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Anyone Running Impregnable Armor?

  • Araviel2
    Araviel2
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    Lexxypwns wrote: »
    You should always find a way to get your sustain without serpent/atro

    7 divine and serpent/atro thats 320 regen (or 344 with a divine shield), and that is regen that can get boosted further by passives/cp. not many sets comes close to that and in many cases you would have to drop a damage set to get something equal to it, and in this case where we are talking about the Impregnable Armor the options are even less.
    if you want to run a damage set with it then serpent/atro is what you need to sustain.


    Araviel -Professional Zerg surfing mutagen spammer [DC-EU]
  • DEATHquidox
    DEATHquidox
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    Minalan wrote: »
    UppGRAYxDD wrote: »
    Yea with some CPs, transmute, and impreg Im running 7k impen and critical strikes hit me less then non criticals

    That's impossible, the highest critical damage mitigation you can do is zero, meaning every critical hit does normal damage (no bonus). Not less.

    Derra wrote: »
    I´d use it - but since staff builds don´t get to run 5 5 2 i can´t.

    Come dual wield with me @Derra. You know you want to!


    What sets do you run and what would you run for consistent damage skill wise I use to run det curse entropy frags and sorc finisher (can't remember the name) but my problem was getting off det on other players I guess if I had high sustaining I could of streaked threw people with prox det but sometimes I found my build good and other times not so much honestly hard to get det off on people

    I think now Ima be running dw with this build again and see how it goes and if I don't like it then I'll change to staff but I think det with cause frags and wrath with a dw gold swords with the 600 spell power proc would def destory in battle grounds using mines and full impregnable mines to be able to get det off before being canceled I think it would work honestly
  • Lexxypwns
    Lexxypwns
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    Araviel2 wrote: »
    Lexxypwns wrote: »
    You should always find a way to get your sustain without serpent/atro

    7 divine and serpent/atro thats 320 regen (or 344 with a divine shield), and that is regen that can get boosted further by passives/cp. not many sets comes close to that and in many cases you would have to drop a damage set to get something equal to it, and in this case where we are talking about the Impregnable Armor the options are even less.
    if you want to run a damage set with it then serpent/atro is what you need to sustain.


    I wouldn't suggest running a damage set with impregnable, run sustain with it and get your damage from thief or shadow with divines and spell power glyph. Thief with all divines is ~18% or 6 set bonuses, atro is less than 3 in the same situation
  • Juhasow
    Juhasow
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    http://elderscrollsonline.wiki.fextralife.com/Impregnable+Armor+Set

    I'm curious if anyone is running this set in PvP while slotting 7 infused, divines, and/or well-fitted traits rather than impenetrable. While you are spending a 5 piece set bonus on crit resistance, you do open up a lot of options by freeing up those trait slots.

    If you've tried it, how is it working out?

    What if I'll tell You there is no crit resist cap and having impen while wearing Impregnable still have sense ?
  • NightbladeMechanics
    NightbladeMechanics
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    Can confirm, the only time to use divines in PvP is when ganking -- with Shadow. The value is low even then, but it's atrocious in any other context, including Impreg + TBS with crit munduses. @Lexxypwns you shouldn't even use divines on a Thief/Shadow build for extra damage. 7 divines is worth ~6% crit chance total, or 5% crit damage if I remember correctly. That's reeeeally small compared to the value you get from defensive traits for a well rounded build.
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  • Lexxypwns
    Lexxypwns
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    Can confirm, the only time to use divines in PvP is when ganking -- with Shadow. The value is low even then, but it's atrocious in any other context, including Impreg + TBS with crit munduses. @Lexxypwns you shouldn't even use divines on a Thief/Shadow build for extra damage. 7 divines is worth ~6% crit chance total, or 5% crit damage if I remember correctly. That's reeeeally small compared to the value you get from defensive traits for a well rounded build.

    Say what you will, if you're building for damage then there's no option remotely
    Close to divines. Personally, if you're playing in medium, perhaps on a build with DW daggers, since the meta damage set drops a named DW sharp dagger, in a CP camp and have access to major savagery, I think thief with divines has to come into consideration as long as you're comfortable with your sustain/survivability. This will put you close to 75% crit, at that point it's an incredibly reliable source of damage and heals.

    I agree, if you're seeking balance, well fitted and sturdy both look amazing and reinforced looks solid as well, especially if you're using heavy chest/legs impregnable with 2 robust jewels on a medium setup.
  • raasdal
    raasdal
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    I dont get the hype at all.

    No CP battlegrounds are 10-30% crit, and 50% crit damage. And proc sets don't crit. Reinforced is already a decent choice without impreg.
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  • NightbladeMechanics
    NightbladeMechanics
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    raasdal wrote: »
    I dont get the hype at all.

    No CP battlegrounds are 10-30% crit, and 50% crit damage. And proc sets don't crit. Reinforced is already a decent choice without impreg.

    Actually no CP battlegrounds are about 40% crit on proper builds. 10% base + (7.5-10.5% for 5-7 medium OR 10% for 5+ light) + 10% Major Savagery/Prophecy + 11% Thief.

    You should always always always use the Thief in non CP if your build aims to kill people.

    There are very few exceptions, and every one gives up lethality for something else.
    Edited by NightbladeMechanics on June 14, 2017 7:33AM
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  • DeHei
    DeHei
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    I dont feel, thats important to have much critdamage reduction. Most builds play with a low critchance and when they only have the common 50% critdamage bonus, its all about 15% more damage. With proccsets there isnt more damage as without. I feel i survive with light armor longer as with heavy armor, because my heals and damageoutput are stronger and my sustain is better too!
    I really prefer divined or infused like in PvE for better Damageout- and Input handling!

    Only against few guys, who play a similiar Damagebuild like me with 50% crit in PvP, i get trouble with this playstyle.. but they get trouble too, so its fair.
    Edited by DeHei on June 14, 2017 8:14AM
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  • Kas
    Kas
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    Lexxypwns wrote: »
    Kas wrote: »
    tbh i think this set is
    1) a good set
    2) great great great with sturdy traits on permablock builds
    3) good when still running ~4 (or more) pieces of impen to fully mitigate crits (or crits from Nbs, templars, shadow users) - however, this setup is not so good against people with very low crit rates which is a thing, especially in no-cp. possible in combination with reinforced or nirn peices.
    4) decent if you have a good reason to run well-fitted
    5) absolutely terrible with divines and infused

    the reasons are:
    1) in PvE, most "good" armor traits (impen, reinforced, well-fitted in very specific scenarios) are absolutely useless to DDs
    2) in PvE, you can fully benefit from the theif mundus, which is the strongest mundus compared to getting the same bonus from sets.

    Thus, especially divines gives your very, very little compared to a set bonus. If you compare whatever you get from divines (and also infused) to sets which give you this as 5-piece bonus instead in impenetrable, they will be MUCH better than your impregnable.

    tl;dr: good set but only if you still use the "good" traits for pvp. divines isn't - not at all. (infused is very situational and mostly on builds that do not have much use crit resist and thus both, impen and the impregnable set)

    But there's only 1 reason not to run thief in Pvp. If you're running shadow and around 50% crit without it. This means using divines is just as good in Pvp as pve. The problem has always been needing a certain amount of crit resist

    no, because in pvp you have access to the better traits, especially impen which does a LOT for an armor trait but isn't useful in pve
    seriously, let's consider a concrete stats and try to translate the worth of armor traits into the worth as a set bonus:

    If you run thief mundus, each divines trait gives you 0.825% extra crit chance.
    Each impen piece gives your 258 crit resist
    7 piece divines if running thief gives you 5.775%
    7 piece impen gives you 1750 crit resist (worth 70% of your 2500 5-piece bonus). Thus, by choosing divines over impen, your 5-piece would be worth at most 5.775 * (2500/1750) = 8.25% crit
    While this is better than the 5-piece of mother's sorrow (a set nobody wears for pvp), each normal crit bonus on armor gives you 3.14% chance and thus the 5-piece would be worth 8.25/3.14 = 2.63 times as much as a normal 2-4 piece bonus. However, you can get MUCH more of this with the 5-peice bonus of amberplasm and shacklebreaker (if you value both stam and mag (reg) there, and even more if you value health and consider plague doctor). Even julianos is close with 2.3 spelldamage bonus and a spelldamage stat is usually even more damage gain than a crit bonus in pve, let alone pvp with damage shields,.

    I guess if you say that crit is the best stat on any set, then you're fine with running impreg with divines + thief. But if you acknowledge it isn't (sure, it may be severely underrated but it is not THAT good - I find it very hard to see why raw spelldamage shouldn't be significantly better), then it's just not maximally efficient. Impreg with 4pieces impen, however, is a great choice imo (because that way one could argue that we value crit resist very highly, which is a perfectly fine choice, imho)

    I won't do the same calc with atro, but I think it has been discussed often enough how thief is by far the best mundus when translating it into set bonus stats.
    Edited by Kas on June 14, 2017 10:40AM
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  • raasdal
    raasdal
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    raasdal wrote: »
    I dont get the hype at all.

    No CP battlegrounds are 10-30% crit, and 50% crit damage. And proc sets don't crit. Reinforced is already a decent choice without impreg.

    Actually no CP battlegrounds are about 40% crit on proper builds. 10% base + (7.5-10.5% for 5-7 medium OR 10% for 5+ light) + 10% Major Savagery/Prophecy + 11% Thief.

    You should always always always use the Thief in non CP if your build aims to kill people.

    There are very few exceptions, and every one gives up lethality for something else.

    @NightbladeMechanics

    Hmmm. You are technically right i guess. As you often are ;) But what you line up there, is less than 5-10% of the BG population, IMO / based on my observations. Half are in Heavy Armor and/or not using Thief, and/or not getting Major Propechy. But i guess you are right, in the sense that you can't build for fighting potatoes and still expect to win against someone seasoned on a good build.

    But always always always Thief? My Procstacking (RM+WayOfFire), Healthregen (Tollking, Steed, Jewelry - HA/Orc etc.) Stamsorc has 0 use of any kind of crit. ;) No heals to benefit, no damage to benefit. But i guess that is bordering to exploit anyway, so i get why that might be an outlier here.

    For Thief in general, i am aware it is the most Effective Mundus (not counting Shadow as that has no Set Item equivalent), in terms of providing X amount of equivalent set bonuses. And in terms of providing raw DPS when parsed out. But does that actually also hold true, when taking into account that everybody and their mother is running around with at least 2000 Impen? When Crit damage is cut down to 20%, the added DPS of 11% Crit is down to what - 2,2% ? I think that one might be able to find more damage, from a 5 pcs. Set or Monster set, which could be chosen over a regen set, when choosing for example Atro mundus? I would think (have no idea) that 400 Spell/Wep Damage from some 5 pcs. would give more than 2,2% increase, for most builds?
    Edited by raasdal on June 14, 2017 10:58AM
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  • Kas
    Kas
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    raasdal wrote: »
    For Thief in general, i am aware it is the most Effective Mundus (not counting Shadow as that has no Set Item equivalent), in terms of providing X amount of equivalent set bonuses. And in terms of providing raw DPS when parsed out. But does that actually also hold true, when taking into account that everybody and their mother is running around with at least 2000 Impen? When Crit damage is cut down to 20%, the added DPS of 11% Crit is down to what - 2,2% ? I think that one might be able to find more damage, from a 5 pcs. Set or Monster set, which could be chosen over a regen set, when choosing for example Atro mundus? I would think (have no idea) that 400 Spell/Wep Damage from some 5 pcs. would give more than 2,2% increase, for most builds?

    agree, that's why I'd say you have to calculate extremely (and overly) generous if favor of crit to actually consider divines impreg
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  • SASQUATCH0
    SASQUATCH0
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    Been trying to find sturdy heavy chest and 2 shields but they are no where to be found lol. Really want to try this build!
  • Jawasa
    Jawasa
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    Heavy sturdy chest on PC EU 200k+ shield 100k.
  • ManDraKE
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    SASQUATCH0 wrote: »
    Been trying to find sturdy heavy chest and 2 shields but they are no where to be found lol. Really want to try this build!

    use reinforced on big parts and sturdy on the small ones. Big parts with reinforced golded, give a ton *** of resistances, specially on the shield.
    Edited by ManDraKE on June 14, 2017 2:43PM
  • AAbrigo
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    Reinforced medium impregnable would be great on stam builds.

    Run all medium passives with heavy armor resistance :)
  • Waffennacht
    Waffennacht
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    ManDraKE wrote: »
    SASQUATCH0 wrote: »
    Been trying to find sturdy heavy chest and 2 shields but they are no where to be found lol. Really want to try this build!

    use reinforced on big parts and sturdy on the small ones. Big parts with reinforced golded, give a ton *** of resistances, specially on the shield.

    If you're at 15k resistance, impen prevents more DMG than reinforced just fyi.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
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  • AAbrigo
    AAbrigo
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    ManDraKE wrote: »
    SASQUATCH0 wrote: »
    Been trying to find sturdy heavy chest and 2 shields but they are no where to be found lol. Really want to try this build!

    use reinforced on big parts and sturdy on the small ones. Big parts with reinforced golded, give a ton *** of resistances, specially on the shield.

    If you're at 15k resistance, impen prevents more DMG than reinforced just fyi.

    Well it depends on how much impen you got?

    Isnt it better to have reinforced if you only have 15k resistance and about 3500 crit resist. Only talking about no-cp and bgs
  • Waffennacht
    Waffennacht
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    AAbrigo wrote: »
    ManDraKE wrote: »
    SASQUATCH0 wrote: »
    Been trying to find sturdy heavy chest and 2 shields but they are no where to be found lol. Really want to try this build!

    use reinforced on big parts and sturdy on the small ones. Big parts with reinforced golded, give a ton *** of resistances, specially on the shield.

    If you're at 15k resistance, impen prevents more DMG than reinforced just fyi.

    Well it depends on how much impen you got?

    Isnt it better to have reinforced if you only have 15k resistance and about 3500 crit resist. Only talking about no-cp and bgs

    At those numbers I'm gonna guess you're right, at least it feels that way lol
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  • ManDraKE
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    ManDraKE wrote: »
    SASQUATCH0 wrote: »
    Been trying to find sturdy heavy chest and 2 shields but they are no where to be found lol. Really want to try this build!

    use reinforced on big parts and sturdy on the small ones. Big parts with reinforced golded, give a ton *** of resistances, specially on the shield.

    If you're at 15k resistance, impen prevents more DMG than reinforced just fyi.

    when half of the dmg you take are procs, it dosn't. Resistances mitigate all damage, not just the one from crits, don't underestimate the importance of resistances. The crit resistence of impregnable is more than enought

    Also i suggested reinforced as a replace for the sturdy on the big parts, cause they are really expensive atm.
  • raasdal
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    ManDraKE wrote: »
    SASQUATCH0 wrote: »
    Been trying to find sturdy heavy chest and 2 shields but they are no where to be found lol. Really want to try this build!

    use reinforced on big parts and sturdy on the small ones. Big parts with reinforced golded, give a ton *** of resistances, specially on the shield.

    If you're at 15k resistance, impen prevents more DMG than reinforced just fyi.

    Huh? That makes no sense. Resistance is a linear mitigation. Makes no difference if you have 0 or 20k resist. Another app. 650 resistance will still be a 1% mitigation, up to the 50% cap. In fact, you should reverse that sentence. If you are BELOW 15k resist - there is a high chance someone will overpenetrate you with for example 15k (Light armor, Sharpened and Spinner), and a little bit of extra resist will not help you at all. Is that your point maybe? And even then it is irrelevant, since only light armor builds will have that low resist, and those should never invest in reinforced anyway. Reinforced should be on Heavy pieces. On medium or light, i would almost always choose something else.

    The calculation between damage taken with reinforced and impen, is based on the crit chance and crit modifier of your opponent. Last time i did the calculations, the mark was about 30% crit and 50% crit modifier. With those stats, a Heavy Reinforced Chest would mitigate more damage overall than Impen. Might be different now, i dont know.
    Edited by raasdal on June 14, 2017 4:07PM
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  • Waffennacht
    Waffennacht
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    You know, that info could be so old that it's just not accurate or relevant.

    Reinforced is 12%? Heavy is something like 2084 for chest, so 250ish more resistance? So what .4% DMG mitigation? While impen is 3.5% crit resistance?

    This right?
    Edited by Waffennacht on June 14, 2017 4:31PM
    Gamer tag: DasPanzerKat NA Xbox One
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  • UppGRAYxDD
    UppGRAYxDD
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    Minalan wrote: »
    UppGRAYxDD wrote: »
    Yea with some CPs, transmute, and impreg Im running 7k impen and critical strikes hit me less then non criticals

    That's impossible, the highest critical damage mitigation you can do is zero, meaning every critical hit does normal damage (no bonus). Not less.

    Derra wrote: »
    I´d use it - but since staff builds don´t get to run 5 5 2 i can´t.

    Come dual wield with me @Derra. You know you want to!


    Ok, go and test it...I did and dizzying swings were hitting me for 400 less then regular.

    Also here is the info you need for critical dmg. Not impossible to cross the 6600 threshold

    https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-morrowind-new-calculator/p1
    Edited by UppGRAYxDD on June 14, 2017 4:35PM
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  • NightbladeMechanics
    NightbladeMechanics
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    UppGRAYxDD wrote: »
    Minalan wrote: »
    UppGRAYxDD wrote: »
    Yea with some CPs, transmute, and impreg Im running 7k impen and critical strikes hit me less then non criticals

    That's impossible, the highest critical damage mitigation you can do is zero, meaning every critical hit does normal damage (no bonus). Not less.

    Derra wrote: »
    I´d use it - but since staff builds don´t get to run 5 5 2 i can´t.

    Come dual wield with me @Derra. You know you want to!


    Ok, go and test it...I did and dizzying swings were hitting me for 400 less then regular.

    Also here is the info you need for critical dmg. Not impossible to cross the 6600 threshold

    https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-morrowind-new-calculator/p1

    Then you botched your test. Make sure all other buffs stay down. I tested this just the other week. You can't overmitigate critical strikes.
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  • akray21
    akray21
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    Please build 75% crit so it procs my Wizard's Reposte more often!
    Edited by akray21 on June 14, 2017 6:06PM
  • NightbladeMechanics
    NightbladeMechanics
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    raasdal wrote: »
    raasdal wrote: »
    I dont get the hype at all.

    No CP battlegrounds are 10-30% crit, and 50% crit damage. And proc sets don't crit. Reinforced is already a decent choice without impreg.

    Actually no CP battlegrounds are about 40% crit on proper builds. 10% base + (7.5-10.5% for 5-7 medium OR 10% for 5+ light) + 10% Major Savagery/Prophecy + 11% Thief.

    You should always always always use the Thief in non CP if your build aims to kill people.

    There are very few exceptions, and every one gives up lethality for something else.

    @NightbladeMechanics

    Hmmm. You are technically right i guess. As you often are ;) But what you line up there, is less than 5-10% of the BG population, IMO / based on my observations. Half are in Heavy Armor and/or not using Thief, and/or not getting Major Propechy. But i guess you are right, in the sense that you can't build for fighting potatoes and still expect to win against someone seasoned on a good build.

    But always always always Thief? My Procstacking (RM+WayOfFire), Healthregen (Tollking, Steed, Jewelry - HA/Orc etc.) Stamsorc has 0 use of any kind of crit. ;) No heals to benefit, no damage to benefit. But i guess that is bordering to exploit anyway, so i get why that might be an outlier here.

    For Thief in general, i am aware it is the most Effective Mundus (not counting Shadow as that has no Set Item equivalent), in terms of providing X amount of equivalent set bonuses. And in terms of providing raw DPS when parsed out. But does that actually also hold true, when taking into account that everybody and their mother is running around with at least 2000 Impen? When Crit damage is cut down to 20%, the added DPS of 11% Crit is down to what - 2,2% ? I think that one might be able to find more damage, from a 5 pcs. Set or Monster set, which could be chosen over a regen set, when choosing for example Atro mundus? I would think (have no idea) that 400 Spell/Wep Damage from some 5 pcs. would give more than 2,2% increase, for most builds?

    Your build has two procs. They may deal a lot of damage, but they won't kill good players alone. It sounds like a flurry dot stam sorc? Your dots will be applying a ton of pressure too, and crit is important to their damage. I bet you also have to heavy attack a lot to sustain in that setup. Don't discredit all of that nonproc damage.

    And I said that some builds will trade lethality for other stats by using other munduses. In your case, you trade lethality for health regen and movement speed. Do you think either is critical to your survival?

    Yes this holds true with impen in the picture as long as you're running a burst build. You still have to crit someone to kill them the majority of the time, so it follows that the tankier they are, the harder or more often you have to crit them. 2k crit resistance reduces enemy crit damage by 29.4%. Run the Shadow, and you gain 12% of that back. This means you go from hitting a 20k crit frag down to 16k, then back up to 17.6k. That 1600 damage increase is still more than any 5pc damage set will give you.
    Except for Archer's Mind and procs :trollface:
    Run Thief, and you hit the 16k crit frag instead of the 13.3k noncrit more often. That's a 2.7k damage increase when you crit.

    To understand crit's place in PvP, you need to stop thinking about dps parses. We are talking about very fast 2-4 ability burst combos here. The idea is to get as many of those hits to crit, and to get them to crit as hard as possible in order to kill the target within a few global cooldowns. Even with proc sets in the mix, your other damage sources are a greater percentage of your overall damage throughout a fight, and having that juicy incap, dizzying swing, leap, frag, or dawnbreaker crit makes or breaks combos all the time.

    ^^^

    All of the above is how my theory has gone until Impregnable was introduced. If a person is stacking that + 7 or 8 impen in non cp, you won't crit them for anything... In that case, you're better off trying to outsustain them. That hasn't become meta yet, but I did predict long ago that it would. Proc sets and sustain is the way to go against impreg builds, but crit is still necessary against non-impreg builds.

    Atro/serpent alone is insufficient sustain. It's more stat efficient in general to get your sustain from armor and a drink, then from glyphs or your mundus only if you absolutely have to.
    Edited by NightbladeMechanics on June 14, 2017 7:04PM
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
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    Apex Predator.

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  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    raasdal wrote: »
    raasdal wrote: »
    I dont get the hype at all.

    No CP battlegrounds are 10-30% crit, and 50% crit damage. And proc sets don't crit. Reinforced is already a decent choice without impreg.

    Actually no CP battlegrounds are about 40% crit on proper builds. 10% base + (7.5-10.5% for 5-7 medium OR 10% for 5+ light) + 10% Major Savagery/Prophecy + 11% Thief.

    You should always always always use the Thief in non CP if your build aims to kill people.

    There are very few exceptions, and every one gives up lethality for something else.

    @NightbladeMechanics

    Hmmm. You are technically right i guess. As you often are ;) But what you line up there, is less than 5-10% of the BG population, IMO / based on my observations. Half are in Heavy Armor and/or not using Thief, and/or not getting Major Propechy. But i guess you are right, in the sense that you can't build for fighting potatoes and still expect to win against someone seasoned on a good build.

    But always always always Thief? My Procstacking (RM+WayOfFire), Healthregen (Tollking, Steed, Jewelry - HA/Orc etc.) Stamsorc has 0 use of any kind of crit. ;) No heals to benefit, no damage to benefit. But i guess that is bordering to exploit anyway, so i get why that might be an outlier here.

    For Thief in general, i am aware it is the most Effective Mundus (not counting Shadow as that has no Set Item equivalent), in terms of providing X amount of equivalent set bonuses. And in terms of providing raw DPS when parsed out. But does that actually also hold true, when taking into account that everybody and their mother is running around with at least 2000 Impen? When Crit damage is cut down to 20%, the added DPS of 11% Crit is down to what - 2,2% ? I think that one might be able to find more damage, from a 5 pcs. Set or Monster set, which could be chosen over a regen set, when choosing for example Atro mundus? I would think (have no idea) that 400 Spell/Wep Damage from some 5 pcs. would give more than 2,2% increase, for most builds?

    Your build has two procs. They may deal a lot of damage, but they won't kill good players alone. It sounds like a flurry dot stam sorc? Your dots will be applying a ton of pressure too, and crit is important to their damage. I bet you also have to heavy attack a lot to sustain in that setup. Don't discredit all of that nonproc damage.

    And I said that some builds will trade lethality for other stats by using other munduses. In your case, you trade lethality for health regen and movement speed. Do you think either is critical to your survival?

    Yes this holds true with impen in the picture as long as you're running a burst build. You still have to crit someone to kill them the majority of the time, so it follows that the tankier they are, the harder or more often you have to crit them. 2k crit resistance reduces enemy crit damage by 29.4%. Run the Shadow, and you gain 12% of that back. This means you go from hitting a 20k crit frag down to 16k, then back up to 17.6k. That 1600 damage increase is still more than any 5pc damage set will give you.
    Except for Archer's Mind and procs :trollface:
    Run Thief, and you hit the 16k crit frag instead of the 13.3k noncrit more often. That's a 2.7k damage increase when you crit.

    To understand crit's place in PvP, you need to stop thinking about dps parses. We are talking about very fast 2-4 ability burst combos here. The idea is to get as many of those hits to crit, and to get them to crit as hard as possible in order to kill the target within a few global cooldowns. Even with proc sets in the mix, your other damage sources are a greater percentage of your overall damage throughout a fight, and having that juicy incap, dizzying swing, leap, frag, or dawnbreaker crit makes or breaks combos all the time.

    ^^^

    All of the above is how my theory has gone until Impregnable was introduced. If a person is stacking that + 7 or 8 impen in non cp, you won't crit them for anything... In that case, you're better off trying to outsustain them. That hasn't become meta yet, but I did predict long ago that it would. Proc sets and sustain is the way to go against impreg builds, but crit is still necessary against non-impreg builds.

    Atro/serpent alone is insufficient sustain. It's more stat efficient in general to get your sustain from armor and a drink, then from glyphs or your mundus only if you absolutely have to.

    I love these little snapshots into build outlooks. Makes the few weeks after a new patch exciting.

    My priority of mundas:

    (nCP)
    Apprentice > mage >Thief > shadow > rest.

    In nCP, steed mundas looks interesting because it gives back the missing windrunner passive speed buff. But need to test it. Using two cost reduction enchants to pull shield/BoL down below 3k mark and because of this need apprentice to make up the lost enchant. Though I'm still dead in a few hits (missing those sweet 10% block/dodge roll/break free reductions :( )

    (CP):
    Mage > Atronach > Stam recovery > everything else. I'm sitting at 48-49% crit in CP so running thief is a waste. And I'm at 70% crit DMG, so shadow is a waste. Only thing needed is a 39-40k mag pool for 10k shield and cushion room to let's prisoners refill the bar in between sprints. The build feels more at home in CP; more hybrid than pure magplar​. If I run, grothdarr, I can swap mage out for the other mundas stones since the one piece is close enough in value.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    raasdal wrote: »
    raasdal wrote: »
    I dont get the hype at all.

    No CP battlegrounds are 10-30% crit, and 50% crit damage. And proc sets don't crit. Reinforced is already a decent choice without impreg.

    Actually no CP battlegrounds are about 40% crit on proper builds. 10% base + (7.5-10.5% for 5-7 medium OR 10% for 5+ light) + 10% Major Savagery/Prophecy + 11% Thief.

    You should always always always use the Thief in non CP if your build aims to kill people.

    There are very few exceptions, and every one gives up lethality for something else.

    @NightbladeMechanics

    Hmmm. You are technically right i guess. As you often are ;) But what you line up there, is less than 5-10% of the BG population, IMO / based on my observations. Half are in Heavy Armor and/or not using Thief, and/or not getting Major Propechy. But i guess you are right, in the sense that you can't build for fighting potatoes and still expect to win against someone seasoned on a good build.

    But always always always Thief? My Procstacking (RM+WayOfFire), Healthregen (Tollking, Steed, Jewelry - HA/Orc etc.) Stamsorc has 0 use of any kind of crit. ;) No heals to benefit, no damage to benefit. But i guess that is bordering to exploit anyway, so i get why that might be an outlier here.

    For Thief in general, i am aware it is the most Effective Mundus (not counting Shadow as that has no Set Item equivalent), in terms of providing X amount of equivalent set bonuses. And in terms of providing raw DPS when parsed out. But does that actually also hold true, when taking into account that everybody and their mother is running around with at least 2000 Impen? When Crit damage is cut down to 20%, the added DPS of 11% Crit is down to what - 2,2% ? I think that one might be able to find more damage, from a 5 pcs. Set or Monster set, which could be chosen over a regen set, when choosing for example Atro mundus? I would think (have no idea) that 400 Spell/Wep Damage from some 5 pcs. would give more than 2,2% increase, for most builds?

    Your build has two procs. They may deal a lot of damage, but they won't kill good players alone. It sounds like a flurry dot stam sorc? Your dots will be applying a ton of pressure too, and crit is important to their damage. I bet you also have to heavy attack a lot to sustain in that setup. Don't discredit all of that nonproc damage.

    And I said that some builds will trade lethality for other stats by using other munduses. In your case, you trade lethality for health regen and movement speed. Do you think either is critical to your survival?

    Yes this holds true with impen in the picture as long as you're running a burst build. You still have to crit someone to kill them the majority of the time, so it follows that the tankier they are, the harder or more often you have to crit them. 2k crit resistance reduces enemy crit damage by 29.4%. Run the Shadow, and you gain 12% of that back. This means you go from hitting a 20k crit frag down to 16k, then back up to 17.6k. That 1600 damage increase is still more than any 5pc damage set will give you.
    Except for Archer's Mind and procs :trollface:
    Run Thief, and you hit the 16k crit frag instead of the 13.3k noncrit more often. That's a 2.7k damage increase when you crit.

    To understand crit's place in PvP, you need to stop thinking about dps parses. We are talking about very fast 2-4 ability burst combos here. The idea is to get as many of those hits to crit, and to get them to crit as hard as possible in order to kill the target within a few global cooldowns. Even with proc sets in the mix, your other damage sources are a greater percentage of your overall damage throughout a fight, and having that juicy incap, dizzying swing, leap, frag, or dawnbreaker crit makes or breaks combos all the time.

    ^^^

    All of the above is how my theory has gone until Impregnable was introduced. If a person is stacking that + 7 or 8 impen in non cp, you won't crit them for anything... In that case, you're better off trying to outsustain them. That hasn't become meta yet, but I did predict long ago that it would. Proc sets and sustain is the way to go against impreg builds, but crit is still necessary against non-impreg builds.

    Atro/serpent alone is insufficient sustain. It's more stat efficient in general to get your sustain from armor and a drink, then from glyphs or your mundus only if you absolutely have to.

    That's the problem with every mundus that isn't thief or shadow, they offer an inadequate amount of what you're getting. Based off the assumption that every aggressive Pvp build should have their major crit buff included in their builds and adding the 12% from CP that every CP build will have, adding thief is all the crit you need, since adding more at that point will put you in that 50%+ area where you start to get less burst benefit as opposed to adding other damage. For light/medium builds shadow is more effective.

    I think if you can effectively sustain with viper+widow and you're using 2x knife of shadows, the named viper daggers, that thief pulls ahead of shadow again for Pvp. You'd need some sort of Stam support to sustain that though.

    Builds stacking tons of crit can get shut down by impregnable now though or give you an adequate amount of crit resist(tons if someone else is running trans) and allow you to increase sustain, resists, or damage. You're right, the only way to beat these kinds of tanks is going to be wear them down. Stacking impregnable and reactive with troll king tho...
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lexxypwns wrote: »
    raasdal wrote: »
    raasdal wrote: »
    I dont get the hype at all.

    No CP battlegrounds are 10-30% crit, and 50% crit damage. And proc sets don't crit. Reinforced is already a decent choice without impreg.

    Actually no CP battlegrounds are about 40% crit on proper builds. 10% base + (7.5-10.5% for 5-7 medium OR 10% for 5+ light) + 10% Major Savagery/Prophecy + 11% Thief.

    You should always always always use the Thief in non CP if your build aims to kill people.

    There are very few exceptions, and every one gives up lethality for something else.

    @NightbladeMechanics

    Hmmm. You are technically right i guess. As you often are ;) But what you line up there, is less than 5-10% of the BG population, IMO / based on my observations. Half are in Heavy Armor and/or not using Thief, and/or not getting Major Propechy. But i guess you are right, in the sense that you can't build for fighting potatoes and still expect to win against someone seasoned on a good build.

    But always always always Thief? My Procstacking (RM+WayOfFire), Healthregen (Tollking, Steed, Jewelry - HA/Orc etc.) Stamsorc has 0 use of any kind of crit. ;) No heals to benefit, no damage to benefit. But i guess that is bordering to exploit anyway, so i get why that might be an outlier here.

    For Thief in general, i am aware it is the most Effective Mundus (not counting Shadow as that has no Set Item equivalent), in terms of providing X amount of equivalent set bonuses. And in terms of providing raw DPS when parsed out. But does that actually also hold true, when taking into account that everybody and their mother is running around with at least 2000 Impen? When Crit damage is cut down to 20%, the added DPS of 11% Crit is down to what - 2,2% ? I think that one might be able to find more damage, from a 5 pcs. Set or Monster set, which could be chosen over a regen set, when choosing for example Atro mundus? I would think (have no idea) that 400 Spell/Wep Damage from some 5 pcs. would give more than 2,2% increase, for most builds?

    Your build has two procs. They may deal a lot of damage, but they won't kill good players alone. It sounds like a flurry dot stam sorc? Your dots will be applying a ton of pressure too, and crit is important to their damage. I bet you also have to heavy attack a lot to sustain in that setup. Don't discredit all of that nonproc damage.

    And I said that some builds will trade lethality for other stats by using other munduses. In your case, you trade lethality for health regen and movement speed. Do you think either is critical to your survival?

    Yes this holds true with impen in the picture as long as you're running a burst build. You still have to crit someone to kill them the majority of the time, so it follows that the tankier they are, the harder or more often you have to crit them. 2k crit resistance reduces enemy crit damage by 29.4%. Run the Shadow, and you gain 12% of that back. This means you go from hitting a 20k crit frag down to 16k, then back up to 17.6k. That 1600 damage increase is still more than any 5pc damage set will give you.
    Except for Archer's Mind and procs :trollface:
    Run Thief, and you hit the 16k crit frag instead of the 13.3k noncrit more often. That's a 2.7k damage increase when you crit.

    To understand crit's place in PvP, you need to stop thinking about dps parses. We are talking about very fast 2-4 ability burst combos here. The idea is to get as many of those hits to crit, and to get them to crit as hard as possible in order to kill the target within a few global cooldowns. Even with proc sets in the mix, your other damage sources are a greater percentage of your overall damage throughout a fight, and having that juicy incap, dizzying swing, leap, frag, or dawnbreaker crit makes or breaks combos all the time.

    ^^^

    All of the above is how my theory has gone until Impregnable was introduced. If a person is stacking that + 7 or 8 impen in non cp, you won't crit them for anything... In that case, you're better off trying to outsustain them. That hasn't become meta yet, but I did predict long ago that it would. Proc sets and sustain is the way to go against impreg builds, but crit is still necessary against non-impreg builds.

    Atro/serpent alone is insufficient sustain. It's more stat efficient in general to get your sustain from armor and a drink, then from glyphs or your mundus only if you absolutely have to.

    That's the problem with every mundus that isn't thief or shadow, they offer an inadequate amount of what you're getting. Based off the assumption that every aggressive Pvp build should have their major crit buff included in their builds and adding the 12% from CP that every CP build will have, adding thief is all the crit you need, since adding more at that point will put you in that 50%+ area where you start to get less burst benefit as opposed to adding other damage. For light/medium builds shadow is more effective.

    I think if you can effectively sustain with viper+widow and you're using 2x knife of shadows, the named viper daggers, that thief pulls ahead of shadow again for Pvp. You'd need some sort of Stam support to sustain that though.

    Builds stacking tons of crit can get shut down by impregnable now though or give you an adequate amount of crit resist(tons if someone else is running trans) and allow you to increase sustain, resists, or damage. You're right, the only way to beat these kinds of tanks is going to be wear them down. Stacking impregnable and reactive with troll king tho...

    Against a build like what you described, a heavy Regen type "wear em out" build will stalemate if they have resource management/enough Regen. Usually the key to winning that is at about the 10 min mark most people try to T-bag while fighting you. That's the moment you can kill em
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    Lexxypwns wrote: »
    raasdal wrote: »
    raasdal wrote: »
    I dont get the hype at all.

    No CP battlegrounds are 10-30% crit, and 50% crit damage. And proc sets don't crit. Reinforced is already a decent choice without impreg.

    Actually no CP battlegrounds are about 40% crit on proper builds. 10% base + (7.5-10.5% for 5-7 medium OR 10% for 5+ light) + 10% Major Savagery/Prophecy + 11% Thief.

    You should always always always use the Thief in non CP if your build aims to kill people.

    There are very few exceptions, and every one gives up lethality for something else.

    @NightbladeMechanics

    Hmmm. You are technically right i guess. As you often are ;) But what you line up there, is less than 5-10% of the BG population, IMO / based on my observations. Half are in Heavy Armor and/or not using Thief, and/or not getting Major Propechy. But i guess you are right, in the sense that you can't build for fighting potatoes and still expect to win against someone seasoned on a good build.

    But always always always Thief? My Procstacking (RM+WayOfFire), Healthregen (Tollking, Steed, Jewelry - HA/Orc etc.) Stamsorc has 0 use of any kind of crit. ;) No heals to benefit, no damage to benefit. But i guess that is bordering to exploit anyway, so i get why that might be an outlier here.

    For Thief in general, i am aware it is the most Effective Mundus (not counting Shadow as that has no Set Item equivalent), in terms of providing X amount of equivalent set bonuses. And in terms of providing raw DPS when parsed out. But does that actually also hold true, when taking into account that everybody and their mother is running around with at least 2000 Impen? When Crit damage is cut down to 20%, the added DPS of 11% Crit is down to what - 2,2% ? I think that one might be able to find more damage, from a 5 pcs. Set or Monster set, which could be chosen over a regen set, when choosing for example Atro mundus? I would think (have no idea) that 400 Spell/Wep Damage from some 5 pcs. would give more than 2,2% increase, for most builds?

    Your build has two procs. They may deal a lot of damage, but they won't kill good players alone. It sounds like a flurry dot stam sorc? Your dots will be applying a ton of pressure too, and crit is important to their damage. I bet you also have to heavy attack a lot to sustain in that setup. Don't discredit all of that nonproc damage.

    And I said that some builds will trade lethality for other stats by using other munduses. In your case, you trade lethality for health regen and movement speed. Do you think either is critical to your survival?

    Yes this holds true with impen in the picture as long as you're running a burst build. You still have to crit someone to kill them the majority of the time, so it follows that the tankier they are, the harder or more often you have to crit them. 2k crit resistance reduces enemy crit damage by 29.4%. Run the Shadow, and you gain 12% of that back. This means you go from hitting a 20k crit frag down to 16k, then back up to 17.6k. That 1600 damage increase is still more than any 5pc damage set will give you.
    Except for Archer's Mind and procs :trollface:
    Run Thief, and you hit the 16k crit frag instead of the 13.3k noncrit more often. That's a 2.7k damage increase when you crit.

    To understand crit's place in PvP, you need to stop thinking about dps parses. We are talking about very fast 2-4 ability burst combos here. The idea is to get as many of those hits to crit, and to get them to crit as hard as possible in order to kill the target within a few global cooldowns. Even with proc sets in the mix, your other damage sources are a greater percentage of your overall damage throughout a fight, and having that juicy incap, dizzying swing, leap, frag, or dawnbreaker crit makes or breaks combos all the time.

    ^^^

    All of the above is how my theory has gone until Impregnable was introduced. If a person is stacking that + 7 or 8 impen in non cp, you won't crit them for anything... In that case, you're better off trying to outsustain them. That hasn't become meta yet, but I did predict long ago that it would. Proc sets and sustain is the way to go against impreg builds, but crit is still necessary against non-impreg builds.

    Atro/serpent alone is insufficient sustain. It's more stat efficient in general to get your sustain from armor and a drink, then from glyphs or your mundus only if you absolutely have to.

    That's the problem with every mundus that isn't thief or shadow, they offer an inadequate amount of what you're getting. Based off the assumption that every aggressive Pvp build should have their major crit buff included in their builds and adding the 12% from CP that every CP build will have, adding thief is all the crit you need, since adding more at that point will put you in that 50%+ area where you start to get less burst benefit as opposed to adding other damage. For light/medium builds shadow is more effective.

    I think if you can effectively sustain with viper+widow and you're using 2x knife of shadows, the named viper daggers, that thief pulls ahead of shadow again for Pvp. You'd need some sort of Stam support to sustain that though.

    Builds stacking tons of crit can get shut down by impregnable now though or give you an adequate amount of crit resist(tons if someone else is running trans) and allow you to increase sustain, resists, or damage. You're right, the only way to beat these kinds of tanks is going to be wear them down. Stacking impregnable and reactive with troll king tho...

    Against a build like what you described, a heavy Regen type "wear em out" build will stalemate if they have resource management/enough Regen. Usually the key to winning that is at about the 10 min mark most people try to T-bag while fighting you. That's the moment you can kill em

    protip! :joy:
    Edited by NightbladeMechanics on June 14, 2017 10:21PM
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
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