Avran_Sylt wrote: »
Avran_Sylt wrote: »@Juhasow
hmmm. Are your referring to Low Slash, Power Bash, and the cheese that is tremorscale/puncture in particular?
Avran_Sylt wrote: »@Juhasow
Hmmmm. What if:
Tremorscale no longer slowed, but applied the knock-down effect to hit targets, was reduced to a 25% chance (since puncture is so cheap, and is used a crap tonne in dungeons on trash adds). And has reduced damage (as it's a CC proc)
Low Slash only applies minor main (base skill), Deep Slash introduces the slow, but only a 40% slow. Heroic slash stays the same (but since the base skill no longer applies a slow, it won't either)
(Low slash with a sword hits two nearby enemies, low slash with an axe applies a small bleed, low slash with a dagger has an increased crit chance, low slash with a mace applies minor fracture).
Reverberating bash no longer applies major defile, but instead knocks-back the enemy 5m in addition to stunning them.
Avran_Sylt wrote: »@Juhasow
Hmmmm. What if:
Tremorscale no longer slowed, but applied the knock-down effect to hit targets, was reduced to a 25% chance (since puncture is so cheap, and is used a crap tonne in dungeons on trash adds). And has reduced damage (as it's a CC proc)
Low Slash only applies minor main (base skill), Deep Slash introduces the slow, but only a 40% slow. Heroic slash stays the same (but since the base skill no longer applies a slow, it won't either)
(Low slash with a sword hits two nearby enemies, low slash with an axe applies a small bleed, low slash with a dagger has an increased crit chance, low slash with a mace applies minor fracture).
Reverberating bash no longer applies major defile, but instead knocks-back the enemy 5m in addition to stunning them.
Or we can just keep everything as it is. Also knockbacks doesnt fit well to weapon that is strongly melee. If You knock someone back 5 meters when he was already like 5-8 meters away from You then You knock him out of Your range and You need to spend resources or time to gap closing him. About monster set there is already one that gives knockdown it's called sellstrix or something like that.
Stun or knockdown basicly do the same. Minor defile is also bad solution. Imagine nb that can apply You reverb bash with minor defile and then incap with major defile with befoul CP around 33%. It would cut Your healing by over 60% while his dmg go up by 20% which means totall overkill.
MarzAttakz wrote: »I like the fundamental idea but have one question:
why heavy attacks specifically?
You're running sword and board for one reason and one reason only, personally I'd go with a dagger because the window for heavy attacks are rather small when tanking.
MarzAttakz wrote: »I like the fundamental idea but have one question:
why heavy attacks specifically?
You're running sword and board for one reason and one reason only, personally I'd go with a dagger because the window for heavy attacks are rather small when tanking.