further, Stack and burn has for been eliminated in man fights.
Fondation atro must separate.
Ra Kotu cannot stack due to the whirlwinds (loose stack permited)
Warrior cannot stack during burn phase. not to mention the movement required for HM.
Manti - most groups cannot burn him down without dealing with the bottom boss dp so stacking is bad.
Ozara - stacking is not such a great idea due to the aoe damage from pins.
Forgotten Kagit cannot stack due to multiple mechanics
Twins - often having to move.
Rakhat - HM requires certain dps to not be near anyone else.
Twins and Rakkhat, especially Rakkhat HM put more challenge on tanking than the previous trials. On Rakkhat, if tank cannot place the boss properly they increase the challenge for Melee dps. As mentioned, OT has much more to do in HM and probably more challenging. In either mode OT still needs to placed the hulk properly so it takes damage. Twins also have placement requirements.
That is just the existing ones and I may have missed something. The more recent fights also require a lot of movement, not finding a spot and staying there.
Throughout vHoF placement and movement is required. In many fights communication is required. Placement is paramount. Movement is a constant. Damage mitigation provided to the group helps.
Did you ever read what i said jesus f ing christ. Trials are only a smidgen of content you find it acceptable these vr dungeons can be solod by a dps? That you dont even need one to complete all the content aside from trials ......I said the vr trials require skill as a tank . Never mind your to interested in defending this game and its short comings rather then talk about them so they will be corrected. Wouldnt you prefer we had some other content that required the same level cordination and skill the trials have . This game is beyond bland and dumbed down now. Aside from trials .amd give it a couple weeks post sustain patch . Attorney at lawl was soloing the damn dungeons when the game was far far harder and we had no cp and soft caps. It wont take long for someone to figure it out.
Trials are the premier end game PvE content. 4 man dungeons are intended and customarily much lighter than trials.
Thats this mmo others have far more that is considered end game and eso design was not trial was the end game it was meant to jave far more to it but those visionaries were fired
@Wifeaggro13
What more was ESO to have? Have been in game since before early access and have no idea what your talking about. Trials and PvP has been the only end game I have seen in MMOs that was to be challenging. ESO does not have end game PvP.
And regardless, in the context of this thread the trials are the premier end game content and offer plenty for tanks. More so for tanks that demonstrate the ability to get the job done considering that vMoL and vHoF are not simple tank and spank fights.
According to ZOS end game was supposed to be 4 man veteran dungeons , Group adventure zones which they abandoned, and trials. 4 mans were supposed to be a challenge with high end rewards for end game players that did not want to do 12 man content and twelve man content was to be the crown jewel of ESO And PVP was to be an intregal part of the process. Adventure zones were supposed to be a culmination of the two with large scale events and resource holdings for end game crafting . ihave been playing since closed beta first phase right out of the last phase of alpha. End game was never intended to be Trials only but that clearly changed when paul sage left and Lambert and Firor had the gutting of the game and gave it a far more casual design with emphasis on cash shop.
4 man vet dungeons are still end game. There are even some with a little bit of challenge. Both of the Shadows of the Hist dungeons in HM are not to bad. However, most games place the smaller instances like is at a lesser challenge than their bigger raiding instances.
Also, we have vDSA. Good design. While not extremely challenging it is a little more of a challenge than most 4 man dungeons.
Craglorn and Upper Craglorn are/were group adventure zones, but they kinda did not go over as well as expected overall. Especially since ESO had not single player content. Even serious raiders still enjoy some solo play.
The fail of PvP is something I think most of us can agree with (probably not all). Zos has never been able to get the servers working well for it to begin with. Without the foundation working well it is kinda pointless to even consider other issues with Cyrodiil.
Paul Sage leaving was a big hit to the game and Firor lacks an actual vision for steering the game development. That is clear with the changes he permitted the combat team to make over the 15 months prior to Morrowind then they come up with a new direction that was always meant to be the way combat was to be played.
When talking about more tanks I was referring to raids, like in GW2 theres a boss called TRIPLE TROUBLE. 3 serious tanks required.
I would like to see content finish same time, no matter how fast you kill things, like a defense type dungeon instead of offensive, where tanks are encouraged and DPS is discouraged.
You talk about this game balance, well, tanks and healers are not balanced compared to DPS.
DPS can do double the amount of content DPS or healer can do, and thats not balanced. If you going to make this game a solo game (which it is for most part), you need to balance roles.
I would like content that I can play alone as a Tank. It annoys me that a DD can do everything in the game, from Raids to Solo Content to Questing, while I stab a quest mob 40 times to kill it. I understand it, but dont like it.