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More content for tanks?

  • Jamini
    Jamini
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    Tanking would be far more popular if we had more skills that scaled damage from health, CC that could be applied more often than once every eight seconds, and enemies that actually dealt threatening damage if not healed/tanked.

    There are tons of people that want to run heavy armor in the wild. However so long as tanks have trouble breaking 8k damage without speccing completely into medium armor, and run into issues with locking down rooms due to inane CC-immunity, you are just going to keep seeing people go towards DPS builds.

    Besides that, tanks are the rarest class in any RPG game anyway due to the fact that the majority of players want to be the damage-dealing "hero", as opposed to the guy who protects and defends allies.
    "Adapt. or Die."
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jamini wrote: »
    Tanking would be far more popular if we had more skills that scaled damage from health, CC that could be applied more often than once every eight seconds, and enemies that actually dealt threatening damage if not healed/tanked.

    There are tons of people that want to run heavy armor in the wild. However so long as tanks have trouble breaking 8k damage without speccing completely into medium armor, and run into issues with locking down rooms due to inane CC-immunity, you are just going to keep seeing people go towards DPS builds.

    Besides that, tanks are the rarest class in any RPG game anyway due to the fact that the majority of players want to be the damage-dealing "hero", as opposed to the guy who protects and defends allies.

    Not really. Many go for dps builds because that's what they want to do.

    Further, if I understand correctly your talking about a tank being able to do better damage while also saying there should be more content where tanking is needed. Tha doesn't go together.

    DPS should always be sacrifIced when survival is increased. It's as simple as that.

    There are several CCs available that can be applied over an over. DK and sorcs have solid roots. There are several ground based skills that share as long as the target remains in them though CCs have limited use in trials.

    There is great content requiring tanking. The trials require tanks. 3 require 2 tanks and tank me requires 2 tanks for HM. Outside of that they can be done with one. There is heavy damage and mechanics that need to be dealt with.

    BTW, there are HA builds that can do 8k damage though they are generally not so great for actual tanking content that really needs a tank.
    Edited by idk on June 16, 2017 3:40PM
  • Bowser
    Bowser
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    No, there should not be content that more than 1 tank is required
    I just wish certain solo content *cough* vMSA *cough* could be doable with a tank..

    I do vma as a tank. It takes around 2 hours and the score sucks, but it's enough for gold weapons from the DK leaderboard weekly.
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Yes, there should be content that more than 1 tank is required
    Edit: there is not an option in the poll that is appropriate to use since there is content requiring more than one tank already.

    The last 3 trials require 2 tanks on vet. HoF requires two tanks on normal from what I see. So they are creating new content requiring tanks.

    Heck. both vMoL and vHoF have tank swaps. vHoF is good for tanking.

    Basically, I do not see an issue with how the game is progressing concerning tanks.

    It is also fairly normal for GF to wait for tanks or healers considering fewer dps are needed for 4 man groups. Fairly normal.
    Royaji wrote: »
    Royaji wrote: »
    All harder content requires good tanks. All trials except vAA and vHRC (not HM) require two tanks. vMoL is a significant tanking challenge and vHoF is all about tanks and healers. DSA is a great example of a 4-man tanking challenge.

    I really don't see your problem. Unless you want a 4-man with 2 tanks (what a painful slogfest would that be...)

    They do not require two full time tanks . Your comments are slightly off. Two tanks are very situational and arguably much of the content on the whole from 4 mans to normal trials dont even needs a tank

    Let's not talk about normal here. It's a well known fact that you can pass normal maelstrom with level 3 nightblade with 1 skill on his bar. Normal trials are a faceroll and are supposed to be a faceroll for all the RP guys to enjoy the story.

    Two tanks are required for:
    vAA: Last boss HM
    vHRC: Last boss HM
    vSO: Mantikora (black hole mini-boss one-shots DDs), Ozarra (one of the most difficult jobs is for an off-tank), The Serpent including HM (to manage lamias and mantikoras)
    vMoL: Zhaj'hassa (if the main tank gets cursed), Twins (bosses have to be tanked separately), Rakkhat (to manage the hulk who wil otherwise one shot main tank)
    vHoF: actually requires two tanks. Not main and off. Just plain two tanks.

    4-mans can be done without a tank but having a tank makes them so much smoother. Chaining the adds together does wonders on trash pulls.

    Reguardless this game is probably the most unimaginative and dps dependent game designed. Ive not done the last trial i have completely given up hope on eso did most of the garbage single player story of morrowind and moved on. Ive tanked just about everything else in game . Though i dont have full complete on vr sanctum or ful vr mol. Every fourman i have all achieves .this game is by far requires very little skill as a tank. Now im not talking about vr trials mind you those require skill and knowledge, but jsut about everything else requires nothing but some utility bash and block.CC , true utility and debuffing do not exist in this game and the rest of combat mechanics are ignored if dps is high enough . Pulling adds in is god damn easy . Early generation MMo tanking required pull knowledge communiction with crowd control and assisting with damage mitigation . None of that exists here just stack and burn ignore mechanics for 90% of the content

    I would have to ask why someone with this opinion keeps on playing and question how far they have pushed themselves tanking vMoL.

    The new trial is probably the most challenging for a tank to date. Certainly OT on vMoL is the most challenging of the previous trials and my guess, based on your post, is that may not have attempted HM Rakkhat. Further, Stack and burn has for been eliminated in man fights.

    Fondation atro must separate.
    Ra Kotu cannot stack due to the whirlwinds (loose stack permited)
    Warrior cannot stack during burn phase. not to mention the movement required for HM.
    Manti - most groups cannot burn him down without dealing with the bottom boss dp so stacking is bad.
    Ozara - stacking is not such a great idea due to the aoe damage from pins.
    Forgotten Kagit cannot stack due to multiple mechanics
    Twins - often having to move.
    Rakhat - HM requires certain dps to not be near anyone else.

    Twins and Rakkhat, especially Rakkhat HM put more challenge on tanking than the previous trials. On Rakkhat, if tank cannot place the boss properly they increase the challenge for Melee dps. As mentioned, OT has much more to do in HM and probably more challenging. In either mode OT still needs to placed the hulk properly so it takes damage. Twins also have placement requirements.

    That is just the existing ones and I may have missed something. The more recent fights also require a lot of movement, not finding a spot and staying there.

    Throughout vHoF placement and movement is required. In many fights communication is required. Placement is paramount. Movement is a constant. Damage mitigation provided to the group helps.

    Did you ever read what i said jesus f ing christ. Trials are only a smidgen of content you find it acceptable these vr dungeons can be solod by a dps? That you dont even need one to complete all the content aside from trials ......I said the vr trials require skill as a tank . Never mind your to interested in defending this game and its short comings rather then talk about them so they will be corrected. Wouldnt you prefer we had some other content that required the same level cordination and skill the trials have . This game is beyond bland and dumbed down now. Aside from trials .amd give it a couple weeks post sustain patch . Attorney at lawl was soloing the damn dungeons when the game was far far harder and we had no cp and soft caps. It wont take long for someone to figure it out.

    Trials are the premier end game PvE content. 4 man dungeons are intended and customarily much lighter than trials.

    Thats this mmo others have far more that is considered end game and eso design was not trial was the end game it was meant to jave far more to it but those visionaries were fired
  • Mazbt
    Mazbt
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    I know people are like...well u don't need a tank for dungeons but personally I would ideally prefer one in my group. Such a big damage loss when bosses don't stand still and u gotta kite and do damage...kite....block...some time for damage and self heals. it's inefficient.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    Mazbt wrote: »
    I know people are like...well u don't need a tank for dungeons but personally I would ideally prefer one in my group. Such a big damage loss when bosses don't stand still and u gotta kite and do damage...kite....block...some time for damage and self heals. it's inefficient.

    Just this.
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
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    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • idk
    idk
    ✭✭✭✭✭
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    Edit: there is not an option in the poll that is appropriate to use since there is content requiring more than one tank already.

    The last 3 trials require 2 tanks on vet. HoF requires two tanks on normal from what I see. So they are creating new content requiring tanks.

    Heck. both vMoL and vHoF have tank swaps. vHoF is good for tanking.

    Basically, I do not see an issue with how the game is progressing concerning tanks.

    It is also fairly normal for GF to wait for tanks or healers considering fewer dps are needed for 4 man groups. Fairly normal.
    Royaji wrote: »
    Royaji wrote: »
    All harder content requires good tanks. All trials except vAA and vHRC (not HM) require two tanks. vMoL is a significant tanking challenge and vHoF is all about tanks and healers. DSA is a great example of a 4-man tanking challenge.

    I really don't see your problem. Unless you want a 4-man with 2 tanks (what a painful slogfest would that be...)

    They do not require two full time tanks . Your comments are slightly off. Two tanks are very situational and arguably much of the content on the whole from 4 mans to normal trials dont even needs a tank

    Let's not talk about normal here. It's a well known fact that you can pass normal maelstrom with level 3 nightblade with 1 skill on his bar. Normal trials are a faceroll and are supposed to be a faceroll for all the RP guys to enjoy the story.

    Two tanks are required for:
    vAA: Last boss HM
    vHRC: Last boss HM
    vSO: Mantikora (black hole mini-boss one-shots DDs), Ozarra (one of the most difficult jobs is for an off-tank), The Serpent including HM (to manage lamias and mantikoras)
    vMoL: Zhaj'hassa (if the main tank gets cursed), Twins (bosses have to be tanked separately), Rakkhat (to manage the hulk who wil otherwise one shot main tank)
    vHoF: actually requires two tanks. Not main and off. Just plain two tanks.

    4-mans can be done without a tank but having a tank makes them so much smoother. Chaining the adds together does wonders on trash pulls.

    Reguardless this game is probably the most unimaginative and dps dependent game designed. Ive not done the last trial i have completely given up hope on eso did most of the garbage single player story of morrowind and moved on. Ive tanked just about everything else in game . Though i dont have full complete on vr sanctum or ful vr mol. Every fourman i have all achieves .this game is by far requires very little skill as a tank. Now im not talking about vr trials mind you those require skill and knowledge, but jsut about everything else requires nothing but some utility bash and block.CC , true utility and debuffing do not exist in this game and the rest of combat mechanics are ignored if dps is high enough . Pulling adds in is god damn easy . Early generation MMo tanking required pull knowledge communiction with crowd control and assisting with damage mitigation . None of that exists here just stack and burn ignore mechanics for 90% of the content

    I would have to ask why someone with this opinion keeps on playing and question how far they have pushed themselves tanking vMoL.

    The new trial is probably the most challenging for a tank to date. Certainly OT on vMoL is the most challenging of the previous trials and my guess, based on your post, is that may not have attempted HM Rakkhat. Further, Stack and burn has for been eliminated in man fights.

    Fondation atro must separate.
    Ra Kotu cannot stack due to the whirlwinds (loose stack permited)
    Warrior cannot stack during burn phase. not to mention the movement required for HM.
    Manti - most groups cannot burn him down without dealing with the bottom boss dp so stacking is bad.
    Ozara - stacking is not such a great idea due to the aoe damage from pins.
    Forgotten Kagit cannot stack due to multiple mechanics
    Twins - often having to move.
    Rakhat - HM requires certain dps to not be near anyone else.

    Twins and Rakkhat, especially Rakkhat HM put more challenge on tanking than the previous trials. On Rakkhat, if tank cannot place the boss properly they increase the challenge for Melee dps. As mentioned, OT has much more to do in HM and probably more challenging. In either mode OT still needs to placed the hulk properly so it takes damage. Twins also have placement requirements.

    That is just the existing ones and I may have missed something. The more recent fights also require a lot of movement, not finding a spot and staying there.

    Throughout vHoF placement and movement is required. In many fights communication is required. Placement is paramount. Movement is a constant. Damage mitigation provided to the group helps.

    Did you ever read what i said jesus f ing christ. Trials are only a smidgen of content you find it acceptable these vr dungeons can be solod by a dps? That you dont even need one to complete all the content aside from trials ......I said the vr trials require skill as a tank . Never mind your to interested in defending this game and its short comings rather then talk about them so they will be corrected. Wouldnt you prefer we had some other content that required the same level cordination and skill the trials have . This game is beyond bland and dumbed down now. Aside from trials .amd give it a couple weeks post sustain patch . Attorney at lawl was soloing the damn dungeons when the game was far far harder and we had no cp and soft caps. It wont take long for someone to figure it out.

    Trials are the premier end game PvE content. 4 man dungeons are intended and customarily much lighter than trials.

    Thats this mmo others have far more that is considered end game and eso design was not trial was the end game it was meant to jave far more to it but those visionaries were fired

    @Wifeaggro13

    What more was ESO to have? Have been in game since before early access and have no idea what your talking about. Trials and PvP has been the only end game I have seen in MMOs that was to be challenging. ESO does not have end game PvP.

    And regardless, in the context of this thread the trials are the premier end game content and offer plenty for tanks. More so for tanks that demonstrate the ability to get the job done considering that vMoL and vHoF are not simple tank and spank fights.
    Edited by idk on June 16, 2017 11:05PM
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Yes, there should be content that more than 1 tank is required
    Edit: there is not an option in the poll that is appropriate to use since there is content requiring more than one tank already.

    The last 3 trials require 2 tanks on vet. HoF requires two tanks on normal from what I see. So they are creating new content requiring tanks.

    Heck. both vMoL and vHoF have tank swaps. vHoF is good for tanking.

    Basically, I do not see an issue with how the game is progressing concerning tanks.

    It is also fairly normal for GF to wait for tanks or healers considering fewer dps are needed for 4 man groups. Fairly normal.
    Royaji wrote: »
    Royaji wrote: »
    All harder content requires good tanks. All trials except vAA and vHRC (not HM) require two tanks. vMoL is a significant tanking challenge and vHoF is all about tanks and healers. DSA is a great example of a 4-man tanking challenge.

    I really don't see your problem. Unless you want a 4-man with 2 tanks (what a painful slogfest would that be...)

    They do not require two full time tanks . Your comments are slightly off. Two tanks are very situational and arguably much of the content on the whole from 4 mans to normal trials dont even needs a tank

    Let's not talk about normal here. It's a well known fact that you can pass normal maelstrom with level 3 nightblade with 1 skill on his bar. Normal trials are a faceroll and are supposed to be a faceroll for all the RP guys to enjoy the story.

    Two tanks are required for:
    vAA: Last boss HM
    vHRC: Last boss HM
    vSO: Mantikora (black hole mini-boss one-shots DDs), Ozarra (one of the most difficult jobs is for an off-tank), The Serpent including HM (to manage lamias and mantikoras)
    vMoL: Zhaj'hassa (if the main tank gets cursed), Twins (bosses have to be tanked separately), Rakkhat (to manage the hulk who wil otherwise one shot main tank)
    vHoF: actually requires two tanks. Not main and off. Just plain two tanks.

    4-mans can be done without a tank but having a tank makes them so much smoother. Chaining the adds together does wonders on trash pulls.

    Reguardless this game is probably the most unimaginative and dps dependent game designed. Ive not done the last trial i have completely given up hope on eso did most of the garbage single player story of morrowind and moved on. Ive tanked just about everything else in game . Though i dont have full complete on vr sanctum or ful vr mol. Every fourman i have all achieves .this game is by far requires very little skill as a tank. Now im not talking about vr trials mind you those require skill and knowledge, but jsut about everything else requires nothing but some utility bash and block.CC , true utility and debuffing do not exist in this game and the rest of combat mechanics are ignored if dps is high enough . Pulling adds in is god damn easy . Early generation MMo tanking required pull knowledge communiction with crowd control and assisting with damage mitigation . None of that exists here just stack and burn ignore mechanics for 90% of the content

    I would have to ask why someone with this opinion keeps on playing and question how far they have pushed themselves tanking vMoL.

    The new trial is probably the most challenging for a tank to date. Certainly OT on vMoL is the most challenging of the previous trials and my guess, based on your post, is that may not have attempted HM Rakkhat. Further, Stack and burn has for been eliminated in man fights.

    Fondation atro must separate.
    Ra Kotu cannot stack due to the whirlwinds (loose stack permited)
    Warrior cannot stack during burn phase. not to mention the movement required for HM.
    Manti - most groups cannot burn him down without dealing with the bottom boss dp so stacking is bad.
    Ozara - stacking is not such a great idea due to the aoe damage from pins.
    Forgotten Kagit cannot stack due to multiple mechanics
    Twins - often having to move.
    Rakhat - HM requires certain dps to not be near anyone else.

    Twins and Rakkhat, especially Rakkhat HM put more challenge on tanking than the previous trials. On Rakkhat, if tank cannot place the boss properly they increase the challenge for Melee dps. As mentioned, OT has much more to do in HM and probably more challenging. In either mode OT still needs to placed the hulk properly so it takes damage. Twins also have placement requirements.

    That is just the existing ones and I may have missed something. The more recent fights also require a lot of movement, not finding a spot and staying there.

    Throughout vHoF placement and movement is required. In many fights communication is required. Placement is paramount. Movement is a constant. Damage mitigation provided to the group helps.

    Did you ever read what i said jesus f ing christ. Trials are only a smidgen of content you find it acceptable these vr dungeons can be solod by a dps? That you dont even need one to complete all the content aside from trials ......I said the vr trials require skill as a tank . Never mind your to interested in defending this game and its short comings rather then talk about them so they will be corrected. Wouldnt you prefer we had some other content that required the same level cordination and skill the trials have . This game is beyond bland and dumbed down now. Aside from trials .amd give it a couple weeks post sustain patch . Attorney at lawl was soloing the damn dungeons when the game was far far harder and we had no cp and soft caps. It wont take long for someone to figure it out.

    Trials are the premier end game PvE content. 4 man dungeons are intended and customarily much lighter than trials.

    Thats this mmo others have far more that is considered end game and eso design was not trial was the end game it was meant to jave far more to it but those visionaries were fired

    @Wifeaggro13

    What more was ESO to have? Have been in game since before early access and have no idea what your talking about. Trials and PvP has been the only end game I have seen in MMOs that was to be challenging. ESO does not have end game PvP.

    And regardless, in the context of this thread the trials are the premier end game content and offer plenty for tanks. More so for tanks that demonstrate the ability to get the job done considering that vMoL and vHoF are not simple tank and spank fights.

    According to ZOS end game was supposed to be 4 man veteran dungeons , Group adventure zones which they abandoned, and trials. 4 mans were supposed to be a challenge with high end rewards for end game players that did not want to do 12 man content and twelve man content was to be the crown jewel of ESO And PVP was to be an intregal part of the process. Adventure zones were supposed to be a culmination of the two with large scale events and resource holdings for end game crafting . ihave been playing since closed beta first phase right out of the last phase of alpha. End game was never intended to be Trials only but that clearly changed when paul sage left and Lambert and Firor had the gutting of the game and gave it a far more casual design with emphasis on cash shop.
    Edited by Wifeaggro13 on June 17, 2017 3:02AM
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Edit: there is not an option in the poll that is appropriate to use since there is content requiring more than one tank already.

    The last 3 trials require 2 tanks on vet. HoF requires two tanks on normal from what I see. So they are creating new content requiring tanks.

    Heck. both vMoL and vHoF have tank swaps. vHoF is good for tanking.

    Basically, I do not see an issue with how the game is progressing concerning tanks.

    It is also fairly normal for GF to wait for tanks or healers considering fewer dps are needed for 4 man groups. Fairly normal.
    Royaji wrote: »
    Royaji wrote: »
    All harder content requires good tanks. All trials except vAA and vHRC (not HM) require two tanks. vMoL is a significant tanking challenge and vHoF is all about tanks and healers. DSA is a great example of a 4-man tanking challenge.

    I really don't see your problem. Unless you want a 4-man with 2 tanks (what a painful slogfest would that be...)

    They do not require two full time tanks . Your comments are slightly off. Two tanks are very situational and arguably much of the content on the whole from 4 mans to normal trials dont even needs a tank

    Let's not talk about normal here. It's a well known fact that you can pass normal maelstrom with level 3 nightblade with 1 skill on his bar. Normal trials are a faceroll and are supposed to be a faceroll for all the RP guys to enjoy the story.

    Two tanks are required for:
    vAA: Last boss HM
    vHRC: Last boss HM
    vSO: Mantikora (black hole mini-boss one-shots DDs), Ozarra (one of the most difficult jobs is for an off-tank), The Serpent including HM (to manage lamias and mantikoras)
    vMoL: Zhaj'hassa (if the main tank gets cursed), Twins (bosses have to be tanked separately), Rakkhat (to manage the hulk who wil otherwise one shot main tank)
    vHoF: actually requires two tanks. Not main and off. Just plain two tanks.

    4-mans can be done without a tank but having a tank makes them so much smoother. Chaining the adds together does wonders on trash pulls.

    Reguardless this game is probably the most unimaginative and dps dependent game designed. Ive not done the last trial i have completely given up hope on eso did most of the garbage single player story of morrowind and moved on. Ive tanked just about everything else in game . Though i dont have full complete on vr sanctum or ful vr mol. Every fourman i have all achieves .this game is by far requires very little skill as a tank. Now im not talking about vr trials mind you those require skill and knowledge, but jsut about everything else requires nothing but some utility bash and block.CC , true utility and debuffing do not exist in this game and the rest of combat mechanics are ignored if dps is high enough . Pulling adds in is god damn easy . Early generation MMo tanking required pull knowledge communiction with crowd control and assisting with damage mitigation . None of that exists here just stack and burn ignore mechanics for 90% of the content

    I would have to ask why someone with this opinion keeps on playing and question how far they have pushed themselves tanking vMoL.

    The new trial is probably the most challenging for a tank to date. Certainly OT on vMoL is the most challenging of the previous trials and my guess, based on your post, is that may not have attempted HM Rakkhat. Further, Stack and burn has for been eliminated in man fights.

    Fondation atro must separate.
    Ra Kotu cannot stack due to the whirlwinds (loose stack permited)
    Warrior cannot stack during burn phase. not to mention the movement required for HM.
    Manti - most groups cannot burn him down without dealing with the bottom boss dp so stacking is bad.
    Ozara - stacking is not such a great idea due to the aoe damage from pins.
    Forgotten Kagit cannot stack due to multiple mechanics
    Twins - often having to move.
    Rakhat - HM requires certain dps to not be near anyone else.

    Twins and Rakkhat, especially Rakkhat HM put more challenge on tanking than the previous trials. On Rakkhat, if tank cannot place the boss properly they increase the challenge for Melee dps. As mentioned, OT has much more to do in HM and probably more challenging. In either mode OT still needs to placed the hulk properly so it takes damage. Twins also have placement requirements.

    That is just the existing ones and I may have missed something. The more recent fights also require a lot of movement, not finding a spot and staying there.

    Throughout vHoF placement and movement is required. In many fights communication is required. Placement is paramount. Movement is a constant. Damage mitigation provided to the group helps.

    Did you ever read what i said jesus f ing christ. Trials are only a smidgen of content you find it acceptable these vr dungeons can be solod by a dps? That you dont even need one to complete all the content aside from trials ......I said the vr trials require skill as a tank . Never mind your to interested in defending this game and its short comings rather then talk about them so they will be corrected. Wouldnt you prefer we had some other content that required the same level cordination and skill the trials have . This game is beyond bland and dumbed down now. Aside from trials .amd give it a couple weeks post sustain patch . Attorney at lawl was soloing the damn dungeons when the game was far far harder and we had no cp and soft caps. It wont take long for someone to figure it out.

    Trials are the premier end game PvE content. 4 man dungeons are intended and customarily much lighter than trials.

    Thats this mmo others have far more that is considered end game and eso design was not trial was the end game it was meant to jave far more to it but those visionaries were fired

    @Wifeaggro13

    What more was ESO to have? Have been in game since before early access and have no idea what your talking about. Trials and PvP has been the only end game I have seen in MMOs that was to be challenging. ESO does not have end game PvP.

    And regardless, in the context of this thread the trials are the premier end game content and offer plenty for tanks. More so for tanks that demonstrate the ability to get the job done considering that vMoL and vHoF are not simple tank and spank fights.

    According to ZOS end game was supposed to be 4 man veteran dungeons , Group adventure zones which they abandoned, and trials. 4 mans were supposed to be a challenge with high end rewards for end game players that did not want to do 12 man content and twelve man content was to be the crown jewel of ESO And PVP was to be an intregal part of the process. Adventure zones were supposed to be a culmination of the two with large scale events and resource holdings for end game crafting . ihave been playing since closed beta first phase right out of the last phase of alpha. End game was never intended to be Trials only but that clearly changed when paul sage left and Lambert and Firor had the gutting of the game and gave it a far more casual design with emphasis on cash shop.

    4 man vet dungeons are still end game. There are even some with a little bit of challenge. Both of the Shadows of the Hist dungeons in HM are not to bad. However, most games place the smaller instances like is at a lesser challenge than their bigger raiding instances.

    Also, we have vDSA. Good design. While not extremely challenging it is a little more of a challenge than most 4 man dungeons.

    Craglorn and Upper Craglorn are/were group adventure zones, but they kinda did not go over as well as expected overall. Especially since ESO had not single player content. Even serious raiders still enjoy some solo play.

    The fail of PvP is something I think most of us can agree with (probably not all). Zos has never been able to get the servers working well for it to begin with. Without the foundation working well it is kinda pointless to even consider other issues with Cyrodiil.

    Paul Sage leaving was a big hit to the game and Firor lacks an actual vision for steering the game development. That is clear with the changes he permitted the combat team to make over the 15 months prior to Morrowind then they come up with a new direction that was always meant to be the way combat was to be played.
  • Wifeaggro13
    Wifeaggro13
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    Yes, there should be content that more than 1 tank is required
    Edit: there is not an option in the poll that is appropriate to use since there is content requiring more than one tank already.

    The last 3 trials require 2 tanks on vet. HoF requires two tanks on normal from what I see. So they are creating new content requiring tanks.

    Heck. both vMoL and vHoF have tank swaps. vHoF is good for tanking.

    Basically, I do not see an issue with how the game is progressing concerning tanks.

    It is also fairly normal for GF to wait for tanks or healers considering fewer dps are needed for 4 man groups. Fairly normal.
    Royaji wrote: »
    Royaji wrote: »
    All harder content requires good tanks. All trials except vAA and vHRC (not HM) require two tanks. vMoL is a significant tanking challenge and vHoF is all about tanks and healers. DSA is a great example of a 4-man tanking challenge.

    I really don't see your problem. Unless you want a 4-man with 2 tanks (what a painful slogfest would that be...)

    They do not require two full time tanks . Your comments are slightly off. Two tanks are very situational and arguably much of the content on the whole from 4 mans to normal trials dont even needs a tank

    Let's not talk about normal here. It's a well known fact that you can pass normal maelstrom with level 3 nightblade with 1 skill on his bar. Normal trials are a faceroll and are supposed to be a faceroll for all the RP guys to enjoy the story.

    Two tanks are required for:
    vAA: Last boss HM
    vHRC: Last boss HM
    vSO: Mantikora (black hole mini-boss one-shots DDs), Ozarra (one of the most difficult jobs is for an off-tank), The Serpent including HM (to manage lamias and mantikoras)
    vMoL: Zhaj'hassa (if the main tank gets cursed), Twins (bosses have to be tanked separately), Rakkhat (to manage the hulk who wil otherwise one shot main tank)
    vHoF: actually requires two tanks. Not main and off. Just plain two tanks.

    4-mans can be done without a tank but having a tank makes them so much smoother. Chaining the adds together does wonders on trash pulls.

    Reguardless this game is probably the most unimaginative and dps dependent game designed. Ive not done the last trial i have completely given up hope on eso did most of the garbage single player story of morrowind and moved on. Ive tanked just about everything else in game . Though i dont have full complete on vr sanctum or ful vr mol. Every fourman i have all achieves .this game is by far requires very little skill as a tank. Now im not talking about vr trials mind you those require skill and knowledge, but jsut about everything else requires nothing but some utility bash and block.CC , true utility and debuffing do not exist in this game and the rest of combat mechanics are ignored if dps is high enough . Pulling adds in is god damn easy . Early generation MMo tanking required pull knowledge communiction with crowd control and assisting with damage mitigation . None of that exists here just stack and burn ignore mechanics for 90% of the content

    I would have to ask why someone with this opinion keeps on playing and question how far they have pushed themselves tanking vMoL.

    The new trial is probably the most challenging for a tank to date. Certainly OT on vMoL is the most challenging of the previous trials and my guess, based on your post, is that may not have attempted HM Rakkhat. Further, Stack and burn has for been eliminated in man fights.

    Fondation atro must separate.
    Ra Kotu cannot stack due to the whirlwinds (loose stack permited)
    Warrior cannot stack during burn phase. not to mention the movement required for HM.
    Manti - most groups cannot burn him down without dealing with the bottom boss dp so stacking is bad.
    Ozara - stacking is not such a great idea due to the aoe damage from pins.
    Forgotten Kagit cannot stack due to multiple mechanics
    Twins - often having to move.
    Rakhat - HM requires certain dps to not be near anyone else.

    Twins and Rakkhat, especially Rakkhat HM put more challenge on tanking than the previous trials. On Rakkhat, if tank cannot place the boss properly they increase the challenge for Melee dps. As mentioned, OT has much more to do in HM and probably more challenging. In either mode OT still needs to placed the hulk properly so it takes damage. Twins also have placement requirements.

    That is just the existing ones and I may have missed something. The more recent fights also require a lot of movement, not finding a spot and staying there.

    Throughout vHoF placement and movement is required. In many fights communication is required. Placement is paramount. Movement is a constant. Damage mitigation provided to the group helps.

    Did you ever read what i said jesus f ing christ. Trials are only a smidgen of content you find it acceptable these vr dungeons can be solod by a dps? That you dont even need one to complete all the content aside from trials ......I said the vr trials require skill as a tank . Never mind your to interested in defending this game and its short comings rather then talk about them so they will be corrected. Wouldnt you prefer we had some other content that required the same level cordination and skill the trials have . This game is beyond bland and dumbed down now. Aside from trials .amd give it a couple weeks post sustain patch . Attorney at lawl was soloing the damn dungeons when the game was far far harder and we had no cp and soft caps. It wont take long for someone to figure it out.

    Trials are the premier end game PvE content. 4 man dungeons are intended and customarily much lighter than trials.

    Thats this mmo others have far more that is considered end game and eso design was not trial was the end game it was meant to jave far more to it but those visionaries were fired

    @Wifeaggro13

    What more was ESO to have? Have been in game since before early access and have no idea what your talking about. Trials and PvP has been the only end game I have seen in MMOs that was to be challenging. ESO does not have end game PvP.

    And regardless, in the context of this thread the trials are the premier end game content and offer plenty for tanks. More so for tanks that demonstrate the ability to get the job done considering that vMoL and vHoF are not simple tank and spank fights.

    According to ZOS end game was supposed to be 4 man veteran dungeons , Group adventure zones which they abandoned, and trials. 4 mans were supposed to be a challenge with high end rewards for end game players that did not want to do 12 man content and twelve man content was to be the crown jewel of ESO And PVP was to be an intregal part of the process. Adventure zones were supposed to be a culmination of the two with large scale events and resource holdings for end game crafting . ihave been playing since closed beta first phase right out of the last phase of alpha. End game was never intended to be Trials only but that clearly changed when paul sage left and Lambert and Firor had the gutting of the game and gave it a far more casual design with emphasis on cash shop.

    4 man vet dungeons are still end game. There are even some with a little bit of challenge. Both of the Shadows of the Hist dungeons in HM are not to bad. However, most games place the smaller instances like is at a lesser challenge than their bigger raiding instances.

    Also, we have vDSA. Good design. While not extremely challenging it is a little more of a challenge than most 4 man dungeons.

    Craglorn and Upper Craglorn are/were group adventure zones, but they kinda did not go over as well as expected overall. Especially since ESO had not single player content. Even serious raiders still enjoy some solo play.

    The fail of PvP is something I think most of us can agree with (probably not all). Zos has never been able to get the servers working well for it to begin with. Without the foundation working well it is kinda pointless to even consider other issues with Cyrodiil.

    Paul Sage leaving was a big hit to the game and Firor lacks an actual vision for steering the game development. That is clear with the changes he permitted the combat team to make over the 15 months prior to Morrowind then they come up with a new direction that was always meant to be the way combat was to be played.

    I agree thank you for your clarifcation.
  • Iccotak
    Iccotak
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    i think storylines in DLCs should be made more for a tank class like how Thieves Guild story line and to a lesser extent Dark Brotherhood are made for rogues and assassins.
    Maybe a Companions story? Fighters Guild? Both?
  • Doctordarkspawn
    Doctordarkspawn
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    Meh. I dont think the game needs more content with multiple tanks.
  • qsnoopyjr
    qsnoopyjr
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    Yes, there should be content that more than 1 tank is required
    When talking about more tanks I was referring to raids, like in GW2 theres a boss called TRIPLE TROUBLE. 3 serious tanks required.

    I would like to see content finish same time, no matter how fast you kill things, like a defense type dungeon instead of offensive, where tanks are encouraged and DPS is discouraged.

    You talk about this game balance, well, tanks and healers are not balanced compared to DPS.

    DPS can do double the amount of content DPS or healer can do, and thats not balanced. If you going to make this game a solo game (which it is for most part), you need to balance roles.
  • Flameheart
    Flameheart
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    qsnoopyjr wrote: »
    When talking about more tanks I was referring to raids, like in GW2 theres a boss called TRIPLE TROUBLE. 3 serious tanks required.

    I would like to see content finish same time, no matter how fast you kill things, like a defense type dungeon instead of offensive, where tanks are encouraged and DPS is discouraged.

    You talk about this game balance, well, tanks and healers are not balanced compared to DPS.

    DPS can do double the amount of content DPS or healer can do, and thats not balanced. If you going to make this game a solo game (which it is for most part), you need to balance roles.

    I can't hear that anymore because it is just so wrong...

    Anybody who is questing and soloplaying in a tank or full healer build I would ask if he is a roleplayer or dumb or if he does not understand the basic game mechanisms and the freedom they might give him.

    A simple gear and skill swap - you don't even have to touch a single CP - in Dressing Room or Alphagear already does the trick....and now please don't tell me it would be so hard to craft reasonable purple gear for that...

    I play all my magicka chars in all 3 roles by just doing a single gear and skillbar swap and it works perfectly for every 4-man-vet-stuff and even for trials. You might squeeze out the extra bonus by reallocating your CPs just for Craglorn trial hardmodes, LoM vet and HoF vet.

    ...and collecting reasonable drop gear besides crafted ones every player has to do for his specific role, but was never as easy as now. Many drops you are able to just buy in a guild shop and Julianos and Hunding / Night Mother Gaze are really good crafted sets. The difference to bis sets is in the 5-10% range and therefore be sufficient for solo play (and even 4-men-vet-stuff and most trial content) I think...

    You don't need a Mahlstrom staff in this game to do dps. To be honest - and concerning the most low dps groups I encounter in PUGs - many players you could give bis gear and a meta build and they wouldn't reach even 50% of the dps that might be possible.

    Edited by Flameheart on June 19, 2017 8:35AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Sru
    Sru
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    Oompuh wrote: »
    I would like content that I can play alone as a Tank. It annoys me that a DD can do everything in the game, from Raids to Solo Content to Questing, while I stab a quest mob 40 times to kill it. I understand it, but dont like it.

    This .. ^^

    Reconfigured my very old DK to full Stam tank, used my Magplar to get decent Ebon set etc. then found the DK would cause mobs to die of boredom before she killed them. Removed any semblance of solo play without extensive reconfiguring.

    My Templar can go from DPS to Healing with a few clicks of skill bars.

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