I prefer the Guild Traders to a centralized Auction House. Can't count how many times someone pinned a specific item usually needed to grind out crafting on XIV's market.
They both have their perks but I feel ESO's system has more good than bad overall.
Edit: To those people saying ESO has worse price fixing/undercutting than games like WoW I completely disagree. Played both for years and can't see how you can come to that conclusion.
There reasoning was to encourage more social interaction between players. This issue has been brought up again and again over the years and this is still the only reasoning why they've kept it.at was the rationale behind such a design ???
There reasoning was to encourage more social interaction between players. This issue has been brought up again and again over the years and this is still the only reasoning why they've kept it.at was the rationale behind such a design ???
I've always didn't like it, as I could never find the items I need in those guild stores nor can I sell any items on them because, I don't join guilds. It's a bad design, yes. But zos isn't going to change it anytime soon.
Kyle1983b14_ESO wrote: »I prefer the Guild Traders to a centralized Auction House. Can't count how many times someone pinned a specific item usually needed to grind out crafting on XIV's market.
They both have their perks but I feel ESO's system has more good than bad overall.
Edit: To those people saying ESO has worse price fixing/undercutting than games like WoW I completely disagree. Played both for years and can't see how you can come to that conclusion.
People have scammed Pcs with MM / TTC since its much easier to do for those that don't know about the website, also the flaw of only having 500 different accounts in each guild leads to the fact that most people will not have an opportunity to sell there items to the public unless through chat which is 99% scammable.
The problem with WoW's AH is that everything has been inflated to the point where 1k gold is the norm for everything, even low very low end gear.WoW's problem
The problem with WoW's AH is that everything has been inflated to the point where 1k gold is the norm for everything, even low very low end gear.WoW's problem
Eso's problem has nothing to do with the prices in the stores, it's the fact of how they implemented it which is the problem.
Giles.floydub17_ESO wrote: »For one, you are wrong. You asked so I answered.
Second, you fail to consider the downsides of the tired, stale and abused single point trade systems, not to mention pain in the neck auction houses that permit gold traders to easily screw the market.
Third, ESO is clearly setup to be a social game permitting us to be a member of 5 guilds. Many guilds that have very minimal requirements (merely sell some stuff) have available slots. Really easy to do.
those downsides are exaggerated and not even remotely outweigh the downsides of the current system.
GW2 is clearly set up to be a social game, permitting us to be a member of 5 guilds. it also has centralized trading house.
minimal requirements are still requirements. with centralized trade/auction house there are no obligations. you can sell when you want to, skip when you don't - no donations/raffle tickets on weeks when you are not selling. you won't get kicked out for inactivity just becasue you went on vacation. no more wasting time hopping all over the world even after TTC search, trying to find that one thing you are looking for, I'm not even talking about trying to find a good deal. just trying to find an item, period.
and before the whole tired "you don't understand the system, you are lazy, etc etc" gets brought up. I do fine. not super major sales because trading is something I do on a side, becasue I have stuff to get rid off, but I sell more then enough to hit my minimums. I still hate this system. BECAUSE i understand it and because I have experienced so... much.. better.
Kyle1983b14_ESO wrote: »Hand this man the stick....another dead horse needs beating!
And they will continue to be beaten because the current system is *** terrible. It causes extortion, elitism and exclusivity. They need to do away with blind bids and make the winning bid every week visible on the guild screen for all members to see. Along with adding the option to search every guild store at the same time from your banker screen.
They don't "need" to do anything. You want them to, but others don't want them to. Thankfully for us zos has never hinted at ever changing the current system.
I was wondering when we would see another one of these post. Now all we need is another zos is greedy post. Once the system is learned it is very easy to use. And people are always able to sell in zone through in person trading or cod.
Lol at making the winning bid visible. Horrible idea. So the next guild can out bid by just a few gold? Or know the range the other guild bids at? No thank-you.
This is not wow or gw2, this is eso.
Yeah and its the only MMO with an elitist trade system.
Kyle1983b14_ESO wrote: »I prefer the Guild Traders to a centralized Auction House. Can't count how many times someone pinned a specific item usually needed to grind out crafting on XIV's market.
They both have their perks but I feel ESO's system has more good than bad overall.
Edit: To those people saying ESO has worse price fixing/undercutting than games like WoW I completely disagree. Played both for years and can't see how you can come to that conclusion.
People have scammed Pcs with MM / TTC since its much easier to do for those that don't know about the website, also the flaw of only having 500 different accounts in each guild leads to the fact that most people will not have an opportunity to sell there items to the public unless through chat which is 99% scammable.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Giles.floydub17_ESO wrote: »For one, you are wrong. You asked so I answered.
Second, you fail to consider the downsides of the tired, stale and abused single point trade systems, not to mention pain in the neck auction houses that permit gold traders to easily screw the market.
Third, ESO is clearly setup to be a social game permitting us to be a member of 5 guilds. Many guilds that have very minimal requirements (merely sell some stuff) have available slots. Really easy to do.
those downsides are exaggerated and not even remotely outweigh the downsides of the current system.
GW2 is clearly set up to be a social game, permitting us to be a member of 5 guilds. it also has centralized trading house.
minimal requirements are still requirements. with centralized trade/auction house there are no obligations. you can sell when you want to, skip when you don't - no donations/raffle tickets on weeks when you are not selling. you won't get kicked out for inactivity just becasue you went on vacation. no more wasting time hopping all over the world even after TTC search, trying to find that one thing you are looking for, I'm not even talking about trying to find a good deal. just trying to find an item, period.
and before the whole tired "you don't understand the system, you are lazy, etc etc" gets brought up. I do fine. not super major sales because trading is something I do on a side, becasue I have stuff to get rid off, but I sell more then enough to hit my minimums. I still hate this system. BECAUSE i understand it and because I have experienced so... much.. better.
I have been an open beta GW2 player. Its market is as exploitable as WoW's is, in fact I've contributed with my finance background to the first website where someone could look at gold vs gems (and later, other items). gw2spidy.com. Later, the developer removed my suggested "Japanese candlestick" prices representation but the base functionality is still the same.
Those single point of failure markets are so easily taken over. You probably get your own items manipulated by people like me all the time and don't even notice. We drive prices up and down, so you gift us your stuff and then we resell with a nice markup.
Believe me, if I could put my filthy hands on ESO's markets like I did on GW2 and WoW, the game would be far less profitable for you
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Kyle1983b14_ESO wrote: »Hand this man the stick....another dead horse needs beating!
And they will continue to be beaten because the current system is *** terrible. It causes extortion, elitism and exclusivity. They need to do away with blind bids and make the winning bid every week visible on the guild screen for all members to see. Along with adding the option to search every guild store at the same time from your banker screen.
They don't "need" to do anything. You want them to, but others don't want them to. Thankfully for us zos has never hinted at ever changing the current system.
I was wondering when we would see another one of these post. Now all we need is another zos is greedy post. Once the system is learned it is very easy to use. And people are always able to sell in zone through in person trading or cod.
Lol at making the winning bid visible. Horrible idea. So the next guild can out bid by just a few gold? Or know the range the other guild bids at? No thank-you.
This is not wow or gw2, this is eso.
Yeah and its the only MMO with an elitist trade system.
In your opinion. Imo there is nothing elitist about it.
I have yet to find someone who wasn't able to join any guild with a trader, provided of course that they even put forth any effort in doing so.
Care to explain why YOU think it is an elitist trade system?
Giles.floydub17_ESO wrote: »For one, you are wrong. You asked so I answered.
Second, you fail to consider the downsides of the tired, stale and abused single point trade systems, not to mention pain in the neck auction houses that permit gold traders to easily screw the market.
Third, ESO is clearly setup to be a social game permitting us to be a member of 5 guilds. Many guilds that have very minimal requirements (merely sell some stuff) have available slots. Really easy to do.
those downsides are exaggerated and not even remotely outweigh the downsides of the current system.
GW2 is clearly set up to be a social game, permitting us to be a member of 5 guilds. it also has centralized trading house.
minimal requirements are still requirements. with centralized trade/auction house there are no obligations. you can sell when you want to, skip when you don't - no donations/raffle tickets on weeks when you are not selling. you won't get kicked out for inactivity just becasue you went on vacation. no more wasting time hopping all over the world even after TTC search, trying to find that one thing you are looking for, I'm not even talking about trying to find a good deal. just trying to find an item, period.
and before the whole tired "you don't understand the system, you are lazy, etc etc" gets brought up. I do fine. not super major sales because trading is something I do on a side, becasue I have stuff to get rid off, but I sell more then enough to hit my minimums. I still hate this system. BECAUSE i understand it and because I have experienced so... much.. better.
I have been an open beta GW2 player. Its market is as exploitable as WoW's is, in fact I've contributed with my finance background to the first website where someone could look at gold vs gems (and later, other items). gw2spidy.com. Later, the developer removed my suggested "Japanese candlestick" prices representation but the base functionality is still the same.
Those single point of failure markets are so easily taken over. You probably get your own items manipulated by people like me all the time and don't even notice. We drive prices up and down, so you gift us your stuff and then we resell with a nice markup.
Believe me, if I could put my filthy hands on ESO's markets like I did on GW2 and WoW, the game would be far less profitable for you
except people do it in ESO markets. all. the. time. manipulating the prices, buying low and selling high, and because spaces for trading are far more limited - monopolizing is far FAR easier. less competition to deal with.
The problem with WoW's AH is that everything has been inflated to the point where 1k gold is the norm for everything, even low very low end gear.WoW's problem
Eso's problem has nothing to do with the prices in the stores, it's the fact of how they implemented it which is the problem.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Kyle1983b14_ESO wrote: »There reasoning was to encourage more social interaction between players. This issue has been brought up again and again over the years and this is still the only reasoning why they've kept it.at was the rationale behind such a design ???
I've always didn't like it, as I could never find the items I need in those guild stores nor can I sell any items on them because, I don't join guilds. It's a bad design, yes. But zos isn't going to change it anytime soon.
Encourage more social interaction by gating them behind paid content where those that can't either offored or get there at the time will be gated out of that "Social Interaction"
Kyle1983b14_ESO wrote: »I'm pretty sure ZoS would consider adding that option if it were possible. We've seen first hand how ZoS's optimization works, and your suggestion simply wouldn't be stable enough for live server use. In fact I bet that could be partly why every guild store is split up into different vendors. If they had everyone searching from a single huge listing of items, the server would likely completely buckle from the demand.Along with adding the option to search every guild store at the same time from your banker screen.
You're probably right. It's bizarre to me how games that came out 10-15 years ago were able to accomplish this, but these clown can't handle it.
WoW, Swg, Swtor, Lotro, FF14, BDO, Gw2, and many more have a centralized AH and it works, I still don't get why ESO doesn't think it works at all beats me.
Absolut_Turkey wrote: »*facepalm*
This again?!Kyle1983b14_ESO wrote: »I'm pretty sure ZoS would consider adding that option if it were possible. We've seen first hand how ZoS's optimization works, and your suggestion simply wouldn't be stable enough for live server use. In fact I bet that could be partly why every guild store is split up into different vendors. If they had everyone searching from a single huge listing of items, the server would likely completely buckle from the demand.Along with adding the option to search every guild store at the same time from your banker screen.
You're probably right. It's bizarre to me how games that came out 10-15 years ago were able to accomplish this, but these clown can't handle it.
WoW, Swg, Swtor, Lotro, FF14, BDO, Gw2, and many more have a centralized AH and it works, I still don't get why ESO doesn't think it works at all beats me.
Did you actually play any of those games? I played FFXIV before I wisely switched to ESO, and let me just say: no. No that game DID NOT have a good market, at least not on the Malboro server. It was good for me because I was part of the guild that controlled the market, but for everyone else, not so much. FOR THE LAST TIME: HAVING A CENTRALIZED AUCTION HOUSE MAKES IT EASIER FOR ANYONE TO CONTROL THE MARKET.
Take a course in basic economics if you don't believe me.
Kyle1983b14_ESO wrote: »Absolut_Turkey wrote: »*facepalm*
This again?!Kyle1983b14_ESO wrote: »I'm pretty sure ZoS would consider adding that option if it were possible. We've seen first hand how ZoS's optimization works, and your suggestion simply wouldn't be stable enough for live server use. In fact I bet that could be partly why every guild store is split up into different vendors. If they had everyone searching from a single huge listing of items, the server would likely completely buckle from the demand.Along with adding the option to search every guild store at the same time from your banker screen.
You're probably right. It's bizarre to me how games that came out 10-15 years ago were able to accomplish this, but these clown can't handle it.
WoW, Swg, Swtor, Lotro, FF14, BDO, Gw2, and many more have a centralized AH and it works, I still don't get why ESO doesn't think it works at all beats me.
Did you actually play any of those games? I played FFXIV before I wisely switched to ESO, and let me just say: no. No that game DID NOT have a good market, at least not on the Malboro server. It was good for me because I was part of the guild that controlled the market, but for everyone else, not so much. FOR THE LAST TIME: HAVING A CENTRALIZED AUCTION HOUSE MAKES IT EASIER FOR ANYONE TO CONTROL THE MARKET.
Take a course in basic economics if you don't believe me.
How about you take one, your defending the most rigged trading system in the entire entity of online gaming?
Absolut_Turkey wrote: »Kyle1983b14_ESO wrote: »Absolut_Turkey wrote: »*facepalm*
This again?!Kyle1983b14_ESO wrote: »I'm pretty sure ZoS would consider adding that option if it were possible. We've seen first hand how ZoS's optimization works, and your suggestion simply wouldn't be stable enough for live server use. In fact I bet that could be partly why every guild store is split up into different vendors. If they had everyone searching from a single huge listing of items, the server would likely completely buckle from the demand.Along with adding the option to search every guild store at the same time from your banker screen.
You're probably right. It's bizarre to me how games that came out 10-15 years ago were able to accomplish this, but these clown can't handle it.
WoW, Swg, Swtor, Lotro, FF14, BDO, Gw2, and many more have a centralized AH and it works, I still don't get why ESO doesn't think it works at all beats me.
Did you actually play any of those games? I played FFXIV before I wisely switched to ESO, and let me just say: no. No that game DID NOT have a good market, at least not on the Malboro server. It was good for me because I was part of the guild that controlled the market, but for everyone else, not so much. FOR THE LAST TIME: HAVING A CENTRALIZED AUCTION HOUSE MAKES IT EASIER FOR ANYONE TO CONTROL THE MARKET.
Take a course in basic economics if you don't believe me.
How about you take one, your defending the most rigged trading system in the entire entity of online gaming?
Lol. How EXACTLY is it rigged? Go on. Explain.
Kyle1983b14_ESO wrote: »Absolut_Turkey wrote: »Kyle1983b14_ESO wrote: »Absolut_Turkey wrote: »*facepalm*
This again?!Kyle1983b14_ESO wrote: »I'm pretty sure ZoS would consider adding that option if it were possible. We've seen first hand how ZoS's optimization works, and your suggestion simply wouldn't be stable enough for live server use. In fact I bet that could be partly why every guild store is split up into different vendors. If they had everyone searching from a single huge listing of items, the server would likely completely buckle from the demand.Along with adding the option to search every guild store at the same time from your banker screen.
You're probably right. It's bizarre to me how games that came out 10-15 years ago were able to accomplish this, but these clown can't handle it.
WoW, Swg, Swtor, Lotro, FF14, BDO, Gw2, and many more have a centralized AH and it works, I still don't get why ESO doesn't think it works at all beats me.
Did you actually play any of those games? I played FFXIV before I wisely switched to ESO, and let me just say: no. No that game DID NOT have a good market, at least not on the Malboro server. It was good for me because I was part of the guild that controlled the market, but for everyone else, not so much. FOR THE LAST TIME: HAVING A CENTRALIZED AUCTION HOUSE MAKES IT EASIER FOR ANYONE TO CONTROL THE MARKET.
Take a course in basic economics if you don't believe me.
How about you take one, your defending the most rigged trading system in the entire entity of online gaming?
Lol. How EXACTLY is it rigged? Go on. Explain.
You haven't been reading the entire topic then, go back and read what people have said about it and you'll know why
Absolut_Turkey wrote: »Kyle1983b14_ESO wrote: »Absolut_Turkey wrote: »Kyle1983b14_ESO wrote: »Absolut_Turkey wrote: »*facepalm*
This again?!Kyle1983b14_ESO wrote: »I'm pretty sure ZoS would consider adding that option if it were possible. We've seen first hand how ZoS's optimization works, and your suggestion simply wouldn't be stable enough for live server use. In fact I bet that could be partly why every guild store is split up into different vendors. If they had everyone searching from a single huge listing of items, the server would likely completely buckle from the demand.Along with adding the option to search every guild store at the same time from your banker screen.
You're probably right. It's bizarre to me how games that came out 10-15 years ago were able to accomplish this, but these clown can't handle it.
WoW, Swg, Swtor, Lotro, FF14, BDO, Gw2, and many more have a centralized AH and it works, I still don't get why ESO doesn't think it works at all beats me.
Did you actually play any of those games? I played FFXIV before I wisely switched to ESO, and let me just say: no. No that game DID NOT have a good market, at least not on the Malboro server. It was good for me because I was part of the guild that controlled the market, but for everyone else, not so much. FOR THE LAST TIME: HAVING A CENTRALIZED AUCTION HOUSE MAKES IT EASIER FOR ANYONE TO CONTROL THE MARKET.
Take a course in basic economics if you don't believe me.
How about you take one, your defending the most rigged trading system in the entire entity of online gaming?
Lol. How EXACTLY is it rigged? Go on. Explain.
You haven't been reading the entire topic then, go back and read what people have said about it and you'll know why
Lol. So you can't explain can you? Nice try though.
Kyle1983b14_ESO wrote: »Absolut_Turkey wrote: »Kyle1983b14_ESO wrote: »Absolut_Turkey wrote: »Kyle1983b14_ESO wrote: »Absolut_Turkey wrote: »*facepalm*
This again?!Kyle1983b14_ESO wrote: »I'm pretty sure ZoS would consider adding that option if it were possible. We've seen first hand how ZoS's optimization works, and your suggestion simply wouldn't be stable enough for live server use. In fact I bet that could be partly why every guild store is split up into different vendors. If they had everyone searching from a single huge listing of items, the server would likely completely buckle from the demand.Along with adding the option to search every guild store at the same time from your banker screen.
You're probably right. It's bizarre to me how games that came out 10-15 years ago were able to accomplish this, but these clown can't handle it.
WoW, Swg, Swtor, Lotro, FF14, BDO, Gw2, and many more have a centralized AH and it works, I still don't get why ESO doesn't think it works at all beats me.
Did you actually play any of those games? I played FFXIV before I wisely switched to ESO, and let me just say: no. No that game DID NOT have a good market, at least not on the Malboro server. It was good for me because I was part of the guild that controlled the market, but for everyone else, not so much. FOR THE LAST TIME: HAVING A CENTRALIZED AUCTION HOUSE MAKES IT EASIER FOR ANYONE TO CONTROL THE MARKET.
Take a course in basic economics if you don't believe me.
How about you take one, your defending the most rigged trading system in the entire entity of online gaming?
Lol. How EXACTLY is it rigged? Go on. Explain.
You haven't been reading the entire topic then, go back and read what people have said about it and you'll know why
Lol. So you can't explain can you? Nice try though.
Don't need to explain it if you don't have the time to even read why it was sorry, nice try as well.
Absolut_Turkey wrote: »Kyle1983b14_ESO wrote: »Absolut_Turkey wrote: »Kyle1983b14_ESO wrote: »Absolut_Turkey wrote: »Kyle1983b14_ESO wrote: »Absolut_Turkey wrote: »*facepalm*
This again?!Kyle1983b14_ESO wrote: »I'm pretty sure ZoS would consider adding that option if it were possible. We've seen first hand how ZoS's optimization works, and your suggestion simply wouldn't be stable enough for live server use. In fact I bet that could be partly why every guild store is split up into different vendors. If they had everyone searching from a single huge listing of items, the server would likely completely buckle from the demand.Along with adding the option to search every guild store at the same time from your banker screen.
You're probably right. It's bizarre to me how games that came out 10-15 years ago were able to accomplish this, but these clown can't handle it.
WoW, Swg, Swtor, Lotro, FF14, BDO, Gw2, and many more have a centralized AH and it works, I still don't get why ESO doesn't think it works at all beats me.
Did you actually play any of those games? I played FFXIV before I wisely switched to ESO, and let me just say: no. No that game DID NOT have a good market, at least not on the Malboro server. It was good for me because I was part of the guild that controlled the market, but for everyone else, not so much. FOR THE LAST TIME: HAVING A CENTRALIZED AUCTION HOUSE MAKES IT EASIER FOR ANYONE TO CONTROL THE MARKET.
Take a course in basic economics if you don't believe me.
How about you take one, your defending the most rigged trading system in the entire entity of online gaming?
Lol. How EXACTLY is it rigged? Go on. Explain.
You haven't been reading the entire topic then, go back and read what people have said about it and you'll know why
Lol. So you can't explain can you? Nice try though.
Don't need to explain it if you don't have the time to even read why it was sorry, nice try as well.
ROFL. Still not seeing an explanation. Nice try though. Let me help you out. Look up the term "price-fixing". Go on.
Giles.floydub17_ESO wrote: »For one, you are wrong. You asked so I answered.
Second, you fail to consider the downsides of the tired, stale and abused single point trade systems, not to mention pain in the neck auction houses that permit gold traders to easily screw the market.
Third, ESO is clearly setup to be a social game permitting us to be a member of 5 guilds. Many guilds that have very minimal requirements (merely sell some stuff) have available slots. Really easy to do.
those downsides are exaggerated and not even remotely outweigh the downsides of the current system.
GW2 is clearly set up to be a social game, permitting us to be a member of 5 guilds. it also has centralized trading house.
minimal requirements are still requirements. with centralized trade/auction house there are no obligations. you can sell when you want to, skip when you don't - no donations/raffle tickets on weeks when you are not selling. you won't get kicked out for inactivity just becasue you went on vacation. no more wasting time hopping all over the world even after TTC search, trying to find that one thing you are looking for, I'm not even talking about trying to find a good deal. just trying to find an item, period.
and before the whole tired "you don't understand the system, you are lazy, etc etc" gets brought up. I do fine. not super major sales because trading is something I do on a side, becasue I have stuff to get rid off, but I sell more then enough to hit my minimums. I still hate this system. BECAUSE i understand it and because I have experienced so... much.. better.
Kyle1983b14_ESO wrote: »Absolut_Turkey wrote: »Kyle1983b14_ESO wrote: »Absolut_Turkey wrote: »Kyle1983b14_ESO wrote: »Absolut_Turkey wrote: »Kyle1983b14_ESO wrote: »Absolut_Turkey wrote: »*facepalm*
This again?!Kyle1983b14_ESO wrote: »I'm pretty sure ZoS would consider adding that option if it were possible. We've seen first hand how ZoS's optimization works, and your suggestion simply wouldn't be stable enough for live server use. In fact I bet that could be partly why every guild store is split up into different vendors. If they had everyone searching from a single huge listing of items, the server would likely completely buckle from the demand.Along with adding the option to search every guild store at the same time from your banker screen.
You're probably right. It's bizarre to me how games that came out 10-15 years ago were able to accomplish this, but these clown can't handle it.
WoW, Swg, Swtor, Lotro, FF14, BDO, Gw2, and many more have a centralized AH and it works, I still don't get why ESO doesn't think it works at all beats me.
Did you actually play any of those games? I played FFXIV before I wisely switched to ESO, and let me just say: no. No that game DID NOT have a good market, at least not on the Malboro server. It was good for me because I was part of the guild that controlled the market, but for everyone else, not so much. FOR THE LAST TIME: HAVING A CENTRALIZED AUCTION HOUSE MAKES IT EASIER FOR ANYONE TO CONTROL THE MARKET.
Take a course in basic economics if you don't believe me.
How about you take one, your defending the most rigged trading system in the entire entity of online gaming?
Lol. How EXACTLY is it rigged? Go on. Explain.
You haven't been reading the entire topic then, go back and read what people have said about it and you'll know why
Lol. So you can't explain can you? Nice try though.
Don't need to explain it if you don't have the time to even read why it was sorry, nice try as well.
ROFL. Still not seeing an explanation. Nice try though. Let me help you out. Look up the term "price-fixing". Go on.
How Price Fixing Happens
Price fixing can happen several ways. Businesses can agree to set their prices high, so that consumers have no choice but to buy at the high price. They can also agree to set mark-ups, sales, surcharges or discounts on goods or services at the same rate.
IE: Guild Traders = Businesses
Kyle1983b14_ESO wrote: »There reasoning was to encourage more social interaction between players. This issue has been brought up again and again over the years and this is still the only reasoning why they've kept it.at was the rationale behind such a design ???
I've always didn't like it, as I could never find the items I need in those guild stores nor can I sell any items on them because, I don't join guilds. It's a bad design, yes. But zos isn't going to change it anytime soon.
Encourage more social interaction by gating them behind paid content where those that can't either offored or get there at the time will be gated out of that "Social Interaction"
Kyle1983b14_ESO wrote: »Absolut_Turkey wrote: »Kyle1983b14_ESO wrote: »Absolut_Turkey wrote: »Kyle1983b14_ESO wrote: »Absolut_Turkey wrote: »Kyle1983b14_ESO wrote: »Absolut_Turkey wrote: »*facepalm*
This again?!Kyle1983b14_ESO wrote: »I'm pretty sure ZoS would consider adding that option if it were possible. We've seen first hand how ZoS's optimization works, and your suggestion simply wouldn't be stable enough for live server use. In fact I bet that could be partly why every guild store is split up into different vendors. If they had everyone searching from a single huge listing of items, the server would likely completely buckle from the demand.Along with adding the option to search every guild store at the same time from your banker screen.
You're probably right. It's bizarre to me how games that came out 10-15 years ago were able to accomplish this, but these clown can't handle it.
WoW, Swg, Swtor, Lotro, FF14, BDO, Gw2, and many more have a centralized AH and it works, I still don't get why ESO doesn't think it works at all beats me.
Did you actually play any of those games? I played FFXIV before I wisely switched to ESO, and let me just say: no. No that game DID NOT have a good market, at least not on the Malboro server. It was good for me because I was part of the guild that controlled the market, but for everyone else, not so much. FOR THE LAST TIME: HAVING A CENTRALIZED AUCTION HOUSE MAKES IT EASIER FOR ANYONE TO CONTROL THE MARKET.
Take a course in basic economics if you don't believe me.
How about you take one, your defending the most rigged trading system in the entire entity of online gaming?
Lol. How EXACTLY is it rigged? Go on. Explain.
You haven't been reading the entire topic then, go back and read what people have said about it and you'll know why
Lol. So you can't explain can you? Nice try though.
Don't need to explain it if you don't have the time to even read why it was sorry, nice try as well.
ROFL. Still not seeing an explanation. Nice try though. Let me help you out. Look up the term "price-fixing". Go on.
How Price Fixing Happens
Price fixing can happen several ways. Businesses can agree to set their prices high, so that consumers have no choice but to buy at the high price. They can also agree to set mark-ups, sales, surcharges or discounts on goods or services at the same rate.
IE: Guild Traders = Businesses
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »For one, you are wrong. You asked so I answered.
Second, you fail to consider the downsides of the tired, stale and abused single point trade systems, not to mention pain in the neck auction houses that permit gold traders to easily screw the market.
Third, ESO is clearly setup to be a social game permitting us to be a member of 5 guilds. Many guilds that have very minimal requirements (merely sell some stuff) have available slots. Really easy to do.
those downsides are exaggerated and not even remotely outweigh the downsides of the current system.
GW2 is clearly set up to be a social game, permitting us to be a member of 5 guilds. it also has centralized trading house.
minimal requirements are still requirements. with centralized trade/auction house there are no obligations. you can sell when you want to, skip when you don't - no donations/raffle tickets on weeks when you are not selling. you won't get kicked out for inactivity just becasue you went on vacation. no more wasting time hopping all over the world even after TTC search, trying to find that one thing you are looking for, I'm not even talking about trying to find a good deal. just trying to find an item, period.
and before the whole tired "you don't understand the system, you are lazy, etc etc" gets brought up. I do fine. not super major sales because trading is something I do on a side, becasue I have stuff to get rid off, but I sell more then enough to hit my minimums. I still hate this system. BECAUSE i understand it and because I have experienced so... much.. better.
That is a matter of opinion, and I respect you have an opinion though clearly do not agree with it because the current system is clearly working well (not liking it does not mean it is not working well and you have not come up with a real explanation to the contrary). BECAUSE a great many that have experienced other games and other systems clearly prefer the current ESO Guild Trader system.
Also a great many guilds have no requirements and that has been pointed out by at least one in this thread who originally did not like the guild trader system, likes it now. A great many do not require donations or raffle tickets purchases and having them is really a moot point if they are not required.
Absolut_Turkey wrote: »Kyle1983b14_ESO wrote: »Absolut_Turkey wrote: »Kyle1983b14_ESO wrote: »Absolut_Turkey wrote: »Kyle1983b14_ESO wrote: »Absolut_Turkey wrote: »Kyle1983b14_ESO wrote: »Absolut_Turkey wrote: »*facepalm*
This again?!Kyle1983b14_ESO wrote: »I'm pretty sure ZoS would consider adding that option if it were possible. We've seen first hand how ZoS's optimization works, and your suggestion simply wouldn't be stable enough for live server use. In fact I bet that could be partly why every guild store is split up into different vendors. If they had everyone searching from a single huge listing of items, the server would likely completely buckle from the demand.Along with adding the option to search every guild store at the same time from your banker screen.
You're probably right. It's bizarre to me how games that came out 10-15 years ago were able to accomplish this, but these clown can't handle it.
WoW, Swg, Swtor, Lotro, FF14, BDO, Gw2, and many more have a centralized AH and it works, I still don't get why ESO doesn't think it works at all beats me.
Did you actually play any of those games? I played FFXIV before I wisely switched to ESO, and let me just say: no. No that game DID NOT have a good market, at least not on the Malboro server. It was good for me because I was part of the guild that controlled the market, but for everyone else, not so much. FOR THE LAST TIME: HAVING A CENTRALIZED AUCTION HOUSE MAKES IT EASIER FOR ANYONE TO CONTROL THE MARKET.
Take a course in basic economics if you don't believe me.
How about you take one, your defending the most rigged trading system in the entire entity of online gaming?
Lol. How EXACTLY is it rigged? Go on. Explain.
You haven't been reading the entire topic then, go back and read what people have said about it and you'll know why
Lol. So you can't explain can you? Nice try though.
Don't need to explain it if you don't have the time to even read why it was sorry, nice try as well.
ROFL. Still not seeing an explanation. Nice try though. Let me help you out. Look up the term "price-fixing". Go on.
How Price Fixing Happens
Price fixing can happen several ways. Businesses can agree to set their prices high, so that consumers have no choice but to buy at the high price. They can also agree to set mark-ups, sales, surcharges or discounts on goods or services at the same rate.
IE: Guild Traders = Businesses
Thank you! Now read it.