ESO Guild trading system

  • Drelkag
    Drelkag
    ✭✭✭
    I prefer the Guild Traders to a centralized Auction House. Can't count how many times someone pinned a specific item usually needed to grind out crafting on XIV's market.

    They both have their perks but I feel ESO's system has more good than bad overall.

    Edit: To those people saying ESO has worse price fixing/undercutting than games like WoW I completely disagree. Played both for years and can't see how you can come to that conclusion.
    Edited by Drelkag on June 10, 2017 8:00PM
    @drelkag on the NA server
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    Drelkag wrote: »
    I prefer the Guild Traders to a centralized Auction House. Can't count how many times someone pinned a specific item usually needed to grind out crafting on XIV's market.

    They both have their perks but I feel ESO's system has more good than bad overall.

    Edit: To those people saying ESO has worse price fixing/undercutting than games like WoW I completely disagree. Played both for years and can't see how you can come to that conclusion.

    People have scammed Pcs with MM / TTC since its much easier to do for those that don't know about the website, also the flaw of only having 500 different accounts in each guild leads to the fact that most people will not have an opportunity to sell there items to the public unless through chat which is 99% scammable.
  • max_only
    max_only
    ✭✭✭✭✭
    ✭✭✭✭✭
    Just add a search bar to the window. Cuts down on some frustration like a binky for a baby.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    Also forgot to mention ESO locks guild traders behind paid content, which is very bad for an economy imo.
  • 1mirg
    1mirg
    ✭✭✭✭✭
    vpy wrote: »
    at was the rationale behind such a design ???
    There reasoning was to encourage more social interaction between players. This issue has been brought up again and again over the years and this is still the only reasoning why they've kept it.

    I've always didn't like it, as I could never find the items I need in those guild stores nor can I sell any items on them because, I don't join guilds. It's a bad design, yes. But zos isn't going to change it anytime soon.
    ┬┴┬┴┬┴┬┴┬┴┬┴┤ ⅽ[ː̠̈ː̠̈ː̠̈] ͌ ├┬┴┬┴┬┴┬┴┬┴┬┴
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    1mirg wrote: »
    vpy wrote: »
    at was the rationale behind such a design ???
    There reasoning was to encourage more social interaction between players. This issue has been brought up again and again over the years and this is still the only reasoning why they've kept it.

    I've always didn't like it, as I could never find the items I need in those guild stores nor can I sell any items on them because, I don't join guilds. It's a bad design, yes. But zos isn't going to change it anytime soon.

    Encourage more social interaction by gating them behind paid content where those that can't either offored or get there at the time will be gated out of that "Social Interaction"
  • Drelkag
    Drelkag
    ✭✭✭
    Drelkag wrote: »
    I prefer the Guild Traders to a centralized Auction House. Can't count how many times someone pinned a specific item usually needed to grind out crafting on XIV's market.

    They both have their perks but I feel ESO's system has more good than bad overall.

    Edit: To those people saying ESO has worse price fixing/undercutting than games like WoW I completely disagree. Played both for years and can't see how you can come to that conclusion.

    People have scammed Pcs with MM / TTC since its much easier to do for those that don't know about the website, also the flaw of only having 500 different accounts in each guild leads to the fact that most people will not have an opportunity to sell there items to the public unless through chat which is 99% scammable.

    That's completely different than WoW's problem I described. WoW has an undercutting problem because of the central market where one person can pin down staple items on lower pop servers (or a group on populated servers).

    ESO is more open to scamming, yes, which is why I said they both have pros/cons. In the end I far prefer ESO's system. Prices can vary greatly as you give what you're willing to pay and people can't lock down a staple item.
    Edited by Drelkag on June 10, 2017 8:29PM
    @drelkag on the NA server
  • 1mirg
    1mirg
    ✭✭✭✭✭
    Drelkag wrote: »
    WoW's problem
    The problem with WoW's AH is that everything has been inflated to the point where 1k gold is the norm for everything, even low very low end gear.

    Eso's problem has nothing to do with the prices in the stores, it's the fact of how they implemented it which is the problem.
    ┬┴┬┴┬┴┬┴┬┴┬┴┤ ⅽ[ː̠̈ː̠̈ː̠̈] ͌ ├┬┴┬┴┬┴┬┴┬┴┬┴
  • Drelkag
    Drelkag
    ✭✭✭
    1mirg wrote: »
    Drelkag wrote: »
    WoW's problem
    The problem with WoW's AH is that everything has been inflated to the point where 1k gold is the norm for everything, even low very low end gear.

    Eso's problem has nothing to do with the prices in the stores, it's the fact of how they implemented it which is the problem.

    See above about the controlling of markets. I like having region-based traders. ESO doesn't do it as good as EVE but I think this system is better for the market than a centralized AH.
    Edited by Drelkag on June 10, 2017 8:34PM
    @drelkag on the NA server
  • Vahrokh
    Vahrokh
    ✭✭✭✭✭
    ✭✭✭
    Linaleah wrote: »
    For one, you are wrong. You asked so I answered.

    Second, you fail to consider the downsides of the tired, stale and abused single point trade systems, not to mention pain in the neck auction houses that permit gold traders to easily screw the market.

    Third, ESO is clearly setup to be a social game permitting us to be a member of 5 guilds. Many guilds that have very minimal requirements (merely sell some stuff) have available slots. Really easy to do.

    those downsides are exaggerated and not even remotely outweigh the downsides of the current system.
    GW2 is clearly set up to be a social game, permitting us to be a member of 5 guilds. it also has centralized trading house.

    minimal requirements are still requirements. with centralized trade/auction house there are no obligations. you can sell when you want to, skip when you don't - no donations/raffle tickets on weeks when you are not selling. you won't get kicked out for inactivity just becasue you went on vacation. no more wasting time hopping all over the world even after TTC search, trying to find that one thing you are looking for, I'm not even talking about trying to find a good deal. just trying to find an item, period.

    and before the whole tired "you don't understand the system, you are lazy, etc etc" gets brought up. I do fine. not super major sales because trading is something I do on a side, becasue I have stuff to get rid off, but I sell more then enough to hit my minimums. I still hate this system. BECAUSE i understand it and because I have experienced so... much.. better.

    I have been an open beta GW2 player. Its market is as exploitable as WoW's is, in fact I've contributed with my finance background to the first website where someone could look at gold vs gems (and later, other items). gw2spidy.com. Later, the developer removed my suggested "Japanese candlestick" prices representation but the base functionality is still the same.

    Those single point of failure markets are so easily taken over. You probably get your own items manipulated by people like me all the time and don't even notice. We drive prices up and down, so you gift us your stuff and then we resell with a nice markup.
    Believe me, if I could put my filthy hands on ESO's markets like I did on GW2 and WoW, the game would be far less profitable for you >:)
    Edited by Vahrokh on June 10, 2017 9:06PM
  • alexkdd99
    alexkdd99
    ✭✭✭✭✭
    alexkdd99 wrote: »
    Jamascus wrote: »
    jlboozer wrote: »
    Hand this man the stick....another dead horse needs beating!

    And they will continue to be beaten because the current system is *** terrible. It causes extortion, elitism and exclusivity. They need to do away with blind bids and make the winning bid every week visible on the guild screen for all members to see. Along with adding the option to search every guild store at the same time from your banker screen.

    They don't "need" to do anything. You want them to, but others don't want them to. Thankfully for us zos has never hinted at ever changing the current system.

    I was wondering when we would see another one of these post. Now all we need is another zos is greedy post. Once the system is learned it is very easy to use. And people are always able to sell in zone through in person trading or cod.

    Lol at making the winning bid visible. Horrible idea. So the next guild can out bid by just a few gold? Or know the range the other guild bids at? No thank-you.

    This is not wow or gw2, this is eso.

    Yeah and its the only MMO with an elitist trade system.

    In your opinion. Imo there is nothing elitist about it.

    I have yet to find someone who wasn't able to join any guild with a trader, provided of course that they even put forth any effort in doing so.

    Care to explain why YOU think it is an elitist trade system?
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    Drelkag wrote: »
    I prefer the Guild Traders to a centralized Auction House. Can't count how many times someone pinned a specific item usually needed to grind out crafting on XIV's market.

    They both have their perks but I feel ESO's system has more good than bad overall.

    Edit: To those people saying ESO has worse price fixing/undercutting than games like WoW I completely disagree. Played both for years and can't see how you can come to that conclusion.

    People have scammed Pcs with MM / TTC since its much easier to do for those that don't know about the website, also the flaw of only having 500 different accounts in each guild leads to the fact that most people will not have an opportunity to sell there items to the public unless through chat which is 99% scammable.

    don't forget that in many cases - that 500 people is closer to like 200 people for more established guilds with better traders, since a lot of the heavy traders have multiple accounts in the same guild and a lot of the trading guilds have at least one "sister" guild
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vahrokh wrote: »
    Linaleah wrote: »
    For one, you are wrong. You asked so I answered.

    Second, you fail to consider the downsides of the tired, stale and abused single point trade systems, not to mention pain in the neck auction houses that permit gold traders to easily screw the market.

    Third, ESO is clearly setup to be a social game permitting us to be a member of 5 guilds. Many guilds that have very minimal requirements (merely sell some stuff) have available slots. Really easy to do.

    those downsides are exaggerated and not even remotely outweigh the downsides of the current system.
    GW2 is clearly set up to be a social game, permitting us to be a member of 5 guilds. it also has centralized trading house.

    minimal requirements are still requirements. with centralized trade/auction house there are no obligations. you can sell when you want to, skip when you don't - no donations/raffle tickets on weeks when you are not selling. you won't get kicked out for inactivity just becasue you went on vacation. no more wasting time hopping all over the world even after TTC search, trying to find that one thing you are looking for, I'm not even talking about trying to find a good deal. just trying to find an item, period.

    and before the whole tired "you don't understand the system, you are lazy, etc etc" gets brought up. I do fine. not super major sales because trading is something I do on a side, becasue I have stuff to get rid off, but I sell more then enough to hit my minimums. I still hate this system. BECAUSE i understand it and because I have experienced so... much.. better.

    I have been an open beta GW2 player. Its market is as exploitable as WoW's is, in fact I've contributed with my finance background to the first website where someone could look at gold vs gems (and later, other items). gw2spidy.com. Later, the developer removed my suggested "Japanese candlestick" prices representation but the base functionality is still the same.

    Those single point of failure markets are so easily taken over. You probably get your own items manipulated by people like me all the time and don't even notice. We drive prices up and down, so you gift us your stuff and then we resell with a nice markup.
    Believe me, if I could put my filthy hands on ESO's markets like I did on GW2 and WoW, the game would be far less profitable for you >:)

    except people do it in ESO markets. all. the. time. manipulating the prices, buying low and selling high, and because spaces for trading are far more limited - monopolizing is far FAR easier. less competition to deal with.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    alexkdd99 wrote: »
    alexkdd99 wrote: »
    Jamascus wrote: »
    jlboozer wrote: »
    Hand this man the stick....another dead horse needs beating!

    And they will continue to be beaten because the current system is *** terrible. It causes extortion, elitism and exclusivity. They need to do away with blind bids and make the winning bid every week visible on the guild screen for all members to see. Along with adding the option to search every guild store at the same time from your banker screen.

    They don't "need" to do anything. You want them to, but others don't want them to. Thankfully for us zos has never hinted at ever changing the current system.

    I was wondering when we would see another one of these post. Now all we need is another zos is greedy post. Once the system is learned it is very easy to use. And people are always able to sell in zone through in person trading or cod.

    Lol at making the winning bid visible. Horrible idea. So the next guild can out bid by just a few gold? Or know the range the other guild bids at? No thank-you.

    This is not wow or gw2, this is eso.

    Yeah and its the only MMO with an elitist trade system.

    In your opinion. Imo there is nothing elitist about it.

    I have yet to find someone who wasn't able to join any guild with a trader, provided of course that they even put forth any effort in doing so.

    Care to explain why YOU think it is an elitist trade system?

    Like I said before only 500 people can join a specific guild and there's an entire playerbase that do not have a trading guild and get fed up with having to only sell to the guild instead of the public. What they need to do is add centralized marketers that act like the guild listers so that anyone can list anything there within 30 item limit worth, and also have all information pulled from all the vendors in that zone to those marketers while browsing.
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    Linaleah wrote: »
    Vahrokh wrote: »
    Linaleah wrote: »
    For one, you are wrong. You asked so I answered.

    Second, you fail to consider the downsides of the tired, stale and abused single point trade systems, not to mention pain in the neck auction houses that permit gold traders to easily screw the market.

    Third, ESO is clearly setup to be a social game permitting us to be a member of 5 guilds. Many guilds that have very minimal requirements (merely sell some stuff) have available slots. Really easy to do.

    those downsides are exaggerated and not even remotely outweigh the downsides of the current system.
    GW2 is clearly set up to be a social game, permitting us to be a member of 5 guilds. it also has centralized trading house.

    minimal requirements are still requirements. with centralized trade/auction house there are no obligations. you can sell when you want to, skip when you don't - no donations/raffle tickets on weeks when you are not selling. you won't get kicked out for inactivity just becasue you went on vacation. no more wasting time hopping all over the world even after TTC search, trying to find that one thing you are looking for, I'm not even talking about trying to find a good deal. just trying to find an item, period.

    and before the whole tired "you don't understand the system, you are lazy, etc etc" gets brought up. I do fine. not super major sales because trading is something I do on a side, becasue I have stuff to get rid off, but I sell more then enough to hit my minimums. I still hate this system. BECAUSE i understand it and because I have experienced so... much.. better.

    I have been an open beta GW2 player. Its market is as exploitable as WoW's is, in fact I've contributed with my finance background to the first website where someone could look at gold vs gems (and later, other items). gw2spidy.com. Later, the developer removed my suggested "Japanese candlestick" prices representation but the base functionality is still the same.

    Those single point of failure markets are so easily taken over. You probably get your own items manipulated by people like me all the time and don't even notice. We drive prices up and down, so you gift us your stuff and then we resell with a nice markup.
    Believe me, if I could put my filthy hands on ESO's markets like I did on GW2 and WoW, the game would be far less profitable for you >:)

    except people do it in ESO markets. all. the. time. manipulating the prices, buying low and selling high, and because spaces for trading are far more limited - monopolizing is far FAR easier. less competition to deal with.

    Exactly, ESO has such a very very limited public sale system.
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    1mirg wrote: »
    Drelkag wrote: »
    WoW's problem
    The problem with WoW's AH is that everything has been inflated to the point where 1k gold is the norm for everything, even low very low end gear.

    Eso's problem has nothing to do with the prices in the stores, it's the fact of how they implemented it which is the problem.

    I love how people who don't understand all the details - try to make false claims. inflation in WoW has very little to do with market manipulation and EVERYTHING to do with influx of gold into the circulation. the more gold you can generate via in game activities, the higher the trade prices become to adjust for it. ever since Blizzard made old raids soloable - gold influx into the economy increased exponentially, since you can run several raids very easily and quickly and make 20k gold plus per week PER CHARACTER. don't even need to be good. just max level.

    and then... in WoD.. garrisons happened. where you could literally generate gold out of thin air with almost NO effort. once you were set up? log in once a day for a few minutes to pick up missions and supplies and send your minions for more missions. I wasn't nearly as heavy of a gold maker as some - too casual, and I still manage to make a million gold, WHILE buying expensive mounts and subscription tokens. they kinda tried to fix it with Legion, but honestly - they fixed nothing. oh you have to do couple of quests to get resources now instead of clicking on a box once a day. those quests don't take a lot of time, you only need to do them every few days, and gold rewards from class hall missions are even higher then those of Garrisons. THAT is why prices in WoW AH are so high.
    Edited by Linaleah on June 10, 2017 9:19PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • alexkdd99
    alexkdd99
    ✭✭✭✭✭
    1mirg wrote: »
    vpy wrote: »
    at was the rationale behind such a design ???
    There reasoning was to encourage more social interaction between players. This issue has been brought up again and again over the years and this is still the only reasoning why they've kept it.

    I've always didn't like it, as I could never find the items I need in those guild stores nor can I sell any items on them because, I don't join guilds. It's a bad design, yes. But zos isn't going to change it anytime soon.

    Encourage more social interaction by gating them behind paid content where those that can't either offored or get there at the time will be gated out of that "Social Interaction"

    Seriously? There are way more traders not in dlc zones than in them. Also the traders in the capital cities tend to be the most used so they tend to have more items.

    It's ridiculous when people complain over things being in a dlc. Vma, vmol, vHoF, vrom....... are all behind a paywall, that is what dlc's do. (Add things to the game) people complain not enough traders so they add traders with dlc/chapter and people complain they have to buy the dlc to use it.

    The reasoning against the guild traders are getting a bit ridiculous.

    Why do people want to turn eso into whatever other mmo they have played? This is not another mmo. Saying eso has the worst/elitist trade system is all your opinion, to which you are entitled to. But that does not make it a fact.
  • Absolut_Turkey
    Absolut_Turkey
    ✭✭✭
    *facepalm*
    This again?!
    Jamascus wrote: »
    Rygonix wrote: »
    Jamascus wrote: »
    Along with adding the option to search every guild store at the same time from your banker screen.
    I'm pretty sure ZoS would consider adding that option if it were possible. We've seen first hand how ZoS's optimization works, and your suggestion simply wouldn't be stable enough for live server use. In fact I bet that could be partly why every guild store is split up into different vendors. If they had everyone searching from a single huge listing of items, the server would likely completely buckle from the demand.

    You're probably right. It's bizarre to me how games that came out 10-15 years ago were able to accomplish this, but these clown can't handle it.

    WoW, Swg, Swtor, Lotro, FF14, BDO, Gw2, and many more have a centralized AH and it works, I still don't get why ESO doesn't think it works at all beats me.

    Did you actually play any of those games? I played FFXIV before I wisely switched to ESO, and let me just say: no. No that game DID NOT have a good market, at least not on the Malboro server. It was good for me because I was part of the guild that controlled the market, but for everyone else, not so much. FOR THE LAST TIME: HAVING A CENTRALIZED AUCTION HOUSE MAKES IT EASIER FOR ANYONE TO CONTROL THE MARKET.
    Take a course in basic economics if you don't believe me.
    Edited by Absolut_Turkey on June 10, 2017 9:19PM
    Omniel Morningstar - Khajiit - Nightblade
    Veyron Galerion - Altmer - Sorcerer
    Star-Caller - Argonian - Templar
    Aradriel Nightwood - Bosmer - Warden
    Vermillion Alexander - Imperial - Dragonknight
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    *facepalm*
    This again?!
    Jamascus wrote: »
    Rygonix wrote: »
    Jamascus wrote: »
    Along with adding the option to search every guild store at the same time from your banker screen.
    I'm pretty sure ZoS would consider adding that option if it were possible. We've seen first hand how ZoS's optimization works, and your suggestion simply wouldn't be stable enough for live server use. In fact I bet that could be partly why every guild store is split up into different vendors. If they had everyone searching from a single huge listing of items, the server would likely completely buckle from the demand.

    You're probably right. It's bizarre to me how games that came out 10-15 years ago were able to accomplish this, but these clown can't handle it.

    WoW, Swg, Swtor, Lotro, FF14, BDO, Gw2, and many more have a centralized AH and it works, I still don't get why ESO doesn't think it works at all beats me.

    Did you actually play any of those games? I played FFXIV before I wisely switched to ESO, and let me just say: no. No that game DID NOT have a good market, at least not on the Malboro server. It was good for me because I was part of the guild that controlled the market, but for everyone else, not so much. FOR THE LAST TIME: HAVING A CENTRALIZED AUCTION HOUSE MAKES IT EASIER FOR ANYONE TO CONTROL THE MARKET.
    Take a course in basic economics if you don't believe me.

    How about you take one, your defending the most rigged trading system in the entire entity of online gaming?
  • Absolut_Turkey
    Absolut_Turkey
    ✭✭✭
    *facepalm*
    This again?!
    Jamascus wrote: »
    Rygonix wrote: »
    Jamascus wrote: »
    Along with adding the option to search every guild store at the same time from your banker screen.
    I'm pretty sure ZoS would consider adding that option if it were possible. We've seen first hand how ZoS's optimization works, and your suggestion simply wouldn't be stable enough for live server use. In fact I bet that could be partly why every guild store is split up into different vendors. If they had everyone searching from a single huge listing of items, the server would likely completely buckle from the demand.

    You're probably right. It's bizarre to me how games that came out 10-15 years ago were able to accomplish this, but these clown can't handle it.

    WoW, Swg, Swtor, Lotro, FF14, BDO, Gw2, and many more have a centralized AH and it works, I still don't get why ESO doesn't think it works at all beats me.

    Did you actually play any of those games? I played FFXIV before I wisely switched to ESO, and let me just say: no. No that game DID NOT have a good market, at least not on the Malboro server. It was good for me because I was part of the guild that controlled the market, but for everyone else, not so much. FOR THE LAST TIME: HAVING A CENTRALIZED AUCTION HOUSE MAKES IT EASIER FOR ANYONE TO CONTROL THE MARKET.
    Take a course in basic economics if you don't believe me.

    How about you take one, your defending the most rigged trading system in the entire entity of online gaming?

    Lol. How EXACTLY is it rigged? Go on. Explain.
    Omniel Morningstar - Khajiit - Nightblade
    Veyron Galerion - Altmer - Sorcerer
    Star-Caller - Argonian - Templar
    Aradriel Nightwood - Bosmer - Warden
    Vermillion Alexander - Imperial - Dragonknight
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    *facepalm*
    This again?!
    Jamascus wrote: »
    Rygonix wrote: »
    Jamascus wrote: »
    Along with adding the option to search every guild store at the same time from your banker screen.
    I'm pretty sure ZoS would consider adding that option if it were possible. We've seen first hand how ZoS's optimization works, and your suggestion simply wouldn't be stable enough for live server use. In fact I bet that could be partly why every guild store is split up into different vendors. If they had everyone searching from a single huge listing of items, the server would likely completely buckle from the demand.

    You're probably right. It's bizarre to me how games that came out 10-15 years ago were able to accomplish this, but these clown can't handle it.

    WoW, Swg, Swtor, Lotro, FF14, BDO, Gw2, and many more have a centralized AH and it works, I still don't get why ESO doesn't think it works at all beats me.

    Did you actually play any of those games? I played FFXIV before I wisely switched to ESO, and let me just say: no. No that game DID NOT have a good market, at least not on the Malboro server. It was good for me because I was part of the guild that controlled the market, but for everyone else, not so much. FOR THE LAST TIME: HAVING A CENTRALIZED AUCTION HOUSE MAKES IT EASIER FOR ANYONE TO CONTROL THE MARKET.
    Take a course in basic economics if you don't believe me.

    How about you take one, your defending the most rigged trading system in the entire entity of online gaming?

    Lol. How EXACTLY is it rigged? Go on. Explain.

    You haven't been reading the entire topic then, go back and read what people have said about it and you'll know why
  • Absolut_Turkey
    Absolut_Turkey
    ✭✭✭
    *facepalm*
    This again?!
    Jamascus wrote: »
    Rygonix wrote: »
    Jamascus wrote: »
    Along with adding the option to search every guild store at the same time from your banker screen.
    I'm pretty sure ZoS would consider adding that option if it were possible. We've seen first hand how ZoS's optimization works, and your suggestion simply wouldn't be stable enough for live server use. In fact I bet that could be partly why every guild store is split up into different vendors. If they had everyone searching from a single huge listing of items, the server would likely completely buckle from the demand.

    You're probably right. It's bizarre to me how games that came out 10-15 years ago were able to accomplish this, but these clown can't handle it.

    WoW, Swg, Swtor, Lotro, FF14, BDO, Gw2, and many more have a centralized AH and it works, I still don't get why ESO doesn't think it works at all beats me.

    Did you actually play any of those games? I played FFXIV before I wisely switched to ESO, and let me just say: no. No that game DID NOT have a good market, at least not on the Malboro server. It was good for me because I was part of the guild that controlled the market, but for everyone else, not so much. FOR THE LAST TIME: HAVING A CENTRALIZED AUCTION HOUSE MAKES IT EASIER FOR ANYONE TO CONTROL THE MARKET.
    Take a course in basic economics if you don't believe me.

    How about you take one, your defending the most rigged trading system in the entire entity of online gaming?

    Lol. How EXACTLY is it rigged? Go on. Explain.

    You haven't been reading the entire topic then, go back and read what people have said about it and you'll know why

    Lol. So you can't explain can you? Nice try though.
    Omniel Morningstar - Khajiit - Nightblade
    Veyron Galerion - Altmer - Sorcerer
    Star-Caller - Argonian - Templar
    Aradriel Nightwood - Bosmer - Warden
    Vermillion Alexander - Imperial - Dragonknight
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    *facepalm*
    This again?!
    Jamascus wrote: »
    Rygonix wrote: »
    Jamascus wrote: »
    Along with adding the option to search every guild store at the same time from your banker screen.
    I'm pretty sure ZoS would consider adding that option if it were possible. We've seen first hand how ZoS's optimization works, and your suggestion simply wouldn't be stable enough for live server use. In fact I bet that could be partly why every guild store is split up into different vendors. If they had everyone searching from a single huge listing of items, the server would likely completely buckle from the demand.

    You're probably right. It's bizarre to me how games that came out 10-15 years ago were able to accomplish this, but these clown can't handle it.

    WoW, Swg, Swtor, Lotro, FF14, BDO, Gw2, and many more have a centralized AH and it works, I still don't get why ESO doesn't think it works at all beats me.

    Did you actually play any of those games? I played FFXIV before I wisely switched to ESO, and let me just say: no. No that game DID NOT have a good market, at least not on the Malboro server. It was good for me because I was part of the guild that controlled the market, but for everyone else, not so much. FOR THE LAST TIME: HAVING A CENTRALIZED AUCTION HOUSE MAKES IT EASIER FOR ANYONE TO CONTROL THE MARKET.
    Take a course in basic economics if you don't believe me.

    How about you take one, your defending the most rigged trading system in the entire entity of online gaming?

    Lol. How EXACTLY is it rigged? Go on. Explain.

    You haven't been reading the entire topic then, go back and read what people have said about it and you'll know why

    Lol. So you can't explain can you? Nice try though.

    Don't need to explain it if you don't have the time to even read why it was sorry, nice try as well.
  • Absolut_Turkey
    Absolut_Turkey
    ✭✭✭
    *facepalm*
    This again?!
    Jamascus wrote: »
    Rygonix wrote: »
    Jamascus wrote: »
    Along with adding the option to search every guild store at the same time from your banker screen.
    I'm pretty sure ZoS would consider adding that option if it were possible. We've seen first hand how ZoS's optimization works, and your suggestion simply wouldn't be stable enough for live server use. In fact I bet that could be partly why every guild store is split up into different vendors. If they had everyone searching from a single huge listing of items, the server would likely completely buckle from the demand.

    You're probably right. It's bizarre to me how games that came out 10-15 years ago were able to accomplish this, but these clown can't handle it.

    WoW, Swg, Swtor, Lotro, FF14, BDO, Gw2, and many more have a centralized AH and it works, I still don't get why ESO doesn't think it works at all beats me.

    Did you actually play any of those games? I played FFXIV before I wisely switched to ESO, and let me just say: no. No that game DID NOT have a good market, at least not on the Malboro server. It was good for me because I was part of the guild that controlled the market, but for everyone else, not so much. FOR THE LAST TIME: HAVING A CENTRALIZED AUCTION HOUSE MAKES IT EASIER FOR ANYONE TO CONTROL THE MARKET.
    Take a course in basic economics if you don't believe me.

    How about you take one, your defending the most rigged trading system in the entire entity of online gaming?

    Lol. How EXACTLY is it rigged? Go on. Explain.

    You haven't been reading the entire topic then, go back and read what people have said about it and you'll know why

    Lol. So you can't explain can you? Nice try though.

    Don't need to explain it if you don't have the time to even read why it was sorry, nice try as well.

    ROFL. Still not seeing an explanation. Nice try though. Let me help you out. Look up the term "price-fixing". Go on.
    Omniel Morningstar - Khajiit - Nightblade
    Veyron Galerion - Altmer - Sorcerer
    Star-Caller - Argonian - Templar
    Aradriel Nightwood - Bosmer - Warden
    Vermillion Alexander - Imperial - Dragonknight
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    *facepalm*
    This again?!
    Jamascus wrote: »
    Rygonix wrote: »
    Jamascus wrote: »
    Along with adding the option to search every guild store at the same time from your banker screen.
    I'm pretty sure ZoS would consider adding that option if it were possible. We've seen first hand how ZoS's optimization works, and your suggestion simply wouldn't be stable enough for live server use. In fact I bet that could be partly why every guild store is split up into different vendors. If they had everyone searching from a single huge listing of items, the server would likely completely buckle from the demand.

    You're probably right. It's bizarre to me how games that came out 10-15 years ago were able to accomplish this, but these clown can't handle it.

    WoW, Swg, Swtor, Lotro, FF14, BDO, Gw2, and many more have a centralized AH and it works, I still don't get why ESO doesn't think it works at all beats me.

    Did you actually play any of those games? I played FFXIV before I wisely switched to ESO, and let me just say: no. No that game DID NOT have a good market, at least not on the Malboro server. It was good for me because I was part of the guild that controlled the market, but for everyone else, not so much. FOR THE LAST TIME: HAVING A CENTRALIZED AUCTION HOUSE MAKES IT EASIER FOR ANYONE TO CONTROL THE MARKET.
    Take a course in basic economics if you don't believe me.

    How about you take one, your defending the most rigged trading system in the entire entity of online gaming?

    Lol. How EXACTLY is it rigged? Go on. Explain.

    You haven't been reading the entire topic then, go back and read what people have said about it and you'll know why

    Lol. So you can't explain can you? Nice try though.

    Don't need to explain it if you don't have the time to even read why it was sorry, nice try as well.

    ROFL. Still not seeing an explanation. Nice try though. Let me help you out. Look up the term "price-fixing". Go on.

    How Price Fixing Happens

    Price fixing can happen several ways. Businesses can agree to set their prices high, so that consumers have no choice but to buy at the high price. They can also agree to set mark-ups, sales, surcharges or discounts on goods or services at the same rate.


    IE: Guild Traders = Businesses
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Linaleah wrote: »
    For one, you are wrong. You asked so I answered.

    Second, you fail to consider the downsides of the tired, stale and abused single point trade systems, not to mention pain in the neck auction houses that permit gold traders to easily screw the market.

    Third, ESO is clearly setup to be a social game permitting us to be a member of 5 guilds. Many guilds that have very minimal requirements (merely sell some stuff) have available slots. Really easy to do.

    those downsides are exaggerated and not even remotely outweigh the downsides of the current system.
    GW2 is clearly set up to be a social game, permitting us to be a member of 5 guilds. it also has centralized trading house.

    minimal requirements are still requirements. with centralized trade/auction house there are no obligations. you can sell when you want to, skip when you don't - no donations/raffle tickets on weeks when you are not selling. you won't get kicked out for inactivity just becasue you went on vacation. no more wasting time hopping all over the world even after TTC search, trying to find that one thing you are looking for, I'm not even talking about trying to find a good deal. just trying to find an item, period.

    and before the whole tired "you don't understand the system, you are lazy, etc etc" gets brought up. I do fine. not super major sales because trading is something I do on a side, becasue I have stuff to get rid off, but I sell more then enough to hit my minimums. I still hate this system. BECAUSE i understand it and because I have experienced so... much.. better.

    That is a matter of opinion, and I respect you have an opinion though clearly do not agree with it because the current system is clearly working well (not liking it does not mean it is not working well and you have not come up with a real explanation to the contrary). BECAUSE a great many that have experienced other games and other systems clearly prefer the current ESO Guild Trader system.

    Also a great many guilds have no requirements and that has been pointed out by at least one in this thread who originally did not like the guild trader system, likes it now. A great many do not require donations or raffle tickets purchases and having them is really a moot point if they are not required.
    Edited by idk on June 10, 2017 9:39PM
  • Absolut_Turkey
    Absolut_Turkey
    ✭✭✭
    *facepalm*
    This again?!
    Jamascus wrote: »
    Rygonix wrote: »
    Jamascus wrote: »
    Along with adding the option to search every guild store at the same time from your banker screen.
    I'm pretty sure ZoS would consider adding that option if it were possible. We've seen first hand how ZoS's optimization works, and your suggestion simply wouldn't be stable enough for live server use. In fact I bet that could be partly why every guild store is split up into different vendors. If they had everyone searching from a single huge listing of items, the server would likely completely buckle from the demand.

    You're probably right. It's bizarre to me how games that came out 10-15 years ago were able to accomplish this, but these clown can't handle it.

    WoW, Swg, Swtor, Lotro, FF14, BDO, Gw2, and many more have a centralized AH and it works, I still don't get why ESO doesn't think it works at all beats me.

    Did you actually play any of those games? I played FFXIV before I wisely switched to ESO, and let me just say: no. No that game DID NOT have a good market, at least not on the Malboro server. It was good for me because I was part of the guild that controlled the market, but for everyone else, not so much. FOR THE LAST TIME: HAVING A CENTRALIZED AUCTION HOUSE MAKES IT EASIER FOR ANYONE TO CONTROL THE MARKET.
    Take a course in basic economics if you don't believe me.

    How about you take one, your defending the most rigged trading system in the entire entity of online gaming?

    Lol. How EXACTLY is it rigged? Go on. Explain.

    You haven't been reading the entire topic then, go back and read what people have said about it and you'll know why

    Lol. So you can't explain can you? Nice try though.

    Don't need to explain it if you don't have the time to even read why it was sorry, nice try as well.

    ROFL. Still not seeing an explanation. Nice try though. Let me help you out. Look up the term "price-fixing". Go on.

    How Price Fixing Happens

    Price fixing can happen several ways. Businesses can agree to set their prices high, so that consumers have no choice but to buy at the high price. They can also agree to set mark-ups, sales, surcharges or discounts on goods or services at the same rate.


    IE: Guild Traders = Businesses

    Thank you! Now read it.
    Omniel Morningstar - Khajiit - Nightblade
    Veyron Galerion - Altmer - Sorcerer
    Star-Caller - Argonian - Templar
    Aradriel Nightwood - Bosmer - Warden
    Vermillion Alexander - Imperial - Dragonknight
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    1mirg wrote: »
    vpy wrote: »
    at was the rationale behind such a design ???
    There reasoning was to encourage more social interaction between players. This issue has been brought up again and again over the years and this is still the only reasoning why they've kept it.

    I've always didn't like it, as I could never find the items I need in those guild stores nor can I sell any items on them because, I don't join guilds. It's a bad design, yes. But zos isn't going to change it anytime soon.

    Encourage more social interaction by gating them behind paid content where those that can't either offored or get there at the time will be gated out of that "Social Interaction"

    This is a really weak point. Most traders and almost all of the stronger areas are in the base game zones.
    *facepalm*
    This again?!
    Jamascus wrote: »
    Rygonix wrote: »
    Jamascus wrote: »
    Along with adding the option to search every guild store at the same time from your banker screen.
    I'm pretty sure ZoS would consider adding that option if it were possible. We've seen first hand how ZoS's optimization works, and your suggestion simply wouldn't be stable enough for live server use. In fact I bet that could be partly why every guild store is split up into different vendors. If they had everyone searching from a single huge listing of items, the server would likely completely buckle from the demand.

    You're probably right. It's bizarre to me how games that came out 10-15 years ago were able to accomplish this, but these clown can't handle it.

    WoW, Swg, Swtor, Lotro, FF14, BDO, Gw2, and many more have a centralized AH and it works, I still don't get why ESO doesn't think it works at all beats me.

    Did you actually play any of those games? I played FFXIV before I wisely switched to ESO, and let me just say: no. No that game DID NOT have a good market, at least not on the Malboro server. It was good for me because I was part of the guild that controlled the market, but for everyone else, not so much. FOR THE LAST TIME: HAVING A CENTRALIZED AUCTION HOUSE MAKES IT EASIER FOR ANYONE TO CONTROL THE MARKET.
    Take a course in basic economics if you don't believe me.

    How about you take one, your defending the most rigged trading system in the entire entity of online gaming?

    Lol. How EXACTLY is it rigged? Go on. Explain.

    You haven't been reading the entire topic then, go back and read what people have said about it and you'll know why

    Lol. So you can't explain can you? Nice try though.

    Don't need to explain it if you don't have the time to even read why it was sorry, nice try as well.

    ROFL. Still not seeing an explanation. Nice try though. Let me help you out. Look up the term "price-fixing". Go on.

    How Price Fixing Happens

    Price fixing can happen several ways. Businesses can agree to set their prices high, so that consumers have no choice but to buy at the high price. They can also agree to set mark-ups, sales, surcharges or discounts on goods or services at the same rate.


    IE: Guild Traders = Businesses

    And Guild Traders completely lack the power to price fix anything. To much competition for the spots from to many guilds and as far as goods sold they have no real means to control the price.

    Making the text bold does not make it accurate.
    Edited by idk on June 10, 2017 9:43PM
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    Linaleah wrote: »
    For one, you are wrong. You asked so I answered.

    Second, you fail to consider the downsides of the tired, stale and abused single point trade systems, not to mention pain in the neck auction houses that permit gold traders to easily screw the market.

    Third, ESO is clearly setup to be a social game permitting us to be a member of 5 guilds. Many guilds that have very minimal requirements (merely sell some stuff) have available slots. Really easy to do.

    those downsides are exaggerated and not even remotely outweigh the downsides of the current system.
    GW2 is clearly set up to be a social game, permitting us to be a member of 5 guilds. it also has centralized trading house.

    minimal requirements are still requirements. with centralized trade/auction house there are no obligations. you can sell when you want to, skip when you don't - no donations/raffle tickets on weeks when you are not selling. you won't get kicked out for inactivity just becasue you went on vacation. no more wasting time hopping all over the world even after TTC search, trying to find that one thing you are looking for, I'm not even talking about trying to find a good deal. just trying to find an item, period.

    and before the whole tired "you don't understand the system, you are lazy, etc etc" gets brought up. I do fine. not super major sales because trading is something I do on a side, becasue I have stuff to get rid off, but I sell more then enough to hit my minimums. I still hate this system. BECAUSE i understand it and because I have experienced so... much.. better.

    That is a matter of opinion, and I respect you have an opinion though clearly do not agree with it because the current system is clearly working well (not liking it does not mean it is not working well and you have not come up with a real explanation to the contrary). BECAUSE a great many that have experienced other games and other systems clearly prefer the current ESO Guild Trader system.

    Also a great many guilds have no requirements and that has been pointed out by at least one in this thread who originally did not like the guild trader system, likes it now. A great many do not require donations or raffle tickets purchases and having them is really a moot point if they are not required.

    True about not all of them requiring a weekly quota but how many of those are not in prime spots

    IE: Underground, out of no where with hardly any business?
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    *facepalm*
    This again?!
    Jamascus wrote: »
    Rygonix wrote: »
    Jamascus wrote: »
    Along with adding the option to search every guild store at the same time from your banker screen.
    I'm pretty sure ZoS would consider adding that option if it were possible. We've seen first hand how ZoS's optimization works, and your suggestion simply wouldn't be stable enough for live server use. In fact I bet that could be partly why every guild store is split up into different vendors. If they had everyone searching from a single huge listing of items, the server would likely completely buckle from the demand.

    You're probably right. It's bizarre to me how games that came out 10-15 years ago were able to accomplish this, but these clown can't handle it.

    WoW, Swg, Swtor, Lotro, FF14, BDO, Gw2, and many more have a centralized AH and it works, I still don't get why ESO doesn't think it works at all beats me.

    Did you actually play any of those games? I played FFXIV before I wisely switched to ESO, and let me just say: no. No that game DID NOT have a good market, at least not on the Malboro server. It was good for me because I was part of the guild that controlled the market, but for everyone else, not so much. FOR THE LAST TIME: HAVING A CENTRALIZED AUCTION HOUSE MAKES IT EASIER FOR ANYONE TO CONTROL THE MARKET.
    Take a course in basic economics if you don't believe me.

    How about you take one, your defending the most rigged trading system in the entire entity of online gaming?

    Lol. How EXACTLY is it rigged? Go on. Explain.

    You haven't been reading the entire topic then, go back and read what people have said about it and you'll know why

    Lol. So you can't explain can you? Nice try though.

    Don't need to explain it if you don't have the time to even read why it was sorry, nice try as well.

    ROFL. Still not seeing an explanation. Nice try though. Let me help you out. Look up the term "price-fixing". Go on.

    How Price Fixing Happens

    Price fixing can happen several ways. Businesses can agree to set their prices high, so that consumers have no choice but to buy at the high price. They can also agree to set mark-ups, sales, surcharges or discounts on goods or services at the same rate.


    IE: Guild Traders = Businesses

    Thank you! Now read it.

    I did, that's why this game is elitist because only a very small portion of the guilds in game can own these public traders at a time.
Sign In or Register to comment.